Just one of my roaming videos. I think it works well, especially in a condition build.
Thats my build.
If that is the case, what do you make of the warrior trait that grants LONGER duration Confusion? I have yet to see what its cool down is but i have a feeling its lower than the runeset?
I think the cool down is okay, the 6/6 could maybe be increased to 20-25 seconds but its not as if it is easily spammed and gets insane stacks or anything. Well maybe on Warrior, Engineer and even Mesmer.
It isn’t that this runeset is so overpowered, it is that the other are so insanely under powered and the problem will be that Anet will rather then buffing those that need it will take the lazy route and continue to nerf this.
I have no problems with people running this, i do have problems with people moaning because i am running it yet they (Warrior) run a Condition build using this and the Confusion trait, lose and then say i am overpowered….
These are all 1on1 duel scenarios, game isnt even balanced around it. diamond skin and condi ele/ds ele is kitten where it matters in this game. zergs/tpvp/team scenarios…
I disagree. Not only do i run condi ele i also run Diamond Skin. Not just roaming. I also run it in zergs (no point getting another set for something i rarely do) but i also use it in small groups as well as in SPvP and SoloQ which i have been farming over the weekend to unlock the Orr Runeset as i want to give them a try on a different armor set.
If you are not running a zerk gear set how can you expect a zerk build to be that great? My Mesmer in not even full zerk does great iZerker damage and the shatters do great damage.
Condi-anything is considered kinda cheesy in dueling sorta scenarios, perhaps unjustly.
Perplexity Runes are still pretty overpowered though, and really do help push Condi Ele to the next level in WvW.
I don’t think its that perplexity is overpowered, VERY strong on some classes but the bigger problem is that all other condition based runesets are just not as strong. I have been farming all weekend trying to get the Runeset of Orr to see what they are like. Near perma Poison could be very nice. Though they won’t be as busty damage as Confusion and Perplexity
Except Necromancers need conditions or we’re worthless, and condi necro isn’t at all that strong right now except in soloQ. Conditions are the majority of our offense and defense, even in a power build you need conditions or you might as well play any other power build (notice how power builds are never played in organized settings, and necro in general is bad in PvE).
Power necro can do just fine, They can get some very nice Vul stacks out through traits and Axe and the chill from Focus (iirc) is very useful as well. Necromancer DON’T need to spam conditions.
You can make Power builds that don’t need conditions, except maybe Vul and Chill. Except that you still get Condition necromancers that styill can throw out conditions like their is no tomorrow. This sort of thing should NOT be increased, it needs to be reduced.
No Power build should be able to still spam conditions. I mean the amount of Power necromancers that i see using Signet of Spite, not for the power but for the Conditions, especially when they use it right from the start of the fight.
Necromancer Condition builds are fine, they don’t need to be fixed/buffed they are strong enough as they are.
You can’t say they have terrible damage when you aren’t using the right gear. When you have the right traits armor, sigils and runes they do VERY good damage. Easily up there with the best of them when it comes to burst (imo)
Sahhter builds are good but require more skill to play, you have to time them just right and use the right shatter at the right time.
Perplexity has been labelled ’’cheese’’ for being a cheesey rune.
The question is though:
Is it really that Cheesy on a class that has SO limited access to Interrupts that also have INSANE cool downs.
I agree that it is on the likes of Warrior and Engineer. The warrior can spamm hammer like their is no tomorrow and combine it with that trait which is actually even worse than the runeset and the Engineer can spam knock backs and has plenty of other access to Confusion already through bombs and pistol
If your a condition build poisons are awesome. Of course not for main damage, but just for something extra.
I am a Condi Ele, i take it for the Healing Reduction and nothing more. The damage is nothing When i am getting 1k Bleeding Ticks, Confusion, Burning, Cripple, Chill just to name but some.
In that case, why add poison to the list at all, i mean the damage is SO low that it isn’t used for the damage. The ONLY reason it gets used is for the reduction in healing.
As for getting heals while in death shroud, I agree it should happen, albeit at a reduced %. What that % should be IDK, but it could be fine tuned easily enough.
Personally, i would say 25% They would be unkillable otherwise in groups. If they take that Regen in DS trait as well that is still decent healing even if other sources were at 25% effectiveness.
Can’t have it too high as Necromancer has such a high base pool of health and can just use Axe/Dagger skills to get life force back, jump into when they are like 50% health and wait it out until they are full health again…
Maybe just make Burn, Poison, and Bleeding damage Uncleansable since its certain classes normal damage output. So the defense against this means you would have to stack vitality and heal through it.
I really hope you are joking. That would be the most insanely broken change in the history of this game. All 3 of these can be fight deciders as they are and yet you want them so that they can’t be removed O.o
Poison is already a nightmare for regen based builds (HS warriors, Engineers, ele) and yet you want to make it so they cant be removed O.o
Also, what about 2 certain heals one which a Necromancer has access to, should they still be allowed to remove these conditions? Let me guess it would be a yes for Consume Conditions but a no for Ether Renewal…
Lol. Maybe that part was a bit exaggerated, and was my “or” quick thinking response. I would prefer the first option. In truth something needs to be done about the balance of condition damage builds.
Simply put – No this should NEVER happen. Imagine a condition Warrior that can stack insane bleeds and no be able to remove them. Funnily enough, you mention that you are a Necromancer and just so happen to have easy access to all 3 of these conditions and yet you want it so they can’t be removed….
To me, this just seems you are crying because your condition build has been countered by someone or you got beat and want easy mode made that little bit more easy.
(edited by ArmageddonAsh.6430)
Why not make the commander tag have “Ranks”. The more you take locations, defend places and such the higher your Commander rank becomes. Instead of loot bags when you rank up you could get Commander abilities or something.
For example, one could be to be able to see allies in a larger area on both the big map (pressing “M”) and on the mini map.
These bonuses wouldn’t have a deciding factor on fights, but they would help you to be able to command better. Another could be to make people “Captains” and these people could be leading smaller groups and the Commander would be able to see where they are at all times while on the map.
Set downed state to bleed out fast enough that you last max 7 seconds. That is enough to trigger the rapid self rez skill (vengance, symbol, pet). Remove downed #4 skill.
This way we cater to the noobs, while making mass rallying much less likely.
What about those classes that doesnt have such skills?
I think all classes should have a Vengeance type downstate skill. Of course the name and such would need to be different by the overall affect would be the same. Remove the Warrior trait and make it 100% chance to rally when killing a player character and say 50% when killing any NPCs (minus critters and such)
This is illogical.
60 to 20. 20 ppl really got outplayed.
Lol. This is just so wrong. Having more numbers doesn’t mean they out played you. They out numbered you and nothing more. The Zergging in this game is out of control and needs to be fixed when you have BLOBS of like 40-50+ jumping from map to map and just swamping everything because they have ONE thing and that is numbers, isn’t them playing well.
I think its pretty much just for the skin which is kind of pointless. I mean its nice to have skins if they are good but for a Tournament i think they should have been the skin plus the Mistforged version being a Ascended stat weapon
Are these just skins? I was really hoping for the Mistforged versions to actually be Ascended stat weapons
Its normal WvWmadness, even in full berserker you wont be able to kill an average warrior solo, unless he afks at least 30 seconds. My Advice: dont try it or play warrior/thief for easy kills.
Well, that is just wrong. Maybe adding Sigil of Doom would help. Seeing as they love to go immune or use blocks and run around in circles while they passively heal.
I actually like my Mesmer in zergs :/
I mean its not as strong as others but you have some great skills. Things like Feedback just melt people which is hilarious….Of course you have to make sure your heal is off cool down or you will be downed. I went from full health (20k) to downstated JUST using Feedback is hilarious.
It all depends on play style, i use my GS when with a zerg and find it to be fine, i mean its not like hugely amazing but no class should be amazing at everything in the game and this is just one of those areas that Mesmer is a little weaker.
Thats not the only thing you can do. If you use say the toad (forget the name) one just as you are using Scepter auto attack chain part 3 on Mesmer it will spawn one that inflicts more than 50 seconds of Poison and does like 6k damage….
i will say it again, your arguments about runes of strength is overpowered is invalid, because stacks of might can be removed very easily.
How many classes can remove Boons though, without the use of Sigils that is. It is okay to say they can be removed but you are exaggerating how easily they can be removed because not every class can remove boons.
My latest Video: http://youtu.be/CKbyKeO94Xk
Been busy today farming SPvP got the track or Orr unlocked and hoping to get the Rune of Orr to see what they are like.
Ah, then it makes sense. Was going to say you would die a LOT taking them into PvP or WvW
Krait is better for bleed centric builds because the +bleed duration with the poison and torment as cover conditions happen to dovetail well.
Unfortunately the trigger condition on Perplexity is silly easy to spam on more than a couple builds making the set way more powerful in practice than it probably was intended to be. Multiple things count as an interrupt.
I think the bigger problem, isn’t so much that Perplexity is so strong it is that all the other options are just too weak. Take Torment for example, no 4/6 chance on hit and the 6/6 is TWO stacks on heal…when you want to be healing AWAY from enemies for most of them.
Krait is another one, ONE stack of bleeding every 15 seconds, oh that is SO good. Not. The Elite part needs to be buffed. Increase the stacks of both the Bleeding and the Torment and increase the cool down to like 90-120 seconds or something to balance it out.
Rune of Orr is another interesting option, though i don’t really like the 6/6 myself. The cool down is too high and would prefer if it was on Elite/Skill use rather than having to take so much damage you drop to 20% health
I’ve seen this before mentioned but spamming interrupts for the 6/6 is greatly counter productive. Say on engi you can shield 4 + shield 5, flame thrower 3 and for your efforts you received 5 stacks of confusion and all those skills on cooldown. Now your without 3 interrupts 2 of which are on long 30 and 40 sec. CD’s.
Totally agree, it is okay for say a Warrior who cna just bash Hammer skills like their is no tomorrow but several classes (Ele in particular) not only have a limited number of Interrupts they also might have Insane cool downs (ele has both!) So spamming Interrupts is more dangerous to yourself than it is to the enemy.
(edited by ArmageddonAsh.6430)
The first build has NO condition removal what so ever, Meaning that any Bunker Condition build would have a great time melting you. Then again, you also have no added Toughness either So anyone with a more balanced build could very well win as well.
I would replace the Burn on Crit trait, with no condition damage it is a minor damage increase. I would swap it with either Internal Fire or Burning Fire so that you at least have some condition removal, even if it is only once every 40seconds. I would change Vital Striking as well, you might get a bonus at the start if you attack first but with no toughness or condition removal you wont be at above 90% for long. Shard of Ice, Soothing Wave or Cleansing wave would be good options as a replacement.
As for second build. That would be one shot quite easily with just 10k health. No healing power either, low defence again but at least this time with a little Toughness even if it is still very low. Again, replace Burning Precision. Burning Fie is really the only decent option.
You can get them through Sigil of Doom or Rune of Orr, you could potentially have 100% duration of Poison and near constant poison as well. I have been contemplating using this in my condition build, would mean loss of Perplexity and Confusion but the near permanent access to Poison could very well make up for it…I would just need to unlock them first
Runset set has:
30% Poison duration
175 Condition Damage
25% Chance when struck to inflict Poison for 10 seconds (20 second cool down)
When struck below 20% health gain quickness for 5 seconds (90 second cool down)
The only thing i am not keen on is the 6/6, i don’t like ones that proc with such a long cool down. I would rather it have been some sort of Poison application on Elite use, this would have been a huge bonus for my Elite as i use Reaper of Grenth.
Rune of Rata Sum has the Radiation Field on the 6/6 which is 3 seconds of Poison and weakness every 1 second for 10 seconds. This again though has a 90 second cool down and can’t be relied on every fight and you would need to make them stay in the field, though Earth Signet and Magnetic Grasp could help and the Magnetic Grasp could proc 2 separate combos for Projectile for Poison (2 seconds) and leap would proc Weakness (8 seconds)
So not only would you be getting Poison, the Weakness would help with reducing their damage as well.
Now that depends on the class for eg perplex is still better on engi who naturally has lots of access to confusion among other condi and cc to really maximixe the benifit of the 6th bonus. Tbh perplex is still stronger than most other condi runes majority of the time.
My build has NO Confusion access in the class itself but still Perplexity is SO much better than all the other condition rune sets, which is sad but knowing Anet rather than making the others competitive they will just nerf these until they are all equally terrible :/
I have no issues killing DS Eles on my S/D thief.
Gratz on trying on trying something different but TBH condi Ele is pretty terrible. It’s not really original either, the original Da Phoenix Ele was effectively a bunker condi Ele.
Diamond Skin still remains OP vs other condi classes, but useless everywhere else.
if that is the case you are not full condi. Hybrid builds pretty much make Diamond Skin useless. That being said, i haven’t lost to a Condition Thief in a while. You can tell if they are full condi or hybrid very early.
Though, that is the point of Diamond Skin. It is meant to make people go more Hybrid rather than rely ONLY conditions.
In the process of editing my latest WvW video. Should be up tomorrow
or if you’re in pve/wvw you could go meteornado! XD
but generally its any fresh air setup
this is a great video showcasing some oneshot burst combos
I’m sorry but how is any of that “One Shot”? It requires perfect timing, a non moving target doing nothing. I would be more interested in seeing these sort of combos against PLAYERS not against non moving, non skill using bots.
Lol. You don’t take this rune for the proc effects. You take it for the bleed duration. Makes it super easy to get 100% duration on your bleeds, which rocks for thieves, necros, and warriors. So no, perplexity isn’t the best condi rune set, not even by a long shot.
You think 100% Bleed duration is better than Confusion that can tick for 2k damage per a strike even on classes that have very little/no access to Confusion through the actual class.
A Warrior doesn’t need the runes. They can EASILY get 100% Bleed duration thanks to +40% food and +50% Bleeding Duration trait that is 90% Bleeding duration increase alone.
For pure damage, Perplexity is better than every other Condition Runeset. I mean look at the 4/6 of each. One applies ONE stack of Bleeding and the other applies THREE stacks of Confusion – which do you think is going to be the bigger threat? Even with double the duration the damage can’t even compare.
The ONLY “downside” is if the player stops attacking, but lets be honest how many players stop attacking for its duration? Even if they do, that is great as well you can continue to attack and while they are trying to kite while waiting for it to be removed.
I have worse. I encountered a Condition Warrior that was using Perplexity and Distracting Strikes. I of course beat him.
I love your opening Paragraph. Rather arrogant.
^-^
To be fair, i run Diamond Skin. No ele with Diamond Skin should lose to a Pure condi build. Hammer Condi Warrior relies on ONE condition and if they can’t apply it…They can’t win.
As for Burning. 40% duration is fine. Sure you will have Burning removed but the fact you can go back into Fire every like 13 seconds is fine. You can still get out conditions. Chill, Bleeding, Confusion, Torment, Weakness, Poison.
You can get Very nice Burning just by using the Fire 2, 3 and 4 skills that leave you with plenty of Burning to be able to go into other Attunements and still have Burning on – that is of course assuming that it isn’t removed but you have no control over that so don’t worry about it.
the fact that the food works on ALL your conditions helps a lot. You could if you wanted, specialize on a specific condition like Burning or Bleeding with the use of traits. I currently have 60% Bleeding Duration and +5% damage to bleeding Foes. The Burning Duration Trait should have a second effect, maybe a 25% increase to crit chance against Burning foes or something?
It’s 1 for 4/6 and 1 stack of each for 6/6
Thanks, that is seriously poor. I mean really, they should be buffing the weaker Condition runesets to make it a real decision to pick which one to use, currently Perplexity just out does EVERY other condition runeset by a LONG way :/
I have looked but couldn’t find anything, can someone tell me the number of stacks of Bleeding from the 4/6 and the Bleeding and Torment stacks from the 6/6? I am thinking it is just one stack but i would like to be wrong, because if that is true, that is rather terrible.
You have to have a stacking sigil of every weapon set
This needs to be changed. EVERY class needs to have it so that it is on the main set, the off set and both (if applicable) under water weapon sets. Why should two classes been unfairly punished by this for?
Currently EVERY class has access to THREE sigil slots once the apply a stacking Sigil. Meanwhile Ele and Engineer are left with ONE.
I prefer Doom and Torment sigils myself. Though Geomancy is like 3 stacks of Bleeding (iirc) fort 10 seconds. that is like 4,500damage. That isn’t actually that bad. Beats Torment which is like 1,300 if they stay moving. I might get Geomancy and see what it is like.
I haven’t used it in a while. Though i do like that Torment is around the target that is hit rather than around the ele. but with 40% food that is very nice duration. Could maybe make it better and swap out the protection on Aura with Serrated Stones, an extra 20% duration as well kitten increased damage to bleeding foes….Mmmmm.
Will defo be giving this a try. 60% duration would mean that the Sigil would proc a 16second 3 stack bleed with increased damage and every 9 seconds if you swap often enough.
The change to sigils was fair, but the side effect of removing stacks like this is pretty crap. The sooner the fix the better. ATM, you need to have 2 sigils to maintain stacks, which is pretty kitten expensive
Fair for 6/8 classes, a HUGE nerf to 2/8 of them. Ele and Engineer need to be given a seperate stacking Sigil only slot. As this is currently a HUGE nerf to us.
Think about it….
Without stacking sigils:
Mesmer/Warrior/Guardian/Thief/Ranger/Necromancer 4 Vs 2 Engineer/Elementalist
With stacking Sigils:
Mesmer/Warrior/Guardian/Thief/Ranger/Necromancer 3 Vs 1 Engineer/Elementalist
I don’t see the problem with needing it on Underwater weapon as well. However, for 2 classes this IS a big problem and a huge hit to performance. You either get 250stacking buff and one crit/weapon swap/ext sigil or go for 2 crit/weapon swap/ext sigils and lose 250 stacking buff…
Shocking aura is ready every 21 seconds if you use it off cooldown that isn’t really that long and probably where you get most of the 6/6 procs from. Thats faster then any of the engineers interrupts in a traditional nade/bomb build.
You can only get 6/6 procs from it on channeled skills. It does not work for other skills, at least from the tests i have done. They will get stunned but unless it is a channel skill they wont proc the 6/6
So, i wouldn’t really count that as one myself.
I wouldn’t say it is easier for ele, i mean the 4/6 does have a lengthy cool down and lets not forget all the insane cool downs we have on our Interrupts so we have to play well to get them off or waste them.
I would be more happy to see other Condition based Runesets buffed rather than this one just repeatedly nerfed.
I hear some Condition ele say they don’t run it, i would be interested to know what they do run in its place seeing as this one is just so much more better than the rest, solid uptime and great damage when they use skills. I don’t see another runeset that can close to it. I mean you could go others but how much time would that add to fights?
So, if I replace it with some rune with mediocre stats and still get called cheese, what then? (not planning on changing it fyi)
Lol.
Just more proof people scream “cheese”, “Noob”, “Hacker” and such when they lose.
The biggest problem i have is when people use it and then say its fine when they use it but broken when another class uses it simply because they got beat (like that Condi Warrior)
This actually Anets fault. They nerfed Perplexity but even then it is SO much better than all other Condition runesets. I was really hoping Krait, Torment, Balt (4/6 is terrible imo) were improved. I think Rune of Orr needs to be made obtainable without needing to farm the worst dungeon in gaming history!
Krait did get some changes but like Anet like to do, they made it so that is it better on their favorite classes – even if those classes wouldn’t use them. The 6/6 needs to be buffed and have its cool down increased.
Torment is rather terrible. No 4/6 application like most have and the 6/6 is terrible as well. On a heal is bad enough but 2 stacks, despite the duration just seems too weak. I would have gone for 4 stacks for 5 seconds or something like that.
Balt is nice except the 4/6 I hate runesets with 4/6 bonuses that are so high, 90 seconds is insane. Now They could have made it so that you have say a 25% chance to grant yourself Fire Aura – or even a random Aura for 5 seconds when hit on a 30 second cool down
I have worse. I encountered a Condition Warrior that was using Perplexity and Distracting Strikes. I of course beat him and he said that perplexity was more OP on Ele than any other class….
Of course he was ignoring the fact that he used the same runes combined with a broken trait and spamming Hammer but that was fine.
I do laugh when i get all the hate messages, and i get A LOT. It is like ANYTHING that works well on Ele (yet still not as well as any other class) and they suddently go crazy saying its overpowered and that ele is broken.
Refusing to account for the fact i have TWO interrupts, 3 if you use a channel skill against Shocking Aura and they ALL have insane cool downs. Hell he could use FOUR Earthshaker burst skills to my ONE Updraft but that is fine. In fact, between the time it takes me to use ONE Earthquake/Updraft and for it to come off cool down, a Hammer warrior could use Earthshaker FOUR times, Staggering Blow TWICE and Backbreaker. That is SEVEN CC Vs the ele ONE and this is without any traits to lower cool downs of anything.
You just have to get used to getting this sort of comment, It is like people are just SO used to Ele being a walk in the park and a free kill they hate it when we actually fight back and win.
i think perplexity 6 would have to change the confusion on interrupt part. engis can just stack it wayyyy to good with this rune which doesnt make sense if confusion is a mesmers core mechanic/core condition.after glamour and confusion nerf, mes has nothing left to contribute in wvw raids anymore and confusion gave us a clear role which was punishing mindless spammers. confusion was the 1 thing that kept the massblobs from rushing everything without thinking.also during glam times people didnt focus so much on condi cleanse, thats why the glambombs were so strong.
dont forget a glam mesmer had to give up a lot to deal such dmg with confusion. no power, bad condi cleanse, bad defense, no pu of course. most of us did movve to pu cause thats the only thing we have left next to shatter.
If they went with the class specific conditions, they could change the 6/6 to be something Mesmer related.
All other classes would have Confusion removed, Engineer should never have been given so much access to it in the first place. The Warrior trait doesn’t seem to even have a cool down (could be wrong?)
Torment could become a Necromancer only condition with the Rune of Torment becoming Necromancer only with changes to it of course, the 6/6 would need to be changed that is for sure.
I am not sure if they could some of the existing conditions class specific, i mean Burning should be an ele only condition but SO many classes and skills use that it would be near impossible a change.
Would need conditions for Engineer, Warrior, Guardian, Thief, Ranger and Ele. That would be too much work for Anet and would knowing them end up seriously broken on some classes (guess would be Warrior, Thief) and really under powered on others (guess would be Ranger and ele) so it will never happen
Ah, I forgot an important point, sorry, my bad:
- Runes of Perplexity removed. They just cause Engineers and Warriors to be tons better at confusion than Mesmers originally ever were, and they’re the source of 90%+ of the confusion whining.
In my opinion. Remove Confusion from Warriors and Engineers altogether. Maybe keep the Runeset as a slightly more nerfed Mesmer only runeset.
Then give all classes access to a condition only they have access to (with a Runeset)
We have Torment already which i kind of think should be a class specific condition, not sure which class. Maybe Necromancer only condition? Thus we would need to remove the Sigil of Torment.
As for other classes not sure what they could get, They would be conditions that work for the class as well as being strong enough when compared to the other class specific conditions.
Hrm, so in summary, something like:
- Confusion gets 100% more damage.
- Confusion lasts 100% longer.
- Confusion no longer affects AA-skills or (for PvE simplicity) any non-player kit skills.
This’d be interesting. Confusion would be genuinely able to soft-force you to AA only. Which is a lot of lost potential. The first two changes, assuming the third doesn’t work on NPCs, would also make it somewhat useful in PvE.
That would be SO insanely overpowered. I get 2k procs from Confusion as it is that that is from just the Runeset. Imagine a Hammer stun spamming warrior with the Runeset and the trait. Imagine a Engineer with Bomb kit, Tool Kit and Pistol/X.
Damage should NOT be increased by 100% not at all, it doesnt matter if it doesnt work on Auto attack. using a HEAL would deal SO much damage to you that in some heals it would actually out damage the heal…
The same goes for thinking it would be balanced making Confusion last twice as long. Take a look at the Warrior Trait, That alone is 8 seconds long without food. This again would be an insanely overpowered change.
If Confusion is supposed to be mostly a Mesmer-condition
The problem with this is the fact a condition should NOT be a class only condition, that is unless EVERY class gets a condition that only that class has access to. Why should one class get a condition that no other class gets access to unless they get something themselves?
Though, if Mesmer gets and keeps Confusion – what would the other classes get? Lets not forget, Confusion is VERY Powerful so the conditions the other classes get would have to be just as powerful but not to the point they determine who will win. Confusion can be the decider especially when you combine Perplexity with specific classes – Warrior and the Confusion Trait, Engineer and Mesmer can all be very strong with it.
Though i would love it if each class got a condition that it had but no other class had access to, it would be very hard to balance though and that is why i don’t think it will happen because lets be honest this is Anet…
Yeah, I thought the stacks-gained-underwater-weapon-swap-land silliness was already fixed with the April patch.
Is it stated somewhere that this new mess is what is intended?
It’s not a mess though. Unless you actually do have the same stacking Sigil on your under water weapon but still losing the stacks then it would be a different matter. How ever if you only have it on one weapon then it is working as intended.
Its meant to be like this, i assume you don’t have bloodlust on your underwater weapon? You have to have them on both weapons and KEEP them on now. Which is kind of a shame.
Though i think we all knew they would fix the bug that meant you could have it on your underwater weapon, equip it on on land weapon and then remove it for something else when you got to 25 stacks but still keep them thanks to it being on the under water version.