No, otherwise I would if I could so I could dodge pullback projectiles from behind, especially with a top-down ultra zoom like what WoW has.
It was during the off hours in a small part of the area too, there were many others by other areas. But yeah that’s nothing compared to peak hours (such as now) and more active servers. As for veterans… well, the veteran mob dies too fast and I get no credit even if I arcane blast it -_-
I wish yellows sold for 5-15 gold, that would be amazing.
In any case, I agree with the OP, right now the economy is going down the tube because of various factors (one major one is the diminishing returns systems on loot and events). Rares are quickly losing their value and becoming salvage items.
Between the anti-farming systems and the fact that so many mobs drop junk items, salvage items, and vendor trash items, it’s difficult to get any value out of your time killing things.
Actually, I try fighting many things because of the salvage items and vendor trash since all that accumulated trash adds up. Salvage items also give materials like silk =)
Anyway, yellow is the new blue, white is the new gray, green is still green, and orange is the new purple ^_^
is this serious?
if you guys choose to run in circles all day in an endless “tag for karma” loop then you get what you get.
theres a whole game out there
That’s what we center our skills around by necessity. Not support, because healing and slowing gives no loot, not single target, because you’d only get one drop out of so many mobs, so we need fast AoEs and that’s a design flaw. There’s a whole game out there, true, but I was the only person at the pirate ship trying the dead sailor quest, and all I wanted was the discovery. I got silver for the event, and given I’m an ele who had to solo it =( It involved for me recovery kiting (i.e., when something’s chasing you and you’re still out of combat kite, dodge, and hope for the best), lay down AoE fields, target higher health mob, switch back to lower health mob when downed, rally, get swarmed, and die anyway.
There were at least some people by the ice elementals in the southwest corner, but still pales in comparison to the other part of the map I showed.
“Once I hit level 80 if I find that I need to have RIDICULOUS amounts of gold, (I.E. TERA, WORST GAME EVER CREATED ON US SOIL) then I’ll quit. Easy as that.”
I thought Tera was Korean?
“First off TSW failed because it is niche and it is Funcom… Everyone that played AOC saw that name and wrote it off immediately.”
TSW didn’t fail, and at least they achieved PvP balance in that game (apart from some factions being more popular but I mean as far as class goes since there are no classes and everyone has access to the same PvP builds).
Blacklight.2871:
“Agreed. It’s not just Elementalists that have it rough in those events. Any profession that isn’t capable of quick and consistent mass mob tagging, won’t be getting drops at a decent enough rate to justify staying in that group. Also, if you’ve got a condition-based spec, it’s disheartening to know that the majority of your damage is getting ignored before it even lands. And for support, forget about it. There’s no incentive to support unless you’re actually in danger of failing, which is rare. Secondary and collateral skill effects tend to be all the support that’s ever needed.
They need to toughen up those trash mobs and have them scale more effectively with the amount of participation. Right now, they are getting smeared faster from AoEs, than I can acquire them as targets. At least bosses still tend to put up a long fight."
This entire post!
“I remember the 1st time it was unbugged, zone was full and all you could hear was ‘FOR GREAT JUSTICE!!!’ every 3 seconds for a good 45 minutes”
I keep hearing it… all the time in Orr -_-
“Use Air and Earth attunement…start in Air use #4 to jump into combat then quickly switch to Earth and use #4 followed by #5 from there just use #2 to protect yourself and then swap to Air when it is off CD and hit #5 to jump out of combat. From there I usually just use Air auto-attack and #2 to deal quick damage from a distance.”
I’ll take the combo under consideration and I usually like Earth especially against heavy armored mobs as bleed ignores defense (great underwater especially with the long bleed skill) though I mostly stick with fire staff. I also switch to air whenever someone uses some guardian skill to scatter the mobs because it’s 1 ability has longer tap range and bounces off mobs whereas with fire they have to be closer together.
It’s pretty saddening too that pretty much the entire population is here and everything dies so fast that you get no loot and only a bronze… as an elementalist:
At least a couple of people had flaming greatsword. Why would that be? What use does flaming greatsword have when trash easily dies? Elementalist skills require charging, and by the time fireball charges groups of mobs are usually dead whereas flamesword’s ranged attack is instant. I also have a picture of people meteor showing corners before anything appears too.
Again, it’s sad when strategy and skill layout are geared towards tapping mobs instead of helping the group. Out of the many elementalists I’ve seen I have yet to see one who’s water and uses healing shower and ice ground. Why would that be? Because healing and utility just aren’t rewarded in these events.
“It seems to me that part of the problem is that there’s nothing much worth buying in the official store, so there aren’t enough people bartering their hoarded Gold for Gems. "
I saw the exchange rate was 20 silver to 100 gems, totally not worth the gems in my book. Besides, extra character and bag slots are useful, and you just have to find where to buy extra bank space.
I noticed the generous kick time too. I recall a few times expecting to get the character select screen when I went back to the keyboard but saw the game where I left off.
As to the question it’s just a clever loophole exploit, but probably not illegal unless Anet’s codes registers it as a bot even if it technically isn’t based off behavior metrics.
I had a Glass Joe in another game that was deemed “inappropriate”, probably because of what was in Glass. Then I combined the names without the space and it was good.
“And seriously if you want gear based progression so bad, why not play every other mmo ever?”
You sir, have won the internet.
Better gear isn’t the end in itself, we want better gear for a much higher quality of life, which in turn will make content funner.
heh. if anything, they should increase mob health. it’s a race to tag mobs on cursed shore!
OMG this! My event strategy and build revolves around tagging as many mobs as I can. Everyone should possibly get credit for every mob.
Disabling loot/exp off ALL grubs in the game (caledon, random spawns in orr, event spawns) is, without a doubt, the most ham-handed way of resolving this situation.
What would be your solution to the problem, keeping in mind it has to be implemented quickly, minimal development time so as to not let the problem exist for too long as to impact the game any more. People need to look up the term “temporary.”
I know you didn’t ask me, but I’d simply stop having grubs spawn around the giant.
So, when is the random “invulnerable” underwater bug getting fixed? I have to blow so many cooldowns to burst normal mobs as fast as I can before the invulnerability activates. Usually, by attuning to fire, blowing all those cooldowns, blow boiling water, then switch to earth and get in the 9 stacks of bleed, then finally to air where I stand close enough to it to ensure all three bolts pelt it, when in fact I’d just as easily kill it with auto-attacking lightning at close range (not all mobs of course but this is just for a 1vs1 against certain mobs).
I think every zone should be, to an extent, like cursed shore.
Most people that play this game do not get it like to casually mindless stroll though zones stopping and afking why the text their buddy about how the pwnface or some other nonsense
The speed of this game and the absolute necessity to pay attention while you are in cursed shore is exactly what I wished alot of the game was
And tbh you learn to play your character in cursed shore, or you realize something else
The problem is there’s no way to zoom our camera out far enough to dodge attacks that are coming from behind. At least in WoW we could pan our camera far enough out behind us to see everything that’s going on (though they don’t have active dodge).
Usually I’ll kill things with those people waiting for a certain event to appear, kill things with them and hope I did enough damage to the mobs to get some loot. But alone travel is frustrating due to the mob density.
In some really old games with battle screens I remember mobs that would multiply (usually has same HP, not max unless he multiplied at max HP but current HP) and after a few hits kill the other mobs, defend until multiply, kill clone, rinse, and repeat for experience =( Final Fantasy IV also had something like this for dolls. I didn’t consider that “cheating” because I didn’t use a Game Shark to do it.
is that why the message appears? Anet’s patches have caused more problems then fixes.
So… when are these fixes coming? I didn’t see any fixes, and I just arrived in Orr too =( Oh well, you don’t have to kill that particular grubs anyway but if mobs are being spawned at a fast rate then the players should be compensated for that somehow.
I think that mobs should have increased HP as more people join the event so that everyone gets credit.
I think that’s a bandit area, and where there are bandits there’s jute.
Meh, you could join the mob of people running around the same waypoint, wait for the event, and farm things that spawn and hope you get credit for your kill (as an elementalist it’s especially bad since our skills have a charge time =( )
As for teleporting I’ve seen this guy teleport from mob to mob in the gorge to level 80 trolls, imps, and elementals. Thought something strange was up.
In SWTOR you kill the emperor, look how that game turned out.
The idea behind the downed system was that Anet wanted you to die. However I like how your all moaning about dying on a personal story, however in the last game the same character would save 3 continents despite dying 400 times on the way.
Come on guys dying on a personal story is nothing compared to saving the world after dying 400 times.
Downed should be made immune to knockbacks because people oftentimes set up AoE DoT fields and area damage because they know they’ll be downed. If you’re knocked out of those fields then your death is far more certain. I’ll wait until getting my level 80 exotics to finish my personal story, 8 silver repairs per quest is just way too expensive. Oh well, off to the level 45-55 zones as they’re the most cost effective and profitable trash pick up for my level. Trash value doesn’t really seem to scale up significantly enough to offset the time spent.
“For any difficulty issue (or bug, or any comment on a particular story step) please provide the name of the quest, your current objective, your class, and level.”
Level 80 (to be fair though with only level 75 gear and some 60s) elementalist on Through the Looking Glass. I figure I’d take out a few mobs and rez the team, but the spawn time is way too fast! Trahearne also just stays in one place and doesn’t follow us (and doesn’t know how to hold aggro). Shashoo and the quaggans kept dying (how we don’t know, they can’t hold aggro either).
I know. I even see some guardians and maybe others use an ability that scatters mobs during events for no good reason and hurts more than helps since many of those mobs are blown away from the AoE fields.
“DC Universe Online”
Funny, because I uninstalled it the day I downloaded it because of the crappy controls (action buttons to mouse 1 and 2. WTH how am I supposed to move properly?!). I played SWTOR for months just to put things into perspective.
“the script in this thread will let you freely control the camera with your mouse "
Already happens sometimes with my Naga if it’s on wireless and I can’t control my character and have to switch to wired to get control back. Clicking a few times takes care of that problem though.
Mice are for moving and skills (Naga only) whereas keyboard for communication, picking up loot, switching attunements, attacking and utility, (and not with the crap hard to reach F buttons), and strafing (Razer Naga only, otherwise mouse 4)
If Orr is too hard, they have a feature called downleveling that lets you do the more forgiving zones.
Yeah, for crap loot, XP and Karma. No thank you!
But they drop crafting mats that are level appropriate for the zone too.
“Firstly, did level 72 personal story. It was in an underwater cave maze. Each time you died it said swim to the surface, which you couldn’t of course.”
Actually, you could. There’s a hole in the roof that allows you to recover. Of course, not that it matters since the Krayt with bleed, pull, knockback, etc., will get you anyway. Oh, and don’t expect your NPC friend to hold aggro. The veteran fights are relatively easy, though the last two before the champ won’t have the NPC with you so you’ll have to solo them, and they’re soloable at least for an elementalist.
" Ressed him, we tried to fight but they respawned faster than we could kill them. We died, he gave up, I was taking a breather as someone else came by. He ressed me and aggroed mobs. Respawns started all around us and killed us both."
Terrible, but you have to understand that those events are balanced around far more than just a couple of people. Oh, if you attack a clam risen will spontaneously spawn around you =(
Anet even said that this is a drop in and play type of game, it’s not designed to occupy your whole playing life.
So it is not even a real RPG then?
What’s a “real” RPG?
Character progression.
Repetition.
Creativity.
Dedication to your main.My ideal MMORPG would be like this:
Fantasy setting.
Very slow leveling curve.
Complexity like EvE Online.
Sandboxy like SWG.
Only one character allowed.
Trinity.
Semi permadeath.
Distinct classes with a set role.
Racial bonuses suchkitten damage for orcs etc.
Longevity.
-Only one character
-Distinct classes with a set role.
Yeah, that’ll go over well rolls eyes
Some mobs later in the game transfer conditions, just wanted to point that out. Krayt with pulls, bleeds, knockbacks, and slow downs in large groups with others who have AoE poisons is bad enough.
I really can’t take this anymore. ArenaNet doesn’t seem to want to discuss the balance of Elementalists. They seem to feel they are just fine I guess.
I’m done with this game now. I really love the elementalist, I really do. But I can’t stand how every other class just does what they can do, but do it better.
Good job ArenaNet, I’ll play again when you finally make Elementalists viable beyond two builds and make the vast majority of their tool kits viable for MORE than just 5v5 Structured PVP.
Right now they feel like they are just purely balanced for 5v5, but you know —- a vast portion of this game is 8v8 and WvW. Guess what? Elementalist sucks in this game modes, so I’m done. I just can’t stand feeling constantly subpar to every other class.
Do guardians get tornado form, cyclone, and radiation field?
This is the most antisocial MMO"RPG" i have ever played (Even SWTOR with it’s massive 10 people online was more social).
I had a pretty cool guild, and they were what kept me playing. Then, the guild disbanded and I just stopped playing because the repetitive endgame grind felt more like a second job. I waited for The Secret World, which was a good game, and in between games would just play and study Chess. I still do but it’s secondary to leveling my elementalist and even thief.
This is your first MMO? Too bad, because if you go on to others you’ll be sorely disappointing. I’m looking forward to Phantasy Star 2 coming out, I don’t care if it’s going to be a free to play but pay to be a pro game, I’ll play it along side GW2 though it looks really fun and good and has the best character customization I’ve seen. To be fair seeing…, umm…, shall we say, disproportionately big melons everywhere is a negative unintended consequence of such a great character customization.
Wonderland Online is a relatively little known MMO yet it was very active. Yes it was free to play pay to be a pro but the community was great. People would help others and there was an in-game bot because the game was just that grindy. It was the game’s way of saying, “Good luck, you’ll need this for your half a level a month”, and everyone made separate e-mail accounts for all their alts to make leveling easier for those times when you didn’t have the right element to train with (water and fire were high in demand due to experience increasing with damage and buffs and the lower level the pet the higher experience the players would get so we’d dismiss pets, capture, rinse, and repeat until level 180 where we’d class promote. Bursting didn’t work for characters over 180 or promoted characters).
A Razer Naga helps a lot and rebinding attunements to letter keys (I have W for fire and R for water as R was typically my main healing skill or recuperate before getting one, maybe I’ll bind T or E to earth) will too. Sometimes you just have to learn to kite and balance some situations around the downed state. The molten lava when downed talent combined with radiation field and stacked DoTs (bleed, burning) will really see the mobs’ HP racing downwards really fast. Annoying thing is, sometimes you’re downed before throwing down the radiation field or first lava (which stacks with downed lava )
Seriously, a 7 second CD is way too long. You know what useless skill I’m hoping will be useful I’m talking about.
You leveled to 80 organically and naturally. Congratulations and welcome to not-grinding for levels. Of course, you’ll still need to grind for mats and other things unless you buy them off the trading post.
I’ve seen black Norn too (and some female too), and Norn are close enough to human.
Funny you mention that because when I attuned to air to make a jump (not for a puzzle) I noticed that I didn’t go any farther despite having a faster character. Good grief, they should at least program in common sense.
I’ve seen some on my server. As for NPCs Queen Jennah looks black.
But I can’t stand how every other class just does what they can do, but do it better.
Hi, I’m a necromancer and you sir, disgust me.
My 2nd main is a (condition specced) necro. It’s possibly the least powerful class… except for Elementalist.
I am sorry but by playing both extensively, necros still are better – or at least it’s easier to bring their “potential” out than doing the same for an elementalist.Also, necros cantrips etc can’t even be compared with the bland garbage elementalists got.
Of course both don’t hold a candle to my ranger or warrior. I was not shameful enough to roll a thief though so I can’t talk about them.
Thieves don’t get the best ranged abilities or pets. Though dual pistols is still sweet.
Elementalist is great underwater. I soloed some quest skill mobs in Mount Maelstrom and the underwater hunter one seemed tough because of the constant poison and slight regeneration (bursting that down again with wind after cyclone takes forever). However, DoT kiting with earth may take awhile, but it’s a more reliable way of getting that skillpoint, and the fire skill that cleanses poison is a godsend (though it’s CD is too long). Circle strafe and keep applying bleed =win. Wind is usually great underwater (but only underwater) because of the high single target damage from the three bolts, and all three can only hit if you’re close enough to the target.
Like the topic suggests. Fire has the best damage (it’s fire after all and it should, hello!), water has healing and an AoE that reduces armor, Earth has bleeds and great crowd control, but what does wind have? Great single target underwater, but you have to stand toe to toe with whatever you’re fighting to ensure all three bolts hit them, and if they’re tough enough or have an AoE poison you should just DoT kite them with earth.
Frostgorge Sound is a good area, although you’ll need to get a vista and do some heart quests under the cave with the dredge, but once those are out of the way you don’t need to go back there.
Zone after zone is almost complete devoid of any players, whatsoever. Yet there are countless group events…
On my first level 80, people were like “lol ur GOIN 2 FAST STOP THE RUSH!!! WOW PLAYER@@@”, so I can excuse this, to a degree. But there is no excuse now. Plenty of players are level 40 and above (many people such as myself have at least one 80), but these zones are still completely empty
The lack of a subscription fee lets Guild Wars 2 get away with a lot. No endgame content, terrible voice acting, poor class balance, etc., are all to be expected from a buy to play game. But when you can’t even level up without avoiding half the game, there’s a problem
Classes are more balanced than many other games and is actually quite good. They have things unique to their class only, as only an elementalist can switch attunements, Mesmers create illusions, guardians have their support abilities, rangers have pets and best bow abilities, necros with death shroud (okay, they get pets too, though I think the mechanics might be different as I have no experience with these classes other than beta), thieves with initiative and steal, etc. Compare with SWTOR where classes were very homogenized. Both jedi/sith and smuggler/agent had a stealth class, one a stealth tank and the other a stealth healer, and abilities were very similar. Resources were different, but abilities the same. Oh, and troopers could tank, heal, and DPS, not only that, but bounty hunters due to animations have their abilities hit much sooner.
As for voice acting… did you notice the human male has the same voice as the male Jedi consular from SWTOR? If someone told me it’s the same actor I’d believe them. Countess Anise and Tybalt have good voice acting, as does Agent Betenga and the other Orders’ representatives. As for endgame content there’s Orr and that 70-80 zone north of some Norn land (I was just there). Not to mention PvP.
There are legitimate concerns such as mobs having slow-downs (if you’re trying to get away it’s pretty much impossible as cleansing abilities need to go off CD and lightning flash is a point and click ability), Krayt, and those things that shoot rapid fire poison, and the poison lasts too long, a billion mobs coming out of nowhere when you attack one, etc., but overall they’ll fix these problems.
Oh jeez, in SWTOR we complained about the corridor and how there’s no real exploration (though datacron hunting was fun) other than a few area quests (like the Northeast group area quest on Hoth that’s a nice little credit farm after you’re done your dailies until you get board).
Here, people are complaining about being forced to explore. I like exploring, it makes it feel like I might stumble upon a secret or find rare stuff.
I adjusted the camera speed to match my mouse’s DPI (a little over 5000) and it helped a lot. Though yeah I have a big problem with 5 especially on my elementalist.