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If engi had no downed state

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Agemnon.4608

Retribution Rev, Druid, Tempest, all stalemates Scrapper.

I think I know what my problem is. Those are my main classes. On thief I typically don’t even bother with scrapper except for some temporary harassing. Usually whenever I fight a scrapper all of a sudden a teamfight will land on top of me and I have to disengage (Eye of the Storm and/or Lightning Flash, staff 3 or CA form superspeed and stealth disengage) or stay depending on how things are going.

If engi had no downed state

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Posted by: Agemnon.4608

Agemnon.4608

An engi relies on mobility they cannot tank like an ele etc.

I’ve seen them tank better than ele and you have to take all defensive resources into account. If ele wants to get their extra reflect they’ll need to swap to earth putting the previous attunement on cooldown, use a skill that typically should be reserved for cleanse, wait for an overload that a thief has all the time in the world to interrupt, and use Aftershock. That’s a lot of reflects but the cooldowns are reasonable. Then you have swirling winds that just destroys projectiles.

I’ve been maining druid and tempest (both Mender’s) for the past few seasons with some rev and thief thrown in (usually power Shiro but switches to Mallyx for the resistance against certain comps) and have come to terms with how tempest isn’t an ideal duelist but keep seeing scrappers survive for quite awhile in 2v2’s. I mostly win with rev and stalemate with druid and tempest but won just once with druid in a 1v1 against scrapper in ranked play (won that duel in Emerald last season and even that was some work, stopped progress in Ruby) and maybe 3 with revenant.

Mallyx rev seems like the best bet between confusion and torment spam and boon stripping but isn’t how I usually play though.

If engi had no downed state

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Agemnon.4608

It does but some outside the box solution is needed if scrapper is going to keep its versatility and answer to everything. Maybe better would be giving no compensation upon gyro destruction (the gyroes themselves are to provide the benefit while active) and nerfing some of the gyro health.

(edited by Agemnon.4608)

Change 6th bonus on Nightmare runes

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Agemnon.4608

1 min 1 sec passive CC !?
OK, Let us talk about ele

Shock aura needs an actual graphic or removed from the game because it interrupts me “accidentally” much more than rune of nightmares.

Shock aura needs to be deliberately applied meaning it can be poorly used or a well timed interrupt whereas nightmare runes just autoproc and should be removed from the game anyway.

Class stacking sucks

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Agemnon.4608

Anet: refuses to balance classes out, insists on certain classes being unable to do certain functions (e.g. thief can’t 1v1 nor hold point). Yet still insists on such games:

Take note how no one complains about three engis or necroes on a side except for the opposing team. #Balance #Esports lol

If engi had no downed state

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Agemnon.4608

and/or only one dodge would it be balanced? Why or why not? If the other team had three scrappers how would one exploit that? Three necroes, guardians, or thieves are counterable but engis have too many things that simply play for them (gyros that can rez and stomp as well as take some damage and they even gain a bit when a gyro is destroyed via a daze field proc or gaining more protection…disgusting) and are reasonably mobile enough to reach a node before a full cap. Their swiftness uptime also makes outrotating as a team hard, can’t really use ranged attacks since the safe windows to use projectiles is too narrow between all the reflects, and only revenant or a precisely played druid really stands a chance in a 1v1. Haven’t dueled any against warrior.

(edited by Agemnon.4608)

Ranger weakest class in pvp?

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Agemnon.4608

Ranger is a great class between its long ranged damage and healing capacity. It has lots of tools, CA form, a six second invulnerability, decent DPS pets between bristleback and smokeskelk, stealth and superspeed disengage from CA form, and combined with knowledge of the map’s environment is a great class.

Resistance needs a change

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Agemnon.4608

No it absolutely does not. We do not need more immortality being given through a tempest. Right now condi is a pretty decent shutdown against an ele if it’s set up correctly. By giving resistance you’d have perma prot, resistance, almost perma reflect, and ridiculous heals all on 1 character. That is bad and should never be implemented imo.

would prolly be fine if resistance were changed to 33-50% damage reduction instead of 100%

Only if overall condi output gets reduced by 50%.

the complaint “there is too much damage” flies around all the time, yet any toon with perma protection can survive against 1 persons power damage indefinitely

Then we need to nerf protection and due to damage being stacked to take things like protection, toughness, and gyros into consideration damage could be nerfed but a smaller nerf than protection. Since conquest depends on holding points anyone who can hold a 2v1 long enough for backup to arrive can be too much of an advantage, especially if you have two such people. They could be engis with lots of boons, invulnerability procs, gyros, and no tradeoffs for that level of versatility. Engi could have no downed state but more realistically it should have its base armor and health shaved so bulwark gyro and protection can be assumed up.

Resistance needs a change

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Agemnon.4608

No it absolutely does not. We do not need more immortality being given through a tempest. Right now condi is a pretty decent shutdown against an ele if it’s set up correctly. By giving resistance you’d have perma prot, resistance, almost perma reflect, and ridiculous heals all on 1 character. That is bad and should never be implemented imo.

would prolly be fine if resistance were changed to 33-50% damage reduction instead of 100%

Only if overall condi output gets reduced by 50%.

Want to play on high settings need pc build

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Agemnon.4608

The GTX 1070 is just around the corner. If you don’t need the latest and greatest and just want to play Guild Wars 2 then I’d recommend a GTX 970 or r9 390 if they go down in price. The r9 480x is coming out soon on the AMD front but those are the equivalent to Nvidia’s GTX -60 Ti series so an r9 480x will be like a 1060 Ti if those ever come out, Ti’s are typically in between for power so a 1060 Ti would be somewhere between a 1060 and a 1070 as per their tradition to get an idea where the r9 480x will stand.

Resistance needs a change

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Agemnon.4608

Diamond Skin needs to be replaced with a trait that gives resistance upon giving an aura and stacks with aurashare.

Weakest Class in pvp

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Agemnon.4608

Air Overload can easily get interrupted by an above average thief

I know the GW2 playerbase is bad, but that is harsh, a player has to be above average to interrupt a really obvious animation on a class that is skilless faceroll to interrupt with.

Not just thief but offhand sword or staff revenant works too, but staff 5 might be a bit overkill just to interrupt one player’s skill given its range and player positioning maximizes the skill’s potential (why hit one person with staff 5 if you can hit 3 close people?)

Weakest Class in pvp

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Agemnon.4608

Elementalist is simply the best class in the entire game due to it being an expert at nearly all and a master of healing. With four attunements it has twice the weapon skills of a typical class (two weapons = 10 skills whereas four attunements = 20 weapon skills) and its overloads are great for making enemy rezzes less safe while obsidian flesh invulnerability has some versatile uses.

PLEASE ADD NEW PVP MAPS

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Agemnon.4608

i don’t understand how they haven’t added any yet though…
how many years has the game been out now?

I don’t think we need more maps leads to more complexity. What needs aren’t being filled by the current maps? I’m assuming conquest of course, stronghold needs more maps.

We need more big maps because the farther nodes are from each other the more a mobility advantage is amplified.

Perma evade

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Agemnon.4608

Most condi players I go against don’t do so “intelligently”, particularly Necros being the main contender. Given most spam to make sure re-application is quick and higher than the cleansing. To the point of predictability.

That’s the sitch I’m bringing up! If condi is going to decide it should supplement power damage and its strategic effects considered rather than stack condi and watch stuff die. When I experimented with a Viper’s Tempest for example the burning would just be enough to finish off an escaping opponent, teamfights were started in air while I’d use active skills for disengages. It’s still an inferior spec to Mender’s Tempest overall, but even so burning is used to secure a down rather than being the main source of damage. Many classes however have condi as thee damage source on top of lots of impairing condis and don’t even have to worry about cleanses.

Perma evade

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Agemnon.4608

You haven’t realized yet that killing him is not the point of the game?

So if killing him isn’t point of the game why were bunkers nerfed?

Bunkering relies a lot on passive stats and boons such as toughness and protection. Since conquest is a point holding mode they were (are) a low risk high reward play style. If someone is going to win through conditions it should be through intelligent use of them instead of spamming. If you have two classes on a team that can hold a node 2v1 until backup can arrive. One per node and we can see how imbalanced that can potentially get.

Balance on a 1v1 basis

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Agemnon.4608

It would just devolve into scrapper vs. scrapper.

True MMR Hell

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Agemnon.4608

The fact that threads where people systems to change making the rewards easier even exists would be quite a culture shock to many. Some games have prestige items reserved for the truly great and that’s how it should be. Maybe give special multi colored patterned dyes for hitting legendary and different dyes for hitting different Legendary tiers? Like entry level Legendary would give electro pink and electro green tiger stripped pattern dye, Legendary Prestige 2 would give carnage orange with shadow abyss tiger pattern, (usually the best tiger colors but depends on the armor’s texture), etc.

Post a pic of your character only if your armor is mix-n-match

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Agemnon.4608

Viper’s chest, Vigil Headband, Viper’s Boots, Scout (I think) Gloves, and the pants I don’t remember lol. Dyes are Shadow Abyss, Electro Lime, Enameled Generation, Vintage Silver (metal accents on boots), and Enameled Solitude. Going for an awesome rocker look.

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Perma evade

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Agemnon.4608

There’s lots of things in the game that needs nerfing, not all of it obvious. I can stack unreal levels of poison with shortbow 4 and the warrior stolen skill for example. It’s one of the best anti-rezzer cleaving combos in the game.

Resistance needs a change

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Agemnon.4608

The way you wrote it down suggests that Dragonhunter is useless because it is easy to play

No, it is easy to play but also easy enough to counter if you know the match up so it’s balanced in that regard.

True MMR Hell

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Agemnon.4608

How did I say I want the back piece for free?

That’s ridiculous. I’ve worked far harder for it than the majority who already have it. That’s true at least if we confine the work to this series of seasons.

Sorry that attack has no basis in reality.

You’re going to need a gift that requires full stacks of t6 mats so the back piece isn’t free anyway.

We can team in unranked so you can get in practice without compromising your ranked MMR further. The spectrum of players there ranges from complete noobs all the way up to legendaries. The only problem with it is Skyhammer and while Spiritwatch isn’t bad per se players tend to treat it like team deathmatch. Another thing I don’t like about Spiritwatch is if I have a team that has no suitable orb carrier yet no ele either do I switch to warrior with knight or barbarian amulet (wanderer’s stats aren’t that great when you’re locked out of your abilities) to be the designated orb carrier or ele for the team support? On a thief I even had to tell an ele to drop and let necro carry, and how even I’d be a better orb carrier since I’m not the lowest health on top of the lowest armor (just lowest base health) while not being locked out of essential group support abilities. Better for the group if I’m locked out of blinding powder than him being locked out of overload air or water.

Resistance needs a change

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Agemnon.4608

“I think the big reason we’ve seen a rise in Condition builds since the expansion is because Protection and damage reductions have heavily increased, but condition removal frequency hasn’t increased.

The best argument against nerfing resistance in bold.

People started building tanky to mitigate things like thief burst, but that left a tank meta where people were still susceptible to conditions. Conditions are passive damage that just follow the character around and there are lots of damaging and movement impairing conditions in the game and that needs to be accounted for when balancing them. You block, you take damage, you dodge, you take damage (unless you’re on ele and even then you need to trait for it and it’s only chill and burning), and some conditions can last up to 10 seconds.

If resistance gets nerfed then conditions need to get nerfed with it. If conditions get nerfed then we can nerf passive defenses like protection and toughness to avoid another bunker meta. The game should also balance for skill, meaning the easier a class is to play the less useful it will be in high level play. This is already the case with dragon hunter.

Ele too powerful in team play

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Agemnon.4608

The ele is an expert at nearly all and a master of healing. It is simply the best class in the game due to its incredible team support and the AoE DPS fields have some strong bite for zoning.

True MMR Hell

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Agemnon.4608

I suggest that f2p accounts shouldn’t be allowed to queue for ranked for at least 6 months or not at all.

I’m actually with you there. Ranked is where those with the best tools are supposed to utilize them to the best of their ability.

Resistance needs a change

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Agemnon.4608

I agree it needs a fix, it should be an effect like alacrity to avoid it being corruptible or stripable as well as more classes having access to it.

How to thief better?

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Agemnon.4608

Otherwise you’re just going to overwhelm yourself with trying to fix too many things at once.

I think I know a roadblock now. Bruce Lee said he fears the man who practices one kick 10,000 times more than the man who practiced 10,000 kicks once. I don’t know how to get my map bigger without making it too big though.

I made faster decisions in my last match (it was very close though I should have avoided some of the team fights but really wanted to stomp) but still got in trouble at times. The midfight at start was too ambiguous and I seriously considered hitting far, but our downed got finished first so I probably should have left then, but I downed another player but the team ignored the rezzers.

On a positive I headshotted an engineer right when they came out of their invulnerable proc and I’m used to that with point blank on druid (the ramp up is slower and there’s a subtle tell it’s coming with the light whirls around the arrow tip) and I’m timing my steals better, but still do the occasional gap closer use. I’m noticing improvement but still need to refine more and iron more out.

How to thief better?

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Agemnon.4608

So did you actually want advice or are you just going to counter what everyone else has told you with your reasoning and excuses?

I do I’m saying where I’m coming from for context. I have to practice tightening my timing and accuracy so I can afford to play faster and find a way of making my interface bigger without it obstructing too much of the action.

How to thief better?

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Agemnon.4608

About the too slow: I’m used to playing games where I’d do stuff really fast, blow people away, then encounter staunch defense that leaves me awkwardly vulnerable so here I’m trying to fine tune my timing so I can be confident I can pressure enough to bring home the advantage. I’m also going through a flowchart in my head that says stuff like, “Target started to flash blue? headshot. Revenant pop Facet of Light? Stop attacking (but usually waste a dodge instead for whatever reason), did he pop a block earlier? Go all out and burst, is it a scrapper? Just bail if by yourself, etc.” Then you have to act according to advantage or not. I know teamfights should generally be avoided but sometimes you get hate for decapping instead or you could change an equal teamfight into an advantageous one. If you’re in a 2v2 or 1v1 then you need to play according to how you’re doing. In chess someone said you attack when you have the advantage while those with a disadvantage should minimize the incoming weaknesses and exercise economical thinking. For example not dodging and blocking or dodging twice when just one would do, as one’s lower endurance is an advantage in the opponent’s favor.

I don’t care much for using shortbow as a weapon but if I’m on cooldown I have to make use with what I have and the shortbow 3 is good for kiting and cripple while 4 reduces healing so 4 is more for utility than damage.

The Lack of Hats is Bothering

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Agemnon.4608

This game definitely needs a Fedora Salesman NPC.

I agree especially given how many trenchcoats are in the game. I even have the perfect dyes for a cool detective look too.

Population and motivation Problems

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Agemnon.4608

I think the game needs to take a couple of months to fully upgrade their servers for starters (Pascal chips are out and Polaris will be competitive with them in case Anet are more AMD people and enterprise level NVMe SSD’s should make everything smoother on the server side), doing some API upgrades and cleaning some code, bring in people with experience from other games, have them play lots of matches on an internal server as well as look at data from amulets and classes. The increased hardware and coding capacity would translate into handling loads more data easier and patch up rough spots in graphical areas.

To make money you need to spend money, and they should take a hard look at their competition in esports. There also needs to be a PvP and PvE split because something as durable as a champ or legendary creep that has a breakbar and big one hit kills isn’t the same thing as fighting another person so different skillsets are needed. Beast in Forest or Lords have actually given me more trouble than some players and they’re very squishy compared to some of the stuff found in fractals.

i keep getting stuck unable to move

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Agemnon.4608

I get input lag…but only in Guild Wars 2 and only in certain PvP matches.

PvP thief hate hypocrisy.

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Agemnon.4608

You may guess 3 times who got blamed for the loss:

The Emerald?

nope

Oh yeah the thief of course. It’s always the thief :( I was going by logic not what usually happens lol!

How to thief better?

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Agemnon.4608

I’m afraid of using the wrong cooldown at the wrong time and thief tends to be squishy enough where smart use of disengages is just about all we have. Sometimes I use shadowstep to set up ganks. People tend to wait for the big bursts before blowing an invulnerability cooldown and I don’t want to unload initiative into a Signet of Stone or Obsidian Flesh. I used the Agility Signet at a seemingly odd time but I thought the guardian was low on endurance and wanted to wash some of the burning.

I had some input lag in that game (in the fight with the ele the 2 skill kept flashing) but if you have a target you’re kinda committed to it so tabbing to a better target then headshotting can seem slow. Still I have to get that perfectly tight timing down since if I’m too fast I’ll burn everything leaving myself vulnerable but if I’m not fast enough I won’t burn. Sometimes when I’m on revenant (the slowness is built into the class unfortunately since everything has lots of windup) I wish I was on thief since the disengage is so much better while withdraw on average is better than Facet of Light. Then there are times I wished I were on revenant or ele as a thief since I think, “this would be such a perfect time to use Surge of the Mist, Grasping Shadows, or use wash the pain away but I don’t have those tools with me” so sometimes I’m mentally in a different role when I see healthbars go down or downed players being rezzed.

I’m pretty busy today but hopefully in the next few days I can take some specific notes and make a response video with all my comments and feedback. I’ll post it to youtube and then to here so you’ll be able to review what I have to say as many times as you need or would like to.

Thanks man.

PvP thief hate hypocrisy.

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Agemnon.4608

You may guess 3 times who got blamed for the loss:

The Emerald?

How to thief better?

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Agemnon.4608

Here is a game where my team overcame overwhelming odds as the other side had two tempests and two scrappers, and one of those scrappers was an illustrious legend, meaning he’s very skilled on top of using a class with lots of passives, gyros, and active abilities via kits and his hammer so more cooldowns than my initiative can cope with. If I have to ask how to beat a scrapper with a thief then I’m nowhere near ready to hold a point against that guy so I bailed back to home.

I’m also still burning poison too much on shortbow against downed and hoping people will proc the weakness combo fields and the poison helping to reduce healing output in a meaningful way and poking into teamfights where I (somehow) think they’re just getting started but actually ending unfavorably.

I really didn’t want to leave the guardian hanging at start but if I stayed it’d be two deaths for the enemy team instead of 1 so I think he understands why I had to leave him hanging and flip a “kitten” (actually typed the child cat word lol!) towards far which I think was a decent play.

Suggestion: Scale Condi and CC down...

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Agemnon.4608

Somehow Ele will come out the strongest, and scrapper will still be immortal.

Some of the ideas are largely inspired by toning scrapper down. If their protection access gets gutted and gyro health nerfed then they might have to give up some damage for their old tankiness back, but then their stun durations would decrease as their toughness goes up.

D3 is the new D6

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Agemnon.4608

it seems like in season 1 it favored those who had low MMR because they could get paired w/people with high MMR who usually were good players and win.

Season 2 def favored high MMR players as it would pair them together consistently.

Season 3 as they said is a combination of the 2? but all I’m seeing is that it dosen’t matter if you have High or low MMR, you get 50/50 w/l ratio.

I have 57% win ratio after 1k games and Can’t get ahead, My friend who has a 47% w/l ratio after 1k+ games can’t get ahead either.

You can try for a four man, but the MM weights you to face other teams. Still, you should see lots of duos + three solos but if it’s by MMR it’ll be according to your highest teammate, hope they pull opponents from the pip range’s lower MMR end instead of the higher one.

D3 is the new D6

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Agemnon.4608

Ranked isn’t fun anymore. I rode a nice winstreak to Sapphire at the beginning of the season, took some days off, and the reasons I’ve took the breaks from ranked in the first place are still there keeping me down. Where do you get off with such a lame algorithm? If you’re going to put me with three guardians then why not put me against them too to balance it out? Am I being punished by the 50/50 system because I have 45 wins out 80 games this season? Warrior has a low skill cap to begin with and with how fast adrenaline charges warriors can just spam AoE condi and interrupts. Resistance is a great boon but does it have to go with the class that has a naturally high HP and armor base?! Why can’t they spread reliable resistance access to every other class or have passive boon procs proc resistance instead of protection?

Any plans for new maps?

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Agemnon.4608

One of the PvP teams priorities is to introduce more maps into the PvP rotation.

Can they be good maps and not maps with too many camera obstructions like Khylo or mitigate low mobility by being small like Khylo or having bads use treb because they can actually contribute big damage like Khylo while those same people on a non-gimmick map would get blown up in a team fight?

We need more big maps that encourage skillful play and where we can always see the action as well as have a mobility advantage mean something. Also, something like Legacy but more space between nodes, two big nodes and a small one, and a tranquility mechanic. However far a mesmer port goes have the nodes be 1,000 units farther away than that. Since portal’s range threshold is 5,000 have the nodes be 6,000 apart so they can’t put a portal on each node.

It doesn’t matter, unless it is a re-skin of forest or legacy people will hate it because they always want new maps until they find out they are different in some way.

People are tired of gimmicks that devalue one’s skill or artificially closes a skill gap. We could have mounted combat where you still need smart cooldown management and good reaction times. Mounted combat would even have counterplay and each class would have different mobility bonuses to avoid the relative disadvantages of low mobility being neutralized, so thieves would be the fastest on mounts with guardians and necros being the slowest.

(edited by Agemnon.4608)

Season 3 with 2500 viewers on Twitch

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Agemnon.4608

2500 is really good for GW2.

1st season had… ~7k in best moments?

Lmao, not even close. You’re thinking about the Finals. The weeklies had about 1.5k viewers in EU during the first season. Last year, the Go4 weeklies had something like 500 viewers. 2.5k is still a droplet in the Twitch ocean, but yeah, it really is good for GW2.

There’s so much they can do to make the game more popular. From a player standpoint update the API, graphics, and simplify classes and mechanics by deleting some boons and conditions then rebalance everything. People say they’re attracted to certain classes or playstyles because they don’t require much skill, and these need to be looked at and have their skill floor and cap raised. Low risk high reward play needs to be totally eliminated. You want that big condi bomb? Prepare for a long cooldown and time it just right on the proper foe. Maybe give the revenant energy mechanic to all classes.

Suggestion: Scale Condi and CC down...

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Agemnon.4608

along with protection the higher one’s toughness. This way a real trade off has to occur and one can’t just hold a point forever doing sick AoE condi damage to everyone. If that isn’t viable then raise the skill cap on all the classes some other way while gutting boon access in general across the board.

Or we can have only six amulets, all of them four staters:

1.Mender’s
2.Marauder’s
3.Destroyer’s
4.Sage’s
5.Viper’s
6.Paladin’s

This way noobs don’t pick Berserker’s, Cleric’s is missing but ele would have its base healing boosted and protection would scale normally as Mender’s has no toughness, and abilities and PvP in general is easier to balance around six amulets. Then air and fire can be buffed so air/water/tempest or fire/earth/tempest could be viable power/healing or condi. Since so much defense would be gutted across the board nerf thief and mesmer burst by a little while buffing the healing on Facet of Light.

(edited by Agemnon.4608)

Unranked Thief Play PvP

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Posted by: Agemnon.4608

Agemnon.4608

One advice though, you shouldn’t use shortbow that much.

I figured as much and will try managing my initiative better. Sometimes I get aggressive and know being near a downed isn’t safe sometimes given my squishy nature combined with the tendency of enemies to zone near downed making stomps and cleaves unsafe (as a Mender’s elementalist and druid too I employ such tactics myself sometimes between overloads and Natural Convergence with Lunar Impact as a nasty interrupt) so poison reducing healing could secure a finish.

The poison tends to be underutilized in general but at the right time can make downed and people who need healing feel a sense of despair. I even have the sigil on shortbow that grants 20% extra poison duration without any condition damage since reduced healing on downed helps.

I aim for the margin when I can and that flank against the druid was nice, chased them to mid where the team ganked them. Druids are a mixed bag, they typically feel fair fighting and could go either way. I still need to practice against scrappers since they’re a steep uphill battle and I find myself getting engaged by them a lot.

D/p is great though I don’t always have the target I want for the headshots but earlier I headshotted and interrupted a Signet of Stone and earlier in the match some random CA form abilities, that was sweet.

I know D/p wasn’t meant for dueling but there were people I faced that were easier than certain PvE mobs in unranked. I’ll have to get out of the habit of engaging druids on far in 1v1’s once I cross Ruby again however but even in unranked whenever I see a warrior, engineer, or guardian I say screw it.

PvP thief hate hypocrisy.

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Agemnon.4608

Fun fact, people still blame thieves for losses regardless how good thief was.

I can play any other class like crap, nobody says a word. Go on thief? Lose a match for w/e reason? Yep, totally my fault.

Also, watched a lot of enemy teams bashing their thief even though thief did fine and it was enemy necro that was feeding us kills and points.

I find so much funny about that, like I cry laughing when a thief wins his duels against even dragonhunters and revenants, Finishing Blow the ele or druid, decaps forcing enemies to spread out, but the friendly dragonhunter dies 1v1 on far more than once to the same druid or mesmer while others fight on roads constantly. The loss is somehow the thief’s fault. If only the thief died in the big cleaves in skirmishes in obscure parts of the map would he be forgiven for the loss.

Matchmaking seems good. A lot more enjoyable.

in PvP

Posted by: Agemnon.4608

Agemnon.4608

I tried queueing solo as a clerics ele and I actually want throw my computer out the window.
Watching teammates get 2vs1’d by a condi warrior at home, watching necros run into the middle of the map when focused, watching thieves do nothing the entire game.

20-500 matches are not good matchmaking.

Have you considered Mender’s? The Soldier runes offer a good amount of passive defensive stats while the Mender’s Amulet gives power damage, healing power, and some vitality so your heals are almost as good while your air and fire damage can actually down people.

Matchmaking seems good. A lot more enjoyable.

in PvP

Posted by: Agemnon.4608

Agemnon.4608

Just another day in T5 diamond.

And people are like the system ain’t broken lmao.

You, a Diamond engineer got put on teams (presumably of close enough MMR) that lost 38-500 or won 39-500. That has me very afraid for when I rank up :( If good players can still get creamed like that then…wait, please tell me that a Diamond brought his Amber and Emerald friends along for that match?

I wouldn’t call that sick balance but awful balance. Now Street Fighter 5, that has some sick balance. For example despite Zangief being the lowest tier someone still managed to beat even Daigo with him. For perspective if Daigo played this game he would be able to 1v3 dragonhunters on a daredevil.

Why is map taxi seen as bad?

in Guild Wars 2: Heart of Thorns

Posted by: Agemnon.4608

Agemnon.4608

It’s not bad per se, but its very existence highlights flaws with the megaserver system.

Stop random noobs

in PvP

Posted by: Agemnon.4608

Agemnon.4608

I just ask for a feature that allows us to point out such players and punish them.

It’s called reduced MMR and pip loss. The problem is however they can drag us down too and to avoid that it’s best to team up or not play too often so they can sink without you.

Unranked Thief Play PvP

in Thief

Posted by: Agemnon.4608

Agemnon.4608

Here’s the video. I know I could have done much better and I’m still a bit rusty on thief.

“Beating” the Revenant on the road though felt kinda cheap and I made the mistake of stealing into the Infused Light. I wisened up and started attacking again when the effect wore off and his energy was obviously too low to do anything. I set up some decent ambushes with Shadowstep too.

[Suggestion]Continue for another match

in PvP

Posted by: Agemnon.4608

Agemnon.4608

No pls.

Too many exploits of the reward/league can be done with this

How do you figure? Teaming is an intentional part of the game and if SoloQ’ers meet on a team then they’d likely be close enough in MMR and division. If they thoroughly win they could still be on the lower end of someone else’s matchup however but still take the random chance of getting a poor comp out of the equation.