(edited by Solid Gold.9310)
You cant put account or soulbound stuff in guildbanks which limits its use.
[url=https://] [/url]
You really shouldn’t convert laurels to gold. You can get gold at any rate but laurels are 1 per day and 10 per month.
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/
…was spent in Sparkfly Fen, waiting for 6 hours to get into an overflow with my friends & guild to simply be presented with the “Server is full, have them guest over to yours instead.” message. So while they got four kills in a row, I got to stand in Sparkfly Fen spamming “Join party” and watching my overflow fail Tequatl four consecutive times. By the time I finally get in, everyone decides “Let’s call it a night.” and I’m left alone with PuGs who do even worse than the last server I was in. Now repeat three days in a row.
No. I’m done. No amount of reward, no entertainment value the boss has, no feeling of satisfaction is worth wasting three days of my time wrestling with the world’s worst overflow system. I generally like GW2. But I hate standing around, waiting to have fun, and then never actually having any fun.
“The holy trinity is bad. You spend too much time waiting to have fun instead of having it.” Well…yes, you do have to wait to find a healer or a tank…but eventually you do end up finding one and you can get on with life. In this situation, I have to wait, and it ends up not even happening, so I just waited for nothing.
I boycott Tequatl. If anyone needs me I’ll be wrecking stuff in sPvP or CoF.
Small server. We rallied and planned on a big organized kill, only I ended up in over-flow. People all fighting with each other rather than organizing. Bunch of guest players took my place on my own server (PLEASE make guesting secondary in events, allowing server players first access), because they were trying to show our sad little server how it all works, which means I never had a chance to fight with my friends. I loved dragon fights. Now I hate them. Never again. I’m done. Feeling depressed. Not sure I’ll login for a few days. We’ll see…
I’ve gone to numerous overflows, all failed. I’ve taken various support roles, starting with a guardian, and settled on a warrior for the huge AOE res from battle standard, and some other banners for finishers/buffs. At that point, I didn’t really care about it one way or another. It always failed, but I didn’t want anything it offered anyway.
Today I figured I’d finally get into the main server and give it a shot. Got in immediately after an attempt in overflow. I waited for like an hour and a half in the main zone… first time I’ve seen it since this was introduced, by the way… just milling around, ressing people and chatting in /map because I’m sure if I AFK it would arrive and I’d miss it.
Right when we’re expecting it to start any minute… the game dc’s. Won’t let me back in (yes, even with a party). I checked my router’s history: my connexion never cut out. Just to A-net’s servers, apparently.
Maybe the event will flounder, maybe it won’t, but I for one am done with it. The fight mechanics don’t bother me – in fact I think the timer is the only thing that even makes it remotely difficult – and it was fun the first few tries, but I’m not going to endure such a colossal waste of time for something with little enough chance of succeeding on its own, and risk being shafted by their overloaded servers for the bother. This is the first time I’ve disconnected without a crash in months of normal gameplay, and the timing was just a bit too perfect for me to blame it on coincidence.
I guess I should just consider myself lucky that it kicked me out before the fight, unlike the people who show up in LA each day having been kicked out mid-way through.
So large enough (100+ people) guilds will probably have Teq Saturday Event where they will be in control and be able to kill it
Which will be good enough to have Teq declared a “success” (“we managed to reduce inflow of yellows from easy-to-kill dragon, yay!”). Regular players will ignore it and move to some other less frustrating content
Yeah but 100+ guilds existed before TQ and they didn’t rally to kill the Karka Queen(which really only takes 20-30). Guilds like that could easily kill KQ in less than 10 minutes, you would think.
It doesn’t go that way though. The reality is that it is very difficult to herd that many cats, even for super-guilds. TQ has hype now because it is brand new. Hype always dies down. After that, the event’s scalability is in question.
(edited by Lucky.9421)
On some servers it’s already dead.
I really enjoy this fight, have 9/10 achievs and going for last one. Problem? When I get it I probably won’t do it again, maybe 1-2 times for fun later on, if enough ppl organize.
1. Rewards to be laughed at. Slightly boosted world boss rewards, with a tiny chance for a minipet ( which not everyone needs ) and ascendent weapons.
2. Rewards are daily. So in most cases 1 kill is enough for the whole server. Who would bother doing it again just for fun?
3. When people who are trying hard to get those Tequatl skins finally get them they won’t be needing to kill him again. Those I would call the experienced ones.
4. Experienced players stop doing Tequatl – new players come, fail and fail some more, finally leave with anger and a lot of frustration.
5. There is no accurate timer. People are already bored waiting few hours ( to not end in an overflow ). During this time you basically can’t leave main server map to gather nodes or do anything else. So you wait, then wait again and wait some more. Finally fight starts. Most of the time it’s a fail due to afkers and/or noobs using turrets.
ANET, do something about this. Like I and most people I talk to say- this fight is epic. But epicness is not enough. Rewards are not worth frustration and time. Overflow mechanics and turret mechanics are frustrating. Few blues and 1-2 rares are frustrating. Time wasted is frustrating. FINALLY having an epic fight frustrating in the end is well… FRUSTRATING.
Just a friendly tip from some1 who loves this game.
/btw. I’ve killed Taco 3 times, 5+ got him to under 5%. I don’t think that this fight is too hard, I really like it.
(edited by PokerTuna.6170)
from my experience he normally keeps clawing away at people harmlessly and then he will pause for a little bit then one shots everyone in range. So if you see it pause a little bit, just dodge. It is difficult to see though especially when you have charr warriors with twilight >_>
“But what is even more important for me is that so far I’m yet to see any suggestion that would actually acknowledge that introducing perma-stow is not a simple case of solving all the problems by adding one button to the game.”
Whoa! Perma stow isn’t good because it doesn’t solve every problem in the game? Perma stow solves a number of problems even if rangers have ineffective traits and utilities, even if rangers have no extra bonuses while the pet is stowed.
It’s a way of thinking that can be portrayed with a short story:
“Doctor, the patient has a nasty, bleeding wound on his leg.” – “We must cut the whole leg off!” – “But…” – “It will stop the bleeding” – “But we can’t even offer the patient a prosthesis!” – “Doesn’t matter, it will stop the bleeding!”
Simply introducing perma-stow can solve one problem – damage deficit Rangers suffer from when their pets are either dead or unable to hit the target. That’s it. But it will create a number of other problems: lack of the class mechanic, more useless traits, more lackluster utilities.
The longer I think about it, the more I get the impression that vast majority of perma-stow advocates are people who simply ignored all the class descriptions before creating their characters and now just want to change the Rangers so it fits their image of the class, regardless of the consequences.
We already have that stow option while we run to and from or while platforming… And, I will still hold out hope, while I play my guardian, that the Lead Game Designer pulls his head out of his bum and sees the light of logic and common sense thus ordering his minions to give us the perma-stow option making a large portion of the Ranger player base happy with the game causing us to want to spend money on gems making more money for NC Soft/Anet.
Since you keep extrapolating your opinion on certain “large group of people”, it’s only fair to mention that there are also players who would be VERY unhappy if Anet were to solve this matter the way you insist on.
But you also keep ignoring the fact that perma-stow is nowhere near as simple solution as you make it sound to be. Every class has certain class-defining mechanics, that are being utilized by players regardless of the build they’re running. Adrenaline for Warriors, Life Force for Necros, Virtues for Guardians, etc. Pets are this mechanic for rangers.
If they were to introduce perma-stow and give damage back to Rangers, pets would cease to be such mechanic. Consequently, they would have to come up with something to replace it, for at least 2 reasons.
Firstly, to keep, at least partially, the consistency of general class design in the entire game. If every class has unique mechanic that is present in its gameplay, regardless of build, then Rangers can’t be different.
Secondly, if the Rangers will be capable of doing 100% of its damage, but will lack any special mechanic, they will STILL be kitten in comparison with all other classes.
What is more, introducing perma-stow would also require a huge overhaul of traits, as many of them are designed to work for a pet class after all.
Personally, I don’t like the idea of perma-stow in general. But what is even more important for me is that so far I’m yet to see any suggestion that would actually acknowledge that introducing perma-stow is not a simple case of solving all the problems by adding one button to the game.
(edited by Searban.5984)
I find it pathetic that ANET doesnt do surveys like these in the game.
-Mike O’Brien, President of Arenanet
Wooden taters is right…. the waiting for the spawn..sitting around doing nothing at all, either trying to get a spot on the main server or clutching onto your spot with your life…it’s all boring as hell.
If it was important, he could post it on these forums himself, instead of farming youtube views.
OP considers it important, not Wooden Potatoes himself. Not only that, but if he posted it himself wouldn’t that be the very definition of “farming” youtube views? Besides, what is the point of this post other than flamebaiting?
The point is that advertising some guy’s talking on youtube for half an hour that could be summed up in 5 lines of forum text is not “feedback”, but attention whoring.
I think that if Tequatl is the standard for difficulty that Anet wants to set for future updates then we’re going to have a bad time in the next year.
Less rewarding? It’s is already one big laugh…
If it was important, he could post it on these forums himself, instead of farming youtube views.
While it was awesome for people to work together with their realms to kill the most difficult PvE boss ever, this update frustrated a large part of the community.
I won’t go into detail on every detail about what’s wrong with this update (you can just look at the front page for that). I just want to take the time and share what I think would be best for the game/community moving forward regarding this and future updated bosses.
Why not make Tequatl instanced, a weekly (possibly daily), and scale for a squad of 30ish people. Just making the encounter instanced would resolve many of the issues that cropped up with this update.
What would this accomplish though exactly?
• No more overflows.
• No more dealing with AFKs
• No more trolls. Or if there are any, you can just replace them.
• You can do this on YOUR time. Not Tequatl’s.
• You can tune the fight even harder because premade groups are more organized than random people.
• This would make awesome guild content. Just imagine (in the future) doing all three Elder Dragon Champions with your guild. You can make an evening of it.
• Actually ensure its longevity. In a few months, most servers probably won’t be able to get 80 people to show up.
• Making this a weekly would make it rewarding. Buff ascended/pet/mat drops. I would rather spend an evening with a raid group working on this encounter than waiting in overflow for hours, get into main server, wipe on boss, wait 90 minutes, wipe again…. Etc
• You can keep the old Tequatl in the open world, on par with every other world boss.
I finally beat Tequatl today after ~20-24 hours of trying. I was overcome with joy. Joy that I don’t have a reason to come back. It’s a shame though, the fight itself is fun…. but it was just implemented horribly.
Once you nail down the strategy and assign everyone the roles, it becomes boring dps sponge… I think I already completed this 5/7 times over 3 days with success (Only failures were my first attempt and some commander insisting on doing range DPS and then failing miserably. Then everyone went for melee and broke the record for faster teq slaying for the server.).
I really think the variations for the dragons need to change a bit more (not increase in difficulty but varies his attacks like tail flicks and paw attacks, plus some random projectile firings at the turret).
I think it’s funny that players, through not skill or fault of there own, on mega pop servers, like Blackgate, talk down to players who are on lower pop servers as if their mega pop server is special.
It is not special. If you are on it, you got lucky. That’s it. People just picked random names from the list when they signed up and Blackgate happened to win the lottery for whatever reason. That larger population and diversity allowed it to field more people for WvW which amplified the affect as more WvW folks wanted to be on a winning server. Now, it’s PvE that the larger population and diversity is drawing people for.
It seems that some people simply do not understand demographics. With a larger population the very small subset of ‘hardcore’ (and I’m one of them) is also larger. The probability of being able to field a ‘competent’ group of 80+ for an event such as Tequatl magnifies as a result. Not only that but this has a compounding affect as well! As people see successes more join in and the energy grows on that server. It even spreads to other servers and more people want to come.
The reality is… There is nothing special about Tequatl that no other server could do. Every server could beat Tequatl just as easily in an idealistic view; however, such ideals do not exist simply do to demographics.
To simply argue that someone should pay substantial money and/or gold to transfer is beyond ludicrous and is simply disrespectful in the highest degree. How about people who have the benefit of accidentally landing on a mega pop server (or doing constant world switches when they were free to find the big size winner, Blackgate) when they made their first toons pay a monthly fee for having extended benefits that other servers do not have? Why don’t we make it free to transfer again and then see how excited these individuals are when their server is practically inaccessible from all the overflows from heavy over population.
The bottomline is, Anet is creating motivating factors that run contrary to their logical objectives (i.e., balancing server populations to keep loads manageable and populations diverse enough to support all activities in the game… Including enhanced WvW balance). The bottomline is, server transfers should have been $10 from day one and never free to ensure populations stayed diverse and balanced. That didn’t happen so now perceived better performing servers became even moreso as people flocked to them.
You can not argue the demographics. They exist and they fundamentally break the comparison of a server like Blackgate to servers like Henge. Simple as that. They can not be compared or judged remotely the same.
Sorry to say, if Henge beats Teq at all it will be a far greater accomplishment that anything Blackgate has ever done given their demographic differences.
WVW players know what to do on this boss its the pve players who don’t know what to do.
People who only do WvW know what RED CIRCLES mean but pvers just seem to stand in it and then sit there until they die and then beg for ressurections whilst wvw players run back to the boss.
WvW players also know the dodge ability as well I never see pvers using it.
I love how it’s always “That One Guy Who PvPs” who feels the need to bring up the horribly misinformed opinion that the people who primarily enjoy PvE don’t know what they’re doing on a boss fight simply by virtue of them being the ones who prefer PvE.
Fact: PvE players know what happens when they stand in bad stuff, and I’ll tell you why, but you should probably be sitting for this mind-blowing revelation…
You sitting? Okay, here it comes.
PvE has red circles too.
“Balthazar’s balls!” you might be inclined to exclaim, having never realized that those red circles you’ve been seeing in WvW exist elsewhere. It’s a hard pill to swallow, but it is indeed the truth. We lowly PvE players, filthy casuals that we are, still manage to identify threats when they are presented to us in the form of a poo puddle surrounded by a brightly-colored ring of light.
You learn something new every day.
Nethalia Frostmane [Ranger], Lyzanxia Unsu [Engineer]
Torg Darkmaw [Thief], Zekka The Architect [Elementalist]
(edited by Nethelli.4023)
Tequatl is a nice fight, it’s a refreshing change from most PVE. My only concern is, once this is no longer new in a couple weeks, how hard is it going to be to actually get a large and coordinated enough group together to kill him? That’s already near impossible for a lot of servers, putting even more load on the servers who are doing it regularly through guesting.
And please don’t compare this to Liadri. That fight was poorly designed in every way, from the poor visibility floor, being in the same area as large farming groups causing framerate issues, the cramped arena affecting the camera, and the reliance on nothing but cheap one-shot kills for difficulty. Tequatl is something that actually takes skill and coordination, rather than just spamming dodge and block nonstop.
Id like to see an HP bar nerf. It seems like people, at least guilds are working together on defending points and keeping adds at bay, managing that and the dps requirement for teq with PUGS is just stupid.
I don’t see what the problem is. You’re complaining that berserkrs aren’t the best at everything and anything. So there are places in the game where different stat loadouts work better. Whoop. Dee. Doo.
Yeah its alright, rankings will even out eventually.
BP has DR being beasts on EBG right now.
Ars Est Mortem ~ Necromancer
a worthy challenge for massive guilds who utilize voip, yes.
Public event? Not so much.