Showing Posts For ArthurDent.9538:

Labyrinthine Horror Mes solo

in Fractals, Dungeons & Raids

Posted by: ArthurDent.9538

ArthurDent.9538

I actually just rechecked the video a bunch of times and came to a conclusion.

It seems as if the horror cleanses his own conditions and has a chance of transferring one of his lost condis onto you.

at 6:03 you see me getting 2 stacks of confusion which he removed, I had applied those by having my illusions die because of him (grandmaster minor in dueling)

at 4:51 you can see me getting 7 bleeding stacks he removed from himself which I applied to him due to the bleed on crit phantasm trait

at 7:14 you can see me get a stack of poison, like I applied to him with the reaper of grenth elite

Yes the undodgeable torment attack is also a condition transfer. When I did the solo on ele, I had to make sure I applied burning right after he used the attack otherwise it would do massive damage since his condi damage is really high.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

[Spvp][Elementalist] D/D celestial needs nerf

in Profession Balance

Posted by: ArthurDent.9538

ArthurDent.9538

This Elitist is a curious fellow who just seems to hate eles for some reason. I distinctly remember him saying in another thread that he can beat every dd ele 1v1, but even then they are absolute god tier at 1v1, makes sense. Guess that means either his thief build is even more op, or he is some kind of godly player and everyone who has ever played ele is a scrub. Sure ele is the better team fighter, but thief has better mobility, allowing it to easily +1 a fight or disengage from any match up it chooses so no reason for either class to necessarily be better in a 1v1.

On another note a lot of people misconstrue the dd eles 1v1 capabilities. They are very strong 1v1 on a point, off point they are ok, but the list of builds that beat them grows substantially. This makes sense considering that they only have short range attacks and if the opponent forced to stay on a point then they can’t kite the ele. On point ele does beat shatter mesmer which is balanced because if a melee (basically) spec can’t beat a ranged spec that is forced into melee range then the melee spec is completely hard countered. This goes for every melee spec vs every ranged spec, unless one spec has major strengths/weaknesses in other areas of the game (mobility, support, etc.) Once the mesmer is allowed to kite in an open field, then the fight is much more balanced and slightly favors the mes in my opinion. If we get any game modes other than conquest, dd ele will still be decent 1v1 but will be far from “God Tier.”

One last thing, I would say the dd weapon set is possibly the best designed weapon set in the game and nerfing it out of the meta as op seems intent on doing would be very sad. Every attack has a clear distinct animation where all the major damage sources can be read and dodged. Every skill is useful but all for different uses, and none of them are over powered individually (aside from perhaps drakes breath, but it has a clear animation that can easily be dodged, or you can just cleanse the single condition it applies). The only passive procs it has are renewing stamina, and soothing wave (not always used). The build is actually one of the least passive builds in the game, with the sole exception of signet of restoration which isn’t even particularly good for a main heal skill but the other 3 heals available have MAJOR weaknesses making them really not viable for a build like the standard dd bruiser.

Tldr: dd ele may be a bit too strong right now, however I feel like op greatly exaggerates how strong it is and wants it nerfed to the point non viability again which is a terrible idea given how well the set promotes both active play and active counter play.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Labyrinthine Horror Mes solo

in Fractals, Dungeons & Raids

Posted by: ArthurDent.9538

ArthurDent.9538

Nicely done, and about not being able to do the lich, just simply never use any illusion skills or make sure you shatter them right before he does the summon ez pz.

.____. cause that way Ill have a lot of damage left, nty

True best off using any other class then, but still not very hard, just long and tedious.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Labyrinthine Horror Mes solo

in Fractals, Dungeons & Raids

Posted by: ArthurDent.9538

ArthurDent.9538

Nicely done, and about not being able to do the lich, just simply never use any illusion skills or make sure you shatter them right before he does the summon ez pz.

The one I don’t know how to get is the candy corn guy since he is so close to the entrance I always get help.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

need a cheap I win pvp build

in Engineer

Posted by: ArthurDent.9538

ArthurDent.9538

Those aren’t really cheap “I win pvp” builds. What you are looking is a turret build. I don’t really know the exact spread, but take whatever turrets you want, and then all the traits that relate to them, take a bunker ammulet, and win.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Nerf Ele

in Profession Balance

Posted by: ArthurDent.9538

ArthurDent.9538

[/quote]
Seriously, not everybody wants to use magic and elements. A mage-like class is not everybody’s cup of tea. Some people are being forced to play this because of how strong and OP it is.[/quote]

Well in that case Anet should nerf necros, mesmers, and guardians because “magic.”
Same with thieves and their ability to just go invisible at will and teleport all around the map, seems like witch craft to me. Also ranger spirits seem like “magic” too and one of their trait lines is “Nature Magic” so they should definitely nerf ranger. That leaves engi and warrior, which have no magical shenanigans so buff them majorly.

Yay balanced happy game

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Please nerf this condi engi spec

in Profession Balance

Posted by: ArthurDent.9538

ArthurDent.9538

The big problem with the IP is it is such as large part of an engis damage, that when fighting them it doesn’t matter really what you dodge, as all the skills do about the same amount of damage, since they can all apply IP. This makes avoiding their key skills seem really un rewarding and pointless which regardless of whether it is op or not, is not fun to play with or against.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

what i hate about playing necro

in Profession Balance

Posted by: ArthurDent.9538

ArthurDent.9538

necro elites are garbage

look at elementalist elite skills pls

oh they are bad too , but no where near on the same level of bad as necros

I would trade all 3 ele elites for either flesh golem, or lich (not both, just 1). Plague is also very good but wouldn’t work on ele due to no viable condi builds.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Whole sPvP is about Bleeding and Burning.

in PvP

Posted by: ArthurDent.9538

ArthurDent.9538

Looking at the death breakdown like many are doing is so misleading it is hilarious. The reason why bleeding, burning, etc. are always so high is that every skill that causes a condition is lumped into the same category. Where as the direct damage is spread upon all the different skills which if summed would often be higher than the total condition damage, but they aren’t.

Take for example a s/s lb warrior. They inflict bleeding multiple ways, the autos, flurry, riposte, pindown, etc. In the death breakdown all these different sources of bleeding are combined into one large tally even though they were caused by different skills. Now we look at a hammer warrior, they use all there skills each doing a substantial amount of damage, however on the death breakdown, the damage is spread out with the damage from each individual skill being on its own separate part of the list.

In short the death breakdown is extremely misleading, and should not be sighted as a reason why condis are overpowered.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

The Ranger "Issue"

in Profession Balance

Posted by: ArthurDent.9538

ArthurDent.9538

The problem is the combination of range, damage, and disengage all at the same time. A likely scenario player uses gap closer to get close, pushed back, fortuanately has another gap closer but ranger stealths and repositions. Player has 3rd gap closer and gets close again (this whole time he has been taking a constant stream of 1-3k autos and rapid fires), ranger pops signet of stone, swaps to gs and fights for a bit. If rangers target isn’t dead by the time signet of stone is up, then just swoop in the opposite direction, leaving opponent with little chance to catch him because he had to use 3 gap closers just to get to him the first time and they are all on cool down.

Now the player can either chase the ranger though he won’t likely be able to catch him, as gs ranger is very fast on its own, and the player has already used multiple gap closers eventually a large gap will be reopened, and the process repeats, this time, with the player at much less health, most likely gap closers still on cd, while hunter’s shot and pointblank shot have already come off their very short cool downs. and the ranger may very easily have never been touched.

My conclusion is they are like thieves with their ability to reset fights, however they never really disengage due to longbows incredible range which makes them wayyyyyyyy lower risk than thieves. Sure they can’t hold points but neither can you while either chasing them, or trying futilely to tank them on the point.

On a side note, comparing lb ranger to staff ele. Staff ele has higher dps assuming that: the ele stays in fire not switching to other attunements for defense or utility, and the enemy stands a sufficient amount of time in the lava fonts. Neither or those are really reasonable assumptions out side of pve.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Bottoms up achivement undoable

in Bugs: Game, Forum, Website

Posted by: ArthurDent.9538

ArthurDent.9538

Can confirm this, it is quite annoying.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Summon 7-Series Golem brokenly OP

in Profession Balance

Posted by: ArthurDent.9538

ArthurDent.9538

Seems to be a universal bug for all golems that use that skill or at least it has also affected the ones in the thaumanova fractal so probably many others.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

FGS auto DPS

in Elementalist

Posted by: ArthurDent.9538

ArthurDent.9538

It shouldn’t be the highest dps auto attack since it is very easy to land while kiting (you can hit people behind you while running directly away from them and putting the dps of the lightning hammer auto chain on that would be absurd). However it really does deserve a dps boost as right now it is so weak compared to most other auto attacks not even considering it is an elite skill on a 3 minute cool down.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Adrenaline = Life Force

in Profession Balance

Posted by: ArthurDent.9538

ArthurDent.9538

In my opinion, it would be really nice for necro life force to return to either full or empty, or any set value whenever they ooc. As it is now it makes many small scale fights predetermined by how much life force the necro has.

Full life force necro is very much over powered, however no life force necro is underpowered. So rarely when you engage against a necro is the fight even remotely balanced making no one happy win or lose.

Naturally everything about them will need to be rebalanced if they enacted this, either buffs if it drains, or nerfs if it fills but regardless I think it would be for the best.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Arah, Zhaitan LFG

in Fractals, Dungeons & Raids

Posted by: ArthurDent.9538

ArthurDent.9538

It is amazing how bad the market is for story mode lfg’s for all dungeons. I have duoed Arah, hotw, and coe recently to try to unlock them for alts and get traits then tried selling. I could not get any buyers for even around 2g except for arah, which I could get buyers for only a measly 2g.

Seriously those paths are annoying and I would personally buy them myself for alts if I saw someone selling them so I was and still am very confused.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

[PvX] Downed/Stomping - The unwanted feature?

in Profession Balance

Posted by: ArthurDent.9538

ArthurDent.9538

Have to say that downed state revival is too fast and the health pool is too large. If you down someone and immediately attempt to stability stomp while their ally immediately starts resing, the res is faster making 2v1’s so lopsided. Another nice option would be speeding up the stomp animation to take about 1/2 the time.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Addressing Necro Issues [Merged]

in Profession Balance

Posted by: ArthurDent.9538

ArthurDent.9538

Definitely a useless change. A .5 second cast time to a subtle animation and no projectile travel time is still for all intents and purposes undodgeable unless you get lucky. For reference signet of spite is .75s cast time, with a way more obvious animation, and I still only dodge it if the necro is stupid enough to open with it. Once the fight really starts and spells are flying around everywhere the cast is still too quick for me to identify and dodge it in time and I get hit right at the start of the dodging animation. Now on to corrupt boon which got “counterplay” by giving it cast time only 2/3’s the length of sos and an even more subtle animation, it is just pointless (unless you have jesus reaction times).

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Please No Profession Loot

in Guild Wars 2 Discussion

Posted by: ArthurDent.9538

ArthurDent.9538

Considering how much more light armor classes have to pay for bolts of damask compared to the other armor weight classes, them getting more silk drops is completely justified and will still probably not makeup for the extra expense they must endure for crafting.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

FGS nerf will remove it from play

in Profession Balance

Posted by: ArthurDent.9538

ArthurDent.9538

So I guess we’re back to 3war1mes1guard meta?

The ele out-dps all of them with or without the nerf to FGS.

3war1mes1guard isn’t even to close to what should be considered “meta”.

True but the majority of the gw2 player base still seem to think that Warriors do the most DPS. >.>

Not to mention bringing a glass ele is much riskier than bringing a glass warrior (well, a less bulky warrior there is no such thing as a glass one). Ele will still be in record speed running groups but there will be more “heavies only” groups in pugging.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

[Spvp][Elementalist] D/D celestial needs nerf

in Profession Balance

Posted by: ArthurDent.9538

ArthurDent.9538

Out of all the suggestions, I would have to say removing the blast on frozen burst is definitly not one I am in favor of. Without traits and utilities, dd only has 2 blast finishers, one both on long cool downs and one on a really long cast time so the set doesn’t really have many ways to combo with its fields.
Battle sigil nerf is fine imo, reduce the duration of the might a bit, keep in mind though it is competing with strength sigil as they do essentially the same thing just with different conditions. I would say a strength sigil with max precision should stack about the same as a battle sigil where the user swaps constantly, maybe a little more.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Mesmer: Change the changes!

in Profession Balance

Posted by: ArthurDent.9538

ArthurDent.9538

im just saying that you just want to whine.. there are so many ways to deal with this that dont take 2 seconds of thought.. look at the mesmers animations and see the cast time.. and dodge.. i agree the old leap was the most telegraphed skill in the whole entire gw2 game.. but now it still has as much counter play as 75 percent of the other skills in the game.

Warriors have the most telegraphed skills.. not mesmer
And did you even looked at the stream? because the animation you see is just the same as all other skills on mesmers.. you cant really see it..

And no i aint whining about it, you come with mindless arguments about condi cleanse and retaliation.. those are always counters just like blind.
The problem is you cant really see it coming so you dont know when to dodge it.

Thats what this is all about.. that the reason the nerfed pin down also on that argument.

You two are both wrong the most telegraphed skills in the game are on ele and are dragons tooth, shatterstone, churning earth, and meteor shower. Anyone who has been hit by either of the first 2 because they didn’t see it coming should be ashamed of themselves.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

FGS nerf will remove it from play

in Profession Balance

Posted by: ArthurDent.9538

ArthurDent.9538

Welp fgs is now solely viable for running away every 3 minutes, and eles now officially have the worst set of elite skills in the game. I have tried fighting with fgs repeatedly in pvp settings, and it is just weak, in fact it is so much weaker than the standard weapon skills that I always feel like I got a power boost when it runs out of charges. The only thing it has going for it is that you don’t need to be facing your target for the auto attack to land, meaning you can run away and still be hitting them while they chase you. How this skill still has a the same cool down as elite skills such as lich form, and supply crate is absurd. Of course a cd reduction won’t help anything since it doesn’t help you win fights just run away from them. I will admit I am curious to see just how hard the new targeted fiery rush will hit but it still isn’t like that is a hard skill to dodge on a decently long cd as opposed to lich forms 1200 range 6-9k autos (yes I have seen them hit 9k)

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

saddest thing you've withness

in Guild Wars 2 Discussion

Posted by: ArthurDent.9538

ArthurDent.9538

15charrsofsaddness

My goodness that is about 11 hours a day on average 0_0

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Stuff learned from lupi solo attempts

in Fractals, Dungeons & Raids

Posted by: ArthurDent.9538

ArthurDent.9538

Defiant Stance or Healing Signet?

Love how don’t even ask for class and just assume warrior… and you were right.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Engineer vs Ranger

in Fractals, Dungeons & Raids

Posted by: ArthurDent.9538

ArthurDent.9538

Rangers have their niche with spotter frost spirit while engis don’t asside from vulnerability stacking but they are just awsome. Engis are capable of being a poor mans thief, ele, and guardian just so much nice utility for non optimized groups.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

How long did it take you to solo Lupi?

in Fractals, Dungeons & Raids

Posted by: ArthurDent.9538

ArthurDent.9538

Took me a long time but I didn’t use the wall for p3 which makes it WAY easier especially for phase three which is mostly trivialized by it. So if you just want to get it done learn to keep him on the wall.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Is full LifeForce allowed in WvW duelling?

in Necromancer

Posted by: ArthurDent.9538

ArthurDent.9538

This is why I would really like to see an ooc state for life force that it returns to by default when one leaves combat whether it be 100% 0% or 50% I don’t really care, just then balance appropriately around it. The difference between 100% and 0% is so massive it really just makes 1v1 fights and even some group fights determined before they ever started.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Mesmers are OP

in Profession Balance

Posted by: ArthurDent.9538

ArthurDent.9538

Minion master necro who gets moa’d?

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Your top 5 hardest bosses?

in Fractals, Dungeons & Raids

Posted by: ArthurDent.9538

ArthurDent.9538

Have also seen it once, didn’t notice the level just avoided it like every illusionist I can.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Arah orb of light engi solo

in Fractals, Dungeons & Raids

Posted by: ArthurDent.9538

ArthurDent.9538

sweet

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Aether wheel fractal easy mode

in Fractals, Dungeons & Raids

Posted by: ArthurDent.9538

ArthurDent.9538

I would love them to up the damage from the lasers about 5000% so that this tactic was no longer viable.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

How come most solo dungeon runner are thief?

in Thief

Posted by: ArthurDent.9538

ArthurDent.9538

Soloing dungeons is the funnest activity in this game for me personally. Every time you complete a new path it is a great feeling as they are always fairly challenging the first time, and take a good amount of strategy and improvisation to be successful (unless you just look up a guide on youtube).

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Guide to 300% mf

in Guild Wars 2 Discussion

Posted by: ArthurDent.9538

ArthurDent.9538

Going to say right now that copper salvage o matic will never save you money as it still charges you more per salvage than a crude salvage kit is worth. (unless it got changed)

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Achievement: High stakes gambler

in Elementalist

Posted by: ArthurDent.9538

ArthurDent.9538

clever^

also 6/6/2 scepter focus burst can kill him before you run out of obsidian flesh followed by swirling winds just don’t take the squeamish gambit, and use both fire elementals though this method is probably much tougher.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Liadri with 8 orbs and all gambits

in Festival of the Four Winds

Posted by: ArthurDent.9538

ArthurDent.9538

Really doubt it is possible. Combining outnumbered with frailty, exhausted, and hamstrung ensures the quaggan will kill you very quickly since it hits hard, you can’t dodge it, and you can’t kite it making death within a few seconds inevitable. Maybe possible with 5, then probably take out the hamstrung but it would be tough.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Liadri 8 orbs

in Elementalist

Posted by: ArthurDent.9538

ArthurDent.9538

I find scepter focus to be the easiest for this fight, range for easy kiting, plus obsidian flesh is really nice for grabbing the extra orbs while under pressure. With 0/6/0/4/4 fresh air, the damage is good enough to kill with plenty of time though condi and spamming earth/fire auto might be best since she inflicts so much weakness.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

How to not get Condi Warred?

in Profession Balance

Posted by: ArthurDent.9538

ArthurDent.9538

Whats their weakness? D/D eles

Diamond skin eles

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Elementalist Arah P4 solo (except Simin)

in Fractals, Dungeons & Raids

Posted by: ArthurDent.9538

ArthurDent.9538

<3 diamond skin, also so nice for wraithlord crusher/hunter and belka when you want to be lazy.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

strugar and chomber how to do them ?

in Elementalist

Posted by: ArthurDent.9538

ArthurDent.9538

One really helpful utility for this fight, is glyph of elemental power in earth attunement, to keep cripple on Chomper. Makes it really easy to get to the meat first which you are going to want since it gives a very large damage buff.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Struggling with Brie solo

in Fractals, Dungeons & Raids

Posted by: ArthurDent.9538

ArthurDent.9538

Make sure to engage the berserkers as far from the console as you can without loosing the out of phase buff, and try to keep the grubs alive as long as possible. If an inquest focuses you pop stability, and run away till it agros on a grub. Kill order is zerker>deadeyes>inquest>grubs.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

starting solos

in Fractals, Dungeons & Raids

Posted by: ArthurDent.9538

ArthurDent.9538

Staff ele is very good for forward nightmare tree, meteor shower and frostbow hit it extremely hard, and has enough condi cure with 20 in water and ether renewal to get out of the immobilizes effectively.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

starting solos

in Fractals, Dungeons & Raids

Posted by: ArthurDent.9538

ArthurDent.9538

I consider TA up a little bit easier, but would say both TA’s are among the easiest paths solo.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

P2 Alpha: No Dodge/Heal/Ranging, Still Glass

in Fractals, Dungeons & Raids

Posted by: ArthurDent.9538

ArthurDent.9538

No, the next challenge is to repeat this for the next time he shows up in the path!

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Full Solo Lvl 50 FotM! :D

in Fractals, Dungeons & Raids

Posted by: ArthurDent.9538

ArthurDent.9538

Would like to try all of those solo at some point, but never want spam them till I get that nice rng for all of them at one. Nice!
Ascalon could have been swapped for Snowblind, or molten (would be a real pain) and maybe harpies if Tom can be solo’d. With Aetherblade being the only one possible for the third fractal, that is at best 16% chance for getting a soloable combo after rolling water depending on whether uncategorized is soloable and whether molten would be worth doing (those initial vets hurt much worse than water I suspect). If neither is feasible then that goes down to 8%.
In conclusion you are lucky but still good.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Full Zerker endless duel

in Profession Balance

Posted by: ArthurDent.9538

ArthurDent.9538

Bunker guardian with zerk gear? Not totally inconceivable.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

[Warrior] Merciless Hammer

in Profession Balance

Posted by: ArthurDent.9538

ArthurDent.9538

This trait was already nerfed, I think it was 30% or 25% before so stop whining.

Thanks.
P.D: Your name says it all, it is not the trait.

If there was a skill that did 100k damage for a bunker build, was instant cast/hit, unblockable, and had a 5 second cool down and was then nerfed to only deal 50k damage would it still not be over powered? Just because something has been nerfed, doesn’t mean the nerf is sufficient.
As for merciless hammer, it still an extremely strong trait so perhaps more nerfing is appropriate.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Can you nerf conditions already?

in PvP

Posted by: ArthurDent.9538

ArthurDent.9538

I have come to the conclusion that the problem with condi’s isn’t whether they are op or up. They simply require you to build differently to beat them, which means making sacrifices against other builds resulting in rock paper scissors matchups. If I build with a ton of condi removal, I won’t have as much protection against direct damage and if I build against direct damage I lack condi removal. If I bring a mix of condi removal and direct damage protection, I don’t insta die to either type but am at a disadvantage to an enemy using purely one type of attack as my defense for the other type is wasted.

This is where people are annoyed, in that their build is effective against some enemies, and ineffective against others resulting in starting many fights at an inherent disadvantage due to how you are built. It is ok for different builds to have different play styles such as glass or bunker, burst or sustain (this is excellent). However having two types of damage sources where defending against them requires not just different tactics but different builds results in rock paper scissors game play which is bad.

Possible ways to fix this would make condis affected by toughness, protection, weakness etc. However let their damage also scale with ferocity should the attack applying them crit. Then restrict condi cures to only working against non damaging conditions so that they affect both power and condition builds roughly the same. The difference between power and condition would then be that power hits immediately while conditions take a bit longer to kill, but would ultimately be stronger over longer battles. This would be a massive change though so I don’t see it ever happening.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Spider Queen Ac Quaggan Solo

in Fractals, Dungeons & Raids

Posted by: ArthurDent.9538

ArthurDent.9538

not nearly as fast but no fgs use

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Most difficult boss in the game?

in Fractals, Dungeons & Raids

Posted by: ArthurDent.9538

ArthurDent.9538

Has anybody managed to solo the Krait Witch in Timberline Falls? She’s one of the few open world Champs I can’t solo due to her summoning Veteran(!) adds as well as mobs that explode when they die for tons of damage.

I did it, abused the terrain a bit and it was still pretty tough. Recorded it so I might upload the vid soon.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Most difficult boss in the game?

in Fractals, Dungeons & Raids

Posted by: ArthurDent.9538

ArthurDent.9538

He has three phases, the first one has reflectable projectiles, the second one unreflectable projectiles that do kittenloads of confusion and some mesmer gs 1 like skill that does moderate damage. Third phase is full melee where he teleports and kinda oneshots you and all allies close to you with his giant whirl. He did probably bug out then.

He doesnt hit too hard though, the unreflectable projectiles are only in one direction, and dont do confusion from what I recall, the mesmer GS1 attack is the reflectable projectile I talked about, and thats the one that does like 5 stacks of confusion per second. The teleport thing is pretty easy to avoid because once he charges it he wont adjust where he’ll jump so if you just move a bit he’ll miss entirely. the giant whirl is just lame xD it doesnt do a lot of damage and is super easy to avoid as he just whirls all over the place at a slow pace.

This is correct, I tried soloing him once on ele, didn’t have high enough dodge/invuln/reflect up time to succeed, but one class like mesmer could definitely make it easy since the main problem is the confusion stacking auto attack. Also later realized that there are two pillars that I could have used to los him and hopefully avoid a lot of damage like crates for alphard. Too bad almost guaranteed to never get another chance.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA