Showing Posts For ArthurDent.9538:

Condi Thief Thoughts?

in Fractals, Dungeons & Raids

Posted by: ArthurDent.9538

ArthurDent.9538

Like ele offers anything beside dps? Only lower, and using 3x more skills?

Ele has great aoe cleave against adds and at least a bit more range. I do agree ele DPS against small hit boxes should be brought up a bit.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
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Condi Thief Thoughts?

in Fractals, Dungeons & Raids

Posted by: ArthurDent.9538

ArthurDent.9538

Condi thief is in a good place. Very high damage under the right circumstances but with several draw backs and on a class that only really offers dps and break bar (at least until raids make their unrivaled mobility, and access to stealth relevant). The draw backs are obviously: basically no utility, full melee, pathetic cleave against adds (which also dilute damage against the boss), requires nearby teammates to share venoms to to do reasonable damage. And I stress once more thief only really offers dps in the current state of raids, they should therefore be one of the top dps professions which the venom build helps them to be.

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Lupi solos on 9/9 professions
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min games played? info ?

in PvP

Posted by: ArthurDent.9538

ArthurDent.9538

u already have the required games played. just donbt let decay get you and also play 1 game at least in may 1 to secure ur spot in leaderboard

your looking at total games and wins not wins and losses easy mistake

i have 82 games played atm so im still 38 short

oh 0_0 my bad. yeah 120 games. till may 1

Don’t lie, you were trying to fool him so he wouldn’t take your spot. Despicable!

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How is revenant for PvE?

in Revenant

Posted by: ArthurDent.9538

ArthurDent.9538

People seem to be forgetting that Rev has great condition damage in terms of Burning and Torment.

I’ll believe it when I see it. So far I have seen no evidence of condition rev having competitive damage compared to the other standard condi builds such as engi, ranger, necro, thief, warrior, necro. Even ele I have heard can pull 30k on a condi build and mesmer will pull extremely high numbers on fights like Matthias, but have seen no evidence for condi rev being anywhere close to that range. As for support, condi druid and condi warrior cover might, fury, and protection, there is nothing unique left rev can offer.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
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Does Jalis have a place in PvP?

in Revenant

Posted by: ArthurDent.9538

ArthurDent.9538

The thing with pvp is that at least in theory you can make anything get to about a 50% win rate over time due to match making. Say you have been a gold rated player using a meta build. Then you start using a very bad build, your rating will go down into silver and maybe bronze but eventually you will reach a tier where you start winning regularly again. This tier may just be where everyone else is also using stupid non nonsensical builds or a tier where you completely out skill everyone there and are only held back by your build. Regardless eventually you will be playing against players that are just as effective on their builds as you are on yours. At this point you should be winning roughly half of you matches, with you not needing to be carried by your teammates, and the build will be “working”.

14 Dungeon paths soloed
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ALMOST Reaching 1 MIL damage in Ranked match

in PvP

Posted by: ArthurDent.9538

ArthurDent.9538

Weaks.

1,580,742 damage, even though this screen begins to be old.

1 million damage back then was pretty easy to achieve back with that old UI because it counted damage to minions, and downed state players which allowed you to rack up a ton of extra cleave damage. Getting 1 million damage in the current set up which only counts damage to non downed state players is much more impressive. However as others have said, the way you get that high of damage is by not actually killing the enemies, and instead letting them keep healing back up so you can keep doing damage instead of waiting for them to re spawn.

14 Dungeon paths soloed
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Condi Berserker or Engineer for end game?

in Fractals, Dungeons & Raids

Posted by: ArthurDent.9538

ArthurDent.9538

On one hand condi berserker is the more valuable class overall. On the other hand good (or at least adequate) Condi wars are a dime a dozen while good Condi engis are quite rare so if you can master engi you will be more valuable as an individual. On the third hand warrior is one of the god classes that has always been an optimal pick for every raid boss since raids were introduced and anet will probably never change this. While engi is a mere peasant class that is actually subject to balance changes that could potentially remove it from the meta entirely as has happened many times in the past.

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Max DPS for Rev

in Revenant

Posted by: ArthurDent.9538

ArthurDent.9538

So if 20-24k sucks, what is actually good dps?

Edit: Using BGDM.

Played with my full bleed/chill condi necro today in Bloodstone, and I epid the Jade Bow and it hit the Jade Armor. I “only” got to 14k dps (ticking 12k bleeds + all other condis).

Fast forward to WvW tonight on my Rev. Did a single CoR into the SMC Lords room and “only” pulled 13k dps (about 12k dmg each to 5 targets in a row).

BGDM shows most everyone else hovering around 3-5k dps… I’m wondering how in the world 24k dps is considered underpowered??

It all comes down to buffs. Op asked for solo DPS which I take to mean only with self applied buffs in which case 20-24k is absolutely unrealistic unless you are fighting an extremely low armor target.

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Balance Changes That Would Improve Raids

in Fractals, Dungeons & Raids

Posted by: ArthurDent.9538

ArthurDent.9538

Why would you nerf the warrior dps condi build? It has lower dps than all the other dps builds and if you want extra utility from it you have to lower the dps further. If anything the damage should be buffed so it’s a viable.alternative to other pure dps builds.

Riiight, because the warriors aren’t mandatory already. Please be realistic.

The way I see it, classes with top notch support capabilities should not be rivaling classes that basically only bring DPS even with their pure DPS builds. I think at a minimum the goal for a balancing is that no class should have multiple distinct builds that generally out class the best build of another class. Right now it is quite disheartening as a rev main that classes like ranger and warrior basically do everything better. Their support builds are far superior to any support rev can give, and they have better DPS options. Where is the balance in this? What is the purpose of revenant when they are out classed in every relevant way?

So to extend off of this warrior has no business doing more damage than any classes other than ranger and Mesmers, which means ranger DPS also needs to go down dramatically otherwise you just maintain the situations like right now where warrior and ranger completely out class revenant. However likewise revenant has no business out dpsing thief since rev does bring a bit more support/utility. Classes with great support shouldn’t necessarily be far behind more pure DPS classes should they build for it, but they definitely should be less.

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Max DPS for Rev

in Revenant

Posted by: ArthurDent.9538

ArthurDent.9538

How are you doing only 12K dps on a condi ranger? That’s pretty bad

Self buffing. So no might, banners, gotl, quickness, alacrity, vulnerability on golem, etc. Only had fury with tiger and used sun spirit since it also gave more dps then flame trap.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
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(edited by ArthurDent.9538)

What happen to NA Leaderboard?

in PvP

Posted by: ArthurDent.9538

ArthurDent.9538

It will inevitably go up a lot before the end of the season as many people such as my self are ranked much higher than that but don’t have enough games currently or have decayed for a while.

14 Dungeon paths soloed
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Max DPS for Rev

in Revenant

Posted by: ArthurDent.9538

ArthurDent.9538

So I tested it on the training golem using only self applied buffs (including no additional vulnerability on the golem) and I ended up around 9.6k dps. For comparison I did the same test with my condi ranger and ended up at about 12.6k. Rev actually did a lot worse than I anticipated considering it has much better self buffing capabilities in regards to might and quickness plus my rev has best in slot everything including full power infusions. My ranger on the other hand has basically no might stacking, no quickness, no infusions and still has a few random pieces of sinister gear, yet still pulled 30% higher dps.

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What's current most valuable condi class ?

in Fractals, Dungeons & Raids

Posted by: ArthurDent.9538

ArthurDent.9538

Condi Warrior or condi druid! Both deal pretty good personal damage while bringing extremely overpowered group support! If condi druid doesn’t do enough healing for your group just swap a few traits and utilities to core condi ranger and turn into one of the highest DPS builds in the game that is extremely easy to play! Then just have magi druid cover the healing and buffs! There is a reason mirror comp with double warrior double druid has been meta since the start of raids! The 2 classes (and chronos but they generally aren’t condi) are blatantly over powered and anet doesn’t have a clue how to balance them! So they will probably stay over powered picks that every optimized group will use until the heat death of the universe!

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(edited by ArthurDent.9538)

Not every thief is youtuber?

in PvP

Posted by: ArthurDent.9538

ArthurDent.9538

What did I just watch?

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Revenant still considered Meta?

in Revenant

Posted by: ArthurDent.9538

ArthurDent.9538

You can try to sugar coat it all you want but make no mistake, for raids with the sole exception of hand kiting at deimos, no group will ever request a revenant for their squad. Many pug groups will kick you for wanting to play rev even if they only requested a generic DPS. Pugs will never request rev as a support as they will specifically ask for druids, PS warriors, and chronos for support. Most groups will insistently ask if you have anything else you can play. Many groups will treat you as a scapegoat if things start going poorly even if they are not your fault nor DPS related. No respectable raid guild that I know of will recruit someone who only plays revenant. If you get recruited to a respectable raid guild because you play something meta they will always request you play that instead of rev unless they are already good enough that they can easily kill the boss regardless of what you play and have no problem carrying a sub par class.

Rev is the worst class for raids, no contest, no real debate. Maybe they aren’t the worst by a huge margin but it is basically a unanimous opinion among the raiding community which ensures revs will be discriminated against at all levels as even noobs will try to emulate what speed runners do.

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Revenant still considered Meta?

in Revenant

Posted by: ArthurDent.9538

ArthurDent.9538

It is pretty decent in fractal groups where the comp is completely random and none of the other players are bringing any relevant utility. In this case it can fill in holes such as providing fury, some might, protection, projectile defense, stability, resistance, and in a group with no chrono your damage is decent since you are the only one with quickness. However once you actually try to use a semi respectable composition everything rev brings becomes redundant or obsolete, and you are left with class with not nearly enough support to make up for its trash tier dps which is why it is unofficially banned from raids.

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Briefing for a retired player

in Ranger

Posted by: ArthurDent.9538

ArthurDent.9538

Ranger is extremely op right now. Still has a virtual monopoly on the healing role while the condi build has the highest DPS on normal hit boxes of any class other than an extremely well played condi engi. Since condi ranger is so easy to play especially compared to engi, for most people it is highest DPS. Right now raid groups with 4-6 rangers is fairly normal.

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Looking for Info/Suggestions for Rev Builds

in Revenant

Posted by: ArthurDent.9538

ArthurDent.9538

In solo Pve rev brings decent mobility, survivability, and damage. They only run into problems in high end group pve. The problem is, that their DPS is balanced around their self buffing ability which is among the best in the game, able to maintain fury, ~10 might stacks, and ~45% quickness uptime. With this self buffing capability, their solo DPS is pretty respectable.

However once you enter a raid, none of this matters. Classes that have had their damage balanced around not having the above buffs all of a sudden do thanks to Mesmers, warriors, and druids providing all of those buffs permanently to the whole raid. At this point rev self buffing capabilities are mostly redundant and hence irrelevant and rev becomes the lowest or second lowest DPS class in the game (it does a bit more damage than condi Mesmers on a golem, however Mesmers damage comes from torment and confusion so they can do more DPS in many actual fights). On top of this most of their support is just boons easily obtainable from other sources and as a result redundant and irrelevant. This all comes together to make rev the worst class for raids. If you have any intention of raiding aside from training runs you will struggle to find a group that will accept you largely because of the class.

For reference I have over 500 legendary insights and when I try pugging on my Rev I am pretty much always asked to play a different class, if I refuse I am frequently kicked.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
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Essence Sap

in Revenant

Posted by: ArthurDent.9538

ArthurDent.9538

A few of the stolen skills need rebalancing. Essence sap and consume plasma are both far too strong while throw gunk is terribly weak. The rest are decently balanced though there is no real reason why the ranger one is the only one with a CD on top of steal CD.

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Ghost thief got nerfed this patch, ya happy?

in WvW

Posted by: ArthurDent.9538

ArthurDent.9538

K.O. finally. Took them long enough.

Yea. I’m just kittened it took until someone soloed a raid boss for Anet to actually do something

Wait wait wait… did that really happen?
I would think bosses would have built in see through stealth mechanics.

LOL.

Yep. He posted a link to the almost 2.5 hour video soloing that sloth raid boss with a ghost theif. https://www.reddit.com/r/Guildwars2/comments/5yy0yl/slothasor_solo_kill/

It took them only 16 days from the time that was posted on Reddit to finally do something about ghost thief, when WvW players have been complaining about it for months.

My observations: at least 1 player here had suggested many weeks ago that damage be added to thief traps so the thief will be revealed when the trap is triggered. It’s been suggested multiple times before the most recent balance update.

Months of complaints about ghost thief in WvW: nothing done about it.

Show you can solo a raid boss with it: Oh Lord Almighty! We can’t have that! Nerf it ASAP!

Funny thing is though that this can still be done. You just can only use caltrops instead of caltrops+traps, takes a little longer but when the kill already takes over 2 hours what is 2 more?

14 Dungeon paths soloed
Lupi solos on 9/9 professions
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what's the point of SAB

in Guild Wars 2 Discussion

Posted by: ArthurDent.9538

ArthurDent.9538

This video sums up the point of SAB quite nicely:

14 Dungeon paths soloed
Lupi solos on 9/9 professions
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Trash energy costs on weapons

in Revenant

Posted by: ArthurDent.9538

ArthurDent.9538

People keep suggesting this and I have to disagree with it. Having to properly manage energy costs is what gives rev its depth. Take away energy costs from weapon skills and the class just becomes another low skill floor/cap class where there are minimal repercussions for spamming weapon skills. Just because rev is mediocre to bad in most areas of the game right now doesn’t mean it can’t be balanced properly with energy costs on weapons.

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Venomshare build, can't get the hang of it

in Thief

Posted by: ArthurDent.9538

ArthurDent.9538

Likely comes down to a lack of buffs. When you see the raid guides, the player has 25 might, ranger spirits, warrior banners, quickness, etc. The other things are in a solo setting you don’t have teammates to share your venoms with which really hurts you DPS with this building. Lastly if you are fighting many enemies at once, each charge of each venom only hits one target so if the charges go to all different targets, the damage on any one of them will be much smaller.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
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1v3 and Barely win games

in PvP

Posted by: ArthurDent.9538

ArthurDent.9538

This was the fourth placement match on an alt account. Because of the soft mmr reset, plus you lost 2 of your first 3 placement matches, the people you will get will likely be dramatically below your level since your account has super high volatility, and a poor starting record. There is a good argument to be made to get rid of the soft reset at the start of the season since it is safe to say established accounts won’t get dramatically better or worse over the off season, and even if they do the system should re-rank them appropriately eventually. However this game does not make a case for poor match making. The system hasn’t even come close to figuring out your rating after 3 placement games.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
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Balance Changes That Would Improve Raids

in Fractals, Dungeons & Raids

Posted by: ArthurDent.9538

ArthurDent.9538

Your analysis of rev vs. hammer guard misses out on the main reason why hammer guard out performs rev in general. In order for rev to get the strong cc it has, it needs to swap to staff which is a huge dps loss. Meanwhile hammer guard has its cc on its main weapon set, f1 and elite/utility skills, so it loses minimal dps for break bars, with dragon’s maw actually being a dps increase. Then there are the other ways rev loses dps, precision strike is extremely unreliable since it splits its damage between targets which at times include random things such as the sky. Then for the hammers to get good dps out you need to spend basically your whole time in the bosses hit box and hope they don’t turn off randomly. End result is while hammer guard and rev are theoretically close in damage and utility, in practice guard simply pulls away damage wise in a real raid scenario especially if the rev actually uses its utility.

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Just thoughts from a new rev

in Revenant

Posted by: ArthurDent.9538

ArthurDent.9538

They are the worst class in the game for raids because they lack a niche. With the sole exception of kiting hands at deimos, every raid comp could be improved by replacing rev with a better class. This makes rev bad in the sense it is bad relative to all the other classes, not in the sense it is so bad it can’t complete content. However since there is always a better option to rev, it does make completing raids harder since most groups will not accept you using one in the first place. Typically they will ask you to reroll, or just find someone else because why run with a decisively sub par class when there are plenty of pugs to choose from?

In what way does a class that can fill any role, lack a niche?

If the Rev can supplement and help other classes focus more on support or DPS, why is it a bad pick (we’re assuming no meta-speedrun mentality)?

I personally have never encountered this whole “groups will make you re-pick” and if I did, would not waste my time with them. The Rev is definitely not “sub par” in terms of a class.

It can fill any role and is mediocre at all of them. It can dps both condi and power are out classed in general before factoring in rev actually loses a lot more damage in a real raid scenario. The qt benchmark rotation uses a selfish rotation meant to maximize personal DPS at the expense of nearly all utility. With such a rotation you get fury, a few might stacks, assassin’s presence and naturalistic resonance. Ap is the only noteworthy addition to a group as everything else is easily made redundant. So with selfish and minimal support, your DPS is still out classed by ele, engine, ranger, thief, guard, war, and situationally necro, mes. This means to justify using a rev over something else, they need to utilize their utility, as raw DPS is not competitive. So want protection and good cc? Swapping to staff guts your DPS for 10 seconds, while pulsing reasonable amounts of protection costs too much energy for equalibrium damage procs. Want stability, projectile defense, or resistance? Bye bye Jalis hammers, now DPS is abysmal, and a hammer guard can do all of that baring resistance with way more DPS. Then there are the bugs, Jalis hammers turning them selves off, precision strike splitting damage with adds or targeting the sky. You find despite a simple rotation on paper, rev generally loses a lot more DPS in a real raid scenario compared to other classes.

Then there is healing. It can heal a lot but has 2 things making it non competitive. It doesn’t bring the op buffs druid brings, and the small radius of tablet heals cripples it on bosses where players are regularly spreading out which really hurts on Matthias. Then out side of Matthias, healing requirements are so low druid can easily handle them while boosting group DPS massively.

The big issue isn’t that there is no reason to take a rev, they can give some nice things. The problem is there is no reason to take a rev over one of classes that can either do its job better, or do its job adequately and also do more things better.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
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Just thoughts from a new rev

in Revenant

Posted by: ArthurDent.9538

ArthurDent.9538

They are the worst class in the game for raids because they lack a niche. With the sole exception of kiting hands at deimos, every raid comp could be improved by replacing rev with a better class. This makes rev bad in the sense it is bad relative to all the other classes, not in the sense it is so bad it can’t complete content. However since there is always a better option to rev, it does make completing raids harder since most groups will not accept you using one in the first place. Typically they will ask you to reroll, or just find someone else because why run with a decisively sub par class when there are plenty of pugs to choose from?

14 Dungeon paths soloed
Lupi solos on 9/9 professions
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What happend with Sindrener?

in PvP

Posted by: ArthurDent.9538

ArthurDent.9538

I still see friends and guild folk with less than 30 games on there, does this only apply to top 250 then?

Yes

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So Feel the Burn is the only good shout?

in Elementalist

Posted by: ArthurDent.9538

ArthurDent.9538

I really like aftershock

Instant cast, breaks defiance bars, reflects projectiles and also blast finisher.

It isn’t instant cast, 1/4 second cast time isn’t much but it is something.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
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Current state of revenant?

in Revenant

Posted by: ArthurDent.9538

ArthurDent.9538

Heya everyone,

I have been away for really long time now and would like to move from my warrior as I’ve played it far too long.

When HoT launched, revenant was bug sack, so what changed?

Currently Warrior is better at power damage, condi damage, condition cleansing, access to stunbreaks and stability, self sustain, mobility, flexibility (number of builds and weapons viable) and disengaging.

Rev is currently bottom tier + is hard to play. But has Impossible Odds so is better at gathering logs and mining ore

Nike warrior is faster at getting to the logs/ore in the first place making it overall the more efficient gatherer. It can even use frenzy every so often tighten the difference in gathering speed once the node is reached.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Signet of Inspiration/Chronomancer

in Fractals, Dungeons & Raids

Posted by: ArthurDent.9538

ArthurDent.9538

It was nerfed from probably the most over powered utility in the game, to still probably the most over powered utility in the game (at least for raids). In short it is still viable.

It was only overpowered in so much as classes were pumping out boons at absolutely ridiculous levels, and still are. It was a unique aspect of mesmers that was nerfed into the ground when it really only needed small tweaks to bring it into line. And nerfing it did absolutely nothing to stop the proliferation of powerful boons like quickness, prot, retal, and resistance.

In a typical raid scenario SoI provides about 6 seconds of quickness, 10 seconds of regen, swiftness, and fury, and 40 secs of might to 5 players in the group. Depending on group comp it can spread any boon for a substantial duration all on a measly 30 second duration before traits. Throw in appropriate traits, and it gives aoe distortion and can be used twice every 24 seconds not factoring C split or alacrity. There really just aren’t any other utilities in the game that come even close to adding this much power to a group. The only other utilities that can sort of rival it are warrior banners, frost and sun spirit. These bring much less impact but are unique buffs that can’t possibly be replaced by any other source while SoI boons can be gained from other sources, though not nearly as efficiently. Would you care to enlighten me of the more op utility skills that are out there?

14 Dungeon paths soloed
Lupi solos on 9/9 professions
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Signet of Inspiration/Chronomancer

in Fractals, Dungeons & Raids

Posted by: ArthurDent.9538

ArthurDent.9538

It was nerfed from probably the most over powered utility in the game, to still probably the most over powered utility in the game (at least for raids). In short it is still viable.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
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Ranger vs revenant

in Revenant

Posted by: ArthurDent.9538

ArthurDent.9538

In general, ranger is far more desired for organized pve, generally easier/popular in pvp, and much better for wvw roaming. The one area where rev is still probably better is large scale wvw zerging.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
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Rev Matchup Spread

in Revenant

Posted by: ArthurDent.9538

ArthurDent.9538

It isn’t quite as kittenome people here are making it out to be but rev is definitly sub par for 1v1’s right now. Ele is the one class we still have a solid advantage over. We generally can’t solo kill them once they decide to run, but we can still decap them reliably in a reasonablish time, while not fearing them killing us. We still probably have advantage over scrapper but it is pretty close and takes a long time not to mention you are more susceptible to plus 1’s then they are. Necro in my experience is just who kills who fastest, and as a result is very dependent on how much life force they start with. Druid, you are definitly disadvantaged against, but not by too much, also you can stalemate a long time with defensive play. Everything else has a decisive advantage against you though dragon hunter will be a bit more manageable post patch since you can dodge spear if your reactions are quick enough.

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Revenants, why alacrity?

in PvP

Posted by: ArthurDent.9538

ArthurDent.9538

The reason why they did this was because they wanted to make ventari rev more valuable to a team, while not making it actually stronger on its own. They fear turning ventari into an immortal sustain bunker due to the legend doing almost nothing except for healing. This is why so many of the salvation traits are purely altruistic in that they increase healing to allies but not to the rev it self. Alacrity fits this theme as rev is heavily restricted by energy rather than cooldowns, so it doesn’t make the rev stronger, just perhaps a bit better for the team as a whole. Still probably won’t be viable though.

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Lupi solos on 9/9 professions
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3 months of work?

in PvP

Posted by: ArthurDent.9538

ArthurDent.9538

Then they should be done in small changes but frequently. Instead we get tiny tiny changes every 3 months. Nothing changes. No new builds. Condi necro has run the same traits, same weapon sets and same skills since HOT released. This is crazy. It is the same for other classes.

necro is actually a terrible example. We went Signet Chillomancer > Corruptionmancer > Blood Magic Signet Corruption > Procmancer > Power Boonstrip, and I’m expecting another change shortly. (for power anyway, cNecro is probably dead now)

Warrior is probably the most static in terms of build, but it’s gameplay is solid.
The class balance in this game is largely close most of the “balance” complaints are either plebs or people bemoaning that their one super favorite special build isn’t meta.

Ele takes title for most static with earth water tempest, dagger focus, most defensive amulet available, and either 5 shouts or 4 shouts with lightning flash since hot launch.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
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Another balance suggestion thread

in PvP

Posted by: ArthurDent.9538

ArthurDent.9538

Your thief changes are just awful. There’s no semblance of balance in anything you listed for them.
Removing evade frames from vault- The evade frames don’t last the long anyway, if you haven’t figured out the timing for it yet you need to l2p. I would argue a damage reduction seeing as how it’s essentially a spammable burst but the evade is justified with the cost and telegraph of the skill.
Add immob to dust strike- The skill doesn’t need it. The blind and damage not needing a target is very strong and giving it immob would just make staff too powerful
proj hate on weakening- Too much for staff. It already has reflect on the auto, it doesn’t need more. Plus the skill already hits hard and spams lots of weakness if you position it right or use it with a port so buffing it like that would make the set way too strong.
Removing evade frames from db- Awful change cause you kill the only defensive option the set has. Instead remove the bleeds that don’t belong on the set to begin with so there’s no evade condi spam and then the power variant is actually usable.
Life siphon- Maybe if it’s a small amount of life siphon on a successful interrupt but with PI being a thing that would make interrupts far too powerful from that skill.
Healing for condi damage- So you want to give a build that already has ridiculous amounts of sustain even more sustain? That is a bad idea when you take into account how much sustain condi thief already has. Just… no

I skipped to see thief stuff to begin with but I’m not reading the rest of what you have posted if this is the kind of stuff you’re promoting.

Gravedigger has a longer cast time, more obvious telegraph, and does less damage than Vault, and has no evade/immunity frames.

So someone spinning is smaller than someone leaping and doing flips in the air before slamming into the ground next to you? Yeah, I don’t think so. But if you want to open that can of worms how about we also take into account the fact that necro is so much tankier than thief without relying on dodging every little hit before we compare across classes. (not to say i wouldn’t mind giving gravedigger a small speed buff as the windup is silly atm)

lol, necro dies to focus fire and ganks far easier than thief.

How many times you see Sindrener get downed in a game? Yeah, compare that to the necro in his team.

Gravedigger even has a longer casting time and aftercast than Vault.

Everything dies easier to focus fire than thieves, just way to many escapes, focusing them is like chasing squirrels, maybe you get lucky and it is a really dumb one.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

So you voted No for Profession Leaderboards?

in PvP

Posted by: ArthurDent.9538

ArthurDent.9538

If professions were locked, winning or losing would be largely based on luck with getting a better team comp. Get 3 support or 5 DPS? Oh well, bend over and take it! That makes rating less accurate, not more accurate.

This

My main is a necromancer. Necromancers require certain comps to work. The only reason I can play necro now is because I can swap off to another class if the comp isn’t necro friendly. If it gets locked I won’t be able to play necro because I won’t have agency in my team’s comp.

If we get profession locking I will be playing more warrior because warrior isn’t comp sensitive.

yeah but i believe that the spec lock after the match starts is a good thing

Which is exactly what a vote for no will give.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Profession Locking Poll - February 16th 2017

in PvP

Posted by: ArthurDent.9538

ArthurDent.9538

I am going to fervently say no on this one. All this change will do is make matches much more lopsided as comp often does become the deciding factor when teams are balanced skill wise. What will happen is that teams will frequently get stuck with either no damage, or no support, be unable to fix their comp problems, and then get wrecked against a superior balanced comp.

This will result in professions with clearly defined strengths and weaknesses such as ele, rev, thief, necro, being phased out in favor of even more since they can’t count on their team being able to cover their weaknesses. Then dragon hunters, scrappers, and warriors which do well in most situations will become even more popular. If balance changes are made, to make classes that depend on their comp stronger in a poor comp, then it will just make them op when their comp is good especially in premade teams.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Thief Steal [Essence Sap] Bugged Still!?!

in Revenant

Posted by: ArthurDent.9538

ArthurDent.9538

There is a simple philosophy that anet follows with regards to rev and bugs. If it benefits revenants fix it asap with an extra nerf added for good measure. If it hurts the rev, ignore it, simple as that.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Stealth and point contribution

in PvP

Posted by: ArthurDent.9538

ArthurDent.9538

Perma stealth thieves. Its pure bullkitten that someone could decap/cap a point, or even just contest it for that matter, if you can’t even see them. Being forced to lay down an AoE skill, which not all classes even have one that can cover an entire node for that matter, just to “fight” because you can’t see them is stupid and broken.

You aren’t “forced” to put down an AOE just to fight, you can hit a thief in stealth with any skill if you aim it right, even ranged AA chains. Also, the thief cannot fight you back lest he’s risking being revealed and bursted down, so you can just cleave them and whiltle them down just as you would any other “bunker”, since most build surely can out-DPS SR’s healing. Or, you can force them off the point or out of stealth with controll skills .

I challenge you to hit me on lets say… a mesmer. On the legacy mid point, while I’m on a stealthed thief. Not to mention that even if you did land a few hits, I would recover from it easily.

How about stealthed players have their maximum health pool reduced to 1 while on a point?

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

ANET FIX REVENANT!!!!!!!!

in Revenant

Posted by: ArthurDent.9538

ArthurDent.9538

Let’s be honest here, pretty much every nerf to rev has been PvP motivated since they don’t bother to split balance changes except for a few rare cases.

sPvP has been the greatest single source of classes getting wrecked.

The hammer nerfs and facet of nature were primarily wvw focused nerfs.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Things That Need Sinks

in Guild Wars 2 Discussion

Posted by: ArthurDent.9538

ArthurDent.9538

This is just a list of items that you can acquire frequently without trying, and then are stuck them forever due to limited possible uses.

Balls of Dark Energy: Account bound, and only used for Ad Infinitums, I have enough to make several Ad Infinitums but why would I?

Globs of Dark Matter: Account bond again (see the trend), only used for ascended crafting which is now more easily acquired through raids, pvp, fractals, etc.

Shards of Crystallized Mists Essence: You can infuse all your rings, and then what, make lots of sigils of momentum?

Chattering Skulls, Plastic Fangs, Nougat Centers: Everyone just wants the candy corn.

Barbed Thorns, Leaf Fossils, Milling Stone: HOT maps just provide way more of these than people can really use up which is why they have been sitting at vendor price basically since HOT launch.

If you have any more things that should be added to the list please do, then maybe anet will add the desired sinks, or not.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Should Ele Get A Damage Build?

in PvP

Posted by: ArthurDent.9538

ArthurDent.9538

It is interesting, as even if ele gets a esl tier viable dps build, it won’t become used until it becomes so good that it can off set the loss of an auramancer in the support role due to class stacking rules. It would have to be completely dominant over the other damage builds before this happens though since auramancer is part of the backbone of pretty much all teams currently.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Potential Leader Board Bug

in PvP

Posted by: ArthurDent.9538

ArthurDent.9538

See the attached screen shot. I have no decay on my account, and my rating is high enough that it should be ranked 242 however it is not on the leader board at all. I would like to know what is going on with this and whether this could stop me from cracking top 250 come the end of the season even if I earn it. Also it was like this all last night so it probably isn’t just a wait for the leader boards to update type of situation.

Attachments:

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

How can I get access to start CM100?

in Fractals, Dungeons & Raids

Posted by: ArthurDent.9538

ArthurDent.9538

At least one person in your party needs to complete all the achievements for the normal mode first.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Changes to League Rating Leaderboard

in PvP

Posted by: ArthurDent.9538

ArthurDent.9538

@kreweless
why you say that it only affect the top 250, it will affect everyone.
And that is the main problem.

It will only affect the top 250. It is true that if someone in a lower tier doesn’t play enough games per week they won’t be on the leaderboard because of this rule, however they also won’t be on the leaderboard because they are not rated high enough to be on it so it makes no difference.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

The 10 most OP traits/skills in GW2

in PvP

Posted by: ArthurDent.9538

ArthurDent.9538

I would swap rapid regeneration for adrenal health, otherwise looks like a solid scientific list.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Racial/Gender floating animations

in Elementalist

Posted by: ArthurDent.9538

ArthurDent.9538

meteor shower is the only animation that I am aware of being notably different between male/female. female sylvari/human/norn have that spin thing, while their male counterparts do more of a stormcaller thing. and asura does a kind of combination since they throw a spin in there. but they don’t float. And I don’t think there’s any difference between male/female on asura and charr on any skills.

As for what floats the most, I’m pretty sure it’s asura. and gender doesn’t matter. They float if you’re stationary while using a breath attack (drake’s breath, cone of cold), during burning speed, a little bit with overload fire, and while everyone floats during overload water, theirs is more floaty. The floatiest animation in the game imo.

Guardian empower also has a huge animation difference between genders I can’t think of any others.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Role of Rev in PvP

in Revenant

Posted by: ArthurDent.9538

ArthurDent.9538

Here’s the build I’ve been running with Power Shiro

http://gw2skills.net/editor/?vlAQNAW8sn3guNSuQ7JRboVlsP0rS4IaWJ4EdsklNFyegHchtB4ALgNMlZNA-TZBHwAFOIAlvAAMLDwZ/BAPBAA

Loses extra boonshare potential at the sake of better damage.

It’s potent. I’ve really made dents with this build.

You could probably use rune of the daredevil since you’re getting extra dodges off of Riposting Shadows.

Wouldn’t be worth since rev damage comes from lots of small hits instead of single big ones, unless you are running hammer for some reason.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA