Black Gate – Immortals of the Mist [IoM]
Black Gate – Immortals of the Mist [IoM]
Would enjoy banners being a toggle with a cool down after either turned off or reached maximum duration. It could be more aura based like Warhammer’s Knight of the Blazing Sun. You could only have one aura active at a time but you could aura twist in WAR. In GW2, obviously, we would have much longer cool downs so twisting wouldn’t be as viable but who would want to run 4 banners?
Black Gate – Immortals of the Mist [IoM]
Warriors need a lot of help!
Stomp becoming like:
http://www.wowhead.com/spell=6544/heroic-leap
Target the ground and come in smashing everyone! 40 second cool-down!Hammer 4 becoming some kind of blocking attack that lets you move.
Would love for a GTAoE attack that either dazes or causes crippling for a short duration with a 600 range.
Black Gate – Immortals of the Mist [IoM]
Offer a F2 that is based on your off hand weapon or a different burst ability for 2h weapons. Depending on the weapon for 2h attacks, one could be AoE while the other is single target.
GS - Hundred Blades - Move at reduced speed cleaving enemies within 200 range at "X" amount of damage (x8). Does not have a final blow. Evade attacks for 2 seconds while channeling.
Hammer - Devastate - Slam your opponent causing daze and chill for 3 seconds seconds. Doing "X" amount of damage. Single target. Duration of condition and damage vary per adrenaline (1/2/3 seconds).
Longbow - Exploding Arrow - Shoot your target with an arrow that causes burning for 5 seconds and exploding for "x" amount of damage when burning ends or cleansed. Target is then knocked down by blast. Does "x" amount of damage based on adrenaline.
Rifle - Covering Fire (I think someone mentioned this before and I liked the idea) - Fire a volley in a cone hitting all targets up to 900 range for "X" amount of damage. Damage stays consistent but each bar of adrenaline adds 300 range (300/600/900). 3 second channel. Causes crippling for 1 second per application.
A lot of great ideas float around the warrior forums, I can’t believe the Devs don’t realize they are sitting on a gold mine of innovative ways to make their game more fun for their customers. Obviously, they would have the final say.
Black Gate – Immortals of the Mist [IoM]
I am sure glad that players aren’t in charge of class balance.
I could chain 3 unblockable 10k kill shots in PvP in ~10s with this method just using pre-cast Signet of Fury -> Healing Surge -> Signet of Fury (-20% signet cd trait)
I was going to ask how you can perform the three shots in 10 seconds if Signet of Fury goes on cool down. Do you by chance mean Signet of Rage + Berserker’s Might?
Black Gate – Immortals of the Mist [IoM]
A trait has a lot less power then it did before, that is called a *Nerf*. It does not matter how much fancy things you say, it is less then it was before therefore it was nerfed.
I don’t believe it is a nerf if it wasn’t working as intended in the first place. Do you think the devs wanted you to have the ability to pick up bundles and swap out of them only to gain 5 strikes of adrenaline?
Elementalist for Example every time they got regeneration could cure a condition, they added a 5 second cool-down and nerfed them hardcore over a "fix" as well.
Look, it doesn’t matter if it was for a bug fix or not.
AS LONG as a trait has less power then it did before, then it was *NERFED*.
What you quoted would be considered a nerf. Again, if they had known that dropping/swapping out bundles was granting adrenaline then it was not a nerf but fix. I don’t think the devs sat down and said, "You know what, let’s allow warriors to gain 5 strikes of adrenaline everytime they swap weapons, even if it’s just a bundle they can repeatedly pick up, swap, and repeat."
It was an oversight and hardly deemed a nerf. It changes nothing on the warrior besides the players that knew this exploit. They obviously can’t do it anymore but it still works with 5 seconds.
Black Gate – Immortals of the Mist [IoM]
(edited by ArtemisEntreri.4138)
If you get matched up with Blackgate, let me know. I have melandru and use the poultry soup.
Black Gate – Immortals of the Mist [IoM]
How to play warrior.
Go all DPS
Exactly. Kill fast or be killed is the state of the warriors right now. There are some balanced builds out there revolving around shouts or banners but you hit like a wet noodle.
This is my guildie’s build for WvW right now.
Black Gate – Immortals of the Mist [IoM]
A trait has a lot less power then it did before, that is called a Nerf. It does not matter how much fancy things you say, it is less then it was before therefore it was nerfed.
I don’t believe it is a nerf if it wasn’t working as intended in the first place. Do you think the devs wanted you to have the ability to pick up bundles and swap out of them only to gain 5 strikes of adrenaline?
Black Gate – Immortals of the Mist [IoM]
Cheers last night/early morning to the couple of DB players in DBBL from guild FUSO outside NE Bay door. Thanks for the duels!
Black Gate – Immortals of the Mist [IoM]
It’d be cool if we had access to an F2 for the off hand weapon.
1. Warhorn is either an aoe daze or aoe knockback and cures 3 conditions.
2. Shield could be like a mobile wall of reflection but less width.
3. Sword offhand could be an aoe bleed (similar functionality to dagger storm) but with a bigger radius but less movement speed (or stationary).
4. Off hand axe could be a range attack causing a immobilize or a grapple effect pulling targets back since it lacks a mobility attack (leap or charge).
5. Mace offhand could be an aoe knockdown for 1 second.
These ideas are just throwing out there. I didn’t spend a lot of time thinking about them or trying to decide if it would be redundant or not.
Black Gate – Immortals of the Mist [IoM]
This is kinda the build/gear I am working towards. Right now I am full berserker/GC build with that and it’s great 1v1. Alot of ways to build Adrenaline. Quick access to earthshaker and eviscerate. I killed a d/d thief last night just using Sig of Rage and auto attack because it gave me a full adrenaline bar pretty quickly giving me Adrenal Health and my Sigil of Blood.
They really need to work on our burst abilities and make them something to be feared in all aspects of the game. Unblockable and pierces blind would be a good start but I’d be just happy with unblockable. With the options to quick access to adrenaline I can’t condone a boost in damage but functionality would be nice. A few changes like Eviscerate leap slightly longer, arcing slice swap places with 100B, combustive shot combo field lasting longer, killshot shorter channel, and skull crack either longer duration or more damage + daze or cripple effect after it wears off for 2 seconds.
Black Gate – Immortals of the Mist [IoM]
(edited by ArtemisEntreri.4138)
I wish they’d remove that stupid downed state stuff and just have 1 and 4 on the bar and allow you to slowly crawl. Then we wouldn’t have to worry about anyone having a better downed state.
Black Gate – Immortals of the Mist [IoM]
You are glassy. 2700-3k armor is the sweet spot for decent toughness. I would not suggest the axe trait in Strength. It’s not worth it. Drop the embrace the pain and grab Dogged March. Will cut cripple, chill, and immobilize in half with your melandru runes. Deep strike isn’t a very good pick since you only have 2 signets and should be using them constantly. I would either go with Unsuspecting Foe for 100% crit on stun (shield bash + Eviscerate), rending strikes, or furious reaction.
My opinion.
Black Gate – Immortals of the Mist [IoM]
I don’t understand how you think warriors are viable in wvw and by looking at your tag your on blackgate? I just went into every borderlands and eb and every blackgate zerg was a guardian train steamroll no warriors. Every small group was ranger, ele, thief and a few mesmers no warriors.
I think you should quit with the tooltip quoting it’s getting old you really have no idea how warriors are played or have a decent understanding of the class other than reading warrior abilities off a skill calculator.
Well I doubt I’ll run in to you since you live in spvp. If you find a large black norn warrior packing a hammer with the ATac tag then know you probably saw me. If you are in Tier 1 then you are either SoR or JQ.
Black Gate – Immortals of the Mist [IoM]
Desperate Power - If I get to 25% health I am spamming my heal or running for my life. At 18k health, 25% of my is around 4.5k which grants me 20% more damage.
If I heal, it kicks me back up out of the bonus damage range. If I get to 4.5k health it’s usually 1-3 more attacks to drop me depending on what’s attacking me. This trait may be more effective if I was rolling around in 35k health. That would mean at 8750 it would kick off and if I have that much health, I am probably not far away from having some decent toughness. Problem is, I should hit like a wet noodle with such low crit chance.
Black Gate – Immortals of the Mist [IoM]
Negative this build can’t support shouts. Shouts don’t provide enough advantages for what they force you to take up.
It almost feels like you went full on CC and damage. You have two options for condition removal which is your elite and signet. Other than that, you’re kittened for rapid stackers. This build may be solid for tpvp/spvp but conditions will melt you in WvW unless you’re roaming and killing stragglers.
Black Gate – Immortals of the Mist [IoM]
(edited by ArtemisEntreri.4138)
Could you translate this build into a WvW build please?
Gear wise thats difficult to me, would appreciate any help from a more experienced WvW player in regards to transferring the build.
I would suggest shouts for condition removal. It might be better to go deeper into tactics line for vigorous shouts but this is what I’m looking at. Defektive hits on a lot of great traits to keep but I have noticed that a build that may not need to use shouts.
Black Gate – Immortals of the Mist [IoM]
(edited by ArtemisEntreri.4138)
Delete Warrior
Make GuardianSorry,
I have to jump on this one.
Best Build: http://www.guildhead.com/skill-calc#mccM0cz9daxx0MV0qcaR
Nah...
0/10/0/30/30 is more solid for group support for shouts + boons + energy sigils on weapons and cleric gear. Dodge rolls heal for 1.5k and mild crit chance will give you decent vigor up time. Pick up a mace + shield/focus and staff for decent healing, might, and protection.
Daecollo’s build is like the solid self preservation build. Except I would move 5 from radiance to Virtues for the boons on activation. (procs AH)
Black Gate – Immortals of the Mist [IoM]
To be more constructive, guardians have access to protection and regen which is more support to your allies than being a meat shield on the warrior who has limited ways to absorb damage. The best thing to do for your warrior, if you want to support your allies, is to rock full berserker gear and a GS and go to town on your targets while dodging heavy hits. Warrior’s 100B is pretty solid damage on NPCs.
Black Gate – Immortals of the Mist [IoM]
There are plenty of ways to skin a cat but that’s just one option. If not, you can blindly swing your weapon and hope you hit him a few times to drop him. We don’t have many choices for knockback to unstealth and even if you drop him in SoR, that’s waiting 10 seconds + him dropping smoke bomb. You may as well disengage when he pops SoR if you can’t tell if your hits are connecting.
Black Gate – Immortals of the Mist [IoM]
(edited by ArtemisEntreri.4138)
won’t eso have a ridiculous stealth class as well? I haven’t been keeping up on what is happening with it but its hugely a given that all new mmos will have a welfare class like thieves.
The stealth classes in that game will consume stamina. Stamina is also used to perform your attacks. The longer in stealth means the less attacks you can pull off besides auto-attacks.
If you hate stealthers in this game, you’ll be able to stomach them easier in ESO.
@OP -
If you have sword and board, than anticipate a backstab, drop your shield stance and when he comes out shield bash, switch to hammer, Backbreaker > Fierce Blow > Staggering Blow > Earthshaker > Hammer Shock > Swap weapons and stay on top of him. If he drops SoR, hit Fear Me, or save staggering blow for that situation. Keeping on top of a thief is hard to do but if you can catch him and CC him, he is yours. I still use Frenzy and Frenzy + hammer is great burst since it hits super hard.
Black Gate – Immortals of the Mist [IoM]
(edited by ArtemisEntreri.4138)
Warriors don’t have access to vigor without using the Warhorn or teammates, and with how many classes can steal/rip off our boons I say its a fair trade.
You also have to bring in the fact that we cannot really dodge while doing this, so we can’t become immune to damage. However we can still fight, which is the trade off.
The thing your not seeing is, if we have Shield in one slot, and Warhorn in the other, then that means we lose out on mobility (Greatsword.), which is another balance to bring weapons in-line with eachother.
When ya make ideas ya gotta think of every lil thing.
Warrior does have other options besides warhorn as well. You can’t look at every situation as a 1v1 either. If you do from a spvp standpoint you will have other sources of vigor as well.
I’m not sure how tourneys go if that’s the normal situation where you find yourself in a 1v1 or 1v2. Signet of Stamina, Furious Reaction, Vigorous Focus and Building Momentum. If your idea goes through, those traits may be used more often.
Black Gate – Immortals of the Mist [IoM]
(edited by ArtemisEntreri.4138)
"Warriors don’t need protection, what we need is better healing (I could argue the need to double all of our healing abilities, and triple some of them while lowering cool-downs because we have little to no access to condition removal AND lack protection.)
We should be monsters who are hard to kill, but not by dodging/evading/protection, but by soaking/healing through the damage.
Another nice feature for shield would be a change to shield 5 so it acts a bit different.
*4-1* _*Shield Block*_ (½) (Cooldown: 25 s.)
Block attacks.
Duration: 3 s
*4-2* _*Shield Bash*_
Cancel shield block, bash your foe with your shield and stun them.
Damage: 302
Stun: 1 s
Combo Finisher: Leap
Range: 300
*5* _*Shield Stance*_ (½) (Cooldown: 5 seconds.)
Block attacks, lowering damage taken by 40%. Each time you take damage you lose 5 endurance. You can still attack while blocking. If you run out of Endurance you can no longer block.
Duration: 99 s (As long as you have endurance, it will last forever.)
*You fight like you have your shield in-front of you.*"
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I do like this idea actually. I never understood why Anet thought that having a shield with two long cds and +90 toughness would equal proper use of the shield. Shield is something you actively use while in combat. Though the duration may need to be toned down a bit.
If you are at 0 endurance, you gain 5% endurance every second for a max of 10% per second (vigor). 5% per second = 20 seconds to regen full endurance. With that in mind, you would need to adjust the consumption to like 12% per second so that with vigor you would still deplete your endurance but at a much slower rate. A warrior with vigor would have substantial more mitigation and considering the multiple outside sources, I could see Shield stance being on forever while in combat if it was less than 12% consumption.
I would probably make shield stance a toggle and once it’s turned off with a high cooldown. That would encourage smart gameplay and less abuse.
Black Gate – Immortals of the Mist [IoM]
(edited by ArtemisEntreri.4138)
Or we just understand the potential of the warrior where others miss that. Unless you live in the Mists and play spvp all the time, I have no dog in that fight. I don’t play spvp.
::Beats head on wall repeatedly:: So you’re coming from a solely wvw pve perspective?
Correct. I don’t believe it was said from the beginning which perspective we should have been taking. I play WvW only where Warriors are viable. If they made changes specifically for spvp, I wouldn’t care at all.
Black Gate – Immortals of the Mist [IoM]
I do also have to agree with Al somewhat… having that sort of damage reduction with that sort of damage output could be quite scary. Other professions can perhaps do that, but no one said that other professions weren’t OP. I don’t think making the warrior OP will help anything though.
Reading that is so ridiculous other classes are op and warrior’s would be scary and op if we got stuff like they have that’s called balance. My god the warrior forums where ppl argue against the warrior class being competitive fml.
Or we just understand the potential of the warrior where others miss that. Unless you live in the Mists and play spvp all the time, I have no dog in that fight. I don’t play spvp.
Black Gate – Immortals of the Mist [IoM]
before I read that wall you wrote I’d like to try a lil something. I bet what you wrote is a mindless diatribe of tooltip quotes and fairy tale logic peppered with how warrior’s have it so much better than guardians in rainbow land.
75/25 its that I hope not but since I’m playing the actual game I’ll read it in a while. You might even surprise me?
You’d be surprised I actually play a warrior too. Shockingly, I main a guardian. But I have had my share of “kitten , I just got rolled and I can’t think of any other way I could have done that differently.” But that’s the beauty of the game. This game isn’t based on 1v1 so it’s necessary to rely on other classes for support. I actually think warrior should have their offensive abilities and weapon damage boosted to make up for the lack of sustain.
Giving them protection and calling it a day though, is far from balancing.
Black Gate – Immortals of the Mist [IoM]
Why isn’t this kid part of the Dev team?
He has plenty of suggestions, I won’t doubt his passion for the class and his desire to see them rise but a lot of his ideas are never well thought out and he tries to get a little to in-depth which backfires on his idea to "balance" the class. Just go through his post history.
Which leads to the consistent amount of suggestions that fill up the forums from him. It seems the moderators have been moving them to the suggestion forum which I do hope that they can catch some dev’s eye and the dev can take that idea and implement a calculate version that I can use some day.
If you were being sarcastic, well... that was my initial reaction and thought you haven’t read anything yet!
Black Gate – Immortals of the Mist [IoM]
(edited by ArtemisEntreri.4138)
I mean you come in here and bash a person and then you make a complete fool of yourself dropping the warrior’s high health pool argument not taking into effect variables that make guardians way more useful and needed in the game than warriors. Why would warrior’s ever run healing power as well the class is not setup through traits, skills, utilities or even the downed state to make viable builds let alone optimal builds with it.
I’ve done exactly what you just did but rooted my statements in facts and examples of how the game is actually played and when I did this my posts would get deleted. I hope your post stays up so ppl see how foolish you’ve made yourself look.
Sorry! Had I known I needed to provide you of all people with details and data backing up my argument then I would have done so. Do you, a veteran warrior, need much reasoning to why that wouldn’t be in the slightest over powered for the warrior? I mean come on, you’re a pretty smart guy/gal
I’ve got better things to do then to give you details and structured analysis on how much an impact protection would be to the warrior class so I’ll just…generalize.
1. We know both classes have access to the same armor possible.
2. We know the guardian has about 11k base health and the warrior has 18k. So we are looking at approximately, 700 vitality points required to put them on par.
3. We know the guardian has access to more means to heal and mitigate damage because they have 7k less health and need a way to sustain themselves for the difference. Even if a guardian packs on full knights and get around…what 3.4k armor, do you think that will reduce enough damage to make 11k meaningful?
4. We know the warrior has access to some forms of damage mitigation, we have: Defy Pain, Endure Pain, and Shield Stance. Also, some pretty lame 1 attack blocks from attacks that most players don’t use but I don’t try to count those because they’re irrelevant.
5. Another form of sustain would be passive/active healing. Inspiring Battle Standard, Adrenal Health, Vigorous Shouts and healing signet. Dogged March has a little regen but nothing crazy right? Warriors have access to vigor with a few means like horn, vigorous focus, furious reaction, and maybe runes but we won’t count runes since everyone has access to them.
6. Without dragging this out, we’ll just say guardians have more ways to cleanse conditions. It’s obvious in a scenario, with 11k health those conditions will eat through a guardian faster than a warrior. So they need them right?
Let me get to my point. If you give protection to a warrior in the state they are in now with the superior offense and mobility, you will create a monster of a class that will have options to not only pump out heavy damage but also mitigate it. I could go in to detail even more but maybe another time when I can formulate my thoughts without distractions. Just understand there are a lot of factors that will play in to the decision to give warriors protection. If you can give me a reason why they should get it and not a blanket generalization or a comparison to another class then by all means, knock yourself out.
Black Gate – Immortals of the Mist [IoM]
Heals should be made with base health in mind. As well as how much active damage reduction a class can get. Warriors have some of the worst damage reduction options, therefore should have probably the highest heal gain. They should have a strong able body.
Good grief. I would suggest to stop posting because you’re going down hill.
If they made heals based on % that would mean lower health pools would suffer and cool downs would need to be adjusted or base health pools would all need to be globally set on par with each other. The warrior lacks damage reduction because of their higher health pool. Giving the warrior access to protection + 18k base health pool would make them more powerful than guardians easily.
It’s like you type without thinking, constantly…
Black Gate – Immortals of the Mist [IoM]
My heal only heals for about 22-25% of my life, while the guardian one heals for 60-80% of their life. Therefore there heals are bigger by default. I am not lieing.
Guardians take a lot less damage. Bigger health does not mean anything, only how much damage you take over time comparatively, which means Warrior heals are a lot worse.
Mending should be healing for 11100 to be up-to par with shelter, respectfully. Healing Surge should be healing for about 16725 to be on-par with Signet of Resolve.
Healing Signet should be 600 hp/s, with 8550 active heal.
Oh Daecollo, you make me laugh sometimes. Sometimes I think you grasp this game and most times I think you have no clue what you’re talking about.
Let’s keep this simple. Mending heals for more and is on a slightly lesser cool down. You can’t compare the healing output of Mending and Shelter to life % because Warriors have higher base health than a guardian.
18k = Warrior
11k = Guardian
It’s obvious that the guardian heal could heal for more than half their health when their base pool is 7k less. Come on man. You really make yourself look like a complete noob when you talk like this.
p.s. If you look at wiki, mending supposedly takes advantage of healing power better than Shelter on top of that. Is that correct? Maybe not but if it is, that makes your statement even more incorrect.
Black Gate – Immortals of the Mist [IoM]
It takes some time to get in the groove of spvp. You’ll play against some pretty solid players out there. If you need suggestions or help with your build for sPvP then you’re in the right forum and just need to ask for assistance.
Black Gate – Immortals of the Mist [IoM]
I thought about a similar build to yours but with shouts and banner of tactics. monk/ water/ dwayna runes for 100% regen duration with the chocolate omnomberry food. FGJ and shake it off + quick breathing for cond removal. The plan was to cast the regen from the banner and use vigorous shouts for burst healing. Longbow for dps. sword + warhorn for mobility. I may try it when I get the spare gold to buy everything.
Black Gate – Immortals of the Mist [IoM]
(edited by ArtemisEntreri.4138)
I got gold on Sanny... :P
Black Gate – Immortals of the Mist [IoM]
@Kaga
What would be an optimized knight/zerker setup? How much thoughness is really needed?
This is a good question. How much toughness/armor is needed if you know how to dodge correctly and counter attacks? I think that’s why Sanny went full Zerker. The kill them before they kill you strategy.
Black Gate – Immortals of the Mist [IoM]
For group/zerg support/bunker I roll this.
Pretty solid and I focused on protection 2/6 earth runes in the last two slots grants 100% protection boon duration increased and 80% with the rest of the boons. Left the last utility open if you needed to pick WoR, SY! or Retreat!.
For offense, just swap out the trinkets and weapons for berserker. I use the exotic version but I was too lazy to pick all of them and the jewels. You can choose SY! over SYG since you can save your VoC for stability/Aegis for stomps.
Black Gate – Immortals of the Mist [IoM]
Hell yes, haven’t watched it yet but I’ve been waiting for more of your videos since the last GS/Hammer video. I’ve been subbed and check often and often quote your videos to new warriors to watch and learn from. Honestly, your first video was the reason I leveled a warrior in the first place. /tips hat
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Watched video, good commentary but try to talk more strategy instead of just talking about what your doing. Overall, great!
Black Gate – Immortals of the Mist [IoM]
(edited by ArtemisEntreri.4138)
Thank you, Devon. Quick work.
Black Gate – Immortals of the Mist [IoM]
1. WIPE the RANKS again.
2. Implement a 1 up and 1 down system.
3. Detach the borderland maps from EB.
4. Keep EB a weekly game.
5. Take the detached borderlands maps and make them daily randoms.
6. Add more maps later for the daily random rotation.
7. Get rid of the [outmanned] forever in WvWvW.
8. 1 man out, 1 man in. Always a balanced playing field.
9. No queue waits with added daily random maps.
10.Cure boredom, staleness and end-game with these changes.The players know what’s best for what they want to play… Anet might need to spend more time playing their game then actually changing it for the worse…
1. I believe this reset will do something similar to that, regardless, large servers will still maintain their dominance.
2. I somewhat agree to an extent. It’s hard to do this because i.e. If JQ is first and drops to third and SoR is third and jumps to first, this would cause BG to stay in the middle but that isn’t a +1 or -1 jump. Get’s more complicated than that.
3 – 6. I do not agree with this change. I personally wish they would just combine the maps into 1 giant map with strategic points of capture i.e. (supply camps, castles, towers, asura portals, and docks that run on scheduled time frames for transportation of players). That’s how your armies can flow throughout the map where ever they are needed. Doing this will bring its own issues though. FPS lag, input lag, and possible crashes. DAoC could do it, WAR could do it, why not GW2?
7. Outmanned needs to remain. Though giving them the insignificant buffs it gives now is a joke. The only thing great about Outmanned is the no repair bill. They should increase all stats by 10% and grant a little more health.
8. You’re saying, if I wait in the queue to play for 30 minutes and once I get in the other two server’s population due to unknown reasons, someone or some people will be kicked. I disagree. You could effectively cause mass amounts of people to be kicked because guilds are skipping around to different BLs.
9. No queue wait would be great. I waited over an hour in queue for BGBL on Wednesday night before going to play a different game. I think if you allowed no queue, certain servers would grossly outnumber you. I understand the reasoning.
10. One giant map could effectively reduce queue times and allow more people in but you will see what we see now with large zergVSzerg fights. Regardless, choosing where and when to fight would be better and really depending on zergs to break up into small groups would be bonus for the more strategic points to take.
Black Gate – Immortals of the Mist [IoM]
@Devon - My only suggestion is to create a cluster of servers to allow your community, which is the same community investing in to your product, to test: Trait changes, skill balances and new content. Let the community give you their feedback and find your bugs already under the presumption that something can and will break. You don’t release your changes to your live servers then use the live community to find the bugs which I am sure you do not do. Anet doesn’t need more help, they just need to work smarter. Not harder.
Let us help you build a fantastic game for us. I am sure you receive thousands of replies on feedback and then you make the decision to implement and test it on us and see how it works in your test servers before going live.
Honestly, I have stopped playing GW2/WvW as much as I use to and have found other games or spent more time IRL(which is less enjoyable, hehe) as well has halting my $50 a month spending for gems. You’re going to have to impress me to invest any further.
Thank you,
Your Consumer.
Black Gate – Immortals of the Mist [IoM]
I agree with most of what XII said. I don’t find SY! as OP as most believe simply because it’s either OP in a 1v1 situation or it’s a death wish in a zerg situation. 10 seconds in WvW or 5 in SPVP is solid for a 60 second cd.
Regardless, an ability that the thief can spam 3-4 times and steal all if not 6 of those boons in a short time while evading damage and dealing solid damage is a little over the top. So, now the thief has 0-1 initiative (or more depending on how deep into Acrobatics they went), now he can use his great auto attack that easily crits 2-4k per chain. Thief S/D is in a solid if not elevated place right now and I kinda wish I had not deleted my thief now, as my weapons of choice were S/D but Flanking strike was never reliable.
Black Gate – Immortals of the Mist [IoM]
(edited by ArtemisEntreri.4138)
You have quick breathing but no warhorn in your main weapon setup.
Black Gate – Immortals of the Mist [IoM]
Superior Sigil of Disease – 30% Chance on Critical: Inflict Poison (5 Seconds). Internal cooldown of 2 seconds.
Superior Sigil of Chaos – 30% Chance on Critical: Inflict Confusion (5 Seconds). Internal cooldown of 2 seconds.
Black Gate – Immortals of the Mist [IoM]
Warrior would not be my first suggestion to re-roll with current state but there are some of us that are successful and happy with the class for now. Keeping our eye on the horizon for fixes and buffs.
Here are some youtube videos to watch and study if you’d like to see how some of us play.
http://www.youtube.com/feed/UCvXV8STAyoGAKtTUta37gWg
http://www.youtube.com/channel/UC8ZmqnTXsfelr8zWpHJexVQ
http://www.youtube.com/channel/UC8vfgjs28_oXta2ryt-QwxQ
What to know up front?
Our biggest weakness is condition removal and sustain meaning we have little passive ways to heal and mitigate damage so you have to know when to dodge roll and drop targets as fast as possible. If you are looking for High Risk/High Reward then Warrior is the class for that. You can drop a target relatively quickly or they will drop you.
Black Gate – Immortals of the Mist [IoM]
lol thanks for the laugh man. Hope that asthma gets better.
Black Gate – Immortals of the Mist [IoM]
Just to put this in perspective. Pay attention more to the traits. I could have put different runes in to give more base bonus damage but I didn’t.
For a disabled target, full adrenaline, weakened, and bleeding; I can get 47% bonus damage and +50% crit. That seems pretty crazy to me.
Knockdowns are not stuns. Knockbacks are not stuns, and that is 2 of the 6 skills on war hammer. So that cool precision trait doesn’t do us much at all.
Unfortunate. If they changed the “stun” to “disable” in Unsuspecting foe then it might be more widely used.
Black Gate – Immortals of the Mist [IoM]
In the guardian traitside, there is also you deal 10% more damage for attacking an enemy with a condition which is synergized with just about kittening everything and the Symbolic Exposure trait
Well there’s also a 12% damage bonus for full adrenaline trait, 5% bonus damage vs weakened foes which Hammer is one of the few weapons for Warrior that applies weakness, 10% damage to bleeding foes which can be applied via critical hits and a few other traits that’d mostly be exclusive between builds that slather bonus damage over all but we’re keeping the comparison simple for you unless you want to try counting all the extras on both sides.
PS: What trait is there for Guardian that gives you 10% damage bonus for attacking a foe with a condition? I only see a 10% bonus for attacking burning foes in particular...
Ah, nvm, I found it. The wiki page doesn’t have all the traits listed for specific condition effects so had to dig some more.
Guardians get 10% when not full endurance while warriors get 3%... lol.
You don’t want to get in a p7ssing match with damage bonuses because Warrior will win...unless you’re a Thief.
25 Honor - Elusive Power = 10% bonus dmg when endurance isn’t full.
25 Virtues - Power of Virtuous = 1% per boon
25 Radiance - Radiant Power = 10% with condition
10 Virtues - Unscathed Contender = 20% with Aegis up
10 Zeal - Fiery Wrath = 10% when burning
I tried to pick the best approach to get highest and I went 10/25/0/25/10 and got a max of 50% bonus damage. With aegis down, it’s only 30% if they are burning and endurance isn’t full. Seems a little more difficult to receive the maximum effect compared to a warrior.
I don’t know any guardians that run that build.
Black Gate – Immortals of the Mist [IoM]
(edited by ArtemisEntreri.4138)
Just to put this in perspective. Pay attention more to the traits. I could have put different runes in to give more base bonus damage but I didn’t.
For a disabled target, full adrenaline, weakened, and bleeding; I can get 47% bonus damage and +50% crit. That seems pretty crazy to me.
Black Gate – Immortals of the Mist [IoM]
Restorative strenght is useless trait, well gratz anyway, u removed 2 damaging conditions that will be reapplied within matter of second, also rebember that mending is our healing skill..definitely too low to stay for too long even against bleeds alone
I find this a funny argument…it’s like, “no kitten, Sherlock! You’re not suppose to be immune to conditions!”
The idea is, if someone’s applying bleeding, you remove some of the stacks and now the one applying the bleeds has to start over. The alternative is having your old stacks ON TOP OF the new stacks they will keep applying. The other alternative is to just eat whatever stacks get put on you.
The idea isn’t to be condition free 75% of the time! No good condition user will allow it! The idea is to lessen the burst effect of piling a lot of conditions on you at once! You remove them so they don’t pile up not to be free of conditions.
Even if you can remove a condition every 2 seconds, a condition user will cover his his damaging conditions with others and even if you remove his bleed, he will apply it and others again…so the logic of “gratz you removed the damaging conditions, now he’ll reapply them” works against any condition removal regardless of how frequent and yet not everyone is crying about it.
This is why I stopped worrying about condition removal and just picked up Melandru + Lemongrass (+ Dogged March). Works great and gave me back my utilitiy slot + Healing Surge.
Black Gate – Immortals of the Mist [IoM]
I am actually typing up a rough draft of how to reconstruct the warrior and have a meaningful purpose in all aspects of the game. Once it’s finished I’ll be sure to upload a link of where it can be viewed. I’m at three pages so far. I have generic descriptions done but haven’t gotten around to the math for damage, condition duration, etc.
Black Gate – Immortals of the Mist [IoM]
