Showing Posts For ArthurDent.9538:

Make "Chill to the bone" blind immune!

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Posted by: ArthurDent.9538

ArthurDent.9538

I will offer to trade rebound for the chilled to the bone, any takers?

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Permanent Stability

in PvP

Posted by: ArthurDent.9538

ArthurDent.9538

My opinion is there is too much of both hard cc and too much stability. Everything seems to have just so much cc flying around now that even slick shoes feels minor by comparison to druid daze spam, eles aura sharing shocking aura, engi tripple leap finisher through lightning field, draggon hunter trap daze spam, longbow 5 and passive longbow knockback, chronomancers with many things, etc etc etc.

So to counter this basically every meta/near meta build has a crap ton of stability uptime. Traditionally guardian was the class utilized the most stability with stand your ground and traited virtue of courage giving about 30% stability uptime. Now reapers are pushing around 40% up time on pulsing stability with a class that was meant to be weak to cc just for using the reaper traitline. This is just the area of the game where I feel the power creep is by far the most obvious and it goes both ways.

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Can I opt out of pips?

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Posted by: ArthurDent.9538

ArthurDent.9538

unranked

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Corrupt Boon On Auto, SAY WHAT!!!

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Posted by: ArthurDent.9538

ArthurDent.9538

Yeah that’ll suck when you can’t depend on ridiculous uptime of the three strongest boons in the game. :/

Also, ppl don’t complete multiple scepter chains as often as you think.

They will now that spamming auto attack will be stupidly rewarding against many opponents.

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Soldier's Amulet Users Migrate To Valkyries?

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Posted by: ArthurDent.9538

ArthurDent.9538

What would be the next best Choice? I was thinking maybe
Valk + Toughness Runes

Paladin’s…
Paladin’s is the Solider’s replacement, providing less toughness and vitality, in exchange for precision and more power.

Actually less power, however the precision means more damage overall (excluding factors like intelligence sigil) which is all that really matters. Paladins will probably be the go to replacement for most soldier builds however builds that can artificially boost their precision from other means such as soldier necro with death perception may go for crusader, valk, or even mercenary if they have decent condi application as well.

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That Scepter buff...

in Elementalist

Posted by: ArthurDent.9538

ArthurDent.9538

Shatterstone just keeps padding its record as the most buffed skill in gw2. Not really the skill that got the most noteworthy buffs, just the skill that has gotten a lot of buffs that are technically buffs, but don’t really do anything.

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PVP ele

in Elementalist

Posted by: ArthurDent.9538

ArthurDent.9538

It also has a freewin against Necro or Condi-Rev for example.

Care to explain this?

Well, I think he means DS. Right now there’s no way a condi necro will kill you in a 1v1. They simply cannot break DS and ele will eventually kill them. This goes for staff eles, too.

However, I don’t agree it has a freewin against condition revenant. They run viper, they can break DS easily and the amount of conditions they output is usually too much for the ele to handle. I’m not saying viper rev will destroy ele, but it will usually have the uppder hand. They have more damage and still enough sustain. Now I’m talking about staff, if it was d/d ele I’d imagine it’s a pretty even match up.

Viper rev is doable with dd aura mancer, power rev on the other hand is a complete pain.

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One shotted by a "berserker elite"!

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Posted by: ArthurDent.9538

ArthurDent.9538

…all Hundred Blades attacks hit? Seriously? Learn to dodge…

You cannot dodge for everything, all the time, while “endurance” been drained…

You mean that, if ur out of dodge (And this happen from time to time, while fighting in group PvP), you should accept beeing hit by that much, in such a short time window???

You cant be serious!? This needs a nerf!!!

Explain to me why this is balanced???

uh? you can walk away from hundred blades. Nobody eats so many hits unless they are immobilized and out of defenses.

Or were in downed state because they were just hit by a 19k gun flame, just saying.

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Engis gold spooning

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Posted by: ArthurDent.9538

ArthurDent.9538

OP plays pretty much exclusively thief, which is a class that actually does quite well against reaper, since it can kill it eventually with hit and run tactics and can easily remove chilled with dodges. With diamond skin tempest being nerfed hard, dd will pretty much be the only thing that will be able to stand up to it, but since his class will be its only good counter it is alright.

With that being said, scrapper is looking like the only other class that will stand a realistic chance against reaper since it will still be overwhelmingly powerful.

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(edited by ArthurDent.9538)

Raids: 7 weeks later

in Fractals, Dungeons & Raids

Posted by: ArthurDent.9538

ArthurDent.9538

I think this video speaks for it self on why dps checks are needed, be it in the form of a timer or something such as running out of updrafts for gorseval or platform breaking with Sabetha. I personally prefer those more “immersive” dps checks, but if nothing else a timer does suffice.

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Fix double Coaslescence bug (Video)

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Posted by: ArthurDent.9538

ArthurDent.9538

It is simple to understand how and why it works but tricky to get it to work consistently in an actual match. Basically there are 3 impacts in a line, with small overlaps between each impact. If your target is the perfect distance away from you then you will hit them with the overlapped section of the impacts and get double hits. Since there are 3 impacts that means there are 2 spots where they overlap, between the first and second, and then between the second and third. Since the second and third impacts do more damage, having the target in that range is optimal.

Actually the impacts might not technically overlap, you may only get the double hits if you straddle the line between the impacts so that part of your hit box is in one impact and the rest is in the other. All this would mean is that a bit more precision with positioning is required to get the double hits.

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(edited by ArthurDent.9538)

Rate That: Necromancer Name!

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Posted by: ArthurDent.9538

ArthurDent.9538

Marshal Treehearn

Race and gender should be obvious

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Standard Model Bug?

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Posted by: ArthurDent.9538

ArthurDent.9538

Revenant

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Can't see crucial animations!

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Posted by: ArthurDent.9538

ArthurDent.9538

And let’s not forget the major offenders: asura revenants! We need standard character models for revenant. I can conceive that you could forget that sort of thing at release, but this really needs a hotfix given the fact that most pro league teams are running revenants.

lol wat? there are standard character models since forever

Not for revenants seems to be an oversight from the devs. Regardless, the invisible dragon hunter walls are my biggest problem right now. Also the auras are basically invisible at this point, I can barely tell if I have one let alone my opponent.

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Has there ever been a less enjoyable meta?

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Posted by: ArthurDent.9538

ArthurDent.9538

In my personal opinion, no.

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GOD Boons

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Posted by: ArthurDent.9538

ArthurDent.9538

I personally think the only current god boon is Alacrity: Cannot be ripped, corrupted or even touched while mesmer can basically have it and share it ad vitam aeternam when they have it traited with wells…
Either transform it into a classic boon, or reduce the amount available..

Alacrity becoming a standard boon would largely be a buff for it as it would then get boon duration boosts and most importantly:

http://wiki.guildwars2.com/wiki/Signet_of_Inspiration
http://wiki.guildwars2.com/wiki/Illusionary_Inspiration

Which are huge bonuses compared to the rng chance of it getting removed by 1 of the few builds that can remove boons.

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Preprare for the Return of Decap Engie

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Posted by: ArthurDent.9538

ArthurDent.9538

For what it is worth there is an absurd amount of stability on everything now a days, so decap might not work so well.

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When balance hits, how will raid teams fare?

in Fractals, Dungeons & Raids

Posted by: ArthurDent.9538

ArthurDent.9538

It all depends on what gets nerfed and how. It is actually quite easy to nerf things in pvp and have them remain strong in pve since what makes something strong is quite different between the two modes. For instance zerker staff ele has been a powerhouse in pve for a long time, yet has always been a garbage tier gimmick build in pvp.

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tempest ele's can you explain this?

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Posted by: ArthurDent.9538

ArthurDent.9538

Was the rev running jalis?

That would have to be it:

http://wiki.guildwars2.com/wiki/Rite_of_the_Great_Dwarf

Throw in 40% reduced from protection, 10% from frost aura, and another 10% from http://wiki.guildwars2.com/wiki/Geomancer%27s_Defense, and you are over 100% damage reduction. Guess he was either missing one of those things or there is a cap so you don’t do litterally 0 damage. Kind of dumb that damage reducing traits stack by adding instead of multiplying like with damage increasing modifiers, but that is the result. Fortunately Rite of Great Dwarf is rarely used, though that may change in the future.

Pretty sure damage reduction effects are multiplicitive, otherwise a Reaper should be showing hits of 0 frequently(Protection 33%, Rise 50%, Frost Aura 10%, Cold Shoulder 10%).

This, though, is some seriously strong reduction. That Tempest had to have the perfect storm of reductions on them at once to get single digit crits.

Pretty sure it is additive, if it is multiplicative, then the total damage reduction for the ele would be .5*.6*.9*.9=.243 so about 75% damage reduction (there is a rune set that can knock that down a bit more but because multiplicative, it doesn’t make much of a difference). So if we assume the extremely low estimate that vault non crit does 1k on a cele with light armor after damage reductions that becomes 243 damage which while extremely low is still magnitudes higher than the 8 vault from op.

Additionally I have heard from other sources that damage reduction does stack to 100%, I am not sure of the validity of that but it would imply additive reduction. This evidence would suggest it is additive with perhaps a hard cap at maybe 99% reduction.

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tempest ele's can you explain this?

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Posted by: ArthurDent.9538

ArthurDent.9538

Was the rev running jalis?

That would have to be it:

http://wiki.guildwars2.com/wiki/Rite_of_the_Great_Dwarf

Throw in 40% reduced from protection, 10% from frost aura, and another 10% from http://wiki.guildwars2.com/wiki/Geomancer%27s_Defense, and you are over 100% damage reduction. Guess he was either missing one of those things or there is a cap so you don’t do litterally 0 damage. Kind of dumb that damage reducing traits stack by adding instead of multiplying like with damage increasing modifiers, but that is the result. Fortunately Rite of Great Dwarf is rarely used, though that may change in the future.

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MMR tanking #picture

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Posted by: ArthurDent.9538

ArthurDent.9538

And people are still complaining about this zzzzzz.

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Why was Heat sync changed in the beta?

in Elementalist

Posted by: ArthurDent.9538

ArthurDent.9538

I think it’s hilarious mesmers have a trait that copies all boons on 30 sec cd, but Heat sync got nerfed cause apparently too strong.

Not all boons, but they can copy a lot of boons with it.
Besides the trait they have an utility spell called signet of inspiration, which shares boons too
https://wiki.guildwars2.com/wiki/Signet_of_Inspiration

I don’t think it would have been too strong at all. If your team stays within range of earth overload you can easily give them permanent protection, and near permanent protection through regular shouts and auras if they kite around the point more. Tempest never had much mightstacking compared to D/D ele so I don’t think that would have been broken, and it would have given armor of earth a new lease on life.

So yeah, why nerf this skill, if you can already permanently maintain protection on allies, the boon that this skill was most likely nerfed in the first place for?

I dont think that perma protection was the problem.

I found a thread where Arenanet mentions the change to Heat sync and why:
https://forum-en.gw2archive.eu/forum/professions/elementalist/BWE-3-Tempest-Specialization-Changes/first#post5491455

Quote:‘’note: Heat Sync is currently over-performing in its ability to spread all boons to allies. We’ll be looking to narrow down the boons it can spread, to just the Might boon, in order to keep its purpose more clear.’’

and around that time where players discuss the change:
https://forum-en.gw2archive.eu/forum/professions/elementalist/Please-don-t-change-Heat-Sync/first

Seems that boons like quickness and resistance where the problem.
If so, they could have just removed the boons that they considered to strong like quickness and resistance.

They could limit it to might, fury, regeneration, and swiftness for example, rather than only might.

Those cant be a problem right?

Preferably a few more boons than those though.

The reason why they reduced it to only might was ‘’to give Heat sync a clear purpose’’.
Well it would still have a clear purpose with more boons than might .
As said, they could just remove the boons that are considered to strong.

Signet of inspiration from Mesmer has a clear purpose as well and it shares a bunch of boons. So Heat sync can still have a clear purpose as well when it shares more boons than might.

It actually does copy all boons, the ones listed on that page are just the potential boons that can be gained from the signets passive effect. Of course this makes the gutting of heat sync seem even more unreasonable, since if the problem was the super strong boons like resistance and quickness, ele doesn’t have access to either of those while mesmer can have insane quickness up-time, and a solid amount of resistance, and can still have perma protection with just staff and chaotic dampening.

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Dead dungeons so how do I get tokens Anet?

in Fractals, Dungeons & Raids

Posted by: ArthurDent.9538

ArthurDent.9538

The best way to get dungeon rewards is to do PVP

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[pvp] Do You Guys Miss the d/d Ele?

in Elementalist

Posted by: ArthurDent.9538

ArthurDent.9538

Diamond skin, been there forever but now if you try to play without it reaper will make your life impossible. That is, unless you drop powerful auras for cleansing water, but then you aren’t really an auramancer and instead are just a selfish tank.

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Alternative to Cele?

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Posted by: ArthurDent.9538

ArthurDent.9538

Assuming you are refering to wvw, the standard answer is a mix of soldier, knight, and berserker gear. Everyone has their own perfect mixture of how much of each though.

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Raids Hurt us Oceanic in EU

in Fractals, Dungeons & Raids

Posted by: ArthurDent.9538

ArthurDent.9538

Sorry to say it but this is good. This is meant to be hard content, and in a game that is based around quickly reacting to animations, having high ping should be a severe handicap. I know it sucks for those people but content that was challenging and required good reactions is greatly wanted by the people who have good ping. For what it is worth, VG and Sabetha don’t really have any thing that requires good dodge timing. And for gorseval you can anticipate his smash fairly reliably from the skills he uses before it.

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PLease dont say "GG" when you play the meta

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Posted by: ArthurDent.9538

ArthurDent.9538

It’s just good sportsmanship. Like a bow after a fencing match.

I’d say its bad sportsmanship.
Losing team is supposed to judge if game was good, winners should only respond. Otherwise losing team may have feeling of “gg, easy”.

Disagree entirely

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I take back what I said about Diamond Skin

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Posted by: ArthurDent.9538

ArthurDent.9538

I am just surprised that diamond skin eles are still used at all in the pro league with all the condi revs around. When I run condi rev the diamond skin eles are literally the easiest opponents to kill, since it just takes a few sword auto attacks to break diamond skin, after that spamming banish enchantment melts them in a few seconds. Additionally their offensive counter pressure is so low there is no worrying about dying and they have basically no chance to disengage as even with fgs shiro easily keeps pace. So far it really has been just that simple but I do play way less than I used to since I can’t stand the meta.

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I take back what I said about Diamond Skin

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Posted by: ArthurDent.9538

ArthurDent.9538

It has absolutely zero counter play.

And dont tell me power reaper counters it, it doesn’t.

By absolutely zero you mean every source of direct damage right?

Also druid counters ele pretty well with their chain cc’s.

What part of stability and -50% damage did you ignore?

Tempest meta build generally runs no stability and if it does it is a small amount. At least it is a small amount compared to the standard mesmer, ranger, revenant, warrior, necro, guardian, and engineer builds. But yeah it still does have more stab than thief.

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You forgot Arcane Shield!

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Posted by: ArthurDent.9538

ArthurDent.9538

What is amazing is how all the insane visual clutter from dragon hunter traps and longbow 5 are left unchanged, not to mention all the petting zoo builds.

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What class does well against reaper?

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Posted by: ArthurDent.9538

ArthurDent.9538

I am getting sick of them, the chill is just shutting me down on ele and revenant, and there are about 2-3 reapers on most teams I am facing right now. So what is the best way to deal with teams with lots of reapers right now?

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Changing Heavy Light DH trait

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Posted by: ArthurDent.9538

ArthurDent.9538

Have to agree that hard cc should never be a completely random proc. Especially on such a short cooldown. Make it only work for true shot or deflecting shot and that would be a good change imo.

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Warrior's down skills

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Posted by: ArthurDent.9538

ArthurDent.9538

I think the problem is they designed the warrior to be extremely basic and to the point, it worked out early on in the game because they made up for lack of special tricks by being very well rounded and having a good mix of offense and defense
But now that the game has changed since launch especially with elite specs it seems like they put all kind of cool bells and whistles on all of the classes that fit thematically with thier magic/abilities but because the design of the warrior is essentialy just a normal guy who is really strong, they kind of ended up with an extremely limited template to create new abilities for and they always end up getting really bare bones versions of abilities other classes get because they have no magic to justify any added conditions and effects

Well said, they never bothered with it again.
Actually same happened with the whole warriors – We got nerfs so that we were on par with other classes and then Anet went ahead and buffed the other classes so much that warriors feels underpowered once again.

It is just the cycle of life. Class X overpowered and Class Y is under-powered. Anet nerfs X buffs Y and all of a sudden the situation is reversed. Soon warriors will be back to being op it is only a matter of time. With that being said, from what I can tell there hasn’t been a class in as bad of a state as warrior currently is in a long time. The rangers from last meta which were considered the weakest class then were much more competitive than warrior is in the current meta. Also I would much rather have nerfs to all the new elite specs than buffs for warrior, as the elites completely outshine the vanilla specs even though they were supposed to be horizontal progression, not an upgrade.

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Legendary Prec bugs [Merged]

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Posted by: ArthurDent.9538

ArthurDent.9538

Dusk III: can’t use gloominator on copper husk’s corpse in silverwastes.

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Give us back our stunbreakers

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Posted by: ArthurDent.9538

ArthurDent.9538

No thanks. What they need is not to buff cantrips, but to buff other utilities/weapon skills.

Tornado and ether renewal could use buffs, they are the red headed step children of cantrips.

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A Bunker Thief named Glaphe..

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Posted by: ArthurDent.9538

ArthurDent.9538

In b4 thread closed

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How Long Until DH is as bad as Thief?

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Posted by: ArthurDent.9538

ArthurDent.9538

Won’t happen. Thief has unparalleled mobility and on demand group stealth

60 sec cd on Shadow Refuge is on demand? Or do you mean Black powder/Cluster bomb combo that requires 9 initiative?
The only way Thieves can get group stealth nowadays is by standing near a Scrapper.

I mean black powder, you don’t need to be the only one on your team to blast it, of course most pugs won’t.

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How Long Until DH is as bad as Thief?

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Posted by: ArthurDent.9538

ArthurDent.9538

Won’t happen. Thief has unparalleled mobility and on demand group stealth, which allowed it to stay viable even as the weakest class in actual combat. DH lacks any unique utility other than the ability to win fights, once it loses that ability, it will be replaced with whatever the next best thing is. Once it is replaced, it shouldn’t be getting as much QQ and any QQ it gets will be largely ignored since it will be “unviable”.

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What constitutes a projectile?

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Posted by: ArthurDent.9538

ArthurDent.9538

There are a lot of other ranged attacks that aren’t projectiles. Generally these are all channeled beams and other attacks that don’t have the actual air travel time, and simply hit their target as soon as they are finished casting. Examples would include elementalist fire and air scepter auto attacks, necro dagger 2 and scepter auto, druid solar beam, etc.

There are a few other skills that you would think are projectiles, but are still unblockable in general. Mesmer gs 2 is one example, others include shadow shot and magnetic grasp. The general reason for these being unblockable is if they were reflected, odd results would occur. Examples of the odd behavior would be: reflecting mesmer gs 2 would give you a clone, reflecting shadow shot would teleport the person with the reflect to the thief, etc.

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Meta Wars

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Posted by: ArthurDent.9538

ArthurDent.9538

It’s funny how people think. Of course there’s gonna be a meta. But does that mean there is no build diversity? Nope. Meta just means the optimal build to run.

How do you expect anet to balance, make every build known to us equal? That’s impossible. So if you’re qq-ing about having a meta, it just displays your level of intelligence.

But why can’t my warrior build that uses all physical utilities, takes the shoutheals trait, and uses greatsword with magi amulet be viable?

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why there is no more cleric guards ?

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Posted by: ArthurDent.9538

ArthurDent.9538

Idk man, glint/ventari come with a similar amount of boon support, aoe healing, only with reveal and an asston of CC. All I’m seeing here that bunker guard can do that bunker rev can’t is dedicated res support.

But that res support is insanely potent, short cooldown stability + short cooldown quickness + knockback bubble makes it incredibly difficult to stomp anyone near a bunker guardian. Then once they get up, they get long lasting protection and regeneration. I think res support is the primary reason bunk guard is taken.

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which legendary should I go for?

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Posted by: ArthurDent.9538

ArthurDent.9538

Whichever one you think looks the nicest or has the most enjoyable skill set

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What to Do When Vs a Full Premade

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Posted by: ArthurDent.9538

ArthurDent.9538

That is the point of matchmaking though, to try to get evenly matched games. In this case it is good pugs vs. a bad premade, there can be a balance from that. Judging from the end result it seems like it worked since 410-501 is pretty close.

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Thieves' SB 5, decapping and game's health

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Posted by: ArthurDent.9538

ArthurDent.9538

I am surprised at everyone’s reactions to this post. Right now thief has a niche which keeps it very much alive in the meta. Most thieves though seem to hate only having this niche, and would rather have a different use for their team. The only way they can keep thief balanced overall while being decent in actual combat, is if they can tone down its mobility and disengage while buffing its actual combat abilities.

Ever heard of options? Why must we rely on nerfs?

That is true, I would like to see the acro line restored to usefulness, and pistol main hand could definitely see some love. But they need to be targeted buffs, that don’t make a monster of a spec that kills most specs 1v1 efficiently, is impossible to escape from due to its insane mobility, and still able disengage and reset losing fights on demand.

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(edited by ArthurDent.9538)

Thieves' SB 5, decapping and game's health

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Posted by: ArthurDent.9538

ArthurDent.9538

I am surprised at everyone’s reactions to this post. Right now thief has a niche which keeps it very much alive in the meta. Most thieves though seem to hate only having this niche, and would rather have a different use for their team. The only way they can keep thief balanced overall while being decent in actual combat, is if they can tone down its mobility and disengage while buffing its actual combat abilities.

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Counterplay to D/D ele?

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Posted by: ArthurDent.9538

ArthurDent.9538

Hard cc plus strong coordinated burst is the best way to take it down. It still only has 17k hp (same as a maurader thief) so if you can burst hard it dies very quickly. Against low damage it will survive forever though.

CC is very much a good counter since armor of the earth is on such a high cooldown and is the build’s only stunbreak. This actually gives it the fewest stunbreaks per minute of any build that is at least somewhat viable.

The other thing to consider is that smaller scale skirmishes (1v1 and 2v2) are the situations where the build shines, so attempting to force it into larger scale fights with proper rotations will limit its effectiveness substantially. Kind of like how do you duel a condi mesmer? You don’t, you just take advantage of its bad team fighting ability. DD ele is better than condi mesmer in team fights but the principle still applies.

As for fighting the ele it self. The key is to save your defenses for the fire rotation avoid drakes breath, burning speed, and fire grab. And save your condi cleanses for any burning you take. Alternately you can pressure them hard during their fire rotation since this is when they are most vulnerable defensively. They will no longer have protection from earth attunement, and water will also likely be on cooldown. If you can land a hard cc chain and some burst, you can force them, to rotate to earth prematurely to get protection, so you won’t even need to worry about the fire burst.

While this won’t help you if you need to hold the point, kiting is very effective against dd ele in a 1v1 since their fire field stays stationary. If you keep away from it they are forced to either chase so they can do some damage, or they can blast their fire field for might stacks but then they do absolutely no damage. Regardless of their choice, their damage will be heavily neutered since the build is dependent on might stacks.

Hope this helps.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

5sec ICD on cleansing water

in Elementalist

Posted by: ArthurDent.9538

ArthurDent.9538

Ele condi removal is strong not because cleansing water is such a strong trait, it is because they have 6 different traits and all of their utilities contributing to that condition removal. If you dedicate that much of your build to condition removal, it better be strong against conditions. Even then things like signet necros and condi mesmers, which are both very condi heavy, are among the hardest match ups for an ele.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Thief, Ele have no place in raids?

in Fractals, Dungeons & Raids

Posted by: ArthurDent.9538

ArthurDent.9538

Aside from the exaggerations I agree with Evapor that ele deserves to be capable of producing the highest damage output. However, I don’t feel like enough effort had to be put into it in order to achieve it prior to the ice bow nerf. I want more than just a conjure rework.

If dagger focus could finally beat out staff I would be so happy.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Thief, Ele have no place in raids?

in Fractals, Dungeons & Raids

Posted by: ArthurDent.9538

ArthurDent.9538

And the recent nerf was aimed at the PvP ele. Nerf to Cantrip? Burning Ash? PvE Ele don’t care!

PVE ele care about icebow.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Don't touch the transmutes charges

in PvP

Posted by: ArthurDent.9538

ArthurDent.9538

To be honest they should have never been as easy to come by as they are currently. Transmutation crystals were quite valuable, gem store purchases, and anet was extremely generous giving up that source of income by giving them out like candy in pvp.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA