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Time to refocus and clarify GW2's goals?

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Posted by: Asglarek.8976

Asglarek.8976

People seem to have attachment issues. This is a game, not a personal relationship. You may be a wonderful person, you may be a nutbar, all the same thing since you are a name and in some cases several books worth of postings on forums or whatever. Nothing more.
There is no relationship except business to customer.
They owe you nothing but the game.
If they lose people it is not because they don’t love you.

Your straw man isn’t even very good. I feel sad for you.

If they lose people, they lose money.

This whole conversation is about the business/customer relationship.

All you have is strawman and sad? You really need new material.

You must of flunked economics 101. The same rules that apply to personal relationships apply to business relationships. Trust, honor, respect, communication etc all apply to either and or.

Time to refocus and clarify GW2's goals?

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Posted by: Asglarek.8976

Asglarek.8976

Before I get a ton of “Well, I don’t have a problem with this, stop speaking for all of us,”, I’ll make it clear that this is my viewpoint, shared in the hopes that it will put some of my negativity towards this game in perspective.

Simply put, I just have no idea what direction the game is headed.


I love running dungeons. It’s really the only reason I play the game. Get a small group of players together, face a challenge, wipe a few times, learn the fights, and eventually succeed. I love that. You get to know people, you have fun, and develop a little social circle of people to just get on and hang out with. That’s what makes an MMO fun.

My guild is (was, most have left the game…) the same. We had a lot of fun learning the original dungeons in the game, and about 10 months after launch, we had them down pat. Not really much challenge left to them after that point, my “usual” group would clear them out in about 15-30 minutes without even paying attention to what we’re doing.

After we got to that point, we thought “Well, this is an MMO. Surely there will be new dungeons added as time goes on” and we waited. And waited. And waited. Nothing.

Not even a word about the possibility of new dungeons. One by one, my guild lost its core players as they got bored with the same content day after day. They stopped waiting and left for other games with higher content output. I didn’t give up hope and stuck around. Then, two years after launch, they let it slip in a gamescon interview: They aren’t working on new dungeons, and they have no plans to add more to the game.

I felt cheated. I spent more than a year waiting for content that they knew a lot of us wanted, but they knew it would never come. And we only found out because someone slipped up in an interview. To this day, we have no idea what they intend to add. New races? Professions? Opening up a new continent? More PvP maps? WvW improvements? We have no idea.

I don’t need exact details about what content is on the way. I (and many other vocal players on these forums) just want to know what sorts of content ArenaNet is even interested in developing. Basically: Will we ever see the content we want to play?

tl;dr What does Guild Wars 2 hope to accomplish in the next few years? What is ArenaNet’s development focus? Will we see more than new open world PvE zerg maps and “accessible to all” (read: impossible to fail) living story instances? From the overwhelming negativity on the forums/reddit (not to mention glassdoor), it sounds like ArenaNet would benefit greatly from sitting down, figuring out what their goals are, and communicating that with their customers.

BTW, I know we had a raiding CDI and that we can probably expect a few raids, which will make me happy. But that’s only one aspect of a large game that at the moment, feels aimlessly adrift.

What goals? Goals died the same day the manifesto died 28/8/2012.

Precursors drop everywhere. This is bad.

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Posted by: Asglarek.8976

Asglarek.8976

Dead horse is dead.

Server Titles for WvW playtime ?

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Posted by: Asglarek.8976

Asglarek.8976

It’s the opposite – the idea is made to encourage balancing wvw server population by giving a unique reward (a server title) even to underdog servers.

I mean everyone can have SFR or Desolation title…but who can have Vabbi titles ?

I gave examples with Vabbi because they will be the most challenging once and they will require you to go out of your comfortable zone and move to the no mans land.

It will give a reason (even a small one) to all the people who left their servers and moved to another to go back – and fight for their home once again.

so what your saying is make long term dedicated players who are looking for the challenge of being on a weaker WvW server have an extra bar telling them they shouldnt leave? You fail to realize this is a double edged sword it reduces transfers out of low pop servers yes but it also reduces transfers into low pop servers. Honestly i think you just want another title in your pocket

You’re very mistaken.

If you’ve just checked my forum signature you would know that I’m someone who cares for WvW’s well being and try to improve it in ways that wont harm the game or the economy.

The idea is to give just a reason to stick to 1 server rather than being mindless band-wagoner lured by season rewards and karma trains on over-stacked servers.

You’re forgetting that not everyone is interested in Vabbi Titles :> I know people who was in Desolation,Elona or SFR since the beginning of this game and never left and they will like their loyalty to this server rewarded. (we’re talking about more than 2 years!) and same goes for low tier servers like Vabbi,ROF,FoW etc.. as well as people from AG,Piken,GH.

The idea is go give titles because i see them as only thing that don’t do any hard as reward messing with economy or the game itself while adding a reasonable reward for those the accomplish the goal.

So your idea is to reward people for being loyal to their original server but then punish those thinking about transfering to lower pop servers to help balance out wvw pop balance issues. Sounds like self gravitas to me.

The rebuilding of Lion's Arch

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Posted by: Asglarek.8976

Asglarek.8976

It was destroyed as a metaphor in regards to the megaserver idea.

The Overgrown Grub Trait unlock.

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Posted by: Asglarek.8976

Asglarek.8976

Another deathknell in the now infamous “manifesto”.

Now this is what WvW should be.........

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Asglarek.8976

There’s some encouraging signs that YB might stabilise in T2;

We’re not PPTing very hard at all right now, not like seasons;
We gained a significant guild in SG;
There’s a fair few regulars taking a break right now;
We got a fair few individual transfers during seasons that still turn out. this includes OCX;
Our few ‘for fights’ guilds are having a blast.

Throw in the fact that by all reports SoS lost OCX guilds, making the tier more competitive.

I doubt T3 has any servers to replace YB at this point, population wise.

SG was never a significant anything, all hype, they could never manage more than a dozen guildies and none were effective enough to win either the pvd ppt ocx/sea time slot or in open field. To me they are the epitome of the cliche “Johnny Come Lately” Coat Tail Rider.

WvWvW Server Grouping.

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Posted by: Asglarek.8976

Asglarek.8976

Basically ANET could close servers 12-24 move their populations to the remaining 12 leaving 12 full servers to divide in to 3 battle groups then subdivide those groups where you could maintain league play. But closing servers sends a message that your game is dying so dont hold your breath for it happening anytime soon.

Call of the Mists Buff

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Posted by: Asglarek.8976

Asglarek.8976

PvP is way better than WvW
But we still need more modes, better ladder, seasons, etc, etc…
WvW is for zergs and pve bots ;D

By the way, buff appeared cause of PvP Tournament of Glory finals.

Its the same freaking thing on a smaller scale. Its a microcosm of whats wrong in GW2… nay all mmorpms today, the pvp sucks.

Reflections on Season 3 of WvW Tournament

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Posted by: Asglarek.8976

Asglarek.8976

Now for the gripes, then I will end positive again At two points in this tourney I was very disappointed. In week 3 our server gave up on Thursday when DB pulled ahead. Rather than fighting to the death to see if we could pull it out against their RIDICULOUS SEA population people threw in the towel and decided to just go for 2d place overall instead. I was disappointed greatly since gaming points on a tournament is life, but let’s face it we all really know that YB, CD, and DB are above NSP. To beat DB would’ve meant something special. But oh well. If the tournament was done the way it should have been done NSP would’ve finished 4th in silver again behind those 3 servers and ahead of DR and SBI, but like I said, oh well—we didn’t set up the tournament rules and points. The second disappointing thing was that the same thing almost happened in week 4. We have over 120 people actively playing on our NSP TS on Tues night. Wed and Thurs that population dropped by 40 or more, made no sense at all. There was a 3500 spread at 6:30 EST with us behind and people wouldn’t get in to WvW to save it.

Don’t be upset with people not playing in week four the outcomes were already known by Wednesday of week 3.

Scoring Discussion

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Posted by: Asglarek.8976

Asglarek.8976

Limit map populations to lowest server participation and remove map hopping.

Any attempt to handicap or manipulate the PPT is begging for player exploitation.

Closing EotM wont fix the problems of WvW that most claim its responsible for , WvW problems existed LONG before EotM.

Solution to fix the population imbalance

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Posted by: Asglarek.8976

Asglarek.8976

TLDR: adding an official (good) GvG mode would make it easier to spread out guilds across servers/alliances, and would likely reduce the number guilds Tagging up to lead massive forces, with guilds playing WvW just for fun a lot more.

The problem you have by adding a GvG mode as a hypothetical wvw population fix is that the more stacked a server is like BG/JQ/TC the less of an impact it would have on them as it would on say a less stacked server. Its a numbers game and the only real fix with the least amount of impact is still IMO battle groups.

With caps you create ques where big servers with mega guilds that will fill wvw instantaneously forcing others to either stop wvw or transfer.

With technical changes to the scoring system or buffing or nerfing objectives you create a punitive system in essence you’ve taken the “unfair advantage” and flipped it you know “two wrongs don’t make a right”.

Closing servers and migrating the players to a predetermined server is always painful something no company wants to do but sometimes attrition is the best cure.

Which leaves grouping servers together as alliances where they share ques with others in there alliance so hypothetically you would take the top 6 servers and devide the remaining 18 based on internal metrics so maybe the top 3 servers only take the 2 of the lowest tier servers and the other 3 take the higher tiered.

In this scenario I can see increased wvw participation and a chance to grow communities the others not so much.

If you’re going to quote someone, PLEASE don’t read only the “TLDR” at the end, read the whole post, and re-read it if you didn’t understand it the first time. Here is the bullet points version covering only a few of my points, since the admittedly “Wall of Text” version is probably overwhelming: https://forum-en.gw2archive.eu/forum/wuv/wuv/Solution-to-fix-the-population-imbalance/page/18#post4450064

One of those points was that, contrary to what you’ve said here, Tier 1 would be heavily affected by a decent GvG game mode, since so many of the guilds in T1 came here essentially for GvG purposes. They tried making Tier 2 into the “GvG Tier”, but that effort fell apart, so many of the GvG guilds are now in Tier 1, since there is a diverse group to fight here, and you can ONLY GvG with other guilds in the same matchup as you. It would also ease the transition into something like the “Battle Groups” you’re suggesting, since turning all of WvW into a casual, EtoM-style affair would likely cause many players to leave WvW and/or the game altogether, unless they had a more competitive alternative for guilds within GW2 already in place.

I don’t know where you come up with “so many guilds came to tier 1 for GvG” when there has never been more than the occasional small scale gvg match ups and I’ve been playing in t1 since launch on JQ in fact most of the GvG crew from JQ and HoD and the other original t1 servers left for lower pop servers a long time ago.

The gist of your post was saying that GvG would somehow miraculously fix coverage problems and I retort by saying it would have the opposite effect and exacerbate it by shear numbers alone BG/JQ/TC could absorb far more guilds leaving wvw than say FA/MAG/SOR this fact is indisputable.

Solution to fix the population imbalance

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Posted by: Asglarek.8976

Asglarek.8976

TLDR: adding an official (good) GvG mode would make it easier to spread out guilds across servers/alliances, and would likely reduce the number guilds Tagging up to lead massive forces, with guilds playing WvW just for fun a lot more.

The problem you have by adding a GvG mode as a hypothetical wvw population fix is that the more stacked a server is like BG/JQ/TC the less of an impact it would have on them as it would on say a less stacked server. Its a numbers game and the only real fix with the least amount of impact is still IMO battle groups.

With caps you create ques where big servers with mega guilds that will fill wvw instantaneously forcing others to either stop wvw or transfer.

With technical changes to the scoring system or buffing or nerfing objectives you create a punitive system in essence you’ve taken the “unfair advantage” and flipped it you know “two wrongs don’t make a right”.

Closing servers and migrating the players to a predetermined server is always painful something no company wants to do but sometimes attrition is the best cure.

Which leaves grouping servers together as alliances where they share ques with others in there alliance so hypothetically you would take the top 6 servers and devide the remaining 18 based on internal metrics so maybe the top 3 servers only take the 2 of the lowest tier servers and the other 3 take the higher tiered.

In this scenario I can see increased wvw participation and a chance to grow communities the others not so much.

Solution to fix the population imbalance

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Posted by: Asglarek.8976

Asglarek.8976

I think something very important to remember when discussing the merger of servers is that server population =/= wvw population. Uneven distribution of wvw players compared to pve players may lead to further imbalances in active wvw population if not accounted for.

ANET could use the meta data on per server wvw participation to form battle groups.

Solution to fix the population imbalance

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Posted by: Asglarek.8976

Asglarek.8976

Population caps: Don’t change it. As is, it can already become a problem when a guild is trying to get their players on a queued map, and it can create a toxic environment for pugs.

Merge servers: Regardless of “server pride”, this is an option, but it in and of itself does not solve the primary issue of 24/7 coverage.

Battle Groups: May be a viable option, but would need to see how maps would be handled. EOTM style overflow would not be an option, as that would not fit with the PPT mechanic. (EOTM as a competitive map is pointless, as the creation of additional overflows always preferences the team with most players.)

Scaled PPT by population: I see variations of this proposed often, but I do not see it as a viable solution. The PPT mechanic should be fixed regardless of number of players, or otherwise it would also lead to a toxic environment as people try and manage the population on maps to favor the scaled mechanic.

Battle Groups has the benefits of merging servers without the actual merge, it keeps server communities intact and could ultimately lead to increasing wvw scale and scope.

(edited by Asglarek.8976)

Solution to fix the population imbalance

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Asglarek.8976

In my ideal Battle Group format all current servers would remain intact they would be assigned to a World Alliance adding a server identity to name plate so communities would stay intact.

Not knowing how many NA/EU servers there is currently nor there populations but if possible you could make atleast 5 World Alliances and still have tournament style game play adding in meta achievements goal on a per server basis that gave individual servers a goal that effects the ppt for your world alliance aka war efforts.

Transfers out of your battle groups would be eliminated.

More details to follow.

Solution to fix the population imbalance

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Posted by: Asglarek.8976

Asglarek.8976

The answer is rather simple…World Alliances aka Battle Groups. Take the top 3 populated servers and divide the rest equally among the 3.

Details to follow.

Siege Troll Discussion

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Posted by: Asglarek.8976

Asglarek.8976

Allow people to rt click on a piece of siege and auto report the maker. Then actually do something about it. You can’t run a competative game like WvW and not have some gm presence.

Oh you went and done it now even mention its ANETS responsibility to police their game will get you infracted even if its true and it is AN doesn’t want to hear the facts they just want its customers to fix their game.

Matchup Feedback [merged]

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Asglarek.8976

It certainly beats the old system of play the same 2 servers 7-9 matchups.

A system that guarantees stale matchups for a very very long time and then unbalanced matchups at the moment where they should be balanced: during a tournament. Quite a system.

I’m sorry, coming from a sports perspective you rarely ever play even match-ups.

How do you think the Raiders feel right now knowing pretty much every team in the NFL is better than they are ?

Your analogy doesn’t make sense all NFL teams field 11 players on offense and defense. Surely you’re not equating wvw with skill in your :even matchup comments"?

They are both leagues in which not every opponent is equally matched. Do you really wish to dispute that ?

Do you really want to go on this 11 on 11 analogy when its a 54 man roster of which many players fill multiple roles ? Just because only 11 are on the field at the same time doesnt mean that the 11 competing are on equal footing…You can call this outmaned if you really want to. Heck, lets not even begin comparing the salary cap between.

Sports and Tournaments in general are not fair nor are they between “equally skilled” players. Leagues are there not to promote a fair sense of play but to provide you an incentive for getting better and an attainable goal. You and your server can always do what the others have and recruit and grow stronger.

Yes I do want to dispute your assumption that equality of skill equates to coverage compared in your analogy. When you can show me evidence that 3 competing worlds have equal person for person coverage 24/7 we can continue this discussion until then your analogy is considered debunked.

Matchup Feedback [merged]

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Posted by: Asglarek.8976

Asglarek.8976

It certainly beats the old system of play the same 2 servers 7-9 matchups.

A system that guarantees stale matchups for a very very long time and then unbalanced matchups at the moment where they should be balanced: during a tournament. Quite a system.

I’m sorry, coming from a sports perspective you rarely ever play even match-ups.

How do you think the Raiders feel right now knowing pretty much every team in the NFL is better than they are ?

Your analogy doesn’t make sense all NFL teams field 11 players on offense and defense. Surely you’re not equating wvw with skill in your :even matchup comments"?

What were people expecting?

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Posted by: Asglarek.8976

Asglarek.8976

The only way ANET will be able to fix wvw is server merging through the creation of world alliances via battle groups like WoW did for AV.

Thank you for breaking WvW!

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Asglarek.8976

A year after game release it was clear that the WvW system wasn’t going to work with glicko/swiss style matching when coverage trumps skill, zerg trumps strategy what should of been done while GW2 was at its peak in popularity was make world alliances where you take the top 3 populated servers move them in to 3 battle groups then divide the rest of the servers in to those groups then call each group World Guilds then within each World Guild use a point system to determine which World Guild commanders lead each guild.

In this current state its very sad and leaves me with little enthusiasm to play wvw.

Join the skilled. Join the determined.

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Asglarek.8976

It begs the question,“Why would you want to grow and lose everything you have now?” You can’t have it both ways…really you can’t.

Target nearest enemy.

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Asglarek.8976

Targeting in general is snafu atm.

Siege Troll Discussion

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Posted by: Asglarek.8976

Asglarek.8976

Exhaustion will be abused, kick voting will be abused, anything commander related to siege mechanics be it supplies or building will be abused. The only scenario that has any chance in hell of working is for ANET to get off their duff and monitor/referee 24/7/365 their competitive aspect of the game or the inmates will continue to rule the asylum.

Siege Troll Discussion

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Asglarek.8976

If you think there’s a simply solution to this problem where a single change solves siege troll problems you’d better think again when is there ever a single change to fix anything?

You have to think in terms of redundancy, tiered solutions to limit the effects of unintended consequences and when all else fails you absolutely have to have GM’s available to intervene after all its YOUR game, YOU are the caretakers of it, its YOUR actions or inaction that makes this a successful game so quit shucking the responsibility of policing it.

Is Guild Wars 2 dying?

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Asglarek.8976

I agree the WvW is dying t2 and t3 use to have massive amounts of people. Another issue that i am seeing is that the overall skill base is declining. Fewer and fewer players are taking large scale combat serious and i feel that Anet needs to implement a way to create a game mode with players on each team that create a fun and regulated atmosphere for 20v20’s or 15v15’s like pvp has. Many of the GvG players have left Guildwars for Archage or they are playing WvW casual now. If Anet wants to create a hardcore scene to Guildwars 2 they need to implement a game mode.

So what you’re saying is forget about ANET trying to recapture maybe even grow its community but rather adapt to the new lower population by catering to the new dynamics? WRONG.

Release a freaking quality expansion and the game population will double…triple<period>

Paying for past content?

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Posted by: Asglarek.8976

Asglarek.8976

I just logged in for the first time in over a year. I saw a new zone had opened up, and that past story was available (at-least S2)

I then saw it would cost me money to access old content everyone else received for free, then promptly uninstalled. It went against everything I thought GW2 was. I would just pay for a subscription game if I was interested in something like this.

You do know you can convert your in game gold in to gems to get past episodes of the living story? If you need it I can gift you some gems.

I too missed out on the first season of the living story and the first I guess it was the one with Scarlet anyway playing through all of this season with all the references to Scarlet seemed a little weird and perhaps its just me but I would of rather not played through this season with it so heavily linked to a particular hero/villian (dont want to know dont be a spoiler).

My Guild Wars 2 Review

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Posted by: Asglarek.8976

Asglarek.8976

Most of them games don’t have raids like WoW and have their own specific types. Not all of them games have instanced raids either. I agree there is more they could add to GW2 that is “raid-like” for example bosses in the world that has to be forced spawned using items etc, and only a party can attack it, but you’re forgetting this game is mainly about the open world. Dungeons are simply there to satisfy one target market, however that market is notoriously hard to please.

What you’re forgetting is that GW2 isn’t about content its about selling stuff on the Gem Store. Its my contention they develop stories around items they can sell thru the gem store instead of vice-versa.

When I honestly compare both GW and GW2 I always come to the same conclusion and that is the latter is shallow and seemingly lost in where it wants to go and I just wonder how much that has to do with the departure of Jeff Strain and Patrick Wyatt.

My Guild Wars 2 Review

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Posted by: Asglarek.8976

Asglarek.8976

You could of saved a lot of typing and just summarized your review with one word, shallow.

DPS and Meters

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Posted by: Asglarek.8976

Asglarek.8976

I would like to have a dps meter for the sole purpose to finally have irrefutable evidence to throw in the face of those elitest jerks that think there is a meaningful difference between mf and zerker geared players of equal skill.

A way to destroy THE BLOB

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Posted by: Asglarek.8976

Asglarek.8976

If you want to destroy blobs:

  • Remove teleports on WvW Maps.
  • Death => 20sec timer => spawn at basecamp
  • 1 min delay between 2 WvW maps (= on EB, if you want to go on your home map, there is a one minute timer)

Why not just reward solo,5 man exponentially greater than gold swords. Your ideas would destroy wvw moreso than zergs.

My suggestion of solving the WvW zerg problem

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Posted by: Asglarek.8976

Asglarek.8976

There is no zerg problem other than skill lag.

4/12 JQ|SoR|BG

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Asglarek.8976

Heh, I just deal with facts. I woke up to what was a close match for the first 10 hours on reset night to a 12k lead once the 4am shift took over. Are you denying this never happened?

Well maybe he is implying that BG and SoR don’t upgrade, siege up, repair, and make sure supply gets in. I think every SoR and BG player knows better though.

I wonder what would happen if FOO took a week off?

You would lose by 30-40k instead of 60-70k.

Attention Blackgate and Sanctum of Rall

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Asglarek.8976

If there was ever a coordinated 2v1 I would personally buy every member of my guild who doesnt already have multiple accounts a copy of gw2 along with a stash of gems and coordinate a mass sabotage and filling wvw spots campaign. So go ahead I have an excess amount of disposable income.

Why Is No One Talking About the Skill Lag?

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Asglarek.8976

Hardware isnt the only issue they need to overlay ipv6 protocol in to thier network and like culling give the client the ability to choose if their provider is ipv6 compliant. Why any gme developer chooses to build a mmo around a 95% ipv4 saturated network protocol is dumbfounding.

wvw rank (titles) make little sense

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Asglarek.8976

Agree’d rank titles make no sense whatsoever, they seem to have put little thought in to them. To me the entire rank system resembles the wow pvp ranking system pre burning crusade in short a pvp bone thrown our way in the form of a senseless grind.

4/12 JQ|SoR|BG

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Asglarek.8976

I love how so many people cry about FOO and say they PVDoor…
Have you watched any of their videos or played when they do?
Let me help you out.

http://youtu.be/jRiVp266kS0
If this is your idea of PvDoor… how many people does the opposing team need?

Simple solution. Put a cap on the number of non-NA players allowed on any one NA server based on a +/- percentage of the total number of non-NA players on NA servers with the objective of fairly balancing the the population of non-NA players across all the NA servers to make game play more competitive 7/24.

As I recall from playing friday, JQ was winning when NA prime ended. This ‘solution’ of yours wouldnt let you win anyway. so lol

Most of those they outnumbered their opponent/were fighting unorganized forces. I’m not saying FoO isn’t a good guild, but don’t try to get them as much credit as you do…besides, look what happened in JQ BL today during asian primetime

Or maybe its because Foo is too organized. When they push, they push, they don’t think twice about doing so.

It is too bad FOO doesn’t play NA PST prime time. We would enjoy ganking their “1” spamming reinforcements as they scurry towards their zerg for protection.

Lol @ team riot and bouldermouth worst havoc crew in tier1 better start runnung more than 5 .

Ps. Nerf ele escape abilities nobody should be able to travel(run away) that fast and far lol.

4/5 JQ - BG - SoR

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Asglarek.8976

Ok, I have to ask. Where are all the ranked people on JQ and BG? I have noticed the past few nights that almost everyone we run into are Invaders and Assaulters. Maybe a few raiders. But honestly that is it. I mean I am a footman which is about average I think, I know there are people Colonel and General maybe even a Veteran or two on SoR, I assume there has to be some on JQ and BG… So where are you?

I don’t want this to turn into a kitten contest of who is highest or anything I just honestly want to know why everyone around here seem to be so low. Do you guys change characters every day or something?

Ranks are as big a joke as the 2v1, coverage=/=skill post they are the wvw equivalence to ascended gear nothing more than a grind within an already meaningless grind that is wvw.

And as somebody already posted I too have 4 lvl10-13 characters.

4/5 JQ - BG - SoR

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Posted by: Asglarek.8976

Asglarek.8976

I don’t get it. People knock SoR for all kinds of reasons. None of which make any sense. The reality is that we just keep coming. No fuss. No muss. No panic. It’s just what we do. Not long ago most of T1 and some from other Tiers were of the opinion we were in over our heads. We kept coming. No glory. Lots of guts. Ask BG. Ask SOS. Ask … Not important. We keep coming. That’s our claim to fame. Our secret ingredient. Not, as some would say our community. Or how and why we were named. Personally, I think we are for the most part dysfunctional a lot of the time, yes we love to fight, and who gives a rat’s kitten why or how we were named. I certainly don’t. I outgrew nursery rhymes a long time ago. Then too, others, myself often included, believe our skill level is a major factor. I can’t remember anyone in, at least my guild, feeling intimidated by any guild or any server since our early days in T2. Including the BG that still brags about how often they beat us when they were a fallen T1 angel and we were, then as now, the devil in disguise, didn’t intimidate us. They sure haven’t intimidated since we got to T1. We just kept coming. It’s what we do.

So, JQ, laugh while you can. Laugh while numbers still matter. But bear in mind, we’ll keep coming. It’s what we do. And we’ll beat you playing our game, not yours. That’s the other part of what we do.

Ask… forget it, forget it. Experience is the best teacher.

Just be aware we’ll keep coming, marching to our theme song

Oh man I was hoping for One Tin Soldier. !http://www.youtube.com/watch?v=qswm7lHp7oY!

(edited by Asglarek.8976)

wvw season 1 ending. Reset tier.

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Posted by: Asglarek.8976

Asglarek.8976

it was from the get go meant to be played seasonally with a world champions declared and since I dont see anyone even close to the medal count jq has why not do it now and as far as matchups all I see are blowouts aside from the bandaid fux un t7.

Newsflash: there’s world beyond NA.

According to your medals from http://mos.millenium.org/matchups/histories actually Vizunah Square is better than Jade Quarry. Yet… they were dethroned by SFR, to a degree. JQ may still be overthrown.

@down: i love how players talk about global stuff of the game, like weekly WvW resets or resetting the whole ladder, based solely on their database’s current situation. Somehow it happens much more often with the NA players.

I guess it comes from the centuries of kicking the crowns butt both militarily and economically then bailing you out in 2 world wars then defending western europe from the USSR for decades while western europe socialized all the while never once being thanked kind of like an ungrateful wife or grlfriend so please forgive us yanks of our arrogance but its not unfounded.

Back on subject. Presumed everyone concerned would understand there would be 2 champions hence the plural in champions and knowing there were eu and na brackets.

wvw season 1 ending. Reset tier.

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Posted by: Asglarek.8976

Asglarek.8976

So basically you want to throw out the tier balance it took us 8 months to sort out, so that we can have a month or two of matches being totally wasted on blowouts?

seems like the perfect recipe to make sure most players quit.

You do know wvw is going to get reset eventually it was from the get go meant to be played seasonally with a world champions declared and since I dont see anyone even close to the medal count jq has why not do it now and as far as matchups all I see are blowouts aside from the bandaid fux un t7.

wvw season 1 ending. Reset tier.

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Posted by: Asglarek.8976

Asglarek.8976

Lets just end this call Jade Quarry season 1 champs and just reset. Move all tiers greens,reds and blues in to first round matchups and let chips fall where they may and suspend all transfers for a month.

Grabbing bags is annoying in wvw

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Posted by: Asglarek.8976

Asglarek.8976

I demand that the anet peeps personally come to my house and place the loot bags onto my front door step. WITH a lovely thank you note. AND a bow or ribbon or something.

That’s all I ask. It’s not a huge request, but there it is.

All sarcasm aside its a matter of prioritizing whats important and loot from deaths is not very high on the list when it comes to certain events 3 way zergs in sm for instance where I’ve seen what appears to be hundreds of sparkles yet no bag, unable to even pick them up due to skill lag then 2 -3 minutes later I get overloaded with dozens of them that I thought I wasn’t looting.

The load wvw puts on anets servers in these huge battles with all the siege damage and the players dealing taking damage shouldn’t be encumbered by such a trivial event such as a rng role on what a players drops upon their death much less rolled up in a pretty little bag and dropped where someone was standing when the roll determined your contribution to that persons demise then search you out to pay you your share.

Is T1 still better than T2?

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Posted by: Asglarek.8976

Asglarek.8976

@Pyroatheist:
Will JQ run a 695:0:0 ticker for 24/7 even in the other servers primetime?
And over the whole week JQ never loose a doylak nor a sentry (they give immediate Score points) to a party of invisible thieves?
Any score points the low-rank get will cost JQ ranking points, if you have 2000:500 at start of match

You know how ludicrous your system would be it literally allow a server to field a 5 man group to map hop killing yaks and sentries to defeat a server.

Grabbing bags is annoying in wvw

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Posted by: Asglarek.8976

Asglarek.8976

Not only is it annoying it adds huge amounts of lag and unnecessary load times to huge fights and I would even go so far as to say if anet ever wanted to reduce skill lag they will have to implement a system as to where the bags are either removed and items put into your inventory or remove them all together.

Is T1 still better than T2?

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Posted by: Asglarek.8976

Asglarek.8976

t1 vs t8/9 should NEVER happen.

If it happened, I’d actually transfer to the t8/t9 server just for the hell of it. Every single killed dolyak almost being worth a full ranking point for the server… Already that thrill would be worth it. Every single step you took outside the spawn would have meaning.

@Asglarek: You know Glicko? If you let a t8 server score ~10k points on you, you already lose around 100-150 ranking points like np.
And trust me, if that matchup happens, there will probably be a bunch of transfers to the t8 server just for that exact reason. Dethroning JQ in one week simply by slapping a couple dolyaks.

I think in the long term people that advocate system changes think short term but in the end it would all stay the same. Sure you might have for a month or two of excessive volatility but to use a dairy metaphor the cream will always rise to the top.

4/5 JQ - BG - SoR

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Posted by: Asglarek.8976

Asglarek.8976

Okay so now that the drama has died down a bit.

I like how Blackgate seems to confuse their one win as ability instead of the opportunism and lack of foresight that it actually is. You played yourselves to death for 2 days while JQ more or less went and took a break and let you win out of pity and followed up the next week by beating the socks off of you with a 90k win.

Now, to quote the great movie Clue, I’m gonna go home and sleep with my wife.

Oh look a JQ NA player talking tough. You know you get carried every week right?

So who carries JQ on the weekends? Yeah thought so!

Is T1 still better than T2?

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Posted by: Asglarek.8976

Asglarek.8976

Honestly you have JQ and then everyone else no matter what the system you have no other server can match the size of our wvw playerbase 24/7.

Confirmation from new WvW Staff on T8

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Posted by: Asglarek.8976

Asglarek.8976

Yet another t8 thread? Do you guys have a rule about starting 20 threads a day or something? Devona’s Rest managed to get out of t8, Kaineng got out of t8, if you want it bad enough earn it. Stop tickling your opponents and beat the living snot out of them.

Heres the deal a lot of bandwagoners before end of free transfers saw what was happening on Kainege and thought, “hey lets transfer” to the then current top tier 8 server stack it like they did on Kainege then race to t1 (atleast trying too) so we can chest thump some then free transfers ended and the glicko system kicked in now they are stuck and want to change the system by repeatedly making T8 threads, wanting resets, new ppt rules etc etc.