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Anet Actually Did It -_-

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

As someone who doesn’t really play mes these days, what I want to know is this:

Does well of precog still prevent capture point progress? If so this is a kittened change. Otherwise, I think this was needed, or something like it. I really hope they look into your sustained damage though, all these nerfs, but they didn’t help mesmer where it is weak.

No. The prevention was an artifact of the distortion it was giving. In theory they could have had the well itself prevent capture, but instead they changed the effect from blur to distortion in December. Blur does not prevent capture, distortion does.

Block does not (aegis especially not), so the Well does not.

Making it aegis instead of block is the worst of all worlds, though.

1 minute of silence for the Chronomancers

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

All the overdramatisation.

https://forum-en.gw2archive.eu/forum/game/gw2/Winter-s-Presence-and-the-Community/5861076

We all seem to be prone to it if we are passionate about something.

You forgot to drop the mic.

Recently reached chrono as a newbie

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

In this story, the pirate ship would be… Blade & Soul?

I’m sorry, did you think I was speaking metaphorically?

Recently reached chrono as a newbie

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

light the ship on fire, jump ship, and swim to your waiting pirate vessel.

Watch in satisfaction as your enemies sink to a watery grave.

Declare yourself the Pirate King, and reign with blood and terror upon the seas.

LordHelseth on post Mesmer nerfs

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

some strange scenario where 2 Anet employees beat him up in the corner while a third quickly programmed all the nerfs

I speculated last week that this might be the case, and that they threatened to lock him up in a closet if he tried to stop them, so he meekly went back to necro and gave them all the buffs he wanted.

(PvE) Hopping / Signet of Inspiration dead

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

Do you think they realize that this is a druid nerf too?

The REAL issue with the Alacrity Change

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

This is exactly what made bunker mesmer too strong in PvP: its defensive skills were back on CD too fast.e

You do realize that those are getting nerfed too, right? The block has been nerfed already, Well of Precognition just got wrecked, death of slow/quickness rezzes hits mes really hard, increase of unblockable attacks affects shield block, increase in thief power affects our survivability, removal of bunker amulets hits the build REALLY hard.

You’re living in the same bizarro-world that Anet is, where you can make any change as you want, and only have to discuss each change as though the others weren’t happening.

Which is frankly…a little strange to hear coming from you :P

Can someone please explain Mesmer JP taxiing

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

Usually the Mesmer reaches the chest/etc. Then drops A on that point.

You drop B after dropping down/waypointing/etc. Have to make sure you don’t out range it of course.

^ What he said.

In other words, it’s even more of a service than you realized: we’re doing the Jumping Puzzle so you don’t have to.

Livestream notes - 1/22/16

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

They’re literally cancer

-_-

The REAL issue with the Alacrity Change

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

They could at least lower the CD of Recall to support this idea of more but weaker Alacrity.

In truth, they need to lower all chronomancer (not core mesmer) cds to accommodate this change. Chronomancer cds are unusually high for their effects, because they were crafted taking full alacrity into account.
With the alacrity nerf, the loss in cds is more than the 15% in max potential cd, as the balance was built around alacrity also reducing the cooldowns on alacrity-generating skills.
In order to compensate for this raw personal loss, they need to reduce chrono skill cooldowns by at least 10% across the board, probably closer to 15%.

It should be obvious that such a change won’t threaten to revive the chronobunker, as the loss of bunker amulets, energy sigil, Well of Precognition, and cooldown on core mesmer skills, combined with an increase in unblockable abilities and power in our primary predators (thief+necro) makes chronobunker essentially irretrievable.

(edited by AlphatheWhite.9351)

Mesmer hate on raids?

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

Well I hate the nerf but here´s some explanation of what he meant.

If they reduced the alacrity time instead of its power you could simply baypass this nerf by adding more mesmers spreadint alacrity in sync. This way this nerf would only change raid composition (okay guys we need more mesmers) rather than actually reducing the power of the alacrity strategy itself.

And this is clearly an issue because it’s only unacceptable to stack mesmers, everyone else is ok.

Um, no. The whole reason why they do balance passes is to make it unacceptable to stack any class…

Which is clearly why berserker is getting some buffs while doing ~40% more damage than any other dps class in the game.

Just because they fail at it doesn’t change the goal.

They have never made a single change in this game that would move elementalist out of being stackworthy. At some point, you may have to admit that this isn’t really their goal, and they’re just making up kitten to rationalize bad or biased decisions.

Mesmer hate on raids?

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

This is bad because it doesn’t solve the problem caused by Alacrity (it being required/too strong). If anything it makes matters -worse-. This is because now instead of having 9 Raid members + Chrono, you have 8 Raid members + 2 Chronos. Anet might then further nerf the duration so that even 2 Chronos cannot maintain the uptime. What then? Do raids bring 3? Or do they decide that its not worth the space and take none?

This logic is nightmarishly bad.
Mesmers are undesirable because their dps is bad. Really, really bad. Bringing 2 chronos is weaker than bringing 1 chrono, because they do less dps.
Nerfing duration might force bringing multiple chronos to keep the same alacrity uptime, but that is always a dps loss as long as mesmer damage is so low.

Faulty logic like this is why we can’t have nice things.

Mesmer hate on raids?

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

Not one, but TWO terrible math mistakes in Karl’s explanation:

1. Alacrity is not a 66% increase, it’s a 40% increase max. He apparently doesn’t understand how the mechanics in his game work.

2. Bringing more chronos is a loss of dps to the raid. It would still be a nerf because to achieve the same alacrity, you’d need to bring more inferior dps.

Typical MMO response

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

The people who have always played mesmer will continue, the other will hop to the new FOTM

You know, I hear this bullkitten dichotomy a lot.

There aren’t 2 groups. Not everyone who will stop playing mesmer is FOTM, and not everyone who will keep playing mesmer is a diehard.

I’ve played mesmer a long time. I doggedly played my condi mesmer before June 23, even though I knew it was suboptimal. But you know, I could only play it in certain modes, even then.

But now, I’ve got a wonderful condi reaper, a daredevil, herald, druid, condi tempest, condizerker, power reaper, sinister engi, and cele guard in my stable of alternatives. And you know what?
This nerf seems guaranteed to make most of those more palatable to play than my mesmer, fun as the mechanics on mes are.

So yeah, I’m probably not gonna play on my mesmer anymore. Unless the math really, really supports it, I’m going to swap from chronotank in raids to guardian tank (or reaper tank). I’ve already shifted over to condi necro in pvp, and it’s been glorious. The pending thief changes have me really excited that maybe I’ll be able to play her viably again.

There’s just…not really room anymore for a class that is mechanically fun but so weak that it is a bit painful to slog through things. Hitting with pillows when everyone else is hitting with swords is not a Good Time, I’m sorry.

Malicious sorcery and mantra charging

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

Yes, it does. It’s not enough to make mantras competitive, but it does affect them.

May I know where you got that info?

In game.

^

Testing is a wonderful thing.

Just for the lolz

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

I was already spending more time on my necro.

I don’t expect I’ll be spending much time on my chrono for the forseeable future.

They’ll throw us a bone eventually. After all, they did give us chrono for a few wonderful months.

State of mesmer

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

And remove distortion on F4, put aegis instead.

:slow clap:
I never imagined someone could make a suggestion so terrible. But congratulations, you blew my mind.

Malicious sorcery and mantra charging

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

Yes, it does. It’s not enough to make mantras competitive, but it does affect them.

What is the point of playing Mesmer anymore?

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

In other words, being a one trick pony is a really bad thing. Especially when it then turns out that the devs want that trick to be weaker. I’d rather lose the pony entirely then and find something else.

As is the case with most sentiments like this, it relies on the faulty idea “find something else.”
It’s not faulty because it’s not a good idea, it’s faulty because ANET NEVER DOES IT.

You want a nerf and replace, but Anet doesn’t nerf and replace for mesmer, they nerf and nerf until we’re out. Then, one day, they finally add something because they have to (HoT = something for everyone). And then the cycle begins anew.

Nerf blurr, not aclarity!

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

1. Change function of Echo of Memory to only block 1 attack.

No. This is how it was in the first beta, and it was bad.
Furthermore, wth man? There are multiple classes with duration-blocks like this, some with longer durations (especially after the nerf).

Change function of Well of Precognition to allow allies to hit through enemy block / evade instead of giving spammy invulnerability

This was also terrible when it was the case. The timing was just bad, and there were many complaints.

2. Change Alacrity to 50%, and increase duration of applied, particularly to allies. Give new ways of applying alacrity to allies, like Winds of Chaos bouncing.

A better approach. Not an Anet approach, sadly, but better. The idea of compensating nerfs to problematic interactions with buffs to non-problematic ones is not something they seem to consider often.

3. Increase mesmer DPS for PvE

Absolutely.

4. Make Continuum Shift last longer or make it do something else. Where it stands it’s only good for halving the recharge of gravity well or Time Warp.

??? Continuum shift currently allows a full time warp/all wells/shield5 rotation. The requirement is that you get enough illusions out to do so. That’s not a bad requirement, given the entire class centers around that principle.

No details yet, but...

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

It’s decent if like me you sometimes play condi with pistol (I prefer it to torch). It is mostly good for the skill recharge on interrupt, but it does also add some condi damage.

Wasn’t it proven that phantasmal fury was strictly better than DD bleed-wise? The only thing DD offers is the CDR on interrupt.

Quite the opposite. DD is strictly better than PF, bleedwise.
It’s an easy exercise:

  • PF = +20% crit chance
  • Sharper Images = bleed on crit
  • Ergo, PF = +20% bleed chance
  • DD = +33% bleed chance
  • The bleeds are the same duration, so DD gives a 1/3 bleed chance while PF gives a 1/5 bleed chance.

PF’s advantages: other phantasms are benefitted; iDuelist’s physical damage is also improved

DD’s advantages: more bleeds; pistol recharging; isn’t wasted if phantasms get fury from somewhere else

There’s a case to be made that a hybrid build would get more dps from PF in pve because of the improved physical damage. I haven’t done that math yet. That would be added to by the fact that you can’t get interrupts off breakbars, which would further weaken DD.

No details yet, but...

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

639 days and Duelist’s Discipline is still broken.

No, they fixed it. They nerfed it before they fixed it, but they fixed it :P

No details yet, but...

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

I’m thinking they nerf the .75 sec alacrity on shatter to .5, reduce some well alacrity, and some other things+stuff.

In other words, a total overreaction? Sounds like Anet.

Scepter Balance

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

Not everyone wants to be part of the braindead condi spamming meta.

As opposed to the braindead power spamming meta?

Scepter/Pistol Mesmer for maximum dps

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

Regardless, there’s no ambiguity with the amount of damage scepter does: it’s not good. You’re better off using anything else. For power, you’re better with sword and for condie you’re better with staff.

The exceptions to this are twofold:
1. Breakbars. Nothing breaks a bar better than shield5+f3. But now you’ve gotta have a mainhand, and you’re condi, so scepter it is.
2. Lonnng fights. If the fight is long enough to get multiple iDuelists up, keep them up. iDuelists with Duelist’s Discipline do more sustained damage than you can get out of shatters. Only shatter when you can get them back up. That’s scepter/pistol to get the duelists up, then when you hit 3 duelists, swap to staff. Stay in staff til a duelist dies (or you do a shatter rotation).

And unfortunately, these two situations usually collide in destructive fashion.

Short fight? Probably won’t require a big bar to break.

Long fight? Most likely will have a challenging breakbar built into it.

Regardless of which offhand you chose to pair with scepter, you made the wrong choice. The obvious solution is…don’t use scepter.

It’s the offhands that provide the needed value. Staff contributes nothing to the breakbar conversation, and the dps is demonstrably inferior to an offhand phantasm.
For your statement to make sense, you’d have to choose a mainhand that both provides condi damage and allows an offhand that is not a scepter, and there’s no such thing.
It’s not that your point isn’t valid (breakbar killing and dps weaponsets conflict), but that your proposal of staff doesn’t resolve that issue.

For my part, I generally deal with it by choosing scepter/shield for breakbars/support/tanking and staff for dps. The dps is inferior, but doesn’t suffer from the danger of overwriting phantasms via scepter AA that I’d get from the alternative.

That alternative, of course, is scepter/shield+focus or pistol. This places a risk of overwriting phantasms, but provides potentially better dps than staff, especially if you can get a good shatter rotation going to short-circuit your phantasms’ attack cooldowns. I don’t usually do this outside raid-tank because I still haven’t gotten the hang of the phant-shatter rotations needed to make it work, but some testing I’ve done since that fateful spat with Fry suggest that it can be workable, and even competitive with a persistent 3-phant setup.

Scepter/Pistol Mesmer for maximum dps

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

Regardless, there’s no ambiguity with the amount of damage scepter does: it’s not good. You’re better off using anything else. For power, you’re better with sword and for condie you’re better with staff.

The exceptions to this are twofold:
1. Breakbars. Nothing breaks a bar better than shield5+f3. But now you’ve gotta have a mainhand, and you’re condi, so scepter it is.
2. Lonnng fights. If the fight is long enough to get multiple iDuelists up, keep them up. iDuelists with Duelist’s Discipline do more sustained damage than you can get out of shatters. Only shatter when you can get them back up. That’s scepter/pistol to get the duelists up, then when you hit 3 duelists, swap to staff. Stay in staff til a duelist dies (or you do a shatter rotation).

(edited by AlphatheWhite.9351)

No details yet, but...

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

Even if alacrity is reduced by half, a chrono would be necessary in a party.

Strictly speaking, by your napkin math halving alacrity would make taking a chrono equivalent to taking another above-average dps party member, so taking a superior dps class (e.g. ele, sinister engi) would likely outperform.
So halving alacrity either in effect or in possible uptime would push chrono out of the meta, by your math.

Condi Mes and its viability

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

(burnserker hurr dur)

You mean 30k burns + 8k bleeds + autoattacks that crit for more than the autos of Zerker-Mesmers? While giving decent support to your party? Peanuts! Warrior underpowered; please buff.

You get your wish!

“We’ll also be taking another pass at improving the berserker elite specialization, focusing on increasing its usability in various game modes and promoting more active skill use in trait design. Lastly, we’ll improve the warrior’s ability to sustain themselves in combat.”

No details yet, but...

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

The Blog was clear in that they will (and I quote) “be fine-tuning the defensive nature of the elementalist a little”, which strongly implies that whatever comes out of the patch will make Ele’s defensive abilities less effective than before.

I don’t think we can assume anything of the sort.
Anet’s history with Ele shows a knee-jerk “ele is fine” or “buff ele,” with an occasional nerf a la icebow.
Anet’s history with Mesmer shows a kneejerk “nerf mesmer nao,” with an occasional buff a la June 23rd and Chrono.

Ambiguous statements that can be taken either way are therefore more likely to be a buff or mixed bag for ele, and a nerf or mixed bag for mesmer.

But going ahead and buffing ele offensive capabilities seems quite bizarre considering the state of the game.

No details yet, but...

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

“bringing alacrity a bit more in line” = “we’re gonna nerf the hell out if it because mesmer”.
It’s only gonna stay “a staple of the chronomancer elite specialization” because there’s gonna be nothing left to make it desirable. Chronos are only brought on raids because of the alacrity. Their dps is so terrible that they aren’t suited to other roles. I can’t even convince people to let me play condi team on my chrono. Unless they fix our dps issues, this is gonna suck.

It’s such a strange post. They point out the issue with chronos (“many a chronomancer survive a killing blow and seize victory”) in pvp, and their response is to nerf alacrity? GG anet, gg.

Buff to scepter could be really, really great. That is, if they weren’t nerfing alacrity again.

Edit: meanwhile, the top dps class (ele) gets another buff. woo.

Did you read the Ele part ?

No more Diamond skin.

Until it’s clear that the replacement is not an aoe cleanse or some kind of persistent cleanse without the 90% hp requirement of the old diamond skin, I can’t assume that this will be a good thing.

No details yet, but...

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

“bringing alacrity a bit more in line” = “we’re gonna nerf the hell out if it because mesmer”.
It’s only gonna stay “a staple of the chronomancer elite specialization” because there’s gonna be nothing left to make it desirable. Chronos are only brought on raids because of the alacrity. Their dps is so terrible that they aren’t suited to other roles. I can’t even convince people to let me play condi team on my chrono. Unless they fix our dps issues, this is gonna suck.

It’s such a strange post. They point out the issue with chronos (“many a chronomancer survive a killing blow and seize victory”) in pvp, and their response is to nerf alacrity? GG anet, gg.

Buff to scepter could be really, really great. That is, if they weren’t nerfing alacrity again.

Edit: meanwhile, the top dps class (ele) gets another buff. woo.

Edit 2: “We’ve been enjoying watching all of the scrapper gyros buzzing around in the jungle” <— WTF? Scrapper is garbage in pve, what scrappers are they seeing buzz around the jungle???

(edited by AlphatheWhite.9351)

I wonder how ppl manage to die as mesmers

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

In my last twelve games i died ONCE. And stomped about a dozen of different mesmers. How do you ppl manage?

Well, I imagine every one of the dozen different mesmers you stomped would have some idea of how they managed to die.

Sadly, it seems that using their “behind on the keyboard,” as Grimreaper puts it, didn’t help them.

…maybe it’s NOT so easy “even a noob can do it”??

What the heck is going on?

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

I know this mesmer IRL.
She sent me the pic before I found the post, we had a good laugh.

Alacrity should of never been added

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

Anyone remember the guangmath from before the spec patch that was vomiting crazy about how mesmer condie dps with pistol phantasms was going to be incredibly broken?

Hey, I resemble that comment.

Not that I ever suggested it would be broken.
And we never got to see that version of DD anyway…

Edit: and I guess I came in after the spec patch anyway, checking my posting history.

(edited by AlphatheWhite.9351)

Alacrity should of never been added

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

I don’t giving alacrity to the mesmer was the best idea either.
There ARE going to be more elite specs in the future and just HOW will Anet even begin to make another spec on par with chronomancer?
As some others mentions alacrity makes chronomancer one of the best supports, not to mention their ability to fulfill a tank role due to wells and continuum shift.
There’s only two possibilities I can think of: either chronomancer gets nerfed to the ground to make the upcoming spec more appealing (i.e. sell dat xpac) OR the new spec is so ridiculously op that chronomancer put on a shelf (i.e. power creep).

Believe me when I say there are going to be more nerfs.

Or the next elite brings mesmer damage on par with other classes. It’s not like raids are composed entirely of chronos.

Mistrust Suggestion: Confusion on Crit

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

I think the idea of Mistrust is good, but the implementation is poor. As usual, it’s balanced on a completely insanely rarely possibility that you interrupt 4-5 people whom all happen to be standing real close to one another. This simply doesn’t happen in PvP, and not even often enough in WvW to make this a worthwhile GM to take.

What is it Anet is afraid of here? The worst case being 25 stacks of Confusion on 5 people from a single ability. No doubt, that is OPd. As unlikely as this is to ever happen, it is possible and clearly OPd.

So how can we make a better compromise here?

I would suggest making it apply 5 stacks of Confusion for 5s in the same 240 radius, but only on the initial target that was interrupted. Then give it a ~5s CD.

This would be a compromise that dramatically lowers the potential damage output of Mistrust in the extremely rare best case scenario, but also substantially boosts the effect that it achieves in the worst (and really average) case scenario. (1-2 targets interrupted within kitten period within a 240 radius.)

It would also maintain the basic premise of the abilities name, in that you instill mistrust from others because you were used as an anchor to their misery.

Worst case scenario of 25 stacks for a long duration means you literally interrupted 5 people with a single CC. That, I say, deserves such high reward rather than compromise.

This.

Especially because 5 people who get interrupted so close together are almost certainly going to have some shared cleanse, which is exactly why condi mesmers are weak in larger fights.

So the potential for great power is only there in scenarios where the mesmer is already weak. That doesn’t seem so dangerous, to me.

(edited by AlphatheWhite.9351)

Mistrust Suggestion: Confusion on Crit

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

What about confusion on stun or daze? That would make it more useful for pve at least.

Something that’s only applied on a stun or daze is awful. The only things that you really need help with taking down have a defiance bar, making them impossible to stun/daze almost the entire time.

It would help you deal with trash… but you really don’t need any extra help dealing with that.

On-stun or on-daze effects are all applied to breakbar mobs. You can test this by taking a dom mes into HoT and tossing some dazes at a breakbar mob. You’ll see vulnerability being applied even though the daze didn’t do anything but chunk the breakbar.

That said, the problem with the idea is that they’d just end up slapping a high icd on it, and it would be just as suck as it is now.

Commanders Armor now "meta"

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

Not everyone who weighs in on something is taking a side in the larger debate.

It’s kinda sad using “everyone who weighs in on something” on opinion debate

But luckly they’ve taken side in the thread i linked above and in the link i’ve posted there at the end <3

Want me to quote them? Would be funny xD

I’m talking about me, bro. You responded to my point about the cost vs the meta as though I was taking sides against you about the commander’s gear, when I was doing no such thing.

Commanders Armor now "meta"

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

If meta is perfect optimization then you’d go for concentration+chrono.

If meta is following the nature you’d go for surgey.

In both case you wont go for commander or leadership cause they are nothing more than the moist uneffective way to get boon duration compared to other 2 options.

Then, since surgey cost nothing and they are still better than commander and leadership (by math) i’d call commander gear\leadership rune the “stupid option” rather than “meta” xD

Not everyone who weighs in on something is taking a side in the larger debate.
I have no opinion on the commander vs sigil discussion, or what the meta will actually be. I was responding to an incorrect understanding of what “meta” means.

Commanders Armor now "meta"

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

Ok, but if people doest want to spend 100 gold for sigil it’s fine but they should NOT claiming for a subpar option to be the “meta”.

Meta is not about perfect optimization, meta is about what is the accepted upper standard, which tends to follow optimization by nature, but it’s not a perfect correlation.

Expecting everyone to spend 100g for a marginal benefit is probably not meta because it won’t be a common expectation.

In short: if it won’t be expected, it’s not meta, even if it’s a little better.

Commanders Armor now "meta"

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

One more thought to add though, is that I’ve been seeing people say that ~94% boon duration is the “soft cap.” IF 94% boon duration is all that’s needed then why are people using boon duration food at all? BOUNTIFUL sharpening stone/oil+seaweed salad+sigil+ ONE piece of commander gear and herald would be sufficient boon duration while allowing you to bring 2 modifiers for 21% more damage buff.

For price, 600 dragonite ore and getting a brand new set of armor that won’t be used in fotm, dungeons or sabetha isn’t worth it to me. I would much rather have zerk or sin + scholar or chrono that I could use everywhere. There is also the “price” of having 1 sword in my inventory with 1 sigil on it vs a bunch of armor. Final thing on price (of both sigils and raids), these are raids, I expect my teammates to try and do their best. Part of that means bringing the best gear possible (is that not the essence of this topic?)

There are limits.
I wouldn’t expect any raidmates to dish out for a 100+ gold sigil unless it was really that important, in which case I’d expect us all to chip in to pay for it :P

Edit: also, ascended gear is one of the rewards for raiding. Each tier is designed to help you gear up for the next one, albeit not to the degree that previous MMOs have.

Mistrust Suggestion: Confusion on Crit

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

Confusion on crit was a minor during the major trait/spec overhaul but was dropped before live happened. I was probably one of several people that contributed to that change since while some ppl were saying it was crap, others like myself were calling it OP. It would basically double all illusion condi dmg.

I also don’t think the trait is inherently bad, but incomplete/doesn’t work in most game modes. AoE snowball interrupts don’t work in PvP when people are spread out too much. PvE doesn’t work with interrupts anymore. I could see it maybe working in some niche situation in PvE in the future. Only place I could see it working right now is WvW.
http://gw2skills.net/editor/?vhUQJArensnB1ohlpBGpBEgiFcjycBitKoMAatXr+Vv1cF-ThBZABreCAY9BAUk6PwoEEAlfeqHgUAwssC-e

Is a build I’ve been messing with in my head but haven’t had time/money to actually try in WvW. 1.1k lifesteal, boon steal, slow, CI and 2 aoe confusion on interrupt. The sigils don’t seem to have an ICD. I think the addition of the elite chrono spec helps a lot with gravity well and ToT. I do eventually want to try this in a zerg setting.

Part of the reason I really do want this build to work (although I don’t wvw that much) is because illusions are crap in WvW zerg fights and a build like this utilizing traits like Mistrust could bring back the “glamour bomb style” of fighting although not actually glamours.

So I want to keep the essence of this trait (aoe something on interrupt with no ICD that allows for chain interrupts to snowball) but I can see it’s uselessness in 2 major formats of the game. Maybe if the aoe was much bigger for PvP. I don’t think all illusions causing confusion on crit would work either. If it was just the mesmer on crit, which would turn wells and sword/GS in condi weapons too, I could agree to something like this and I could see it being balanced easier. Or… wait for that next elite spec that somehow combos with it even better than chrono.

Make it 2 stacks of burning instead of confusion.

Horologicus

in Mesmer

Posted by: AlphatheWhite.9351

AlphatheWhite.9351

I already seen several raven staffs on people but 0 people walkin around w/ the shield.

Hm well; the staff is a legendary and looks quite cool (although I’ve not seen it ingame yet). The shield is the reward for the specialization collection and looks quite uhm… well, not really good imo. Just like most of the rewards for specialization collections (at least those I have looked up until now… never saw any of them ingame yet… might be that I’m not the only one who feels that way).

They’re almost all ugly.
The only ones I like are Bo (Daredevil staff) and Dark Harvest (necro GS).

Yggdrasil’s carvings would have been cool if they hadn’t left the branches/roots on the stick. There’s a reason no woodcarver does that, and it’s not because they can’t.

Mistrust Suggestion: Confusion on Crit

in Mesmer

Posted by: AlphatheWhite.9351

AlphatheWhite.9351

Would this make GS our newest condi weapon?

As usual, of course, they’d just nerf the trait instead of changing GS1.
Pretty sure that’s why they nixed Confusing Combatants in the first place.

Continuos Rift

in Mesmer

Posted by: AlphatheWhite.9351

AlphatheWhite.9351

I recommend ZerkerBerker.

I recommend rolling your eyes at Ross.

Mesmer Nerf Train Never Ends

in Mesmer

Posted by: AlphatheWhite.9351

AlphatheWhite.9351

Yabbut they could keep themselves and others alive almost indefinitely. PVP was being dominated by 2 classes, bunker chrono and condi revenant. Both were nerfed.

The bolded is not true. How did you think that was true?

Time Keeper Weapons

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

Not the best pictures, but I’m leaving for Switzerland tomorrow so gotta pack!

Night all.

It’s simply mahvelous, dahling. Mahvelous!

Time Keeper Weapons

in Mesmer

Posted by: AlphatheWhite.9351

AlphatheWhite.9351

The pistol is pretty nice, too. Elegant lines, same decent colors, clock animation. Too many of the pistols they produce are stubby or have strange lines.

For other classes, I think the dagger is a very pretty weapon as well, the mace is rare in that it has an interesting animation, and the hammer actually looks like a hammer on top of being nice color/clock animation.

Alacrity should of never been added

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

You can disagree but a fact is a fact and wont change just cause you disagree with it:

Mesmer is actually taken in party or raid just for quickness and alacrity, if you remove them then mesmer\chrono won’t be taken in raid anymore.

Bro, the guy you are quoting was agreeing with you, that alacrity is a good thing.

precognition bug (no longer stunbreak)

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

Another bug, if you cancel the cast of well of precognition, it goes on full cd instead of 5 sec cd.

That’s so you don’t get a stunbreak on kitten cd.
Though, it makes it kind of ridiculous when WoP gets interrupted and you didn’t use it to break a stun…and it goes on full cooldown anyway. Would Power Block add 15s on top of that?