Thank you for adding weapon swap. It was the obvious thing to do, and I appreciate your sense in adding it, showing the reason why you are paid professional game designers, and the people on this forum are not.
I run fractal 50s with a Blurred Inscriptions/Illusionary Inspiration build. Ether, Midnight, and Inspiration signets. Loads of Distortion spam, boon copy, and reflects.
Yeah, because toning your post in a condescending and sarcastic manner is certain to evoke their interest in what you have to say.
A better question would be “Why is this thread not in the Necro forum”?
Easiest and best solution is to leave it just like it is now and not listen to the whiners.
Everything OP said is correct. Mesmer is fine as it is. The big success story of the trait revamp in terms of making a former joke profession in PvP strong and viable. Only two things need a slight change. BD blind shouldn’t go through evade. CS stun cooldown should probably be ten seconds not five. Other than that, nothing needs to be done.
Ele doesnt have weapon swap. Engi doesnt have weapon swap. Why people assume that revenant needs one? There may be other solutions than weapon swap ya know?
Eles have four attunements. Engis have kits. Revenants have nothing equivalent to that, and to pretend there is equivalency is a willful misrepresentation.
Revenant does need weapon swap, badly. It seems completely senseless that it doesn’t have it, especially as you can invoke two legends. Allowing to take two sets that each synergized with a legend would, you’d think, be plain common sense. It feels as if this was a pure “concept” decision with no roots in the actual mechanics or playability of the profession.
At the moment, no other profession is as limited in their actions as the Revenant. Their 1 through 5 is locked down completely, their 6 through 10 is an uncustomizable block of two presets. They are completely enslaved to a single set of choices, with no regard for their position in the fight or the needs of the situation. Think about everything that Colin recently said on PoI, about the hallmark of GW2’s combat being the ability to shift roles in the middle of combat as needed. Right now, the Revenant cannot do that.
I was incredibly excited for the Revenant at first, but after having experienced the strait-jacket of its current gameplay, I have no more desire to even make one if it remains the way it is. It has to change.
Revenant must gain weapon swapping. The current situation of being locked into a single weapon feels SO incredibly restrictive and limiting.
Stealth is a Mesmer thing, always was a Mesmer thing, and will always be a Mesmer thing.
Actually, Stealth never was a thing, other than for The Invisible Pony and the Norn Snow Leopard Spirit in the past.
However, for the entirety of GW2, thus far, your statement is correct.
Good thing that was all I was talking about, as was needless to point out.
Point proven.
“Backing off the thread”. “Kitty”.
Point proven.
Oh look, he’s still going, despite supposedly “backing off the thread”. “Adorable” and “lmao”, is it? You’re only making more and more of a fool of yourself. Your arguments have been rebuffed and your true motivations exposed. Is this really all that’s left for you? Naked taunting?
Well hell, Arshay, I may just have to stick around just for you. Thanks for the motivation.
That just confirms you’re only here to troll, and thus only proves my point. Well done.
@apharma
I’m mostly backing off the thread
Now if you could just “completely back off the subforum”, that would be even better. You’ve been doing nothing but dead-horse-beating for a long while now, and you’ve been exposed as the Warrior apologist you are.
Stealth is a Mesmer thing, always was a Mesmer thing, and will always be a Mesmer thing. To suggest that invisibility isn’t a thing for illusionists is laughable. Your ideas are mechanically unsound and your thematics are hopelessly enslaved to the fantasy archetype that “only thieves/rogues should get stealth”. No, other more original fantasy archetypes are possible, and the Mesmer has long been one.
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Agreed. Weapon swap is a must if this profession is going to have any viability (or fun-ness) at all.
Good. This game has enough unmuteable chatter as it is.
Needs weapon swap, right now.
We all know that this trait is overpowered when coupled with PU,
No, we don’t all know that. Stop trying to speak for everyone.
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Working as intended. Much easier to keep your damage bonus from Harmonious Mantras going, which is the point. As with a lot of the patch’s improvements, this is something that should’ve been the case all along, and with three years of metrics and feedback, the devs knew what they were doing.
We keep making these threads, but nothing is ever done…it’s been three years. I just don’t understand.
Not until Malicious Sorcery and Duelist’s Discipline are actually working. …and probably not even then. Too bad, I really wanted Scepter to become good, but even with the buffs it received, I just don’t think so. Maybe if it just hit instantly, like Necro’s Scepter auto, but those Ether Bolts are just so sluggish.
What’s the basis for your claim that mesmer stealth is balanced?
I literally just gave reasons. Real ones from a design standpoint, not “a Mesmer beat me in PvP, nerf pls!”. Apart from that, I have no intention of engaging with you, Warrior. Go back to your own board. Anet’s game designers know better than you. Deal with it.
This thread has become nothing but a crusading ground for whiny Warriors and others. You might as well rename the thread “Come Here To Cry About Mesmers”. Or better yet, just lock it.
Mesmer stealth is where it should be, and where it should’ve been all along. The stated design philosophy of Mesmer defense is “avoid getting hit in the first place”. Stealth ties perfectly into that philosophy on a mechanical level, and stealth also fits Mesmers on a thematic level. We are a light armor class, and from a balance standpoint there is no good reason we should take more damage than other classes unless we have capabilities that make up for it.
In short, the current state of Mesmer stealth makes perfect sense from a design standpoint, and there is a reason Anet’s game designers are paid professionals and you, forum anecdote warriors, are not.
No news is good news.
No, it’s just you.
https://www.reddit.com/r/Guildwars2/comments/3buyix/temporal_courtain_speed_duration_stack_fix/
At the current time, this is the hottest thread on the GW2 subreddit, with good reason. It’s been three years. It is time to fix Temporal Curtain somehow. Please. If you don’t want to give us sustainable Swiftness on Signet of Inspiration, at least fix Temporal Curtain so that we aren’t forever focusing all our attention on trying to time TC perfectly, and forever messing it up.
It’s time to fix this skill once and for all. Please, Robert.
The recharge is just too long. If we had more than THREE utility slots, sure. But I can’t justify taking it over something else. For me, spending a slot to do something twice isn’t as good as being able to do a completely different thing in most cases.
Fine as it is. I’ve said it elsewhere, but having plentiful stealth makes sense for Mesmers both mechanically (in that the stated design ideal for Mesmer defense is “don’t get hit in the first place”) and thematically, as you are an illusionist. This is the amount of stealth that Mesmer should’ve had all along.
This, please. Or just give us the 10 seconds of Swiftness on Signet of Inspiration as was originally planned.
Wow, imagine my surprise to see myself quoted in the OP of a completely different thread from where I posted that. I meant every single word of it. We GW1 Mesmer vets still remember, Robert. Thanks again.
Now please stop the Dread Lords, Jon Peters and Josh Davis, from gradually taking away everything you gave us.
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That’s not a buff, it’s a nerf. 10 second ICD on a tiny, tiny amount of healing.
Why would you nerf that…it was already weak, but 10 second recharge on 500 health, really? So much for Inspiration being taken seriously as a support line. Another completely baffling “balance” decision…
“We”? Uh, no. The new system is superior in every way.
They also outright said that a mesmer’s main defense should be not getting hit in the first place.
THIS. Avoidance and subterfuge IS our defense. Stealth ties directly into that. We should’ve had this amount of stealth all along, it makes total sense for Mesmers, both thematically and mechanically.
I feel that just because stealth + burst is broken on thieves, doesn’t mean mesmers should have to stoop to such low levels. I know we can stealth a lot now. I just haven’t used it yet – I feel it’s cheating.
Over the years, I have learned to play against thieves with lots of stealth. I know how unfair and annoying it is. I do not want to inflict that cheese on other people. I have standards.
In other words, you’re a scrub.
Fine as it is. It’s a compelling and useful GM trait, not overpowered at all considering its tier, which should be about build-defining traits. Also requires a fittingly heavy trait investment in other areas to bring out its maximum potential. Does not need to be changed at all.
Fine as it is, like most everything in the update. As said, it can do awesome things with the Inspiration line.
Yep, and yet there are people calling themselves Mesmer players in this forum who are begging for us to be nerfed even more, as if Mesmer balance existed in a vacuum and doesn’t have to compete with all the other heavily buffed professions, including Thief.
Of course it does. The whole point of the conditional recharge was that it should give you MORE of a benefit if you can keep it going. Now, it’s no better than a flat 20%, worse really. Overnerfed, as usual. So much for “rewarding active play”.
And all those stats have what to do with the Stealth? You’d have that stuff anyway. You might as well call every current Mesmer build OP at the moment – oh wait, people are actually already doing that. I’ve never seen such a pathetic display. We finally get the power we deserve and people are begging for it to be taken away again. Unbelievable.
Just leave Prismatic Understanding alone. I hear so many people crying about “wah, Mesmer stealth shouldn’t be a thing”. Yes it should. Of the 8, going on 9 professions in the game, there are two where it is thematically appropriate that stealth be a big part of their toolkit: Thieves and yes, Mesmer. We are illusionists that deceive and manipulate the perception of reality. Now, finally, we have the amount of stealth we should’ve had all along, and we still have to trait into it unlike Thieves who get tons no matter what.
Also, does anyone ever bother to keep in mind that we are a light armor profession? From a balance standpoint, the only reason we should take more damage than other professions is that we can do correspondingly more in other areas, including avoidance. We should have this level of stealth.
If you want to nerf the boons PU gives while in stealth, fine, but leave the duration alone. Stealth Mesmer is, and should always have been, a thing.
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We won’t really know until they fix Malicious Sorcery, which is currently bugged and doesn’t give it’s 15% attack speed boost at the moment.
My opinion is not from bigotry. I have a close family member who has been in transition for a few years and I don’t accept it. That is a much more real experience on the issue than most people have.
On the contrary, that means your bigotry is more deeply rooted and prejudicial than average. Most bigots are simply against a faceless hypothetical image, not a real person. But you’ve made the decision to turn against a real person who is part of your life, denying them the love and support they no doubt were hoping for and may desperately need. Your bigotry is on a whole other level than that of a mere idealogue.
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I’ve played Mesmer since GW1, and this update is the best thing to happen to Mesmers since the GW1 update on May 21, 2010, which finally, after five years, made Mesmer a viable profession in all game modes. Here we are again, it having only been three years this time. Mesmer feels great now. Versatile and strong, but certainly not overpowered when taking into account the buffs other professions received. This is how Mesmer should always have been, and unsurprisingly, the same man was behind both changes. Thank you for everything, Robert. You did good, both times.
Imagine my disgust, then, to see a topic like this, which seems to be filled with people wanting a “special snowflake” merit badge for having played Mesmer back when it was little more than a Feedback/Time Warp button in PvE, and a two-gimmick developer injoke in PvP. If you are one of these people, you do not love Mesmer as a profession, you only love yourself for playing one because it was weak. If you find personal validation in playing underpowered aspects of games, please find it elsewhere, in single-player games perhaps.
Thankfully, Jon Peters has made clear that only small tweaks to the new status quo are coming. The new Mesmer is here to stay, so if you don’t like it, you are best served to find some other profession or game where your quest for hipster credibility can be satisfied. As someone who follows fighting games, I can assure you there are plenty of underpowered and underrepresented characters in that genre for you to feel special about playing.
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No, mesmer stealth always has been a utility to be used for short target breaks. Thief is the class that uses longer-lasting stealth.
Not anymore, which is how it always should’ve been.
Mesmers SHOULD be able to maintain stealth. The whole theme of the class is that of an illusionist, a deceiver and manipulator of the perception of reality. Invisibility is the most basic form of that.
If you want to mess around with the boons PU offers, I’m totally fine with that. But no duration nerf, please.
The new LA is a complete improvement over the old, which was anything but aesthetic, unless your desired aesthetic is “barnacle-encrusted rotting wood”. The new city is far more artistic, your high-and-mighty design sensibilities aside.