I wish they’d get rid of most condi damage for necros, let us be curse mongers that can spam all the non damaging condtions, draw and redirect conditions and strip boons. Condimancers are upset with this nerf or that. Then add more traits that have more of our non damaging conditions do direct damage. If the damage on the conditions we spam were based on power then we could stop crying that our bleeds and burning suck and focus on builiding a true conditionmancer. Imaging if every stack of vulnerability applied did extra power based damage then Axe would be a decent weapon.
They don’t want us to be like everyone else then give us the tools to be different and effective.
NOTE sorry for the 3 posts in 3 minutes. Though about putting these ideas into 1 post but they are all different.
Why is invulnerability out of theme for Necros?
Of all the classes out there necros thematically should have invulnerability. Aren’t we the undead monsters, vampires, dark lords that are almost unkillable (LOL Yeah right)? Then maybe we could really be the tank everyone says we are.
Plague form and Lich form should be stun breaks.
It’s a very simple buff that would help a lot and I don’t think it is OP at all. It would make our elites useful.
If they wanted to make our elites GOOD then give both plague form and lich lorm stun break and Invulnerability 2sec upon entering the form.
But invulnerability is something not in the necro theme? WHAT?
1v1 is meaningless and abused by stealth and tailored 1v1 builds. In Teamfights Necro should always be first target to focus down, because he has no escapes, no stability and is therefor easily shut down. You can still play successfully if you and your team knows this and you play accordingly. Downstate is also the most useless of all classes.
so, the task is to shut down the tank first? :\
The problem is necros are not true tanks. We’re at best a selfish healer class if you want to compare the old trinity system. We can be ok damage dealers if we can somehow lock down an opponent, but we certainly are not true tanks. Without invun, blocks vigor and good stability we can ‘t tank. We can last longer than most in a straight up slugfest (no real gameplay just AA til one dies) because of high health and, DS and heals but we can’t survive or escape focus fire. A true tank should be able to survive a focused spike.
Necros are fun to play. That’s why we are all still sticking with them. (Except for the creepy Emo/goth kids that are more scary than their characters. They might have other reasons
I got into necros from GW1 because I like the duality of life and death in a character. Necro/Ranger then Necro/Monk. I like Role playing so story is actually important to me. I don’t think my necro is the dark prince of evil most others might. I play mostly PvE and WvW so I’m not looking to be a competitive player (My guilds were competitive in GW1 – HoH winners Holla!! ).
That being said I’ve been playing since the game started and when I free roam WvW and am taken out by quicker players who I get the drop on or someone who ports in and messes me up before I see them I have to agree with the balance issues. It’s better after the J23 patch but I can only imagine how bad it is in PvP. We are only wanted for WvW zergs and not much else. Other jobs we’re tolerated and filler at best.
That being said. I have fun with what I like to do.
I prefer Corrupter’s Fervor too. I run a condi build so my LF regen isn’t great to begin with. What I don’t like about unholy sanctuary is that more times than not it screws me over.
Heres the scenario:
I’m in a fight, dodging, CCing, popping shroud for Doom/Life transfers/Tainted shackles etc. My health starts to drop, I go to use my heal (or CC/teleport) but BOOM! US kicks in so the skill doesn’t go off, they still damage spike through the little bit a life force I had and right into the really low HP because I didn’t get the heal either. Dead, with a heal not on cooldown but couldn’t use it.
So unless I just save my life force for “that one time, I might need it” it seems more trouble than its worth. I get more mileage from the reduction of damage.
I can see though, how a high life force regen build would find it useful.
This is what I meant by it “it depends on play style”. In a Condi build with low LF generation US won’t be great. Dagger/WH and even the dreaded Axe/focus can have you up to full LF in a couple seconds. I personally think this is why Power necros are much more the standard in PvP. The mechanic is kinda broken for Condi necs as we start with no LF and Staff and scepter are terrible at LF regen.
I play either power and power wells though I’m toying with and bunker build for PvP.
I can pop in and out of DS to quick heal and stun break but never let my LF go under 30% or so once I get any.
As for the scenario of DS popping and interrupting your heal that’s just your perception playing tricks on you. If you couldn’t get your heal off before DS popped you’d be down anyway. Don’t blame US. US pops when you take lethal damage so you’d either go into DS or die. What you needed to do is keep track of you LF and as soon as US DS pops hit DS4 to stay in DS a sec longer and prepare to hit your heal on the way out.
One more thing US isn’t as powerful without Vampiric. US pops you into DS and you hit DS4 with the 2 vampiric siphons plus US heals you should come out of shroud with a couple thousand health if you even had a little LF. If you turtled in DS for a bit it’s not strange to come out with 5k+ health. On my WvW build one use of axe2 or focus4 and I have enough LF to pop back into DS again if need be
Your first idea would be great for us but it is so OP we could never get it. 2sec Invun every 10 seconds is really powerful. Invun skill cooldowns are all 50+ seconds. A block and stability and let us trait a reduced recharge might be possible
I like the DS1 pull but traited only as some people want to stay back. Also it won’t work with Reaper Shroud because of the melee range. I’d love to see a pull on Warhorn 4. Daze and pull cone.
Khristophoros I think we understand the math but you’re missing a few points.
- all the DR=extra health as you put it doesn’t stop focus fire spikes. Necros have always had lots of health but no true defense (ie blocks, invun) meaning we still die.
- We’ve all had that time where we are trying to time it just right to press F1 to save our kitten but just missed and died. US is the closest thing to a true defense because after that death spike DS pops
- US is considered a heal as well as an escape death. I’ve made a PvE WvW build where I have regen food. combined with US and vampiric I heal a ton in DS. Not only with the auto shroud but just popping into shroud attack 4 healing a ton and back out.
Again this comes down to play style. I’ve seen a ton of theory crafters do the math. And while the math helps people understand how things work so they can make their builds, if a skill or trait doesn’t fit your play style you die or are ineffective anyway. I’d rather have an inefficient win than an efficient loss. Note I’m not telling you that your system doesn’t work, just that it may work for you better than me.
How about a master trait that adds 25-40% of your power to condition damage + 10% Condition duration? This would make true hybrid Necros viable again since we are a power class and those who want to play with damaging conditions (Silly Necros) can still be more than totally useless.
The problem ANET has with us is they are half-kitten about what they do for us. We get buffs to make us somewhat viable in an area then its taken away because they think they messed up some balance. Condimancers have been broken for a long time. Maybe letting it go until the next major overhaul is best for us. Let our conditions be support, niche, and supplemental damage and maybe we can be happier as viable useful, dark scary creatures we are.
Your thoughts and please don’t flame the idea unless you’re cleaver and funny
Wow. No. It’s not readily available. It’s not a matter of just adjusting your playstyle…. if you do adjust your playstyle for using fitg as your stunbreakable you will without a doubt die way more often.
I always find it incredible that people don’t understand this.
Please explain why thinking of FITG as an extra low CD stunbreak is a bad idea. People tend to say this idea or that way of doing things is bad but don’t explain why it’s bad.
So piercing baseline or double the projectile speed of LB and Dpath? Which would you take
The funny thing reading the forums is how much support we get from players of other classes. I keep seeing things like “I don’t even play necro but that nerf was terrible”. When people who don’t play necro (and will be our competition) don’t like what the devs are doing to our balance then you know it’s not just us being selfish. Every player of every class wants their favorite classes buffed but our pleading isn’t to make us OP. Its to make us in the same league as everyone else.
If buffs and nerfs were round robin where for a few months Necro was the strongest then nerfed and another took our place for a bit it would be fine. Constantly changing the meta keeps everyone on their toes. But we haven’t had a turn since the game came out. Each time we came close we were nerfed before we could shine. That’s the issue.
Think we could get chill on lifeblast instead?
That could be worth looking into. Instead of multiple stacks of burn like people are talking about how about multiple condition types in 1 hit
Just make Dhuumfire apply a stack of fire and a 2 seconds of chill. Give chill a 1 sec cooldown so when reaper uses it it’s not OP and you have a decent trait. Give it a 3 second stack of torment too then you have a Master worthy trait that conidmancers can be proud to take. You know how people panic when they see multiple condition types hit them at once.
I’m pretty sure they wouldn’t put chill on AA but torment possibly except some devs are going to think “Why call it Dhuumfire then?” and stick to burning.
I (and many others) think the the Devs go with form over function with necros. So I think we need to convince them that our buffs will be “cool” and fit the necro theme. Dhuumfire is like saying hellfire. It’s unnatural fire so it not only burns the body but also burns the soul ala torment. I agree the AA chill is reaching
(edited by Akrasia.5469)
Heaven forbid our Elite actually be worthy of the slot.
This is actually my favorite argument against the nerf so far. Why exactly can’t Plague Form be strong, instead of “situationally OK, sort of”?
I started a thread about Necros needing new elites. Lets make some noise because our elites generally suck. They have decent situation use at best.
Gain Life Force every time you cast a spell. Life Force gained: 1%?
This would be awesome for Signet of Undeath’s passive effect, actually.
In the thread about new necro elites SoU was mentioned as a suggestion as a new Elite skill. I think with modification it would be a great elite. Make the regeneration constant when passive so you don’t need to be in battle to regain LF. That’s one major flaw we have.
Is there supposed to be? You gain life force from deaths and from weapon skills and from spectral skills. This has always been the way.
Yes, I feel that there should be at least 1 trait out of the 60, soon to be 72, that provides reliable life force gain, which isn’t restricted by weapon or utility choice while, at the same time, works regardless if you are in DS or not.
I agree. One of our biggest weaknesses is that we have to wait for the environment to power us. We need to attack or kill something or be attacked to use our core mechanic. Other than warriors adrenaline we are the only class that doesn’t come out of the gate fully powered and there is no way for up to put up our defenses until the fight is 10%-30% into it. We need some sort of passive SOLO way to generate LF.
Love this skill. Wish we had a true version of it here.
Think we could get chill on lifeblast instead?
That could be worth looking into. Instead of multiple stacks of burn like people are talking about how about multiple condition types in 1 hit
Just make Dhuumfire apply a stack of fire and a 2 seconds of chill. Give chill a 1 sec cooldown so when reaper uses it it’s not OP and you have a decent trait. Give it a 3 second stack of torment too then you have a Master worthy trait that conidmancers can be proud to take. You know how people panic when they see multiple condition types hit them at once.
Over the past month we got many of threads from conditionmancers “I can’t take path of corruption, terror & lingering curse,” anymore. That nobody ever suggests to replace the 2 boon conversion of path of corruption with the one AoE corruption of Spiteful Spirit is very telling.
We have people on this forum complaining that getting ranged wells baseline is a nerf, this community is really bad at generating reasonable complaints.
I can actually feel the pain of the people complaining about base ranged wells. I like it but it took some getting used to with my power dagger set up as I’m a quarter of a second slower in melee range as I have to click twice to drop it on someone up close. Then again after the learning curve I find I’m much more versatile as I have a ranged attack while holding my dagger. The bottom line is most people are uncomfortable with change. Even if change if for the better people will grumble about it assuming the worse. For necros the worst is true most of the time so people grumble a but more.
How about this as an Elite. I think it would be versatile so useful for most builds and also would give necros that much needed sustain in a very NECRO unique way
“Well of Fear”
1/4s Activation time – 60s Recharge time
Target area pulses, damaging foes and inflicting fear. Blocks projectiles from entering the radius of the well.
Damage (6x): 1,476 (3.96)?
Fear(1.5s)
Number of Targets: 5
Pulse: 1 s
Duration: 6s
Radius: 360
Combo Field: Dark
Range: 900
Unblockable
Blocks Projectiles
Just turn Signet of Undead into Elite and be done with it.
I like Signet of Undeath as an elite here’s how I would buff it a bit to make elite status +1
2 Activation time 180 Recharge time
Passive: Generates life force constantly (in and out of combat)
Active: Revive up to three nearby downed allies
Damage: 133
Life Force per 1 Second: 0.75%
Number of Targets: 3
Radius: 600 (no ground targeting needed so faster)
NOTE I’ve always said necros need a way to generate LF without combat even if slow.
I’m running a wellomancer build now for PvE and WvW with Vampiric as one of my traits. I’m more tanky with lots of support and good damage but with a few adjustments I could be full support. Blood gives nearby friends life siphoning with is bot a damage and healing boost. Wells traited give more healing and protection and I usually take BiP which give 8 stacks of might to 5 nearby allies. You can also take condition removal and rez traits to further support. Depending on the role you want to fill.
What is this build for PvP PvE WvW?
for wvw, i am really intreseted in what you have to say..
Necros have always been pretty good at WvW. We can control the battle field with wells and marks and are pretty tanky so are good midrange. Even the most support necros can deal decent damage so we’re never fully back line healers though now that Wells are base ground targeting well of blood can be a ranged heal. For WvW you probably want to stay mid range and figure out if you want to be CC or more of a healer/rezzer. Sometimes necros biggest support role is boon removal so don’t always think in terms of boons and healing. Striping enemy buffs might be more important in a big fight.
I’m assuming the down state is immune to finishers.
I started a thread for people submitting new elite ideas can you repost this there. Maybe if we get a new elite thread with some steam we can get the devs to notice.
Wow. No. It’s not readily available. It’s not a matter of just adjusting your playstyle…. if you do adjust your playstyle for using fitg as your stunbreakable you will without a doubt die way more often.
Commenting on the 2 or 3 posts before me it was mentioned that DS as a stun break would be the lowest cooldown in the game. The counter point is that it wouldn’t be as readily available as DS is our main defense and used offensively as well. I countered saying it is a matter of play style. I never said it should be your sole stun break. I just said popping in and out of DS is a play style a lot of people have grown accustom to and if you take FITG then you have an available SB fairly often. Let’s review our choices get stunned and kittened or pop ds and fight on.. hmm. If you have have anything but a pure condi build you can recover LF pretty quickly so popping in and out is acutally more efficient, especially now that we can heal in DS.
I bother because I have fun with my necro character. I was a necro in GW1 with the name Rootseed Akrasia he had crazy green hair. When they announced that you get to preserve your name and that that there was a plant based race called the Sylvari who were elf like I figured it was destiny. I used to role play offline (dungeons and dragons etc) so I’m into character building as much as play mechanics. GW2’s character heavy theme keeps me going. I hope to see more of it in HoT. I’d love to see more personalized interactions like you find in games like Infamous and Fable where your choices have real consequences. I love the duality of my character. In GW1 my character was originally a Necro/Ranger and later Necro/Monk. Now I’m a creature of the nature, light and growth that harnesses death and darkness to save the world.
BTW I hate power gamers in any style of play MMO, Role Playing, Card games etc. I appreciate and respect the theory crafters who figure out powerful new game play styles but the power gamers who are only about speed runs and only play the current meta take the fun out of playing for a lot of people. Some of them get off on this. I like competition. In GW1 we had a competitive HoH team and won it several times. Competition is fun but no one screamed and shouted when we lost and no one was left to feel like an outsider. I really hope the new content is anti zerker.. Would love it if they pushed us to have diverse teams again. Sometimes just sometimes I miss the trinity play style as required multiple build types on a team.
I’m running a wellomancer build now for PvE and WvW with Vampiric as one of my traits. I’m more tanky with lots of support and good damage but with a few adjustments I could be full support. Blood gives nearby friends life siphoning with is bot a damage and healing boost. Wells traited give more healing and protection and I usually take BiP which give 8 stacks of might to 5 nearby allies. You can also take condition removal and rez traits to further support. Depending on the role you want to fill.
What is this build for PvP PvE WvW?
Breaking News, the new Foot in the Grave break stuns and grant stability upon entering Shroud, with a CD of 7 sec (when traited), making it the shortest CD stunbreak + stability in the game.
Guess what, Necro is no longer a Ping-Pong Ball!
It’s true that the new FitG is awesome. That said, it’s not like we can save shroud just for stun-breaking given how much our class design relies upon using it for defense/offense. So on a practical level it’s not as readily available as you make it sound.
It is readily available. It’s just a matter of adjusting play style. When the game was first launched DS was mostly used as a defensive form when your life was low and you needed to get away. When we realized how badly our kiting sucked it turned into a skill that was more offensive in and out. With new builds and new some people practically live in it while others hardly use it. So depending on your play style you can definitely save it for breaking stuns. DS is most efficient when thought of a 3rd weapon set with the LF bar as some powerful traited rune. Swtich in and out as needed.
While wrtting this I just realized one of my biggest problems with DS. It has no Minion support whatsoever. Power has LB Condi has Tainted shackles and Doom possibly. As with all out transforms, minions are left in the cold (Though at least not destroyed)
I like it. I think having to lich form and plague form are just the same skill one for power the other for condi but plague form is for special condi builds that want to stay close. It has no range and no help for when you turn back. If you pop PF to survive a group attack you’re still screwed when you leave it. If you’re doing a support role you’re kinda like a bone minion who’s last act will be to die for his master. (I am exagerating a bit) but I’d like to see an elite that enhances or compliments our abilities instead of replacing them.
We have 2 transforms and a minion elite. Only 1 elite works underwater.
We need a general Elite that does something special besides replacing our skill bar or getting stuck on rocks.
I would hope the Elite does something to do with our DS or Lifeforce pool.
Say a powerful AOE attack that drains our LF pool and does damage based on how much LF we had at the time. OR a temporary buff to all of our DS skills.
Like this idea? Love to hear your suggestions for new better Elites
Goes to the same problem. Necro weapon skills are the problem and in DS LB is our #1 weapon skill
I’m loving the new Blood line and with all the Reapers multi hits I think siphons will be really powerful. I’ll probably give up Soul Reaping (ironically) and maybe Death too (though I love Unholy Sanctuary) depending on how Spite jells with my build. I’m thinking of a buzzsaw type build which quickly chips away with little chunks of damage rapidly. with blood i already have 3 bits of damage with every hit and if i take chills traited damage I’m hoping I’ll see so many damage numbers on screen I can’t see my target
After reading all this I think necros should have a stealth skill. It’s thematic, Dark scary monster appears out of no where. How many movie monsters (Jason, Freddie etc) just vanished when the victim looks back. Vampires vanish in a puff of smoke or swarm of bats. Our escape and possible answer to mobile characters should be some kind of stealth and better pulls. Our teleport and pulls would work better (even slow as they are) if our target didn’t know which direction they were coming from.
Agree? Disagree? Or just know it may never happen.
How about a Master trait called Ghost Form where the necro seems to dissolve into a pool of blood (leaving behind a cool graphic) when they use their heal skill granting them stealth and mist form for 3 seconds.
OR an elite skill that does the same thing for a 5 second duration but the necro can’t attack in that form.
(edited by Akrasia.5469)
Thanks for posting. It seems MM builds are getting really popular especially from the boasts of “I 1 shotted a guardian and I liked it”. My advice is don’t boast to much or it’s going to get nerfed. I just read a post about a counter to the insta-dead fire guardian trap so there’s hope we don’t get nerfed
Thank you Mordran!
To be honest with you lads I hope it wasn’t the bug Mordran mentioned and I will see more counter-condi necromancer in the future.
Before the patch I could count the number of MinionMasters I encountered on my one finger. Seeing that every profession has 2-3 viable and versatile builds makes me nod.
Now I found some counterplay (dodge the bonedogs, save a stunbreaker for the big thingy’s charge, save Contemplation of Purity for the real condi overload, line up the minions and land Binding Blades on the necro than separate him from his minions with Hammer#5 and go for the kill…). I like this kind of gameplay a lot. Waiting with my burst for the right moment makes me enjoy the PvP.
Thanks for all the informations!
Go go MM necro!
Well it could be both. There could be a bug too but I’ve been reading MM necro posts about 1 shotting guardians so I don’t think the bug made those happen.
Viable builds for Necro? Necro is my favorite class but I hope this shuts up the whiners. Yeah I agree we’ve had the short end of the stick for a while but now that it seems that’s we’re getting something lets keep things positive and give good feedback instead of just saying how Dhuumed we are as a class.
All necros agree that Dhuumefire is the most useless trait we have now.. especially since its a Master
One quick solution to one of minions biggest problems could be solved with a flying mechanic. Not visually flying but just have them walk over any terrain to get to their target. Just like lava at the Megadestroyer doesn’t effect minions terrain shouldn’t effect them at all.
Yeah one thing Necro is good at is roaming around the main world maps without a group.. sad huh?
+1
Or at least give DS a few more skills. 3 more and an elite level would be awesome.. yeah.. never happen to the step children off GW2
I disagree with that.
Ranger’s LB does not has piercing baseline, so why should life-blast has it baseline?
Or maybe Anet should just make LB pierce baseline too lol…
Win win situation XD.
Ranger LB isn’t slow as kitten. Necro LB is. OK instead of piercing baseline how would you like DS LB to be 1500 range and 2x as fast. I’d take that
+1
Make piercing baseline for LB and make Unyielding Blast apply Vun & ignore all obstacles blocks, shields & reflects. No more hiding behind rocks trees etc. I mean what is Unyielding about something that can be blocked. Slow but relentless is our theme..
Dhuumfire was never given to necros for condi builds. At it’s best it was good for hybrid necros but also gave power necros a bit of a boost. It was in spite so you had to assume it was a power boost. Now the current version is moved out of spite but still attached to a power skill. Condimanacers try to claim it because its technically condition damage but the skill is now ONLY useful for hybrid builds. With the new condi damage formula and changes to burning power necs really don’t have much use for it. So do you want to make an entire build around this mediocre trait?
They should change it back to activating on crits no matter the attack.. That would be the best fit. 2 stacks at 3 seconds with a 1 sec icd. Just get it off of life blast.
+1
Utilities in DS would help a lot. Even just the 3 basic utilities. I could see why balancing would be tough if we could use our heal in DS and 2 or our elites are transforms so we probably couldn’t get elite access (thought how awesome would it be to go from DS straight to Lich or Plague form) . Even the 3 unities would help a lot to give us flexibility. Having the support boost we got greatly reduced when we use our chief defense really sucks. With the new trait system I went from a DS power nec to a support blood wellomancer giving protection, siphoning and might(BiP) to my allies. It kinda sucks that DS is only useful now to turtle until my skills recharge. I used to stay in DS more that 50% of the time. If I could use my utilities in DS I could have the true attack/support build I’m going for.
But even just seeing my cool downs would help me better support. Wells, Turtle, Life Blast, Wells. with a much better timing on my cycle
Everything is killable… or else necros everywhere would be sad..
I can understand the new lingering curses competing with terror, but putting parasitic contagion in the same space is just sorta….well it doesn’t feel right. We’re being forced to choose between more condition burst, more long lasting conditions, or having our conditions heal us. We’ll be missing 300 condition damage from what we’re used to, as well as 30% duration. And condition builds for necromancer already have very little LF generation as is, and next to no sustain. It’d be nice if they moved parasitic contagion to the blood magic line, or just somewhere else really. I’m just not feeling it.
You do realize that stats are being completely separated from traits. So you don’t have to choose between high Condi damage and a trait that you like for exapmle.
I think people are looking at only half the chill skill. No one ever mentions the skill cooldown half of the condtion.
its like people forgot chill triples skill cooldown.
Exactly. When reaper hits I’m going to love seeing what people do when they only have their AA as a reliable skill due to so much chill. Yeah run jump port away. Come back here waste more skills trying to get away. Reapers hit hard enough to be a threat and finish so at worse we can be a match shifting annoyance but a good reaper should be a killer.
We’ll never beat everyone but if the final numbers are right hopefully we can content. I just wonder if I can have fear(with Terror), chill (with the damage trait) & Dhuumfire all hit at the same time all doing damage. That would be sick.
Chill was the one thing where I finally felt we would be able to keep people locked to us.m good luck with that
Remenber they are still tweeking the numbers. After this latest mobility boost lets hope we get a bit more chill and maybe some more regular movement boosts. They mentioned fixing underpowered Signets. I often run Signet of the Locust in roaming PvE and WvW for the permanant 25% run and decent 2nd heal. If they are buffing our signets and this becomes a top tier skill mixed with chills slowdown I think we could catch leapers anyway.
I think people are looking at only half the chill skill. No one ever mentions the skill cooldown half of the condtion. If the chill duration is long enough with the final numbers skill cooldowns will mean less charges and leaps anyway. Enough chill could even slow down teleports waiting for their skills to recharge. With a well placed pull or our own charge we still have the ability to close gaps.
Here is the problem that everyone cries about, It probably won’t be easy. A skilled Necro may be able to destroy classes we formerly had issues with. A casual necro will probably be destroyed. (We don’t know the final numbers yet so we can’t tell just yet) Necro is pretty easy to play in PvE and WvW. Somewhat harder in PvP. Its an easy to play class that has weaknesses when you pit high skilled players vs each other.
Think Tekken. Eddy Gordo was so easy to play because of the instant combos but all the high skilled players used others because Eddy was kind of a 1 trick pony. After you got his pattern down he was easy to beat. But oh were his moves cool. Current Necro is the Eddy Gordo of GW2. We are easy to play and look super cool yet on the higher levels of game play we fall short. Now we may actually have skills and stats to make us competitive but at the cost of ease of play. Hmm depending on what kind of player you are you may love or hate the trade off. But don’t ask for an easy to play overpowered class that has little weaknesses. That’s not fun.
Its because they don’t like button mashers. GS1 is strong enough with damage and chills so it could easily be “press button 1 until opponent dies” if it was much faster. With skilled play you can trap or set up your target to get GS1 off combo it til you apply your chills and then finish with Gravedigger. It takes skill. Skilled opponents should be able to dodge, its called balance. Then the best player wins not the best class.