Whoever said magic comes from anywhere? All indication from everything ever since we learned that Elder Dragons both eat and release magic has been that there is a set number of magic, no increase or decrease in it, it merely changes location from “in Tyria” to “in dragons”.
Magic in the ley lines come from the dragons. Magic in the dragons come from the ley lines. Unless I’ve missed something (if so, please provide source), it’s cyclic, with no intake or outtake.
the asura personal story does support the theory of a fixed cycle, but it’s not entirely impossible for magic to enter or leave the system, since rytlock took a magical sword into the mists (yes, he came back with it)
The magic could just be an inherent property of the world, so in that case you could remove step 1. For step 2, perhaps the ley lines are like blood vessels, as in they move the magic around the world. The circulatory system for magic if you will.
The total amount of magic in the world could be the same at all times, just sometimes more of it is stored in dragons and sometimes it is flowing freely.
Hmm interesting thoughts. For that to make sense though, I think magic would have to have some subtle attraction like magnetism or gravity which is causing it to collect at the leylines whenever it isn’t being eaten by a dragon. It floats in the atmosphere and slowly collects at the leylines through static electric cling or something.
However, your scenario doesn’t account for the apparent increase of magic in the world. The whole point of the story is that too much magic is building up in the world and causing it to destabilize, and the elder dragons are supposed to eat the extra magic to calm the world down. If magic is always just there and flows through leylines like blood vessels, then the total amount of magic never changes. You are suggesting a closed system, but I don’ think that’s the case. It looks to me like Tyria is not a closed system at all. It is receiving an abundance of extra energy from an external source we have yet to identify.
There is no increase in magic, magic exists like atoms in this world. They combine to form molecules, and they can take all different kinds of forms, but at the end of the day, the amount of atoms remains the same.
This is explored during Asura story, where the lead professor discovers that the magic the dragons eat isn’t lost. The magic is absorbed and corrupted, and is then used by the magic of the dragon to create minions, so it leaks all around in a corrupted form, but it’s still there. When a dragon sleeps, all that magic seeps back into the earth. So in short, the dragon is like a sponge lying on the beach-bed, absorbing water during high tide, and release it out by evaporation during ebb. an endlessly repeating cycle.
But you’re not entirely wrong, tyria isn’t a closed system, but unlike energies, magic is much more confined. It needs an event, a trigger, or other kind of catalysis for magic to enter or leave the system. Think of mist portals, and demons. But not by natural causes.
I like to think of Tyria is a bubble floating in the mists, whose permeable membrane has trapped magic inside, but when there’s enough pressure on either side of the wall, some magic leaks through the membrane in either direction. Which is propably what’s happening now, with 2 elder dragons dead, the stabilized flow of magic is disrupted, and spikes or drops in energy appear where they haven’t appeared before causing new magical anomalies to happen
(edited by Amaimon.7823)
I have no real issue with the new unlimited tools. I can get why somebody might be annoyed (to put it lightly) if they bought a set of unlimited tools just a week ago or so, but if you bought them months or even years ago, you probably got your money’s worth. And there’s still plenty of people who buy tools without bonuses – looks are also important, you know!
Anet has been very lenient with last-week’s purchases.
If something goes on sale like a week after you buy it (or a very similar product), helpdesk is very supportive. So if you bought a full set of tools last week, I recommend you file a ticket. There isn’t really a worst case scenario
Illconceived Was Na.9781Watchwork tools drop watchwork sprockets as a bonus item; there’s no other reliable way to farm the sprockets. This was an issue when the tools came out and sprockets were worth 4-6 silver and many metals were vendor price — that meant people could farm silver ore and still make more than someone using other infinite- or limited-use tools on certain ore.
However, this situation is different: unbound tools already exist in the game and are available to anyone with access to the newer maps. Thus the gem store is just selling convenience; there’ no extra functionality this time.
What happens with the persons having no access in the new maps? They will still be able to gather UM. But will be the UM added to the wallet? They have no way to access this currency.
There will always be items with functionalities bound to certain maps. If you don’t have access to a map it’s not p2w because you choose to not have access to it.
A rough example: a new recipe was added to the heart vendor in the south of Draconis Mons. The food was found to be fairly good (not BiS, but good), but you need access to Drac.Mons to buy the recipes. If they don’t go to the new maps, they will simply not have a way of spending the UM, but it will pile up in their wallets. But this is a case of “don’t buy the tools if you don’t want/need the UM”
I have found that when the game starts lagging, changing graphics don’t matter. I also run a gtx1060, btw. The only setting that seems to cure a drop in frame rate for me is setting the quality and number of player models to lowest. I can play any world event as long as I turn off all other players. All the other graphics don’t appear to impact the framerate for me.
(on a side note, does anyone else experience extremely low FPS within the trading post interface? like, everything around seems to roll smoothly, but the interface itself responds so laggy and slow I can never get the “you’re selling stuff too fast”-error)
On medium, I like Privateer, Stalker, Duelist, Krytan, Assassin’s, Falconer
They are pretty nice sets in my opinion, or at last some items within the set
Before last tuesday I only got the errors of the “your build is missing stuff, but queue anyway” error on elementalists and engineers, so I assumed it was about the locked second weapon set. However, since last tuesday, I’m also getting the error on all my other classes, so I’m no longer sure what causes it. I got runes, sigils, amulets, all traits selected, weapons in all my slots..
I dunno
Obviously we are all referred to as the Pact Commander in the story and treats us that we’re the only one there, but in the event stories, they do acknowledge that there is more than one player in the field. And most of these event stories are considered something that happened, like the Silverwastes meta or the Dragon Stand meta.
So who are the other players to us exactly? Are they treated as Pact Soldiers as we are Pact Commanders? Or are they actually Commanders too since multiple commanders could exist in a chain of command? Most of the time they are seen as “other adventurers” but in certain meta stories they are considered part of the Pact.
It’s especially strange when you group for a story mission. You are all “the Commander” or “the boss”.
don’t worry, only the Instance Leader is called boss, the rest of the party are “friends” or “called upon Pact Champions”
I know. What I’m saying is that it is strange when the NPCs in the story talk to The Commander or “the boss” and there are more than 1 of you but they only talk to one of you. It continues to be confusing to me (since I don’t group for the story often) when someone else opens the instance so I hear their Asura voice answering instead of my character’s or see their character in the cut scenes. And it frankly doesn’t make any sense. I think it was a mistake to make the PC the ONE hero of the entire world in an MMO.
Well.. you can argue about that, to each their own. You’re not wrong or right.
But on another note, raids do something else. Since there’s no pact commander in the raids, only adventurers, anyone can talk and respond to events by being the conversation trigger. Glenna for example will always adress the first player to enter the prison block. After that, the second player to enter makes a quip, and then the last player to enter.
With that in mind, between more bosses, the first player to talk to glenna or pass a certain flag on the map will trigger a quip, and sometimes the quip is even adjusted to the race. The dialogue in raids is actually very good.Well, that’s interesting that there is no Commander in the raids, but I’m not exactly sure why it should be the case. The entire rest of Tyria knows who “The Commander” is, why would the people in the raids not know?
Seems like Anet decided to correct their mistake in the raid environment instead of having all the NPCs treat every PC as thought they were the same person lol.
It’s not that the people in the raids “don’t know who the commander is”, it’s that the group in raids “is not the commander and co”. The people in the raid are adventurers, pact personel, etc. They were with the commander in the hunt against mordremoth, and now they chased a group of missing soldiers kidnapped by bandits in the northern part of the maguuma.
The “Commander of the pact” went back home to regroup and discuss the issues of the pact, DE1.0/DE2.0 and attend the funeral of Eir. Just like during the meta event in Dragon’s Stand you’re not the commander of the pact, but a heroic adventurer
As for the transitional period, LS2 has a nice curve introducing new mechanics, so you can tackle the jungle with newfound confidence. If players skip that and go straight to the jungle, is anet at fault, or the players?
that’s like going from high school to university without doing a lectural period, I mean, you can if you’re good, but chances are, 90% of the people who try that will fail and then complain the leap is too big.You have to pay to get LS2 if you weren’t logging in (like if you’re a new player). A lot of players don’t even know LS2 exists. So it’s not exactly like “choosing to skip”.
I mean, yea, I agree on that last bit.
It was my stance that instead of Core they should have given LS2 with the sales of HoT, I mean, without LS2 HoT is just weird
Hello,
I and many guildies love the use of tonics, and especially, the ones that can be used in combat. In retrospect, we are very sad to see these tonics have timers, agrieved these timers are so annoyingly short, and very confused these timers exist in the first place.
So we wished to adress this issue and hope the timers on the combat tonics can be reviewed.
The constructive argument is that the tonic already has an on-off button on itself by reactivating the tonic. As of such, a secondary mechanism that forces exit of the transformation is abundant and obstructive.
Potion of Ascalonian Mages
Infinite Watchknight Tonic
Endless Kodan Tonic
Endless Miniature Tonic
Endless Embiggening tonic
Hylek hues
Halloween Transformations (Skeleton, Mummy, etc)
These are examples of tonics that transform you, while still allowing combat. As a result, these tonics have claimed a strong position in both the RP’community, as well as people who just want a change of pace. Is there anything more fun than doing the shiverpeaks map completion with a Kodan transformation, or stomping inquest as an embiggened Asura looming two heads taller over the red-lighted skritt and their inferior technology.
(edited by Amaimon.7823)
my new theory:
Menzies is pretending to be balthazar who is pretending to be lazarus who is pretending to be a mursaat who is pretending to lead the white mantle who are pretending to be model citizens who are pretend to be at peace with the charr who are pretending not to be the flame legion who are pretending not to be dragon minions who are pretending not to be a multi-bodular elder dragon.. whew
:D Anyway this is why I hate the storyline, who was created in the whole LS3. There are so many questions and the answers turn into questions etc etc.
And nobody can’t answer us.
But there is something what is still intriguing me: Balthazar was in Tarir after Aurene’s birth. But why did not he kill her and consume her magic? She got a lot of magic after Mordremoth’s death.
That’s weird. We can think that when he saw her sweet eyes he just melt. xD
Well, he said aurene was a good tool in combat against the elder dragons. Maybe his goal was honest (that doesn’t necessarily mean good for us) in the part that he wanted to kill the elder dragons. Perhaps he can still consider Aurene a tool for the goal and not a dragon. But only for as long as aurene proves useful for the cause.
sure, these are more profitable
but don’t forget, you had the molten tools since LS1, that’s what? 3 years?
you had your money’s worth out of it.
I agree, there’s no reason for the new tools to be so much better without upgrading older tools, but don’t say you were cheated out of money, because for the 300 extra gems, you had them 3 years earlier
my new theory:
Menzies is pretending to be balthazar who is pretending to be lazarus who is pretending to be a mursaat who is pretending to lead the white mantle who are pretending to be model citizens who are pretend to be at peace with the charr who are pretending not to be the flame legion who are pretending not to be dragon minions who are pretending not to be a multi-bodular elder dragon
.. whew
It’s definitely possible. However, there’s been a Menzies weapon (Fate of Menzies torch) in the game since launch, so this new one could just be yet another just using the name for nostalgia. I’m hoping it’s actually going to lead to something, though. FoW hype.
While I agree that just a general menzies mention doesn’t mean much, the timing is a bit too convenient
This is a solo instance. Do it like this and you won’t have this.
It’s an instance, not a solo instance. From the very beginning you could go with friends into personal stories without being penalized. There was precisely zero reason to change that.
I run a casual guild of a couple of hundred people, and I’ve had to do that mission about fifty times to help get people through it. I can’t tell you the number of times I soloed the end of it, because someone was in the penalty box.
You might love challenging content, but not everyone does and for the main story it’s probably a bad idea. It turns more people away from the game. Story is something casuals should be able to do with a relatively basic skill set.
But if story missions are “press A to win”- then where is the sense of thrill, the sense of achievement, the sense of survival. Oh look it’s mordremoth, the elder dragon. He’s been designed so 10 year old jimmy with slow reflexes can kill him with just auto-attacking.. I better brace myself for this epic figh- oh.. he died while I blinked
But in all seriousness, sometime during those 50 trips to the penalty box, a spark must’ve travelled through the brain to make a person think “hey, my strategy isn’t working, I need to use more CC, I need more dodges, I need more mobility, I need more X or Y”, and then adjust the traits and skills to get that. And I’m honestly curious, did they invest anything in the fight? are they wielding/wearing optimal equipment, or are they running some weird prefix not meant for combat at all?
They’re not all press A to win though, even in LS Season 2. That was the transitional stuff to HOT and a lot of people didn’t play them.
They’re not all press A to win, most of them are “stand here and press A to win, then dodge, move over here and continue pressing A to win”. The only boss I’ve fought so far this is less cheese-cut on is Caudecus, as it appears he is also pressing A to win.
We’re currently not Press A To Win, but we’re only 1 step away from it. if LS becomes any easier than it is, I just can’t take villains seriously anymore.As for the transitional period, LS2 has a nice curve introducing new mechanics, so you can tackle the jungle with newfound confidence. If players skip that and go straight to the jungle, is anet at fault, or the players?
that’s like going from high school to university without doing a lectural period, I mean, you can if you’re good, but chances are, 90% of the people who try that will fail and then complain the leap is too big.The difficulty of the LS is extremely varied, depending on a number of factors. That’s the same with the Modremonth fight. I don’t particularly find it hard, so much as long and annoying.
But other people DO find it hard, and not just a few of them. Obviously you’re a good player, but you can’t make bosses only for good players, particularly in the main story which everyone is going to want to finish. You want that kind of content, do high level fractals and raids, because you’re not getting it in the personal story, as it should be.
But there are plenty of people who can’t finish stories. That have trouble even in Bloodstone Fen stories.
The difficulty of story encounters shouldn’t be based around the top 10% or the bottom 10%. They should fall somewhere in the middle and most of them do.
You can say you can do them easily. It’s not the same as saying they’re easy. They’re only easy for you.
but that is why I always advocate the GW1 system: normal mode and hard mode.
Normal mode: 75% of the playerbase should be able to clear it (if they know what they’re doing), while Hard mode should be unclearable without knowledge of mechanics and optimal builds. But anet doesn’t have the resources to make this, I think. And the way the latest raids handled it is kinda cheesy and counter-intuitive.
While it’s a good idea generally, I doubt it would be useful because anet doesn’t really have the time and resources to remake content. Especially if content is considered bad, they can’t just rewrite a story-chapter or event after the next down-the-line story or event has occured
Wasted resources really. If you want to see others play, just check youtube or twitch, which is about as educational.
It feels totally different when you can spectate in-game. It will bring positive effects to the community granting the new players learn the raid without too much hustle.
Best even if you have an over-the-shoulder view, where you can see the person’s gear, cooldowns and traits. (if the person allows it of course).
Then they look over the shoulder and see their rotations and timings for skills. I am all for this!
Obviously we are all referred to as the Pact Commander in the story and treats us that we’re the only one there, but in the event stories, they do acknowledge that there is more than one player in the field. And most of these event stories are considered something that happened, like the Silverwastes meta or the Dragon Stand meta.
So who are the other players to us exactly? Are they treated as Pact Soldiers as we are Pact Commanders? Or are they actually Commanders too since multiple commanders could exist in a chain of command? Most of the time they are seen as “other adventurers” but in certain meta stories they are considered part of the Pact.
It’s especially strange when you group for a story mission. You are all “the Commander” or “the boss”.
don’t worry, only the Instance Leader is called boss, the rest of the party are “friends” or “called upon Pact Champions”
I know. What I’m saying is that it is strange when the NPCs in the story talk to The Commander or “the boss” and there are more than 1 of you but they only talk to one of you. It continues to be confusing to me (since I don’t group for the story often) when someone else opens the instance so I hear their Asura voice answering instead of my character’s or see their character in the cut scenes. And it frankly doesn’t make any sense. I think it was a mistake to make the PC the ONE hero of the entire world in an MMO.
Well.. you can argue about that, to each their own. You’re not wrong or right.
But on another note, raids do something else. Since there’s no pact commander in the raids, only adventurers, anyone can talk and respond to events by being the conversation trigger. Glenna for example will always adress the first player to enter the prison block. After that, the second player to enter makes a quip, and then the last player to enter.
With that in mind, between more bosses, the first player to talk to glenna or pass a certain flag on the map will trigger a quip, and sometimes the quip is even adjusted to the race. The dialogue in raids is actually very good.
I also like to think that, during the personal story there are hints that are later being used against zhaitan.
Zhaitan eats the magic, and corrupts this, and from what I understood is, our cannon isn’t simply a battery with a shot, we actually take zhaitan’s magic, “purify it” (or something else, and fire it back at him. I always felt that we were using the concept of “greed and gluttony” against him.
This is a solo instance. Do it like this and you won’t have this.
It’s an instance, not a solo instance. From the very beginning you could go with friends into personal stories without being penalized. There was precisely zero reason to change that.
I run a casual guild of a couple of hundred people, and I’ve had to do that mission about fifty times to help get people through it. I can’t tell you the number of times I soloed the end of it, because someone was in the penalty box.
You might love challenging content, but not everyone does and for the main story it’s probably a bad idea. It turns more people away from the game. Story is something casuals should be able to do with a relatively basic skill set.
But if story missions are “press A to win”- then where is the sense of thrill, the sense of achievement, the sense of survival. Oh look it’s mordremoth, the elder dragon. He’s been designed so 10 year old jimmy with slow reflexes can kill him with just auto-attacking.. I better brace myself for this epic figh- oh.. he died while I blinked
But in all seriousness, sometime during those 50 trips to the penalty box, a spark must’ve travelled through the brain to make a person think “hey, my strategy isn’t working, I need to use more CC, I need more dodges, I need more mobility, I need more X or Y”, and then adjust the traits and skills to get that. And I’m honestly curious, did they invest anything in the fight? are they wielding/wearing optimal equipment, or are they running some weird prefix not meant for combat at all?
They’re not all press A to win though, even in LS Season 2. That was the transitional stuff to HOT and a lot of people didn’t play them.
They’re not all press A to win, most of them are “stand here and press A to win, then dodge, move over here and continue pressing A to win”. The only boss I’ve fought so far this is less cheese-cut on is Caudecus, as it appears he is also pressing A to win.
We’re currently not Press A To Win, but we’re only 1 step away from it. if LS becomes any easier than it is, I just can’t take villains seriously anymore.
As for the transitional period, LS2 has a nice curve introducing new mechanics, so you can tackle the jungle with newfound confidence. If players skip that and go straight to the jungle, is anet at fault, or the players?
that’s like going from high school to university without doing a lectural period, I mean, you can if you’re good, but chances are, 90% of the people who try that will fail and then complain the leap is too big.
Obviously we are all referred to as the Pact Commander in the story and treats us that we’re the only one there, but in the event stories, they do acknowledge that there is more than one player in the field. And most of these event stories are considered something that happened, like the Silverwastes meta or the Dragon Stand meta.
So who are the other players to us exactly? Are they treated as Pact Soldiers as we are Pact Commanders? Or are they actually Commanders too since multiple commanders could exist in a chain of command? Most of the time they are seen as “other adventurers” but in certain meta stories they are considered part of the Pact.
It’s especially strange when you group for a story mission. You are all “the Commander” or “the boss”.
don’t worry, only the Instance Leader is called boss, the rest of the party are “friends” or “called upon Pact Champions”
yea, just like map 1, 2, and 5 you can enter map 4 by buying a scroll at the Unbound Magic merchant of that map. Just visit the place with a character who unlocked it, and buy the teleport scroll. You can then give the scroll to any character you wish to have to enter the map. I think it’s a permanent (one time buy) item, but I’m not 100% sure about that)
The mechanism was designed so anyone could enter the map freely, but had to do the story at least once before.
For lake doric it’s : Quartermaster Hitchens who sells the Lake Doric Portal Scroll for 1000U.Magic and 50 silver
(edited by Amaimon.7823)
Any race that looks so similair to another race that you can’t tell them apart by looking at their silhouettes.
Norn are just slightly bigger humans. Instead of norn we could have had tengu or skritt or quaggan.
We do not use such foul language here, the quaggans are not, and will not ever be a socially acceptable race for any possible scenario.
Why not? They are more unique and less cliché than humans…
so is a trashcan, doesn’t mean I want one anywhere in my personal story
Did you try the -repair option when launching the game like SlippyCheese suggested?
yup, naturally
yea, I’ve been advertising them in all my guild chats, making a squad, and calling them out. But I usually have to wait at least 30 minutes until 3-4 people show up..
so its not exactly fool proof
(and yes, that’s during peak hours)
it’s again a daily activity, and I can again not get into the instance. Loading screen is simply so long it kicks me from the server after a while..
then when I reload the game I end up in a skybox version of LA (empty airzone with only flying names and seeing some floating bushes
Hrrrmn. I’m not sure about the ‘clearly not a mursaat’ part. It’s not a complete mursaat, granted, but a bust of a mursaat that shows the head, torso, and back tendrils, but not the arms and legs, may have a silhouette similar to that.
Interesting observation nonetheless, however.
So you’re saying the tokens depict a limbless mursaat with really long feathers?
interesting, I’m having a good laugh imagining a quadrupet mursaat floating around.
A Chosen! A Chosen!, My kingdom for a Chosen!
It’s not linearily related to the dagger itself, but since we’re discussing gods and mursaats;
Mursaat Token.
This token looks particularly interesting to me because it shows a creature. And it’s clearly not a mursaat. So I’m thinking, what if it depicts Janthir as an entity? It seems to have a somewhat humanoid shape with 4 tentacle legs and 6 tentacle arms.
What if the Mursaat worshipped this entity, after they found it in the mists to which they retreated around the previous dragon cycle. What if they found the creature Janthir, and were given its eye as a tool. Such a creature would unknowingly be stronger or weaker than Balthazar, but surely put Balthazar on edge, or not move without caution. In the last theory, Balthazar was faced with the eye of Janthir, and maybe he struggled with it and decided that it was not worth the risk of fight and fled, leaving the dagger behind.
it’s not a bug, but it’s unintended. but I doubt it really matters that much, it’s not game breaking or anything. as you said, it’s an oversight. They will probably patch it by placing those invisible walls. until then, enjoy the exploration. It’s not like you can do anything there before you unlocked it. You can just preview the terrain.
Fishing has been suggested lots of times before, but unlike mounts I won’t beat the dead horse.
The main arguments that return to each discussion are always:
Why would you want to add it.
New content must give: appropriate rewards or be useful.
At the current stage, not many people have faith that fishing will be worth the while. While I’m personally not against the implementation of fishing, I am against the spending of resources on game content that will serve little to no advancement to the game.
I believe we could certainly use a few fish-based recipes in the cooking list.
Maybe we can have a new account-wide resource gathering experience:
Harvester: increases the yield of gathering plants
Lumberer: increases the yield of logging
Miner: increases the yield of metals and gems from veins
Hunter: increases the drop rate of meats from animals including fish.
This would increase like magic find just by doing it. just like magic find points are found by salvaging, gathering find points are found by gathering. But they won’t appear in the inventory, they just immediately up in the score.
We won’t get fishing rods or fishing nodes, but we’ll still get fish-meat just by killing crustaceans, salmons, sharks, tunas, barracudas, since they already exist in-game as enemies.
(edited by Amaimon.7823)
yea, I’m getting the error on my engineer and tempest, so I’m guessing the problem is the fact that it can’t see the lack of the second weapon set.
But I can just ignore the error and queue anyway
I don’t know, lore wise, and as a roleplayer, I just like the feel of norn and their shapeshifting shamanic roots more than humans.
The problem is that — like the Asura with their golems — the Norn’s shapeshifting ability (honestly, I had totally forgotten about that!) has been reduced to skills nobody uses, because they are not strong enough build-wise.
This is a huge shame. They could have made it so that Norn automatically shape-shift under certain conditions. That would have made them more interesting and reminded players of their supposedly unique background.
Exactly, the calling of the spirits of the wilds is was defined the Norn. However, as soon as you’re finished with the second personal story chapter you will never hear from the spirits again as if they never existed.
DPS meters are bad if they are not used other then on yourself.
It makes the person with the dps meter a judge jury and often executioner… I was kicked for ressing ppl in a vg run, no problem with aggro, but I had a low DPS on my condi ranger cause I was pickup up for scrubs… And who get’s kicked? Me… Cause the dmg was low…
I do not need to be in idiot parties with ppl who drop like flies and nobody to res downed cause they fear for kicks… I got a whisper 40 minutes later, they disbanded cause noone was prepared to res… Cause the only person who did was kicked… well GG!
then your party had a bad commander, not a bad dps meter, they should’ve kicked the people who were constantly downing. However, you too, should’ve at one point said “if you keep dowining I’m not ressing you anymore”.
The DPS meter is not at fault in your story, you, the commander, and the downing people were all equally at fault. And if brutal honesty, that group wasn’t gonna kill VG, so might as well have left on your own at that point
waitwaitwait
800 gems a slot
65 bought
52000 gems (best discount was 40%) > 31200 gems.
So you paid anywhere between 31200 and 52000 gems for 65 character slots
duuuuuuuuuuuuude
Look through your characters to see who’s done Buried Insights but not Hearts and Minds – assuming the strap is the only story-reward missing:
https://wiki.guildwars2.com/wiki/Agent%27s_Pack_
If none of your characters match that, I’d contact CS.
I’ll see what I can do, although my hopes are low since all my characters have done about half the HoT story
people are reading too much into the tool. At the end of the day, it’s a tool. A hammer, a saw, a device, a mechanism, it doesn’t do more than tell you how good your dps is, how good your buff upkeep is, etc.
It just shows the number.
The problem is people’s attitude, and if people’s attitude are bad, they are bad, the presence of a mechanism won’t make them more bad than they already were. The people who are toxic now, were already toxic before the meters were allowed.
We need to adress the problem of society, not the tools.
Otherwise the hammers will get banned and the good people can’t build houses anymore
been asking for this for 5 years, but still no decent beards for my female human warrior
the expansion was already announced, it will be released within the LWS3 schedule along with the first LWS4 chapter. They said they aim for in-schedule, but won’t make the promise as a lot can go wrong, so we should be braced for a 4-5 months wait after chapter 6, but in rebuke, it should be well within half a year after chapter 6.
During the waiting period they will release teasers and trailers. As Ill-Na said, november 28th is the official date to stay on schedule, but as they said, no promises. Keep your expectations at the end of januari and you won’t be disapointed (I hope)
Been playing actively since beta, if precursor drops were a thing, I’d have seen one by now. It’s a hoax, fake news, precursors don’t drop.
I started the backpacks of the three orders a long time, and decided to finish them, now.
On one of the three, however, I need to get to the Dragonvine Whisper’s Strap.
Now, the problem is, on the wiki it says “this collection can only be completed on the same character you started it with” but after almost 2 years, I don’t remember which one it was.
And what if I deleted that character already, am I forever locked out of the collection?
I could really use some insight on this issue, please.
EDIT/UPDATE:
I could not recover the original character, however; upon ‘saving’ Eir I got to choose the first backpack again, and following the entire entrail of mordremoth to the end, after Hearts and Minds I got the final product again. So if you still need the Order backpacks, but lost the progressing character, you can just start over. Just make sure you redo Heart of Thorns: 1 Verdant Brink in order to choose the right backpack.
Thanks for the support, everyone
(edited by Amaimon.7823)
Hello, Anet, I understand this content is quite old by now, and most people have finished with them.
However, some of us were really occupied at the time of release, and are now having a REALLY hard time to get these bandits done.
It’s simply not feasible to kill several champions alone. I propably could on my mesmer, but fun would a cataclysm overstatement.
Is there any chance that now that the content is dead, the bandit leaders can be reduced to Elite status? That is Vic the Iron and his brethren
I loved the sketchy art style during Personal Story and the subsequent trailers.
But if they left, shame, I’d hope to ever see more
Any race that looks so similair to another race that you can’t tell them apart by looking at their silhouettes.
Norn are just slightly bigger humans. Instead of norn we could have had tengu or skritt or quaggan.
We do not use such foul language here, the quaggans are not, and will not ever be a socially acceptable race for any possible scenario.
there’s a difference in order between GW1 and GW2, namely:
GW1: Humans > Asura > Charr > Norn
GW2: Asura > Humans > Sylvari > Charr > Norn
in gw2, the asura became more engaging, while the humans religion became blander.
In retrospect, a lot of the charr was lost as well, but the norn were the most watered down race of all, there’s actually nothing left about them anymore.
They’re just normal humans with a druidic banckground now
I was under the impression that both of those two skins were automatic? I was generally referring to the hundred or so other skins that are purchased with BL tickets.
Automatic? If you mean “guaranteed drop”, no. They’re a rare drop from the chests, and they’re indeed account bound on acquire. That’s why people are frustrated about them.
Well, bless my good luck then, I thought they were guaranteed!
Nope, and the worst part is, you can find multiples. I have a guildy who ended up with 4 copies of the sword.
Can use only 1, after that it’s unlocked. He just had 3 extra free transmutes. Couldn’t sell them, or give them to his friends, completely wasted…
I like to think they’re just nihilistic researchers, (no price to great for the sake of knowledge), along with the desire to use said knowledge to always be at the top.
I don’t think they have any desire in world domination, though, more than just having the power and knowledge to manipulate the world as they see fit.
As for their structure, no one can make more than just educated guesses, and mine is that every branch operates individually, and there’s some kind of court that regulates the finances between the branches.
I think Kudu was a leader of one such branch, but still has to answer to another entity who decides whether or not his research gets the funds
This is a solo instance. Do it like this and you won’t have this.
It’s an instance, not a solo instance. From the very beginning you could go with friends into personal stories without being penalized. There was precisely zero reason to change that.
I run a casual guild of a couple of hundred people, and I’ve had to do that mission about fifty times to help get people through it. I can’t tell you the number of times I soloed the end of it, because someone was in the penalty box.
You might love challenging content, but not everyone does and for the main story it’s probably a bad idea. It turns more people away from the game. Story is something casuals should be able to do with a relatively basic skill set.
But if story missions are “press A to win”- then where is the sense of thrill, the sense of achievement, the sense of survival. Oh look it’s mordremoth, the elder dragon. He’s been designed so 10 year old jimmy with slow reflexes can kill him with just auto-attacking.. I better brace myself for this epic figh- oh.. he died while I blinked
But in all seriousness, sometime during those 50 trips to the penalty box, a spark must’ve travelled through the brain to make a person think “hey, my strategy isn’t working, I need to use more CC, I need more dodges, I need more mobility, I need more X or Y”, and then adjust the traits and skills to get that. And I’m honestly curious, did they invest anything in the fight? are they wielding/wearing optimal equipment, or are they running some weird prefix not meant for combat at all?
I would/could agree with you if this were a World Boss, but not on a Personal Story. I think that’s what is being missed Personal should be soloable without having to invest in different armor or weapons than what was used to get to this point. Remember you aren’t actually killing Mordy at this point its a mind game, his death comes from the Dragon Stand Event.
I see your point, although I’m still a little sceptical. A game should have some level of progression, otherwise you just lose the thrill. But in both our defences, it would’ve been nice if we had an easy and hard mode like we had in gw1. And by that I don’t mean the the Migraine approach the boss currently had.
But on a side-note, your last statement isn’t true.
The Mouth of Mordremoth is his physical tangent that eats the magic, however, it’s the execution INSIDE the mind, and later the execution of Trahearne that kills mordremoth. Remember what they say during the story instance, you can kill and maim his body as much as you like, as long as a leaf with his mind in it survives, Mordremoth can return. So trahearne intentionally lets mordremoth slip into him, after which he orders the commanders to execute him. It’s the execution of the mouth of mordremoth (the event) that weakened Mordremoth enough to allow this all to happen.
This is a solo instance. Do it like this and you won’t have this.
It’s an instance, not a solo instance. From the very beginning you could go with friends into personal stories without being penalized. There was precisely zero reason to change that.
I run a casual guild of a couple of hundred people, and I’ve had to do that mission about fifty times to help get people through it. I can’t tell you the number of times I soloed the end of it, because someone was in the penalty box.
You might love challenging content, but not everyone does and for the main story it’s probably a bad idea. It turns more people away from the game. Story is something casuals should be able to do with a relatively basic skill set.
But if story missions are “press A to win”- then where is the sense of thrill, the sense of achievement, the sense of survival. Oh look it’s mordremoth, the elder dragon. He’s been designed so 10 year old jimmy with slow reflexes can kill him with just auto-attacking.. I better brace myself for this epic figh- oh.. he died while I blinked
But in all seriousness, sometime during those 50 trips to the penalty box, a spark must’ve travelled through the brain to make a person think “hey, my strategy isn’t working, I need to use more CC, I need more dodges, I need more mobility, I need more X or Y”, and then adjust the traits and skills to get that. And I’m honestly curious, did they invest anything in the fight? are they wielding/wearing optimal equipment, or are they running some weird prefix not meant for combat at all?
(edited by Amaimon.7823)
it’s vaguely explained at some point that the guilds exist, and the pact rallies them for support. All other players are kind of regarded as “great adventurers, who represent their guilds as they aid the pact”.
I know it’s a vague description…
But the same with the raids, you as the pact commander weren’t in the raids. You temporarily take the role as an adventurer kittencues the missing pact soldiers.
This is, however, only true for raid 1, for raid 2 it’s not mentioned but I still think you play the “extra adventurer” since Glenna regards you highly.
The same is true for the Dragons’ Stand. While the Pact Commander is in the Heart of Thorns wrestling with the mind of Mordremoth, the alliance of guilds is fighting outside with the mouth of Mordremoth. So if you play the DS meta event, you’re temporarily not the pact commander.
Cyninja summarizes it quite well: During story (and propably some associated events), you’re the Pact-Com, during random events, raids, world meta’s, etc, you’re an adventurer or pact force, or whatever you will.