For maniac amulet to be balanced, I think the 600 toughness should be healing power..
Meh, in the theorycraft, nerf it until it’s fair. But if it had healing power, it’s literally just a worse Cele amulet. It has worse stats, but still needs builds to have condis, power, and healing, same as Cele.
But it has precision and power with 600 condition damage. And ferocity too. So it’s a worse celestial amulet sure, but it would be balanced that way.
The thing with assassin amulet is that you trade the health from berserker for the additional dmg. The meta that we currently have with the bunker, bruiser, cough* crapp cough* sustain over time hybrid dmg just is the total counter to this amulet.
Wait until we have a full zerker dps meta, maybe it will play out then.
But as we know the patch scedualyou can wait half a year or longer for this to happen
You trade health but Berserker Still does more damage. If you test it out you’ll understand what I’m saying.
Warriors Hambow/Shoutbow take more skill than right Guards now because their skills are much harder to land. So most of the time, if you’re new to the game, you’re going to want to play Medi Guard.
Warrior still the better class for when you are good at this game though.
This is probably the most math- and logic-troubled post I’ve ever read on this forum.
Yeah I was just that bored. I honestly think Assassin’s needs some love though. It just doesn’t feel like it’s consistent with other amulets even though it’s total stats are 2232.
Frankly speaking, even though it has better precision/crit rate, I don’t think it’s better than Berserker either.
There’s something off about this amulet right here though it’s probably going to be trivial to most people anyways.
Berserk Amulet has:
932 Power
650 Precision
331 Vitality
451 Ferocity
Now pay attention to 331 vitality and 451 Ferocity. I suppose ANET is implying that 451 ferocity should equal to 331 primary stat that isn’t ferocity. in order to make Berserker (Or even Valkyrie) amulet consistent with the other amulets.
Most other amulets are 932 650 650 which total 2232 stat points in total with the exception of Berserker/Valkyrie Amulets which totals 2364 which ANET’s system implies is consistent with other amulets that way. I suppose the system determines half of the 650 as 331. If this is the case, then 451 ferocity is equal to 331 which is half of a 650. Therefore Berserker Amulet and Valkyrie Amulet are consistent with other amulets and also equates to 932 650 650 (451 ferocity (331) + 331) = 2232.
Now let’s look at Assassin’s Amulet:
650 power
932 precision
650 ferocity
Now you might say, there isn’t anything wrong here. Assassin Amulet stats are all equal to 2232. But the 650 ferocity from Assassin’s Amulet isn’t really 650 as implied by the other amulets in comparison. It’s stats are actually 932 + 650 + 451 = 2033.
Where did I get the 650 ferocity equating to 451? The system implying 451 ferocity equating to the 331 half of the 650 in the 932 650 650 = 2232 somewhat says so. Through the Berserker Amulet and in comparison to other amulets that isn’t celestial, the system is implying that 1 typical stat = around 1.36 ferocity in sPvP. So because 451 ferocity is apparently 331 typical stat that is half of the 650 which is required to fulfill the 2232, then 650 ferocity is really only around 451 because 650/1.36 or so.
So in order to be consistent with other amulets, Assassin’s Amulet may need a ferocity of 932 so that it’s stats will truly equate to 932 + 650 + 650 (932) = 2232 much like how the Berserker Amulet has 2364 stats total because of the ferocity tweak.
TL;DR It feels like there’s no point in using Assassin’s Amulet over Berserker Amulet because Assassin’s deals less damage for no vitality. I think the ferocity needs to be buffed to be consistent with other amulets.
(edited by Amir.1570)
Wall of text
For maniac amulet to be balanced, I think the 600 toughness should be healing power..
600 power 438 precision 438 ferocity and 600 condition should definitely be stupidly glass cannon at this point. And let’s just say those stats by itself is just a stupidly better version of Carrion. 600 Toughness would just be overkill.
The reason why might stacks became a problem is because Celestial’s defensive stats made it so that you can sustain until you get high amounts of might. I honestly think they should just modify the defensive stats much like how they added vitality on Berserker Amulet in spvp (Because Berserk does not have vitality outside PvP) to balance it out.
(edited by Amir.1570)
Personally,
I actually like the " celestial Meta "
its predictable.
When I get rolled by a Celestial Elementalist. I just simply know that I got outplayed By a better player, and I offer kudos.
Lately I am noticing that I am winning vs them more than I am losing. Am I getting carried by my team? perhaps… Am I landing my own rotations Better? maybe… Am I a dungeon running PvE scrub? most likely. Which is probably Why I can win against Celestial.
Its predictable.
Sure you can win against it, but it does not change the fact that it is gear advantage. 100% fair gameplay says false advertisement.
Berserker set doesn’t even vitality outside of HOTM. This is why I think Celestial can be nerfed to where it’s still viable but not as stupidly advantageous.
By the way, the same people saying Engi takes no skill are the ones saying Mesmer is hard mode. Turret? Ok. But grenades? The same idiots who think landing grenades and lead shotting isn’t hard are the same idiots who play a class that spams invulnerability (Which is Berserker Stance, Balanced Stance, Endure Pain all in one package), evades, and deals kittened cleave damage.
People have said this before, for a glass cannon class Mesmer has one of the best uptimes. And it still is up until today. It’s the whole Mesmer community has no idea how to deal with conditions when their class definitely has options vs. conditions because they’re too used to how they are spoonfed by how braindead this class is.
Oh QQ please nerf conditions because I can’t evade spam while DPS’ing hard enough. Well guess what? That’s the counter to braindead evade spam classes like Mesmer. At least when a Thief is evading they’re not blind spamming or gaining protection from chaos armor or having their enemies dodges baited out by phantasms.
Just an FYI it will never compare to how bad it was when Warrior lost Quickness without compensation. The only thing you’re losing out if you take condi cleanse is the 20% damage trait and the boon stripping trait.
L2P already Mesmers. You want real high skill cap high skill floor? Go play glass cannon Warrior now and see what your evade spam while dpsing can do on a REAL actual balanced spec where progression is required to be strong with it.
And I’m not saying Mesmer shouldn’t be buffed because glass cannon warrior takes more skill, I’m just saying stop being a bunch of spoonfed kids and actually learn to innovate something.
P.S Helseth has no clue how to fear chain on a Necro. I don’t understand why people correlate high mechanic players with Mesmer when realistically Mesmer is one of the most brain dead glass cannon classes in the game.
P.S#2 Even DPS Guard and Glass Cannon Power Necro can be much harder than this easy class, why don’t you Mesmers try out other glass cannons and see how spoonfed you people really are?
(edited by Amir.1570)
Mesmer has always been fringe meta at best. We have been over this many times before. Its teef that pushes out zerker burst classes out of the meta. Shatter mes, fresh air ele, medi guard, even power ranger and power necro all fill the same role and can favorably stand versus tanky builds but they are out shined by teef. Out of those teef is the only one that can operate on its own without needing a baby sitter (usually a teef) thanks to its mobility and stealth. Mesmer comes close to competing with teef thanks to portal and stealth but mesmer is basically a “fair” teef because it actually has cool downs (it cant blink 3 or 4 times across the map to decap/escape/+1). Burst and power builds dont need more damage. Damage is all ready insane especially with sigil procs on auto attacks.
Frankly, I dont know how to make the other classes on par with teef without making teef unviable or downright breaking something.
Thief -> Mes -> everything else.
No zerk build is even remotely viable aside maybe medi guard and power nec ( arguably).
Other zerk builds simply bring NOTHING to the table when compared even to a simple Hambow ( fairly balanced build) or rabid engi ( slightly over the top build but still fairly balanced).
Stop saying it’s thieves/mes faults if you get rekt with your eviscerate war or fresh air ele.
They
just
suck
Get over it.
Actually Warrior glass cannon simply takes more skill than Mesmer and arguably Thief and can definitely be more rewarding because of the cleave that it provides for the team. But that’s your opinion though, an opinion of a Bronze level loser.
There’s a reason why people play Mesmer and Thief for glass cannons by the way, and that’s because Mesmer is braindead easy to pick up class and Thief is a high skill cap class.
The only reason why glass cannon Warrior isn’t working is because people such as you are kinda bad that you can’t do jack without spamming evades as a glass cannon.
I suppose ANET is truly at the biggest fault for making Mesmer the most forgiving braindead glass cannon in the game and that they make Mesmer stupidly braindead vs. most power builds but suck really hard vs. conditions.
Nothing will change unless ANET changes something and I suppose it will always be that way because ANET is essentially enforcing the META.
(edited by Amir.1570)
And even if they did fix solo que rating so that only the “good” will be high rank, it’s still not going to change the fact that solo que will be RNG.
To be honest, if you people wanted actual boards that show skill, then ANET would need to make a 5v5 leaderboard. But no, because of ANET’s screw up in the past and bad reputation it’s going to be hard to get people to play this game to even make a 5v5 leaderboard.
Absolutely nothing I suppose. But it doesn’t matter where the meta shifts to whichever wins more, Ranger will always be a zero skill tasteless class that’s great for beginners.
800 more stats than the typical amulet is really gear advantage when you think about it.
Specially when your class synergizes with it too much, it’s just so much crap you have to deal with.They really need to shave the defense portion of the amulet so that this damage meta can actually work and maybe bring back some zerk/assassin builds.
Cause for a damage type of meta, class, or playstyle, celestial has way too much defense that it overlaps zerk and assassins and maybe even soldiers.
I agree, it is something like 20% more stats. Ele and engi can use ALL of the stats. Thus they essentially just have better gear than you. I think it is better to just play WoW as at least the gear grind can be maxed out by all classes there.
Let’s nerf Cele after Ele is given the same bonus stats, innately, just like Necro and Warrior. You know, those extra couple thousands HP and toughness that you get for free, it’s more than a thousand stats.
This is a very bad analogy by the way. I said gear difference, not class difference. Ele is a class which can have damage, perma-vigor, mobility, multiple stun breaks, and sustain, of course it’s going to have the lower HP because it’s already stupidly strong in other aspects.
Though celestial is a class difference in a sense that Ele and Engi can make the most out of it.
Also if you’re implying Necro is broken, then sure it is. But if you’re saying Warrior’s high HP pool is broken then I don’t know what else to say to you other than L2P. Because you sound like someone who thinks Warrior is OP but probably misses earth shaker 80% of the time if you would play one.
Implying that there’s anything to learn about Ranger other than spamming evades while attacking together with pet. Yawn.
@OP
The dagger auto-attack actually deals damage. Baits out dodges easy too if you stack it with locust swarm from horn.
Also, Necro kill potential is no joke no matter what build you are. Also, if you have a hard time sustaining when you have Flesh Wurm and Spectral Walk for a stun break with the highest effective HP in the game, then you are just bad if you’re implying that Necro is in a bad position.
You can’t simply buff Necro right now, Necro is already stupidly strong at this current meta because their chain CC combo is so much easier to land than Warrior CC combo. Necro Boon Strip and untelegraphed CC is just braindead easy. I could even write out the combo for you if you’re just that bad.
Maybe learn how to count dodges better so you can make your power builds work. Necro right now is somewhat fine even if it’s power or condi. Just nerf it’s boon stripping so that stab doesn’t get converted into fear, it’s just so braindead broken.
This kid is just bad..
Oh right, because the defense portion of celestial makes it forgiving. Specially when you can make use of ALL the defense stats. The gear difference within celestial is just insufferable, there really is no point in defending it.
Why do you think Celestial amulet was put in the game? For people to use it and not benefit on that stats it has? lol
It’s one thing to argue that maybe the stats are to high right now on the amulet, it’s another thing to QQ about defense stats just because.
I suppose you don’t understand what I’m trying to say. I never said celestial should never be in the game, all I said was celestial shouldn’t be 800 more stats than the typical amulet because people are getting sick of bunker fights and that there is more than one way to nerf Celestial so that it will still be a viable amulet that this damage meta is going to work.
When the power meta was around, Mesmer was braindead easy because there is simply NOTHING hard about spamming evades and invulnerability while dealing cleave damage. Anything that wasn’t a berserker Thief, Mesmer was an anti-fun class to go against.
Mesmer would be the most braindead class in the game if it wasn’t for the fact that Ele Ranger Necro and Guard existed in all honesty.
Classes that evade spams while dealing damage is not hard to play, borderline make accommodations to deal with conditions or w/e. Mesmer is no exception. You CANNOT buff this class or it will be anti-fun. That’s all and it should probably stay that way.
I think the Mesmers just have to give up on using portal and focus on making a new build. Playing Mesmer the way EVERYONE plays it and then complaining that it can’t sustain in team fights is just so self-defeatist to me.
If Mesmers really want to be in teams, they should start dropping what they feel is the status quo and going yolo swag to see what works.
People are winning matches without the use of portal. You really have to ask yourself if portal is so necessary with that fact in mind.
Mesmers are taken because they do AoE Power Damage, Boon Strip and Portal. If you start messing with the 44006 build you’re immediately losing 1 or 2 of those things after which other classes just become better choices.
If you want to make a tiny tweak to become better resistant to condis for example you have to lose either Boon Removal, Decoy or Portal And thats making 1 tiny change. Mesmers are VERY trait locked – as you can tell from them using the EXACT same trait spread since launch (Halting being the only update and we wouldnt even have used it if it hadn’t been in Dom 2 position).
That’s my point. You guys are trait locking yourselves because you hold too much value to all those things. The only way you’re going to improve is if you start breaking out of that and who the heck can interrupt better than a mesmer? No one! You also said it yourself, no one can boon strip better than mesmer so even without portal, they are still useful.
If you think a different class would be better in place of class that can boon strip a group of people then proceed to interrupt all of them and immobilize all of them in place so that his/her team can have free reign to nuke crap down then that’s your opinion, that’s not a fact.The build you just described was 44600 if you think Mesmers haven’t extensively tested this build and come to the conclusion it is worse than 44006 Shatter you’re wrong.
You might not know me (and thats perfectly fine) but you have seen supcutie reply too and told you that he has tested many builds (as have I but I’m trying to pick someone’s opinion who you’ll take).
I’m not saying Mesmers are weak, I love it and they are excellent to play BUT they are certainly on the decline and its because of the meta and I have explained rather well the reasons why.
Mesmers are disappearing not because we’re not good and thinking players its just we’re naturally weaker in the current situation, its an MMO though so balance and change will sort this with time.
Good point.
Wait until the zerker meta comes back and see how braindead Mesmer really is.
I mean, if celestial is such a positive amulet because it grants people both forms of damage, why aren’t people using Carrion then?
If Might stacking is a problem, why are people not using it with Carrion then?
Oh right, because the defense portion of celestial makes it forgiving. Specially when you can make use of ALL the defense stats. The gear difference within celestial is just insufferable, there really is no point in defending it.
Oh and if it ever goes back to the rabid meta for Engi, then at least condi cleanse will definitely help a lot more vs. them compared to having both power and condi making condi cleanse a soft counter instead of a hard counter without getting rid of Engi kill potential.
(edited by Amir.1570)
800 more stats than the typical amulet is really gear advantage when you think about it.
Specially when your class synergizes with it too much, it’s just so much crap you have to deal with.
They really need to shave the defense portion of the amulet so that this damage meta can actually work and maybe bring back some zerk/assassin builds.
Cause for a damage type of meta, class, or playstyle, celestial has way too much defense that it overlaps zerk and assassins and maybe even soldiers.
Even if they did fix solo vs. premade, it’s not going to change the fact that Solo Que is all about RNG. It’s RNG because the people that you get are random and comps that you get are random.
Skill helps but the people that you get and how you play as a team will be the only thing that counts for the most part.
There will be games where people literally have no clue on what they’re doing and there will be games where it’s all stomp. This happens in League of Legends too, even at in Master/Challenger.
Also, if any Mesmer hasn’t figured out a way to make the mantra heal work to cleanse condis off, then I don’t know what to say to this “Mesmer community” if they’re going to whine about conditions when they have options against condi.
06026 harmonius mantra + condi cleanse on heal + lyssa/scholar still deals damage. Shatter doesn’t even have to be played 44006.
Kinda shows that the Mesmer community can’t adapt for jack. Simple minded community I’m telling you.
I also like to use celestial amulet with Frenzy, Haste, and Quickness Elixir.
Amirite?
Shatter Mesmer is strong.. but most people who play it have almost no skill..
The problem is that sustain has become too strong you no longer have to worry about making many mistakes because you can outlast most burst rotations while putting out compareable damage.Especially if you’re an engineer which absolutely carries even abysmal players just from the fact that they basically can’t be burst down ever. As long as you know the heal rotation.
What’s the point of playing high risk low reward? Pop crate and win all your fights.
(1v1 or otherwise)
Calls Engi, including grenade specs which are skill shots, brainless but plays a class that spams evades, has boon stripping, braindead easy DPS to land, has way too many “I screwed up stun breaks” and can have 6 condition clears every 10 seconds while negating any Berserker/Assassin’s amulet class that isn’t a Thief.
Your class is actually low-risk and medium reward right now. But back in the power meta, it was one of the most braindead zero risk class in the game. You want REAL high risk high reward? Play glass cannon Warrior and see if you still think Mesmer takes skill, lmao.
Learn humility already.
(edited by Amir.1570)
List of easiest classes in order:
1.) Ranger – Able to evade indefinitely while attacking with pet, plenty of “I screwed up buttons.” The easiest class in the game.
2.) Necromancer – Highest effective HP in the game, lots of “I screwed up buttons,” easy to land important things such as boon stripping and chain CC
3.) Guardian – Able to Block and Blind while attacking. DPS is very easy to land.
4.) Elementalist – Too many “I screwed up buttons” and mobility in some builds, too much sustain and skills are very easy to land.
I’m not saying those classes are broken, I’m just saying they are easy and forgiving. Those four are the most beginner friendly classes in the game.
Mesmer is also easy once you understand how to count dodges. Not as easy as those four braindead classes above though. You could wait until Berserker Meta comes back again and you’ll see why Mesmer can be easy. Just not as much as those four that I mentioned.
Don’t bother with Warrior if you have a hard time landing important skills such as Earthshaker or Pin Down. Don’t bother with Thief if you have zero reaction time in dodging burst. Turret Engi is braindead but don’t bother with Engi builds that take skill if you can’t skill shot for jack.
Classes for when you are actually good at the game: Warrior, Engi, Thief, and maybe non-cheesy high risk high reward power Necro specs.
(edited by Amir.1570)
As for gw2 currently, you can play a melee tanky dps, a ranged tanky dps, or thief (debatable if thief is really better than either of the first two) — you’ve got about 5 builds to choose from and 3 roles.
Dunno.
I see more than 5 builds used between Cheese Mode, TCG, 55HP, The Abjured, and Dodge or Die, formerly the Absurd.
- D/P Thief (DoD, Occasionally CM)
- S/D Thief (TCG, Abjured, 55HP)
- Rifle Engi (CM, Abjured, 55HP, Occasionally TCG)
- Rabid Engi (DoD, Occasionally TCG)
- D/D Ele
- Staff Ele (55HP, but highly questionable.)
- Shoutbow War (DoD, TCG)
- Hambow War (Occasionally CM)
- Condi Necro (Abjured, occasionally TCG)
- Hammer/Scepter Medi Guard (CM, occasionally TCG)
- AH Bunker Guard (TCG, 55HP)
- Shatter Mesmer (55hp, TCG)
Sure, people play a lot of things. I’d argue that many of those aren’t optimal, though.
The sad thing is that the top teams on EU or NA run Ranger approximately never
Bring back the old spirit ranger, Kappa
No thx. Rather have this meta. Right now, even evade spam thief takes more skill than Ranger as a class in general.
If nerfing celestial will bring Ranger back to the meta, then I’d rather not have celestial nerfed if that’s the case. Though I might be missing something here.
Tarcis. Even played a glassy Warrior spec a few days ago.
In other words, look at Twitch, not youtube.
In this thread: engineers telling people they aren’t OP they are just that dam good at the game and everyone else has to l2p. Classic :P
Kinda like how people think Mesmer, Ranger, or Necro is hard to play at all or is any way near UP, specially when the community you’re in is mechanically inferior.
Hypocrisy at it’s finest.
Engi takes more skill than any of those classes any time of the day.
This game can definitely go e-sports, we just need competent people managing this game much like what we have right now, but pushing way farther than they are.
Not like JSharp though.
Hello frands! Vee Wee here, retired #1 Engi NA and world first rank 80!
Ok so you shave a few points off each stat on the Celestial Amulet! Then what! Elementalists still have crazy burn uptime, still have crazy protection uptime, still have crazy condi clear, still are the only class with permanent vigor, still have crazy sustain, still can stack 25 might on their entire team! Geez louise my frands the issue obviously isn’t Celestial Amulet! Y’all cats need a dose of get good sons!
Wahoo! Bye frands!
Also for anyone complaining about might stack changes affecting PvE! Thief Revealed is 4 seconds in PvP, 3 seconds in PvE/WvW! Old Dhuumfire was 4 seconds in PvE/WvW, 2 seconds in PvP! Old Monk Runes were 15% boon duration in PvE/WvW, 10% in PvP! (Hey what do you know! Anet knew boon stacking was OP as poop!) PvP only might stack change would be just swell! Wahoo!
Actually Shout Warrior has perma-vigor too. But why aren’t they as broken as Ele? Because Shout Warrior even with perma vigor can get chain CC focused.
The DPS portion of celestial is fine, the defense portion needs a nerf. It has 800 more stats than a typical amulet so the stats definitely need shaving.
If Warrior is so easy then people would be hitting their most important stuff at least 70% of the time. Most people who play Warrior right now miss important stuff 24/7 it’s not even funny.
I guess I’d say play Warrior if you wanna learn good habits though.
hmmm….
Engi is for sure the best class to go solo que with.
They go crazy 1v1, very effective in teamfights, can bunker points, can solo bosses, push bunkers off nodes and decap, get people into downed state off node and eliminate them from game by letting them bleed out.
For sure the best class to solo que with.Necro is most likely the worst class to carry with if you ask me. I mean, this one guy who is well known for playing necro, he went elementalist as solo que instead of playing his well known necro build. That alone goes to show how necros are bad at carrying.
Ha.
Funny dude
Just thinking about the last part, I don’t know of anyone that mains a necro that swaps to a different class in games, unlike warriors, engineers, ele’s and thieves. I don’t recall ranger main’ers changing either. Like Euratien I’m pretty sure he never swaps out of ranger.But ele’s like ZOOSEYBOY, Egggs, H man I’m pretty sure he switches, and Karmy.
Ranger and Necro too easy to carry thus no reason to switch. As for guardian, well they just guardians, I don’t see Stunningstyles playing a different profession.
If you have to swap your profession out, means they aint good at carrying, thus reason for swapping.
Most time when you lose to an engineer, its not because they easy to carry, its because that person playing the engineer is good. If it was easy to play an engineer than everybody would do it. I do have to say, that there condi cleanse needs some toning down. Hate seeing engineers act like ele’s splashing that water and condi cleansing like crazy, tone that kittener down.
And whats funny is that most people who complain about Engis are Mesmers. Shows how garbage the majority of the Mesmer mains are in reality.
Engi takes A LOT more skill than Mesmer yet they refuse to understand that Engi requires skill shots to land, have really bad stun breaks, and is unable to fight back when CC’d.
In fact Engi is probably one of the hardest classes much like Thief.
Granted that Engi is the more rewarding class for when you are good at the game, it just doesn’t make sense that people don’t understand why Engi is hard unless it’s maybe turrets which isn’t even a viable build in 5s anyways.
On topic though: Doesn’t matter what you play, apparently if you play a lot more than other people you’ll get top rank. Doesn’t matter how bad you are at the game.
And when I mean bad I mean kinda like how people who play Mesmer but probably will fail harder if they tried 100b Warrior back when it was considered UP.
Sadly the population is just still very small. But the game is definitely much better now. The biggest help would be to actually get people to play this game. But the problem is how?
Just nerf the tankiness on Cele by 150 points each. Somewhere around there.
^
It’s actually medium skill cap. It’s not hard to get a shout warrior to be cleansing condis for you.
It’s also not hard to use null field or spam evade frames while baiting out people’s evade because of the fact that you can attack while evading 24/7 and call it skill.
I don’t get why people think Mesmer is hard. IF you wanted HARD and high skill cap then play warrior without 30 defense glass cannon great sword. Or play THIEF in general against people with half a brain.
Hell even that shout build that Tarcis is using right now is harder than Mesmer just because of the fact that it’s easy to chain CC that to death. Chain CC a mesmer though? Nope spam invulnerability, dodges, and shatter randomly. Add condi cleanse to that? One of the most braindead classes in the game.
I guarantee that these “Mesmers mains” are bad at every other class that takes real effort and is not simply about spamming cheesy mechanics.
Just learn humility already Mesmer mains, sigh.
In ranked ques, people are literally still fighting outside of points. They put fighting as top priority over keeping points.
PEOPLE ARE NOT playing the game how it is supposed to be played.
You are almost close to saving this game ANET, don’t screw around now.
(edited by Amir.1570)
This meta is decent because it keeps anti-fun braindead evade/invuln frame spam classes like Mesmer and Ranger out of the picture.
What are you going to take away from engi and ele? Cleave damage? You can’t simply take that away evade classes like Mesmer or Ranger are going to be the next cancer.
If you’re saying nerf Celestial, I agree that the tankiness needs to be shaved.
If you’re saying take away their stun breaks, I kinda agree for Ele but Engi stun breaks are already bad.
The meta right now is very close to balance in all honesty ever since Jsharp has left. Now we just need to shave certain things. And maybe better boon stripping options for sigils.
To an extent they kinda do. For the most part you’re right.
Solo Que rank should never be any significant than ESL weekly and WTS honestly.
Punishing leavers in hotjoin doesn’t make a whole lot of sense to be, but I guess since you can still immediately get in, there would still be meaning in having Hotjoin.
When I meant punishing leavers I meant for ques, I didn’t word that part correctly. I really think people should do ques instead of hot-joins though and actually play the game how it is meant to be played and that custom games should be something that people CAN work for.
But yeah, okay so what would you do then so that people will actually do ques more? Or are they actually doing ques more than hot-join already and is fine as it is :x?
Would be great if a dev could pull up some statistics I guess if there really ARE a significant amount of people in normal ques.
I guess it’s also wrong to give new comers actual fair matches if people are saying hot-join should stay. When I mean fair at least get rid of the 4v5s or uneven matches that NEW PLAYERS HAVE TO PRACTICE IN HOT-JOIN by promoting ques and punish leavers first so we can actually get people to have even numbers people AT LEAST.
Because hot-join right now? All it does is provide anti-fun. Ques will save this game, just trust me.
I mean I understand they still need to market sPvP properly but my god at least make the game less cancerous before you try and market this game.
(edited by Amir.1570)
Anything that isn’t a Long Bow build on Warrior is trash too which is another sad part about it.
ANET clearly has no idea how to balance, but at least it’s not as bad as when Jonathan Sharp was around. Next level incompetence.
Warrior is nerfed in a sense that Long Bow is a must have weapon. They DID NOT compensate the F1 skills that were gutted because of this.
Eviscerate is already easily avoidable and depends on critical RNG. Skull Crack got nerfed even though no one even plays Mace builds.
This nerf only made Sword, Maybe GS, Hammer and Long Bow F1 favorable because you’re going to hit something most likely.
Same concept as to how they nerfed Frenzy without compensating Warrior in general years ago..
TL;DR They nerfed Adrenaline and gutted Mace and Axe F1 skills because of it, they also did not compensate both of those. They could have taken away the casting time on Skull Crack or maybe doubled it’s damage, but no.
Because there is no match making in que and for a new player to practice in hot-join is flat out frustrating.
But what do people do in hot-join nowadays? They make it so that it’s 2v1, 3v2, 4v5, and people only join the winning team. Trying to learn crap in hot-join could be very frustrating as a new player because people only fight in uneven terms most of the time.
Also this game has NO INFRASTRUCTURE. NO ONE is trying to capture the point and playing sPvP how it is MEANT TO BE PLAYED. Maybe at the start of the match, make the announcer say “BLATANTLY” and in visible text something such as “capture, hold, and fight for points to win?” Because “hold on to a point, seize theirs” sounds way too vague. Also maybe add bot games or something and give some rewards for it? Like 33% of what you would get in ques or hot-join.
Add a real que like League of Legends with ACTUAL match making and make custom arenas more affordable or something so that new players can try out stuff with friends. Really get rid of hot-join though.
TL;DR It may sound like a bad idea but:
1.) Get rid of hot-join because trying to learn stuff in that is anti-fun anyways
2.) You should be doing Ques so you can get custom arena stuff if you want to test out stuff with friends eventually.
3.) Make custom arena stuff more affordable through sPvP and maybe even through living world
4.) Infrastructure, this game’s infrastructure is NOT BLATANT or obvious enough. Maybe add bot games or something so new players can actually learn? A better tutorial? Anything that will allow this game to move forward.
(edited by Amir.1570)
To be honest, it’s the same for every other game. Solo Que is a joke even in League of Legends because people get away with stupid stuff or they get screwed over even though they give it their all. There’s no RNG in matchmaking when it’s 5v5 team que and not solo que.
The problem is ANET screwed up WAY too much in the past driving A LOT of it’s playerbase away.
Since you’re from EU, where people are mechanically inferior, I would say sadly it’s your problem.