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Various shout heal builds plz

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Apheríon: WvW Roaming Skullcrack Build

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

http://gw2skills.net/editor/?fIAQNApeRjkOxupQGPMxBE0jrQDrijCqQJUKoD7A-jEzAYLBRKDEVAkQAk8W0YCEIRiWGLiGriBTVOka9Jk3oIa1yAssAA-w

I adjusted your sigils. Having Hydromancy and Battle (which share an ICD of 10 seconds) was counter productive with weapon swap on a 5 sec cd. Also, with access to Fury on SoR, you may want Sharpening Stones instead of Oil since having 51% base crit + 20% from fury + 50% from Unsuspecting Foe may be a little overkill.

Here is my ascended variation. http://gw2skills.net/editor/?fIAQNApeRjkOxupQGPMxBE0DNMLqijixTJUKsjNE-j0CBYfCiUGQUBgECAZmLaNHNglRFRjVhET7iIq2aeIaW0pWGAmxA-w

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(edited by ArtemisEntreri.4138)

PvE > WvW

in WvW

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

It’s the same mentality about WvW except WvW is a dynamic game type while PvE will continue to be static. Your fight with a zerg all the way down to a 1v1 will never be the same while the boss fight with Lupi will ALWAYS be the same, unless Anet makes a change to it. SPvP will always be different as well because your opponents are not on some cheese script. Ok, I’m fighting this warrior, he’s about to go phase 2 so I should expect him to pop bull’s charge, frenzy, and 100B me. Dodge!

I’d be glad to see how well a PvE carebear does in WvW. Probably like that thief a few posts up that somehow spent 100G+ on upgrades and repairs but never came back. If he spent the time to learn, he would get a grasp on how WvW works and then his encounters would never repeat themselves.

This PvE carebear joined a WvW guild, took part in guild raids and busted blobs.

So how about we go and see your Lupicus solo? You know, since it’s faceroll.

I have a terrible solo on my youtube profile without food, oil, stacks, proper rotations and I was lagging almost the entire time, so clearly it’s faceroll amirite?

Are you trying to prove the point that 1 player can beat a boss in PvE dungeon, built to challenge 5 players, lacking food, oil, stacks, executes proper rotations and lagging the entire time and still wins?

I think you basically answered your own question. When you know the phases, do you call it a challenge or a faceroll? If I knew how a player would react to every move I do, would you call it a challenge or a faceroll?

Props to you, you beat the scripted boss. If there wasn’t phases to Lupicus or any boss for that matter and it was all RNG and you never knew what to expect or who he would mostly be targeting then it would be a different story.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

PvE > WvW

in WvW

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

It’s the same mentality about WvW except WvW is a dynamic game type while PvE will continue to be static. Your fight with a zerg all the way down to a 1v1 will never be the same while the boss fight with Lupi will ALWAYS be the same, unless Anet makes a change to it. SPvP will always be different as well because your opponents are not on some cheese script. Ok, I’m fighting this warrior, he’s about to go phase 2 so I should expect him to pop bull’s charge, frenzy, and 100B me. Dodge!

I’d be glad to see how well a PvE carebear does in WvW. Probably like that thief a few posts up that somehow spent 100G+ on upgrades and repairs but never came back. If he spent the time to learn, he would get a grasp on how WvW works and then his encounters would never repeat themselves.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

PvE > WvW

in WvW

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Funny story, I just saw a video of a guardian soloing Lupi naked.

https://www.youtube.com/watch?v=rXvuSbAZFjk

Once you understand boss mechanics, PvE is mind numbing.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Rabid vs Carrion

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

@Artemis: very nice builds, thanks for sharing.

Regarding build 1: I’ve played something similar to your confusion build and found it quite enjoyable as well - interruptions are not so hard to get, and even if the opponent cleanses you still get a very good DoT. I bet you have great fun too

Regarding build 2: I’ve never used Apothecary, because it’d be quite an investment to do in order to obtain more healing power - but your build is well thought.

A single remark, about "Opportunist". This is a nice trait, however I tend to equip it only when I do not have the "signet of rage", because most triggers would get lost since fury does not stack (especially when you have boon duration that increases the fury of the "signet of rage").

Fury stacks in duration. If I pop SoR for 39 seconds of fury and auto attack, I gained 13 seconds of fury due to Leg Specialist and then I popped FGJ and reached over 1 minute of fury. I pretty much have perma fury unless it is ripped or converted on me. Same goes for swiftness. Everytime I crit I gain 13 seconds of swiftness. As long as I am combat, I never lose swiftness or fury. This helps with mobility as well as deficients in precision gear. This is the reason why I pick those two traits up specifically just due to the great ease of utility they bring.

EDIT: I think I understand what you were trying to say after I reread everything. The overkill on fury uptime, gotcha. I think I actually swap to Battle Standard for the revive for allies but solo I keep SoR for the adrenaline help. Cheers

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(edited by ArtemisEntreri.4138)

Sword Sword warrior roaming/small group video

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

I commented on your video but it might help the community more here as well. suggest apothecary gear if you’re shout heals. I run 1445 condi dmg, 1k healing power, 3100 armor, 21k health and a constant 40% crit chance. I run the 4 shouts that heal for 2381 (Shrug it off).

http://gw2skills.net/editor/?fIAQNAscTnkOk8YzDSBxEZABpQDrijixbJSPEjBMNA-jUCBINCiUFAk0gk3Q5RFRjt2uIasaGYqVER1eFFRrWIgFrBA-w

A zerker guardian friend and I typically can take on twice our numbers or more and usually down most if not all depending on the situation. Very sturdy.

Cheers

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Rabid vs Carrion

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

I personally like this.
http://gw2skills.net/editor/?fIAQNAseTjkOxu1OCPMRCEkCNsKMK+Bx7oIJWiUBxA-jUCBINCiUFAk0gk3QZSFRjtsuIasaGYKWER1eEFRrWIgFrBA-w

I also have a set of Apothecary when I roam with a small group supporting vigorous shouts for 2.4k

http://gw2skills.net/editor/?fIAQNAscTnkOk8YzDSBxEZABpQDrijixbJSPEjBMNA-jUCBINCiUFAk0gk3Q5RFRjt2uIasaGYqVER1eFFRrWIgFrBA-w

I use veggie pizza usually but you can swap to lemongrass for higher condition duration reduction. 40% condition duration or 64% condition reduction (97% for snares).

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Conditions should carry over to downed state

in Necromancer

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

It’s just too many times in a small group fight that a target goes down that I’m focusing and I finally get a decent amount of stacks up over the course of 10-20 seconds due to the amount of condition cleanses and I either just miss epidemic (where I get the "invulnerable" text to pop up after casting) or I now have to either risk stomping or slowly build the stacks again. It’s just difficult to seal the deal when one other person rez’ing my target can easily get them back up.

I’ll just try to come up with a way to cope. I may have to drop Signet of the Locust and grab the well of darkness but it’s on a crazy 50 second timer.

I think if I could stomp/rez in DS, it may make it a little easier. Or just some more access to stability.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(edited by ArtemisEntreri.4138)

Conditions should carry over to downed state

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

One of the most frustrating things is working on building conditions to down a target and when it finally catches up with them, they go in to the downed state and it wipes everything. Really makes it difficult to defeat them from afar when I have to rebuild those conditions only to die and move on to the next target.

Also, really makes it hard to epi-bomb groups when the conditions are wiped as well.

Just something I wish they would allow to carry over into the downed state.

It’s not so much a problem in 1v1 situations but group fights and zergs is makes it really difficult due to having to rely on someone else to finish the target.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

should they increase the time on wells ?

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

I wouldn’t mind a trait increasing the size but the duration is rather short in comparison to the cooldown.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

fear buged?

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

I used the downed fear on a warrior and it gave off an Immune response. He didn’t have stability or berserker stance activated. No real telling what happened.

Terror should grant 1 tick per second.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Unyielding Blast WvW please look into this

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

I really wish there was a cross hair assist that I could use. It’s hard targetting someone in the blob when I am just using staff aa. Wouldn’t mind a cross hair over having to target enemies for my attacks. Like how melee have it easy.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

changes to Dhuumfire...

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Make it dhuumchill, taking damage and movement speed greatly reduced. Fits the necro and gives us a trait to stop running foes.

I like this.

Frostbite - Your applications of chill cause damage and if chilled for 5 seconds, causes the target to be stunned for 1 seconds.

or Pandemonium

Your applications of fear cause 3 stacks of confusion for 5 seconds.

Also, fix Fear when it causes an "interrupt" to actually proc perplexity.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(edited by ArtemisEntreri.4138)

Perplexity proc on fear

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Thanks all for the replies. Was really hoping to add confusion to my kitten nal of conditions but I guess I will find another way.

Cheers

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Perplexity proc on fear

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Hey guys,

Another quick question as I am become more familiar with the specific mechanics of necromancers.

If an enemy is attacking me and I fear them away, I sometimes see “interrupt” come up on the screen. Would this proc Perplexity runes?

Cheers,

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Terror

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Cheers

/15characters

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Terror

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Does the trait “Terror” increase in damage come from condition damage or power?

Thanks

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Theorycrafting an effective PvE necro meta

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Would it be logical to raise the condition cap and adding a soft cap which just reduces the duration by a certain percentage like 50%? That would allow your auto attacks to maintain 25 stacks and your bigger attacks + traits that grant multiple stacks to still increase duration and stack intensity.

<= 25 stacks has no DR (diminishing return) on duration.
26 to 30 has a 25% DR
31 to 35 has a 50% DR
36 to 50 has a 75% DR

This would make duration stacking a more sought after stat instead of just stacking condition damage. The question is, how much is enough? <queue theorycrafters, go go!>

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(edited by ArtemisEntreri.4138)

(VIDEO)My different take on Condi

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Have you thought about Superior Rune of Antitoxin?

http://wiki.guildwars2.com/wiki/Superior_Rune_of_Antitoxin

Also, your power is low already so 25 in to Defense is pointless. I would suggest 20 in Def and 5 in arms since you’ll have fury up most of the time, 24% crit chance is still decent.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(WvW) What are you having success with?

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

I have used a similar build to Furajir and it is pretty solid. I have a few pieces of Cavalier instead of Celestial and full exotic instead. I have a hard time wanting to use a greatsword anymore.

Does anyone have a good roamer condition build and condition warrior build for small ops to zerging?

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(edited by ArtemisEntreri.4138)

New heal that magnifies problems with Guards

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

I haven’t tested to see if burning procs the heal. Even if it does you’re looking at 20% per tick of burning if it isn’t cleansed. Still abysmal.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

New heal that magnifies problems with Guards

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Yeah it’s definitely something you use at 50-75% health or right before your burst or AoE to maximize the effects. I usually drop it at 50 ish and use my burst and sometimes I’m back to 100%. Other times I get knocked on my butt and basically go in to oh kitten mode.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

suspicious silence

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Mediocre traits stayed mediocre. Congrats.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Guardian December Patch Preview

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Well said Akamon. I am looking forward to a reply or to watch this thread die in a few days.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

[Merged] New Healing Skill Incoming!

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Boosting dps solo build with this new skill sounds really weird to me. So it will be great for spvp and useless in wvw zerg meta where shelter is and will remain the way to go.

I feel something is wrong with guardian direction, it would have been more coherent to have shout instead.

I highly doubt it will be useless in zergs. Considering it scales off damage done, and if you’re smashing 5 people with hammer/GS your going to get a lot back. (I hope) I am glad they didn’t go shout, as way too many guards run shouts as it is.

Too true. The only drawback to this skill is if you get knocked on your kitten after you press it or immobilized for 5+ seconds. Then you’re done.

Personally, I’d like to see MF affect nearby allies as well when you pop a meditation.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(edited by ArtemisEntreri.4138)

Earthshaker ... 35% nerf

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

As a mostly zerk warrior using hamme/axe+shield for WvW, I do see how the damage from hammer is a little over the top. Especially, versus other glassy players with little to no access to protection.

What I don’t understand is how heavy they are bringing the nerfbat down on hammer dps. Wouldn’t it be wise to tweak the traits that make hammer go over the top instead of.... everything? This almost feels like a knee-jerk reaction and where they nerf hammer dps, they are not buffing the CC since this is suppose to be a CC weapon.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(edited by ArtemisEntreri.4138)

[Merged] New Healing Skill Incoming!

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Wish they would just remove Healing Breeze and convert it into a Consecration.

Sacred Ground - Consecrate the ground around you, healing the guardian and his allies.
1 second cast - 30 second cool down
Duration: 10 seconds
Health Per Second: 800
Radius: 480 (up to 5 target including the guardian)

--------------------------------------

HPS could be lowered but giving a high healing power coefficient for balancing.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(edited by ArtemisEntreri.4138)

Tanky DPS Guardian with 3.5K armor (or more)

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Changing Guardian Renewed Focus?

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

That doesn’t make sense.

It makes plenty of sense to me. Passive Virtues are certainly not balanced for combat in teams of 1-5. Scaling would be a more than reasonable way to achieve that balance. In fact one of the big issues with Virtues is that the passives are relatively weak compared to the Actives (even solo) and they DON’T get better when you team.

Maybe the Active effects are balanced in combat with a team but Virtues as a whole, are not.

Makes sense. As a solo guardian, using the actives of your virtues is not as noticeably stronger in comparison to the effect it has on the nearest 5 allies, collectively.

Take 5 into virtues and you just granted burning on next attack, 3 stacks of might, an instant heal, regen, protection, and aegis to the nearest 5 allies. Collectively, this is superior than maintaining the passives for just the guardian(minus VoR).

Personally, I think the passives could use a slight bump, especially VoR in the healing power coefficient, but they have their place.

My only input on the RF discussion is to remove the ability to dodge or cancel while channeling RF. Too many times by reaction I bump dodge and kill myself.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(edited by ArtemisEntreri.4138)

Guardian December Patch Preview

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

We know guardians have options for blindness, immobilize, burning, chilled, and vulnerability. Blindness, immobilize and chilled work both ways with direct and condition dps as being defensive/control. Burning being the only primary condition and vulnerability only helping direct dmg. I would think we need to toss in cripple for direct dps to keep doing what they need to do and torment for condition builds. Having these two will assist with the condition meta, giving guards at least a foot in the door and help with their lack of mobility.

Symbols need to be reworked or give a trait that helps keep targets in the symbol. Too easily to just move out of them making them quite useless. Zealot’s Speed could be changed to cause 1-2 seconds of crippling per tick of the symbol since getting retaliation when the guardian is below 50% health is utterly pointless and just adds to their almost already perma retaliation uptime.

I really wish they would tell us the focus of each trait line. For example:

Zeal - Focused on Direct DPS and associated conditions with minors to condition dmg durations. Weapon traits associated with this line would be GS/sword, Hammer, and meditations.

Radiance - Focusing on crit reactive traits/abilities, conditions, consecrations(all consecrations grant 1 second of burning while enemies stand in radius) and 1h primary weapons. Scepter, sword (possible on crit causes torment?), torch, and Spirit Weapons (after they figure out wtf they are going to do with these).

Valor - Defensive trait line that would compliment a Zeal heavy build primarily increasing direct damage and critical strikes. Shield, focus, and signet traits.

Honor - Focusing on support/healing that compliments mostly any build looking for more self sustain: staff, mace, symbols, Altruistic Healing (now heals allies as well).

Virtue - Focusing on group support that complements honor trait line: shouts, reactives for virtues, and Pure of Voice

There are so many ideas I have to adjust, or more or less, overhaul the class to have a sense of purpose and niche that I just don’t have the time to type up. Maybe another time. But it’s pointless because Anet has their idea of how they want a guardian to work and I have mine. So far, I am not impressed with theirs.

Spirit Weapons - Remove from game or create an elite called Summon Ancestral Defenders. Calls upon four spirit weapons to defend the guardian for 30 seconds with a 2 minute cooldown. There, I just solved your failed design of having pet options for a support melee class.

One last thought. Make guardians slightly more sturdy and rely less on retaliation for skilless play. Confusion and retaliation, to me, should just be removed or EXTREMELY toned down. They should be something strategically used and not readily available.

/rant

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Guardian December Patch Preview

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

I think Anet needs to step back and look a three things about each class, including the guardian.

1. What makes this class unique from the rest?
2. How will this class fill each role in DPS categories(melee&range, support, bunker) and type (direct damage and conditions)?
3. Determine the strengths and weakness of each class and over different variations of builds with equipment variations giving it a sense of purpose no matter what game type.

If you don’t give classes a specific niche or role to fill within solo, group, wvw, spvp, dungeon gameplay then it leads to discussions of class comparisons and why some classes are better in some/most areas than others and that leads to class popularity, flavors of the month, and QQ’ing.

Now, for my suggestions for just what I would like to see change for guardians:

Weapons:
1. GS - Remove projectile functionality and create only a whirl attack. Adjust damage and radius.

2. Hammer - drop that 1/4 second of AA#3 and make Ring of Warding castable while moving, compensate with longer aftercast.

3. Scepter - AA needs some help. Maybe make it a channel ability like ele’s scepter or an instant attack like necro’s? Smite should create a symbol and be larger area of effect.

4. Sword - Zealot’s Defense needs to be castable while moving or you follow target no matter what direction they move and it gives evasion.

5. Focus - Increase RoJ’s rejuv duration to 5 seconds and fly faster. It misses or targets outrun ray to be effective. Or you can make it a cone effect like shield #4.

6. Shield - Shield of Judgment needs knockback effect. Shield of Absorption needs to be converted into a 3 second channeled block with a significantly smaller dome absorbing projectiles. This will help guardian’s direct damage intake as well as still guarding others. Remove knockback and healing sequence.

7. Torch - Increase burning duration of #4 sequence (3 seconds too short for a 22 second cooldown) and add burning to #5, 1 second of burning or regeneration per pulse with 10 pulses(probably reduce), cone effect, up to 5 targets/allies. Remove condition cleansing capabilities, guardians have enough of this.

Cont’d...

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

December 10th Warrior Changes

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Little overkill on the nerf department. Why not dial back one or two things instead of everything associated with hammer eliminating its usefulness in WvW and possibly Spvp (I don’t play this area). It will still be terrible for PvE.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Arguments in favor of healing signet?

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

The objective Anet should be looking at is, "How can I make Healing signet effective without making it the go to heal regardless of the situation." Your healing signet is strong versus conditions, especially if you have high condition cleansing or Melandru/Hoelbrak + Lemongrass food. Its weakness is countering high amounts of burst damage which is where Endure Pain, Shield Block, and Defy Pain (if you get it) come in to play. Defy Pain (5) + Endure Pain (4) + Shield stance (3) was fantastic way to reduce incoming damage and gain a little over 6k health back from HS and adrenal health. Now maybe if Endure Pain and Defy Pain didn’t allow us to continue the good fight, that might not be bad or reduced our dmg output by 25% (or w/e) could that be fair but 9 seconds of not taking damage (besides conditions which HS usually kept you alive from if they didn’t fall off) while still being able to drop the pain, was crazy good.

Making comparisons between classes is extremely difficult because they all play different and have other variables that are never factored in. i.e. Warrior has high base HP and heavy armor + now this very good sustain mainly because his options for low cooldown mitigation is not available like guardians where guardian mitigation is very good due to their low HP and heavy armor but they don’t have as high sustain or burst heals.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(edited by ArtemisEntreri.4138)

December 10th Warrior Changes

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

I know the developers will claim that is not why nerfs happens, but the proof is in the pudding.

The proof is in the win/loss and kills/death ratio trackers you and I will NEVER be privy to.

They don’t this out of pure ignorance, you know. They make poor choices in execution, but there’s generally a very good motive behind the direction of any adjustment up or down.

You have proof that they use this type of program? Where do they pull their data from? PvE, sPvP, or WvW? The problem with this is there is a huge variable (and many others) that are not taken in to consideration. Player skill, situation, build variation, weapon choice and how long used, as well as if it was more than 1 player fighting and the final blow happened to be a specific weapon.

No, I am willing to bet they don’t use a tool you suggest simply because it’s illogical.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Arguments in favor of healing signet?

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Ok Antares that’s a fair point, so do you suggest thing we have access to be able to swap to 2 more weapon sets (like the ele has the ability to swap between 4 weapon sets essentially) and one of those weapon sets can be used for healing?

Or do you mean we get extra class unique skills like a guardian which assist with damage mitigation?

And no, you don’t play a warrior. You have a warrior because you wanted to see what they are about, you don’t play a warrior though.

Every anti-warrior that comes into here seems to mysteriously have a warrior so they know the exact ins and outs.

Sorry but I run a Charr warrior in McM, GS/Hammer sometimes GS/Mace+Axe, with healing signet, and melandru runes for condition removal.

Healing Signet passive is too strong as it is, it’s my opinion, even if you don’t like it.

On 1vs1 only some occasonnal zerk thieves can bring down the build, if I miss some dodges. Other than that, when suffering, I just escape through running with GS, regen a bit then come back to finish the poor guy.

You can try deny there is a problem, but the problem is still there.
Why people can’t try to be a little objective about their own profession a bit ?

The reason why HS is a little out of hand is because warriors lack other ways to regen health and mitigate damage compared to other low base HP/armor classes. Anet probably felt giving a slightly exaggerated passive heal would come half way on our sustain and make up for the lack of mitigation. They probably didn’t take into consideration the bonus of mobility to disengage or avoid damage while the passive regen is still going. Couple that with adrenal health and how easy warriors can build adrenaline even using their burst abilities. Really, any good warriors will understand this and maximize their Endure Pain, Shield Block, and CC to reduce the incoming damage to allow HS to continue to build health. Personally, I like what they did with Healing Signet but I think just a slight adjustment should be made to it. Unless they want to give warriors a way to gain access to protection, which you may as well just call them guardians at that point as you bleed in to other class mechanics. As a warrior being a specialist of weapons, they should really rethink how they want us to fight and give us 1 attack on a 10-20 second cool down that we can use to mitigate damage (block, evade, CC or reflect) per weapon.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Greatsword: The Warrior's Crutch

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Move 100B to a burst and give slowed movement speed (comparable to Whirling Wrath movement). Remove final attack and add 2 extra channeled attacks to compensate.

Move arcing slice to #2 and lower the duration of fury to 3 seconds and give it a backhand or uppercut animation.

Adjust damage accordingly for all abilities within reason.

Fixed.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Arguments in favor of healing signet?

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

In wvw the problem isn’t so much the signet alone, it’s that the Warrior can use his mobility to kite and ensure those huge passive heals.

Solution: HS heals normally when in 600 range of an enemy, but outside of that range its heal interval is reduced to once per 3s.
Rush on GS and Savage Leap also should get increased cooldowns when used without an in-range target.

That and the Dec 10 changes would fix just about everything about Warrior imo.

Rather an odd solution. Why not cut back on the base passive regen but up the coefficient healing power modifier which would allow for warriors investing in healing power to take advantage of it more. You typically won’t see GC warriors running HS because the signet is terrible when it comes to burst damage.

300 (0.10) Passive
5240 (0.05) Active

Warrior with 1500 Healing power (which every warrior knows is a huge investment) would only garner 450 per second passive regen and only up the active heal to 5315.

This allows for those warriors that want to run a sustain warrior can do so and will make other offensive warriors look at Mending and Healing Surge. If the warrior had 1500 healing power you would see his total passive/active regen looking like this:

HS - 450
Adrenal Health - 585 every 3 seconds with full adrenaline. (or 195 per second)
Regen - 318 per second
----------------------------------------------
Total regen per second: 963

I really wish they would adjust Mending to be something like Troll Unguent.

Mending - Clear three conditions and heal yourself over time.
Health Per Second: 700 (0.10)
Duration: 10 seconds
Cool down: 25 seconds

That means 1500 healing power would equate to almost what the base heal overtime is for the Ranger but we also get our condition cleanses.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(edited by ArtemisEntreri.4138)

Is there a way to transfer a weapon...

in Players Helping Players

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Thank you very much, Lexy.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Is there a way to transfer a weapon...

in Players Helping Players

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

I recently purchased Genesis for my warrior and I want to actually move it to my guardian. Is there a way to use a transmutation scroll to move it over to my guardian? Maybe an account bound item?

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

December 10th Warrior Changes

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

The hammer nerfs are just for spvp right? Already a terrible weapon in pve so that didn’t matter.
Talk about a massive nerf to organized wvw groups though. People are just gonna blob more now.

Why? what makes the warrior profession so special that it deserves to do as much damage on its CC weapons skills as other professions do on their damage weapon skills?

Just did a test just then. Lvl 80 Warrior, lvl 80 Guardian and lvl 80 elementalist. All with 3.3k attack on LA training dummies.

Warrior Earthshaker results
3.3k attack Exotic Weapon :1349, 1428, 1534, 1467, 1402

Guardian Mighty Blow results
3.3k attack Ascended Weapon: 1831, 1903, 1874, 1827, 2000
3.25k attack Exotic Weapon : 1720, 1888, 1774, 1702, 1862

Elementalist Lightning Whip Results
3.3k attack Exotic weapon : 1612, 1518, 1614, 1598, 1590

Not only that the desired crowd control you’re looking for in the ability requires a charge time. Not saying guardian or elementalists need a nerf, but their damage abilities are far outperforming a burst ability, so what you’re saying doesn’t make any sense to me.

Edit:
Warrior Staggering Blow
3.3k attack Exotic Weapon: 1351 1528 1378 1500 1576

Nice job... *except that you cannot crit the dummies as they’re structures*. You also cannot disable them.

Means that your supposed damage isn’t taking into account Unsuspecting Foe or Merciless Hammer *at all*.

I don’t think he took into consideration on the other class’ weapon bonus traits either so this test is unbiased if he is just checking base damage.

This test would, however reveal that the damage is probably where it should be and it is the damage bonus for merciless hammer and UF that is giving hammer that edge.

If that is the case, adjust those traits and then call it a day. Merge UF and Merciless Hammer and place it in Arms in the master tier.

Merciless Foe Hammer - Gain 25% crit and damage bonus vs disabled opponents (stun, daze, knockdown, and knockback) with your hammer attacks.

UF only works off of stuns, though.

Correct so UF is only great for rapid use of Earthshaker. the 0/10/30/0/30 build uses this trait to the fullness as long as you’re getting 30 adrenaline back in the time it takes for Earthshaker to come off cd. I will say it does help give it that pop if you can get your crit chance up to 50%+ with traits/gear/fury but without the rapid use of Earthshaker, it is lackluster for hammer or mace even.

I use to run Hammer/Axe+Shield and UF was primarily used for lining up 100% crit with Eviscerate or Earthshaker depending if I needed CC or burst dps. Sadly, the biggest con to that weapon combo was mobility.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(edited by ArtemisEntreri.4138)

December 10th Warrior Changes

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

I would request Anet show us the predetermined fixes to the community and get a weighted approach to their changes. This community is full of great knowledgeable and unbiased players willing to accept a balance patch than a nerf patch within reason. We have too many veteran warriors, theorycrafters and mathematicians that can crunch numbers and give us some raw data before we take any knee-jerk actions.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

December 10th Warrior Changes

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

The hammer nerfs are just for spvp right? Already a terrible weapon in pve so that didn’t matter.
Talk about a massive nerf to organized wvw groups though. People are just gonna blob more now.

Why? what makes the warrior profession so special that it deserves to do as much damage on its CC weapons skills as other professions do on their damage weapon skills?

Just did a test just then. Lvl 80 Warrior, lvl 80 Guardian and lvl 80 elementalist. All with 3.3k attack on LA training dummies.

Warrior Earthshaker results
3.3k attack Exotic Weapon :1349, 1428, 1534, 1467, 1402

Guardian Mighty Blow results
3.3k attack Ascended Weapon: 1831, 1903, 1874, 1827, 2000
3.25k attack Exotic Weapon : 1720, 1888, 1774, 1702, 1862

Elementalist Lightning Whip Results
3.3k attack Exotic weapon : 1612, 1518, 1614, 1598, 1590

Not only that the desired crowd control you’re looking for in the ability requires a charge time. Not saying guardian or elementalists need a nerf, but their damage abilities are far outperforming a burst ability, so what you’re saying doesn’t make any sense to me.

Edit:
Warrior Staggering Blow
3.3k attack Exotic Weapon: 1351 1528 1378 1500 1576

Nice job... *except that you cannot crit the dummies as they’re structures*. You also cannot disable them.

Means that your supposed damage isn’t taking into account Unsuspecting Foe or Merciless Hammer *at all*.

I don’t think he took into consideration on the other class’ weapon bonus traits either so this test is unbiased if he is just checking base damage.

This test would, however reveal that the damage is probably where it should be and it is the damage bonus for merciless hammer and UF that is giving hammer that edge.

If that is the case, adjust those traits and then call it a day. Merge UF and Merciless Hammer and place it in Arms in the master tier.

Merciless Foe Hammer - Gain 25% crit and damage bonus vs disabled opponents (stun, daze, knockdown, and knockback) with your hammer attacks.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(edited by ArtemisEntreri.4138)

December 10th Warrior Changes

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

I’m curious as to what they are going to buff. If they are going to make hammer a medium dmg/high cc weapon are they increasing the stun/knockdown durations by 1 second or reducing cool down timers so we have access to them sooner? So far, all I read is take take take and no return. I see nothing explaining how they are focusing the weapon on a specific niche or how they plan to "balance" the weapon out besides, "let’s nerf the damage and some associated traits then call it a day."

I really want to hear the thorough thought out approach as to why they view this as a needed change.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Warrior = Ele 2.0 ?

in PvP

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Let them nerf/balance the warrior. Warriors will adapt and their cookie cutter builds will change and become something else of a monster, then the public will continue to whine about how strong warriors are and suggest more nerfs. Or maybe, just a thought, Anet can bring other classes up to warrior level and create whole new metas.

Your tears fuel me.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Time to buff Virtue of Resolve?

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

^ Agreed. Condition spam is a problem in general of the game itself. Stacking 1 stat to be effective is a little lopsided.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Suggestion on how to make Aegis better

in Suggestions

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Sorry but this raises some flags with me. How is this not Protection 2.0 with condi support? Also it sounds rather op’d giving guardians the ability to double layer it with protection.

See Rune, it’s possible to actually give constructive feedback on this.

Thanks for asking Dual. I do see your point. It was mainly there to assist with initial burst incoming as aegis is rather a worthless boon. VoC is a terrible virtue with an extremely long cooldown and refresh time to be worth a random hit from auto attack or a stray arrow. Not to mention the traits that could go along with it. I see your point in being Protection 2.0. Protection boon would need to come in second on the priority list when the user is attacked. You could double layer these but the time aegis is up, protection is actually worthless. The point of aegis is to soften the blow of a heavy burst attack. Aegis isn’t going to have a huge cap, maybe 2-3k if that, but it will reduce the damage of one heavy hit or multiple small ones. We were kicking ideas around in the guardian forums on how to make aegis worth something on the battlefield and another option was to proc either regen or protection after it is hit. This idea came from this post where we were trying to figure out to improve virtues, a weak class mechanic. The reason why I included condition damage being absorbed was because condition meta is rampant and a problem. Players can stack 1 primary stat to be extremely power. Yes there is condition removal and condition reduction food but on the flip side there are abilities, traits, toughness, and protection that all affect physical damage. Why is condition damage so special?

https://forum-en.gw2archive.eu/forum/professions/guardian/Time-to-buff-Virtue-of-Resolve/page/4#post3089402

This is only an idea/suggestion if it seems viable on paper and in practice.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Do we need new classes?

in Suggestions

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

More new weapon choices, open weapon options to all classes within logic (thieves with greatswords or hammer, wut?), and create different weapon attacks for each weapon that allow us to choose.

i.e. Auto Attack stays the same but 2-5 have 1 or 2 other alternate attacks that we can select that are locked in once picked, just like traits.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Suggestion on how to make Aegis better

in Suggestions

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Aegis is fine. No need for buff.

You must have missed this, " If you have something you wish to collaborate on with this idea, please post or give me a constructive reason why you disagree."

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

GW2, no one has defined roles so... (skins)

in Suggestions

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

+1 if we are only looking at the cosmetic side of armor and not taking in to consideration the stat variation between them. Mainly the armor stat.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]