that still makes me craft/buy items and teleport around the map sometimes forcing me to unlock npc by doing events (and waiting for them to trigger), so it’s cancer
yes, the six forbid we actually have to work for our legendaries, the six forbid they don’t just fall out of the sky..
can we go back to complaining about real issues here?
you need 50, can get 12 a day, and you need 300 in total, so that’s 25 days if you buy all 12 every day.
That’s less than 1 month. That means it’s not even close to being the dedicated factor in time.it’s still a month of cancer, that’s the point
okay, now you’re overreacting, like, terribly hard..
since you have to wait for the LI’s anyway, you don’t have to do 25 sessions IN A ROW
you can just do 3-4 a day, or 12 2-3 times a week, you have plenty of time to go at your own pace.
Have you considered finding a raid guild that is active when you want to play?
I kind of want to do pugs runs.
But you can join a raiding guild, which is essentially pugging with better odds.
RTI for example has a wide variety of skill levels when it comes to raiding. Some are on 10LI, some are over 300LI, the point of RTI is that it’s all social and all-welcoming. So you just shout a boss or wing in the guild chat and see if 9 other people respond. Usually takes me a few minutes in RTI to get a group.
how do you have energy complaining about legendary insights while provisioner tokens still exist in this game
both are ridiculous
you need 50, can get 12 a day, and you need 300 in total, so that’s 25 days if you buy all 12 every day.
That’s less than 1 month. That means it’s not even close to being the dedicated factor in time.
I’d much rather get rid of Dragon’s Watch altogether and go back to the Pact. Being made to drop it like a flaming kitten in a time when it most needs its Commander was a terrible move from the writers and nothing my characters would ever do … especially when the alternative is being kicked around by a bunch of “friends” who are anything but.
Ditch the wangsty NPC drama in which my character has no place and instead let me pick up the pieces of her life’s work as she would and should.
If I have to be forced into a guild because that’s the name of the game, I’d make “Dragon’s Watch” a group of proven and dedicated Pact officers and specialists who help me keep tabs on and coordinate matters.
Living Story Season 4:
Chapter one: Sitting at the desk, exploring the office.
Chapter two: There’s trouble rising in the south, better file some paperwork!
Chapter three: There’s an elder dragon out!? Better file the paperwork for a pact detachment!
Chapter 4: business meeting.
Chapter 5: appointing a new squad captain.
Chapter 6: send a detachment to Elona
Receive medals for good leadership.
good game
I agree and disagree, while I certainly believe the collection could’ve used a lot more variety, doing the same 4 hearts several times in a row gets to you after a while, luckily some hearts are boring and some hearts are engaging.
But I didn’t want to complain about since I’m already very happy it wasn’t a “collect 500 orchids for the backpack” like all the other zones. In fact, I wouldn’t have minded if the other zones had a similar system, and hope that zone 6 will have a collection-backpack as well
to be clear they design the events with guilds or organized groups in mind. If a pug can clear the instance, then it’s just fine.
As for OP’s claim, I personally have little trouble finding groups in the weekends, although they are few in between. The freedom of choice is terrible, especially as PS, since that’s always the first role filled.
If you want a guaranteed spot at any time, play a highly demanded role like Chrono or Druid, or better yet, an axe-axe warrior with shaman’s gear, those are in very high demand
it’s not game breaking, can continue just fine, it’s just that the story step skips like 90% of
all dialogue and interaction. The boxed dialogue works fine, but almost all spoken (voiced) dialogue is skipped/missing. You talk to Rox, nothing happens, it just goes straight to “honor Eir however you want”.
Ready to give the speech? too bad, no speech, instantly everyone cheering and praising Eir.
He is actively threatening everything Eir fought (and died) to achieve and my PC would kitten well have told him so. His actions are a disgrace to his mother’s name.
Not that I was that fond of Eir but trying to bring people together and get them to work together towards the greater good was one of the things I at least respected about her.
Braham just throws a temper tantrum, insults those trying to help him, makes a bunch of xenophobic remarks about “Norn not needing anyone else”, insults his mother’s compatriots by hijacking the Destiny’s Edge name and is likely to get lots of innocents killed because he can’t see beyond his own issues like an angsty teenager.
It’s not just that I dislike him, it’s that the brat is a danger to himself and everyone around him and certainly not “hero” material as he can’t see past his own issues. I wouldn’t trust him with anything after this as he has proven to be unreliable. Writers are going to have to do a hell of a job to convince me I would even want such an unreliable element in Dragon’s Watch. (and “otherwise Rox leaves” is not a good argument)
EDIT: spelling
And he’s a threat to the entire world now.
If he shoots an arrow in the gut of Jormag, (if) while he is knocked out like Primo, then we’re one step closer to Taimi’s doom scenario.
So some scenarios for chapter 6 would be:
we chase Braham, convince him to stop
we chase Braham, have to knock him out to stop
we chase Braham, too late, he shot the arrow
1 and 2 are wins in regarding of not killing the ED, 3 would be.. propably Kralkatorrik or Balthazar eating up the magical blast. If kralkatorrik eats it, it’s a good window to go to Elona. If Balthazar eats it.. Balthazar can go anywhere. If he eats the magic of Jormag, he can go after any other elder dragon now..
Balthazar god of War and Steam.. nice combo
there’s no one NPC no one will loathe, as the saying goes, “No chef in the would can satisfy every tongue”.
And it doesn’t really matter what I want since anet doesn’t give us the choice, they just write a singular non-branching story. And that’s okay, I mean, the amount of freedom we had early in the Personal Story was awesome, but I agree I rather have the content at this pace than 1 chapter a year.
As for characters I personally would invite, propably..
Faren (what’s an army without some good cannon-fodder)
hmmm….
I don’t quite remember the details, I know she will move around a bit when it’s time to bless the sword with the memories of those who wielded it before.
I suggest I follow the events on wiki to see where she moves along.
In DR, she should be at the stairwell, right at the entrance.
Plus sometimes good guys gotta die so you don’t get the ‘oh, he’s the hero, he will survive’ sentiment. Now that Trahearne and Eir are dead, no main character is save anymore, meaning you will take the next elder dragon a little more seriously before they cut down more of your friends.
I agree with this.
I remember telling a friend who was complaining about all the characters killed off in A Song of Ice and Fire to read The Sword of Shannara and then see if she felt differently about it.
That book establishes early on that the main character absolutely, without question, cannot die or the entire thing is over. And after the 2nd or 3rd time the same secondary character seems to have died or was in a “no way he could have survived” situation and then makes a miraculous escape it becomes pretty clear all the rest of the party are invincible too. Which makes the story somewhat boring and predictable. Which is a shame because otherwise it’s a great book and the Shannara series generally is fantastic.
I do think Traherne was killed off partially because he was unpopular. But I think it would have had more of an emotional impact and therefore would be a better storyline for people who liked him.
Also you’re saying your character would have done something to stop him being corrupted, but remember the last time we saw him was in Camp Resolve before the Pact fleet launched. Then we don’t see him again until we find him at the base of Mordremoth’s tower/tree thingy at the start of Hearts and Minds, and by then it was too late. There was literally nothing we could have done.
And I don’t think it’s a sign of weakness that Traherne was being corrupted. Mordremoth put a lot more effort into corrupting him that he did with any other sylvari – the weak ones succumbed to a few whispered suggestions from miles away. Traherne was captured and beaten and physically absorbed by Mordremoth, all while being mentally bombarded.
It’s honestly amazing he was still mostly himself and able to help us fight the dragon. If he was weak we’d have arrived to find him fully corrupted and had to fight him as basically Mordremoths new body.
To add on this, I was kind of sad they pulled out on Taimi. You can tell from the dialogue and cinematics that Taimi’s death was on the table there.
She’s close to the machine, “well, what do you kn-”
boom!
she flies away
she conveniently lands on a rock that was FAR away during the fight
really, it’s like they had completely planned out for Taimi to die there, but in the end decided “nah, let’s not”.
While I don’t want Taimi to do, she’s one of the few characters I would’ve something for if she died. I would’ve gone full Berserk on the six and primordus if she fell in the lava there.
for the sole purpose of this
I
- equiped the Hounds of Balthazar skill
- wore Balthazar’s Regalia
- equiped Balthazar’s greatsword
- invited 4 warrior friends to also do this
result: a platform with 5 balthazar champions, fighting against balthazar’s hounds, with 10 other balthazar’s hounds
so worth it
didn’t anet say they didn’t want to speed up the mystic forge procession because the speed of which the forge works is directly linked to the value of the items.
If people can mass produce an item in the forge, then the value of the time investment is lost. They don’t wanna mess with that unless they know it won’t affect the economy.
One way around it would be to have system similar to crafting, where you put in a recipe, put in the 4 items, say how many you want, and then a bar keeps filling over 2-3 seconds
in a bit more detail, you can unlock skins, or you can find skin items. if your object is an equipable item, then it’s an item in itself, binding it to your acount will unlock the skin permanently, and at the cost of a transmutation charge, you can use the skin.
The other version is the item Skin, which isn’t an equipable item, but a consumable skin. In this case, you don’t need a transmutation charge. Using it will consume the skin item and replace the skin of the equiped piece.
you’re shifting the discussion without context here, I NEVER said wow had a smaller playerbase than gw2, I don’t discuss that, WoW has a larger playerbase.
The discussion was the money’s worth of content.No! It’s not me, it’s you. I’m not saying i don’t like the game. What i said was ’you can get much more for your $10 in ptp games ’, maybe you should re-read the post i quoted when i entered this thread, i dunno.
to which I replied: the content you get is of lower quality and usually copy pasted.
more content doesn’t equal better content. that was my argument, but I’m done, reply if you will or not, I’m done with you.
you mustn’t catch where they land, but rather, more in front of it to grab them out of the air.. it’s really annoying, but after a while you can catch 1 in 10 kegs
did you forget to open it? it doesn’t show any parties until you actually select a tab
Oh, hun! Really? We can keep kidding each other, like ‘did you forget to log in to your WoW client… ?’, but that makes no sense. WoW, which has something ten times more active players than GW2, felt dead and empty to you. Ok, maybe. Let us just stop this funny off-topic chat right now.
you’re shifting the discussion without context here, I NEVER said wow had a smaller playerbase than gw2, I don’t discuss that, WoW has a larger playerbase.
The discussion was the money’s worth of content, and in my opinion, blizzard delivers very poorly when it comes to content per dollar spend. Every event in gw2 is unique and tailored to the area, with dialogue and interaction. Half the events of WoW are literal copy pastes without any context or any reason why you’re doing it. THAT was the discussion, if you change topic then yes, arguments are not going to make sense anymore.
In case you hadn’t noticed, blizzard has 1, yes ONE model, they use for everything.
ALL races individuals look identically the same, only very important NPCs get their unique looks, even named semi-important people are normal models they just make 10% larger
ALL buildings of the same type have the EXACT SAME design and layout
Really, Raids was the only unique content that didn’t feel like a repetitive grind as much as the rest of the game, and now GW2 has raids as well. And given we have more dynamic combat, I say GW2 is slowly killing WoW. If the leak is true, and we get mounts, then blizzard will have nothing left what made them stand out.
Just accept that blizzard tries to make as much money when putting as little effort as possible into a game. Pandaria was a complete flop, Legion was a good intent, but a hit and miss, WoW is well past it’s prime and living of the existing playerbase while GW2 is still rising and expanding. Whether or not GW2 will reach the same number of playerbase in the end we can only wait and see, but the forecast is pretty good.
(edited by Amaimon.7823)
After the Great Guild War (the third of the three) the gods permanently left Tyria because they thought their meddling and presence was causing all the war and ravaging.
Uhm, wow, no. All three Guild Wars had occurred after (and partially because) the gods left the world.
The war over magic was never given a name. The first Guild War happened because guilds, having gained influence in the politics of continental Tyria, went into conflict over control of the bloodstones.
Wasn’t it the third war were Doric asked the gods to seal the magic again?
Maybe I’m confusing something up now.
yes, they don’t have a name, but they’re simply called the first, the second and the third, and the third was also called the great guild wars because it made the first and second look like high school bully-fights
And in gw2 you get almost nothing? What? have you not been paying attention, you get for free: Raids, Living Story, Current Events, and in the last case, we got 5 maps, and a 6th map coming, for free
You’ll get almost nothing for 800 gold, imo. Those were my exact thoughts. Ok?
And btw if you need 5 or 6 new maps just to run through the same unworthy events with those wonderful greens and blues again, and again, and again ‘for free’, i see no problem with that: different ppl look for different rewards and have their own visions of a good content.
if you think an entire zone with events and story is “nothing” then I pity you, good sir, then I see there is also no point in discussing this.
“the same unworthy events”? why do you even come here if you don’t like the game. feel free to uninstall it and play something else.
I paid for expansion AND a subscription in WoW, but the expansions felt so dead and empty.
The lfg tool in gw2, that’s what feels ‘dead and empty’, dear sir. Unfortunately.
did you forget to open it? it doesn’t show any parties until you actually select a tab
Why not just set up auto pay for $10/month and get 800 gems monthly? Same thing as to what you’re saying =/
But no! It’s not the same thing. In ‘ptp games’ (two healthy examples are WoW and FFxiv) you get a rewarding content for your 9-12 euros/dollars per month. And in GW2 you’ll get almost nothing. Not to mention that almost all in-game activities in GW2 are absurdly unrewarding for now. Anet makes more and more pay walls and time gates to encourage players to buy gems with real money (don’t get me wrong pls, i understand how FtP works, and i’m fine with that), but it doesn’t seem that many gw2players are very enthusiastic about this design at the present time (inc. myself: i’ve got an active subscription in ffxiv now, but i won’t buy gems in gw2, i think they’re overpriced, and you can feel free to call me cheap, i don’t mind, dear).
Long story short, you can buy an outfit or convert your 800 gems for some gold (what cool stuff can you actually buy from TP for that amount of gold? it’s a rethorical question), but if you compare that to the rewards you can get in a ptp-game after a month of playtime, you’ll see the difference. And it’s huge. o/P.S. Only wanted to mention that $10 can have a different value in another business model.
I’m sorry for my english.
Quite the opposite
I paid for expansion AND a subscription in WoW, but the expansions felt so dead and empty. Every event was a copy-paste, really, raids and the last 3-4 story missions were all the reason to play WoW. 95% of the content is dead weight.
And in gw2 you get almost nothing? What? have you not been paying attention, you get for free: Raids, Living Story, Current Events, and in the last case, we got 5 maps, and a 6th map coming, for free
Go to PvP, ask a norn player to use the Embiggening Tonic, kill them 5000 times, profit!
Totally personal opinion:
Typical D&D Dragons bore me to death. GW2 Dragons are closer to Lovecraftian ancient gods, which I like much more.
Classic demons are even more cliche and boring than normal dragons. And common Angels? GOD, please save me of that dull stereotype.
Agreed, the ED feel more like elemental manifestations, or primordial beings.
Angels and Demons, can still be cool with some tweaking and original twists, but the classical ones can be something dull yea. Luckily the GW1 demons were diverse and active enough to be considered good in my book.
I mean, look at Mordremoth, he doesn’t even have his own body, he IS the jungle, every plant, every vine, every tree, I can just move around in all those bodies (well, with some restrictions, he needs connection to move, which we see and break during Trahearne’s goodbye).
Kralkatorrik and Zhaitan were much more normal dragons, then there’s Primordus who’s pretty much just a living volcano. Jormag is made of ice and could at this stage still have any kind of shape. We don’t know what Steve looks like yet, but I’d guess he’s a tangent mass of horror considering he’s the deep sea dragon.
They really have backed themselves into a corner here. The more effort they put into rewards for raids – which, by their own admission, are meant to be exclusionary – the more they create a have/have not dynamic in the game.
Unique skins, minis and titles – those are the ways players should be able to virtually celebrate/brag about the content they enjoy in game. Anything beyond that risks snowballing into a significant split in the game community.
They need to stay away from anything functional – that offers gameplay advantages of any kind. Legendary armor exclusive to a single game mode (raids or otherwise) was a mistake from the beginning.
Legendary armor only has one gimmick which is the freedom of stat selection. Some will argue if you don’t raid, you don’t have a need for it. When it comes to Fractals you already have so much more freedom in which specs you can take, so you can buy a few ascended sets for less the effort than a legendary set.
Those that run fractals or like to change their playstyles dont have a need for this? I would have to disagree.
but it’s easier to get 3-4 sets of ascended armor than a set of legendary, y’know
that shouldnt matter if the whole gimmick was to use stat change and rune swap to save inventory space ‘yknow’.
that’s the value of the legendary armor, it’s gotta have some gimmick, otherwise it’d just be ascended armor with a purple name. But it can’t have better stats because then it’d be part of a treadmill
Demons were always a big hassle, we know that from GW1
Angels have never been shown or mentioned outside the war between abaddon and the rest.
I had always hoped to see more demons in one form of another, the GW1 writers had a really good idea of how demons should be.
And now we have real demon ingame, Deimos, the torment of d’Alessio, Revenant can channel Mallyx, and some will argue Mad King Thorn is getting pretty close (not me).
But now that the gods are back on the table (in pieces), the involvement of angels and demons isn’t unthinkable. Especially if the story will involve Menzies en Dhûm again.
I would be interested yes, but only if the current writers can pull of the absolute wickedness the GW1 writing staff could. I have no need for demons who serve no purpose beside cannonfodder
1) Yes, the trait that legendary equipment is famous for, is it’s ability to change the prefix. Do note, however, that unlike armor, you cannot retrieve or toggle the Sigils on it, so you have to use an extractor, or keep a supply of sigils you vary among.
2) All legendary weapons have this same effect, no one has a benefit over another, or over ascended variants in terms of combat, you have the same skills and prefixes as everyone else, you just don’t have to carry 5 weapons for a variety of builds anymore.
3) (your second) Yes, all legendary equipment allows for all prefixes (if it didn’t it would’ve been a legendary failure)
Look, there’s in benefits and downsides in all models, but it’s generally bad to change a model during the run, because you will lose a base of players who came for that purpose, that base won’t be refilled 1:1 with new players.
I would’ve never played gw2 if it was 10 a month, but maybe 20-30 a year I’d have considered.
they were never considered dead.
After the Great Guild War (the third of the three) the gods permanently left Tyria because they thought their meddling and presence was causing all the war and ravaging. They didn’t just abandon us, they simply retreated to some higher realm or into the mists. They left behind champions and priests, and avatars, etc. And they still answered prayers until this day (although less and less every year).
Now we learn that their magic is waning, and apparently Balthazar was the first to say “my glory before Tyria’s” and came back down to us to reclaim some of that juicy juice we use for our daily lives.
And I don’t even know if we will fight all the gods, maybe Balthazar is the only one going rogue, maybe he’s just the first, maybe he was convinced by Lyssa who was already crazed before Balthazar was. We just don’t know.
I can hardly imagine Kormir or Dwayna coming back at us. Grenth and Melandru I can imagine, but not until the very end, they would look for alternatives. Grenth is all about fariness, and Melandru loves all life indiscriminately, so she wouldn’t come at us without some proper instignation, she’s prepared to respond with violence, though, when we harm nature or wage wars.
The only mount I’ll ever approve of are the two coconuts from Monty Python’s
It would require having an NPC running behind us with the coconuts and the player character using the “riding a horsie” emote. (And they could sell more inventory space on the NPC’s backpack).
I’d be for that 100%.
would be great for next april fool’s
IF, and >IF< we get mounts, I would so pay for a mount that this is this (the coconut gig)
The only mount I’ll ever approve of are the two coconuts from Monty Python’s
so, 2 threads into the topic, can be summarized as “don’t fix what isn’t broken”?
Feel for the Charr in GW1? I don’t know what game you played, but the one I played had them portrayed as wild, zealot beasts serving some fake flame gods. There was nothing to sympathize with, you were supposed to hate them.
Anything about their “real” culture (as in “Not the Charrs that we saw attacking Ascalon, but the civilized ones far, far away”) we learnt very late into the game (it had been out for years at the time). It felt like it was made up out of thin air in order to have a good explanation why “a cool cat-beast race” would become a playable one in GW2.
I felt much more for the Centaurs, whom I would have loved to see as a playable race in GW2.
I don’t mean feel for the charr like you feel for a friend, I meant that as in a villain you love to hate. There are villains for the sake of villainy with all god powers and divine motives, and then there were just the charr fighting to reclaim there home. I mean, they were wrong to come back generations later, but it’s not like they just came out of nowhere and went all apex on us
They really have backed themselves into a corner here. The more effort they put into rewards for raids – which, by their own admission, are meant to be exclusionary – the more they create a have/have not dynamic in the game.
Unique skins, minis and titles – those are the ways players should be able to virtually celebrate/brag about the content they enjoy in game. Anything beyond that risks snowballing into a significant split in the game community.
They need to stay away from anything functional – that offers gameplay advantages of any kind. Legendary armor exclusive to a single game mode (raids or otherwise) was a mistake from the beginning.
Legendary armor only has one gimmick which is the freedom of stat selection. Some will argue if you don’t raid, you don’t have a need for it. When it comes to Fractals you already have so much more freedom in which specs you can take, so you can buy a few ascended sets for less the effort than a legendary set.
Those that run fractals or like to change their playstyles dont have a need for this? I would have to disagree.
but it’s easier to get 3-4 sets of ascended armor than a set of legendary, y’know
Some will argue if you don’t raid, you don’t have a need for it.
But the more knowledgeable people will remind them about existence of WvW.
WvW? whats that? sounds like a cheese anet forgot in the back of their fridge
The devs seem to believe that gw1 characters were the more powerful. They specifically chose to change character building and design systems for gw2 in order to prevent wbat was possible in building characters in gw1.
Mechanic wise I’d agree. GW1 character builds are way more busted than anything in GW2. I’d even say in pretty much any MMO GW1 character combos would be busted. Lore wise I’d have to side with the GW2 character though. Though this argument can go either way and only Anet can truly say who is more powerful lore wise.
It’s actually my opinion that the GW2 hero doesn’t have half the power of the GW1 hero, on a lorewise point of view, I mean.
We lack any intel on how to grade the gods against the dragons, maybe in unison the gods could kill the dragons one at a time, we just don’t know.
But the GW1 hero was Ascended, killed a god with but a handful of people, went to the literal hell and back, fought of Mursaat by the dozens, and Titans by the dozens. and has been doing just about everything the GW2 hero has been doing.
Can’t even call it fair to involve the fact we killed 2 dragons in gw2, since dragon 1 wasn’t the hero vs Zhaitan, but the Pact vs Zhaitan, and second fight was The Guild Alliance vs the mouth of mordremoth+Destiny’sEdge2.0 vs Mordremoth
We know why Abaddon released the magic, it was to answer the prayers of the Margonites. I think the rest of the world getting their magic back was more of a side-effect than an aimed effect
but wasn’t he awake/conscious during the event. What if he killed off only the nearby Destroyers so he could have the magic and survive longer?
They really have backed themselves into a corner here. The more effort they put into rewards for raids – which, by their own admission, are meant to be exclusionary – the more they create a have/have not dynamic in the game.
Unique skins, minis and titles – those are the ways players should be able to virtually celebrate/brag about the content they enjoy in game. Anything beyond that risks snowballing into a significant split in the game community.
They need to stay away from anything functional – that offers gameplay advantages of any kind. Legendary armor exclusive to a single game mode (raids or otherwise) was a mistake from the beginning.
Legendary armor only has one gimmick which is the freedom of stat selection. Some will argue if you don’t raid, you don’t have a need for it. When it comes to Fractals you already have so much more freedom in which specs you can take, so you can buy a few ascended sets for less the effort than a legendary set.
Which biography choices did you make for your charr?
I really don’t like the Blood Legion story, it’s probably one of my least favourite of all the personal story options precisely because everyone is constantly acting like stereotypical brutish, angry soldiers all the time.
I much prefer the Ash and Iron legion stories where the focus is more on what I think of as the charr’s positive aspects – cooperation, creativity and respect for each other. While enjoying a good fight of course.
There are things about the later story that bother me. In particular my Ash Legion thief making such a mess of his first meeting with Tybalt. He’s been doing covert missions since he was a cub, he should actually be better at it than some gear-brained Iron Legion drop-out who’s been stuck in the archives for years. And yet all of a sudden he acts like he’d never even heard of subtlety before being recruited into the Order of Whispers.
But in general I think it worked. I’d love more race-specific dialogue (and profession specific) but I still feel like playing the story on my charr thief was different to doing it on my human ranger or any of my other characters.
I’ve been thinking for a while of trying to come up with a range of “best” paths through the personal story. Things like the maximum number of reoccurring characters, or ones to suit different personalities. Maybe race/biography choice appropriate could be another one to add to the list.
well yea, in gw1 they were supporting characters with profound and deep lore
but in gw2 all were playable, so all races had to be watered down a 3.5% beer with little flavor in order for them to fit universally in a single story line.Hardly. When Prophecies was released the “lore” for the charr was pretty much “they are monsters from…somewhere up north, probably, who worship…umm…bigger monsters, made of fire! They are bad and attack everyone!”
It was only really when Eye of the North was released – as a prelude to GW2 and the charr being playable – that they got some proper lore and any information about their culture. Before then there was no mention of the legions or even the sharman caste taking control of their culture, the absence of females in combat roles and the only thing we knew about their history was that they were given magic around the same time as humans and had been at war with them pretty much forever.
If you don’t believe me here’s the GW1 wiki’s article on the charr from shortly before Eye of the North was released: https://wiki.guildwars.com/index.php?title=Charr&oldid=125363
well, yea, since they became allies in EotN they got a lot more lore, but imo they already quite a bit of lore in the Prophecies campaign as well. The titans were mentioned, their history was mentioned, yes, given, you had to read a lot of dialogues, but they weren’t random monsters. The designers did everything in their power to make you feel threatened by them, to make you understand what they are. If you felt nothing for the Charr after the first arc of Prophecies, I feel for you, man. They were enemies, but enemies you could sympathize with. They felt a lot more alive than the Mursaat, whose intentions were a cloud until you were at their doorstep.
I wish I had your trouble, I am usually not so concerned with conditions, except the annoying ones like chill and cripple which are often the last ones to be removed on me. I’m not in mortal danger, please remove the limited conditions before the damaging conditions.
There should be a rule for condi-cleanse:
health above 50% > remove restricting conditions
health below 50% > remove damaging conditions
And what about the necros that dont use pets etc, should be a general thing thats base for the class. ( similar to the elementalist, guardian and revenant ones.)
What else is signaturive? the wells? or maybe they get a different shroud skin that’s more evil?
I want anet to go further, a 5 level.. nay, 10 level map, make a mountain full of caverns and bedlakes, a city on level 3, and level 7, level 1 and 2 are dominated by destroyers, 4-6 are dominated by normal cavern-life, and 8-10 are dominated by icebrood. Some places where you carefully climb up or down, and some spaces where you jump down from 8 all the way to floor 1
hm.. yea, after a long while the event failed, and the wurm spawned.. not sure if I enjoyed the ordeal, but I got the Element of the Wurm
“I think planting a seed is what causing me and 149 map associates to crash and rollback.
Better shoot myself in the foot again just to make sure it’s what’s hurting me”
well yea, in gw1 they were supporting characters with profound and deep lore
but in gw2 all were playable, so all races had to be watered down a 3.5% beer with little flavor in order for them to fit universally in a single story line.
but to what extend is it disabled, can I still do everything else except the planting of the seeds?
Draconis Mons is …map that I …spent the most time on because I found it the most interesting.
Let’s see, a user named Vesuvius favors the map with the biggest and most volcanic mountain in the game.
By that logic you must be hyped waiting for the Canthan release
Not so sure about player characters in general, but there’s little doubt the GW1 Mesmer was far more powerful than it is in GW2. Backfire + Visions of Regret would kill another caster after two spells. You’d need a ridiculous number of confusion stacks to approach the same effect in GW2.
And then there’s Diversion (next skill disabled for over a minute), Empathy (a bit like Retaliation but 10x as powerful), and the list goes on.
Those are game mechanics. I’m pretty sure GW2 mesmers are more capable of illusions than GW1 mesmers. It was said that casting an illusion as large as the Eye of the North (building) made Koro Sagewind, a very powerful mesmer in her time, go blind for a week, and in GW2 you have Queen Jennah making an entire Kralkatorrik illusion while simultaneously petrifying and making everyone look like Branded to save them without a scoff (at least without any side-effect we know of)
And Xera who made her castle go mad. Glenna said it would take weeks before the castle slowly returned to normal