Koss
Koss The Great
Koss The Mighty
KOSS!
Have you read Koss on Koss, it’s a masterpiece
Foolish comparison. Watchwork sporcket is a not so valuable currency elsewhere unbound magic is required for the many selectable ascended trinkets and some recipes.
It’s only the secondary currency, the primary currency is still the zone’s specific harvesting material, like winterberries and blood rubies.
Furthermore, the gathering tool purchasable from those vendors are merely half the quantity which signify the value of such a tool. Are you trying hard to justify p2w contents?
It’s never pay to win if an equal substitute already exists ingame, it’s called pay2convenience
You are trying really hard to justify it, you should play f2p game if that’s how you think.
no, because ion a F2P game the money store usually sells stuff that gives a boost that ISN’T already available in the game, meaning a UNIQUE boost and not just a convenience boost. and how is applying common sense “trying really hard”
Then the number of f2p games you have played is limited. There are plenty of f2p games, some of which allow you to purchase things through cash, things that are already available in game thus claiming it is unique is false.
This so-called convenience isn’t just convenience, it is giving players a clear advantage in terms of farming speed. An average player has to go back and forth numerous time, even more times compare to normal tools due to half quantity. The unlimited gathering tool can harvest faster than normal tool. The time difference is already a clear cut advantage.
You are trying hard to justify the tool, even sugar coating it as convenience.
time doesn’t equal oppertunity, it’s not sugarcoating it, time is a form of convenience. I paid for the MINI-speed boost, I mean, what, 1-2 seconds a rich node? 99.9% of the time in farming will still be the walking between nodes, rather the mining itself. The difference can hardly be felt on a single node. Besides, would you suffer from another player saving 1 second on a rich node? would it harm your farming? no, and why? because nodes aren’t competitive. You can still get all the same resources as the buyers’ do, they just paid 35 euros for a 1 second boost. I really cannot in any justifiable way call it more than convenience
You can also buy swiftness and +5% damage boosts in the gem store, so by your logic this game was p2w since beta.When time accumulate, it is something, that is logic. Your’s is just personal opinion using logic as a pretense. Furthermore, you don’t understand logic either. While those swiftness and whatever boosts do give advantage to the players, it doesn’t affect the gameplay negatively as it is only usable in pve context elsewhere this gathering tool has long term effects.
and why do the boosts I mention not have a long term effect?
if a player has 5% more damage, doesn’t that mean he kills everything 5% faster, and therefore has that time to do more stuff which will allow him to get more loot? and you say they don’t affect the gameplay negatively, well, I say, neither do these gathering toolsSimply because pve loots are shared while gathering loots is personal?
PvE loot is also personal. When I open a chest, you can open the chest as well, when I kill a champion and you kill a champion we both get a loot bag.
When I log a tree with the new gathering tools I get wood and unbound magic, when you log a tree with the season 3 gathering tools you get wood and unbound magic. I get them a little faster, but I paid money for that, I don’t get any MORE than you did. As of such, convenience, not oppertunity.
PvE loot is personal, gathering loot is personal. PvE resources are shared, gathering nodes are shared.
load pvp, select a map.
get a loading screen for map
loading screen
loading screen
loading screen
connection to server lost
reconnect
loading screen of pve map
loading screen of pvp map
loading screen
connection lost to server
reboot game
loading screen
reconnect to pve map
dishonor
good game, anet, I love pvp (and before you ask, all other loading screens were fine)
How an “optional” jumping puzzle killing the game?
By not being optional.
I’ve yet to see a jumping puzzle implemented into a story step. and no, jumping over kitten isn’t a jumping puzzle
If you want to go the route of “that content isn’t required”, even the Story isn’t “required”. However there are certain types of content that are fundamental to most MMOs: not only Story, but exploration, and Achievements. In GW2, you can start many achievements only to find out that in order to complete them you need to complete, or at least make some progress in a JP(s). This is what I object to. JP should have their own Achievements that are not connected to other content so they are truly optional.
Of which I only know 2: mursaat tokens and LWS3:5: firestone shards.
Then there might be some association in the legendary weapons collection, like Dierdre’s Steps, but then again, it’s a legendary collection, you’re supposed to show a proof of skill in all aspects of the gameWhat does skill playing the rest of GW2 have to do with skill in JP?
jumping puzzles are an aspect of the game, fractals are an aspect of the game, dungeons are an aspect of the game, world events are an aspect of the game
I’m not gonna write down the entire list
I dont think ep6 is going to be Jormag related based on how ep5 ended. If this expac is going to the crystal desert, itll need ep6 to set it up.
I think we will get a meta boss map with more intense musi , but any return of the iasis track is welcomed, altho yes its not going to fit a trailer
On the contrary, what if we go north to stop Braham from executing the downed Jormag, and we’re too late, and either Balthazar or Kralkatorrik eat the blast, and then we chase them to the Crystal Desert
(should I post it on reddit if I want a dev to see it?)
…then what’s the sense of an offical forum?
It’s become somewhat of an inside joke that the official forum is Tyria, and the devs are the seers, where they sometimes pop up for the most extreme pressing matters, but are otherwise nothing more than mentions in the wind, sometimes causing people to wonder whether they exist at all.
Foolish comparison. Watchwork sporcket is a not so valuable currency elsewhere unbound magic is required for the many selectable ascended trinkets and some recipes.
It’s only the secondary currency, the primary currency is still the zone’s specific harvesting material, like winterberries and blood rubies.
Furthermore, the gathering tool purchasable from those vendors are merely half the quantity which signify the value of such a tool. Are you trying hard to justify p2w contents?
It’s never pay to win if an equal substitute already exists ingame, it’s called pay2convenience
You are trying really hard to justify it, you should play f2p game if that’s how you think.
no, because ion a F2P game the money store usually sells stuff that gives a boost that ISN’T already available in the game, meaning a UNIQUE boost and not just a convenience boost. and how is applying common sense “trying really hard”
Then the number of f2p games you have played is limited. There are plenty of f2p games, some of which allow you to purchase things through cash, things that are already available in game thus claiming it is unique is false.
This so-called convenience isn’t just convenience, it is giving players a clear advantage in terms of farming speed. An average player has to go back and forth numerous time, even more times compare to normal tools due to half quantity. The unlimited gathering tool can harvest faster than normal tool. The time difference is already a clear cut advantage.
You are trying hard to justify the tool, even sugar coating it as convenience.
time doesn’t equal oppertunity, it’s not sugarcoating it, time is a form of convenience. I paid for the MINI-speed boost, I mean, what, 1-2 seconds a rich node? 99.9% of the time in farming will still be the walking between nodes, rather the mining itself. The difference can hardly be felt on a single node. Besides, would you suffer from another player saving 1 second on a rich node? would it harm your farming? no, and why? because nodes aren’t competitive. You can still get all the same resources as the buyers’ do, they just paid 35 euros for a 1 second boost. I really cannot in any justifiable way call it more than convenience
You can also buy swiftness and +5% damage boosts in the gem store, so by your logic this game was p2w since beta.When time accumulate, it is something, that is logic. Your’s is just personal opinion using logic as a pretense. Furthermore, you don’t understand logic either. While those swiftness and whatever boosts do give advantage to the players, it doesn’t affect the gameplay negatively as it is only usable in pve context elsewhere this gathering tool has long term effects.
and why do the boosts I mention not have a long term effect?
if a player has 5% more damage, doesn’t that mean he kills everything 5% faster, and therefore has that time to do more stuff which will allow him to get more loot? and you say they don’t affect the gameplay negatively, well, I say, neither do these gathering tools
How an “optional” jumping puzzle killing the game?
By not being optional.
I’ve yet to see a jumping puzzle implemented into a story step. and no, jumping over gap isn’t a jumping puzzle
as I said, jumping over a gap isn’t a jumping puzzle, especially if a trail of sparkles tell you where to go
1. It’s during the HoT story that sylvari are under constant crutiny, HOWEVER, by Caithe and Canach’s hand, they redeemed themselves, because 2 sylvari aided in the execution of the elder dragon. Of course it wasn’t a day 1 white card, but it really helped the persecuted sylvari from restoring their moral position within the pact and society. So by the end of HoT, and shortly after, the sylvari quite effectively redeemed themselves.
As for the dream, at the time, this story wasn’t written as detailed, or it was a preparation or whatever, they gave us a vague dragon fight so we had a dream that pulled us into the war against the elder dragons. It’s the player’s Wyld Hunt to defend the world from the elder dragons, not specifically any one.
But your last point is true, the Nightmare Court was teased bigger than the final product turnt out to be, in fact, the Nightmare Court has been very lazy. Kind of like the inquest they go yapping “look how evil we are” and then proceed to sit back and wait for something to happen
2. It was a truce based on a common enemy, and a harsh loss for the sylvari. The nightmare court knew that waging a war against the pale tree or the pact at this time was senseless, and borderline suicidal. A wounded pup knows when to retreat. A truce is a truce, not a peace-sign. They’ll be back.
3. Yes, this was, sadly, cut content. There’s evidence in the story that suggested Mallyck (or his original) was going to be a part of the story, but it was cut. I don’t know why, maybe the story got too complex, or confusing for anet’s taste.
How an “optional” jumping puzzle killing the game?
By not being optional.
I’ve yet to see a jumping puzzle implemented into a story step. and no, jumping over kitten isn’t a jumping puzzle
If you want to go the route of “that content isn’t required”, even the Story isn’t “required”. However there are certain types of content that are fundamental to most MMOs: not only Story, but exploration, and Achievements. In GW2, you can start many achievements only to find out that in order to complete them you need to complete, or at least make some progress in a JP(s). This is what I object to. JP should have their own Achievements that are not connected to other content so they are truly optional.
Of which I only know 2: mursaat tokens and LWS3:5: firestone shards.
Then there might be some association in the legendary weapons collection, like Dierdre’s Steps, but then again, it’s a legendary collection, you’re supposed to show a proof of skill in all aspects of the gameDiving Goggles achievement (and associated MP) requires the abomination that is Not So Secret
want me to mesmer you up? Takes 5 seconds, NotSoSecret is a way overrated JP.
How an “optional” jumping puzzle killing the game?
By not being optional.
I’ve yet to see a jumping puzzle implemented into a story step. and no, jumping over kitten isn’t a jumping puzzle
If you want to go the route of “that content isn’t required”, even the Story isn’t “required”. However there are certain types of content that are fundamental to most MMOs: not only Story, but exploration, and Achievements. In GW2, you can start many achievements only to find out that in order to complete them you need to complete, or at least make some progress in a JP(s). This is what I object to. JP should have their own Achievements that are not connected to other content so they are truly optional.
Of which I only know 2: mursaat tokens and LWS3:5: firestone shards.
Then there might be some association in the legendary weapons collection, like Dierdre’s Steps, but then again, it’s a legendary collection, you’re supposed to show a proof of skill in all aspects of the game
because, if hermit crabs exist, it only logically follows that giant snails exist as well. It’s elementary, OriOri, it can’t be made simpler.
Finally a fun pvp map, I was wondering when it will finally be added to the Ranked (seasonal) roster of maps. It’s on beta for quite a while, and imo it’s one of the best and most balanced pvp maps. It’s also a quite honest maps as it promotes fighting instead of cowardice as many current maps do
This version of gw1’s Oasis:
https://www.youtube.com/watch?v=_0k0D2oO2-s
(given you also supply 600 gold) you can potentially net 300-1500g[sup]*1[/sup] depending on your luck
In other words, I could lose Gold. No thanks, I don’t gamble. :P RNG hates me!
that’s a very small odd, as more than 50% of the loot table is worth more than 1g.
If statistics are fair, you profit 1.5-2g on every 1g spend, so thats 0.5/1.5g per bag profit.
If you buy that many bags I find it inconceivable to lose money. Statistically speaking, you’d be dancing with rodgort if that happened
Issues don’t miraculously fix themselves. There must be a system or hardware issue causing this whole thing, maybe a defective contact?
nothing in my hardware, or the game’s files changed as far as I’m aware, so I honestly can’t tell.
To the best of my knowledge, it did miraculously fix itself. I mean, just rebooting the pc didn’t initially fix it, because the bug was there 3 subsequent sessions.
Just a bold idea on the back of my head, would it be fun to have archeology in the game?
Like, you start a campaign with the Priory order, and they give you a rough direction. Then you go and find stuff. We can have some collections and rewards tied to it, but the main reward will be learning about gw1 and pre-gw1 lore (for gw1 players it will be nice nostalgia, and for people who didn’t play it, they may respect certain races/events better),
for example:
Jotun Archeology.
Recover artifacts, runestones, star-maps, etc, and take them back to the order’s base for descryption. It will be slightly RNG based, as you find pieces of puzzles, and finishing a set will give a unique reward. The items you recover will contain information about what happened, or what they did.
Another option could be about the Grawl, and which ‘gods’ they worshipped.
(if and when) we go to the crystal desert, they could have shipwrecks strewn in the sand, containing old Margonite sciptures, giving us more details about what happened before the fall of Abaddon.
Maybe we can even go as mad as finding evidence of the previous dragon cycle, like Seer Archeology, or Dwarven Archeology.
I mean, to implement it (properly) is a big undertaking, but I think it would be a worthwhile investment. It’s something that can be added as a mastery project, for the then-next expansion.
Like it, dislike it?
(should I post it on reddit if I want a dev to see it?)
(edited by Amaimon.7823)
How an “optional” jumping puzzle killing the game?
By not being optional.
I’ve yet to see a jumping puzzle implemented into a story step. and no, jumping over kitten isn’t a jumping puzzle
Foolish comparison. Watchwork sporcket is a not so valuable currency elsewhere unbound magic is required for the many selectable ascended trinkets and some recipes.
It’s only the secondary currency, the primary currency is still the zone’s specific harvesting material, like winterberries and blood rubies.
Furthermore, the gathering tool purchasable from those vendors are merely half the quantity which signify the value of such a tool. Are you trying hard to justify p2w contents?
It’s never pay to win if an equal substitute already exists ingame, it’s called pay2convenience
You are trying really hard to justify it, you should play f2p game if that’s how you think.
no, because ion a F2P game the money store usually sells stuff that gives a boost that ISN’T already available in the game, meaning a UNIQUE boost and not just a convenience boost. and how is applying common sense “trying really hard”
Then the number of f2p games you have played is limited. There are plenty of f2p games, some of which allow you to purchase things through cash, things that are already available in game thus claiming it is unique is false.
This so-called convenience isn’t just convenience, it is giving players a clear advantage in terms of farming speed. An average player has to go back and forth numerous time, even more times compare to normal tools due to half quantity. The unlimited gathering tool can harvest faster than normal tool. The time difference is already a clear cut advantage.
You are trying hard to justify the tool, even sugar coating it as convenience.
time doesn’t equal oppertunity, it’s not sugarcoating it, time is a form of convenience. I paid for the MINI-speed boost, I mean, what, 1-2 seconds a rich node? 99.9% of the time in farming will still be the walking between nodes, rather the mining itself. The difference can hardly be felt on a single node. Besides, would you suffer from another player saving 1 second on a rich node? would it harm your farming? no, and why? because nodes aren’t competitive. You can still get all the same resources as the buyers’ do, they just paid 35 euros for a 1 second boost. I really cannot in any justifiable way call it more than convenience
You can also buy swiftness and +5% damage boosts in the gem store, so by your logic this game was p2w since beta.
(edited by Amaimon.7823)
I agree AND disagree
I do agree on the part that many recent jumping puzzles are more random/trial-and-error based than they are logic based.
The idea of a jumping puzzle is that it should be clearable if you use logic (next to your jumping skills) but the recent ones don’t challenge your thinking ability, just your patience.
The absolute worst thing that can happen at the new wyvern bosses is for more players to show up. Every time I see a new player arrive I get slightly angrier, and if a commander shows up I just assume the event will fail or barely succeed.
Are you talking about the two Destroyer Champions at Draconis Mons?
If so, have never seen the event fail.
yea, apparantly they’re wyverns.
And also yea, I rarely see them fail as well. although I did learn (the hard way) this boss is a hell to melee. Just grab a longbow and snipe it to death while staying on the islands avoiding the green flames.
As far as qtfy is concerned, the Druid is the optimal healer, but that goes for raids where every last digit should be as high as possible. Regular content which isn’t as punishing as raids should not be too discriminatory, given you can pull your weight.
The playstyles of Ventari and Druid are quite different, though, I guess you should just try them both out, and play with the one that you have the best affinity for.
As wise men once said: work hard, keep your head in the game, and if someone gets in your way, just say you don’t give a skritt.
(edited by Amaimon.7823)
I can’t agree at all. They upscale almost the same as any other non-standard boss in the game. What’s different is that these guys are new. The content is only 2 weeks old and there are still people who have never fought or only seen them a few times. Folks are still learning how they work.
wait, what?
did I miss something?
there are wyverns outside HoT?
or is this about the two luitenant destroyers?The two lieutenant destroyers are wyverns.
Okay, I never considered them as wyverns myself, I thought they were destroyed parodies of Chak (or anything else insectoid), but if everyone else thinks of them as wyverns, I won’t go against the flow
I didn’t do anything in the meantime, but for 2 days the bug was there, and then suddenly since yesterday it was gone..
there was no patch and I didn’t change any drivers, it just fixed itself..
it’s weird.. but okay.. I guess??
I have old gathering tools and I’m happy with them. I’m sitting on 300k UM and I don’t think I’ll ever need that many. UM is kind of overrated… Even if we need it in the expansion, I can just run around and eat berries… -shrugs-
that’s 600 Magically Warped Packs you’re sitting on. (given you also supply 600 gold) you can potentially net 300-1500g[sup]*1[/sup] depending on your luck.
You don’t even need 600g, since you can buy them in rounds, sell the contents, and have more gold each round.
*1: very rough estimate
Foolish comparison. Watchwork sporcket is a not so valuable currency elsewhere unbound magic is required for the many selectable ascended trinkets and some recipes.
It’s only the secondary currency, the primary currency is still the zone’s specific harvesting material, like winterberries and blood rubies.
Furthermore, the gathering tool purchasable from those vendors are merely half the quantity which signify the value of such a tool. Are you trying hard to justify p2w contents?
It’s never pay to win if an equal substitute already exists ingame, it’s called pay2convenience
You are trying really hard to justify it, you should play f2p game if that’s how you think.
no, because ion a F2P game the money store usually sells stuff that gives a boost that ISN’T already available in the game, meaning a UNIQUE boost and not just a convenience boost. and how is applying common sense “trying really hard”
yea, I can see the point, but there’s doing a little, and there’s doing “nothing”.
I mean.. when they stand there with their weapons drawn and do attacks like.. 1% of what I do, then they won’t do anything really, but at least visually it looks like they’re involved.
But right now, they stand there with their weapons sheathed. Meaning that whhen I look at them, I don’t think of them as weak, I think of them as indifferent, and that’s something else entirely.What would you think if you watched a game of soccer and your team had like 5 players that were standing still in their spot. Not turning around, not taking a single step, just standing there. I mean if they at leats ran after the ball, they don’t even need to hit it, but just run
Except this isn’t a soccer team. It’s an MMO instance designed for up to five players and you (or I) sometimes choose to go it alone. The NPCs are there for lore, not to play the game for us. I’d like to see them rez us from dead (rather than ‘restart from checkpoint’) and I’d love to see a mechanic like Arkk’s from Nightmare Fractal (“Quickly, retreat inside my shielding!”).
But for now, it seems ‘fair’ that they do too little rather than too much for the sake of gameplay.
I wouldn’t mind if they did more. All the same, I think it’s fine — and perhaps even better — that they do little.
Don’t get me wrong, I agree with you, but my point wasn’t that they do too little damage or apply too little support. My point was the fact they stand still with sheathed weapons. and THAT seems more like a bug than a design flaw to me. I mean, I wouldn’t mind if I was 100% of the pact’s firepower, all the more glory to me, but it just annoys me to no end to see Rytlock Killjoy aka uncle Trombone standing still with his Magdear sheathed staring at the mordrem violently attacking us. It’s fine if he does no damage, but it just hurts my eye to see him standing still, do you get my point?
I mean, all they have to do is run around and do attack animations, that’s all, they don’t have to do damage, apply conditions, supply boons, but just do attack animations, that’s all I’m asking for.
I can’t agree at all. They upscale almost the same as any other non-standard boss in the game. What’s different is that these guys are new. The content is only 2 weeks old and there are still people who have never fought or only seen them a few times. Folks are still learning how they work.
wait, what?
did I miss something?
there are wyverns outside HoT?
or is this about the two luitenant destroyers?
Foolish comparison. Watchwork sporcket is a not so valuable currency elsewhere unbound magic is required for the many selectable ascended trinkets and some recipes.
It’s only the secondary currency, the primary currency is still the zone’s specific harvesting material, like winterberries and blood rubies.
Furthermore, the gathering tool purchasable from those vendors are merely half the quantity which signify the value of such a tool. Are you trying hard to justify p2w contents?
It’s never pay to win if an equal substitute already exists ingame, it’s called pay2convenience
yea, I can see the point, but there’s doing a little, and there’s doing “nothing”.
I mean.. when they stand there with their weapons drawn and do attacks like.. 1% of what I do, then they won’t do anything really, but at least visually it looks like they’re involved.
But right now, they stand there with their weapons sheathed. Meaning that whhen I look at them, I don’t think of them as weak, I think of them as indifferent, and that’s something else entirely.
What would you think if you watched a game of soccer and your team had like 5 players that were standing still in their spot. Not turning around, not taking a single step, just standing there. I mean if they at leats ran after the ball, they don’t even need to hit it, but just run
So, I redid HoT story this week because of a collection, and I never really noticed until now, but it was extremely apparant in this case
In the course of the HoT story, your friends don’t do much.. if anything at all.
I don’t mean they’re weak and do little damage. I mean they stand around with sheathed weapons while I fight with enemies.
Sometimes if they get hit by a hostile AoE or something they’ll draw their weapon and attack it, but then resheathe it after it’s dead.
Do they have that little compassion for their commander?
Do they have that little desire to save their friends?
I mean.. I know zojja said the commander was 74.3% of the Pact’s firepower, but that doesn’t mean the other 25.7% can just sit back and relax
Have you tried a -repair of the client? Updating, re-installing your graphics drivers?
Good luck.
I just did a windows 10 update, with an nvidia update, and reinstalled GW2, that was like.. 2-3 days ago
This started this morning (may 28th), and I thought it’s worth reporting..
sadly I don’t have any details to give, I don’t know what causes it, but I’ve seen it several times this morning.
As you can see there’s a charr, and another player in the back who have these weird texture boxes. Also when I was logging wood in Orr some people had this as well
EDIT: Kept my eye open.
Everyone with the graphical bug had a piece of legendary armor
I haven’t seen anyone with a piece of legendary armor that didn’t also have the bug.
Gonna try equiping a piece myself > bug does not reproduce on own player model
EDIT2: I think now it’s because of infusions, I see it on the blue fumes and snowing-shoulders
(edited by Amaimon.7823)
yea, I mean, since I got the backpack again, I’m optimistic
Well, did not work for me, so I am sceptic it’ll work for you.
I had to continue on with the original unlock character for the remaining two mission reward items.
Well, it did for me, I’ll update the main topic that it works
Another issue I have is, why do the runes and sigils clog up my crafting bags, pushing ACTUAL CRAFTING MATERIALS to other bags
My guess would be because Runes/Sigils are crafting items as well…..
Either they are, or they’re not.
If they’re not, they have no business in my crafting bags
If they are, then they have no business in my inventory after I click “deposit all crafting materials”
Another issue I have is, why do the runes and sigils clog up my crafting bags, pushing ACTUAL CRAFTING MATERIALS to other bags
how about this:
25 Tequatl Fragments
Gift of Lodes (forged by forging 4 types of lodes)
Gift of Rot (forged by forging the highest 4 levels of putrid essence)
25 Essences of Rot (random drops from champions and elites in Orr and Tequatl Meta Event)
Forge the above for a box of skins (not weapons, just skins)
I agree, I don’t have the issue anymore since my main has maxed bag slots with 18-20 bags, but back in the old days my inventory would clog with runes and sigils and yeas, it can be a major inconvenience
Good to hear you found a workaround!
Not sure that’s a workaround, to be honest. I believe that you need to go through all the content with the original unlock character or it won’t count for the achievement. Then again, I could be wrong, so please keep us posted!
That is wrong. I did half the whisper one on my thief and half on mesmer.
Then one of them did the first half twice
Good to hear you found a workaround!
Not sure that’s a workaround, to be honest. I believe that you need to go through all the content with the original unlock character or it won’t count for the achievement. Then again, I could be wrong, so please keep us posted!
yea, I mean, since I got the backpack again, I’m optimistic I can still finish everything. If not.. well.. off to helpdesk
They said that many would pick GW1 over GW2 if it was still receiving new content and was updated in many aspects of the engine as well (hence their use of the term “ancient” and my further elaborating on that).
How did you know, where’s the query, can I see some numbers?
There are four demographics:
People who only liked GW1, and either still play it or just quit GW,
People who only like GW2, and dont or never will play GW1
People who like both, and still regularly play both
People who like both, but only play GW1 during festivals or very specific organized things.
Now, no doubt if GW1 got an update of some kind, a big demograph would go back and play gw1 for a bit, but don’t overestimate it. A lot of people who just liked gw1 quit, and probably won’t notice there’s an update anymore. And quite a big demograph of WG2 players don’t own GW1.
OP could always go into options and unbind the dodge & jump key, and stand still whenever pressing a skill number.
They have to be careful not to kill anything after level 20, either, otherwise they might become level 21 and then they lose the prospect of playing gw1
there’s two sides to the coins,
there was an awful lot of depth and freedom in build-building.
positioning on the battlefield, timing the right skills, and carrying the perfect build for every scenario, the combat system of gw1 required real skill and knowledge.
That said, it was also very stagnant, if not for the choice of builds, every fight is exactly the same. Find a target, and kill it. There were rarely, if ever, secondary factors in play.
A very few fights some unique factors, but even then, half those factors were just “kill this thing as well”.
Then in GW2 the combat has been very simplified, locked skill bars, and a few set utilities. Freedom’s been cut by 89.9377%±2.884%.
But in exchange, we get action based combat, we can run around, jump, and dodge, and those actions are valid actions required to get through a boss fight. So while we have less freedom in choosing how we want to fight, gw2 offered a much more realistic, or vivid, combat.
So yes, neither is better than the other because they’re simply different.
Mechanics trump optimal composition. As long as every member in your team knows what they’re doing, and how the boss works, you can kill a boss with 10 druids (trust me, there’s a 2 hour video on youtube where 10 druids kill a boss, complete in healer get-up)
So, small update, I decided to take my necro through the story (much love for the plaguelands), redid chapter 1 and could choose the backpacks again. So I chose the set I was missing and will continue to redo the story. I was unable to identify the character I started it on previously, and I can’t even figure out if I still had that character.
I had 1 character I thought it could be, my revenant, he was at the Hearts and Minds story step, I tried but I couldn’t even kill Eir with it.. It’s like the rev does no damage at all…
my only regret is that my main character is themed as a destroyer (primordial weapons, hellfire/citadel armor, burning backpack, etc)
So I used the Molten Gathering tools because of the fire.
My only regret is that now I shoot glittering light instead of fire…
but it is my main..
I kinda wished the animation and the bonus were separate things. You know you buy a gathering tool, and you get the skinned unbreakable item, and then you unlock the ability to gather UM, or Sprockets when gathering with any infinite tool on any character.
Phlunt
Anise
Jennah
Canach
ZojjaAnyone with a little banter/sass, whoever makes me chuckle.
then why isn’t Canach every name on your list.. (several times)
that quaggan who dies in the personal story, and then becomes a risen quaggan so I can kill him again
so satisfying to know a quaggan died twice
“new expansion coming and still no greataxes”
Demand is a necessary requirement in order to produce something, but you can’t just produce something because there’s only demand. I’m in no way advocating the devil, but I honestly don’t know if anet can deliver to the demand. I want spears as much as the next guy, but only if anet can deliver a grandiose, and not some half-baked product