Crystal Desert
We Came To Dance [WCTD]
@Dual
I play a thief myself and I honestly don’t even bother fighting guys in heavy a lot. Despite the fact that I may still best them, running into a HB warrior with 25k hp is not really on my list of things to do. The chance of losing a 1v1 is greatly increased and not a gamble I wish to take.
Relating to the original topic, DS with Signet of Malice is an excellent combination for breaking up zergs, or an excellent tactic to pushing an enemy zerg back into your zerg if they are trying to run. As many people have said, it is really the only effective AoE that thieves have and it has a 90s cool down.
Personally, I swap between DS and Thieves Guild depending on the situation I am in. If I am running solo through the fields, I will use TG to give me an upper hand in 1v1. Zerg? DS, since TG is basically useless.
As far as the whole invisible thing, I don’t really know where people get this concept from.. I have never met a thief that was able to stealth over and over without just cause. If I let them get close then they obviously are going to use Cloak and Dagger and unless they don’t hit me, the reveal will make them visible for at least 3 seconds. If they come out and go invisible right away….. Then what is the problem? It means they didn’t hit you……….
I think this would be an excellent thing to implement. I have been pretty slow on my progress for 100% completion and I can’t tell you the amount of times I have gone to an area that I thought needed a few more poi’s or something, only to find it was 100%
+1,
I wouldn’t use it, but I don’t think it is a bad thing to add.
Well, it’s a lot of chance right. You COULD get 2 badges for barely hitting a guy; however, you are more likely to get badges from doing more damage to them.
For example, the times I get the most badges usually are times when I am defending a tower against a zerg and lobbing Cluster Bombs on them for decent damage. But times when I am just messing around 1v1, I get less since I am contributing more, but to much fewer people.
Also, it is worth mentioning the Guild Claimers drop badges to, so you might want to get a group to go and take camps/ towers.
I agree with warband system. My guildies and I get quite annoyed be needing to form up several groups of 5 and try to keep things in line on Teamspeak without actually being able to see what is happening to our other members.
Give us a warband option to fit 15 or 20 members so we can actually keep an eye on them.
The chance of scoring a badge also has to do with the amount you contribute in terms of damage to the kill. Your stacks will come, even if you only tag an enemy in passing who is then killed shortly after. You may want to test doing more damage to single targets that die. On a good night, I can get 15-20 badges in an hour or so. However, I am a thief and usually only do high, single-target damage.
I don’t mind the downed state, I think it adds a whole other aspect to intensify the combat. Things get pretty intense when your squad is getting face rolled and going down left and right, my guild and I like to coordinate thieves and mesmers to get up our downed allies and keep the battle going.
Removing the rallying might be an option, but the downed state should stay.
thieves
so many escapes makes them popular, a bit too popular… VERY Popular as every 1 in 5 is a thief in world vs world
its just a no-risk/high-reward class, its no wonder why so many people chose them
B..B… There’s only 5 classes… By that standard, they are as prevalent as one might expect if all classes were base-equal.
Yet the majority of people I encounter when playing as a thief react like NPCs do when presented with stealth. They stand there for a second, then go wander off somewhere because they’re completely helpless without a locked target.
This is actually a very important note that everyone who is complaining should consider.
What do you do when a thief stealths by you? Do you attempt to attack, or do you just wait around hoping the thief will reappear soon? From my experience, a lot of players will stand there and scratch their heads. They don’t even try to move or counter; this affords me the chance to simply walk behind them and crit for a solid 7-8k and when this occurs, they frantically try to think of what to do next while I continue to wail on them.
This kills the player.
Infiltrator arrow should be nerfed a bit, and this is coming from a dedicated thief. That skill is definitely not used the way it should be (Most people don’t realize this, but it has an AoE blind where you land). Most people use it to run away, and that’s not really fair. The range should be reduced to 500-600m and should cast at least 50% faster.
I agree with the velocity increases, Cluster Bomb goes so slow that I am pretty sure it is actually defying the laws of physics.
Mesmer stealth is not a valid tactic. Every stealth skill has a 30s CD. Not comparable stealth skills.
Obviously a condition build will lose to a condition removal guardian – there’s no counter-play for stupid lol… use a burst build.
Both of these tactics have counter-play – Thief stealth does not.
Yes it does… It’s called rooting. In a realistic combat scenario, a thief a best, has a 3-5s stealth, and any attack they make in this will break it and have a 3 second debuff before they can reenter stealth. The solution is simple, yet most people don’t think of it because most thieves act quickly, as they should.
First things to note:
1. There’s only 1 stealth that has no cool down, and it requires the thief to be in melee range to use. However, this skill, if broken by damage output, has a 3s reveal buff that wont allow the thief to stealth. The other common stealths, blinding powder, shadow refuge, and the healing one have minimum 45s cooldowns.
Note That I am not including combo fields in this rant.
2. Assuming a thief gets to melee range and stealths, all your have to do it counter twice with a dodge away from them followed up with a root or cripple. Most people don’t think of it, but conditions persist in stealth and channelled skills will continue to attack a thief even if they stealth. Slow them down and keep a distance and they will be stealthing so easily.
3. Shadow Refuge has a notable AoE that is visible for the first 3 seconds. Now I will say, that skill is broken as it applies a 4s stealth which each second that the AoE is visible and after the field goes away the thief can leave the are with another 9s stealth remaining. However, they have to wait till its gone, giving you an opportunity to make some distance.
I have played against many thieves, and I have won and lost. But I can tell you from first hand experience that they are not hard to beat, you just have to use your wits.
Every class can be countered if you know what you are doing.
Thieves are the only class that lacks counter-play. Stealth has no counter – bad design. It reduces the possible actions the opponent can use. 5 > F1 > 1 is not skill.
Mesmers can stealth to…. How do you counter a portal bomb?
Guardians have skills that full heal them and remove conditions regularly? How is a thief suppose to effectively kill a class that they have to kill twice?
Too many people are getting upset because some thief rolled up on them, surprised them, and kill them. Because of this, the class is quickly becoming the worst class in the game. Seriously, kids need to settle down and stop getting their feelings hurt because they are dying. There is nothing unfair about it.
As a thief, I will tell you the best way to do it:
First, most thieves are going to approach you 2 way. Either they are going to Shadow walk to you with “steal” or some other attack and following that, they will attempt to cloak and dagger you or Death Blossom you. Me personally, I am too lazy for that and I just use scorpion wire to pull you to me. However, when this occurs, you need to dodge as SOON as you see them, or take damage from them. Do your best to face where you think they might be. They only have a few seconds to get Backstab off (The strongest skill) and can only use Death Blossom 2-3 times depending on their build. So you want to dodge and look out for that. Next step would be to start doing as much aoe as you can, and I dont just mean field skills, even a lot of melee cleaves would be ok.
It’s important to remember that thieves operate on initiative, which isnt exactly the fastest recovering source. If you can survive the initial 3-4 seconds, then you stand an excellent chance at winning.
The thief class is basically the noobtube of this game. It is designed for less skilled players to feel like they can compete and have fun with more experienced players. The class won’t be nerfed – it’s a marketing tool to include all players, even noobs, in PvP.
This is a very narrow-minded post. You have obviously never played a thief, and if you have, you haven’t done it well.
The class is not that simple, at least not to those players who are actually good at it. Those thieves that kill you in seconds flat are skilled players using a class that was designed with a lot of potential.
As a thieve myself, I can tell you that I have killed more thieves than I care to share. Most people make them thinking they are going to be OP and win at PvP and end up embarrassing us as a class. I will say that the class does have a lot of advantages and potential, but it’s not like anyone who plays a thief is good at it. I would argue that the warrior is OP because they can have tonnes of HP while still dishing incredible damage. Hell, I had one hit me just yesterday for 13k with kill shot. After the countless nerfs on thieves because of people like you, we barely see over 10k even when we are fully loaded with crit gear and traited for damage.
In GW1, you could talk to an NPC and preview what your character could look like, and if you had a token, change to that right there.
Tt looks like GW2 does the opposite. You need to buy the makeover kit first, then you can use it to launch the makeover window. What if I just want to experiment and play around with different combinations? I have to buy a makeover kit anyways and waste an inventory slot storing it? This should be changed.
I can really only see this being an issue if you have already filled up all your character slots with important alts.
@Runcore
You make some good points, so many people are complaining about thieves, and it’s causing them to get nerfed regularly… And most of these people are just not skilled enough to handle a class. I know a lot of people played thief because they a challenging class, one that combined brief stealth and burst dps with a soft class.
And now the thief is, as you said, getting worse and worse with each path because players are upset that they can’t win. Most thieves will tell you that it takes a lot of work to use the class. Unlike a warrior class where you can run in with 26k hp and dish you 20k damage in no time… Yeah, really makes thieves look op when we can barely take 4 solid crits from most classes.
Now, contrary to OP’s rants, I have never once run into a problem with finding a group. When i run FoTM, I use a third party group finder to form cross server groups (I am from ET, it’s almost impossible to find groups) and I have never had an issue.
Reasons why thieves are good in groups:
-Several group stealths including the fan-favourite, Shadow Refuge, that heals for a decent amount (900-1,6k) and can be combine with a trait that gives regen on stealth. This is excellent for getting aggro off a softer class such as light armour, and amazing for rezing fallen group members.
- High dps, as everyone is already aware, thieves can dish out 25k+ in a matter of seconds if traited correctly.
- Full array of combo finishers including one of the most useful, blast. When thieves use a Shortbow in a dungeon, they can keep a constant stream of weakness of groups of enemies using the poison AoE (SB “4” skill) and following it up with the blast AoE (SB “2” skill). If they throw up smoke screen, it blocks attacks and projectile finishers blind the enemy (If you blast in the screen area, it will cause area stealth, which will cause regen if traited for it).
- High condition dmg
- Several blinds
- Dancing daggers with Signet of Malice is an excellent way to cause massive damage to large groups of enemies while sustaining HP.
There are many more reasons, but I got bored.
In PvE, a thief can be amazing. When I want to farm, I go to the lost shores and gather 4-5 young karkas at once and take them all down within a matter of seconds (15-30 seconds) just using Caltrops and shortbow 2 and 4.
The whole point of a thief is to be stealthy…. I really am saddened by peoples response to this…
kitten it, if we want to make classes more fair then lets make all the classes even:
- Remove stealth on thief
- Remove clones on mesmer
- Remove 100 swords (Or whatever its called) from Warriors
- Remove full heals and barriers from Guardian
- Remove minions from necro
- Remove attunements from elementalists
Seriously, the class is fine. Latency issues exist, sure, but that has nothing to do with the class. Stealth makes thieves who they are, without it, they are a pointless class.
+1 also, I can’t even think of a viable reason why they don’t. Pets are a huge asset to rangers, you can’t just remove them from FoTM.
Personally, I think that dungeon tokens and PvP Tokens should be another form of currency rather than actual items.
The fact that my bank is just filling up with tokens from various dungeon runs in stacks of 250 (Which you can now get in just 4-5 short runs) can attest to this problem.
I disagree, I think that your mentality (Which is definitely ok and supported by many others) is that you want to have legendaries more easily obtained. However, I would argue that even the word itself “Legendary” is implying something of immense value. Rather than just having players grind it out, it makes more sense that luck and work are put into the equation. Perhaps other factors can be put into play like a new level 80 only dungeon that require you to have a great deal of agony resist and has a 2% chance to drop a precursor.
Why I am so glad you enjoyed reaping the rewards of our small stealth mission. Glad to see all our influence and cash that went into siege payed off.
By the way, I also feel very sorry for you because:
1) your stupid name
2) your inability to count (there were 5 of us)
3) the state your life must be in that you feel the need to post and brag about wiping 5 people who had just spent the effort to clear a keep, with a 20 man zerg.Congratz!
1. It’s just a fun name, relax Woodsman, this ain’t the forest, no need to be on edge.
2. Didn’t count actually, just assumed that 5 guys wouldn’t waste money on a golem. However, since we are on that topic, there was 24 of us, not 20. Looks like we had the same teacher for that class.
3. Take it easy bro, it’s a joke, for fun.
To close, there is no need to get out of shape over a game and good fun. The post was made as a joke for the guys on ET who were apart of that rare oddity. We had a good laugh with it, and you shouldn’t be upset that I made this satirical post about it.
(edited by Air.6452)
Come to Eredon Terrace, no queue times ever. EVER.
your name is chode?
No, you read it wrong, it’s Chody. As in, the act of being like a chode.
Example sentence: “SmokeyNYY.7841’s attempt at humour made him seem very chody.”
(edited by Air.6452)
Hi, my name is Chody. I am from ET. (Dec. 7 @10:50pm)
I just wanted to thank you, on behalf of ET, for opening all the gates of Dreaming Bay and allowing us to sneak in behind you and cull down the dozen of you that were there.
You made that the easiest keep to take, ever. Thank you!
Yes, your character be centered and cut-off by the monitors. However, you won’t be “missing” any segment, but rather there will be a gap splitting where the bezel’s are on the monitors.
The only solution would be to either remove the bezel, or buy monitors that had an ultra slim one.
Source: I also run a dual-monitor system. I only play on 1 monitor and use the other for a browser. GW2 has a full-screen windowed mode that allows you to move between monitors without minimizing the game client.
If people want to log out of the game to avoid death, I say let them.
- The majority of people don’t do this, so it’s still easy enough to kill foes in WvW.
- The people who do this still have to log back in and re-queue for WvW. They still are giving up on whatever battle they were in.
The problem is that it is becoming an increasing trend. In my own personal experience, I have noticed a great increase in the number of players I have caught doing this. Even just yesterday, I had 7 bouts 1v1, and 4 of them logged either when I downed them, or had the element of surprise.
Based on my sample, that’s over 50% of players logging out mid combat and Anet should address the problem.
I sincerely believe that mitigating the repair costs is only going to show a slight improvement. They should have a 10-minute barring from all PvP for logging out in combat. Alternatively, they need to keep the character logged in for 10 seconds or so, as formerly mentioned in this thread.
Honestly, I thought about this too.
I think name tags should be removed, unless you hover over the target with your mouse; thus revealing said target to you as an enemy. If we want to juxtapose is to realism a little, you wouldn’t know it was an enemy until you noticed them. Consider the mouse hovering over them as a “Hey, who is that guy?”
If all these thieves are killing you, maybe it is you that has the issue.
Option A is completely out of the question for obvious reasons. Personally the system they use now is fine, if you are not representing a guild, then why should you be able to hear what they are saying?
Repping gains influence for the guild. So you should be involved with the community if you wanna be a part of it.
you can open up a web browser in game without minimizing GW2.
You can still use the steam overlay in games that are not on steam. You just have to add it to your library and launch it from steam.
Housing should be limited to Guild halls. This way more players are inclined to join a guild, which will increase the social aspect.
In terms of housing benefits, I have seen Runes of Magic do a very good job at this, different furniture will benefit with different buffs. Lets say that if you log out in your house that has a shrine and a tree and log in 24 hours later, you have a 50% exp buff and 10% MF for 1hr.
Disagree massively, many, maaany people want their own housing. Would be better for Anet too in terms of money. But I do still definitely want guild halls, in addition to our own houses.
My only reservation about housing is that it is a lot of work on Anets part to incorporate housing into a game that they never had the intention of doing it in.
Most games that allow housing either had it from the start, or took a long time to develop it. Aion for example took almost 2 years to implement 3.0 with housing, and it was something they had planned on doing.
Start small, guild halls are a good start and encourage socialization between members.
No not a good idea, server pride and all. giving each color (server) a different map would be a great start though.
I have a guild member who feels very strongly about this. She really wants to see more creative landscapes for WvW, perhaps ones that have various elements you have to deal with.
She relates it to FoTM a lot, each one being completely different than the other. I personally agree with her, the fact that each battleground is essentially identical in terms of landscape is a complete bore.
I would rather they change Last Refuge to cancel attacks and casts.
The minor drawback of possibly canceling a channel like unload, whirling axe or dagger storm is completely overshadowed by making the ability work as presumably designed.
Or maybe they could replace it with a a blinding smoke or something, with out the stealth.
Well there already is for your own purposes. The hits that have the red blood splat. If you mean for other players, then I fail to see the purpose.
Honestly, it’s not hard to make 100g, but I do agree that having it only on one character is very disappointing. I would suggest hiking the price up to 150-200g and making it apply to the whole account.
Since i have no characters that have commander, cause I am working on my legendary. What are the benefits of having Commander ?
You get your own personal zerg army every time you enter WvW.
So you mean people are more inclined to follow the Blue chevron around, other than that there is no actual benefit. Like the ability to build stuff cheaper or give spot commands on the map?
Cause if this is correct the past few days I been doing WvWvW more than Usual for World completion. I lead 60 people better than the two people with Commander, so much better that everyone stopped follow their bossy commands and followed mine. With in the hour we took the four area’s that the two commanders have been trying ( according to people playing ) hours to get and never getting more than one at a time.
So I guess why do you even need it in the first place? I could understand if it gave you something else other than a shining metal lol. If people know you ( as I got about 10 new friends that day ) they will listen to you regardless of chevron or not. Just a thought
Thing is, if you had the commander icon, those 2 people would probably be following you. Not only that, being a commander gives you access to commands that can prove to be beneficial if people join your squad (Up to 50 people).
For example, the /squadinfo command tells your how many people are in your squad, their names, and how many supplies each one of them have as well as a running total of how many supplies you have altogether. With this knowledge, you can determine if it would be better to assault the tower or take the supply camp first.
There is a /supplyinfo command that allows you to see the supplies that people nearby you have that are no in your squad. This can be beneficial as well, but not as much as the former.
Lastly, you are able to mark locations of interests with special command markers such as “Defend” “Attack” and “Rally”. This makes it easier for you to coordinate your group.
What if once a month there was a Wv6? Where Anet match up higher populations with lower populations and make them work together. Essentially it would still be 3 teams against each other, but each team would be composed of 2 servers in partnership.
I think it would be an interesting way to allow servers to build bonds together, and the massive increase in populations would make for some interesting battles.
Honestly, it’s not hard to make 100g, but I do agree that having it only on one character is very disappointing. I would suggest hiking the price up to 150-200g and making it apply to the whole account.
Since i have no characters that have commander, cause I am working on my legendary. What are the benefits of having Commander ?
You get your own personal zerg army every time you enter WvW.
Housing should be limited to Guild halls. This way more players are inclined to join a guild, which will increase the social aspect.
In terms of housing benefits, I have seen Runes of Magic do a very good job at this, different furniture will benefit with different buffs. Lets say that if you log out in your house that has a shrine and a tree and log in 24 hours later, you have a 50% exp buff and 10% MF for 1hr.
Why would you limit the range to 1,200 or 1,000 for most skills?
I would imagine that if you are going to give this option and label it “sniper” then you should at least have the range of a longbow (1,500?). Also, maybe you also implement a damage increase for skill 1 much like the Mesmer’s greatsword ability (damage increases by range).
In the mean time, link your GW2 client to steam and launch it from there so all your steam friends can be jelly.
For the love of Dwayna. PLEASE BRING CAPES BACK ANET.
Having a cape in Guild Wars was the one of the better aspects. They looked great and allowed us to easily represent our guilds with a nice big logo. I would go even further and say that you should also integrate the same customization of the capes or add even more options as in Guild Wars.
TL;DR I want a cape.
I’m allowed to be in any place on map that I can get into.
Teleporting past an invisible wall doesn’t really mean that you can “Get into” it without bypassing Anets failsafes.
I agree with you, I don’t understand the aggression towards mesmers and portals.
Are they annoying, of course they are, but there preventative measures you can take to make these threats obsolete. If you take a tower or keep, take a minute to sweep for mesmers. My server does this, and we rarely ever have a problem with mesmers portal bombing their ways back in. Aside from that, as a tool on the battlefield, portal bombing is strategic and actually requires a lot of coordination. A successful portal bomb should be applauded, not condemned.
Eredon Terrace used to be one of the top 6 tiers; however, in the last month or so, many members have moved on to the higher tiers (A lot due to girlish drama).
So we need you!
Our WvW crew has a lot of potential, with the active members being those you would be proud to fight and die for. Everyday we get out there and try our best, but we are lacking in one crucial element: numbers. The challenge is becoming increasingly immense, do you/ your guild have what it takes?
Let’s face it, WvW is largely a game of numbers, and while we try the best we can with what we have, our population is just not enough to support taking several maps on at the same time. Thus, we are limited in our ability to gain land.
Where do you come in?
Join Eredon Terrace, become part of the solution and make a name for yourself. Our WvW community is amazing, and for those who are extremely active in contributing, even a bit of a family. Bring your guild to ET and get the recognition you deserve. Play alongside players who, despite facing loss after loss, still hold strong and fight to their dying breath.
We have a number of operations in development:
- Eredon Unity Leadership Alliance (EULA) is a coalition aimed towards server unity.
- Central Teamspeak server for ALL active members in WvW
- Active guild recruitments in the highest contributing guilds to give all players a home and benefits
So I ask you again, why not join Eredon Terrace?
All in all it hasn’t been a terrible match-up. On ET we have had a fun time battling with GoM and AR. Some notable battles were had, and some very nice defences have been made by all servers.
I haven’t seen too much GoM this time around as I have in the past match-ups. I think they have been spending more time on their Borderlands and EB; however, definitely lots of AR members to go around.
The combat was nice, and for the most part pretty clean. I know we on ET made the mistake of spawn camping AR for a little while in the ETBorder, but we tried our best to stop the rogue players from continuing that trend.
Eredon Terrace would love to have you aboard. We recently suffered setbacks that culled our numbers down. Things are hard going, but if you guys are looking for a challenge, or looking for a chance to make a difference in world vs. world, then ET is for you.
Everyone forgets the black Sylvari in CoF armour and a nice backpack ruining their lives.
LOLOL this thread made my day. My wife and I were trying to get the last 6 kills for her monthly progress. I was like….lets all hide here, as a joke, and it was even funnier, because one of the guys pet kept running out, LOL. Anyway, she did get her last kill there so thanks for that.
Next time we’ll try to be more sneaky.
:P, I keep lobbing arrows at you and even teleported to take a peek.
Do you know what a zerg is? No, not the giant mass of players. The Starcraft 2 race that swarms over everything.
I hate you so much for calling them a Starcraft 2 race……
They are a Starcraft race.
I wish it did to, but your name is way too long…..
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