bard/dancer/siren has been my wishlist since day 1
so
i support this
one gives near perma resistance, another strips 2 boons and is spammable, the elite gives 10% bonus to all stats and moderate torment application, and the heal is fine considering you get 2 healing skills and it’s already a large chunk of your health alone
what else do you want?
5 stun breaks and perma stability?
20 seconds of 3 stacks of burning on a one second cooldown for 10 energy?
it’s just UA that needs to be entirely redone
maybe the others could have small additional perks, i won’t disagree with that, but they’re pretty much fine for their intended goal
now, i’m not saying the other legends and weapons don’t require work, because they do, as shiro, glint, hammer, and sword/shield are the most “complete” feeling, as obvious as that is
but, i think the problem is everyone seems to think that the legends need to be with the weapon is or what it looks like it “should” be, from the generic look of it, that you’ve already explained
no where does it say mallyx has to be condition focused or even use condition damage at all
it has chill, which is a powerful soft CC, boonstrip, and immunity to conditions, conditions being a heavy counter to revenant, this can be thrown into any power build easily
Embrace the Darkness increases ALL stats by 10%
Ventari has condition removal, minor cushion healing, and a projectile destruction bubble
Jalis has major damage reduction, stability, minor healing, all of which can be used in a fully offensive condi OR power build
you can’t say something is bad because you’re not playing around with it or seeing its other uses
now, again, i’m not saying they don’t need work, because they do, but, just realize you’re not bound to a specific weapon or stat combo for a specific legend
(edited by Alpha.1308)
now that Unyielding Anguish no longer displaces enemies, and Embrace the Darkness applies constant torment, Unyielding Anguish is pretty much pointless
it even applies more torment than it, and doesn’t require the enemy to stay in a field
it only has 2 effects at this point
AoE chill, and a leap
not sure why you would want 4s aoe chill for that energy cost
and Shiro has much better mobility skills
also, it says it pulses 5 times, but it pulses only 4, and only 3 if you don’t count the initial “stomp” as a “pulse”
they pretty much gave up on underwater combat
so, to make revenants not entirely useless underwater, they transferred Shiro and Mallyx to underwater only, and didn’t bother with the other ones to make them work with the 3D movements
just like how they didn’t bother with a second weapon set, and instead just put in a spear with 2 auto attacks
it’s understandable, as underwater just means more and more balancing and checking and effort on their part, but unfortunate for the people who really liked underwater combat, since they’ve just entirely phased it out
How long have WvW players asked for this? 3 years? You finally make auto loot possible and only give it to the PVE community.
K thanks. Appreciate the love.
Who has ever asked for auto loot? There were and are way more important things than this little quality of life feature.
uhm?
everyone?
ahahaha
ahahahaahahha
aahhahahahahahaha
please tell me this is a troll comment
the only game format where this would actually be logical to have and it’s disabled
GEE
“KITTEN”
GEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
my only regret is going into pve for something i thought would work in pvp
stepping foot in pve, the place where they say you love it if you love wvw, because you have to go there to get wvw things such as hero points, gold, armor stats, runes, and now this lie of a mastery
my fault for not doing more research besides the reddit post, am i rite tho, how dare i believe something without enough information on the tooltip in-game
-posts link like other comments in thread to make it noticed harder-
https://www.reddit.com/r/Guildwars2/comments/3g5smh/central_tyrian_mastery_poi_livestream_notes/ctv8i05
as if it wasn’t harsh enough on us pre-hot pve and general pvp/wvw, this new pve “challenging group content” is just making me not want to ever use it and it’s pretty annoying
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Alpha.1308
I am very sad about this. In my view, elite specs are not content, they are a way to enjoy the content. I was really looking forward to trying out the specs in Halloween and new HoT content. Now I will be largely incentivized to rush through as many hero points as possible and then finish up in WvW first, just so I can get my spec. I really wanted to take my time through the jungle, but I want to play the elite specs while doing it…
Wait… wait…. wait…. you and many others are thinking about this all wrong. In a role playing sense, we (our characters) are entering new lands. The new land has unexpected challenges which we must evolve and adapt to. The Masteries and Specializations are the result of the time spent in the jungle adapting to it. We’re not supposed to have a magic ^poof^ you’re super now at the beginning.
“magic poof”
you can throw fireballs from your fingertips when shaemoor is under attack, but you can’t jump into a jungle and learn new spells
what even is this argument
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Alpha.1308
i wanted my elite specs to play through the jungle…. not be forced to finish the entire xpac to have nothing of interest to do but grind raids for the next best thing there is
as a wvw player who finally got hyped for pve, this is pretty disgusting
there’s already a mastery grind
this is an unnecessary gate since it’s the class we’re playing with , not a way to get to someplace else in the jungle
the funny part is, i think they “tried” to fix it for Vampiric Aura, i think, it was in the patch notes, it said something about the trigger rate, but it never actually fixed in-game, so THAT’S when they slapped the band-aid-cooldown onto it
530hp/10s is 53hp/s
let that sink in
it’s barely half of regeneration IF you can manage to tick it every 10s for a minor grandmaster trait
i haven’t been experiencing any issues with this skill at all
are you saying it has queueing problems or something?
or just an actual delay when you click the healing skill?
have you tried repeating in a situation where it’s not a “heated moment” but try seeing where you notice it not functioning correctly between other skills?
that feel when their band-aid quick-fix didn’t fix a band-aid
Only change I would do to Mark of Evasion is to remove the ICD. At bare minimum, reduce its cooldown to match the actual Mark of Blood.
PLIS
warriors get like 3k+ hits off of theirs which has no cooldown
ours does less than 500, 2 stacks of bleed, and a five second regeneration on a class where healing power is laughable and a game where condition damage is horrifyingly underperforming if not used in massive bursts
i also never noticed the twice-as-long-cooldown….
i hate comparing classes, but, plis doe
(edited for weird language filter proc on “five seconds”)
(edited by Alpha.1308)
sounds more like weapon swap canceling a skill
is that what you mean?
conjures replace weapon skills, meaning it’ll be counted as a weapon swap when removed
and all weapon swaps cancel current actions
pls keep this
omfg
Phoenix on elementalist being reduced in size and all the spirits on rangers was enough
this is one we should keep
pls
it’s a shatter, so it should shatter
also, that’s highly unlikely, considering it was bugged and taking no damage at all during the first two betas….
it’s awkward and clunky to use because of a core mesmer problem with Illusions in large-scale combat?
that doesn’t make sense
what needs to be fixed is the Illusion problem in larger battles
making it free like that would just be absurd
the skill is already a godsend
it doesn’t need to be a faceroll godsend like cantrips
(minus the skill spamming to abuse cooldowns during it)
(edited by Alpha.1308)
You forgot.. It’s also a stream of projectiles. Which means.. Bodyblocked, absorbed, blocked, reflected..
… Or my favorite, the humble dodge that negates 90% of the attack.
Pfft, who dodges in this game?
obviously not the golems or Svanir/Utahein that the devs seem to balance off of
ahahahaahaha
hahahahaahhahahahahaaah
ahahahahhahahahahahahahahahaa
aside from that, i don’t think they actually said they would “buff scepter to make up for killing d/d”
however, this was a hilariously good laugh and smack in the face, considering i watched the entire stream in hype for “balance notes” at the end that got cut thin due to time reasons, since, you know, it was clearly as unimportant as it realistically is to be tossed so far in the back
omaigawd…
i didn’t even think about these two together
WITH THE NEW WAY IT BLOCKS TOO
AHHHH
hopefully this gets fixed and isn’t intended to not work due to the long block it allows
ya, that… that doesn’t make much sense
i mean, it DOES make sense, in-game wise, the condition you apply is yours no matter where it goes
epidemic being an exception due to literally being copied and not moved
however, i would have just assumed that once you’ve sent it out, it becomes yours, since…. it’s… your spell controlling where it goes….?
i don’t know how to explain it
i don’t know
it does make sense the way it works now, i just don’t think it should work that way, especially considering the issues it creates
-shrug-
well, that’s a disgusting bug that needs to be fixed, but that’s a different story
i guess it might behave differently with this issue until it’s fixed, then
Virtue of Resolve has the same issue with Battle Presence
making it longer would allow you to have access to a longer duration of it’s effects after using it, or allies have it for longer after moving away from you too far, making it useless to have to stand near you for the effect, so, it’s a bit iffy to tell if it’d be a good idea or not….
just change the way it blinks on specific things that are recurring like this and it’d be fine
it’s YOUR chill after transferring, so, yes to both
(edited by Alpha.1308)
interesting, i do like hearing about removed/changed skills
been playing since the first BWE and i don’t remember the teleport forward or Feigned Escape, must have been EXTREMELY early, or my memory is bad
and i tried to follow the game since it was announced, ESPECIALLY mesmers…..
although i do remember that the auto attack in the Chaos Storm trailer looked like, as stated, the “chaos strike”, if that’s what the burn was
back on topic:
i don’t know, i used to really like Staff 1, but i’ve slowly started to dislike it more and more in group settings
sort of still on topic from a previous comment+bouncing:
i do agree with Torch Phantasm/ other bouncing needs to stop, but i don’t think ground-targetted phantasms would work, due to being bound to a specific enemy for shatters
(edited by Alpha.1308)
“Balls of POWER” because might is the most important aspect anyway
seeing as how bouncing effects on phantasms should just go away, (even though the thread just….died)
what if we extended that idea to staff clones
make this spell actually create “winds”, sort of like Wave of Wrath (Guardian Staff 1)
having 3 clones waving their staves around to actually generate a chaotic environment would look/be better than throwing random globs of ectoplasm at people
i realize phantasm bounces are more problematic, but, i was just thinking about it earlier and was reminded about this
it always made me sad ever since day 1 that this spell was called “Winds” of Chaos, but it’s just…. throwing balls around
soooooo i didn’t really feel like making a forum post since i already sent in a bug report in-game the day of the patch that it happened
(can’t remember exactly, but i’m pretty sure it was the August 11th patch)
i’m pretty sure i have not changed anything in months since the last time i added music files
but, the Customized Soundtracks have been extremely wonky:
-Main Menu has been playing the ambient playlist
-Ambient and Battle playlists have been using the same songs on repeat excessively
-Death Shroud occasionally has music playing through it, but mostly doesn’t, as it used to
i have a “blank” file at the top of the lists as it says in the guide to using them, i’ve had the playlists up for over 2 years and i haven’t experienced many problems
(except for a few months ago with another bug where battle music wasn’t playing at all, but then it was fixed)
i think i’ve noticed more bugs, but i can’t remember them off the top of my head, these were just a few that have been the most annoying
has anyone else been having any issues with it recently?
or has anyone had the listed problems and know a fix to any of them?
i was going to chime in to say “you…. you can block fields of poison and smoke, but not caltrops?”
and then i checked the wiki before posting because i’m actually one of those people who try to check sources before speaking
and… uh…..
well…… GG anet
Interesting that you folks haven’t noticed alt’s other use since launch — alt has always been the key for viewing player and NPC names. Most players probably don’t notice, though, and have them set to always show. This is how it was in GW1, as well. (just as ctrl is for objects)
they probably haven’t noticed because they might have it set to automatically be on all the time
(although, even with it on it still sometimes fails to show some things)
that said
why do we need to know who we are
pretty sure we know what character we’re playing on
if you prefer it being there, then that’s fine, but clearly we should be able to turn this off and have it stop flashing, we have enough flashing going on with all the skill effects in this game
this was pretty unnecessary
new Legendary dye:
Rainbow Unicorn-
slowly fades in and out and pulses into all shades of all dyes while it’s worn, turning you into a mobile light show
because, you know, why have a shortbow and a finisher of it if you’re not gonna have it in dye form
actually…
i thought it was kinda weird and dumb that you placed those two together
but, curiosity got the better of me and i had to click and read and learn where you were coming from
and.. i mean….
it’s….. it’s true……
that new map has so many areas….
good lord
i didn’t play in it too often, so i’m not too sure, but i’ll definitely be looking into this…
obviously there will be “better” choices for extended fighting, this might just seem like a troll thing to do….. but…… depending how often it can actually be abused, i mean….. there’s a difference between just trolling and pure genius usage of terrain
looking at the rune on the wikia, it’s unfortunate to see a 20s cooldown, but the chilling AoE actually apparently FOLLOWS you for 7 seconds pulsing 1s chill………
HMMMMMMMMMMMMM
(edited by Alpha.1308)
legit omg
i gave up on trying to get the achievements because of how long it kept taking to just even re-try after i failed
i already messed it up, why make me go through the torture of having to wait to mess up again
or, you know, they could just not be ridiculous to their players after 3 years of making them constantly click bags/stacks of luck/ a whole bunch of other kitten and just finally add a bulk usage
but, hey, you know
why do that when fanbois can keep defending them saying that they’re doing their very best and trying their very hardest with other content and this is just a “minor inconvenience”
good thing we now have a Harbinger of Mordremoth outfit
don’t know how many countless hours i’ve spent clicking around outfits deciding which one i wanted most until this came around
It’s not just Charr and outfits, it’s nearly everything in the game. My Norn’s sword is half buried in the ground when he runs with it sheathed. If we’re dual-wielding, then why we can’t carry two weapons crossed over on our backs is beyond me. And don’t get me started on the amount of clipping on armours with weapons, and the characters hair, poking through everywhere.
For a AAA game the amount of clipping is shocking, and it’s made even worse by ANet’s refusal to even answer any queries about it, let alone getting around to fixing it.
this
the clipping
omfg
AHHH YOU GOT ME STARTED ON IT WHY DO THIS
I MEAN FOREHEADS LITERALLY POKE THROUGH HATS
WHY
AHHHH
these appeared in occasional Guild Wars 1 locations, too
not “smurfs” of course, but random character models
sort of silly to find them
this….
is actually pretty genius
didn’t think of this
especially with how it’s instant-cast, being able to immediately stop it once it refills or something
only issue i see is grouping up for radius, but, i mean
lolpvestackingprobablywon’tchange
or the fact that they might not break it down too much for being less-potent-in-abundance
would need to check this further…. but, something to think about, for sure
Lol make a reaper use spite, blood, reaper. Hydromancy sigil and fire sigil on gs, hydromancy energy on whatever other weapon you choose. Use ice runes and trait for every passive damage trait. Rs5 rs3 rs2 rs3 switch to gs and press 2. Ded. If all the passives proc they might be Ded before gs2 or you can use rs4.
you…. just listed like 6 skills……
“lol if you press 6 skills your target ded”
if….. if they stand there…..
the same can be said about literally any other class in any other way…
the obnoxious displacement
this tho
i agree with the manual swapping if we don’t use shiro+mallyx…. that’s annoying
but
having a weapon swap lets us at least have a stacking sigil on the second one to avoid losing stacks, along with being able to utilize on-swap sigils rather than swapping legends
so, i won’t complain about that being there
i’ve primarily been on chronomancer….
so this is purely an opinion and personal thoughts with limited testing
but, it’s pretty much fine on its own
i didn’t use it often with staff, though
Vault’s damage is just………. you need it
it’s too powerful in most situations to give up initiative
it’s basically a Backstab without position requirements, AoE, and no stealth required
the blind/evade skills aren’t worth the damage loss
but Vault being the most utilized doesn’t mean the others aren’t good
Weakening Charge is fine
a lot of weakness
AND it’s AoE
can’t remember the damage…. but, weakness is a very powerful condition
pretty sure this post was about its animation/ way it moved, though
the fact that it pushes you forward is serving its purpose, and it really is just…… fine
decent skill, doesn’t need tweaking compared to the others in my opinion, whether that be the movement, animation, or the skill itself
……. it’s just, Vault surpasses it in movement, as well
this is being talked about a lot
like
a lot
on the first page of thief forum is one and second page has 2
just make a reply on one of them…
(based on ignoring the bug that causes it to break from one blind)
if the breakbar and damage reduction activated instantly and stayed on (think Obsidian Flesh) and lasted a bit longer (for the break bar to actually… be a “breakbar” and not just function like stability/defy pain, the breakbar is supposed to make a target immune to chill, blinds, and immobilizes, none of these affect us while we’re rooted for this skill with such a short duration)
then it’d be fine
it’s trash the way it is now
does the damage reduction in Death Shroud still exist?
maybe it doesn’t in Reaper’s Shroud?
i dunno, just my first guess
as always:
what game format?
pve? spvp? wvw?
if you’re just playing around with friends or soloing in a casual setting, then, yet again, “as always”, play how you want, i’d suggest Death Magic because with Death Nova, you can use Bone Minions for a semi-decent AoE weakness
otherwise, my first “thoughts” on reading this were just….
unfortunately, Daredevil will be far more efficient at “weakness tanking” if that becomes a thing
rather than soaking damage from toughness/death shroud, they’ll be evading damage entirely
and if that wasn’t bad enough, they get a spammable AoE weakness skill….
6 seconds of weakness for 3 initiative
https://wiki.guildwars2.com/wiki/Weakening_Charge
(edited by Alpha.1308)
I had a business once. I refused to sell anything because I didn’t want to be greedy and went bankrupt. Can you explain why?
can i + 5 this
using a Hylek Potion would cause your clones to deal 1,500 damage like 4 times in a row along with poison with a 5ish second cooldown
so…… good? kinda
unfortunate bugfix but clearly unintentional
…….
no?
Weakening Charge is a forward movement with a twisting body motion while holding the staff
Death’s Charge is a complete leap/float forward while spinning the scythe ahead of you
Death’s Charge complaints came from the fact that it went too far, and the highest damage portion + the condition were near impossible to land correctly, you only hit with the really weak spinning parts
Weakening Charge goes a short distance and has 3 hits that each attack at the same strength with the same condition application each strike
out of all the skills that need new animations from being recycled/clunky looking, this one is fine as is
that hammer stance
UGH
i sincerely hope these are just “placeholders”
it really just both feels and looks lazy
i mean, i understand copypasta is easier… but, seriously, a lot of these animations….
-cough- Water Overload for Tempest is literally /sit -cough-
but, listening to Rubi saying “it looks so awesome” over and over again on the live stream on all the “new and shiny things”…. kinda fills me with doubt that these will be changed
i’m not trying to bash on the artists, obviously, i have no experience with creating this kind of thing, the effects and the way they come out are extremely good, but the player motions being recycled gets boring and just look hilariously rushed… in my opinion, i suppose
BACK ON TOPIC the spin on auto chain 3 also just doesn’t flow well with itself, which also feels, again, “rushed”
the one “new” player motion we get and it just…. doesn’t……. no