(6000 character limit omg i’m so sorry for the wall of text)
Good point, this means condi Mirage in PvE will have another way to swap targets quickly!
…. again, if you want 3 torch phantasms up on a target, be my guest, i just don’t see the appeal of using a 30s cooldown utility to move clones, or even axe 3, for that matter
It seems your problem isn’t with lack of new mechanics, but rather the mechanics we did end up getting with Mirage. Mirage gets a new dodge/ambush skills and can re-target illusions.
……… ok, thank you for repeating what i and many others have been saying, nobody is complaining that the new dodge isn’t good, because it actually really is good, yes, i agree
but it just “adds on” to the theme the mesmer already had going for it, which is a slippery duelist, it didn’t “change” how a mesmer will affect a fight, which is the initial argument that the e-spec “adds nothing new”
the “re-targeting” seems good on paper, until it’s put into a real situation, where it just seems like it’s not worth giving up what you already have to use it
(for what it seems, i’ll admit, i’m getting a more biased opinion from what i saw from my like only 2 spvp matches and more time spent in small scale wvw roaming and some ktraining)
The problem isn’t with the design, but rather with the specific values and balancing of the skills.
The only case where re-targeting is desired but can’t be achieved is with power based phantasm builds, because axe won’t be run and the CD on the utility skill is too long. However, Mirage isn’t really meant to be a power based build. With some tweaking on Ambush skills and a reduced CD on the utility skill, it could become semi viable.
i actually immediately saw a delicious power-based build to be running, simply being able to use that flashy new dodge mechanic alone, and just Jaunt… existing, and that sword ambush with an AMAZING leap and daze, but, that’s a pvp bias i guess
even still, it still looked disappointing, as i knew it wasn’t going to be changing how i played, it was just 3 new escape/engage tools, that’s like getting 3 different skills for the entire e-spec, like…. that’s really upsetting
i just don’t see number tweaks being very flavor inducing, but i can only hope you’re right, because, as many have pointed out, it’s clearly too late for them to be doing any real mechanical changes
the Greatsword Ambush definitely needs to be looked at, hopefully they’ll fix clone Sword Ambush proccing interrupt traits, but all in all, it still doesn’t feel like anything but a mesmer, where every other class feels much different from the core class
thief gets 1,200 range
ele gets….. dance dance revolution
engineer gets a whole new melee kit and incredibly strong utility skills and traits that actually have decisions (that laser disk utility alone is probably stronger than a mind wrack x3…) but let’s not compare classes because, comparing classes is bad in a skill-to-skill sense, i understand that
warrior gets to be a mesmer from GW1 (??)
necro gets the support build that they’ve lacked, while still having heavy damage (all F skills mashed together each crit for like 2k i don’t even care what people say that’s op asf and will probably get an ICD you absolutely dominate downed control with those shades)
guardian gets 3 entire new skill bars for offense/defense
ranger gets rid of their entire pet mechanic for stats and access to 6 skills (at once) to play around with
rev gets…. an elite skill that looks like it could be its own class by itself…….
mesmer gets……………… a dodge roll to supplement their already powerful ability to avoid damage, lackluster traits, utilities that look as uneventful as Well of Precognition, and a powerful elite that is still probably outshined in pvp with Moa, PvE with Time Warp, and only usable in WvW, which is already anet’s joke of a game mode (that happens to be my favorite)
i’m not saying what mirage got was bad (even though the majority of it is), i even specifically stated earlier that it just feels like a core class line, because it does, it feels like mechanics we should have had at the start, re-targeting is something we should have had access to day 1 with a mechanic that relies on creatures on cooldowns
i dunno, i apologize, i ranted a lot there and probably sounded ruder than intended (lot of salt), but i hope that gets my point across more that it’s more about a “different style of play” and not just “new skills” that every class gets anyway