Also @OP
This is why Mesmers cry about Engi, because they want to be even more spoonfed by how easy mode Mesmer already is.
Was fair game is worse than braindead. There was already no point in taking Mace over Hammer back when Hammer and Mace were both considered OP.
This balancing is so bad LMAO.
#nerfmesmernotele/engi
Sad but true people.
I would much rather they nerfed mesmer than ele/engi.
And warrior doesn’t even need nerfing people. It is a “fair” class. It doesn’t port around like a no-lifer whilst AI kills you.
Mesmer is annoying because:
1, It is all AI
2, They can burst out of stealth
3, They port around from ledge to ledge so I can never finish them off without a thief on my team
4, Playing with bunkery people vs thief/mesmer as a necro is miserable as you have no thief to nullify the mesmer and they kitten me.
5, I hope they don’t nerf ele/engi so it becomes mesmer/thief OP comps again which just farm all other squishies.My opinion: please don’t nerf the kitten out of ele and engi if that just means we get more OP mesmers running around never letting me heal and bursting me out of stealth with like 3 buttons.
P.s. fire and air sigils are lame.
P.p.s At least eles and engis sit there and are there to be killed, mesmers and thieves port around like clowns and just kitten everyone off.
P.p.p.s Warrior isn’t OP
If you’re not being sarcastic then you are FINALLY CATCHING ON and you now have my respect.
There is NOTHING skill based about being able to evade while being able to attack. This applies to Guardian, Ranger, and in certain cases, Ele.
There is nothing hard about being able to shatter while attacking and baiting out evades. Or being able to attack while casting another attack in general, NOTHING HARD ABOUT IT folks.
There is NOTHING fun about dealing with vertical range teleport.
Oh and did I mention that spamming evades while being able to do cleave burst is anti-fun braindead kitten mode? At least when a thief does it, they have to choose between short bow dodge or CLUSTER BOMB. They can’t have both.
People saying Warrior is braindead are the most ignorant pieces of garbage that I have ever seen in my life. Warrior is AGAIN the most balanced class in the game because guess what?
1.) They don’t have 10 million dodges and they can’t attack while dodging unless you’re that bad that you can’t see the combustive shot AoE ring or that you think reckless dodge deals damage or that you think condi Warrior is any good at all when it’s just a pub-stomping build.
a.) If they do spec for perma-vigor via shoutbow, burst damage and stun lock destroys them.
2.) Once Warriors are stunned, they are staying stunned. They can’t cast anything once their stun breaks are down, unlike Mesmer who can just cast daze shatter or distortion and Guardian who can cast block or blind.
3.) If Warriors ever try to escape then there’s too much counterplay and if they do get away, you got outplayed because Warrior can’t escape through memorizing blinking through vertical range.
P.S Warrior is now the most balanced profession in the game. People are just ignorant much like how ANET nerfs skull crack even though there was “no real incentive for people” to take Mace over Hammer.
P.S2 this game will probably still have a really bad population after PAX EAST because ANET makes so many bad decisions in balancing. I mean look at our que system, our population is so low we can’t even afford to have a solo que system and have to have a mixed system because ANET drove the population away with their incompetence.
(edited by Amir.1570)
Ele is more easy mode
I actually think I’m wrong and that this game is still a piece of garbage. ANET allowing BS such as blinking and teleporting through vertical range or ledges is just anti-fun garbage specially if you’re playing classes that can’t do it. Not to mention the cele meta, multiple stun breaks, braindead easy mode, stow lightning whip bug those are all ANET’s fault.
Not to mention ANET never ever learns from their mistake and keeps making anti-fun mechanics in this game. Like the population is so bad GW2 can’t even afford to have a solo que and has to have a mixed que. The reason why the population is bad is because ANET keeps kittening people off with their incompetence.
Just GG, I think the game will be very underpopulated even after PAX east.
You are right the skill floor is pretty low on this profession, but that’s on purpose. You can’t have all profession with a high skill floor. Not only that limit your diversity, but that will hurt your player base. Some ppl just can’t reach high skill floor and will lose interest in the game.
That said, the skill ceilling for the warrior is good. Not the highest, but it’s still really interesting. If warrior is too easy for you, there is other profession specifically designed to fill that role.
The skill floor isn’t even that low, you’ve never tried mace specs that chain CC while dps’ing.
You probably base your crap off of shoutbow and hambow, but I can’t really blame casual people who are scared to play the hard builds though.
It’s like saying Ele is braindead as a class because triple cantrips but you don’t even play the fresh air version of ele which is like probably the only thing that’s not braindead about ele.
Just a really dumb statement.
Why don’t you people try out DPS specs and see if you can even handle it? You people probably can’t, specially the ones calling Warrior low skill cap.
Most likely dagger.
Easy answer, it’s because Ranger is most easy to play braindead class in the game. There’s nothing hard about spamming evades while having protection on dodge and then spam your attacks until your enemy runs out of dodges.
Braindead easy class, that’s why people hate it. If Ranger was as hard to play as Naga Siren macro managing then no one would be hating on this braindead class.
At it’s current state it could be broken again. It’s already braindead easy mode no matter what build you play. Let’s just pray that it stays like this until they finally rework Ranger into a class that actually has risk.
Cause let’s face it, this class is THE number 1 braindead easy mode class in the game. I really don’t think they should buff anything on this one.
Ye but if a top war fight a top ele at mine in a private serv without interuption, and it happen a lot, war win, simple fact (shout vs dd) and it can take some time with ele y, but agains’t ingi it is rly quick
Basing your judgement on 1v1 is just cancer. Just a very inaccurate representation of what a person can do.
Get that out of your head.
I’ve already stated that him abusing the bug wasn’t what contributed to the recent Abjured vs. DoD match.
But this Phantaram guy implying something similar to the Guardian Block Bug is fair game just promotes kittenous mind set to people looking up to him really.
Also, my other point is that a build, such as d/d triple cantrips, that was always stupidly braindead easy shouldn’t have an abuse-able bug that makes it even more broken. There’s nothing hard about 3 stun breaks, mobilty, and permavigor. Super-effefctive too. Yet you’re allowed to use bugs in live stream tournaments?
Step up your game ANET, and specially the players who abuse the bug.
It’s not a bug. Not considered by the developers? Sure. But that includes a lot of other stuff in the game too.
People have been using the same exact mechanic since the beginning of the game.
Direct your mad somewhere else and not at the players.
Look at this guy. It just shows Phantaram is fraudulent because he thinks being able to heal 250 every 1/3 second with the stow lightning whip is fair game. That’s his definition of high skill cap folks, even though triple cantrips is already low skill floor low skill cap high reward no matter what you do. BLATANT FRAUD.
Just WOW. If this was league of legends, you would’ve been banned permanently or for a month for using exploits.
Not even the triple chop stow weapon is broken compared to Signet of Restoration + stow lightning whip.
I’m aware that Phantaram abusing the bug couldn’t have largely contributed to the recent Abjured vs. DoD
However, if people are bug abusing something that literally gives you super advantage on stream such as healing around 250 hp every 1/3 of a second, they should just get flat out disqualified.
This doesn’t only apply to phanta though, ANET needs to really fix this crap ASAP and put a rule about exploits if they can’t fix it ASAP and it’s live streamed.
Also, you could say just stun the ele so they don’t use it. Guess what though? Perma-vigor and triple cantrips can have a million stun breaks and still deal damage. Triple cantrips has always been that way, easy to play and hard to screw up. And people still defend that crap even today. Just a bunch of low skill players who would be scared to get their easy mode taken away from them.
Real pathetic, it isn’t even hard to macro that or do it manually.
Even “Pro” players like Phantaram is abusing it. Just sad and pathetic.
Watch Abjured justify this crap much like they justify celestial atm.
At least Engi can’t afford to have multipl stun breaks and mash the keyboard like Ele’s.
Ele was never hard honestly.
The way I currently rate mobility is this:
1. Thief: Extreme mobility in combat and outside
2. Elementalist: Ride the Lightning, FGS, Lightning Flash, On demand Swiftness from Air attunement. It’s more a ‘burst mobility’, but very effective for the conquest game type.
3. Warrior: Sword leap/GS, Swiftness or 25% movement speed very easy to get
4. Engineer: Extremely easy access to perma swiftness, and now can move at full swiftness speed in combat with slick shoes stunbreak.
5. Mesmer: Entirely dependent on Portal usage, otherwise quite slow. Blink and Phase retreat give decent vertical mobility. Sometimes sacrifices rune slots for Travelers.
6. Ranger: Sword Leap and Greatsword 3, but no vertical mobility or easy access to swiftness outside of combat.
7. Necromancer: Decent Swiftness with Spectral Walk, and decent vertical/kiting with Wurm, but this uses up its utility slots (it invests a lot).
8. Guardian: Overall just really slow, a couple of ports and Swiftness on Staff, but not that great.There are a couple of things that stand out to me as weird with this. First of all, why are Warriors so fast? Warrior is a tanky, heavy armor class with a huge on-node presence. Sure, it seems more ‘athletic’ than Guardian, but its also a heavy armor wearer. Elementalist is also very fast considering how tanky of a presence it is on node, and being a caster, but its a bit more understandable than warrior.
One of the main things I don’t get is why Engineers are obviously more mobile than Rangers. Simply by taking 1 minor trait they get access to 100% swiftness uptime in and out of combat, which is absolutely huge, especially in the conquest game type. Warrior is also somewhat similar by taking Warrior’s Sprint (Minor trait for 25% speed with melee weapons). And it can get long duration Swiftness with Signet elite whenever it wants.
Ranger is probably one of the least represented classes right now in high level tournament play, I personally don’t really care about this, but I feel like Ranger would be helped by raising it’s ‘baseline mobility’, essentially giving it easier access to 25% or 33% movement speed.
One of the reasons I feel especially strongly about Ranger mobility is that it’s one of the only classes that doesn’t have ports or vertical movement, so it should have ground speed mobility to make up for this.
Here’s my suggestions:
1. Make the minor trait “Tail Wind” from the Skirmishing trait line usable outside of combat with the 9 second ICD. This would = about an 18% average movement speed without investing into boon duration. It seems reasonable for a minor trait.
2. Make “Martial Mastery” give 25% movement speed when wielding a Sword or Greatsword. Similar to Warrior’s Sprint, this trait is very rarely taken, and I feel like adding this movement speed would make it worthy of being a Master trait.
3. Lower the cooldown on Warhorn #5 to 25 seconds, also lower the Fury it gives slightly, but maintain the Swiftness so that it becomes about as usual as Warrior Warhorn Swiftness.
I realize that there are a lot of people who don’t like Rangers and think its cheap or skillless or whatever, but I don’t consider these changes an overly strong buff. It just makes Ranger more able to compete with the mobility seen in the current meta. I also don’t want to get into a balance discussion about Rapid Fire or whatever. Until Ranger is being seen a lot in high tier pvp, we can safely assume its not utterly broken or terrorizing everyone.
Nerfing Warhorn doesn’t sound bad, I think Warhorn has always been stupidly strong. It flat out counters binding roots and many kill set ups that require immob.
Your idea to bring back Ranger doesn’t sound bad in all honest.
An alternative would be that boon conversion shouldn’t really happen for Warhorn. It’s just as cancerous as boon strip + convert to fear from necro because you can get protection from it AND you can get perma-vigor from bleeds.
Whirling Axe is actually stupidly strong ATM. There’s a real simple trick around off-hand axe in general too.
Also off-hand Axe deals with blind spam AND it baits out dodges very well. Not to mention it cleaves 5 people.
I would say no because I don’t want DPS Warrior to be as braindead as Mesmer or Ranger in general and be x10 stronger. That Whirling Axe buff that Arken suggested could make it stupidly strong.
(edited by Amir.1570)
Ranger is number 1 the most braindead class in the game. Nothing hard about spamming evades while DPS’ing. They just happened to be “unviable” even though they are viable.
People who main ranger generally fail at high skill cap techniques and are borderline mediocre players in general because they are generally spoonfed by how easy spamming dodges while you attack with your pet is; they are used to not putting effort into anything and just gets away with easy things in everything they do.
Hardest builds to play that are truly viable (Some aren’t viable because hard mode): DPS Warrior in general, Thief in general vs. competent team comps, grenade specs on Engi (Arguable, but they’ve always been hard to play since frenzy meta).
Inb4 DPS Warrior just isn’t viable and I’d rather play Shatter. It just shows that people would rather play easy builds over the high risk high reward ones cause of how spoonfed they are with Mesmer or Ranger when talking about DPS.
(edited by Amir.1570)
You know what else would help? BETTER TUTORIALS on how this game is supposed to be played.
A bigger population so that there is solo que and actual team que. Oh, and an entry level to ranked. That would help so much too.
These are what ANET could do to alleviate solo que problems. NOW what the OP said will pretty much apply for the most part if these things would happen.
(edited by Amir.1570)
The most blatant thing about the leaderboards is that those who play a lot will get a high rank.
ANET could copy LoL’s system so that people with better win rates are actually rewarded. But, it’s not going to change the nature of solo que on how the people you get are stupidly RNG.
And I guess LoL’s system is a little bit time-based because you lose less and win more points. But it’s only a little bit time based because people who have a good win ratio will advance faster in ranks.
Before this happens though, we need better tutorials, and actual solo que system, and people to actually play this game.
Ranger really isn’t in a good place. It lacks the utility, mobility and survivability of the Engineer if running Conditions, while it also lacks the control and sheer burst potential of the Necromancer.
While a Longbow/Greatsword Ranger deals amazing damage it lacks mobility and group utility. It’s a very selfish build.
It lacks mobility.
I suppose Sword + Horn or GS with Long Bow doesn’t give enough. Granted that it isn’t as fast as Warrior GS but at least it’s a lot more mobile than Necro and Mesmer. I do understand that it’s mobility is mediocre, but for a class that has built can spam evades as it escapes? That mobility could be priceless.
Both? Shatters, Null Field and Well of Corruption or Corrupt boon all take no skill to land. More rewarding on power necro I guess if you’re good at boon stripping.
To clarify my opinions even further —- Anything other than a power meta devolves more into counter-comping and less about the notable skill of players. Frankly, I can barely tell the difference from a low tier player playing cele ele, and a high tier one, other than the amount of might stacks they may have up.
This game already has a low skill floor (which is amazing for casual and new players), but the meta shouldn’t FORCE the skill cap to lessen. Which, if some of you haven’t noticed, is what has happened.
Vain for president. Nothing else needs to be said.
High Skill Cap techs have been getting nerfed over and over. Something needs to change.
(edited by Amir.1570)
1.) Spam attacks marks on someone and count their dodges
2.) When you have enough life force and they ran out of dodges, proceed use:
Corrupt boon to strip away stability > death shroud tainted shackles > (optional life transfer) > Dark Path > Fear (While dark path is channeling) > auto-attack people to death if you’re power or condi spam someone to death if you’re condi/maybe even another staff fear/maybe dagger immobilize into a well combo.
3.) In the above combo, the enemy may dodge here and there. But no worries! Death Shroud fear is instant cast and easy to land. Just count 2 to 3 to 4 dodges and get the fear off and you’re ready to go.
If you get stunned, just plague form, foot in the grave, spectral walk, flesh wurm out of the stun and proceed to reset the fight.
Class takes ZERO skill.
It isn’t hard to count a shoutbow’s dodges and it isn’t hard to understand that they only have 1 stun break.
L2P already people, Warrior being braindead is a thing of the past. Warrior takes skill now.
L2P, just please.
The shout build is much more defensive than d/d ele, though. A warrior with those traits and soldier runes puts out an extremely low amount of pressure compared to an ele, it’s like comparing apples and oranges to be honest.
We’re already in a condi meta, honestly. The rest of my changes nerf the strongest condi classes, so ele’s clears can also stand a small nerf. It won’t wreck the class.
I think that the Shout Warrior is very comparable to the D/D Ele in playstyle. They run for maximum sustain, and both pack in the neighbourhood of 30 condition removals per minute.
Cross profession comparisons are for sure, apples and oranges. Despite both Cele builds having a similar trait spread & identical roles, there are many things that both professions do better.
IE:
- 1v1 Survivability – Edge: Evidence inconclusive, No Cele Ele or Cele War has died yet.
- 1vX Survivability – Edge: Cele Ele.
- Damage Output – Edge: Cele Ele.
- Allied Support – Edge: Cele War.
- Revive Utility – Edge: Cele War.
Cele War does some things better than the Cele Ele, and vice versa. I think the damage gap is not as big as it’s sometimes perceived, either… Cele War takes advantages of Sigils better, proccing twice as many sigils as Ele can, bringing Geomancy and Energy/Leeching to the table in addition to Battle/Doom. Wars having just as consistent burning, on point, and does comparable power damage to the Ele. Arcing arrow and Final Thrust do some fat damage with 25 might stacks.
The balance could shift either way. If Ele & Engi gets 6 nerfs each I think War will be too good. The goal is for everyone to be nerfed enough to not be an easy pick over Ranger/Guardian/Mesmer. Warrior is still a far superior pick in the point-holder role that Ranger/Guardian also compete for, sorry, but if the celestial Ele/Engi is going down, Shout Warrior is going down with it.
Kinda. Warrior, at least shoutbow right now, can get chain CC’d and can’t simply walk away from focus fire. This is why Ele can be more braindead than Warrior, cause the Warrior meta build right now is super risky and borderline a class that always was risky except for when hambow was good. Ele can always stomp much better because their stun breaks have always been stupidly strong.
Shoutbow right now is just an inferior version of ele really. It’s much harder to make plays as shout bows because their stun breaks aren’t as good as ele.
Ele can literally sustain their team mates while having way too much stability and stun breaks, warrior on the other hand does not have access to this kind of brokenness.
Shoutbow is not high risk and much easier to play than the old hambow that had less sustain. In fact shoutbow warr is easiest of all cele builds if you exclude the crate from engineers.
So wait until you get chain CC’d by a competent team. You’ll cry, cause you’re just that casual
The shout build is much more defensive than d/d ele, though. A warrior with those traits and soldier runes puts out an extremely low amount of pressure compared to an ele, it’s like comparing apples and oranges to be honest.
We’re already in a condi meta, honestly. The rest of my changes nerf the strongest condi classes, so ele’s clears can also stand a small nerf. It won’t wreck the class.
I think that the Shout Warrior is very comparable to the D/D Ele in playstyle. They run for maximum sustain, and both pack in the neighbourhood of 30 condition removals per minute.
Cross profession comparisons are for sure, apples and oranges. Despite both Cele builds having a similar trait spread & identical roles, there are many things that both professions do better.
IE:
- 1v1 Survivability – Edge: Evidence inconclusive, No Cele Ele or Cele War has died yet.
- 1vX Survivability – Edge: Cele Ele.
- Damage Output – Edge: Cele Ele.
- Allied Support – Edge: Cele War.
- Revive Utility – Edge: Cele War.
Cele War does some things better than the Cele Ele, and vice versa. I think the damage gap is not as big as it’s sometimes perceived, either… Cele War takes advantages of Sigils better, proccing twice as many sigils as Ele can, bringing Geomancy and Energy/Leeching to the table in addition to Battle/Doom. Wars having just as consistent burning, on point, and does comparable power damage to the Ele. Arcing arrow and Final Thrust do some fat damage with 25 might stacks.
The balance could shift either way. If Ele & Engi gets 6 nerfs each I think War will be too good. The goal is for everyone to be nerfed enough to not be an easy pick over Ranger/Guardian/Mesmer. Warrior is still a far superior pick in the point-holder role that Ranger/Guardian also compete for, sorry, but if the celestial Ele/Engi is going down, Shout Warrior is going down with it.
Kinda. Warrior, at least shoutbow right now, can get chain CC’d and can’t simply walk away from focus fire. This is why Ele can be more braindead than Warrior, cause the Warrior meta build right now is super risky and borderline a class that always was risky except for when hambow was good. Ele can always stomp much better because their stun breaks have always been stupidly strong.
Shoutbow right now is just an inferior version of ele really. It’s much harder to make plays as shout bows because their stun breaks aren’t as good as ele.
Ele can literally sustain their team mates while having way too much stability and stun breaks, warrior on the other hand does not have access to this kind of brokenness.
Necromancer
1. Add obvious animation to Dark Path.
2.Add Different animation to Staff Mark skills.Based on that.
you have no idea what you are talking about.reading the rest. I am going to assume that you play either a Ranger, Guardian or Thief. And although I agree with you more or less that they are in a “OK” spot. Are you trying to nerf the rest of the classes into oblivion?
You are dumb. An animation change wouldn’t even hurt, I don’t know why you’re so worked up about a change like that.
Maybe you miss dark path fear 24/7 because you have no clue how to bait out dodges on a braindead easy class.
Just stop posting, resorting to ad hominem already just because you don’t know how much of a slap to the wrist this change is on practice. You’re just so bad.
Your ideal world would be the most boring one that I’ve ever seen in my life. I don’t want a stagnant playstyle for a class and no one ever should.
You may be right in some respect, but this idea should just never happen.
Please elaborate why this should “never happen.”
In GW2’s various incarnations, each class only has had up to 3 relevant builds at any one time, and everyone is playing these builds, so the factor of customization, or lack thereof is obviously not that important.
As such, giving up this unimportant factor for far better balance seems like a decent trade off to me. It will also help anet achieve the goal of balance in PvP far more easily. If we are actually prioritizing the discussion of balance, then I don’t see why this should “never happen.”
Yeah let’s just turn this game into a MOBA…..
Not sure how this is even relevant. Gameplay and game format for GW2 is distinctly MMORPG’ish.
Let’s take Warrior for example
You’re saying Hambow should always be 00626 when it could be played 40604 or 04406.
You’re saying Shoutbow should always be 00464 when it could be played 00662.
You’re saying Berserker Power Warrior should never be in the sPvP meta just because it isn’t considered viable by the majority.
Do you see why your idea should just never happen? It’s a simple-minded fix and just a boring stagnant world.
5.) People saying Necro is UP but Necro is actually a broken easy mode class.
This is like me complaining I can’t utilize swiftness while using mortar….
Sorry you can’t gain health in your second health pool?? And necros aren’t t2… The only problem is no one plays them well (except nos)… Best team NA has a necro… And I think TCG is trying to use oneWow 1 good necromancer out of them all, that’s pretty bold to say lol.
I actually proposed this to Noscoc and he told me it would be a good start to fixing the Necromancer class.
Well it is a second health pool indeed but it is a second health pool that needs to be built up. Just to compare with other mechanics, an invulnerability such as endure pain, mist form etc can absorb a substantial amount of damage, whereas necromancers dont usually see above 50% life force (being generous), unless you are running a power necromancer.
Regardless of balance, this is another one of the many flawed deathshroud mechanics. If you read the post it says that we are punished for having a boon that we may have not even applied to ourselves.
I don’t know if you understand but when we receive the regeneration boon, it does not apply the full benefit to us, but we still have the boon and we can still be punished for it.
EDIT: I’d just like to add some other flawed deathshroud mechanics in this reply:
- teammates cannot tell whether we are in deathshroud or not, when looking at the health bar on the top left
- we cannot see our timers on our skills when we go in deathshroud. This is a problem because we cannot accurately dictate when we should leave deathshroud; sometimes ultimately leading to death.
He seriously just compared DS to Endure Pain. You have got to be kidding me. An F1 for every 10 seconds that functions as another HP bar has an instant fear, a root, and grants stability CANNOT be compared to Endure Pain. The fact that Necro can blink and have stability every 10 seconds is A LOT more broken than anything Warrior has atm.
Learn to play already. If you aren’t making Necromancer work, you have no idea how easy chain fear is or how easy it is to bait out dodges as a Necro. You are clearly a casual who is trying to get things to change even though you’ve never gotten at the highest peak of the class yet.
Just saying. People won’t be afking if there was a surrender button. The people that you get are just obnoxiously trash it’s not even funny. Too many dumb players in solo que right now.
Personally I think if you want balance in this game, you need to cut customization.
Players can select a class, and when they enter a competitive match, they will pick between 3-4 “Anet Approved,” “Balanced,” preset builds that they can run perhaps with minimal customization to said builds.
If one of these builds is obviously overpowered or whatnot, all that needs to happen is for anet to tweak said build.
Your ideal world would be the most boring one that I’ve ever seen in my life. I don’t want a stagnant playstyle for a class and no one ever should.
You may be right in some respect, but this idea should just never happen.
I would much rather have longer wait times than such broken match making.
These longer wait times could be 10 minutes though. Seriously, in order for Solo Que system to work again we really need more people. There’s no way this game is gonna succeed without getting it’s population up.
They need to increase the population first. And by that it means making GW2 HOTM free to play
It’s more of the fact that bosses in Niflhel make people rotate bad early in the game. Doesn’t help that you get que’d with people who don’t know that you only need one person to cap home early.
Zero infrastructure. Its been 3 years.
I’d be willing to pay real money, a subscription, to guarantee a consistently fair and even matchup and a short queue time.
I don’t know how it would work, or if it would work.
But just sayin’…I’d pay for that, ArenaNet.
You can pay a million dollars, you will not get what you want because the population is way too low and there are no tutorials that stop people from double capping home early game for example.
Our situation right now isn’t any better. There’s too many cancerous people in ranked double capping early in the game causing 4v3s in mid when they have 7k achievement points or time spent on the game. People still talk crap, it doesn’t change even with a buy to play model.
That’s why even F2P is fair game at this point for the sake of something bigger.
P.S There’s also a block function.
Getting more people is simply better, that’s all there is to it. Just make F2P people only able to enter HOTM and not be able to access the wardrobe system.
F2P communities are horrible but there’s no other way to get people to play this game.
LoL’s community is bad, true. But that game is stupidly populated and because it’s populated it has 5v5 AND solo que. The advertisement is kinda bad, at least the one that they shown on WTS.
A better advertisement to say that this is an F2P game the moment it becomes an F2P game on some ads in websites.
You have to understand that Solo Que match making will be RNG even if GW2 had the same match making system as League of Legends.
The people that you get are unpredictable. You will not be able to influence their actions or whether or not they care about winning. The only thing that you can do is enhance your mechanics for when the stress calls for it.
TL;DR Solo Que should just be considered as practice. Even though people want to feel better by accomplishing something by being top, Solo Que rank is as good as placebo anyways. It doesn’t mean more than winning $25,000.
There will simply be unwinnable games and there will be land slide games. In the end, this game is meant to be played with four other people cooperating with each other. Solo Que can also be another way to find friends to play with or people to find for a team.
Personally, I’m about to take a break because I just can’t stop raging at the people I get.
I suggest that you do it too. I personally want to just mute myself but I can’t.
(edited by Amir.1570)
6. The amount of dodges is to kitten high!
This is a thing that I don’t understand in a high skill cap game aswell. With permanent vigor on almost every class, energy, dodge skills, blocks with low cooldown it’s almost impossible to see a very good player where you think: “Wow he dodges really well”, because you can dodge everything and just spam dodges to net get hit by anything. You don’t need to see the arcing arrow flying to you, you just random dodge everything and still win, because I don’t need to spare my dodges for certain skills, I can just dodge everyone of it. A S/D Dagger Thief is the best example for that. This thief is not really dodging on purpose, he is just dodging to get this 1 second invul, to not get hit by anything. He can do that 16 seconds without any stop. So why should I need to actually dodge good? If I can just roll over the map like a kitten.
You still need to be good and still need to dodge the best skills to be on a high skill cap. BUT even the high skill cap is dodging too much, why are you not making doding more rewardable as it is now. Reduce perma vigor and every boon to a boon that you need to use with brain, instead of just stacking it to 1min on so many classes. I mean you get 5 seconds vigor (most of the time because of boon duration 6-7 seconds) on critical hits by a cooldown of 5 seconds. You don’t need to think, ok now I need more dodges as before to dodge the real important stuff, NO you just get it for free. Why not just giving every class extra dodges and remove vigor completely. Wouldn’t be any difference.I put my last hope in this Thread, sure I think it will not change anything, but at this point I am already leaving this great game, not because I want to, just because it ruined everything that I loved in this game and I don’t know anything to do anymore.
Sadly it killed Made in Meta, because we can’t stand such a meta and don’t want to play clasess and amulet we don’t enjoy. I know it’s a lot of work, I know their will still be haters that don’t like it, but you would make so many players happy and you would actually get other old good guilds in PvP again. After this, their is just TCG and Cheese Mode that’s playing EU Meta and I think it will be sad to just watch the celestial kitten over and over again. Please atleast try to change something and watch the community react to it instead of doing nothing productive.P.S.: Sry for the long and double post and I know so many will not read it :O
Much regards
Sam
This part right here, if ANET would’ve just cut evades time frames by half or 1/3 from the start, the game wouldn’t have been so bad.
But it’s too late for this right now. Or maybe it isn’t so bad if they nerf evades by 1/6th of the frame if their system can even do that.
Duels are bad so hopefully not that type. A death match where you can’t res people who are finished would be nice actually.
It would be great if a Red could reply to this thread about PRD and if the system truly implies that 451 ferocity to be equal to 331.
It’s statistics and percentages, it’s all included.
Sad part about this is that it could be subjective because it is RNG, at least the damage increase that you are talking about. Because some people won’t even crit all four hits of shatter with Assassin’s and some people will crit all four hits of shatter all the time with Berserker.
I still believe Berserker is just so much more reliable because it actually meets the 2232 total stat for a typical amulet. Assassin’s only advantage right now is for that.. you crit more often and in turn proc your sigils more reliably, for less health and less damage if you are unlucky.
P.S Does anyone know if crit rate in this game is PRD? Pseudo-random distribution I mean. Because if it is, then this changes some or a lot of things.
Yo I did this comparison in my guide:
Assassin’s Amulet vs. Berserker – Here are the results with Hoelbrak Runes
(power runes like strength):
- Sin does 9.4% more damage on average with 0 might.
- Sin does 11.2% more damage on average with 14 might.
- Sin does 10.67% more damage than Zerker at 14 might when both have Fury. (Zerker
amulet scales better with Fury)
- You are losing 16.67% health with Sin amulet
The bottom line is: You gain 14% more crit on openers leading to more consistent crits, and higher damage with might, resulting in about 10% +/- 3.5ish percent more damage for 3k health.
So some quick math about using Sin – You’re basically doing around 1100 more damage per big shatter for example. This damage could make the difference, but I would argue that in most cases, the health is better. If you have 3 or more dps on your team, you should definitely take Zerker amulet. If you have 2 or less, I would say you can consider Sin amulet but even then personally I like the health more.
Right, you do crit more. But what if you don’t crit in some of your shatters? Cause I know Shatter is a 4 hit skill at maximum clone. Did you ever consider those instances?
I do agree that the extra vit is just too much icing on the cake though when compaing these amulets.
The thing with assassin amulet is that you trade the health from berserker for the additional dmg. The meta that we currently have with the bunker, bruiser, cough* crapp cough* sustain over time hybrid dmg just is the total counter to this amulet.
Wait until we have a full zerker dps meta, maybe it will play out then.
But as we know the patch scedualyou can wait half a year or longer for this to happen
You trade health but Berserker Still does more damage. If you test it out you’ll understand what I’m saying.
This is wrong.
Assassin’s has more damage on it on some builds. Test it out on the HotM dummies with different classes and builds.
Give me an example of a build that were talking about because you may be on to something. In a good way.
Even then, I have a hard time believing this because I think power also affects air and lightning sigil. I do agree that you proc sigils more frequently with Assassin’s, it’s just that if it procs on Zerk it’s generally much more burst because of the power stat.
^
I suppose you’ve never played Frenzy + Zerk Stance builds.
That’s your loss though.
Wow didn’t think the guy was capable of decent ideas.
Sure, why not. Let’s increase this population so that there is actual match making. Then people will understand that Solo Que is joke-sports no matter what and maybe we can get a 5v5 leader board going.
This is probably the most math- and logic-troubled post I’ve ever read on this forum.
Yeah I was just that bored. I honestly think Assassin’s needs some love though. It just doesn’t feel like it’s consistent with other amulets even though it’s total stats are 2232.
Frankly speaking, even though it has better precision/crit rate, I don’t think it’s better than Berserker either.
That’s because precision and ferocity are mathematically crap traits that scale better with power than each other. Depending on your point of view, they even “scale” better with vitality and toughness than they do in combination with one another.
Well technically you need all three. But even though Assassin’s has all three it’s still dealing so much less damage than Berserker and Berserker has more survivability. Kinda sucks :x