Showing Posts For ArtemisEntreri.4138:

Suggested place to post warrior suggestions

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Though, I am rather happy to see Daecollo’s 20 suggestions disappeared off the front page of warrior forums. One or two forum posts from that guy is cool but he really needs to consolidate his ideas into one or two threads.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Give us Three Weapon Slots! :D

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Can we please just remove the weapons lock in combat and allow macros so I can hotswap weapons based on my situation? They already maintain cooldowns for utilities when you hotswap them, just maintain that with weapons too.

Just add a 1-2 second global cooldown ontop of it for balance.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

6k E. Power / 40k EHP Build

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

You could but it would be more efficient going deeper into Arms if you want to do rifle mainly for the piercing projectiles. Then you just target players in the middle of the zerg and strafe to hit others.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Suggestions about the Warrior profession

in Suggestions

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

-Cut from another post that I misplaced when the forum broke-

I believe in the philosophy, Rock, Paper, Scissors. This creates certain strengths and weaknesses for every class/playstyle.

I actually like the idea of warriors being weak vs conditions, moderate vs casters/range, and strong vs other melee. To me, that’s how a warrior should be. A sturdy front line fighter that can stand toe to toe with melee and should succeed most of the time, gives range a decent challenge depending on who gets outplayed by gap closers and timed burst, and weak to condition builds.
They don’t need protection or regeneration. They need strong offensive conditions and I think a good start would be to make *Weakness* worth a kitten , make it so that the target can’t crit during the duration of the condition. That alone will remove burst damage coming in for the warrior and is another form of mitigation.

Guardians = defensive boons with a few exceptions to fury/might and burning.
Warrior = Offensive boons with a few exceptions to vigor and retaliation (they shouldn’t need regen and protection, by giving warriors these boons, you will be pigeonholing them into taking the traits that distribute these boons. You are creating a meta, not a unique class).

Warrior should have access to the follow conditions:
1. Bleeding
2. Cripple
3. Fear
4. Immobilize
5. Poison
6. Vulnerability
7. Weakness
By having access to all those conditions, you could also create more creative condition builds that might actually be viable instead of easily countered by heavy condition removal classes, i.e. guardian or elementalist.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Suggested place to post warrior suggestions

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Yeah I noticed that. Suggestion Forum is where threads go to die and be forgotten.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Lets fix the Warrior hammer.

in Suggestions

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

How do you cancel attacks besides dodging? Esc is very inconvenient to hit a lot.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

[Warrior] Change to Burst Damage attribute

in Suggestions

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Suggestion Forum = Graveyard for threads.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

DW Sword

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

[Warrior] Change to Burst Damage attribute

in Suggestions

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

I actually like the idea of warriors being weak vs conditions, moderate vs casters/range, and strong vs other melee. To me, that’s how a warrior should be. A sturdy front line fighter that can stand toe to toe with melee and should succeed most of the time, gives range a decent challenge depending on who gets outplayed by gap closers and timed burst, and weak to condition builds.

They don’t need protection. They need strong offensive conditions and I think a good start would be to make Weakness worth a kitten , make it so that the target can’t crit during the duration of the condition. That alone with remove burst damage coming in from the warrior and is another form of sustain/mitigation.

Guardians = defensive boons with a few exceptions to fury/might and burning.
Warrior = Offensive boons with a few exceptions to vigor and retaliation (they shouldn’t need regen and protection, by giving warriors these boons, you will be pigeonholing them into taking the traits that distribute these boons. You are creating a meta, not a unique class)

Warrior should have access to the follow conditions:
1. Bleeding
2. Cripple
3. Fear
4. Immobilize
5. Poison
6. Vulnerability
7. Weakness

By having access to all those conditions, you could also create more creative condition builds that might actually be viable instead of easily countered by heavy condition removal classes, i.e. guardian.

I guess you are posting in the wrong topic, this is only about Burst Damage attribute and how it should be reworked.
I agree with some of your points but I disagree about the idea of Warrior being solely an aggressive class. ArenaNet aims to get more viable build for all classes and currently Warrior is very weak as bunker and is lacking sustain both as offensive and defensive play.
Opposite problem is the Guardian, he’s missing a viable offensive build.

But this is off-topic I guess, unless your idea is connected to Burst Damage attribute.

PS: I totally support the addition of Poison to Warrior, it really needs it.

I think so also. I had multiple links open when they had the forum issue. I copy and pasted this from notepad. Sorry!

Burst abilities for warriors should be unblockable and can only be dodged. Brawn should lower CD and usage by 1% per point spent in Discipline.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Would any of you like an Elite shout?

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

IMORTAL elite shout

rips all boons and turns them into cond,
gives protection, retail,regen,might,fury. for 10s lol.

now thats epic

idk. sounds balanced in my eyes. IF you have a reasonable CD of 1.5 mins or so. (lets not forget guardians can give themselves every boon in the game for 11 seconds then convert all the conditions they ripped from allies into boons on themselves in a matter of seconds)

You’re talking about two utilities skills. Save Yourself which is all boons for 10 seconds (not including boon duration) minus stability but you also take on all conditions from nearby allies. SY! is suicidal in a zerg moment. Once you do that then you have to use Contemplation of Purity to change all conditions to boons. Two utilities on a 48-60 seconds cooldown.

"In Balthazar’s name!"
90 second cooldown
Ignite your flesh in to flames burning enemies in a 300 radius for 1 second of burning damage per pulse while cleansing 1 condition per pulse.
Pulse: 1 second
---------------------------------
15 seconds of no condition damage taken, consistent burning damage output, and would well after using LB’s Burst. Might have to dial back the 15 seconds to 10-12 seconds since this would make condition builds fold. With Lung Capacity, it would make this a 72 second cooldown and proc’s with Vigorous Shouts.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(edited by ArtemisEntreri.4138)

Is Warrior Boring

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

lol don’t listen to Daecollo. He dislikes the warrior class because it does not fit his playstyle. Browse the forums or his prior history log. He has a pretty poor track record granted a few good posts.

This class is solely based on your playstyle. Do you like burst classes? Do you like condition(or DoTs) classes? Do you like to feel great satisfaction when you defeat one or even more players at a time?

I play burst, high risk / high reward, and pulling off clutch combos and plays is my kinda of game. Warrior is not suited for condition builds yet and yes I have defeated 1v3 before and it’s quite satisfying. I won’t even claim to be a superior player but the warrior does have the tools to get the job done. Skill will play a big factor in this class so prepare to make your way from the ground up.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

vs Guardian...

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

heres how

dual swords and PTcondi

and you win

This is poor advice and more than likely a troll post.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Is Warrior Boring

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Warrior is enjoyable and use to be the easy learning curve class. It still is until you hit WvW/SPvP where it becomes a little more difficult.

Thief, for me, was difficult leveling since I was a burst playstyle. I’d recommend condition damage now. Died a few times as burst...story line was rough.

In WvW:

Thief is a great roamer but offers very little for group/raid/zerg gameplay. They have great damage and are typically turned into stealth machines for hiding mesmers and rezzing. Venomshare is great when you stack up for might stacks. Not bad at staying around the edge of battle and downing low health players. Current meta is dagger + pistol or sword + dagger and maybe throw shortbow in the mix.

Warrior has it’s uses but is currently needing some attention since the quickness global nerf. They are suppose to be king of burst but are not. They lack sustain right now due to little ways to mitigate damage. There are a lot of successful warriors out there. A few I follow are Boulderbog and TehSanny on youtube who are in the guild RIOT on Blackgate. Also, http://www.youtube.com/feed/UC8ZmqnTXsfelr8zWpHJexVQ plays a roaming warrior very well.

SPvP:

I don’t really play Spvp so I couldn’t give you my thoughts.

http://gw2skills.net/editor/?fIAQNAS3ejcOxu1QyQMRCEkCNkLMFKiLDlAA1HmDA-jUyAYLBZyCE5BmKAk8KiGbZsIasqHMVJRUt3oIa1yAwMGA-w

That is one build I run when roaming/small groups in WvW.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(edited by ArtemisEntreri.4138)

Why warrior have a signet to be unblockable?

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

I can see Anet applying a possible trait in Tactics to allow signets to retain their passive effects after cooldown but then that encourages the 5 signet builds even more.

Signet of Might - 180 power passive, activate to gain 5 stacks of might for 10 seconds and blowout (450) enemies around you in a 180 radius. 25 seconds.

Rework Stomp to "Leap" - 300-900(can’t be used at <300) range that is GTAoE. Leap to your destination, causing 2 seconds of daze to nearby enemies and doing damage.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(edited by ArtemisEntreri.4138)

My idea for Warrior sustain.

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

I wouldn’t mind if the warrior picked up a Grand Master trait in the defense tree.

Rework Defy Pain - At 50% health, take 25% less damage (not affected by conditions)
or
" " - At 25% health, take 50% less damage (all sources)

Which ever would be more balanced. I didn’t do any math on these.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Why warrior have a signet to be unblockable?

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

As a guardian, I wouldn’t mind if they retooled that signet to be something meaningful and gave warriors the unblockable ability tied to their burst. Would mean they could land everything correctly everytime. Though, that could be OP if it also ignored dodge... Kill shot would land each time. O_O

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

vs Guardian...

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Time your bursts right, escape to allow your heal to come back.

http://gw2skills.net/editor/?fUAQJASRlYgyCHFyvDf4ES2jVCBTQsHYUG1RXFoIA-jUyAYrARfCU2rIas1uwWdjW5NIqHMVJRUt3oIa1iAYWA-w

This is my roaming spec when I go with another class. Usually, a higher dps class. I fought a JQ warrior the other night that nearly blew my 16(17k w/ WvW buffs) in a few seconds with a well timed BC+Frenzy+HB. I lacked protection boon and nearly died because of it. It was a pretty close fight until I was able to get my signet heal off.

Honestly, being able to time your interrupts on our heals + timed bursts when protection is off is the key. Very difficult to do without nullification on your weapon. Especially, if you run in to me with 80% bonus boon duration and 100% bonus boon duration to protection. Ping me in game if you have questions.

If the guardian has his signet for healing, which you will see in his buffs area, you need to drop a heavy burst on him to make him pop that early. Once that happens, you now have 32-40 seconds to kill him. If you ever played arenas in WoW against a paladin, you always burst the paladin to make him burn his bubble. Same instance here. We are slow with the exception of a few gap closers like Judge’s Intervention, Sword’s Blink, and possible high uptime on swiftness. No shame in running a little to allow your heal to come off cd.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(edited by ArtemisEntreri.4138)

Legendary Bolt: Animation for Flurry

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Looks like you’re shooting bolts of lightning from your kitten .

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Lets fix the Warrior hammer.

in Suggestions

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Ran short on time so I didn’t read all the posts but if anyone has played Tera Online, I wouldn’t mind some similar functionality like the Berserker Class and their attacks.

@Daecollo

I feel like something I said actually sunk in for once... Not sure if I would be interested in the charging mechanic but if our abilities are going to be telegraphed they need to hit hard. If they miss, I the abilities should go on cool down but only at half duration.

I also wish they would spend more time with our weapon animations per race. Have you ever watched a ranger melee? It’s like a dance.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(edited by ArtemisEntreri.4138)

Thick Skin idea:

in Suggestions

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

I get what you are wanting to do Daecollo but I feel like you are setting yourself for disappointment. The Devs clearly are not diving deep into fixing or tuning the warrior right now regardless of the outcries.

Honestly, like I have posted somewhere else, I think warrior’s major weakness should be conditions. Sure they should have some options for removing them but I don’t think they should be granted radical ways to remove them.

They have plenty of ways to remove movement impairing effects. I think the only way to help warrior’s sustain is to increase their damage or control abilities (which PvE carebears will be mad about due to 100B). On that note, if they just adjust 100B to be the burst and give us something different, it would at least reduce the frequency. There are countless great ideas on ways to fix or improve certain aspects of the warrior, but your idea is not one.

I strongly feel that the Devs need to start at the weapons and rebuild from there then implement effective traits to emphasize certain strengths or playstyles. That way they can resolve our major purpose...burst!

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(edited by ArtemisEntreri.4138)

Lets fix the Warrior hammer.

in Suggestions

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

I don’t mind the hammer being slow but I would expect it to hit really hard. Knockdown, cripple, immobilize, stun, daze, and vulnerability should be the options with it. The burst ability should be a really hard hitter.

It can rock some face when you bull’s charge + frenzy and drop all the abilities and end with an Earth Shaker.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(edited by ArtemisEntreri.4138)

Lets fix the Warrior hammer.

in Suggestions

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Ran short on time so I didn’t read all the posts but if anyone has played Tera Online, I wouldn’t mind some similar functionality like the Berserker Class and their attacks.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

[Warrior] Change to Burst Damage attribute

in Suggestions

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

I actually like the idea of warriors being weak vs conditions, moderate vs casters/range, and strong vs other melee. To me, that’s how a warrior should be. A sturdy front line fighter that can stand toe to toe with melee and should succeed most of the time, gives range a decent challenge depending on who gets outplayed by gap closers and timed burst, and weak to condition builds.

They don’t need protection. They need strong offensive conditions and I think a good start would be to make Weakness worth a kitten , make it so that the target can’t crit during the duration of the condition. That alone with remove burst damage coming in from the warrior and is another form of sustain/mitigation.

Guardians = defensive boons with a few exceptions to fury/might and burning.
Warrior = Offensive boons with a few exceptions to vigor and retaliation (they shouldn’t need regen and protection, by giving warriors these boons, you will be pigeonholing them into taking the traits that distribute these boons. You are creating a meta, not a unique class)

Warrior should have access to the follow conditions:
1. Bleeding
2. Cripple
3. Fear
4. Immobilize
5. Poison
6. Vulnerability
7. Weakness

By having access to all those conditions, you could also create more creative condition builds that might actually be viable instead of easily countered by heavy condition removal classes, i.e. guardian.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(edited by ArtemisEntreri.4138)

Thick Skin idea:

in Suggestions

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Thick Skin
Convert damaging conditions into a stack of vulnerability of the same duration. (Cooldown: 5s) Example, if I had 10 stacks of bleeds, it would be converted into 10 vulnerability.

This implies you have thick skin and you have to penetrate it first.

This idea is one I found out from another poster, it was a /VERY/ good idea and I think it deserved its own post, TBH.

Why do you use /VERY/ ? Is your textile broken and not wanting to italicize?

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Just a couple questions

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

When do you activate Virtue of Justice?

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

When I need to take the pressure off me and on to my target. Burn + normal dps helps kick up the consistent dps a bit.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

WvW mace - help gurus!

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Boonway: alternative Guardian build

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Not sure how up to date your boonway build is or your photo from your first post but I checked and I can accomplish what you have by just swapping my weapons to berserker and trinkets to berserker and maintain comparable stats and 80% boon duration/100% protection compared to yours with exotics.

http://gw2skills.net/editor/?fUAQNAR7elYgyCHFyvDf4ES2jRCBTQsHYkF1RXFcIA-j0yAYLAKCMhBiyAk9KiGbtLsV3oVeDi6BTVSEV7NKiWtIAmFA-w

How are celestial trinkets working for you so far?

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Boonway: alternative Guardian build

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

That sounds very much like (if not identical to) the fairly popular Healway build, Artemis. It does around half of the damage of a good, well-geared Boonway.

SuPaSuPau, In general there’s a “sweet spot” of Vitality for a Guardian, granting somewhere between 14-16k health. More than that is generally unnecessary, and you’d be better off with healing power; less than that and you’re opening yourself up to a lot of attacks that can one-shot you in PvE (and to an extent WvW). Also, even with 9 condi removals, eventually there will be a time when you run out of all of them, and get some damaging conditions stacked on you. It’s nice to have a bit of health buffer for those to eat away on.

All that being said, the celestial trinkets very nearly hit the low end of a good target vitality by themselves. Power/toughness/healing power gear would definitely work well, provided you have at least 14k health—maybe one or two pieces of PVT armor would help, if you still need to round out your healthbar.

It is very similar to Chris’s Healway build except more oriented towards boons. He used a GS and Sw/Fc but with his build you killed things, even multiple people but at an incredibly slow rate. You outlasted your enemies was basically the jest of the build. Good for roaming and 1vX. I went for more group/zerg orientation.

You can also adjust for large symbols, healing symbols, and move the 10 in Valor to Zeal for two more symbol options. Drop the consecrate ground and pick up Retal Subconscious for another light field (not sure if this is a symbol or not).

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Boonway: alternative Guardian build

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

http://gw2buildcraft.com/calculator/guardian/?3.0|b.1k.h6.d.1k.h1j|9.1k.h6.e.1k.h1j|1c.71g.1c.71g.1c.71h.1c.71h.1c.7o.1c.7o|21l.0.21l.0.31l.0.21l.0.31l.0.8a.68|0.0.a5.u24b.u39a|1.7|v.19.16.0.1i|e

80% all boon duration boost/100% protection
2960 armor/16k health

*Regen/Heals:*
2441 - VoR Activated
150 hp/s - VoR group passive
215 hp/s - VoR self passive
8.75 sec - Symbol of Faith (regen)
531 health - Faithful Strike #3 auto attack
1518 health - Shield of Absorption Sequence (The shield will still persist for the two-second cast time, despite the graphical effect. So trigger it every time!)
1218 health - Selfless Daring
10.75 sec - HtL!
9 sec - Activate VoR (x2 if you use renewed focus)
5.5 sec - Ray of Judgement (up to 4 bounces, 3 can be allies)
320 hp/s - Sanctuary (6 second base, 10 seconds with Consecrated Ground trait)
18 sec - SY! (if you choose over Sanctuary)
18 sec - Protective Reviver

*Prot (Group):*
8 sec - HtL!
10 sec - Shield of Judgment
10 sec - Virtue of Courage (possible to trigger twice with Renewed Focus)
20 sec - Protective Reviver (requires downed ally + successful rally)

*Prot(Self):*
20 sec - SY!
8 sec - HtL!
10 sec - VoC (x2 with RF)
10 sec - Shield of Judgement
6 sec - Protector’s Strike (Mace #3)
20 sec - Protective Reviver (requires downed ally + successful rally)

*Retal:*
5.5 seconds per activation of a Virtue (16.5 if all three popped, x2 if you use renewed focus)
9 sec - SYG!
18 sec - SY!

*Stability:*
9 sec - SYG!
9 sec - VoC (x2 if you use Renewed Focus)

*Condition Removal:*
2 Passive condition removal(self)
PoV (http://wiki.guildwars2.com/wiki/Pure_of_Voice)
Ray of Judgment
Virtue of Resolve active removes 3 conditions to up to 5 players.

You won’t kill things fast solo but you’re an invaluable asset to your group and zerg.

Vigor and Energy sigils allow more dodge rolls for healing.

EDIT: Noticed that Vengeful will cap your retaliation boon duration at 100% if you choose it over Consecrated Ground.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(edited by ArtemisEntreri.4138)

Suggestions about the Warrior profession

in Suggestions

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Honestly, I wish they would scrap their idea of how the warrior should be and rebuild him from top to bottom including weapon skills. I enjoy the warrior as I have in all other games but it just doesn’t feel like a warrior in GW2.

1. Access to all weapons minus scepter and pistols.
2. Maintain an offensive boon oriented warrior (I don’t want protection or regen instead retool weakness to be 100% chance not to be crit).
3. Remove adrenaline from game and all traits that require you to maintain it.
4. Replace Adrenaline with Battle Standards that can be activated with an aura mechanic giving stat bonuses based on whether they are offensive, defensive, or support.
5. Grant us more options for conditions instead of just bleed, burn, and maybe confusion if you interrupt. (Would like to see poison applied at a certain stack amount applied by the warrior only, i.e. at 10 stacks, the target exhibits poison for 5 seconds with an internal cd). Or give us Mortal Wounds - increases chance to resist condition removal effects by 33% for bleeding.
6. Make wearing heavy armor worth it for warrior/guardian.
7. Reduce damage of 100B but give us some movement with it, speeds similar to Whirling Wrath.
8. Wouldn’t mind built in life leeching abilities similar to necro (on crit preferably).
9. The only boons I want a warrior to have access to are Might, Fury, Swiftness, and retaliation (shield stance/Shield spike - while blocking attacks cause retaliation damage, remove reflect missles).
10. My list can keep going but I will end it with this. Options to deal with conditions (passive, reactive, or a built in generosity/purity).

Now everything I listed kinda takes advantage of crit chance which may produce a pigeon hole for warriors having to have moderate to high crit. Someone else can come up with better ideas on the other side but that’s how I play. I need my 50%+ crit...

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(edited by ArtemisEntreri.4138)

Frustrated Warrior

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Warriors have no sustain right now and every which way I try to build for it on these calculators, I always hurt my damage.

Right now, even if you stacked all passive bonus healing’ adrenal health, doly runes, mango pie/omnomberry pie, dogged march, healing signet, leeching, and shouts/banners you will not have the sustain that other classes are designed to have which is why I gave up looking for sustain and found the best way I could absorb damage and keep the pain train coming to them.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Frustrated Warrior

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

http://gw2buildcraft.com/calculator/warrior/?8.0|2.1g.h17|7.1g.h2.e.1g.h1j|1g.7r.1g.7r.1g.7r.1g.7r.1g.7r.1g.7r|1g.67.1g.67.1g.67.1g.67.1g.67.2s.0|a5.a4.k2a.a1.k38|15.7|5y.6j.64.6g.6m|e

This is how I roll and sometimes when I roam I just swap the hammer out for greatsword for better mobility. (Turtle’s Defense is actually dogged march).

With those runes + dogged march you should have a 98% duration reduction towards immobilize, cripple, and chill. 65% reduction to conditions. Hammer + BC + Frenzy = a good amount of burst if you time it when you can drop an Earthquake at the end.

It’s more glass cannon than frontline. Obviously, for frontline/zerg leading you need a good amount of PVT + Melandru (or your mix of condi removal).

Melandru or Soldiers is the only options I see as a bandaid for the warriors until they are given more ways of removing conditions. We have some great options to remove conditions but they take up utilties and I feel my niche is Kill them before they kill you.

Love hopping into a zerg and dropping an Earthquake and either swapping to axe for great auto attack dmg on three nearby targets or dropping the aoes with hammer. You could also swap out Axe+Shield for Greatsword for maximum aoe damage. Drop your attacks on hammer, earthquake, swap weapon to greatsword and do your aoe’s/frenzy 100B, whirlwind/rush out.

Favorite weapon choices are obviously: Hammer, GS, and Axe+Shield. (I carry a Warhorn for swiftness in WvW).

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Sword+Sword Bleeder: Feedback Wanted

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(edited by ArtemisEntreri.4138)

6k E. Power / 40k EHP Build

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Sword+Sword Bleeder: Feedback Wanted

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Need a grandmaster trait for bleeds increasing resistance from condition removal effects for bleeds. 25-50% would be my guess. I.e. Mortal Wounds - XIII - reduces the chances your bleeds will be removed by 33%.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(edited by ArtemisEntreri.4138)

Guardian Bugs compilation.

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Anyone been experiencing where Renewed Focus sometimes does not refresh virtues if you dodge roll out of it? I don’t get the refresh, I get maybe 1 second of invulnerability, and a 90 second cool down.

5/22
Keeps happening to me where I will trigger it and it goes on CD but I don’t get the virtues refreshed or the invulnerability(minus conditions) for 3 seconds. Very irritating. That’s my oh kitten button but it’s not working.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(edited by ArtemisEntreri.4138)

Warriors need better heals "suggestions"

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

If I had the time, I would not mind trying to write up a lengthy and thorough analysis of the two classes detailing starting stats, traits, trait line bonuses, weapon skills, optimal dps output, and their weaknesses.

But that’s the beauty of it. If I play one class, it won’t feel like I’ve played both at the same time. I thank Anet for not homogenizing the classes together that closely and giving distinct mechanics but at the same time I do think warriors got the shorter end of the stick when it comes to their class specific bonuses known as brawn. They need to rework their philosophy on what burst is and how warriors can access it.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(edited by ArtemisEntreri.4138)

Warriors need better heals "suggestions"

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Guardians are better than warriors period. I’ve mained both for a period, tested both extensively. Guardians just have so much more. Triple Meditation says hello for Damage by the way.

Of course Warriors and Guardians shouldn’t be the same, but if Guardians have the option to damage, Warriors should have the option to Sustain, 1.3k per shout heal is kitten poor compared to the health pool, and takes up room for very useful utilities like a Stability pop.

PistolWhip, I respectfully disagree. If both classes had similar beginning stats then I would agree but the sheer 700-800 vitality difference is where the sustain comes into play. You won’t see guardians rocking crazy big numbers without some weakness. Also, meditations do not offer a ton of damage opportunity besides smite condition if it has a condition and crits. JI is not a great ability for damage. Low damage and a 3 second burn is not huge bonus to damage. I’ve played meditations, AH, Healway, and Boonway. I have yet to find the mother of all builds where I can absorb a ton of damage, put out huge numbers, and have crazy amounts of heals going. I have wasted countless hours on build craft trying to find the perfect mix…

Then you look at traits, Guardians can get traits like this “Main hand weapons get 15% Extra Critical Chance.” Which accounts for 315 precision in one trait.

Also there 15% Damage reduction from a signet from a trait, which is almost 400-600 toughness in a single utility.

They simply have better traits and better utility skills.

They have a really nice toughness tree which allows them to get critical damage from it, they saves them almost 300 in stats, where a warrior has to waste 30 points to get critical damage, (BRAWN, IT DOES NOTHING!)

Guardians simply have much better traits.

The warrior has access to other great damage traits as well. Don’t forget the 10% crit chance for swords, 25% dmg bonus for hammers (when disabled), 12% with full adrenaline, might on crit from GS, 9% crit with full adrenaline, and I mean I can find more if I felt like pulling open the calculator. The options are there. If they gave warrior 300 toughness + 30% crit damage on top of what they are capable of right now every warrior would be smart to roll a GC because their ridiculous options for damage. It would be insane. But since guardian can’t produce the same dps output(100B, Kill shot, Earthquake, etc) then it’s a great trait line for a front line dps. GS, axe, and hammer (though slower) all produce great damage.

Again, we are trying to compare two classes, on differently playing fields, with different mechanics and it will be almost impossible to make an accurate compare and contrast of the two classes.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Warriors need better heals "suggestions"

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

I think there is also a poorly designed mechanic for the warrior. Burst. This class is a burst class, clearly because there is not one solid condition build out there used in PvP or WvW where condition removal is widely available through traits and skills, except the warrior who is lacking.

In WoW, burst was king in PvP. Let’s be honest, in any MMO with pvp, burst has always been king but it’s unexpected.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Warriors need better heals "suggestions"

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Guardians are better than warriors period. I’ve mained both for a period, tested both extensively. Guardians just have so much more. Triple Meditation says hello for Damage by the way.

Of course Warriors and Guardians shouldn’t be the same, but if Guardians have the option to damage, Warriors should have the option to Sustain, 1.3k per shout heal is kitten poor compared to the health pool, and takes up room for very useful utilities like a Stability pop.

PistolWhip, I respectfully disagree. If both classes had similar beginning stats then I would agree but the sheer 700-800 vitality difference is where the sustain comes into play. You won’t see guardians rocking crazy big numbers without some weakness. Also, meditations do not offer a ton of damage opportunity besides smite condition if it has a condition and crits. JI is not a great ability for damage. Low damage and a 3 second burn is not huge bonus to damage. I’ve played meditations, AH, Healway, and Boonway. I have yet to find the mother of all builds where I can absorb a ton of damage, put out huge numbers, and have crazy amounts of heals going. I have wasted countless hours on build craft trying to find the perfect mix…

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Warriors need better heals "suggestions"

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

I never understand how people can compare other classes healing abilities or attacks in general when every class is built differently. Starting stats, traits, weapons, armor, and skills.

It just doesn’t make sense. You can’t even compare guardians to warriors because of the sheer difference of playstyle and mechanics.

Yes, help warriors out a little with their lack of sustain but don’t overlook their options for great damage capabilities. I play a kill or be killed playstyle until they can make a balance or bunker warrior somewhat viable.

Please stop comparing apples to oranges.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Thief Problems - Roaming

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Do you guys think there is a rock, paper, and scissor mentality about the classes?

I mean if that were true, some classes would be stronger vs others and vice versa but I honestly can’t say guardians have a natural enemy besides someone that is more bunker than they are.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

5/14 patch and Guardians

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

I can still drop a symbol and walk through it and not receive swiftness. Nothing has changed.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Advise for my Slightly non-standard AH build

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

New Ranger Direct Damage/Regen

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Ive been rocking a DD/Regen/BM double bow build for a while

Not much of a fan of range classes which is why I am going melee.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

New Ranger Direct Damage/Regen

in Ranger

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Heads up, you only get 10s regen from pet. I’m not sure if that applies to moa too though (boon duration only applying base duration).

Otherwise looks like an interesting boon build.

Ah thanks, I was using gw2skills.net to check out the pet’s abilities.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

New Ranger Direct Damage/Regen

in Ranger

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Hey guys,

I don’t frequent the ranger forums that often because, well I always thought this class needed some serious tuning before I played it and now I regret ever leveling my thief to 80 before a ranger. Anyways! I saw Faux and Furajir’s youtube videos at work on my 12 hour shift and thought…WTF?! Rangers can melee?! They are condition/healing power builds so I thought there had to be a way to incorporate more direct damage. This is what I came up with and sorry for the wall of text ahead of time. Let me know what you think before I go down this path. Cheers!

http://gw2buildcraft.com/calculator/ranger/?6.0|1.1k.h1|c.1k.h1.8.1k.h1j|1k.7o.1g.7o.1k.71g.1g.71g.1k.71h.1g.71h|1g.67.1k.67.1k.67.1a.67.1a.67.8a.67|0.a4.u48b.u36c.0|39.7|4j.4r.4o.4w.55|e

Troll Unguent heals for 941/s

SoTW ticks for 104/s

Harmonic Cry – 3,392 AoE heal (40 sec cd)

Regen:
93% regen duration increased.

Regen ticks for 218/s

9.5 seconds from Oakheart Salve (20 sec cd), 9.5 seconds at 75% health, 19 seconds from pet regen (25 sec cd)

Prot:
80% protection duration increased

7.25(40 sec cd) seconds from Blue Moa, 3.5 seconds from dodge roll, 9 seconds (30 sec cd) from being crit.

Vigor:
Lightning Reflexes 16 second (40 sec cd), Primal Reflexes 8 seconds (15 cd), 8 seconds on using heal spell, and 50% natural endurance regen (1 dodge every 6.67 seconds), sigil of energy.

Swiftness:
8 seconds on weapon swap (9 sec cd), 32 second on Rampage as One (2min cd)

Fury:
32 second with Rampage as One

Stability:
32 seconds with Rampage as One

Food:
Curry Butternut Squash and Master Maintenance Oils.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(Video) Tupro : Rangers Suck Vol. 1

in Ranger

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

I can has link to similar build but with direct dps?

I’ve been trying to build something that has healing power, power, precision, toughness, and crit dmg...

Holy cow batman, it’s tough.

Was hoping to hit 2800+ attack, 40% crit, 50% cdmg, 2700+ armor, and approximately 700 healing power (give or take).

For runes I will probably go with 2 monk, 2 water, 2 earth so I will have 93% increased regen duration and 80% increased protection duration. A lot of vigor coming in so it will help maintain protection uptime. I shall return with a link once I iron it out.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(edited by ArtemisEntreri.4138)

(Video) Tupro : Rangers Suck Vol. 1

in Ranger

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Furajir,

Do you know if there is any build similar to yours but focuses on direct dmg than condition damage?

Yes he knows someone who’s doing that twist <whistles innocently>

No whistling! It’s drawing attention to good rangers! We can’t have people thinking blasphemous things like “rangers might be decent”.

You guys are definitely hiding it. I don’t think I have ever fought a ranger in WvW in Tier 1 that I couldn’t handle on my warrior or guardian.

Seeing a melee ranger have such exciting melee attacks and combos is certainly refreshing.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]