Krall Peterson – Warrior
Piken Square
Well, he did have a point (if the story is true). You DID disturb his WvW, and the devs have made it quite clear that WvW will always be more important than GvG in WvW.
Hai! !
Aww, how could you be angry at a face like that? So adorable!
According to ANet, measures against blobbing can’t be done because it hurts the feeling of casuals, who’d feel excluded from the group.
Ever wondered why when you go to a movie theater, or a grocery store, every line is roughly the same number of people, without someone telling them to go to a specific line? Simple: the “invisible hand”, where if everybody went out to seek their own benefits (shortest line), society as a whole benefits from that (shorter average wait time).
Now apply it to WvW:
- Give REWARDS for transferring to losing/lower population servers, the lower the population, the more the rewards.
- Rewards should be dynamic and should stop when the server has reached a certain “average” population.
- Servers that have yet to reach that “average” population/level of WvW competence continues to receive transfers due to incentives.
- At the end, WvW population as a whole get’s balanaced.
It’s this or WvW dies slowly, so if you don’t have anything constructive to say, then shut up. Time to make a game-changing decision, ArenaNet. If you need specifics, let me know and I’ll give you ideas as to exactly how this can be implemented.
In reference to the original idea thread: https://forum-en.gw2archive.eu/forum/wuv/wuv/Server-Mercenary-Idea-healthier-pop-distro/first#post2904563
So people that can only play during the night no longer count? Thats kittenty
220 WvW levels is not “easy” at least outside of the upper tiers especially for roamers. The vast majority of players T3 and below are not even a Champion yet. Removing the very real and tangible rewards for WvW leveling may somewhat level the solo fights but that incentive is a powerful motivator for a lot of players which is a very good thing.
Bloodlust buff… eh. Really nice to have and probably should be chopped in half but I don’t feel strongly one way or another. It hasn’t really effected my K/D ratio significantly.
daze? stun? cc? traps? if the thief has a dagger OH maybe just dodge? l2p?
generally all these things work goodAnd you have a PERFECT chain CC like 10seconds or more on your character? You have THAT amount of CC? because i dont.
Are you talking about 10 players chasing a thief spamming CC? Or only 1 or 2?
did you know thief can stunbreak and go to stealth?
You are talking to spam to “possible thief location” trying to guess if you are hitting him or not?
And even if you can land a CC on him, you can only hit a couple of times before the thief go to stealth again… you have the power of oneshoot someone? because i dont, if i have i will die with a couple of backstabs vs a good thief.
If you win vs a thief, he is a BAD ONE who decide to die. When i kill a thief with my guard, is because he is a bad one who decide to die through retaliation.
VS GOOD THIEF you lose or thief run. No other possibility.
a running thief is a thief that lost his battle.
I prefer to die than run away; this makes me a bad thief? ok no problem.
the point is not CC a thief for 10 or more seconds, the point is use your CC at the right moment. make him waste his cooldown and than strike.
basically l2p.
I mean steal alone can hit for 7,000+ as well
even more, on critters.
call me when you’ll say something seriously.
http://www.youtube.com/watch?v=QEF69Fewgmg this video pretty much sums up the actual skill lvl of majority of WvW
The problem is when people that don’t know their own class and completely ignore other ones want to go WvW solo… maybe because they lost their zerg and they want to join it.
This game is not “Street Fighter”. It’s not balanced on 1vs1 and WvW means support and group coordination.
I think this is one of the bigger issues here. People keep crying but..
Just take a look about who chase in zerg. They see a single enemy and start to run becouse they MUST kill him/she.
BUT BUT BUT, of course, the chaser 99% of times is not builded for roaming or for 1vs1 so indeed they suck hard.
You can’t pretend to wear a random or noob or what the hell else build for following zerg and win every single 1vs1.
A guy one day told me something like “kitteng OP thieves they should be nerfed to the ground, they spawn ,just 2 skills and you are dead”
And this guys was lv 30.
So..
The problem is not stealth. Stealth is fine.
The problem is when people that don’t know their own class and completely ignore other ones want to go WvW solo… maybe because they lost their zerg and they want to join it.
This game is not “Street Fighter”. It’s not balanced on 1vs1 and WvW means support and group coordination.
Try to evolve !
Make a group, a well balanced group.
Support your mates and be supported by them.
Thieves will not be a problem anymore.
And if you are bad, it’s not because of stealth.
If stealth is so OP, roll a thief … and keep on dying, since you are bad.
^ +1 to those adjustments, I’ve actually suggested some of the same myself. I don’t agree stealth is a poorly designed mechanic though. Whether I’m roaming on ele, thief, or occasionally warrior, fighting a thief is one of the more fun encounters. Whereas a good condition necro, I might as well just lay down and die. Warrior is predictable, guardian is zzz, engineer has few good players. Mes is fun too but beats ele, at least conditions.
The problem with stealth isn’t high level play. It’s low level play where the mechanics seem to be very difficult for new or inexperienced players to deal with. Particularly if you don’t understand a theif’s (very predictable) sequences. The only guaranteed backstab should be one with basilisk venom. Every other BS that hits SHOULD be close to 50% regardless of thief skill because you can turn instantly while a thief has to move to get behind you.
All stealth is predictable at either 3 or 4 seconds (depending on traits) and CnD spam will always need to follow that timer.
(edited by Zephyrus.9680)
Shenanigans! Black powder hitting for 1.5k?!? math:
- (84 * .25 * Power) * modifiers / Toughness
lets go crazy here:
- (84 * .25 * 4000) * 4 / 2000 = 168
As for 20k BS… again the math proves it is virtually impossible (a thief with 4k power and 4 on the modifier is buffed to the gods with a perfect strike):
- ((806 * 2.4 * 4000) * 4.00) / 2000 = 15.5k
against 3k toughness
- ((806 * 2.4 * 4000) * 4.00) / 3000 = 10.3k
In these cases, IMO the combat log is flat out lying and likely clumping several hits from multiple sources into one, some chopping has been done or a bug/cheat is in effect. It is also somewhat curious that a medium health pooled player soaked up 36k damage in about 2 seconds and didn’t die.
ARE YOU MAD?! DON’T YOU KNOW THAT INTRODUCING EVIDENCE AND MATH TO THE QQ-TRAIN WILL DERAIL IT?!
How dare you attempt to shatter the frail QQ-TRAIN with hard evidence!
Hey DevonCarver, us bottom tiered server would like for you and your WvW decision buddies to join us over the next course of 7 weeks of WvW fun.
And I mean for you guys to actually participate. Not looking at stats and numbers from data collection. Join one server, a week and actively participate
Then actually get back to us with a written report on how fun it is
Sincerely
All bottom tiered servers that has kittenised by league
Don’t like your server, transfer.
That is a horribly ignorant thing to say….
Hey DevonCarver, us bottom tiered server would like for you and your WvW decision buddies to join us over the next course of 7 weeks of WvW fun.
And I mean for you guys to actually participate. Not looking at stats and numbers from data collection. Join one server, a week and actively participate
Then actually get back to us with a written report on how fun it is
Sincerely
All bottom tiered servers that has kittenised by league
Don’t like your server, transfer.
Enjoy your T1 lagfest
There is this thing called the thief QQ train. Scrubs like to ride it alot. You are all wrong.
I play high stealth thief. People actually enjoy fighting me. You are wrong.
I play high stealth thief. People actually enjoy fighting me. You are wrong.
Good thieves don’t need perma stealth. I welcome a reduction of stealth on my thief with open arms since I spec evade. Scrub thieves need perma stealth as a crutch to troll.
I’m waiting for the day they will nerf evade on thieves to write something like:
“Good thieves don’t need perma evade. I welcome a reduction of evasion on my thief with open arms since I spec stealth. Scrub thieves need perma evade as a crutch to troll.”
good day.No one hates evades, lol. Attacking a decent thief who knows when and how to evade is a fun challenge, unlike playing against the scrub perma stealth clowns. By all means, lobby for evade nerfs! Lol
When stealth will be nerfed enough, thieves will start to use evasion builds, ppl will start complaining about perma evade thieves like they are doing with stealth.
Stealth has counters. Just use them or leave the perma stealth thief alone…
THIS
You can nerf everything on thieves but people will keep qqing about them becouse right now thieves are this game’s scapegoat. Every single problem is due to thieves.
Wrong trait/armor? nerf thieves! Wrong timing/positioning? nerf Thieves of course! roflmaoarenanet i will leave game!11!!1! becouse of thieves!!11!!!!1!
And if there is something i learned playing one is that most of people goes in panic fighting them.
Panic -> rage -> this kind of thread.
Maybe it’s time to chill instead of this panic, becouse reading forum all classes are underpowered and useless, but thieves….
And this is quite pathetic
I know i am not the best, but when the fight is won thanks to the first attack doing 16,000 damage then it doesnt really take much.
Taking into account that you recognize that your skillness is in the average, could it be that some of the thieves you fight against are better players?
On the other hand, the fact that once a thief made you 16k is an anecdote, it is not the norm.
QQ post based in nothing.
Best,
Haltair, one of the Twelve Shadows
Just thought I’d let you know….
Imagine you taking down 1 gate/wall of a a keep/tower. Imagine 50 people inside which ain’t that abnormal. Imagine they all chaining their aoe into the gap. Good luck walking through and surviving
.
Aoe cap is there not only for the servers, but also because some things will be just impossible to cap and some classes will be rediculously OP. Like Ele and ranger, no. If aoe is unlimited, make healing unlimited aswel and all the other spells. But OOPS, we are back to 0 than…
So yea aoe cap is there for a really really good reason.
There is a dev post flat out saying, in plain english, its there for the simple reason of server performance.
I will say it again. If the cap were raised performance would suffer greatly. That is why it hasn’t been changed.
Even a cap raise to at least ten would still be too much? Because at the moment it sometimes feels like 5 is too small
it’s an exponential increase. so, yes it would. just do the math.
stealth means nothing when you’re an engi with perplexity runes
Thief QQ = L2P issue… nothing to see here move along ( not a thief).
Imagine you taking down 1 gate/wall of a a keep/tower. Imagine 50 people inside which ain’t that abnormal. Imagine they all chaining their aoe into the gap. Good luck walking through and surviving
.
Aoe cap is there not only for the servers, but also because some things will be just impossible to cap and some classes will be rediculously OP. Like Ele and ranger, no. If aoe is unlimited, make healing unlimited aswel and all the other spells. But OOPS, we are back to 0 than…
So yea aoe cap is there for a really really good reason.
There is a dev post flat out saying, in plain english, its there for the simple reason of server performance.
We need more lag, right?
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