Showing Posts For ArthurDent.9538:

what is the best 1v1 class right now

in PvP

Posted by: ArthurDent.9538

ArthurDent.9538

Would like to give honorable mention to ventari bunker rev. It can’t kill anything, but it only dies to necro and a proper moa burst. However it can decap, and subsequently full cap anything else extremely quickly, which is a sort of 1v1 win in conquest.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Disappointed in the future of Revenant

in Revenant

Posted by: ArthurDent.9538

ArthurDent.9538

Well shiro does absolutely nothing to boost power, so there really is not a power based legend, while there is already a condi based legend.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Runes of Leadership on an Elementalist

in Elementalist

Posted by: ArthurDent.9538

ArthurDent.9538

It will obviously work in fractals. Raids people tend to be pickier but just be upfront about it, your reason for running the runes is reasonable so probably many groups will still let you join.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

whats a good sword and bored build

in PvP

Posted by: ArthurDent.9538

ArthurDent.9538

Right now the meta builds that use sword + shield are:

Guardian https://metabattle.com/wiki/Build:Dragonhunter_-_Meditrapper
Revenant https://metabattle.com/wiki/Build:Herald_-_Power_Shiro
Mesmer https://metabattle.com/wiki/Build:Chronomancer_-_Chronophantasma_Shatter

Warrior can also use sword shield, but it isn’t a terribly common combo.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

How to beat condi thief?

in PvP

Posted by: ArthurDent.9538

ArthurDent.9538

Wanna see something funny?

Grab the condi thief build and goto the test golems (Heavy, Med, Light). Steal to them then dodge away from them. DO NO EXTRA DAMAGE BEYOND THAT.

Come back to this thread and post your results on the % of life left on each golem after all condi’s finish tic’n.

Thx

edit:

Make sure you have Deadly Arts line & Spider venom for a few attempts as well

Did the test, steal + spider venom does 90% to light golem so ~15.5k damage and potentially more with confusion procs. Steal+spider venom+1 dodge easily killed the heavy golem from full. I was using dead-shot amulet, so not complete glass. Cleansing is definitely required to handle that much pressure.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

How to beat condi thief?

in PvP

Posted by: ArthurDent.9538

ArthurDent.9538

As a power rev I leave them to someone else, there is basically no chance for me to win/survive that 1v1 unless they are braindead. Just remember some 1v1’s are going to be weighted against you and you should rotate to avoid situations that your build isn’t suited for. Condi thief is definitely one of those cases for many builds as they can basically one shot builds without substantial cleansing by equipping spider venom and pressing steal which has no counter other than cleanse or random dodge.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
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Bunker rev and class stacking

in PvP

Posted by: ArthurDent.9538

ArthurDent.9538

It would be nice if the build was more an alternative to ele support rather than an extremely annoying decapper build.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

ANet please no thief stacking try it

in PvP

Posted by: ArthurDent.9538

ArthurDent.9538

For 1 season just try implementing no thief stacking, please.

You are allowing for really awkward situations when both players can’t multi-class

I pretty sure Anet’s solution is too keep nerfing thief counters every patch until thief stacking becomes meta.

LMAO, pretty much. Incoming META in 9 months….. 3 Thieves, 1 Engi, and 1 Guardian. Guess I’m going to have to start learning Thief now aggh..

This is actually wrong. Anet has been buffing thief counters (see DH patch notes) and nerfing thief every patch so far after initial buff to AA (once again read patch notes). The only reason why thief is viable again is because we moved away from bunker horror of s1 and revs got nerfed thus allowing thieves to play again. This will probably all change anyway once xpac comes out.

The number of nerf/buff doesn’t matter, what matters is the class’s position in the metagame. Every single patch in the last year has moved thief up in the metagame.

The most recent major balance patch was a buff to thief despite including thief nerfs. Why? Because the stability change combined with the introduction of Sigil of Absorption made thieves far more effective.

Also DH hasn’t been buffed in over a year, idk what you are tripping on.

Read patch notes /facepalm

No DH uses a staff. The buffs in prior patches only affected core guard and not DH.

Read patch notes -_-’

You’re right, mace also got buffed but if you get hit by faithful strike for the healing to proc, you’re terrible.

Once again, read patch notes -_-

He is referring to the the addition of revealed to spear of justice. With that being said it was a tiny change compared to the many nerfs dh has suffered over that time. They have been on a whole significantly nerfed making thief stronger.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
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the nerf of steal on thief

in Guild Wars 2 Discussion

Posted by: ArthurDent.9538

ArthurDent.9538

4.5k instant 1200 range damage that ignores line of sight is pure cancer. Do not revert that change.

Also that change was done years ago, why bring it up now?
Edit: I have no clue what he is talking about, I thought he was referring to the change that made mug unable to crit.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

AT Scheduling Proposal

in PvP

Posted by: ArthurDent.9538

ArthurDent.9538

So as I came home tonight I found that there simply won’t be any AT’s for me to possibly play today unless I am willing to stay up to the wee hours of the morning. So I would like to ask, would it be possible to have one tournament at a set time each day during the region in question’s prime time? This may seem self centered since I am one of the people that can only play at “prime time” on the week days, however this is an exceedingly common situation. The number of people who are online during prime time is massive compared to normal and consistently having a tournament which they can all play would greatly boost participation over having occasional days when that time is simply devoid of tournaments. Additionally having at least a somewhat more regular schedule for the tournaments would make it easier to keep track of when you need to be on to join one. The other daily tournaments would naturally still cycle so that they can still cater to all the less prominent time zones/work schedules. What does everyone else think about this idea, any thoughts or concerns?

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

How do I defend myself against thieves?

in Thief

Posted by: ArthurDent.9538

ArthurDent.9538

of all ele builds i fear the most is fresh air. ranged dps is a pain for a thief, let alone ranged burst. but it also depends how good of a fresh air ele he is.

Once a player becomes good enough with FA ele the thief is actually countered due to ranged burst, passives, & cantrips. The problem is the player playing ele has to learn how to play it. Most players don’t so most of you thieves are safe.

Once a player becomes good enough with thief the ele is actually countered due to stealth bursts, insane mobility, easy interupt procs, and huge evade uptime. The problem is the player playing thief has to learn how to play it. Most players don’t so really good eles are safe from average/mediocre thieves. Let’s be honest here, top thieves just laugh when there is a non bunker ele on the enemy team they can farm all match.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Thief reroll

in PvP

Posted by: ArthurDent.9538

ArthurDent.9538

Why would you want to play the second best thief like build? The idea of rerolling is to get something for your team that is currently lacking though I suppose it could be to shut up the often dumb teammates who say “double thief is trash” when it is very good in a lot of matches. If you want to get variety for your team, a defensive support such as ele, engi, druid are all significantly different from thief in what they bring.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

During tournament today, bug or hacker ?

in PvP

Posted by: ArthurDent.9538

ArthurDent.9538

Oh goodness that must have been a rough game for you guys.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Automated Tournament Status

in PvP

Posted by: ArthurDent.9538

ArthurDent.9538

Great news, hope you are right.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

commanders kicking Revenants and Necros

in Fractals, Dungeons & Raids

Posted by: ArthurDent.9538

ArthurDent.9538

Let’s be honest with ourselves here… You’re not being kicked for playing necro or rev, you’re being kicked for ONLY HAVING a necro or a rev.

If you only have one charactered geared for raids, it’s mathematically impossible that you have the raid experience that the Commander was looking for in the LFG. The type of Commander who’s going to just flat out kick bad people also probably listed “100+ LI” (If not more). And I don’t see how you could have amassed 100 LI’s and not accumulated any gear along the way. I also don’t see how you could have tolerated getting 100 LI’s playing only Necro and dealing with all of the hate that attracts.

And it’s not a balance issue (not with necros at least, rev’s still need some love), a competent necro who’s not a complete failure at finding his chill fields, epi-cleaving, utilizing icebows, and running pets with projectile finishers can EASILY get top dps in half of the raid encounters while remaining competitive in the others (except KC). However, bad necros are probably the worst dps class you can bring, because a bad ranger or ele can atleast face roll out something that sort of resembles competitive dps numbers… Which I think is why a lot of Commanders don’t want necro’s in pugs—it’s not really worth the gamble when you don’t know the players and just want to get through the content.

Even if you have other classes geared you will often get kicked for wanting to play necro or rev. I have every class geared and have raided on all of them but rev is my favorite. If I join a group as rev people will ask if I have something else I can play, I do but if I say I do I will be asked to reroll. If I accept I just never get to play rev aside from hand kiting at deimos. If I refuse I likely get kicked or at best build animosity towards me for being selfish and deliberately contributing less to the group than I could on a good class.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Nobody cares about your Llamas, Anet

in PvP

Posted by: ArthurDent.9538

ArthurDent.9538

I like llamas.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Power Revenant 2017

in Revenant

Posted by: ArthurDent.9538

ArthurDent.9538

It needs a damage buff as assassin’s presence and naturalistic can both be taken by Condi herald which still does more DPS. I would suggest adding an ~10% direct damage modifier as a trait option for invocation adept. Add in a bit more damage to weapon skills and it could be able to benchmark? 30k DPS while providing naturalistic resonance, assassin’s presence, protection and good cc which would make it competitive.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

AT Questions

in PvP

Posted by: ArthurDent.9538

ArthurDent.9538

Meta seems to be in a place where stacking any class just results in a sub par comp, so not really worried about it.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
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Pve build

in Revenant

Posted by: ArthurDent.9538

ArthurDent.9538

http://qtfy.enjin.com/revenant

Their raid build is a power build.

And while metabattle does have a condi build for it, the power build is rated 20 points higher.

Just FYI.

qT benchmarks condi at 4k higher than power…

http://qtfy.eu/benchmarks/

That 4k gap is a lot bigger in actual play too as torment deals additional damage to moving targets and anytime you have to do some boss mechanics your condi’s keep ticking, whereas power’s output drops to zero. (Also, if you’re keeping up Natural Resonance, you won’t be able to spin hammers for the entire Jalis part of the power rotation like they do in the benchmark either.)

But, qT aside…
From personal, I raid a lot experience, I can tell you that nobody is going to take you as power unless you are in a dedicated static group that is specifically building/gearing around you pulsing natural resonance. However, you CAN quite often get into a Wing 2 or 4 group as condi these days.

Also, as for metabattle… They don’t clear their ratings every time there’s a patch and a ton of the “GREAT” votes for the Jalis/Glint power raid spec are most definitely from before the natural resonance nerf took them out of the meta.

Oddly enough, condi didn’t make the list here…

http://qtfy.enjin.com/dps#Ranking

Which is where I was looking. huh…

That link is significantly out of date there have been several balance patches which have changed the order.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

commanders kicking Revenants and Necros

in Fractals, Dungeons & Raids

Posted by: ArthurDent.9538

ArthurDent.9538

Just gear a meta class and play it instead. Chrono, druid, and warrior have always been meta for every raid fight and will easily get you a spot unless the group already has enough of each. Yes anet is still bad at class balance. Though to be fair rev and necro aren’t behind the top DPS classes by a huge amount anymore.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

EU Unity Gaming Org Class Presence

in PvP

Posted by: ArthurDent.9538

ArthurDent.9538

Those poor horribly under-powered necros, clearly broken and useless.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

New Decap Sound Effects - Add Sound On/Off

in PvP

Posted by: ArthurDent.9538

ArthurDent.9538

Did not know what those beeps were for until now. Yes I agree they are annoying and unnecessary. Please remove or give option to turn off.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Additions to Material Storage

in Guild Wars 2 Discussion

Posted by: ArthurDent.9538

ArthurDent.9538

My concern with all of this is as you have said in the past, the space available is limited and you can’t really remove any once they have been added. So while you may be able to fit all these new mats in for now, when the expansion pack hits and inevitably many new crafting mats are added, will they all be able to fit? How about 2-3 expansions down the line? Has there been consideration for the long term implications of this system?

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

rank change

in PvP

Posted by: ArthurDent.9538

ArthurDent.9538

The cut off for each division is more or less arbitrary. It all comes down to what percentages of the population anet thinks should be in each. Anet figures having legendary be reserved to just the top .01% was a bit too exclusive for their liking so they are upping it to .07% for this season. Still very exclusive as only 14 people on na would have made the 1800 cut off last season.

This low number is probably due to the disproportionately high number of low tier players lost between seasons 5 and 6 which skewed the bell-curve towards mostly somewhat competitive players. When most of the old bronze division left due to no more easy ascended farm, previously silver players were dragged in to take their spots which had a bit of a domino effect all the way up to the top of the leaderboards. It would explain why literally everyone who was on the leaderboards for both seasons had a lower numerical rating in season 6. You can’t be highly rated unless there are enough people below you.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

PvP Feels Utterly Broken For Necros

in PvP

Posted by: ArthurDent.9538

ArthurDent.9538

condi bomb -> moa and moa -> condi bomb is very difference. If you a mes you know what i said ( bomb -> stealth -> moa). Although i will stand and afk and take a coffee to see their show. But for newbie, they kill theirself. And how long CD of moa for eng and mes??? 1.5 mins? 1 mins?

If you’re a mes you’d know mesmer metas haven’t be using stealth for 6 seasons already. Ofc the options are there and you can talk about those odd builds minority uses, but know that you either have to sacrifice portal or signet of illusions, both of which are essential in rotation or your “condi bomb”.

Just a example, stealth just for who can dodge. Actual, bomb -> moa is enough. There are too confusion. 50% time, you cannot see them spell , you don’t know what they are spell, just dodge when the condi bomb are explosion. If the mes isn’t a spammmmer, the moa will coming~

The thing is, if you get moa bursted you lose all of your defenses regardless of your class. With a few minor exceptions, the only things that will make a class more likely to survive as a moa is health pool and toughness (things like passive elixer s, defy pain can help but most classes don’t have things like that). With necro along with warrior having the highest health pool it actually makes them more likely to live long enough to get out of moa and recover than say an ele, thief or guardian.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Left for 3 years,thief still broken

in PvP

Posted by: ArthurDent.9538

ArthurDent.9538

Shadow refuge was great for team rezzing before.

But now you have scrapper sneak gyro and function gyro power rezz. In addition, revenant and scrapper have aoe reveal which nullifies shadow refuge.

Shadow refuge was good for party stealth, not really for ressing.

It was a giant " hit here" button even before, it was used for stealth gankings.

I guess meta has shifted ( or teams are just worse than they were before, i don’t know).

Daredevil dodge is a point.

Thief isn’t broken at all. It has received lots of endurance nerfs, staff nerfs, and PI was nerfed in the recent patch too.

They have superior mobility, sure, but their dueling capability is constantly receiving nails.

If you’re losing time on 1vs1 on a thief, delete the thief and play an engi.

Thief role wasn’t to duel and it will never be

Thing with using it for stealth openings is that you can just blast a smoke field from black powder or even use ranger smoke scale and get the same result without sacrificing a utility slot.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Left for 3 years,thief still broken

in PvP

Posted by: ArthurDent.9538

ArthurDent.9538

The other thing that hurts shadow refuge viability is that it doesn’t work reliably with any of the 3 daredevil dodges, and daredevil in general is just way too good not to take. Dash dodges are too long distance and will put you out side of the refuge, while the bound and lotus both deal direct aoe damage which will also reveal. I could see it coming back into the meta if dead-eye is competitive.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Impossible Odds: Deserves a change?

in Revenant

Posted by: ArthurDent.9538

ArthurDent.9538

Impossible odds should no longer grant quickness, and instead give it the double striking idea from the original game. Perhaps make the second strike only do 50%-75% of the originals damage for balance. This will make it worth using in a raid scenario where despite being labeled as the legend meant for high direct damage it is currently the second lowest direct damage legend when there is already a chrono for quickness. Only ventari does slightly less dps than shiro does in a raid which seems extremely backwards.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Thief now best condi class for PvE?

in Thief

Posted by: ArthurDent.9538

ArthurDent.9538

Stationary vs Moving targets is a valid criticism, but as was said earlier, you don’t raid in a vacuum. Obviously damage drops if you can’t share your Venoms because that’s a function of the skill, but you aren’t expected to be in a position where you’re on an island. We don’t knock classes for their Might and Fury uptimes because in a competitive raiding environment that has been taken care of, just like whether or not you can expect to have allies within Venom range. Having allies nearby would be considered a “realistic buff”.

In a constantly moving fight the Venom sharing can be harder to maintain due to player spacing and so on unlike normal Boons which have higher range to be shared and applied, so it is still a valid criticism based on team comp, player coordination and the dynamics of he individual fights, if you can guarantee 4 other players to be inside the extremely small Venom share radius at every application then yes it would be a very realistic buff all the time but there are quite a few variables that prevent that.

Every condi class loses significant damage against a moving target except rev and mes, which are both much lower dps than thief. For eles, target needs to stay in fire fields, condi engi napalm is a tiny line aoe that does huge damage and fire bomb, condi ranger has bonfire, traps, and unreliable flanking against a moving target, warrior needs target to stay in fire fields, reaper needs target to stay in ice fields. Thief is not unique in this regard or even relatively heavily affected.

Also to address the venom share radius, it is really easy to ensure that you have 4 people within the radius in a raid scenario. Even if people in your subgroup are out of range, the venoms will just go to people on the other sub group. If all of them are out of range, the venoms will go to pets and phantasms, and if all of those are out of range you must be doing something seriously wrong.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Why rev is still clunky

in Revenant

Posted by: ArthurDent.9538

ArthurDent.9538

As for stowable vs. unstowable, as someone stated sword 3 can be stowed during the precast. Unyielding anguish not being stowable makes sense as it is a leap which is means it already gives benefit of increased movement at the start of the cast. If they make it stowable and not consume energy till the impact then you could abuse spamming it then cancel to move around the map quicker than intended. That is universal between all skills, once a skill gives some tangible benefit, it either goes on full cool-down or consumes energy/initiative. The one exception I know to this is blurred frenzy which has an evade in the precast which can still be canceled for a reduced cool-down, this seems more like a bug then anything else. With that being said you can make an argument for stowable mace 3 since while it is technically a movement skill, it doesn’t really increase movement speed at all.

Some other quality of life things that should happen for would be making drop the hammer made stowable until the final impact. If you cancel it quickly it goes on reduced cool-down and doesn’t consume energy as it should; however if you finish more than about half of the cast time, then it goes on full cool-down and consumes energy if canceled. Also phase traversal needs to give no path to target messages and fail before it consumes energy and goes on cool-down. No other teleport still always goes on full cool-down/consumes energy when it fails.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Possible condi raid spot

in Revenant

Posted by: ArthurDent.9538

ArthurDent.9538

My prediction is that Condi rev pure DPS is still too low to warrant taking and if it gets any meta use, it will be in place of the second Condi ps warrior. Mace can stack a ton of might thanks to the spamable fire field and blast finisher which while not terribly reliable thanks to being field dependent but can be augmented with herald instead of Jalis at the expense of a small DPS loss. By going herald you get 25 might pretty reliably, naturalistic resonance, fury, and protection (can’t pulse them all at same time though) while doing comparable DPS to a second Condi ps, and probably higher on a moving target.

There are still a few drawbacks compared to a second ps such as no range for things like gorse orbs, karde turrets, xera shards, etc. The might stacking also is more dependent on blasting fire fields which is not reliable and the radius of might application is much smaller than for ps requiring the group to be stacked tight. Also the cc is a bit worse than even Condi ps unless you swap to staff which kills DPS especially for a Condi build. We shall see what people come up with after real testing. The one thing I can say conclusively is that their incompetent balance team somehow managed to kill power rev even more thoroughly this patch; now it is like a level 3 ghost having been killed repeatedly while already dead.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

(edited by ArthurDent.9538)

Condi revenant test

in Revenant

Posted by: ArthurDent.9538

ArthurDent.9538

How does it compared to the typical Glint/Jalis Power Revenant?

Seems to be about 3k higher.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
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Seaweed Salad Nerfed - PANIC BOIZ

in Fractals, Dungeons & Raids

Posted by: ArthurDent.9538

ArthurDent.9538

I feel like ANet really missed the ball here, more-so than has happened in the past. Not only did they destroy power classes in the meta, as that damage lost cannot be recuperated by any means, but they also didn’t even get rid of the movement modifier on seaweed salad.

Seriously, the following change would’ve been so much better in every possible way:

Seaweed Salad
+10% damage while HP is over 90%
Swiftness Whatever

It would’ve fixed the movement problem they cited, would’ve kept power builds relevant, and would’ve not thrown the Seaweed Salad TP market into mayhem. There would’ve been no downside whatsoever.

Doesn’t even need the extra requirement at all. Even before the nerf Condi food gave a comparable boost without any requirements.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Seaweed Salad Nerfed - PANIC BOIZ

in Fractals, Dungeons & Raids

Posted by: ArthurDent.9538

ArthurDent.9538

I think it is safe to assume Condi will be the go to for basically everything except kc, sloth,, and maybe vg now.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Balance Patch Priority Discussion

in PvP

Posted by: ArthurDent.9538

ArthurDent.9538

It’s just bad gameplay.

Warrior approaching. You’re out of dodges, but they don’t have stability, so you use your big cc move to keep them away.
.. BUT WAIT! Last Stand procs and your cc does nothing. Headbutt. Arc Divider. You’re dead. Such skill. You can’t tell by looking at their status bar. Clearly you should have been watching the warrior constantly from the start of the game, then counting 40 seconds in your head for the ICD, assuming you even knew they were running that trait in the first place.. I mean. obviously.

Very few warriors use Last Stand. It’s the worst of the three defense GM traits.

Agreed. Last Stand is so “bad” relative to the other choices that its included in one of Boots Bad Builds. lol

To be fair last stand is a really strong trait it just has to compete with arguably the strongest pvp trait in the game with cleansing ire; plus rousing resilience is also really strong. This is fine though as there is actually at least some choice to be made as opposed to all the cases where one trait in a tier completely overshadows the others.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Back to Revving

in Revenant

Posted by: ArthurDent.9538

ArthurDent.9538

But if you have the “Roiling Mist” grandmaster trait https://wiki.guildwars2.com/wiki/Roiling_Mists , as soon as you have fury (using a healing skill, Glint Facet of Darkness, or any other class in the group that provides fury) you will hit the 100% crit cap, even without spotter or banner of discipline.

A rev can hit 100% crit chance just by running Facet of Darkness without any precision at all. This becomes better when other in the party are providing fury.

Edit: typos

Normally fury gives +20% crit chance, with that trait, the effectiveness of fury is doubled so fury gives +40% crit chance instead. You also get about 5% baseline crit chance (don’t remember exact number but it is close to 5) so you still have 55% to get from precision and other modifiers before you are at crit cap. Full berserker armor + roiling mists boosted fury comes up a bit shy of crit cap without some additional sources of crit chance.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
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Back to Revving

in Revenant

Posted by: ArthurDent.9538

ArthurDent.9538

Hello fellow Revs and not,
latetly I’ve wanted to go back playing my Rev and gear him for T3/T4 fractals.
Let’s say this right away:
- I’ve checked both Metabattle and QTFY to get some insights. I know they have to be considered as generic guidelines or very specific advice for organized groups and do not reflect every single enjoyable gameplay.-

That said there is one thing that is constantly repeated like a mantra in forums and is not clear to me though.

Rev HAS TO BE berserker to DPS.
Why? I am probably missing something here, but with the numerous way for us to get fury (and all the fury produced by the party) we will be critting 100% of the time thanks to ‘Roiling Mist’. What is the reasoning behind choosing berserker over valkyrie? More survivability is always better than useless precision…

Moreover Scholar Runes can have a bigger benefit if the health is around 27k because of more uptime.

Probably there is something that I clearly don’t see, care to explain please?

Depending on your access to buffs like spotter and banner of discipline you can use a bit of valkyrie gear and still hit the 100% crit cap, which is technically a bit more optimal. The difference it makes one way or the other is pretty minimal though, so generally just best to stick to full berserker’s for when you don’t have access to those extra buffs.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Currently, Whats the best class for PvP

in PvP

Posted by: ArthurDent.9538

ArthurDent.9538

There is likely to be a new balance patch in a week or 2 so I wouldn’t worry too much about these answers since they may change then.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

new elementalist specialization leaks

in Elementalist

Posted by: ArthurDent.9538

ArthurDent.9538

Tempest changed ele from my most played pvp class to one of the least. They can’t do too much worse with the new one unless they make it both as unfun as tempest and so grossly overpowered I can’t just ignore it’s existence.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Legendary Armor Backpiece Attach Point

in Fractals, Dungeons & Raids

Posted by: ArthurDent.9538

ArthurDent.9538

From what I have seen for the light armor, I would definitly prefer a bit more clipping as the floating there appears extreme. However for the heavy set I have crafted, it seems to be basically perfect for the weapons and back pieces I have used. So it seems to me like the armor weights should be treated differently in this regard.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Merciless Legend II ??

in PvP

Posted by: ArthurDent.9538

ArthurDent.9538

Giving some value to repeatedly earning the title would be be nice but for the love of God no more “xxxxxxx Legend” titles.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

How is revenant for PvE?

in Revenant

Posted by: ArthurDent.9538

ArthurDent.9538

I think Its Nerfing Time is a troll, or he is simply not the most genius person on earth.

Or he is the most genius of us all and has figured out an amazing build/rotation that everyone else has been missing and he is just keeping it a secret.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Season 6 Conclusion is... Frustration.

in PvP

Posted by: ArthurDent.9538

ArthurDent.9538

All of which wouldn’t matter and wouldn’t happen if

1) Matchmaking had hard limits on its search ranges. Specifically search for players to play with/against ONLY in your division. Nothing higher, nothing lower.

OR

2) All MMR gained/lost from a match is calculated based off of average TEAM MMR, and not personal MMR.

Well, the hard limit on players only in your division simply can’t work at least not with the current set up. Otherwise on NA naru would not be alowed to play with anyone else since he is the only one in legend and I doubt there are 10 people in legend on EU, let alone getting them all to q at the same time. Not to mention low tier platinum, is closer to top tier gold then top tier gold is to low tier gold so seems silly to mark a hard boundary in that regard.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

The Biggest Problem With Class Balance

in Fractals, Dungeons & Raids

Posted by: ArthurDent.9538

ArthurDent.9538

Look at this: Everyone thinks nothing is balanced and everyone has their own opinion about what sucks … and you think Anet can fix that? How does a dev reasonably address that?

I think pretty much everyone is in agreement that the three GOD KING OVERLORD classes are the most valuable to a group which is why pretty much every group both pug and organized runs with 2 of each (at the very least 1 of each), and these are the only 3 classes about which you can make this claim. New player comes to the forums asking what is a good raiding composition, the general response is always 2 druids, 2 chronos, 2 warriors, 4 whatever it doesn’t matter.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

The Biggest Problem With Class Balance

in Fractals, Dungeons & Raids

Posted by: ArthurDent.9538

ArthurDent.9538

Meanwhile, any one of the OP’s “PEASANT” classes can bring a build which packs the equivalent DPS of all three “GOD KING OVERLORD” classes combined (or at least most can). Funny how that works.

Come on here, that is hyperbole that isn’t remotely close to true.

its true tho the peasant classes tent to have like 2 or even 3 times the dmg a chrono or a healer druid can pull off. I havent see about warr so idk.

Warrior is the key here, on its own the “support” build pulls nearly as much dps as a peasant classes “dps” build (more than any rev build), and frequently will surpass them in a real raid. For what it is worth condi ranger is also a top tier dps build, but at least has to give up its support to reach that level, but condi druid keeps all the support except a bit of healing over magis and still hits respectable dps numbers.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

The Biggest Problem With Class Balance

in Fractals, Dungeons & Raids

Posted by: ArthurDent.9538

ArthurDent.9538

Meanwhile, any one of the OP’s “PEASANT” classes can bring a build which packs the equivalent DPS of all three “GOD KING OVERLORD” classes combined (or at least most can). Funny how that works.

Come on here, that is hyperbole that isn’t remotely close to true.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

The Biggest Problem With Class Balance

in Fractals, Dungeons & Raids

Posted by: ArthurDent.9538

ArthurDent.9538

Sorry but everytime i see a thread like this it feels like someone is just salty about necro state and wants to vent.

Revenant in this case, but some one who is just generally bored of an extremely stale meta where the same 3 classes have been dominant auto picks for every boss since spirit vale was first released. It would be nice to see at least some cycling of which classes get to be the top dogs, but it has always been these 3 classes. Closest any other classes have gotten to them were ele which was basically just the best filler class since it was the highest dps and rev since mes+rev was marginally better than double mes or single mes+extra dps. Every other class is actually in competition for the limit spots. While for these 3 classes, anet might as well code in a restriction requiring at least 1 of each in every group and no one would probably notice.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

The Biggest Problem With Class Balance

in Fractals, Dungeons & Raids

Posted by: ArthurDent.9538

ArthurDent.9538

Don’t forget the extra precision and ferocity warrior brings from Discipline banner.

Added it, I knew I was forgetting something obvious with them, also added group stealth and portal to things the god classes bring.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

The Biggest Problem With Class Balance

in Fractals, Dungeons & Raids

Posted by: ArthurDent.9538

ArthurDent.9538

Here is a summary of the buffs and utility that all classes in this game can provide.

GOD KING OVERLORD CLASSES!
Ranger Brings:
Up to 10% flat damage from Gotl
2 extra sources of 10% group damage modifiers with reasonable potential uptime
150 precision
Sun spirit which translates to roughly 4 stacks of burning permanently on the target just for one utility slot.

Warrior Brings:
320 power, 170 condition damage, 170 precision, 170 ferocity

Mesmer Brings:
Perma group quickness
Perma group alacrity
(Technically quickness and alacrity aren’t mesmer specific but alternative sources are far to insignificant to be taken seriously)

On top of these things, these three classes can easily provide perma 25 might, perma fury, perma swiftness, perma protection, perma regeneration, group aegis, plenty of group healing, projectile defense, group invulnerability, high break-bar damage, aoe stunbreaks, group vigor, group stealth, group condi cleanse, portal, and even some group resistance. Basically all of the non profession specific buffs and utility that other classes can provide can be also found in these 3 classes and incorporated into a meta build without needing to make massive sacrifices.

THE PEASANT CLASSES!
Guardian, Revenant, Engineer, Thief, Elementalist, Necromancer all combined bring:
150 ferocity, 150 condition damage
Small amount of life steal when hitting a foe.
They also bring some other boons and utility, but the GOD KING OVERLORD classes already have them covered so it really doesn’t matter.

In conclusion, the fact that 3 classes each have stronger unique damage enhancing buffs than the other 6 classes combined while still covering all other relevant utility is an abomination of an example of balance. It is why mirror comp is here to stay unless anet either boosts buff cap limit to 10 and just accepts that these 3 classes will be automatic best in slot for literally every boss of every raid that they can possibly release from now until forever (admittedly Mesmer could be beat out if quickness/alac were made more common elsewhere) , or they actually try to balance out the distribution of group enhancing buffs.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

(edited by ArthurDent.9538)

How is revenant for PvE?

in Revenant

Posted by: ArthurDent.9538

ArthurDent.9538

I’m really worried that if I would choose to put my effort and a legendary into my revenant and they keep being bad for a long time I’m going to regret it a lot. How’s the games track record of buffing classes that aren’t quite up to par? Also, how does the staff compare to the sword DPS wise?

Staff does a bit over 20k DPS with realistic buffs which is about 20-25% less than sword. This is very low DPS especially for a melee weapon. The fact that nerfing time considers it a positive aspect of the weapon is actually quite hilarious or just an indicator of how inept the people he plays with are.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA