Showing Posts For ArtemisEntreri.4138:

Way Point Travel in WVW

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

No worries, the post is about replacing the current fast travel system with another one, adding more depth into WvW. More of a idea then anything with reasoning to back it up.

However no flaming intended with the last post I made, but having the ability to build a portable way point would be kinda neat. More expensive then a Treb, requiring protection, Not able to be built in side walls of tower/keep, Would be a good tool in the attackers/defenders tool kit for WvW as well.

A safer, quicker, option than mesmer portals for Siege Golem rushes!

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Way Point Travel in WVW

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

TLDR…sorry.

The issue was unintended I believe. If they can fix it and just have a speed buff available for 3 minutes or until you are damaged(avoid the pesky critters), that’d be great.

Maybe they could have waypoints in different areas of the map that could be controlled…Like the quaggans.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Thoughts on upcoming WvW changes

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

I’m hoping the progression is not going to be solely based about bonuses towards NPCs. Didn’t come to WvW to PvE.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Thoughts on upcoming WvW changes

in WvW

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Hey all,

If you haven’t read the very brief and light on the information side interview on MMORPG.com, here it is: http://www.mmorpg.com/gamelist.cfm/game/473/feature/7169/What-Marchs-WvW-Patch-Will-Bring.html

What are your thoughts on the upcoming changes? Are they giving the player base a good lateral progression or is this something that is very disappointing and may deter you from coming back?

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Orange Swords (The recent change)

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Set the limit to 20 players but include an NPC labeled Scout, when you upgrade the guards, that uses a rifle and is able to cast a flare lighting up enemies and siege on the map in the vicinity (2000 radius) lasting 3 minutes with a cooldown of 12 minutes. Allies are green dots, just make them red dots. Of course, you can always kill the scout to deter further flares but that leaves you a window of opportunity to get in, drop your siege and get going after the flare ends. What’s respawn timer for guards again?

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Max build effect theorycrafting.

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

I don’t play wubwub, just pvp or pve, but imho mf is better in pvp, at least if you’re roaming.

I agree. MF is a solo trait. AH shines when you have 5 people with you.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

3% Burst damage

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

How about Burst Recharge rate?

30% redux to the cooldown seems proper as it would suit other classes specific trait tree. There would probably need to be some tweaking to the traits to align but this seems proper. Almost every class has their specific skills capable of a reduced cool down. (Thieve’s steal, Ele’s attunements, Guardian’s virtues, Engineer’s tool kit, and mesmer’s shatters.) The exceptions are necros, warriors, and rangers(+1 to pet attributes sound rather…pathetic).

It could be something similar to necros where you gain 30% more adrenaline from doing damage, decrease adrenaline gained but adjust burst skill damage (minus kill shot) to compensate.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Support Warrior (Hammer + Shouts)

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Warrior’s niche is highest DPS/damage and best offensive support, and it’s pretty interesting if played out right (assuming you like that role of course).

This is what I am trying to discover and build. Sure I can go full GC hammer/GS or some other mixture but I wanted to serve a higher purpose than HULK SMASH!

How would you build a offensive support warrior?

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Support Warrior (Hammer + Shouts)

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

True. Though I haven’t been able to make a layout of guardian that included 3k armor, 3k attk, 50% crit, 100% crit dmg, and 15k+ health. If I could reach those numbers I wouldn’t want to roll a warrior unless I wanted crazy burst. Sadly, I can’t think of any ideas how to make warriors more interesting and have their own niche.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Support Warrior (Hammer + Shouts)

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

The problem of full-out healing power builds on Warriors is they make you hit like a full support Guardian with just 1% of what he gives.
You cannot replace a Guardian where it’s really needed on that build, and if you have a Guardian then your healing is not really needed (but your DPS really really is).

Anet needs to find a way to make support Warriors useful.
For instance vigorous shouts could give 3s of protection and regen (4s due to boon duration from tactics tree).
That would give a lot of survivability to your team compared to meaningless heals shout give now.

Well, honestly, I don’t want to replace what the guardian can do. I would be happy to let them keep defensive boons if warriors could have more options to give offensive boons. Might, Fury, and swiftness is about all I can see them giving people that is considered offensive. Vigor from horn is nice but that’s about it. If anet gives us more defensive options than they have to give more offensive options to guardians which would be great lol (80 guardian main). The only problem I see with this is you’re now combining class characteristics and that defeats the purpose of the two separate classes.

I would go to a full banner build if the bonuses will a little more attractive.

If it was more like 200 precision and 15% crit damage, it would then be more worth it. 90 precision is like maybe 4.3% crit chance which is not significant enough to turn the tide. Instead of stats it should just give solid stats. 10% crit chance 20% crit damage within proximity of banner (would make banners a good target for the enemy but who targets banners because they feel threatened?). Examples:

Banners have a 600 radius (900 with traits) and have 5,000 health or 65 seconds (at 80).
Banner of Tactics: 250 Condition damage + 20% condition duration.
Banner of Discipline: 210 precision, 15% crit damage
Banner of Strength: 250 Power, 250 vitality
Banner of Defense: Removed.

Battle Standard is tricky. It’s hard to fathom how to make this better since it offers boons. It lasts 65 seconds on a 4 min cool down. My idea is to make it worth picking up.

Place a battle standard that revives downed allies and grants Fury and Might to allies as long as it is being held (600). Lasts 90 seconds. Cooldown 240 seconds. 10,000 health. Only usable by the warrior. Buffs last 3 seconds before next pulse(3 seconds). While holding takes advantage of Inspiring Battle Standard Trait giving Regen (130 + 0.125 * Healing Power per second) and Inspiring Banners.

Skill / Recharge(seconds) / Description

Stab / .5 / Stab at foes with your banner hitting three nearby targets (range 200) and inflicting wounds. (Bleeding 3 stacks at 10 seconds)
Call Taunt! / 15 / Taunt five nearby enemies causing weakness (7s) and chill (3s). (400 radius).
Call Charge! / 30 / Inspire nearby allies granting stability for 10 seconds as you charge forward (600 range).
Call Route! / 20 / Grant Swiftness for 15 seconds and cause cripple for 7 seconds to all enemies.
Bolster Morale / 30 / Plant your banner in the ground and give vigor to your allies for 10 seconds as you engage the fight.

Could be toned down if any seems outrageous but I tried to try keep in mind what other utilities offer similar bonuses. The trick is the warrior has to take himself out of the fight to might and fury bonuses to his allies. He can stab at enemies but the point is to keep calling orders out to benefit your team. He can stab enemies with a 200 range (slightly longer than melee), he can debuff nearby enemies while granting bonuses for his allies while sacrificing his damage. He can jump in and fight but his allies will lose the might and fury buffs when they fall off.

You have to make it worth while to cause a warrior to want to drop his weapon to support his allies but you can’t make it too outrageous so that is my dilemma.

Sorry for wall of text.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

You can have it all build

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

honor provides better synergy for that build
i.e
faster shout recharge = faster cond removal with 6x rune of the soldier
vigorous precision = more dodge = more heal
empowering might = more power
inspired virtue = even more power

But that build 10/30/30/0/0 seems interesting so I will theorycraft it in xls to see the final results
Thanks for tip

Try this mate,

http://gw2buildcraft.com/calculator/guardian/?3|c.1c.h17.d.1c.h4|b.1c.h14.e.1c.h1l|1c.7x.1c.7x.1c.7x.1c.7x.1c.7x.1c.7x|1i.67.1g.67.1g.67.1p.67.1p.67.1c.61|a2.u6ab.u26b.0.0|39.1|e

Selfless daring is only good if you have healing power gear.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Guardian/Warrior questions

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

My suggestion is to go out there and check out some videos on Youtube of both classes and see if you find your playstyle based on what they do. Only you know how you like to play and I am sure there are others out there sharing your views.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Zealous Blade

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

I’m sure Anet doesn’t know how to balance it. So they left it alone. Lets say they buffed it to 75 or 100.

AH + ZB + Omnomberry Pie would be the most op thing in the game. You could run full zerker and still tank.

Oh man, can you imagine that? 79 per buff per stack, 100 per successful hit with GS, and Omnomberry pie healing for 325 almost per second. That would be ridiculous.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

note to new Guardians "you are not a healer"

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Sometimes I miss the holy trinity (dps, healer, tank) so the lines do not get blurry on what is what.

I think the Healway build is probably the best support for groups. Shouts, dodge rolls for healing, and just need Tome of Courage and boom, decent front line fighter + aoe heals/boons.

Yes, AH is a selfish trait that helps maintain the guardian so that he can continue to support his group. Same with MF but more on the offensive side since they don’t really offer anything to the group other than dps(when rolling 3 meditations).

What’s sad is that it’s hard to play any moderate dps offensive build or higher without going 30 in to Valor due to the 300 toughness for dmg absorbtion, 30 crit dmg, and the traits that help keep you on your feet and increases crit or condition removal (purity, retributive armor, and AH/MF).

Sure, no one is saying you can’t put your points somewhere but it’s so beneficial to pick up 30 into valor which is hard to overlook. I think Anet created the pigeonhole themselves giving a lot of great traits in one tree line and letting the other trees bring not so beneficial bonuses. Without fully writing a page of this explanation, I think some re-balancing of our traits is in order to help mix up the tree. There is no need for nerfing. If anything buffing of other classes, traits, and weapons is where they should start and once they find a common medium begin tweaking everything very minutely.

Currently, right now, AH or MF are a crutch for the guardian because they are so beneficial for most situations. Again, not required, but they make life easier for the guardian based on Anet’s design allowing the guardian to keep himself up while supporting the rest of his group.

My only suggestion is to remove AH and MF and replace them with something different and increase our base health by 4-6k. I don’t want the same base health as a warrior but pretty close since I can’t bring the same dps as them.

But to add to this forum’s initial post…we are not dedicated healers that can sit at the back of the group and heal with our mediocre regen, symbols, etc. So get out there and hit something!

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(edited by ArtemisEntreri.4138)

Support Warrior (Hammer + Shouts)

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

That’s unfortunate that they don’t give warriors any options other than to dps (various ways though). Makes me think Ele’s have it made…

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Support Warrior (Hammer + Shouts)

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Hey guys,

I’m new to the warrior community. I have an 80 guardian which I play frequently and I switch between support/defense and offensive/support and a thief at 80 (shelved till Anet decides how to balance and make them fun).

Anyways, I was looking at the majority of the boons that the warrior gives and they seem pretty offensive in opposite aspect to guardians. I was wondering if anyone has tried to create a boon/shouts (vigorous shouts) build for spike healing and offensive support. Unfortunately, the class lacks multiple sources to buff others but anyone rocking 2.4k heals is pretty helpful in my opinion. Weapons are hammer for CC, sword+horn for aoe weakness, cripple (+1 second immobilize), vigor, swiftness, and mobility.

At 1500 healing at level 80: 40 + 1152 + 1200 = 2392 per shout.
Also heals nearby allies.

Or would a banner warrior be more supportive with all banners instead of burst healing from shouts?

Utilities(gems used to reach 1500 healing):
http://gw2skills.net/editor/?fIAQFASngOk8YzDSBxEhAApwKuOFUSVwu0DxQLNA;TwAgzyvEMJ9S1kiJquMeJ8yqkrLpSA

Build/Gear:
http://gw2buildcraft.com/calculator/warrior/?8|2.1k.h1f|c.1k.h1f.g.1k.h6|1k.71g.1k.71g.1k.71h.1k.71h.1k.711.1k.711|1k.68.1k.68.1k.68.1k.68.1k.68.1c.68|0.a4.k2a.u18c.a6|2m.1|e

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(edited by ArtemisEntreri.4138)

Healing damage build help?

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

I would start with the healway build posted on the forums and make your modifications from there.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Max build effect theorycrafting.

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

I haven’t said it’s better, just more fun. AH means you would rather use shouts while MF means meditations.

lol I know what the difference is. Who is questioning what you said? I have more fun killing people than staring up at my target stomping me.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Max build effect theorycrafting.

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

I would personally recommend 10/30/30/0/0, the only flaw in this build is the lack of vigorous precision. Other than that, it’s very solid build. Though I think running monk’s focus instead of altruistic healing is much more funny, however you may not have same opinion.

I’ve tried both AH and MF and found AH to have more opportunities to heal me than MF.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Max build effect theorycrafting.

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

New patch came out fixing pure of voice.
I have now swapped to 5/0/30/30/5
So far I am really liking this setup.

I am losing 100 power + 10% with burn + small vuln stacks.
Gaining 100 vitality (was kind of needed) + 10% with low end + Pure of Voice.

So far I am seeing this as a superior build.
It even makes me not need 20 in virtues for the condition removal anymore because pure of voice is superior to all condition removal. Gaining even MORE boons for my AH + Boon duration runes is so kittening amazing so far.

Check this out, Crenshin.

http://gw2buildcraft.com/calculator/guardian/?3|1.1g.h17|6.1k.h4|1n.7x.1c.7x.1n.7x.1c.7x.1n.7x.1c.7x|1g.67.1c.67.1c.67.1n.67.1n.67.8c.67|0.5.u56b.u29b.5|39.7|e

Personally, I have been wondering if there would be a way of using 1h weapons and buliding around x/30/30/x/x with AH. My goals are to reach(manually inputed):

Power 2000
Critical Damage 100%
Critical Chance 50%
Health 17000+
Damage Reduction 40%

With RHS you get +15% crit so that leaves quite a bit of room to build around that while still keeping your defense up. I’m be working on this for a few days. Thinking 10/30/30/0/0(i want inspired virtues badly but can’t decide if it out weights +10% dmg from Fiery Wrath).

This is first draft:

http://gw2buildcraft.com/calculator/guardian/?3|c.1c.h17.d.1c.h4|b.1c.h14.e.1c.h1l|1c.7x.1c.7x.1c.7x.1c.7x.1c.7x.1c.7x|1g.67.1g.67.1g.67.1p.61.1p.61.1c.61|a2.u6ab.u56b.0.0|40.1|e

slight adjustment in food, amulet, and some gems

http://gw2buildcraft.com/calculator/guardian/?3|c.1c.h17.d.1c.h4|b.1c.h14.e.1c.h1l|1c.7x.1c.7x.1c.7x.1c.7x.1c.7x.1c.7x|1i.67.1g.67.1g.67.1p.67.1p.67.1c.61|a2.u6ab.u26b.0.0|39.1|e

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(edited by ArtemisEntreri.4138)

Paragon (Build)

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

@ Artemis, loving your total health!

And I always wish I had more lol…

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Guardian PTV Build?

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

You really don’t need PVT. Just go Knight’s gear (Pow/Pre/Tuf) and use either 10/30/30 Meditations or 0/15/30/20/5 (or) 0/0/30/20/20 Altrustic Healing with Hammer/Greatsword/Staff.

I mostly agree with Alarox’s view. Crit chance makes a big difference when it comes to damage.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Guardian PTV Build?

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

http://gw2buildcraft.com/calculator/guardian/?3|1.1g.h4|6.1k.h1j|1c.7h.1c.7h.1c.7h.1c.7h.1c.7h.1c.7h|1n.67.1n.67.1n.67.1n.67.1n.67.8c.67|0.5.u56b.u29b.5|39.7|e

Utilities:

http://gw2skills.net/editor/?fUAQJARWlYg67mFyKEfIFRuAbBYPwYG741DHSRGC

If you don’t care much about crit and just want to soak up damage and do consistent high damage with no burst than just roll all PVT gear and this build.

http://gw2buildcraft.com/calculator/guardian/?3|1.1c.h4|6.1k.h1l|1c.7x.1c.7x.1c.7x.1c.7x.1c.7x.1c.7x|1c.9c.1c.9c.1c.9c.1c.9c.1c.9c.8c.9c|0.0.u25b.u29b.a2|2m.1|e

Heal: Shelter
Utilities: SyS, HtL, SyG, Renewed Focus
Weapons are your choice but I’d recommend GS/Staff. For this build anyways.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Paragon (Build)

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Hey Harbringer,

Been tweaking the build to try and increase consistent output damage by raising crit and lowering crit damage to be on par with my glass cannon crit hit build.

I reference this chart : http://wiki.guildwars2.com/wiki/Critical_hit

My old build had 40% crit with 100% crit damage which hit the 1.600 mark. At 48 crit and72 crit dmg I am getting same consistency on damage output but increasing my armor and about the same health.

http://gw2buildcraft.com/calculator/guardian/?3|1.1g.h17|6.1k.h4|1n.7x.1c.7x.1n.7x.1c.7x.1n.7x.1c.7x|1g.67.1c.67.1c.67.1n.67.1n.67.8c.67|0.5.u56b.u29b.5|39.7|e

Any suggestions on how to keep damage output high and tweak my crit and crit dmg?

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Boon Duration build, long time user

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

I swapped your last two superior runes out for Earth for longer protection duration.

I dig the stats you have though. That’s just in all exotics and rare back piece (orrian truffle and meat stew + sharpening stones).

Attributes
Power 1779
Precision 1013
Toughness 1937
Vitality 1130
Critical Damage + 30%
Condition Damage + 0
Condition Duration 0%
Healing Power 1230
Boon Duration 50%
Critical Chance 8.61%
Damage 0%
Armor 3148
Health 12945
Endurance Regeneration - 40%
1 dodge every 7.14s
Agony Resistance 0
Virtue Recharge Rate 20%
Farming and Leveling
Bonus Experience 20%

Durations
Protection Duration 20%

Damage & Survivability
Effective Power 1902.01
Effective Health (EHP) 22195
Damage Reduction 41.68%
Reference Armor 1836

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Max build effect theorycrafting.

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Blind exposure is just awesome, espcially with leap of faith because it stacks with the more targets you hit. You hit 2 targets, they both get 6 stacks… you hit 5 targets they all get 15 stacks. It is a nice boost to dps.

Blind exposure with leap of faith is rather bugged than being awesome.

As Codo says 0/0/30/20/5 is meta atm and discussing a max build with out the base of such a build is moot imo.

Meta is the current state of game, doesn’t mean it’s the best. It’s why meta evolves. I consider AH being completely unnecessary trait if you can mitigate damage through other means.

The only alternative to AH or MF is the Healway build and you kill your damage output for more sustained healing and nonbursty dps. Burst is king in PvP because you can change the flow of combat with it.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Give me your thoughts about this build

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

This is my opinion for the build.
20/10/20/20/0
READ the attachment for the ult.
1.
5 points > Fiery Wrath
20 points > Greatsword Power

2.
5 points > Shimmering Defense.

3.
5 points > Defenders Flame
20 points > Strength Of The Fallen

4.
5 points > Writ Of Elxaltation
20 points > Writ Of Persistence

Now with this build, I’ve felt great. I mean 3 players decided to run off in camp which no one saw, I chased em as I was the one who saw them just in time and I’ve chased them down, thanks to slot 9 and 8, and the leap on greatsword. I’ve managed to catch them all as they kept speeding away. Firstly when they faught me, slot 7,8,9 and my abils were good to stop them all along with my elite plant skill. So when I had them 3 nearly dead, they ran off and thats how I caught up and killed em with the slot 8,9 for speed and the teleport. And it felt epic, I killed three on my own, they underestimated me.

So my opinion is that this build is pretty good. Average on the defence and more on the offence!

I’d like to see your stats. It’s hard to imagine you killed three level 80s (possibly up leveled) by yourself and lived without any traits that healed you (AH or MF).

I’m an experienced fighter ofc, the heal skill reloads always on time when I needed it, at times I often use greatsword heals you trait but mainly I don’t need it, including toughness and vit to help me a bit. So when they for say… got me at half hp, I quickly use the block, save yourselves with all those boons and then quickly heal myself with the skill and while the saves yourselves is on it’s quite a bonus in the fight as it continues. And don’t forget dodging.

Sorry, I’m still not sold. Don’t take it personal. I just can’t see a trait that gives you 25 health (which you don’t show having in your build above, 30 zeal) being that beneficial. SY is great for 10 seconds but that’s all you get. Hard to imagine you killed three by yourself with no sustaining income on health (besides your two dodge rolls that would heal for 329 health unless you have healing power gear) and shelter, a 30 second heal, that heals for less than 5k. You don’t speak of any healing on crit food and your symbols don’t heal which means you have very little return health coming in. Not to call you out, but I just don’t see it possible, regardless of your experience. Guardians can do 1v2v3 with proper set up but you have no steady stream of healing coming in besides your two abilities. Anyways, grats on your kills.

Xtian, I am going to try and work on a build that focuses on power/prece/tough/vit and if I can squeeze anymore crit dmg out after i hit 50% crit, I will post it for you.

I try to use this graph to help gauge my efficiency on crit + crit dmg. http://wiki.guildwars2.com/wiki/Critical_hit

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(edited by ArtemisEntreri.4138)

Give me your thoughts about this build

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

http://gw2buildcraft.com/calculator/guardian/?3|1.1g.h4|0.0.0.0.0.0|1n.a1.1g.a1.1n.a1.1g.a1.1n.a1.1g.a1|1n.61.1n.61.1n.61.1n.61.1n.61.8c.9c|0.5.u000.u00b.5|39.7|e

Xtian, this is about as close as I can get to your stats that you might be shooting for without using ascended gear.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Give me your thoughts about this build

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

This is my opinion for the build.
20/10/20/20/0
READ the attachment for the ult.
1.
5 points > Fiery Wrath
20 points > Greatsword Power

2.
5 points > Shimmering Defense.

3.
5 points > Defenders Flame
20 points > Strength Of The Fallen

4.
5 points > Writ Of Elxaltation
20 points > Writ Of Persistence

Now with this build, I’ve felt great. I mean 3 players decided to run off in camp which no one saw, I chased em as I was the one who saw them just in time and I’ve chased them down, thanks to slot 9 and 8, and the leap on greatsword. I’ve managed to catch them all as they kept speeding away. Firstly when they faught me, slot 7,8,9 and my abils were good to stop them all along with my elite plant skill. So when I had them 3 nearly dead, they ran off and thats how I caught up and killed em with the slot 8,9 for speed and the teleport. And it felt epic, I killed three on my own, they underestimated me.

So my opinion is that this build is pretty good. Average on the defence and more on the offence!

I’d like to see your stats. It’s hard to imagine you killed three level 80s (possibly up leveled) by yourself and lived without any traits that healed you (AH or MF).

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(edited by ArtemisEntreri.4138)

Give me your thoughts about this build

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Way too much Critical Damage for a not so high Critical Chance and low Power, though you do have more than the average I’ve seen in these forums.

You’d deal more damage with less Critical Damage and more Power, so you wouldn’t depend entirely on crits to deal decent damage.

Other than that, Armor’s fine maybe just a little over, and decent Health to survive a burst.

How much power should he strive for? I don’t typically see anyone break 3200 power without neglecting other stats. Sure he can get to like 3500 ish power but that’s rolling full zerker + blood lust + Truffle Steak + Sharpening Stones.

Guardians rely on Might to make up for this very reason. If we go too high in power/crit we kill our defense/health. The trick is finding the healthy medium.

I personally wish I could get to 3k Attk, 50% crit, 50%+ crit dmg, 3k armor and a healthy 17-20k health (any icing on the cake with + healing power besides traited would be nice).

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(edited by ArtemisEntreri.4138)

Give me your thoughts about this build

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Might try this…

http://gw2buildcraft.com/calculator/guardian/?3|1.1g.h4|0.0.0.0.0.0|1c.7i.1c.7i.1c.7i.1c.7i.1c.7i.1c.7i|1n.67.1n.67.1n.67.1n.67.1n.67.8c.67|0.5.u060.u000.5|2e.7|e

or slight variation…

http://gw2buildcraft.com/calculator/guardian/?3|1.1g.h4|0.0.0.0.0.0|1c.7i.1c.7i.1c.7i.1c.7i.1c.7i.1c.7i|1n.67.1n.67.1n.67.1n.67.1n.67.8c.67|0.5.u060.u000.5|39.1|e

I prefer the omnomberry when crit chance is at 50%+ for more survival.

You have great numbers in the Attk, Defense, and health. If you can try to increase crit and slowly decrease crit dmg.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(edited by ArtemisEntreri.4138)

Best Critical Chance % for DPS

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

There is no “best” number for any given stat. You don’t need “at least” so-and-so much power, or crit chance, or crit damage. People don’t seem to understand this. I see so many posts asking “How do I hit this arbitrary threshold I made up” and every time I just facepalm.

To make a good build, you need to look at your character in terms of marginal advantage, not threshold stats. If you’ve got a choice between 10% crit damage and 10% crit chance, you shouldn’t be trying to hit some arbitrary number, you just go with whatever increases your damage more.

In terms of traits, 10 precision equals 1% crit damage (ou already have 50% crit damage, so you need to add this to the number it shows on your stats page). As a rule of thumb, 10 points of precision will add more damage when your crit chance percentage is LESS THAN HALF of your crit damage percentage. 1% crit damage will add more damage when your crit chance is MORE THAN HALF of your crit damage.

So basically get to 50% crit before you drop a lot of points into crit dmg. I think they also have a table on wiki.guildwars2.com. Look up critical chance, should be at the bottom.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Enough GS zerker Warriors

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Tell me the Cold Truth about Warriors

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

It’s unfortunate to read that you’re not enjoying the warrior due to bugs. Sadly all classes have them. If you haven’t played a guardian, I will tell you it is very hard to build a guardian like a dps warrior. I don’t expect to mimic the same damage output but I would at least like to feel close with having almost 8k less health but boons to make up for it. Doesn’t always work out that way. To be honest, I wish I could trade my 80 thief for a warrior since the thief class is so cliche and based around a faulty culling system(played stealthers since DAoC, god I miss my infiltrator…).

My warrior will have a gear set built for doing crazy damage like T3hsanny as well as a full PVT set rolling either shouts or banners as I lead the wedge into the zerg causing mass chaos with my hammer and knockdowns, fears, and knock backs. That’s the utility I want to be to my group. The guy that stirs kitten up and breaks their ranks.

We all have our play-styles. I think maybe you haven’t found your niche or are just having a hard time mastering it. You will get there in time and, Anet willing, the bugs/exploits will go away.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Tell me the Cold Truth about Warriors

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

lol classy response, Lighter.

Warriors have their place and I have played with and killed(or been killed) by some pretty talented warriors. I personally hate sPvP and only play when I am waiting for the que for WvW. Warriors have a viable Ranged build (search Dreadscar on youtube), make good glass cannons (search T3hsanny on youtube) and I have played with a shout and banner warriors in WvW and enjoy their utility even being a guardian.

What’s your play style?

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

The cloak and dagger ability is overpowered because it allows stealth off of non-living objects. A thief can sit inside a keep/tower forever, abusing the culling system that is already in place.

Re-design the ability to only proc off of living objects. Not destructables like walls, doors, and siege. I believe this will help reduce some of the culling being exploited by some thieves.

There is no counter to what they are doing now. None.

/agreed

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Condition Damage / Apothecary set

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Hey guys,

Has anyone braved going a full suit or mostly Apothecary to see if running a variation of the Healway build would work or any other burning focused build?

http://gw2buildcraft.com/calculator/guardian/?3|c.1f.h6.d.1f.h1j|1.1f.h1j|1f.71g.1f.71g.1f.71h.1f.71h.1f.71.1f.71|1f.68.1f.68.1f.68.1f.68.1f.68.8c.68|0.0.a2.u2ac.u298|1b.d|e

Just trying to mix things up on the guardian. I have my offense set of Valkyre/Zerk mix, my balanced of Knights/Valk/Zerk, and I am working on my Healway gear right now (Full cleric). Just wanted to see if Apothecary or a Condition Build spec was out there and viable for WvW only.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Healing Number Crunching

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Here is a comparison for you.

Both: Regeneration: 130 + (0.125 * Healing Power) per second

Traits that grant Regen…
Elementalist:
Elemental Attunement (when attuning to water) 5 seconds <780 health
Inscription (when using a glyph while attuned to water) 10 seconds at 1300 health
Soothing Disruption (when using a Cantrip) 9 seconds at <1300 health
Soothing Wave (when using Mist Form Signet of Water) 6 seconds of regen at 780 health.

Guardian:
Protective Reviver (you and the ally you revive) 10 seconds (1300 health)
Inspired Virtue (upon activating Virtue of Resolve) 5 seconds of regen (<780 health)

Utilities that grant Regen…
Elementalist:
Glyph of Elemental Harmony (when attuned to water) 10 seconds (1300 health)

Guardians:
Hold the Line! 6 seconds ( 780 health)
Save Yourself! 10 seconds (1300 health)

Weapon Skills that give regen…
Ele:
Healing Rain – 4 stacks of regen lasting 4 seconds (water combo field) (2080 health)

Guardian:
Ray of Judgement – 3 seconds (possible 4 bounces so it can heal 3 friendlies after the initial strike on enemy) (390 health)
Symbol of Faith – 4 ticks of 1 second (520 health)
Tome of Courage Elite – Protective Spirit (can be casted twice for duration of tome of courage) – 10 seconds of regen (1300 health)

Here is a link you can copy and paste to see the comparison between the guardian and elementalist abilities to heal. http://wiki.guildwars2.com/wiki/Heal

At first glance the guardian has the ele beat about sheer amount of options but when you look at the elementalist he has more abilities available on his weapon while attuned that give a crazy amount of healing.

Water Blast – 370 Healing – Water Blast appears to gain 10% returns from Healing Power. For example, 100 Healing Power increases the healing from Water Blast by 10.
Geyser – 808 healing – 2 second duration – Amount Healed = Base Amount + Healing Power * 0.25 – Heals for 3 times if stayed in the whole duration
Healing Rain – See Above….
Water Trident – 1448 healing – Amount healed = Base Amount + Healing Power (so 1*healing power?)
Cone of Cold – 740 healing – Amount healed (total) = Base Amount + Healing Power * 0.32
Cleansing Wave – 1302 healing – Amount healed = Base Amount + Healing Power
Tidal Wave – 325 healing – (not sure if this is affected by Healing Power)

I guess what I am trying to get at is it seems Elementalist benefit and can use healing power more effectively than a guardian.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

FAQ: Gem Store / BLTC / Trading Post

in Account & Technical Support

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Card approval failed. Ongoing issues since game was released. Appreciate a permanent solution to this so I can invest in your company.

#130221-000492

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Healing Breeze - What can be done?

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

I would love a swirling winds type look. 600-900 radius and heals everyone within the area for some much health + healing power. The down side is you can’t move and must be channeled.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Healing Number Crunching

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Has anyone done a comparison with guardians and water elementalists?

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Healing Number Crunching

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

I think your numbers might be off. Altruistic healing takes advantage of 1% of your total healing power. 69+ (0.01*Healing Power).

With 0 healing power + AH + Staff Empower + 5 people for 12 stacks (60 ticks) = 4140.
With 2000 healing power + AH + Staff Empower + 5 people for 12 stacks (60 ticks) = 5340.

Healing power is just weak for AH.

Might just double check your formula.

EDIT: Nevermind. Just saw that you added the 1500 heal from the staff itself. I find healing power and AH is rather a waste. I would only roll healing power if I was doing symbol healing or the Healway build. Is rather odd that our class is all about the heals but all of our abilities have week coefficients when it comes to applying healing power.

Selfless daring is the only one that takes advantage of our healing power to the fullest since we can only dodge roll twice without vigor or food.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(edited by ArtemisEntreri.4138)

My personal opinion: Heartseeker is broken

in Thief

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

I shelved my thief due to the boring nature of the mechanics on a D/D thief. It’s pretty much 5+Steal, 1,2,2,2,5,1,2,2,2,2…. They should adjust the damage and initiative cost but give us an evade effect when cast. 4 Initiative. Does 550 damage <30% and 150 damage >30%. You can still use it for a gap closer and still hits like a truck on targets with less than 30% health (typically all you would need is it to land once or twice).

Regardless of how this is fixed, it needs to be adjusted. 4-5 initiative cost and adjust the damage or health percentages.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

"Warriors are viable"

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Saw a warrior in full zerker setup wreck face with a GS/Hammer. He used both weapons magnificently. Three shot people with the hammer. If I had a warrior, that’s how I’d play. High risk big reward.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Burst Damage: A waste of my trait points

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

As the OP mentioned, a reduction on the cooldowns for burst abilities might be a much better change. This would be similar to almost every other class. Thieves’ steal, ele’s attunements, guadian virtues, etc… Remove the traits you can pick at the end for costing less adrenaline and shorter CD and just add something that increases burst abilities damage by 10%.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

Zerker Hammer Build WvW

in Warrior

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

This, been roaming around with my warrior + warrior or warrior + guardian and you just mock up groups of 5 players with 2.

People saying warrior is bad in WvW are using the wrong build or should learn to play.
Hammer is so strong in a warrior’s hands. Nice damage.

If you noticed, he was also killing players that were upleveled. Nothing impressive about that.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

[WvW/PvE] The "Healway" Guardian

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

If only burning condition damage was worth a kitten or retaliation didn’t do more damage based off your power….

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

About Health Pool Logic

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Simple terms… High Vitality is good when it does not negate your toughness. Healing power could be considered “soft health” if you are managing your utilities and VoR properly. Toughness > vitality >= healing power (depending on build)

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

What if Retaliation stacked intensity

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

I’d take something like WoW’s vengeance buff (overtime of taking damage, increases power) and remove retal if it was available. That means I’d hit harder the longer I was in combat. 5 second buff duration that refreshes every time you are hit. If you are out of combat for longer thatn 5 seconds, the buff falls off and starts over.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

[PvE] Healing/support Guardian armor

in Guardian

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Honestly, if you want to be a healing/support machine, currently ele’s have the niche filled right now. They have a higher learning curve but are very successful at boon uptime, healing, and overall support.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]