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Suggestion on how to make Aegis better

in Suggestions

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Following changes I would make include:

Traits that grant aegis:
Guardian - Protective Reviver (you and the ally you revive). Change protection to swiftness. It would be 10 seconds of regen, aegis, and swiftness.
Guardian - Pure of Voice (when removing burning). Makes sense still, no longer is fire burning your flesh but now you have a warming sensation absorbing damage.
Guardian - Valorous Defense (when your health reaches 50%). Adjust down to 25% health.
Warrior - Quick Breathing (when removing burning).
Engineer - Armor Mods (upon being critically hit). From a scientific/engineering standpoint, there was a cause and a reaction which caused aegis.
Mesmer - Prismatic Understanding (gain randomly when you are cloaked).

Traits that benefit from aegis:
Guardian - Unscathed Contender (increased damage). Finally, might be worth getting depending how long you can absorb damage and return it.
Guardian - Pure of Heart (heals upon removal). Depending on the heal amount, it might need an internal cooldown on the heal proc.
Guardian - Shattered Aegis (causes burning to enemies upon removal). Makes sense seeing Pure of Voice converts burning to aegis.
Guardian - Wrathful Spirit (grants retaliation upon removal). Honestly, wouldn’t mind this being removed. Guardian’s have access to enough retaliation as it is.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Suggestion on how to make Aegis better

in Suggestions

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

We all know aegis is able to block only 1 attack. This could be an auto attack or an attack that could save your kitten. With guardians, they have traits that supplement this but are not taken advantage of mainly because aegis is not something you can effectively build around nor is it quickly accessible.

My suggestion is to make aegis not absorb just a single blow anymore but when it’s active on the guardian or allies that it would be looked at as an absorption shield that requires x amount of damage to break. The catch is that it doesn’t stop condition effects from being applied but it does eat damage caused by conditions. CC effects would also go through but the attacks that cause the CC would be mitigated.

i.e. A warrior attacks the guardian with Earthshaker. Earthshaker does 3000 damage and causes 3 seconds of stun. The guardian’s aegis absorbs the 2000 of the 3000 damage and breaks but is still inflicted with the 3 second stun. To me this offers a more consistent amount of protection besides the warrior auto attacks for 950 damage, pops current aegis, then crushes your spine with a Backbreaker which knocks you down and does 3k damage. This will effectively reduce burst damage to a guardian for a short duration of time on a longer cooldown. Also, any abilities that proc such as Cloak and Dagger will still proc their effects but backstab will still go through but hit slightly lesser due to the damage absorption. A little give and take there.

The question you may be asking is, why do Guardians need even more ways to absorb damage? When I thought of this, to me, is was more for the group appeal in giving out this absorption shield but since the guardian has fallen down the totem pole in regards to effective regen capabilities and their low base health it seemed proper to give something to low base health classes a way to survive initial burst. Currently, warrior has great passive regen, good options to damage absorption if spec’d/traited stances, good condition cleanses shouts/wh(using soldier runes sadly), while still packing 50% or more offensive gear. Other light armored classes may have access to aegis but again it’s not worth it to them.

How do you balance something like this? Couple different ideas...
1. After aegis has been activated it will fall off after 5 seconds or if the damage cap is reached. Requires Aegis to take 1 damage to start timer (not affected by fall damage).
2. Procs when guardian receives a crit on a 30 second internal cooldown as long as VoC is not on cooldown.
3. The absorption amount is based off your total toughness. This will help with balancing full berserker guardians running around with protection, blocks, regen, and aegis.
4. The absorption amount is based off your total healing power allowing support/healing guardians do what they do best.
5. Aegis gives a flat amount, not based off anything nor is it affected by boon duration.
6. Shorter durations absorbing more damage or longer durations absorbing less. I prefer the shorter duration absorbing more.

---------------------------------------
Aegis - Absorb incoming damage for the next 5 seconds once at least 1 damage is received. Stacks only reset the duration and damage cap.

For Guardians, this is what VoC would look like:

Grants aegis every thirty seconds.
Activate: Grant aegis to yourself and four nearby allies.

Aegis: 10 s
Radius: 1,200
Cooldown: 60 seconds

------------------------------------------

Thanks and sorry for the wall of text. If you think this is a good idea please +1 it to get Anet’s attention. If you have something you wish to collaborate on with this idea, please post or give me a constructive reason why you disagree.

TL:DR - Change aegis to an absorption effect that absorbs x amount of damage in y seconds.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(edited by ArtemisEntreri.4138)

Suggestion: Combos on Guardian One-Handers

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

… it’d make much more sense to give staff #4 blast finisher.

You could easily see guardians almost giving 25 stacks of might too quickly this way though. I disagree with this suggestion.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

World vs World - Changes for Unique Play

in Suggestions

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Agree with a lot. It’s a shame there are so many suggestions in here, sometimes even repeat that may or not may be seen. I like all your ideas and wish that thieves had the ability to scale walls primarily for scouting and infiltration. Take me back to DAoC days.

My primary suggestion is Body Collision. If you want to help break up zerg vs zerg then add body collision to help increase the amount of smaller teams broken up and strategically hitting locations separately. Make combat tactical instead of 20+ guys swarming everything hitting auto attack (all you can do with this input lag) or aoe condition bombing things.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Havoc Warrior - WvW

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Hey Warriors,

Kicking around ideas on how to use these perplexity runes effectively. Not sure if anyone has posted anything like this before.

http://intothemists.com/calc/?build=-s;4RKFM0U4NL-60;9;49TT;00;034A189;4KNH4;2bUytbUytCsFxc8e5;2Vo-vWy13Z94F597-1V-7-6Rk06R;9;9;9;9;9;5B-6Z

I was shooting for high power and condition damage while picking up more some defense via traits. I wasn’t going to base all my damage upon the success of applying confusion because it’s all about timing which can be pretty tricky in a zerg fight. Play style revolves around causing as much havoc in the zerg and getting out. Not your front line build due to the lower armor but I think it could find its place in a zerg. Where it lacks in condition removal and mobility is where your party/zerg comes in.

Mace off-hand for the knockdown, sword for bleeds and a leap. Hammer for single target knockdown, aoe knockback, and aoe stun. Utilities are up to you but I chose Bull’s Charge, Stomp, and doly sig. The elite I just picked SoR but you could probably get Rampage and do some crazy damage too.

I wish I could pick up all this gear and try it out for you all but I have like 15 gold. Was hoping someone else tested this idea out and confirmed if it was good or not.

Thanks!

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Time to buff Virtue of Resolve?

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

VofC (aegis) is on a longer cd than any of the Pain skills... just sayin.

Apparently Aegis is more powerful than being completely immune to physical damage for 5 seconds twice (traited) with a 60 sec cd.

Aegis is too situational. It can either save you from a killing blow at that right time or break off something like an auto attack allowing a large blow to come through. Another idea would be to have Aegis have a damage absorption for physical attacks only. To break Aegis you have to do X amount of damage before it breaks. I’d be ok with Aegis being a absorption shield than a bladeturn effect (Note the DAoC lingo).

I.e. Absorb up to 3,000 damage before your Aegis shatters.

Of course it won’t stop you from receiving the CC effects of other attacks. You’d still be knocked down for instance but it wouldn’t do damage unless the attack was stronger than 3,000.

Sorry for the triple post. I’m all for adjusting the guardian and bringing the warrior down slightly to more reasonable level.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Time to buff Virtue of Resolve?

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Artemis… That’s all fine and dandy, but lets not forget abut the AoE stuns, complete single target lockdowns, crazy access to Snares/Cripples/Imobilizes… and above all, MASSIVE mobility….

THAT is their Dmg Mitigation… and it’s very effective.

So running away from a fight is good damage mitigation? Can’t argue that logic but I fail to see how this doesn’t help the target as well.

In a perfect scenario, the warrior can either skullcrack or earthshake every 7 seconds with the appropriate spec. That I guess is a form of mitigation as long as your target doesn’t have stability, then it’s nullified.

Not sure by what you mean single target lockdowns unless you refer to the daze/stun on mace, knockdowns on OH mace, Hammer knockdown/back, knockback on rifle, immobilize on LB, shield bash, or sword’s burst. Did I miss any?

I still don’t understand why Anet hasn’t given guardian more access to chilled or torment. It seems fitting for the class and Glacial Heart is rather a joke on the ICD. 5 seconds of chill every 30 seconds? Maybe more like 20 would be suitable. Chill is much more effective than cripple or even immobilize at that point due to the 66% movement redux and the longer cd effect.

Warriors, like guardians can have great mobility if you run the correct weapon combo. I won’t argue warrior are slightly superior in this aspect, heck probably even better than thieves at this point if they run GS + sw/wh. Hard to catch a warrior traited to break immobilize with movement skills. 8 sec savage leap(600), 15 sec WW(450), 20 sec Rush(1200), and swiftness from WH. Mobility helps us stay on target or run away and is hardly used to stay on target but also mitigate damage unless of course you’re using rifle or longbow.

Heck, I only use GS to mainly run away or catch up to people. The damage and burst is weak in comparison to other weapons. WW may be the only thing worth a darn on there to use if you don’t have someone holding down your target for 100derps.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Time to buff Virtue of Resolve?

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

-snip-

Aegis, blinds, and protection are great. However they do nothing for conditions. Also, regen helps but not enough… plus warrs can get regen too.

Also, kinda unfair that our elite skill Renewed Focus only gives us 2 seconds of invuln as compared to the warrior utility skill with 4 seconds, a stun break, and 30 second quicker activation time. Yeah, we get an extra block and get our passive heal back but it still doesn’t add up.

Guardians do have access to a lot more condition cleansing abilities, primarily due to the low base health they have. Is it enough when conditions are reapplied faster then they can be removed? Probably not. I think now warriors have similar options to condition removal that guardians do which is rather odd. I can think of quite a few off the top of my head…

Shake it off, Shrug it off, doly sig, cleansing ire, traited warhorn and that one heal trait that removes movement impairing effects, mobile strikes… just to name a few. These are mostly reactive though and not passive.

Renewed Focus is like Berserker’s Stance + Endure Pain for 2 seconds. Nothing gets through except current conditions.

I won’t argue that VoC is pathetic. Aegis itself is rather lackluster and should either grant 2 blocks in a row or grant protection for x amount of seconds after breaking or regen. The cooldown should probably be dropped to 60 seconds also with an activation period of 20 seconds on the passive.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Key Re-assignment

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Shift + 1... etc

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

healing breeze uplift

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

If that’s the case, talk about epic fail with implementing changes but not changing the tooltip.

EDIT: Double checked the patch notes.

Healing Breeze: Doubled the base heal when healing allies. Scaling from healing power has been increased from 20% to 40% when healing allies.

How does this make even any sense?

Does this mean the base heal is 3450 + (0.40 * Healing power) ?

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(edited by ArtemisEntreri.4138)

healing breeze uplift

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

The ally base heal has seemingly been increased by about 93% and the HP coefficient is now 0.4 instead of 0.2 ( the self heal remains 0.2 )

With 1000HP:

Self: 7525
Ally: 5325

With 0 HP:

Self: 6525
Ally: 3325

Numbers are off.

With 1000HP:

Self: 7525
Ally: 2725

With 0 HP:

Self: 6525
Ally: 1725

http://wiki.guildwars2.com/wiki/Healing_Breeze

Confirmed with my guardian who has 1051 healing power

Self: 7575
Ally: 2775

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Time to buff Virtue of Resolve?

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

The only reason I can imagine warriors having such a high passive heal for healing signet is that they lack damage mitigation abilities. All they have access to is: Endure Pain lasts 5 secs on a 60sec cd, Defy Pain lasts 4 secs on a 60sec cd, Block lasts 3 secs on a 30sec cd, and Berserker Stance lasts 8 secs on a 60 sec cd but only affects new applications of conditions. Block has to be channeled and you can still be pulled or knocked down/back with it up which does not allow you to continue to attack. Endure Pain is short on a high cooldown but absorbs ALL physical damage but you can still be CC’d. Effectively, there is a longer period of time that the warrior can not take any physical damage but is it effective? Maybe.

They lack Aegis, options to blind, protection, and multiple sources of regen and on demand healing that the guardian brings. For warriors, damage mitigation only comes from having a high passive heal on their healing signet. The issue is, they can still go full on offensive and still have that decent passive regen. With the recent buff to Vigorous Shouts their base shout heals for 2k+ now. Full Cleric gear grants them over 3k per shout on a 20-30 second cool down. They could literally be carrying an extra Healing Surge in their pocket if they needed to which is AoE btw.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Build Critique Please?

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

If you want to WvW, I would pick up some Sentinel(soldier if too expensive) and Knight’s gear. Will buffer your survivability. If you go PvE dungeons I would start off with some defensive gear and slowly implement more and more berserker as you become more accustomed to your class and playstyle. Drop CoP and get HtL! for protection. Protection is a life saver to guardians and allies in any situation.

Mace is also a very supporty weapon and would recommend a healing power based build/gear layout with it. Best results for AH builds are Hammer.

http://gw2skills.net/editor/?fUUQJAWSlYg67WFyNEf4ES2jC0ATQsCY01jE6hYIA-jgxAorAlALiGbltIasKdioa9CmHvIa1yAoPGA-e

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(edited by ArtemisEntreri.4138)

Time to buff Virtue of Resolve?

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

However, what I do think needs to be done, and I’ve seen this suggested before, is that our burning should be a different burn condition altogether than the other burns, on top of that, this condition could stack just like bleed does, rather than stacking duration.

Cold blue fire! I’d be happy if it stacked in chill effect (2-3% slow per stack) and have flat tick damage that scales better with condition damage than burn currently does ( for a guardian ).

I would be happy with the guardian’s burning capabilities to have their own category. Call it holy fire and let it burn blue and not be cleared or hindered by condition removal/reduction effects. This would be only for the passive procs on VoJ. The active of VoJ should cause a pbaoe 300 range, up to 5 targets, to burn for 4 seconds. This implements Permeating Wrath as a passive when most if any take it and allows Permeating Wrath to change to:

Permeating Wrath – Virtue of Justice’s passive effect burns the area around your target in a 300 radius when it activates.

This allows for scepter to still take advantage of aoe burning capabilities. Probably kick it to a Grandmaster Trait in Radiance and merge Perfect Inscription with Inscribed Removal. Two lackluster traits not often picked.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Time to buff Virtue of Resolve?

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Personally, I would like to see VoR buffed. Battle Presence in the Honor line should be normalized with this ability and a slight buff to the healing power coefficient would be acceptable. If guardians wanted to focus on being healing/support and gear for such then they should be effective. 6% healing power coefficient is abysmal. Bump it to 15% or higher and allow guardians that focus their primary stat on healing power to take advantage of this more.

Even if we took my build and applied a 15% coefficient to healing power used I would see the passive of VoR rise to 242. To me that would seem acceptable for a defensive/healing/support class. My build primarily revolves around keeping VoJ on cd for burning/blind/Might, continuously dodge rolling for healing and using shouts strategically to wipe conditions and buff allies. Your typical zerg support/frontline.

Source: http://wiki.guildwars2.com/wiki/Virtue_of_Resolve
http://intothemists.com/calc/?build=-7;4JFV40J3RGF90;9;5E-TO;15;314A18-_-k67;1CqNYCqNY50FB1-c170;1vV0X5Y8ZG4La9B-2F0J-AcV19c;9;9;9;9;9;4VB-6y

On the flip side of this, as a warrior (though I don’t use Healing Signet), I do however believe the baseline heal provided by Healing Signet should be reduced and the coefficient increased. If they want warrior’s to have such great regen via Healing Signet then it should require investing in to healing power more and less offensive stats. Drop the baseline heal to 292 but grant a 10% healing coefficient for healing power. 292+(0.10 * healing power). With my 1051 they would still maintain almost 400 health per second but they would need to invest in more support/defensive stats then going full blown offense.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(edited by ArtemisEntreri.4138)

Does Symbol of Swiftness' Swiftness Stack?

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

To make the most of Staff Symbol wait until your swiftness has run out before activating it again.

Tanshiniza has it right. Pop Symbol of Swiftness and after you leave the symbol, then use SY! and Retreat!. This will grant you 38+ seconds of swiftness.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

[Video] Warrior GS/Hammer Outnumbered

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Great video! Would be interested in gear/traits to compare to mine. You have good durability and good damage so it’s hard to tell what you run.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

New Life Siphon & Definition of "improvement"

in Necromancer

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Let’s be honest. This patch is a flop. For most classes that were expecting some overdue changes, simple logical changes, they received nothing. If Anet uses their Friends and Family to test out these changes then I’d say it’s a family full of fail. They really need to open a Test Server and allow their customers to test changes before they implement such pathetic modifications and call them improvements.

I would wager more than half the customer base could balance these classes faster, better, and more even handed then what the Anet dev team is doing.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Big necro whislist

in Necromancer

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

TLDR - Possible changes we may see next week...

Life Force meter improvements:
Meter has been resized in order to properly display the entire bar. Previously about 10% of the bar was hidden.
The current Life Force value is now displayed on the bar.
The current and max Life Force is now displayed on the tooltip.
Spectral Armor: Increased the duration from 8 seconds to 9 seconds when traited with Spectral Attunement to match the intended duration increase.
Lingering Curses: This trait will no longer increase the duration of blind on the Deathly Swarm skill.
Target The Weak: This trait will now properly increase damage when the target has the torment condition.
Mark of Revival: Increased the base radius of the Reaper’s Mark created by this trait to 180 to be consistent with other marks.
Mark of Evasion: Increased the base radius of the Mark of Blood created by this trait to 180 to be consistent with other marks.
Spectral Armor: Added a duration fact.
Spinal Shivers: Added a damage fact for each damage value based on the boons the target current has on them.
Locust Swarm: Increased base cripple to 2 seconds.
Bashee’s Wail: Normalized this trait to increase the effectiveness of warhorn skills by 50%.
Vampiric Precision: The life siphon correctly scale with the bloodthirst trait. The damage portion of the life siphon from this trait now scales slightly based on power.The healing portion of the life siphon from this trait now scales slightly based on healing power.
Vampiric Rituals: The damage portion of the life siphon from this trait now scales slightly based on power.The healing portion of the life siphon from this trait now scales slightly based on healing power.
Vampiric Master: This trait will now cause minions to properly deal damage when siphoning life. The damage portion of the life siphon from this trait now scales slightly based on power.
Unyielding Blast: Fixed a bug so this trait will now properly apply vulnerability when using life blast underwater.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(Video) JUGGERNAUT vs REAPER

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

This is my best stab at the build...

http://gw2skills.net/editor/?fIAQNAS3ejkOFvtQ6OMxBA0jrqirTBlUPmru4A-jUCBYLCy0yBiABO5ZRrJQBsCqIasKGY6TER1eDFRrWGAmxA-w

His burst skills start recharging at 7 seconds so he has to have 30 in disc, his normal movement speed is fast prior to using SoR so I figured he had the 25% movement speed. He either has mobile strikes or maybe DoE. His shield cool downs quicker, he cleanses conditions on his burst, and his hammer attacks have reduced cooldowns. I just took an educated guess that he runs 10 in to Arms for the 50% extra crit chance. With 30% crit + Fury + Unsuspecting Foe he has a 100% chance to crit. He doesn’t run shouts or signet of stamina so he has to be using either Melandru or Hoelbrak + Lemongrass. My guess is he has either an orb buff or WvW buff to increase his health to 19438.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(edited by ArtemisEntreri.4138)

Guardian PTV

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Our commander on BG runs a full Sentinel set since he drives the blob. You can run PTV but don’t expect to bring great damage. With a low crit chance and low crit damage you will have sustain damage but no spike damage to catch players off guard. If all you care about is living in the zerg then, yes, get PTV or Sentinel.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Best DPS build?

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Those stats are awesome. Too bad I couldn’t get these stats in WvW on my guardian and survive...

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(edited by ArtemisEntreri.4138)

Make Aegis effect invisible

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Icon or aura around the guardian’s feet would satisfy me.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Know what I love about playing a Guard?

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Incoming wall of text outlining quick glance at what warrior and guardian have in comparison to healing. These are all base calculations with no gear or traits added per wiki. Not a full picture of each class but what is offered.

HP = healing power

Regen: 130+(0.125*HP)
----------------------------------------------
Warrior’s Healing abilities:

Healing Signet: 392+ (0.05*HP)

Healing Surge: Stage 0 heal: 5,885+(0.90*HP), Stage 1 heal: 6,540+(1*HP), Stage 2 heal: 8,180+(1.25*HP), Stage 3 heal: 9,820+(1.5*HP)

Mending: 5240+(1*HP)

Adrenal Health: [1bar] 125+(0.15*HP), [2 bar] 240+(0.15*HP), [3 bar] 360+(0.15*HP). ticks every 3 seconds.

Vigorous Shouts: 1192+(0.8*HP)

Inspiring Battle Standard/Dogged March = Regen (See above)

No on-demand weapon skills that grant health besides the possibility of traited war horn granting regen.

--------------------------------------------

Guardian’s Healing Abilities:

Utilities:
Virtue of Resolve: 84+(0.06*HP), active 1625+(0.75*HP)

Shelter: 4,555+(0.7*HP)

Signet of Resolve: 8,150+(1.25*HP)

Healing Breeze: [Self]6,525(1*HP), [AoE]1,725(1*HP)

Merciful Intervention: 1,960+(0.6*HP) heals self and ally.

Sanctuary: 266+(0.05*HP) per sec over 6 seconds

SyS!/HtL!: Regen (See above)

Tome of Courage: Please see http://wiki.guildwars2.com/wiki/Tome_of_Courage

Weapons:
Staff - Orb of Light Detonate: 788+(0.6*HP)

Staff - Empower: 1500+(1*HP)

Mace - AA#3: 335(0.18*HP)

Mace - Symbol of Faith: Regen (See above)

Focus - Ray of Judgement: Regen (See above)

Shield of Absorption(Sequence): 1300+(0.2*HP)

Zeal - Zealous Blade: 25 per attack

Valor - Monk’s Focus: 1960+(0.4*HP)

Valor - Altruistic Healing: 69+(0.01*HP) per boon/stack.

Honor - Writ of Merciful: 107+(0.75*HP) per pulse

Honor - Pure of Heart: 645+(0.25*HP)

Honor - Protective Reviver: Regen (See above)

Honor - Selfless Daring: 129(1*HP) aoe heal

Virtue - Absolute Resolution: 25% bonus to base healing i.e. 84+(.25*84=21) = 105+(0.06*HP)

Virtue - Inspired Virtue: Regen (See above)

-----------------------------------

Conclusion: The guardian has more options available, though not all at once, in comparison to the warrior but requires more investment to take full advantage of as some coefficients are lower than the warrior’s. Warrior is able to spend less into healing power for greater output mainly due to the lack of damage mitigation that is available via boons and conditions.

I would think that guardians could use a slight bump in the coefficients to take advantage of healing power mainly due to the amount of available abilities they have at one time. This would make, for example, the Healway build significantly stronger though in terms of survival but not damage which would then allow players to gear or trait more offensively bringing guardian DPS up. The problem would be determining how much before you create a monster...

Another topic that could be talked about, mainly pertaining to Healway, would be retaliation (and confusion condition) and how it is a passive punishment for players but that’s for another thread...

For warriors, they need a baseline reduction but a coefficient boost allowing the players that do wish to invest in to healing power a more noticeable change. Just my opinion and observation. Granting any class a strong baseline but medium to poor coefficient allows for greater desired stats in term of damage or armor while still maintaining a strong passive(or active) heal for no investment costs.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(edited by ArtemisEntreri.4138)

Assassin vs Berserker

in Thief

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Yeah I tried searching but it didn’t work for me. Guess I have to spell Assassin wrong for it to work. /shrug

But thanks!

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Shout Build: Why use Soldier's Gear?

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

You guys don’t even recommend going light into the healing power just to supplement the warrior’s great sustain?

Example: http://gw2skills.net/editor/?fIAQNBMhJak0p5N5x4hJOggeohVBXcKoEpHkBbkGA-j0CBYOCiUgAUDgkFQJPZNLSQMRCpyqIasqGYKVER1eDFRrWGA9xA-w

Primarily, the things I was most pleased to see was:

3186 attack w/ sword (+empower)/ 3297 w/ hammer
30% crit (50% fury)
3049 armor
23k health
33~34% crit dmg (wanted more but would be ineffective with my crit chance)
871 healing power (1121 w/ life)

With max healing power:

448/s on HS
176/s on Adrenal Health (528 every 3 seconds at 3 bars)
270/s regen
2089 per shout

That means every three seconds I have rejuvenated 2682 health passively (with 3 bars of adrenaline). Seems a little OP to me.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(edited by ArtemisEntreri.4138)

crest of rabid or Superior rune of undead ?

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Pretty much what KUTM said. I have come across thieves who abuse the fact there is no icd on the confusion when interrupted portion watching them easily stack 15-20+ stacks of confusion very quickly.

I have also seen a warrior do the same. He was able to line up his interrupts perfectly and GG. Watch the player realize he was killing himself.

Watch Joe’s video: http://www.youtube.com/watch?v=fV2iiFIMBdg

About 8 mins in he fights a mesmer who he just wrecks because he built high bleed tickets and almost 20 stacks of confusion. That mesmer almost instagibs himself for 4300 dmg an action because of it.

The point being if we are allowed to stack that much confusion so fast there needs to be an icd on the interrupt part. Thieves just spam headshot while you try to auto attack them and they just backpedal till you die.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Why Am I Losing 1on1 ?

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Two glass cannons hit you pretty hard. I am sure it lasted a little longer than 5 seconds but still, they hit you hard. If you could have gotten ahold of one you probably would have killed one.

What’s your crit dmg?

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Assassin vs Berserker

in Thief

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Thanks for the responses!

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Assassin vs Berserker

in Thief

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

In a side by side comparison of these two layouts, mathematically, which one would offer higher output in damage? I can’t remember where I saw a post where crit damage becomes more effective than power based on crit chance, maybe the ranger forums. It had a graph showing the damage increase. I knew I should have bookmarked it.

Assassin: http://gw2skills.net/editor/?fYAQJAoalUmiO3ey4E/5Ey2DfqCJKuHOlR1UaFwJA-jECBYOBksAgKAMRqIaslhFRjVXDTviIq2dgIqWKgIGDA-w

Berserker: http://gw2skills.net/editor/?fYAQJAoalUmiO3ey4E/5Ey2DfqCJKuHOlR1UaFwJA-jECBYLBksAgKAM5pIaslhFRjVXDTViIq2dgIqWKgIGDA-w

Thank you!

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

[WvW] I Am Mugi D/D roaming video.

in Thief

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Meat shields ftw! What every GC thief needs...a sturdy guardian meat shield.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

crest of rabid or Superior rune of undead ?

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Depends on build and gear. If you are running a condi warrior you might check out Runes of Perplexity. Couple that with shield, bull’s charge, stomp, mace, or hammer and you might have some decent interrupts available to stack quick confusion.

It’s a gimmicky rune and needs an internal cd but you can try it out. Undead is pretty solid though if you run high toughness.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Why Am I Losing 1on1 ?

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Sry I forgot to add im using Healing signet and Signets of rage(use during battle).
I tried using Condition dmg, but alot of threads say (stay away from condition as warrior)
And i also agree with it . i went on a condition build once and i didn’t like it.
Im using ruby orb atm.

So i need burst dmg mostly and little bit of CC ?

Are you kidding? Condition warrior is god mode now. Anyone who told you it’s bad is stupid. Don’t listen to people who say condition spec or healing spec on warrior is bad, because they’re all WRONG. It takes 5-10 people to kill me, my pindown does almost 20k worth of bleed damage, my combustive shot ticks at nearly 1k per tick. No one will live through that. You need to get your condition damage up to like 2k then you’ll see how amazingly overpowered it is and you’ll destroy most people you encounter with ease. And before you ask, no I will not post my build, we don’t share weapons with potential enemies, that would be stupid. (Would the US tell North Korea how to build a nuke?) If you were on Yak’s Bend and my guild deemed you worthy, we might consider sharing the builds we all run. And unlike most people on this forum who don’t know what they’re talking about, we can back up what we say. We’ve proven time and time again in videos that everyone else is wrong.

The US and Korea don’t play GW2 and share a class forum together as well. Take your secret build and shove it up your kitten you T4 prick.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Broken in PvP

in Thief

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

What the OP wants is that when a thief is in the vicinity of 6 enemies, the thief should automatically die.

And obviously has never seen a warrior go through a 50 man zerg and live to tell the story.

Or a guardian…or an ele… I mean let’s be honest..any nonglass class with stun breakers and mobility.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Unstoppable PD thief havoc in enemy Garrison

in Thief

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

It’s a nice vid and good gameplay… but also a textbook example of why perplexity runes are overpowered.

IDK if you don’t understand how the runes work or if you just don’t play thieves or what.

Please go to the wiki and read what those runes do when the site comes back up.

Now try and recall what weapon setup he had…. I’ll help you out. P/D. No where close to a text book example.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Unstoppable PD thief havoc in enemy Garrison

in Thief

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

And it kinda shows why people think this class is broken.

Could you describe what you mean?

All I saw was a bunch of bad players that had no idea how to counter a thief. Even the thief couldn’t counter the thief. The whole time I was watching that was, Vince, you are so lucky X class didn’t do this.

A good gameplay video against the lowest common denominator in WvW. Newbies.

p.s. If you are in this video getting stomped and QQ that stealth is broken, I can easily name off so many counters. This is a L2P issue for you HoD’s.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

thief looking for advice

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

First off, S/D + zerker + minimal stealth = certain death. If you want minimal stealth in your build you will need to gear more defensively. Please link your build and armor/ weapon setup so we can assist or ask on thief forums. A lot of QQ about thieves in this forum.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

11.2k backstab on a 3.3k armor warrior?

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Knight armor , 2.5K armor.

You really can notice a different in 2800+

My thief can survive the average non-GC Skullcrack + 100B at full health and he has nearly 2900 armor.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Definite Warrior Duellist Build

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

you should really get deep cuts if you are running sword, even double sword! i would drop swiftness on crit for it, using banner and SoR your swiftness uptime should be decent.. i see your build is not totally disregarding power damage aswell, interesting.

Condition cleansing is pretty common in WvW which is why I built for more condition damage over duration. Swiftness seemed pretty crucial for movement but if I did swap anything out it would be for Rending Strikes mainly to add another condition to the target to help my bleeds/torment/burning stick around longer.

The Hoelbrak runes were there primarily for the might duration + -condition duration. You can swap to Melandru for more toughness.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Definite Warrior Duellist Build

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Pretty similar to the build I have been theorycrafting for WvW except I use banner regen.

http://gw2skills.net/editor/?fIAQNAscTjkOtwtPKPMxBEkCNsKOKGPqI9QMCj1A-jkyAItIi4AoFgUHISEQesIasVwioxqbwUrER1elioVLDAzaA-w

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

11.2k backstab on a 3.3k armor warrior?

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Glass cannon thiefs are fearsome just yesterday i met some of them

i was so lucky on this one , <3 Stomp also Aegis from Lyssa runes saved me from sure death on his last hit.

the problem with thiefs that they can get away with this due to stealth , if a warrior want to go pure Glass cannon he has no defense other than Mobility but Stealth > Mobility.

imagine 5 VS 5 with this thief in , he can capitalize on his friends for distraction and do all work by himself taking enemies one by one in no time .

Would be safe to assume you are not packing high toughness with your spec as well.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

11.2k backstab on a 3.3k armor warrior?

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

You can still auto attack and AOE to hit the thief.

The exceptions of course being
-thieves smart enough to use mobility skills in any random direction
-weapon sets that are trashy when the game doesn’t have a target to actually aim at

True but there are other options than standing there waiting for the thief to make his move. Moving around always helps reduce damage of backstab for instance. Can’t tell you how many times I thought I lined up a backstab only to hit them in the front for half the damage. Thieve’s worst nightmare is conditions as we lack bulk condition removal. Thieves get 1 when they enter stealth then 1 after 3 seconds(with the trait of course). How many thieves wait out the three seconds only giving them 1 second to pull off a stealth attack? The patient ones but this is more time for the target to react and cooldowns to reset further. We also have shadowstep which is our stun breaker and cleanses three but if we blow that any CC will be our death. Infiltrator’s strike cures 1. We do have options but the most readily accessible one is Shadow’s Embrace.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(edited by ArtemisEntreri.4138)

More weapons choices and attacks

in Suggestions

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Didn’t see anything like this on page 1 but I am sure this has been brought up so I won’t try to beat the dead horse anymore than I need to.

Each weapon should have more options for attacks that can be selected. i.e. MH Sword should have 3-5 attacks that are condition based, cc/defensive based, or direct damage based(max of 15 different attacks) giving the player full control of how they want to play sword or any weapon for that matter. This would allow the creation of unique play styles and individual tactics for how players want to play giving the feel of character customization without getting to in-depth. Choose wisely, if you pick all the high cd attacks you will find yourself auto-attacking most of the fight!

More weapon selections and combinations for all classes with limitations.
Ele’s- Can’t use rifle, pistol, and hammer.
Warriors - Can’t use focus, scepter, and staff.
Ranger - Can’t use scepter, focus, and hammer.
Necro - Can’t use rifle, pistol and hammer.
Guardian - Can’t use rifle, pistol, and shortbow.
Thief -Can’t use hammer, greatsword, staff, scepter, focus, war horn, and shield. (I’m not hating on the thieves, I main one, it just doesn’t make sense).
Engineer - Add shortbow, longbow, and torch (how else do you ignite your bombs?).
Mesmer - Can’t use shield, longbow, shortbow, warhorn, or hammer.

These weapon limitations are debatable and are obviously Anet’s call. Could categorize them as an exotic weapon skill which require you to be trained to use one via a quest line.

Thanks!

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

11.2k backstab on a 3.3k armor warrior?

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

I don’t understand why players think stealth is so powerful. You can still auto attack and AOE to hit the thief. Stealth is only there to position a stealth attack or run away (with the few exceptions on traits to build might or heal). The warrior has access to the same tools to escape fights as well. I fought a Sword/Shield + GS warrior and after a good portion of the fight he was close to dying and presumably out of utilities or options to continue the fight. He turn and ran with WW, Rush, and Savage Leap just fine. WW out to evade any type of CC/snare, rush to gain distance, SL x2, then swap back to GS to rinse and repeat.

The two classes have the options for mobility but if it doesn’t fit your play style or weapon choice why do the devs have to accommodate your choice? They give options for a reason and each weapon/weapon combination has strengths and weaknesses. You can’t have it all.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Well rounded condition build?

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Well I threw half an hour at it and this was the best I could manage.

http://gw2skills.net/editor/?fIAQNAscTjkOxutQKPMxBE0DNsKEwzjkgKIPVh5A-jEyAoeBRqBAVJiJ/ioxWBLiGrqWQWdjpjTqMAMrB-w

Heavy Celestial does add a little to it but it’s basically 13% crit chance and 48% crit damage as a tradeoff for about 100 condition damage lost.

Cheater, you used Ascended items. :P

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Well rounded condition build?

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Warriors,

Have we found a pretty solid condition build that is pretty well rounded in all aspects of gameplay? I dabble with the talent calcs and I am just curious if anyone has stumbled across a way to get around 800-1k healing power, 1150+(100 per tick on bleeds) condition damage, 20k+ health, 3k+ armor, ~30% crit(crit damage is just icing on the cake) and around 2500-2700 attack.

I have tried a few different combinations of apothecary, rabid, carrion, and celestial and haven’t hit the sweet spot yet. Was hoping someone could save me the anguish.

Thanks

EDIT: This is about as close as I can get.

http://gw2skills.net/editor/?fIAQNAscTjkOxutQKPMxBE0DNsKEwzjkgKIPVh5A-jUyA4MBRqBAVJi5xioxWBLiGrmBTlSEV7RWWtXJQyAwMGA-w

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(edited by ArtemisEntreri.4138)

Powerful Shouts! (PwrfulBnr Replacement.)

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

It definitely adds a little more strategy to the mix. I can shout to heal myself, shout to apply X effect, shout to cleanse a condition via Soldier Runes, or shout to interrupt. OR ALL OF THE ABOVE

For once, I like it. I’ll take .25 second daze + 5 seconds of Weakness (demoralizing enough?). Remove the damage aspect and nerf the range to 300. To avoid the QQ, add a 5 second icd to the trait.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Larcenous strike to be shaved down

in Thief

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

To me it really seems like they should sit down and reevaluate the thieves’ weapons and think what they want to accomplish with them. It’s very rare, if not unheard of, to see a d/d thief running a backstab build to use death blossom. Yes there are d/d condition builds but are they as effective as a p/d or sbow for that matter. Regardless of which weapon combination you pick there are always maybe 1 or even 2 skills that are lackluster to use in your build or playstyle. I hope that if they nerf LS they will sit down and find a purpose for s/d and adjust it accordingly so it does not become what it was before.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Hey guys don't worry about Sic' em! :D

in Thief

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Even if we are to use a pair of tooth picks, Rangers and Warriors will still cry about it.

tp/tp thieves are so OP! My warrior has to eat cheese from the cheese platter one piece at a time. Nerf them, or there will be no cheese for the rest of us!

May I offer you some whine with that cheese, good sir?

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Hundred Blades .... Op or Up ?

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

What a lot of people dont know/remember is that Hundred Blades used to be the GS burst skill way back in the Beta.

I actually didn’t know that. I think I came in to Closed Beta 2 or 3. The weekend ones. I wonder what the logic was for moving it out and giving us a bad Arcing Slice.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]