news flash, wvw is not a solo gametype
says who? solo should be as viable as group and zerg.
It is viable its just soloing on a map in a zone called…World vs World vs World kind of eludes to the mass opposing force you run the risk of running in to. Surely you’re not implying people should be able to defeat a zerg of 50+ solo, this ain’t Hollywood and you’re not the star of some B rated martial art movie.
I for one, hate the downed state in wvw as a solo player, even if you do win, you loose because people can rez each other so fast and easy.
This game in wvw is a very unfriendly solo / small scale. As soon as you meet larger numbers, you suffer on a quite high scale, regardless of your skill as a player. Don’t forget that some of us do not want to play in a zerg. Some of us prefer the small scale / solo option.
And no, I do not want to play spvp.
I’ve 1v2 all the time about 50/50 3 meh occasionally but 3v1 I really just harrass and draw out the fight as long as possible just for the exercise and see how far I can kite them around the map sometimes I get the win most times not but you’ll never beat 50 lol downed state wont matter even in 2v1 its just the nature of the game.
Situation awareness. When possible reduce your defense radius by staying close to cliffs, walls, water save your escape cooldowns. Always know where the opposing zerg is and follow from a safe distance picking off stragglers is how I solo in wv3.
(edited by Asglarek.8976)
There’s absolutely nothing preventing small man wv3 now if played correctly. But I’m guessing the author when mentioning DAoC RvR he’s particularly interested in post ToA RvR not launch RvR amirite?
Saved it as well. Couldn’t stand the thought of destroying it for a few Karma after the wee one worked so hard on it.
They are being mass produced in chinese child sweat shops.
What’s the first thing you’re going to do?
Honestly, probably this. Because as a community, we didn’t used to be so entitled. I can’t imagine it’s terribly rewarding any more. At least, I bet they have to look inward and internally to feel rewarded.
And I’m not talking about the rose-tinted “games were so much better when…”, because I happen to be an older gamer who ‘remembers’ complaining 15 years ago, and a lot less now. I like the evolutionary (not revolutionary) pushes that WoW and GW2 made to make playing more fun. Corpse runs, de-leveling, forced grouping to do anything, spawn camping (and fighting over it), node stealing, mob tagging. Ugh. I love where we’re at with GW2. I hope we see more of it in future games. Especially the open world “we’re all just kinda in one big party” thing, it’s the way it should be. A ‘party’ is a mechanic from a by-gone era that related itself to a ‘party’ in DnD so we could relate to it and rally behind it.
I’m talking about our general attitude, and I’ve fallen into this trap myself. We’ve all become jaded and unappreciative. Because we’re expecting to be given some sort of ‘rebirth’ of the genre to make us feel like we did when we first were playing UO and EQ (before we realized there was nothing fun about de-leveling and corpse runs and all that other stuff). “Holy cow! It’s like I’m playing DnD online with 100s of people at the same time without a DM!” Yeah, those were exciting times.
Now, not so much. The developers are tired and we’re tired and honestly, 15 years ago, it would have been awesome to be an MMO developer. Today? It doesn’t seem like it’s any better than working your tail off to get a project done for a business client only to have them ask if their screen could be made of ice cream, because they like ice cream, but they don’t want it to melt, and it should be pink, but only when they feel like looking at pink, and it should just know when that is.
I ‘love’ this game. Some days I feel like I’m the only one. I also like some other new games, and when I visit those forums, again, I feel like the only one. It’s not specific to this game, it’s a disease that seems to have spread around and gotten ‘really’ noticeable in MMO forums over the past, say, 3 years. It’s unfortunate.
These kind of viscous rants have been around since before game companies provided forums it was just to cost prohibitive back in the early days of the interwebs and html coding forums was a full time job I mean seriously 24/7 but let me tell you its ALWAYS been here but most people here never went or were to young to go or even know of alt.binary.(insert title here).newsgroups. Its like mass media 24 hour news coverage like Fox, CNN society hasn’t changed just the exposure to it has.
Release the source code.
What are you going to report them for they are following the rules set forth by AN by using the voting mechanism how about you set up a petition to make the vote mechanism a super majority instead of wasting their time with frivolous reports.
What do people want?
In the past (first few months) we’ve seen the outrage of having no goals/no endgame. They’re adding stuff while trying to stick to their philosophy.
Would it be more fun if you buy the game and max level, max gear and a legendary by the end of week 1? Would that really be more fun?
GW2 is testing the grounds. And clearly people need progression and goals. Fun on it’s own is not enough.
Where were all these complaint threads of people not having enough to do I’ve been here since before launchand I can honestly say ive never seen a single one but I can attest to the multi-1000 complaint posts in several anti ascended, anti grind, deceptive policy threads.
Broke, waiting on ESO beta to start!
Why they refuse to implement a super majority vote kick policy is beyond stupid its blatant incompetence.
I agree, daily/monthly achievements should be character bound and not account bound. This is alt unfriendly system.
It would be an absolute nightmare to try and get dailies on one character without massive waypoint costs.
Think for a moment…5 characters all with infused rings, back packs now what was that you said about waypoint costs?
Thats not love you feel… don’t worry penicillin usually clears it up in a day or 2.
…or you could of said creative way to get allies revived daily completed.
I’m not a conspiracy theorist but the introduction of ascended gear was done poorly (FotM only!? come on) and reeks more of a knee jerk reaction to a lack of end game perceived by many and the significant drop off of the player base.
If that’s what it looks like, it’s because that’s what it was.
Occam’s razor or Latin lex parsimoniae…. It states that among competing hypotheses, the one that makes the fewest assumptions should be selected.
Peope said they wanted more variety to get ascended, here it is. WvW badges appear to be next month and after that I bet there will be a karma vendor as well.
More variety not more effort to get if you think it takes you a month of farming FotM to get a piece of gear you’re mistaken.
Next will be ooc rezing only, then it will be fixed amirite? Play the way you want my kitten this fly’s in the face of another manifesto selling point and soon we’ll have cookie cutter dungeon builds forced upon us by min/max elitest jerks.
I think people are forgetting that the higher level fractals were specifically designed for the hardcore crowd that wants to work a long time towards something as well as difficult content.
As I said ascended gear was never meant to be easy to get but at least they will be adding more ways over time to get them. It’s of little need unless you do higher level fractals as it stands. Exotics will do you just fine otherwise.
If you don’t want to work for the gear then the content is just not for you there are tons of other options of things to do and work towards within the game that are easier and faster. The vast majority of the game is for the casual players. Let the hardcore ones have something as well.
It’s not like you or blocked from doing fractals all together you can still enjoy it at lower levels and get decent rewards for them. People just expect everything to be handed to them and think they should be entitled to everything with ease. Well, some want and should be rewarded for working hard and long for something. They are entitled to content that suits them as much as the casuals have theirs.
Everything was handed to people running FotM . Every FotM tier is only hard the first time thru maybe 2 or 3 if your a slow learner the only thing difficult about the thing is maintaining your sanity run after run after run. But for the people not running them they are being kittenblocked by laurel limits unlike those running dungeons that can endlessly farm fotm for the gear maybe they should add fotm lockouts after 3 runs say for 48 hours to make it kind of more fair.
It took me all of 3 week to get my ascended gear thru fotm how long will it take someone that doesnt run fotm to get same? Bet its longer than 3 weeks to me ascended thru laurels is a slap in the face to those that have choosen not to run on the treadmill.
Look dude before you bust out your pitchforks and rally all the hillbillies around to attack Frankenstein take a deep breath and realize. That number #1 people like getting new gear in these types of games. #2 Dailies aren’t a treadmill, they happen naturally while you play the game. #3 Go play any other game in this genre and see if you like the gear system better.
I’m opposed to a gear grind treadmill—it’s why I left WoW, among other reasons. But, since Anet has added vertical progression, I believe I like WoW’s take on it better. Anet is new to grindy games and really aren’t that good at it. I look at ascended gear and I see the mother of all gear grinds. With WoW, a new tier comes out, you hop on the treadmill and in a relatively short time you are geared up, PvP and PvE. It’s pretty simple and straightforward. Then you can relax a while till the next cycle begins. With Anet’s slow grind you always have that sword hanging over your head. Considering the grind here as it’s playing out, I think I prefer an easy and fast one.
When I came to GW2 and first reached 80 and max level gear I breathed a sigh of relief—I would never have to grind again—or so I thought. It is and continues to be a huge disappointment.
Your take on WOW’s treadmill is spot on what I see AN doing with their treadmill is how WoW was at launch Ascended gear grind looks remarkably like the MC/BWL loot treadmill and I wonder why that is…hint Mike O
I predict mass exploitation unless they snyc dragons and de’s so people wont be jumping from world to world that or loot lockouts for chest events.
I would of thought the difference between direct and condition damage would be obvious even to the not so bright people out there but obvious is as obvious was so I’ll try to explain in laymen terms. You can apply condition damage from range up to 1200 yrds away traited to even further direct well you have to be in melee range in most cases now do you understand ? No… ok I’ll go one further, you would be able to kill any mob, melee character before they could get in direct damage range even then all you would have to do is kite them around till they dropped.
Are not even legendary anymore or even rare.
Congrats on the legendaries.
What annoy’s me is Guild Wars 2 and Legendarys has just turned into trading post wars 2. Not about how much you played the game, how you earned it through playing the game, but how you can play the trading post….Welcome to Trading Post Wars 2.
It makes me laugh how Arena Net made this game and thought it was a good idea, legendary’s are not even rare anymore a few months into the game because it doesn’t matter what or how you play the game, just play the trading post and get rich.
Is funny how someone like me who plays the game, does not play the market hardly at all, does not get out there credit card every 5 mins, has over 1000 hours of game time and yet still is nowhere near there goals or a legendary, but players with less than 500 hours have hundreds if not more of gold and 3-5 legendary’s already…..
I feel it just cheapens the game as a whole, I dont even see GW2 as an RPG MMO anymore, the rpg is a joke, its barely an mmo, I see it as an ultra super dumbed down version of an mmo for super casual players. That’s how I see GW2 from now.
How Anet thought this was a good idea I don’t know and there trying to compensate for there lack of forsight by knee jerk adding ascended gear grind and nerfing any decent way to make gold just by playing the game. Punishing players with diminishing returns anyone? Worst thing in mmo history and serves zero purpose other than to stop players doing what they want to do and forcing you to go do something else….causing an anti social effect aswell, sorry guys iv got DR I have to go…
So yeah congrats on your legendary’s but im thinking it doesn’t mean very much in this game anymore and welcome to Trading Post Wars 2.TLDR: To me this game just does not feel like an RPG MMO, it feels like a super ultra dumb downed for the masses casual game and all about trading post wars 2 and the gem store.
You realize this is part of ArenaNet’s business model, right? They want to sell gems. Players can buy gold with gems… then buy lengedaries with gold.
This is all quite intentional and by design. If you think otherwise you’re fooling yourself.
It may be part of their business model and thats all well an good but when they start manipulating the RNG with DR which in turn inflates/deflates the market (which is exactly what wall street did with mortgage loans that destroyed the worlds economy and stole more than 100 trillion and counting in real world personal treasure) then to force people to conform to their business model well that to me is truely evil but thankfully we can just walk away but it does shed light on just how screwed up corporations are even in the virtual world.
What you’re describing is closer to pay to win since the legendaries will soon have the ascended gear scores giving a distinct advantage.
an advantage over exotics certainly,but I’m assuming there’ll be other asended weapons too,meaning you don’t have to do the unholy grind to be on a even playing field
I bet they give us a new tier of exotics as well so all is not hopeless.
919h+ on main, 1172h or smth overall, player since beta. Who cares how people obtain their legendary, they can pay for it if they want to, I finished my Sunrise last week and I know how much effort I put into it, so it has a much bigger meaning/value to me. I think it took me around 2 months. It’s not a status symbol, you won’t get any more respect if you suck. It’s just a nice looking skin that only costs a lot of money and RNG.
About the unobtainable legendary for casuals, I have a full time job and I enjoy my weekends, there are times I don’t have time to play at all after work. Since I value my time I have for playing, I spend it only on stuff I enjoy. For getting the mats needed for legendary, I didn’t farm Orr, never touched TP, did flipping/etc, never spent a dime on goldsellers/gemshop. I don’t enjoy that. It’s like having a second job, that actually doesn’t give you any income. I got all of my gold/karma/half of lodestones from dungeons and casual gameplay. Also jumping badges ftw.
It required quite a bit of dedication and more grind that I liked, but OP is wrong, you don’t need to be some überrich/TP playa/goldbuyer to get yourself a legendary as a casual. Since the addition of karma jugs/dungeons giving karma/etc 1mil karma is supereasy to obtain. Skillpoints are a bit of a problem, but you should have enough as a long time player and you can always use fractal tokens to get those faster aswell. Alternative is just to create a new character and explore a bit. Atleast 1/4 T6 come from clover recipe, depends on how unlucky you are with clover RNG, rest can be bought from TP. Ectos come from random rare/exo drops from dungeons and guaranteed rares you buy for dungeon tokens. Getting 100g for icy runestones shouldn’t take you more than about a 1-2 weeks of casual gameplay. Lodestones/precursor are definitely the most painful part of legendary. I’ve pretty much mastered CoE thanks to farming charged cores/lodestones and I know the pain to buy them from TP. I lucked out with the precursor, since I got it for free and I didn’t have to spent time with it. Would have probably added another month in RNG/gathering gold for it, but still doable.
LOL dude 1200 hours in a game thats not even 5 months old I call shenanigens on you having a job or “enjoying your weekends” unless your job was gw2 and enjoying your weekend meant playing it.
Sorry for knowing how to manage my time effectively?
Do you want my yearly income as a proof or smth?
No just admit you over exaggerate your time played because if you started playing during headstart that would be from aug27th- today 138 days that would equate to roughly 8.5 hours a day everyday so I call shenanigans.
Dead horse feels no pain.
Furthermore I get the impression your references about the casual player are made with certain je ne sais quoi ambivalence but the fact of the matter is casual’s are the bread and butter of mmo’s not hardcore gear grinders.
How many games less than 6 months old have left you with a feeling of nothing to do? I’ve played mmo’s from launch since 1997 and in the grand scheme of things they’ve all had about the same amount of content this far after release the difference between all of those and GW2 is the leveling curve and this is where I think you get the feeling theres nothing to do since there is no leveling curve in GW2.
I’ve found that almost everytime I do a speed run its usually using a terrain exploit to glitch mobs so I’m sure this type of content exploit happens far more than not so thats why I’ve ceased to do them along with the type of person that usually do speed runs are generally the type of people I detest.
Nope there are no in-game GM’s so unfortunately you’ll have to waypoint out.
Heck they’ve always been part of the community I get atleast 2 or 3 PM’s everyday from them.
They never stated that every class could be a dps, tank or healer they stated that every class could heal. As for adding the holy trinity in go play one of the dozens of other mmos that has a holy trinity instead of the one that doesn’t have it.
You have the classic trinity mindset but if you think there isn’t a trinity in this game you are wrong its just disguised within the encounter but it is a trinity nonetheless. They have taken the trinity that is usually spread across the party/group and have required everyone to be at some point the healer, the tank and the dps so in essence we are all trinities.
Great post and spot on. The professions in this game fit the cliche “jack of all trades master of none”perfectly.
Professions are build to specialise in something through:
- Traits
- Weapons
- Utility skills
In short, Builds.
Yes, every profession can do everything. But not as well as someone who has built for that particular role.
Professions aren’t the culprit behind this “jack of all trades master of none” AN went without the classic trinity role for professions making the mechanics of the encounter the reason why since during a particular encounter you will be kiting, healing, tanking and dps’ing and since everyone will be doing this at some point no build can effectively be traited to be a master of any of them.
Meaning some of their best work…mine too, is usually done about 930 in the am once the morning coffee starts to work its intestinal magic. Seriously my computer desk is litered with remnants of toilet paper (un-used) where postit’s should be.
My god I just had a brainstorm I think I’ll invent toilet paper that doubles as postits.
Great post and spot on. The professions in this game fit the cliche “jack of all trades master of none”perfectly.
because you can only target legs on dragons silly.
Besides they can’t the games already went through esrb and was certified T nudity requires M17+ iirc and once a game gets its cert you cant resubmit it after release.
One of our goals for 2013 will be evaluating all of the bosses and creatures in the game, from open world to dungeons, to try and make them more exciting and fun to fight against.
In general if anything has a really high health pool, it needs to have unique abilities to make it exciting for the entire time, or actually change abilities/tactics as it goes down in health to ensure it stays fun and exciting to fight against.
We realize there are a number of bosses in the game, from the open world to instances that all can be more fun to fight than they are now. We’ll be tackling that this year in part of our goal to make our core game as strong as possible.
OMG I hope you don’t mean with that statement to add boss berserk mode on a timer that is not an “interesting” mechanic it is only a gear check mechanism just like you agony mechanism.
…glitching to win?
“TrapjaW.4983
Lokki.1092:ATM: Spitting out money
Normal Guy: “Woah is that supposed to be doing that?”
Nearby cop: Silently watching
Normal Guy: “I’m just wondering… you know because if it is I want some”
Nearby Cop: Silently watching
Normal Guy: Watches other people take some money
Nearby Cop: Silently watching
Normal Guy: “So… This is cool right? We can take this money?”
Excited Guy: “I think its their way of stimulating the economy”
Normal Guy: “Really? Awesome. I’m going to get some of this then”
Normal Guy: Takes money
Nearby Cop: “That’s it you are all under arrest!”
using a real life analogy to highlight why something is wrong in game really is kinda silly, especially one as blatant as that.
How about read,understand,think about the circumstances about this particular episode and then make a informed decision (which ever side of the fence you are on regarding this ) and then state your opinion , instead of trying to link it into hypothetical real life moral decisions which lets be honest dont compare really to decisions in a video game"I think that sums it up perfectly in my opinion. Whats wrong with putting what could effect real world economy as well as gaming community economy.
All that money could ruin the owner/bank/etc which would lead to people not trusting that company.
All that gold could ruin the economy making prices drop and rise frustrating players leading players to quit from that company.
Game or not they are a company in the end.
The funny thing is AN didn’t or rather couldn’t delete the ecto’s that were created nor did they delete all of the funds they generated so in essence this ban was a bandaide and the economy has been permanently or at the very least damaged for the foreseeable future. Which leads me to believe they allowed this to run knowing full well for weeks what was going on leading me to believe they intentionally hyper-inflated the economy to boost gem sales.
Keep your pedobear on a leash this isn’t 2ndLife!
To all the people saying things like “there is nothing fun about repetitive gameplay,” or something similar, I just have this to say. Believe it or not, some people find repeating the same tasks over and over, with little to no gain or change, to nonetheless be fun. “Fun” is one of those abstract things that can be derived from numerous sources.
Some people like Michael Bay movies. They’re still terrible.
See where I’m going with this?
They are not “terrible” to those people. That is my point. It is all opinion. Opinion itself is unavoidable. But only giving the opinion without constructive criticism is useless and can derail the thread.
I’m sorry but no. “Fun” is just a buzzword used in this case to justify poor content design. If you can’t justify what’s enjoyable then you’ve lost the argument right off the bat.
I can tell you fun to me is sticking a fork in my eye and not have to justisify anything once you understand and accept perception is reality but I guess those in this thread that disagree with this are to young or stupid to understand this concept and will continue to go through life trying to make people wield to their way of thinking kind of like politician thinking they know whats best for me and you then pass laws to force compliance. Fun is ones own perception and perception is reality now deal with it.
I can see raiding in gw2 being like the zerg I just left in wv3 totally waste of time, no strat other than run around and dodge every time you get vigor up.
I pretty much agree with every post here, the skill caps, the hundreds of skills you could use, made the game have strategy a bit like chess (what skills counter this part of the game etc), made playing the game fun, the builds you could make the dual classes you could play, honestly if Guildwars 1 populations were like GW2 i’m probably just go back..
They really should have said " We took everything WoW players loved about WoW" but that wouldn’t go down well here in my opinion..as not much came over in my opinion..
I guess the future will decide, i must wait and see.
To be honest WoW really has almost no similarities to this game.
autoattack bwahahaha…ugg
I can’t share the sentiment for Dark Souls. But I have sort of had the same feeling about GW2. Im not sure what Colin meant when he said “We took everything you loved about GW1…”, because the history is pretty much the only thing that has carried over.
Perhaps Anet did not really understand what people actually loved about GW1 and what kept them playing for seven years.
And this is coming from a huge fan. Over 900 hours in GW2 already, thousands of hours logged in on GW, and who knows how much money I’ve thrown at them.
I don’t think its a bad game by any means. But I do think design decisions were catered towards more mass market appeal and speedy/low impact content generation than they were to fans of the franchise.
GW2 did some innovative things within the mmo genre, it extends the story of Guild Wars, but it doesn’t feel anything like an evolution of its predecessor.
Oh they knew at the very moment Jeff and Patrick walked out the door. Everyone always speaks of GW2 innovation what innovation? DE’s done before, combat system nope, scaling nope, the lack of the holy trinity rather the disquise of there not being a trinity dungeon system but there is, nope this has all been done before. So what innovation has GW2 done for the mmo genre I really would like to know.
Meh
I have a lot of fun in this game without legendaries, it’s funny though seeing them run around in Wv3 thinking they’re the best then they get killed by just an average looking player.
Agreed to me anyone running around in wv3 with a legendary gets camped and teabagged.
919h+ on main, 1172h or smth overall, player since beta. Who cares how people obtain their legendary, they can pay for it if they want to, I finished my Sunrise last week and I know how much effort I put into it, so it has a much bigger meaning/value to me. I think it took me around 2 months. It’s not a status symbol, you won’t get any more respect if you suck. It’s just a nice looking skin that only costs a lot of money and RNG.
About the unobtainable legendary for casuals, I have a full time job and I enjoy my weekends, there are times I don’t have time to play at all after work. Since I value my time I have for playing, I spend it only on stuff I enjoy. For getting the mats needed for legendary, I didn’t farm Orr, never touched TP, did flipping/etc, never spent a dime on goldsellers/gemshop. I don’t enjoy that. It’s like having a second job, that actually doesn’t give you any income. I got all of my gold/karma/half of lodestones from dungeons and casual gameplay. Also jumping badges ftw.
It required quite a bit of dedication and more grind that I liked, but OP is wrong, you don’t need to be some überrich/TP playa/goldbuyer to get yourself a legendary as a casual. Since the addition of karma jugs/dungeons giving karma/etc 1mil karma is supereasy to obtain. Skillpoints are a bit of a problem, but you should have enough as a long time player and you can always use fractal tokens to get those faster aswell. Alternative is just to create a new character and explore a bit. Atleast 1/4 T6 come from clover recipe, depends on how unlucky you are with clover RNG, rest can be bought from TP. Ectos come from random rare/exo drops from dungeons and guaranteed rares you buy for dungeon tokens. Getting 100g for icy runestones shouldn’t take you more than about a 1-2 weeks of casual gameplay. Lodestones/precursor are definitely the most painful part of legendary. I’ve pretty much mastered CoE thanks to farming charged cores/lodestones and I know the pain to buy them from TP. I lucked out with the precursor, since I got it for free and I didn’t have to spent time with it. Would have probably added another month in RNG/gathering gold for it, but still doable.
LOL dude 1200 hours in a game thats not even 5 months old I call shenanigens on you having a job or “enjoying your weekends” unless your job was gw2 and enjoying your weekend meant playing it.
Basically, more endgame content that allows the hardcore players to set themselves apart from the masses. That would include more ascended armor, rarer infusions, meaningful title ranks that affect character power, very difficult (guild friendly/pug unfriendly)10 man raid type content, a system that lets you level up to 5 levels above max level, but makes you loose an over-level every day you haven’t earned a certain amount of xp. Anything that is worthwhile playing for, i.e. anything exclusive.
Open world pvp with a player bounty system and mounts would be pretty fun too, but that’s horizontal fluff and can wait until they’ve added enough real progression.
Theres already a bunch of games like that why not just play one of those.
do you know this quote:
Question from User: Can you give us a hinty hint hint with what you are gonna do with …bla… ? Pretty please? puppy dog eyes
Dev.-Answer: Love to, but we’ve learned to be cautious since some players can’t differentiate work in progress vs. broken promises.it sounds like coming from an Anet-Dev but actually this is from Greg “Ghostcrawler” Street (WoW). They have the same problems Anet (and others) have. Quite funny.
Whats funny about it? Let me get this straight you’re justifying AN’s lack of communication by using an out of context Q&A from a pre-alpha testing phase for a then upcoming expansion and some how thats funny to you.
Same as OP.
I lovedGw1.
And I got bored really fast on Gw2.
I know many people from Gw1 that like Gw2, but definitely less than people that don’t play anymore.
You can say whatever you want about Gw1, that it was only grind, but to me it was not.
I don’t know what you did on Gw1, but probably not the same things.
Farming, making our own builds was not “grinding”. Because yes, Farming is not grinding.
Trying new teams in Deep, Urgoz, FoW, UW, DoA… wasn’t grind.
Playing in a real PvP wasn’t grind, and was interesting.
Skills updates were keeping the game “alive”, in constant change, and made us try new things.And believe me, I want probably as much as you to see the game become better.
This incorrect strain of thinking is precisely the problem here.
The definition of “grind” in the context of video games is “to engage in the same repetitive tasks over and over”. “Farming” is a synonym in this context, it simply means “grinding for the sake of obtaining specific items”. By that definition, GW1 had grinding in it. As do all MMOs, and many games in general.
You can window dress it all you like, say that “it didn’t feel like a grind to me”, but it was a grind. You are drawing a false line in the sand, claiming that a grind which is fun is not a grind. This is akin to painting a horse with stripes and claiming it’s now a zebra because you like zebras better than horses. It’s still a zebra, you’re just creating a different mentality for yourself in order to convince yourself that it isn’t.
GW1 was still a grind according to the definition of the term. You just don’t care that it was a grind because you’re having fun in it. And that’s fine, actually, because grinding itself isn’t necessary a bad thing and can even make a game fun to play if implemented correctly. It’s the amount and type of grinding which determines how much of a chore it is.
That said, all of the things you’ve named are already in GW2. Skill updates are happening all the time, you can create your own build just fine in this game, and there’s lots of areas where teamwork is required (in a variety of group sizes).
You might disagree with how they’re implemented, but the vague statements you’ve made about GW1 can be easily applied to GW2 as well. You’re gonna have to be a lot more specific about your complaints if you want them fixed, because right now you just come across as whining about nothing.
Do degrees mean anything to you. Let me explain your generality of the word grind lacks degree as in level but lets use the word degree from one end of the spectrum you have freezing the other end you have boiling somewhere in the middle you have a comfort zone say around 68 degrees now this will fluctuate to personal preference by a matter of a few degrees but nobody can stand the extremes for very long except maybe for Eskimo’s and The Devil.
Guild Wars ( not gw1 GW has nothing to do with gw2 two totally separate games) “grind” was the comfort zone insofar as mmorpg defintion of what a grind is.
and as for terminology grind outside of sex and or dancing never makes you think of something you like to spend your time on.
Daily grind…often meant as work
I basically quit at level 67. The dynamic events started getting cut and paste, the dungeons were boring and the combat was sluggish, clunky, and too simple. The story was beyond cliched and reading the dialogue makes me want to scream at the writers. … the VA is terrible and to me GW2 just is not even close to how innovative GW1 was.
I’m basically a action-type gamer mostly… like FPS (call of duty, farcry), action RPG (dragon nest), 3rd person hack and slash (vindictus). I did play 6000+ hours of GW1 though, which is why I bought GW2. Only 100 hours into GW2 I was bored and just stopped playing. I don’t play open world MMOs like WoW, lineage, ever quest etc. I tried getting into those but quit within hours.
So in the span of 4 months since I stopped playing, has anything changed for the better? What are the 1000+ hour players doing that’s enjoying this game? Cause dynamic events, dungeons, quests, storyline, exploring is just all boring to me… And OMG the dragon bosses in GW2 are lame. They just stand there and get hit, they don’t fly around and fire bomb you, no real variation in attack patterns or boss movements. Nothing to really “watch out” for.
So please tell me… what’s fun in this game, because I have yet to discover it yet and my 60$ still feel wasted.
Agreed this game is just another sandbox wannabe nothing innovative like its predecessor I think its safe to say the brains (Jeff and Patrick) of the outfit left while the gettin was good…wonder what they have to say about gw2… now that would be golden.
If the line between legit and exploit gets any muddier people are going to prevent themselves from crossing it by simply not playing this game anymore. Maybe we need an offical post on what amount of gold earned per hour is considered acceptable. :\
I know someone, who has since been banned, that made over 4,000 gold in less than four hours from the snowflake recipe. Now tell me if you consider over a 1,000 gold an hour from a novelty recipe to be acceptable or legit.
Edit: I thought I had a screencap but I couldn’t find it. The number was somewhere along the lines of 4,195.
Those are crazy numbers. I’d take 100 gold an hour to be an obvious exploit, never mind 1,000.
yeah, thats where people are generally kittening up. They seem to think this was just a few gold and that you could get comparable results other ways and that the people banned may not have known that it wasn’t intended.
We aren’t talking about the people that might have turned 100g or only done the recipe 5-10 times before realizing something was up. We are talking about people that crafted and salvaged for hours straight earning in the thousands. Enough to casually buy precursors and legendaries to try to flip.
They were in the process of crashing the market for one of the rarest materials in the game. That is not a small scale issue caused by typical crafting. For that type of change to happen in two days on a supply from 24+ collective servers, there was some serious exploitation occurring. I’d like to see ectos drop over 10s in price in less than 48 hours from people crafting/salvaging pauldrons. It would never happen.
So what people are saying it seems is that its ok to exploit a little but just dont get greedy and do it a bunch because then its bad…this generation is so kittened up in the head. Wrong is wrong 100% of the time theres no grey area and by not punishing, continue to allow those that did this exploit “a little” to go unpunished sends a direct message to potential future bug exploiters to just exploit a little and not get greedy or you might get banned.
Selective enforcement is a slippery slope.