Wow there are a lot of untested things being thrown around here…
I don’t have time to test them, I just know these bugs are still unfixed.
Who knows, there have been a lot of stealth bug fixes… well a lot of the bugs themselves have been unknown but stuff has steadily been fixed. In comparison to last years 120~100 bugs we are maybe at around 40 (and even so a lot of those can be fixed in groups of 5+)
Well of Corruption – retaliation corruption is bugged. it only gives 1 stack of confusion instead of 3.
Again pretty sure intended nerf…
Bweaty wrote a little while ago:
-Putrid Mark – Removes ‘some’ condi, and not off allies. (need fix confirmation)
-Foot in the Grave – Only works ‘sometimes’. Example: Twisted Invasions, Can press Breaks Stun + DS & still be chain CC’ed 5 times in a row
-Litch Form – Auto-Attack Auto-Turns-Off. (Wish for default autoattack on all transformations)
-Leaving a Transform – no heals/until buttons for 1sec + lag. DS fix soon (But about the other transformations, i would not know)
-Golem – Die’s when wet. Wish for a 3 sec fizz spell CD, instead of full 1min CD for walking thru a puddle. (known bug)
-Projectiles – Can’t hit our feet/brake us out of roots. Doesn’t hit objects in WvW. (WvW part needs confirmation)
Poison – Doesn’t reduce some heals.
(Andele explained it best with: "some healing effects (including swap sigil siphons) dont get reduced by poison sometimes, rare bug but i think it has to do with the fact that the game sees health gain, siphoning and healing as 3 different things, siphs being in the middle of the road (for example vampiric gets reduced by poison in the rata sum fractal, but the swap sigil proc doesn’t when i use it on my ele in pvp). [i]needs confirmation, explanation, disgarded if fixed)Weapon Swap in DS – Also DS feels tied to Staff as it’s got highest weap dam/DS dam (Needs confirmation, explanation)
Sadly more than half of these aint necro only bugs or fixable with a easy patch.
FitG happens when the server and client dont sync up, client not detecting stability but server ticking off time from it (on the rare lag spikes that happened during invasions and especially during the first karka event when they were all over i had like 1s stability actually work). Pretty much confirmed if you play from EU on NA/reverse or have bad net.
Putrid is a intended nerf from devs that got pushed aside in the patch notes as a tooltip “fix”, same for DS weapon swap sadly.
-Spiteful Vigor (II in Death Magic) does not proc peroperly on heal activation as it should when well of blood is used and ground target wells trait (VI in Curses- Focused Rituals) nor does it proc on Summon Blood fiend as it should like other on-heal effects do.
(assume correct)-Master of Terror (needs to be checked) explained.
Increasing fear duration by 50% but actually only 25% or maybe 33%.
1s to 1¼ s and 1½ s to 2s
It is not a tooltips display problem, in game 1½ s fear can apply 2 times of terror damage. It can be test by Doom in 600 range without any extra duration.
But 1¼ s fear with Master of Terror can only apply 1 time of damage.
(not sure about this one, needs to be looked at/explained)
Actually as mentioned, on release week we had a dev plain say, Summon BF is not a heal thus will not proc it, the actual heal/taste of death (i think thats the name of it… i never use BF) will.
MoT – you can apply 2 ticks with just 1 1/4 time on terror, anything above 1 second can proc 2 ticks, its a thing of timing, also remember second 0 exists too.
Lich Form: When summoning bone horrors, the bone horrors repeatedly retreat from combat, or stand around doing nothing. Also, skill number 1 should have auto attack.
On that note, if you summon Jhorrors on a wall, half of them will spawn on it and half down next to you randomly instead of as all other marks them spawning appropriate to % of the mark on the wall.
Other stuff:
Lich and Plague form (and all other transforms) tend to not proc Mad King runes
Minions scale up most events (bar summoned ones, not jhorrors)
Signet of the locust has a range indicator despite being PBAOE
Plague Signet can be blinded despite working as a blind removal.
Signet of vampirism passive only procs on actual attacks, not script based damage
Signet of vampirism active doesnt work on Wurm, Tequatl, Claw, etc anymore (since they count as structures)
Tshackles doesnt work on structures.
Bloodthirst interacts weirdly with the following: Sigil of Blood, Sigil of Leeching, Rune of Scavenging, Rune of Vampirism, Signet of the Locust, Signet of Vampirism (usually increasing healing but not damage, on some damage not healing, on some it plain Fs up the power/hpower scaling, and quite often plain doesnt work with them).
Lich form if interrupted after the first part of the animation goes on full cooldown without ever actually getting activated.
While I do enjoy not being the main character, Trahearne is annoying because he sends you off to do stuff and takes credit for it.
Only, he literally NEVER does.
Yes he literally never does anything, even in the cutscene where he should have spawned the flesh golems to save you, on three out of four of my 80s that got trough the story, he was dead and glitched trough it. Sylvari personal story part doesnt count.
That’s game mechanics. I’m talking the “He sends you off to do stuff and takes credit for it.”
Which he never does. He always talks about how important the player character is to the successes. He never goes “Oh, it was all me. I did all of that.”
Rule for every game ever: Mechanics and showing of story> implying and typing a story
While I do enjoy not being the main character, Trahearne is annoying because he sends you off to do stuff and takes credit for it.
Only, he literally NEVER does.
Yes he literally never does anything, even in the cutscene where he should have spawned the flesh golems to save you, on three out of four of my 80s that got trough the story, he was dead and glitched trough it. Sylvari personal story part doesnt count.
1. Merge some of the traits together. No other weapon in the game has more than 2 traits relating to it, and some of the Staff traits are rather lackluster. Spiteful Marks could be merged with Staff Mastery and it honestly wouldn’t be a big deal. Soul Marks could be merged with Greater Marks as well and likely still remain balanced.
This should be done across the board for every class.
No skill should need more than 2 traits to max out. All of the skills (not just necro in the game) that have more than 2 traits, they are all terrible. This isn’t an accident. Fixing this would be great for build variety in all classes.
Weapon skills, its fine for utilities (like having one reduce CD, other make them ranged, third give a ally/healing benefit) as long as its 4 or less total traits for that type.
Vamp Signet? :o
Is it really any better with Signet Mastery and Bloodthirst?
Its still very good on husks (well worth the hp melting it does on them), in fractals not really but with all those investments it makes it… marginally less bad compared to CC (im still kinda trying to find a place outside AC skelk trap room to make it worth using as a signet instead of as on cooldown true damage).
http://gw2skills.net/editor/?fQEQNArYWnYE1uZ6GGbwwZCYSB3eDpoXcjeQcwJD-jwBBINCiUIRkKAIFqIas1gFRjVJjIqWpETKAYmGB-e – kinda metaish condi setup for higher fractals and wurm in pve, still power is the better pug setup.
oh dear god no. If you want Confusion on your target, just take Corrupt Boon and/or Well of Corruption and runes of perplexity. If anything, condition damage overall needs to be toned down a little bit, not just by necros, but every class.
a necro can slap down roughly 10+stacks of bleeding along with poison, chill, weakness and cripple with little effort and pretty much call it a day. (slightly exaggerated)However, what I think would be better is if Spiteful Spirit (spite V) got buffed by a couple seconds or so. Its true that Well of Blood is also a 10 second light field, but necro has only 2 “reliable” blast finishers (staff 4 and Necrotic Traversal) So, retaliation would be something that I might vote for on necro, but not confusion
Confusion is more at home for the necromancer then retaliation. If we look at the history of the necromancer that is. We used to have multiple ‘confusion’ like skills back in gw1. Spiteful spirit, Soul Leach, Insidious Parasite, Spoil Victor, Cacophony, Price of Failure and Depravity if you want to count that last one even though it doesn’t actually do damage. It was both surprising and upsetting to me when I started GW2 to find out that we didn’t have confusion as it was one of our primary means of damage back in GW1.
Usually I refereed to those types of skills as punisher skills. Skills that are designed to punish action or inaction. Which the necromancer had a lot of those. The mesmer and the necromancer being the two primary users of punishment hexes. While the necromancer only has torment now as a punishment condition. Yet The only skill the necromancer had that was like torment was weaken knees. The Assassin, ritualist and elementalist all has similar skills but it was rather uncommon in the first game.
Retaliation like effects in gw1 were far less common. We wont count single hit skills that blocked one attack and was done as those seem closer related to aegis or block skills. Holy Wrath, Retribution, being the only true examples I can find. Although the necromancer did have enchantments that did cause problems for melee attackers, these were Tainted Flesh and Withering Aura.
The shift from a profession that punished foes regardless of who they attacked to a “attrition” profession who relies more on dots and generating a shield rather then utilizing punishment and life stealing has been a rather jarring adjustment.
I’m far more in the camp of giving us Confusion over more retaliation. However, like I said before, this isn’t a primary concern considering we have loads of other problems that really need to be addressed. Life stealing and Death shroud being major problems that should be considered before we get into this.
http://wiki.guildwars.com/wiki/Order_of_Pain
http://wiki.guildwars.com/wiki/Barbs
http://wiki.guildwars.com/wiki/Mark_of_Pain
http://wiki.guildwars.com/wiki/Spiteful_Spirit
Still tho as said id rather have:
http://wiki.guildwars.com/wiki/Unholy_Feast
http://wiki.guildwars.com/wiki/Blood_Bond
http://wiki.guildwars.com/wiki/Order_of_the_Vampire
http://wiki.guildwars.com/wiki/Unholy_Feast
(ok and spiteful spirit)
Back and working.
The reason npcs are in the spotlight is because they actually have personalities. the player character is a blank slate, which is good, so the player can identify with them more easily, but it also makes them a completely boring character (not much of a character at all).
Actually, we arent even a true character, or at best a viewpoint character, the main thing is that unlike what is defined in literature as a blank slate, the focal character (aka the spotlight) is on the NPCs (something which was very bad in the “personal” story).
e.g. Bella from twilight – blank slate and a BAD character (thats kinda insulting the word but stick with me);
PC in both wow and GW and GW2 – narrator /viewpoint “character”;
Watson from Sherlock Holmes – narrator character/viewpoint character;
Watson is both a the viewpoint for the reader and a story active character, Bella is a viewpoint (not by writing style but by plot/fangs) and a story acted upon … thing, the PC on the other hand is just the viewpoint interacting with the story active characters, since both all and no PC is actually the cannon Hero of x/Champion of Tyria.
Hidden checklist within an achievement.
in Battle for Lion’s Arch - Aftermath
Posted by: Andele.1306
There is this thing called google, im not sure if you know of it, but it can help a lot.
What a necro needs is Cleave, Stability and Regeneration.
What we don’t need is confusion. It doesn’t fit the necro, and it’s a pretty annoying mechanic as it is.
“Fixed” a bit, reflects and invul are as needed as confusion, as in so little why bother.
Ofc all of this only applies if we get bug fixed.
Confusion is fine, torment is fine, neither would particularly fix anything on its own.
More torment less bleeds (im looking at you Grasping Dead and/or Feast of Corruption), might help a lot actually.
(edited by Andele.1306)
I was discussing that quote with Konig earlier (in game), and he supposed it’s just Scarlet’s ego. However, to me it does seem like the quote hints at Scarlet seeing herself as a force for a greater good. Of course, we don’t know the context of the quote.
Remember who else said that the world needs him and that he will save humanity? That’s right our dear first major boss, the Lich-Vizier Khilbron. Sadly with the current writer staff i doubt that it would be as cool of a setup and she is probably either gonna run away, be imprisoned or converted into a member of DE 2.0 as Ceara.
Life blast in general is homing in around a 30 cone, Unyielding is double that at least, has been since the general piercing projectile update.
Staff #1 (auto attack) must bounce on targets or deal 1 stack of torment on hit. It’s currently one of the most underpowered(and slow) auto attacks in the game.
Also with the removal of dhuumfire from normal attacks, we need our greater marks trait at the adept tier again. It was moved to master because of dhuumfire balances.
Without 240 radius, marks are useless imo.Also staff #4 needs to apply its blast finisher just when it’s casted, but the mark mustn’t be triggered without an enemy on it.
No bounce, piercing is good enough, rest of staff needs to be bug fixed.
Why is this topic even here? Some kitten like dhuumfire that noone wants is broken by context, but conditions in general are countered by 6 runes and a pile of lemongrass in water, there is nothing that cheap that allows me to reduce the damage of a power build to 20 a hit (80 on crit).
i can see where the nerf for fire is coming from cause it was like a perma condi that we had. i could see some necros using the new trait for DS spam 1 build. lame but the new withering precision looks nice, and i really like the changes to the heal singet they look bomb. greater marks is now only gonna make the marks unblockable? kinda lame too.
Actually, no the changes to heal signet look even worse than before, since any party/fractal setup will lose out on more damage and healing…
I got some questions for you:
Why is Soldier/knights/valkyrie better than zerkers in fractals?
Could you please elaborate on the “carrion vampire” and how it is getting popular?
Thank you
The higher you go in fractals the more the gear shifts from All zerker +3-5 survival traits/utilities to balance out survivability with dps output and get as many reflects/stability/cc as possible Soldier being kinda the best (difference is like 5% in total) because of how weakness works and with 30 in SR you got your crits pretty much covered (2 toughness main power prec version of knights rings are still nice to get crit into guaranteed if you got a ranger and warrior in the party), kinda same applies to knights with said appropriate stats, and valkyre is just a higher crit damage setup that you can carry around in open pve and still compete with zerkers.
- http://wiki.guildwars2.com/wiki/Mistlock_Instability – these bad boys are pretty much the reason for that slight shift
Carrion vampire is a condi setup which allows higher than hybrid direct damage output trough using scavenging runes, leech swap sigils and our natural siphons to bring down high troughness enemies like clockheart, the husks in the great jungle wurm event and the higher level fractal mobs, it sadly got nerfed right after my initial post by making signet of vampirism unusable on tequatl, the phase 1 of wurm and stuff like the ice elemental in fractals, but is still the max general output setup.
http://gw2skills.net/editor/?fQEQNArYWnYEVsZ6GeawwZCYSB3eDpoXcjeQcwJD-jACBIMCiUIRkKAIFqIas1gFRjVzATjiIq2joIa1SBAz0I-e – swapping utilities/heal/traits pre what you need at the fight ofc, main things to remember for it is to pretty much weapon swap on cooldown.
Please don’t act like having Power as a secondary instead of a primary for some gear pieces is going to totally kitten your total power. I maybe lose out on 100 power overall, which is peanuts. You start only thinking about optimizing for DPS in PvP, and you’re going to end up face down.
I don’t know what bugs you’re talking about with DS, but considering the damage that goes out in WvW, there isn’t a whole lot of time to substantially regen LF through abilities in many cases. Vitality is much more useful for Necros than other classes as a general rule, but you’ll have to support this 1.6k point ratio statement. Or explain it in any way at all. I have no clue what you’re talking about with it either.
Actually the difference is between 250 (exotic) 350 (ascended) at bare armor weapons trinkets to 390 (exotic) 500 (ascended) with all the typical boosts, true that it aint much but it becomes notable on time intensive fights
As for vitality, in DS you have whats pretty much a 50% additional damage reduction as long as that damage wouldnt overflow into real hp if you got no bonus toughness, that multiplier gets smaller the more toughness you have (instead of fixing the old bug that glass cannon builds got additional protection, they increased how high you need to go with armor for it to be lost on the “bugfix” patch during halloween). Thus vitality gets to be a overall better defensive stat as soon as you get to the 1.6~K stat point of the 2 (them being in around equal value/having a negligible difference to then).
And what I would like to see:
- introduce new Deathshroud specially for condition and tank builds
PS: where is that from?
This entire point could be removed if they allowed us to chose between which DS abilities we have slotted in (the lower damage but transfer Life blast or the higher damage longer cast time one, the blink or the blind pool, the cone aoe cast time fear or the instant single target one, pulling allied condis or filling our LF/healing allies and something for tshackles).
First of all, people need to know the lore and how a certain race fits into the storyline before they just say CENTAUR cuz dat wood be kewl!! But all of the centaurs are evil so that wouldnt make sense. no centaurs, no koda, no largos, no skrit. just stahp.
Anyways my top three are:
1. Tengu
2. Stone Dwarves
3. Hylek
We got centaur that helped us ( hell the entire sylvari race exist because of a centaur and human being buddies) and we kinda killed the main bad guy centaur who made all centaur go insane… well we are farming his remains at least.
Largos and Krait despite their usual ruthless behaviour have shown to care about not getting slaughtered by dragons and that is a better reason than why most charr stopped being hostile monsters.
Kodan are a proud race of warriors, poets and protectors of balance and just as Tengu got hurt quite a lot because of the activities from other races, both have equal chance to be playable.
Dwarves is impossible since they cant reproduce anymore and the rare existing ones are fighting the destroyers. Hylek and skritt are too stupid to be called a actually sentient race so ok no point removed there for half a correct guess.
Staff is fine as long as the bugs they call “intended” get fixed (aka 4 being full condi clear of caster and 3 from allies and a charged blast finisher instead of on trigger and DS weapon swapping returns).
Wow a bit of boobs, how dangerous, its not like we have mass murder, mutilation, kitten , mind kitten , gore, vore and bondage in game, oh wait, its like the other 99% of it.
Hell even as a necro who loves his permachilling i fully agree, on the other hand i think that we all know a profession who might need to have their INITIATIVE to cleanse chill increased a bit since its immune to the effects of it.
Putting some context in:
DS1 – mobile downed form
DS2 – secondary resource making the player invul, if exited/used up would shadowstep player back to original position (aka spectral walk on crack), link can be broken and your body pulled to current location in trade of being weakened (aka first Swalk), had ground targeted shadowstep as DS2
DS3 – Wall mechanic of permanent retaliation and stability (not real since one of the push/blowback/knockback/whatever they call em and pulls could interrupt, but both couldnt be stripped) with DS2 as a ground targeted shadowstep, worked with our utility skills and we could weapon swap in it
DS4 – id rather not talk about it
DS5 – Implemented damage overflow prevention, players above 1.2k toughness took more damage in DS than normal hp, DS2 is a projectile, cant weapon swap in DS
DS6 – Removed damage overflow prevention, fixed damage taken to be less, reduced DS hp from 110% value to 70%~ value, damage taken reduced by 50% (and yes im sticking too this since of how out of combat and fall damage now interacts with DS) as long as it doesnt remove all of your life force, has DS5 as tshackles, still cant weapon swap in DS.
http://wiki.guildwars2.com/wiki/List_of_historical_traits#Necromancer_traits
#BringBackShade and DSSwap
TC, Ebay and many others did 12k+ like 6 hours ago already, common “problem”.
It isn’t Power main, and I specified PvP. Toughness is generally nice to have, and crit damage is valued much, much more highly than crit considering Deathly Perception.
Buuuut… without power our crits do very little, they have a good high base level scaling, but without additional power most of our skills are barely stronger than some utilities (while wells across 5 people do around the damage a typical weapon 2 skill would do…)
Also with how buggy DS is vitality from valkyre does more under a 1.6k point ratio than toughness…
@Andele: You didn’t mention Cavalier for Power, which is arguably the far-and-away best choice to mix in with Zerker for PvP.
@ManCaptain: You probably shouldn’t play Necro anymore, because it sounds like it isn’t the class for you.
Isnt Cavalier toughness main? having both power and crit as secondary aint so useful in pve at least… Sorry if i missed it also being power main my stats knowledge is sheer pve and since they said that they equalized pvp trinkets i didnt and dont bother with it much.
Funny how pathetic AI is in gw2.
Technically, it was worse during release since ai was so aggro you could have half of orr wanting to kill you, but the problems with that setup was more minion pathing then not working well with em attacking, which wasnt as much of a problem in GW1 since pathing was very universal. Thus any ai fixes aint as much actual script behaviour but more model, collision and hitbox detection (aka engine problems).
TLDR: Minion ai didnt get worse, but engine is terrible at hitbox and model detection.
Don’t worry, in GW1 it only took them like 5 years to make mesmers a viable pve class. Time will fix all things.
Yet N/M and M/E were viable… true the skill raios were 3x/1M but still technically viable since you could mix and match the best (and sadly the worst) of each profession.
The two most incoherent class designs are by far the Elementalist and Ranger. Both classes are train wrecks and Anet should sincerely consider redoing the classes again from scratch.
Its funny how they were bloody overpowered from release to pvp nerfs, but people still dont think of actually changing their builds up (true ranger shouts and engie glyphs need to be streamlined and pretty much ever professions skill trees need to not be as bipolar as they are, but that is a general issue that just shows more on ele and ranger since they were used to the massive power).
Btw all of the syvlari immunity can plain be attributed the the immunity of most other plant life to dragon minion conversion (one exception being the noxious crystals which grow into shrubbery, but they are summons not actual plant conversion so im not sure if it counts).
Also very viable option, that wasnt zhaitan but something like his avatar.
Wont mention about WvWvW since i think its worthless to talk balance there since a)zergs b)siege c)i dont play it enough to comment correctly
Power:
Zerker – general ok, not very good for fractals, okish in pvp
Soldier/knights/valkyre – general ok, first being better for fractals and bosses, second for open pve and swarms of mobs, third okisher for pvp
Vamp – Anything past being complimentary to builds above/not the main focus but a bit of dps while picking up well cd, not worth it
Condi:
Rabid – kinda turned worthless in pve, still kinda broken in pvp
Dire – new rabid/default intro gear for pve
Carrion vampire – scav runes, leeching swap sigils and a (3)20/(3)20/0/20/0 build (optionals where 30) is kinda new meta for fractals and for wurm/tequatl event, but doesnt work in pvp
Rampager – look at rabid, but worse
TLDR
2 op setups, 2 ok setups, 5/6 bad setups still, 1/2 situational setups.
A fix to Ranger Pet AI may not be so remote from some of the problems Necromancer have.
Im sorry but my melandu stalker, jungle spider, Ldevourer and dRake generally obey my F1 and F3. True all ai pathing is kittened up, but in order its: Clones>Elementals>Pets>Spirits>Minions>Turrets (they are bipolar only because they are static tho, would be as bad as minions if they could move).
For being transformed into risen, im like 99% sure that right as you get out of the dream you get 3 quests/events (the arms from the ground, the spiral and the outpost where you escort the soundless) that plain state, sylvari that are mortally wounded cannot be revived as risen, they just die off (aka they are plants, not dead flesh/leave no corpse).
Rangers are kitten, in both design and play.
Eles are kitten, especially with build diversity (there is none)
Talk about pvp all you want, but in pve both of them got more viable and useful builds than both guardians and engie (not to mention mesmers and necros who have 3 functional pve builds each).
One big thing about ele is that they are/were used to having free 90% more stats than the rest of the players and 4 blast finishers/each of their permavigor dodges giving combos and dont wanna admit that just as necro have no solution to combat mobility, eles have no solution to actually being kittenty at micro managing their cooldowns and attunements (you got the defensive tools on both staff and focus to survive anything, if you dont use them or dont want to its not the enemies problem), but a few things are true:
Ranger pets need to be better controlled, but also have less cc that procs at random ai decision (both for pve and probably for pvp… idk for that that much since they usually chase someone out of position), but always a actually good F2 (cough boar picking up gunk aint worth it).
Their traits need to be streamlined into synergy (why doesnt application of opening strikes from sources that aint going out of combat also apply to my pet if i got the trait that says that pets get opening strikes).
Eles need to get their attunement lines to matter having kinda a (Fire/Conjure, Air/Glyph Earth/Signet, Water/Cantrip and Arcane/Arcana) more “our current death magic” feel to it because it actually makes sense for them.
universally: less quadpolar skill trees for all professions.
Krait, Tengu, Largos.
- Stability/Endurance Regen/Block/Invul/Reflect. (Or something stops us being only class not to be able to avid 1shot mechanics after 20sec [Pref not a boon]).
- Remove the new 10sec CD on ‘exit DS’. (Such a simple thing would open up such deeper play, as we don’t get LForce when mobs die if were in DS, it would also make the exit DS heal area a viable tatic. etc)
- Water Proof Elite Minion. (I don’t even care if he no swim, just don’t give us full CD if he get’s wet)
- Dumbfire. Total wrong god in lore, it’s a condition not power, I would have been more happy if you called it burning itch. But really, just shelf it.
- Individual Condi Stacks/Objects can take dam. (At lest in PvE)
- Boss’s can be crit/trigger marks. (Even if the dam is same as non-crit, it just lets crit required things to work)
- Minions don’t count as players and upscale events.
- Minions get a max 75% life loss per hit/lower there life again in PvE. (Boringly OP vs world trash, 1shot killed any real fight)
- A ‘come back’ button so minions don’t lava bath too long/we can pull them into range for Transfusion heal.
- Res players in DS without same GCD exploit. (At least in PvE)
- Melee cleave.
- Minion skins (Soo ugly, why dose one look like a reanimated dead mob/brakes lore)
- Minipets that don’t de spawn every time you sneeze. (Ones that don’t take bag space too)[Ok not a huge issue, but I know people who mock GW2 for being sooo far behind other games there mini-pets are even a hindrance]
- Heals/Combo Finishers/Condi Cleans in DS. – Fix our real life getting eaten while in DS. (In a fair heals way, even a party frame that dosen’t show someone in DS looking like there life is almost all gone and throwing 100% wasted burst heals.)
-Transforms that don’t despawn all minions.
-Access to combo finishers that an’t minions or low chance on staff.
- Oh yeh, the UI now giving us heal/utils when exiting DS. (While your at it, want to fix/get rid of the crazy silly number on our life force bar. It really makes your crazy life force isn’t max life or anything that makes sense stand out.)
Nice, we had it (DS)
Again nice we had it (on DS too)
Needs to happen (risen shark or octopi swarm that grapes the enemy if possible)
For the sake of lore and no more random nerfs that can be explained with it yes plz
The 2 object related ones are kinda harder to pin down… in general objects should have low hp but stupid armor thus siege or lifesteal (and you ask why lifesteal, its because unlike living beings and fungi/viruses, the active energy in inanimate objects is much lower thus they would probably get destroyed into base elements faster than living beings by getting their life force drained) should do nice damage to it (like 500 hp with normal attacks no matter if power or condi dealing like 20-40 to it.
Marks should trigger on bosses but not on downed players or objects (so that you can place them on walls your wvwvw army is attacking) and said bosses, while they should be crittable have a negative modifier on crits (like -90% crit damage, i mean stat not full damage, from enemies on crit), it would be kinda stupid to instakill tequatl via spinning lights polishing his toenails/claws.
Yes plz, minions upscaling kitten makes them permanently bad for pve except for southsun champ farming… They overall need a rework thus i wont comment on rest of minions.
Rezzing in DS should by all rights be treated the same as mist/elixir/other such skills and also be applied to all transforms (i mean i can mine with lich form but cant rez, wtf is up with that?)
That last part would be fixed by viable Death magic which is technically in work, rest up to balance based on kitten getting fixed first. Healing in DS might be OP if necro is actually fixed first.
And last but not least, or make our finishers be guaranteed… the necro was kinda marketed as the power potential traded for reliability and attrition early on…
DE: Little Thom, Reyna, Alesia, Lina, Claude, Dunham, Orion
Living story orgy: Timera, Abasi, Kihm, Odurra, Herta, Sogolon, Gehraz~ + Cynn/Mhenlo in terms of investment (and no i didnt use the Thackeray line since they were bloody boring past the Gwen maybe got grapes in charr slavery times)
MISSING (in terms of actual investment): Devona, Aidan, Eve.
There but pushed aside and turned from kitten to mamas boy: Initiate Zei Ri/General Morgahn (take your pick depending on which southsun event you enjoyed more, aka if you did or didnt dc during en mass precursor drops).
(edited by Andele.1306)
- Necromancers Chill of Death hitting 3.6k, I wish I had a trait that instantly does nearly 4k damage, removes 3 boons and applies 7 seconds of chill.
No RNG involved there. You were hit while below the health threshold.
Also if it hit you for 3-4k, you got boons on you (cod does more the more boons on the enemy), your problem that you were playing with unfair grounds (and yes against a power necro having boons is unfair since they only got around/to 10 might stacks and some fury uptime, where are my 5s vigor, my 10s retal and stability? Pretty much non existent by comparison to any other profession.
BIG BTW to topic: How about we remove the base 916 precision which does nothing ( since it turns to 4% crit chance somehow which is 84 precision) and the crit damage from trait trees and add condition resistance (aka on self negative condition duration)? It would actually nerf zerker builds, allow universal setup (300 power/-30% cond on self, 300 prec/300 cond damage, 300toughness/300 heal power, 300 vit/30%boon dur and 30 of profession+30% cond duration?
(edited by Andele.1306)
Noone because noone but condi vamp builds for wurm husks use it.
I’m also hearing the latest “fix” to Vamp Sig is buggy and means it does no damage to bosses like the Shatterer?
This is correct. All dragons, jungle wurms, and probably shadow behemoth and Golem Mk2 are immune to the signet active since the last change. Considering those events were the only place in the entire game where the signet was useful…
Oh what the kitten.
The patch notes say “Signet of Vampirism: The active life-siphoning effect of this signet can no longer be applied to inanimate objects, such as WvW gates.”
I wouldn’t exactly say ALL of the dragons and many of the other key bosses in the game are exactly inanimate or objects.
They count as structures… well as objects not npcs.
retal corruption from this well is in a very bad state.
before the confusion nerf my 3 stacks would tick for up to 1.2k
now since its only 1 stack and the damage was cut in half, I only see 200’sthey should fix this or at least give us an up to date boon corruption table
Im pretty sure that CB still gives 3 confusion… its just that aoes got nerfed (dont quote me on that tho, so much kitten changes behind the scenes and im too lazy to check each patch… or even each month).
IMHO they should fix the delay on access to the left-hand skills after exiting DS first :p
Left hand as in you got a numpad mouse like i do or? Since utilities are on the right side of the keyboard by default.
BTW the dude that revived dead guys as spirits and shambles turned out to be a evil crazy religious patriotic zealot that water nuked his own nation…
I’m just not seeing any evidence of Tyria being hostile toward gays.
^^This^^
Homophobia and representation are two totally different subjects.
kitten be American misusage of the Greek/later Latin word with the meaning fear as a general negative suffix.
Ok let me say it like this: Its funny how on Tyria there are less openly homosexual or bisexual couples and groups than irl in terms of animals (which average at 15% in terms of consistent data for the first and between 40-80% in situational records for the second).
2: I’m a lot pro lbgt and find it marvelous that Areanet, specially as an american company, is promoting lbgt relations. But personally I think it should be balanced. At the moment there are 3 same sex relations, two of them are succesfull. As far as I know there have been 2 major different sex relations. One of them is very troublesome cause one is a Queen. The other ends brutally in ‘ships of the line’. What is the current stance on this? do you think it is time to make it more evenly balanced for a while?
’
From Visteri.3821s post:
“Sylvari same-sex pairings:
1. Caithe and Faolain
Dagdar and Eladus
3. Cymbel and Nia (Nia says they’re friends, but it seems like they have stronger feelings than that)
4. Roardina and one of the festival-goers
Non-sylvari same-sex pairings:
2. Marjory and Kasmeer
3. Linnea and a female player character
4. Fronis and her mate
Saldis and her girlfriend
Wjerd and Fibharr
Exiffa and her partner
Sylvari hetero pairings:
1. Morrigu and Leurent
Tiachren and Ysvelta
Gairwen and Evart
4. Variella and Hanar
Lintoina and Garrett
Leanuit and Santach
Erisdae and her partner
A citizen and his love in Ronan’s Bower
Two sylvari citizens in the Garden of Night
Non-sylvari hetero pairings:
1. Jennah and Logan
Kazz and Doxa
Tonn and Ceera
Ralena and Vassar
Snarl and Galina
2. Eir and Borje
Braham and Ottilia
Ottilia and Ebbe
Rox and Nonus
Peneloopee and Bloomanoo
Merri and Fel
Lyrica and Ewan
Lyrica and Oswald
Oswald and Zola
Oswald and Henrietta
Oswald and Estrella
Oswald and 4 other women
Fenn and Maisie
Rufus and his wife
Faren and Jasmina
Minister and Lady Wi
Deborah and Beirne
Elli and Zott
Senna and her partner
Caudecus and his wife
Doern and his wife
Forgal and his wife
Citizen that Faren hits on and her husband
Bartender in “Desperate Medicine” and his wife
Uptown Johnny and a female player character
3. Dwayna and Malchor
Cassie and Mepi
Wrelk and Broga
Jaden and Aaron
Remi and Trundle
Famke and Wjerd (unconfirmed)
Pier and Esmet
Levvi and Blingg
Harlow and Dotta
Kalle and Aldis
Eda and her husband
Myr and her husband
Kimber and her husband
Webb and his wife
Gareth and his wife
Traveling noble and her husband
Kevach and a female player character
Linnea and a male player character
4. Eir and Krennak (his dialogue suggests they had something)
Yngvi and Brynhildr
Aggren and Marcela
Gwen and Keiran
Althea and Rurik
Via and Feros
Knut and Gaerta
Bandito and Seraphette
Lord and Lady Marduke
Nellie and Caden
Dugh and Amaybel
Jorge and Bethsha
Diah and Jeb
Russ and Cicely
Welkin and Alicia
Gunther and Ine
Cobiah and Isaye
Tessa and Logan
Citizen in Rurikton and Tessa
Weyandt and at least 4 of the 12-ish people he married, if not all of them
Eliza and her husband
Arlo and his wife
Kol and his “woman”
Lyasa and her husband
Watchful Moon and his wife
Vollym and his wife
Dessa and her boyfriend
Brother-in-law of the citizen in District Promenade and his wife
Citizen who talks to the Priest of Lyssa in DR and the woman he loves
Noble in Ossan Quarter and his wife
Enthusiastically married couple in Ascalon Settlement
Refugee steadholder and her mate (unknown gender but they had children)
Guard formerly of Blue Ice Shining and his/her mate (unknown genders but they had children)
Everyone’s parents"