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This build is viable?? "s/s+lb"

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Posted by: Ashanor.5319

Ashanor.5319

Nike has a build that’s based off of those weapons with a good explanation of how it works.

Pretty similar to the build I run, but I prefer bull’s charge or balance stance over signet of stamina generally. I also like 10 points in tactics for stronger bowstrings just for the guaranteed finishers on bow auto attack and fan of fire. I also usually run undead over melandru, but have considered switching back to melandru at times (not for the toughness though, I already have 3300 armor as is).

I am currently running 0 25 20 10 15. I settled on this after trying a lot of other variations, including 0 30 20 0 20, 0 20 20 0 30 etc. I also take vuln on crit for extra cover, which I tend to feel is a little more important than the extra crit I would get from deep strike or blademaster personally. Anyone know the cleanse priority of vuln?

(edited by Ashanor.5319)

Idea+Plea to 'normalize' adren+combustive

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Posted by: Ashanor.5319

Ashanor.5319

Go to the mists and lay down a combustive shot on some golems. Let me know how much adrenaline you get. Thanks. lol

Answer: Combustive shot doesn’t give ANY adrenaline.

Longbow
A lot of thought went into the change to combustive shot. This skill was simply too effective at renewing itself. One of the drawbacks of the burst skills needs to be losing your adrenaline, but this skill was easily able to restore all of the adrenaline it lost. Rather than reduce the burn duration we reduced the # of attacks this skill creates because we felt it made it more counterable in PvP and less reliable in PvE as an adrenaline builder.

@ Ashanor: Try top get your facts straight before you make snarky replies. Thanks. lol.

He is WRONG. It was mentioned multiple times in the post where he said that. Go see for yourself instead of blindly taking the words of a developer as fact.

Settlers vs Rabid gear. help please! :)

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Posted by: Ashanor.5319

Ashanor.5319

Also, rabid will be more useful against “condition immunity” traits imo.

Idea+Plea to 'normalize' adren+combustive

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Posted by: Ashanor.5319

Ashanor.5319

Go to the mists and lay down a combustive shot on some golems. Let me know how much adrenaline you get. Thanks. lol

Answer: Combustive shot doesn’t give ANY adrenaline.

New game mode maps: GvG and Arena? (pics)

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Posted by: Ashanor.5319

Ashanor.5319

We shall see. Wildstar may be out before we see these new modes, and if that happens I am probably moving on.

Warrior Meta after December 10th

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Posted by: Ashanor.5319

Ashanor.5319

GS/LB will still be a thing.

Go back to your S/D Thief. You got those Warrior nerfs that you have been begging for, too bad you still won’t be good at S/D.

What is Mechanically wrong with Conditions:

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Posted by: Ashanor.5319

Ashanor.5319

I think a better solution to conditions is to cap the number of things that can be applied in pvp to a lower number. The problem doesn’t come from a single condition spammer, it comes when there are multiple condition spammers and so much cover that you can’t cleanse the damaging conditions before you drop. I hate to say cap the number of bleeds or torment or cap the duration of poison or burning because it means if there is more than one condition user it may be a hindrance to the team, but it may be necessary. Also, while you are capping them for spvp, can you remove the caps for PvE so condition builds aren’t seen as a hindrance there?

Remove skyhammer from soloQ

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Posted by: Ashanor.5319

Ashanor.5319

The only people that seem to complain about Skyhammer are the same people that whine about everything else. Just because something is different, does not mean it should be removed.

Can we take anything from SWTOR?

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Posted by: Ashanor.5319

Ashanor.5319

Someone say huttball?

I think swtor got soloq right and that’s a new feature they added to arena.
It looks at professions and spec, you don’t end up with 4 dagger pistol hero thieves.

Hmm

SoloQ arena? I may have to see what is going on in TOR..

Can we take anything from SWTOR?

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Posted by: Ashanor.5319

Ashanor.5319

Arathi Basin (and Alderaan Civil War for that matter) both use inferior capture mechanics to GW2. These maps snowball way hard in a premade v premade situation and would not add anything useful to the current conquest mechanics. Area control is more volatile than the ability to channel a node.

Sorry, but to me their capture mechanics are superior to GW2 capture mechanics. For instance, their mechanics make it much easier for something other than a bunker to guard a node.

These double standards, I 'kinda' get.

in Elementalist

Posted by: Ashanor.5319

Ashanor.5319

So….you’re annoyed that if an opponent negates your attack, you don’t get rewarded for it?

I…uh, k.

Since appear to play a warrior (and other classes), then I ask what penalty do you suffer when you miss your burst attacks? you don’t lose adrenaline, it goes onto a 3 second cooldown not 10 second. So where is your penalty for missing?

Just so you know, when a warrior misses a burst skill, the burst skill goes on full cooldown. If I am using a mace and miss my skull crack my cooldown is effectively doubled.

My mistake I just tested this with my warrior, it did indeed go on a 7.5 second cooldown.

Why are you saying the cooldown is effectively doubled though?

Late response, haven’t been posting much lately, but the reason I said that it is effectively doubled is because you now have 15 seconds between skull cracks instead of 7.5.

yea thats not the same… and can be said for anyskill in the game.. its like saying if we miss its going on a 60 second CD instead of a 40 second CD …. are warriors really upset by RTL?

Umm yes, it is EFFECTIVELY doubled. I am not talking about RTL at all. Just responding to the guy who thought the cooldown on burst skills was only 3 seconds if you miss them. Wrong, they go on full cooldown.

These double standards, I 'kinda' get.

in Elementalist

Posted by: Ashanor.5319

Ashanor.5319

So….you’re annoyed that if an opponent negates your attack, you don’t get rewarded for it?

I…uh, k.

Since appear to play a warrior (and other classes), then I ask what penalty do you suffer when you miss your burst attacks? you don’t lose adrenaline, it goes onto a 3 second cooldown not 10 second. So where is your penalty for missing?

Just so you know, when a warrior misses a burst skill, the burst skill goes on full cooldown. If I am using a mace and miss my skull crack my cooldown is effectively doubled.

My mistake I just tested this with my warrior, it did indeed go on a 7.5 second cooldown.

Why are you saying the cooldown is effectively doubled though?

Late response, haven’t been posting much lately, but the reason I said that it is effectively doubled is because you now have 15 seconds between skull cracks instead of 7.5.

GS+Hammer post Dec 10 nerf

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Posted by: Ashanor.5319

Ashanor.5319

So ive tried making a build with hammer and GS. With the needs to hammer coming, i decided to just focus it purely on the setup and getting the most damage possible from 100b.

http://gw2skills.net/editor/?fIAQJARSjkOFvpQCPMxBE0DNsK4ijCAUJUKmD7A-jkBBYfBiWOQJPFRjtMqIas6aYqYER1yAwsAA-w

Now that i think about it tho, isn’t GS+Ma/Sh better for this?

Yes, mace would be better for that. The same people that know how to dodge and avoid skull crack now will still be the same people that don’t get hit by it post patch. Sure, they are doubling the cast time, but bad players will always be bad. You would also run immobilize builds with greatsword.

Personally, I don’t care much for greatsword these days. Good players are never going to fall for the traps, and even if you do land it on them, they generally have a way to escape (stunbreaks) or mitigate damage while stunned or are specialized tanky enough that they can eat a few hundred blades.

Currently I am running S/S LB.

(edited by Ashanor.5319)

GS/LB can be fun for Ex-Hambows

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Posted by: Ashanor.5319

Ashanor.5319

Axe is quite good allready but noone is playing it since the majority goes the easy route.: copy pasting builds.

Except, everyone used to use axe. It only changed because axe got nerfed quite a bit, with most of the damage being on the back end. It is too easy to dodge.

Why have warrior become the weakest class?

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Posted by: Ashanor.5319

Ashanor.5319

Warrior isn’t weak by any means, but they do have some major disadvantages against really good thieves and mesmers. Bad thieves and mesmers are easy kills. Good ones are nearly impossible to kill. This is speaking in a 1v1 context of course.

These double standards, I 'kinda' get.

in Elementalist

Posted by: Ashanor.5319

Ashanor.5319

So….you’re annoyed that if an opponent negates your attack, you don’t get rewarded for it?

I…uh, k.

Since appear to play a warrior (and other classes), then I ask what penalty do you suffer when you miss your burst attacks? you don’t lose adrenaline, it goes onto a 3 second cooldown not 10 second. So where is your penalty for missing?

Just so you know, when a warrior misses a burst skill, the burst skill goes on full cooldown. If I am using a mace and miss my skull crack my cooldown is effectively doubled.

The Death of Zerk Hammer

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Posted by: Ashanor.5319

Ashanor.5319

Greatsword is still terrible as a DPS weapon because 100b is 3.5 seconds in channeling..in one direction..while standing still..while exposed to reciprocal damage or damage from other targets..while being susceptible to interrution. Why are we the only class that has to be punished for trying to actually play and do dps?

Try casting Meteor Shower or Churning Earth as an elementalist and then see if 100b is still such a bad skill. You know, since that has the same issues as your 100b, except the recharge is much higher and the caster’s defense much, much lower…

Hint:

http://wiki.guildwars2.com/wiki/Lightning_Flash

This is how you land churning earth on a mobile target.

(edited by Ashanor.5319)

December 10th Warrior Changes

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Posted by: Ashanor.5319

Ashanor.5319

I don’t really care that we are getting nerfed personally. I will still destroy bad players who will still claim warrior is overpowered (which still happened at least once a day even before the buffs), and I will still get ripped apart by pro mesmers and thieves. The main problem I have is this game is more balanced around forum whining than any MMO I have ever played. You can pretty much guarantee that if a class gets whined about on the forums for a little while, it is going to get nerfed. I know the developers will claim that is not why nerfs happens, but the proof is in the pudding.

Anyway, Wildstar is coming up early next year and looks pretty amazing. They really seem to be doing almost everything right. Of course, this could change, especially if Ncsoft gets more involved in the project as it gains popularity.

War Pvp Suggestion : Fast Hands

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Posted by: Ashanor.5319

Ashanor.5319

I don’t feel like Fast Hands is a mandatory trait to have, it’s just so strong that almost nobody is going to pass it up.

It’s definitely mandatory imo.

Flanking/Larcenous Strike is Imbalanced

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Posted by: Ashanor.5319

Ashanor.5319

It’s fine. Watch the animatons.

Do we earn more Glory/Rank now?

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Posted by: Ashanor.5319

Ashanor.5319

125 for a game, 75 for a win, 5 for a top score for hotjoin

Average of 162 per game assuming no top scores and 50% win rate. So generally yeah you will be earning less if you were like a lot of people and averaged 200-300 personal score per game. It is unfortunate, but I don’t think hotjoin should award more than tournies anyways. It also encourages a far healthier game experience.

Personally I won’t be making as much as I could in a normal game, but if it discourages bad play and zerging I am willing to accept that.

A Way to reward honesty

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Posted by: Ashanor.5319

Ashanor.5319

Since points are now based on a per game win rate, that idea seems to be in line with current thinking.

Can we take anything from SWTOR?

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Posted by: Ashanor.5319

Ashanor.5319

Huttball was horrible. It was basically a premades playground because it was so ridiculously easy to faceroll a pug there. I also found space football to be rather boring personally.

Give me Voidstar from TOR (siege attack and defense).

Give me WSG from WoW (standard CtF).

Give me Arathi Basin from WoW (similar to conquest but 5 point and huge map, but give me the WoW was of switching a base instead of the GW2 way – which means you don’t have to stand on the point to protect it, you just make sure they don’t have 8 seconds to change the flag uninterrupted).

(edited by Ashanor.5319)

No BS - just 22 things you should nerf

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Posted by: Ashanor.5319

Ashanor.5319

Yes, let’s just nerf everything. That is how you fix the game! /sigh

Warrior OP? Let's prove it.

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Posted by: Ashanor.5319

Ashanor.5319

I said it earlier in the thread, and I’ll repeat it again.

This post is entirely pointless. The testing method is so flawed that any “data” gathered is 100% worthless. There is no element of control, and litte to no allowances for the mind boggling amount of variables one would have to account for if this were to be taken seriously. Thanks to all this, either side of the debate can reasonably use the “data” to support their argument.

The end result? 3 pages (and running) of back and forth arguments, almost entirely based on emotion and personal bias. A complete waste of time for any developer who might stumble upon this thread with hopes it contains helpful information. If players really care about the state of the game, please try and focus your efforts into information, testing and data that can actually aid the developers, rather than something like this.

Which is why we tried to ask them to simply post their supporting evidence instead of trying to argue. By the way, I am sure it was the point of many of them to make the thread as convoluted as possible to drown out any reasonable discussions.

(edited by Ashanor.5319)

Warrior OP? Let's prove it.

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Posted by: Ashanor.5319

Ashanor.5319

It does seem like we are the only ones reading all the arguments does it not, Zanryu? They expect us to read their arguments, but blindy turn an eye to any posts that don’t align with theirs. That isn’t the way to have a discussion. In their minds, warrior is overpowered and nothing we can say or do will change that, so they ignore our extremely valid explanations of game mechanics and why some things are the way they are (such as healing signet being one of the highest raw heals in the game and the reasons behind that).

Warrior OP? Let's prove it.

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Ashanor.5319

If you’re literally spamming your heal every cooldown, you’re still not going to be reaching the same healing output as a warrior. Does that not strike you as a little op? Guardians get what, a block every 30s combined with a really low coefficient/base heal? They do have passive regen/f2 to comprimise for this yeah. Eles don’t meet the same sustain spamming a 3s channel every 15 seconds. That’s 20% downtime healing over a minute and still not reaching the same sustain. Sure, you remove condis when you heal but if the warrior’s poisoned for the duration it’s going to be 24% less effective than ether renewal, but then again signet can’t be interrupted/doesn’t have to be cast. As I said previously somewhere the only heal that can really compare to the warriors is healing turret due to the 2 condition removal/regen/15sec cooldown. But then again, you add some random guy giving the warrior regen, the warrior using f1 and voila. Maintaining some ridiculous healing by doing… nothing?
If you’re going to have such a passive skill in the game you can’t give it such high base numbers with a fairly high coefficient. It needs to be low base with a high coefficient so it rewards healing power going into builds. Otherwise there’s no diversity and what’s the point of running mending/healing surge over it? If you can’t comprehend what I’m trying to tell you then I really have no idea how to explain it better, I’m sorry.

Pot, meet kettle.

spreadsheet - all classes heals calc

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Posted by: Ashanor.5319

Ashanor.5319

Once again, your spreadsheet or “math” only takes raw healing numbers into account. You don’t take secondary effects of heals into account and you don’t take other sources of damage mitigation into account – such as protection access, stealth, etc. This means that all you have accomplished is presenting a biased argument (of course I am well aware that was exactly your intention though).

(edited by Ashanor.5319)

Warrior OP? Let's prove it.

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Posted by: Ashanor.5319

Ashanor.5319

What do you think your math or spreadsheet proves? It doesn’t take into account what other classes have that warrior doesn’t have. It only takes raw healing data into account. Who cares that guardian gets protection or thief gets stealth or many of those heals also have secondary effects, right? Give me a break. Your math is completely biased because it only takes healing comparison into account. I have said this to you multiple times now. Do you not read any posts but your own?

(edited by Ashanor.5319)

Warrior OP? Let's prove it.

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Posted by: Ashanor.5319

Ashanor.5319

You know what I saw? Five members of a team playing the same class, but with builds that were different enough that they could still support each other as a team. Isn’t that how it should be? Shouldn’t every class be able to perform every role to at least some degree? Isn’t that a good model to base other class updates on? I wouldn’t call diversity broken. Sure, it makes it a bit difficult to be prepared for each build you could come across, but diversity is a good thing.

You know what I saw? A profession that needs to be nerfed into the ground. Jonathan Sharp said that if you saw team compositions that were running double of a particular profession it was a clear indicator that profession was out of line and needed to be nerfed.

5 Warriors = mega-nerf.

Except it wasn’t a pro team and he was generally referring to multiple players playing the same build. I also don’t agree with his assertion that two of a profession means they are “out of line” personally. For instance, the only reason people anyone would bring two warriors is to counter the multiple condition spammers.

But warrior was never a counter to condition damage, conditions were his weak spot, he was the anti-direct damage class. Se his high health, regen, armor,… no condition cleanses at the beginning. But then he got condition removes in every patch and now he has no weakspot.

Wrong, the warrior was pretty horrid previous to his buffs. He got the condition cleanses because without them warrior really had no staying power. Warriors weakspot is still massive condition spam, it just isn’t as faceroll easy as it once was. If they use healing signet, they have another weak spot in the form of burst damage.

Warrior OP? Let's prove it.

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Posted by: Ashanor.5319

Ashanor.5319

You have no “proof”. Unless proof is a soloQ player playing a hammer warrior and owning a few unsuspecting (and not that good of) players in the hammer of skyhammer, a place that is WELL KNOWN for being an awesome spot for warriors and cc since the map was released. Once again, you are trying to abuse an issue with a map to prove a point about a class. People used to run hammer and cc builds and just sit in there all day, even before hammer was considered part of the warrior meta.

You people are so ridiculous I just can’t stop responding to your troll attempts. Must have self control.

(edited by Ashanor.5319)

Warrior OP? Let's prove it.

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Posted by: Ashanor.5319

Ashanor.5319

I have done the same with a mesmer, with hardly any knowledge about the class (like 6-8 months ago). I basically looked for a build and copied it then briefly read my skills (about 3 minutes) and jumped in some games and was taking people down 2 and 3 vs 1. You didn’t see me posting videos or crying on the forums about mesmers.

First, 6 months ago, phantasm mesmer was insanely OP and, guess what, it was rightfully nerfed.

Second, there is no reason to me to believe what you’re saying.

Third, were you in top 100 leaderboard 6 months ago? Because if you are in top 100 you are probably going to be matched with top 100 players, meaning that there won’t be such an high skill disparity between players.
Oh, wait, 6 months ago there wasn’t even SoloQ and the matchmaking was pretty much random, so…

I never said it was in tPvP. Saying I jumped in some games pretty much implies hotjoin, and it also wasn’t a phantasm build. I wouldn’t have jumped into tPvP matches on a class I didn’t know, especially when I only joined solo. I am also not responding to you anymore as you are not bringing anything worthwhile to this conversation either.

Still no warrior nerf after two patches!

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Posted by: Ashanor.5319

Ashanor.5319

Ahhh. The new propaganda video. lol

It couldn’t possibly be that the other team was outplayed, as said in the thread where you ripped this video from.

Warrior OP? Let's prove it.

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Posted by: Ashanor.5319

Ashanor.5319

Umm Shadowstep to portal and press the use button? He could have escaped if he wanted to.

Still, hardly a place to try to call for balance to a class. The hammer in skyhammer is well known for being a cc fest area because of the limited space. You can’t pick the absolute best place in the entire game a hammer warrior could pick a fight and justify a warrior nerf based on that. It’s a biased argument, the map is the problem, not the class.

What makes you think that the thief had Shadowstep on his bar and that it was available?

Watch the whole Sensotix video. He didn’t lose any of the fights despite the fact that he has said that he isn’t the best warrior around, nor the more experienced.

Sensotix is also pretty high on the leaderboard, so it is safe to assume that those people aren’t the most inexperienced people ever.

Still, Sensotix, armed with the only knowledge of the basis of the game, without any experience on Warrior whatsoever, managed to win 2vs1 situations with extreme ease and not only on the hammer room, situations in which any other profession isn’t capable to get over with ease even on the highest skill level.

I have done the same with a mesmer, with hardly any knowledge about the class (like 6-8 months ago). I basically looked for a build and copied it then briefly read my skills (about 3 minutes) and jumped in some games and was taking people down 2 and 3 vs 1. You didn’t see me posting videos or crying on the forums about mesmers.

Warrior OP? Let's prove it.

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Posted by: Ashanor.5319

Ashanor.5319

If your strategy is to apply conditions, then yes, it would be smart to wait for Berserker Stance to wear off before engaging the Warrior via running away or exiting the Sky Hammer via the portal. It’s a widely used tactic and as much as I hate having it done to me, I can see the usefulness. You don’t go headfirst into somebody that’s got Stability up with a Stun or Fear in the same way you shouldn’t engage a Warrior with Berserker Stances up with a strategy involving conditions.

and you don’t see something wrong with the fact that the only counter play is to wait 8-10 secs for the skill to wear off? specially for a build that is mechanically designed to counter bunkers and healing? his strategy has to be to concede 8-10sec of uninterrupted/unimpeded healing?

you want to know why you made this thread? because you don’t actually know what’s wrong with warriors

So? I have to wait for stability to drop off of a class that pops one before I can cc them. How is a blind spammer having to wait for berserker stance any different? It’s not.

Warrior OP? Let's prove it.

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Posted by: Ashanor.5319

Ashanor.5319

You’re out of your mind.
The first thing thief tried to do is to lay down the smoke field to see them doing nothing to the zerker stance warrior.

How biased can someone be?
Just leave the forums now before you compromise yourself even more.

I noticed they tried in other fights, but during the one on Hammer they only laid one. Also, as I said, they barely dodged. You need to learn to comprehend what other people say. Take the time to properly process it before you post.

If you’d like to contribute something useful we’re all waiting.

So a thief should always have free blinds on a warrior? lol

Do you understand how damaging blind is to a warrior now that you can’t auto attack it off? Thief should have kited until berserker stance was down or left the hammer until it was down, everyone knows the hammer is great place for cc. The thief was bad to try to fight a hammer warrior in a confined space known for being great for hammer warriors since the day the map released (even before hammer was considered decent).

So you’re saying that the thief made the mistake of engaging the warrior? HOW DARE HE?

If your strategy is to apply conditions, then yes, it would be smart to wait for Berserker Stance to wear off before engaging the Warrior via running away or exiting the Sky Hammer via the portal. It’s a widely used tactic and as much as I hate having it done to me, I can see the usefulness. You don’t go headfirst into somebody that’s got Stability up with a Stun or Fear in the same way you shouldn’t engage a Warrior with Berserker Stances up with a strategy involving conditions.

He barely dodged?
Have you even watched the video?
They were CCed the whole time, they even used their stunbreakers without success.
You can’t dodge while you are stunned, nor you can’t predict a close range Earthshaker or a Fear Me.

The thief engaged the warrior when he was on hammer, he tried to burst him down with no success at all.
Sensotix didn’t even cared about him bursting for a whole 4s. Then he left the hammer and rip the thief apart with stuns while in zerker stance.

The thief didn’t even had the chance to escape after he realized that Warrior popped zerker stance.

Umm Shadowstep to portal and press the use button? He could have escaped if he wanted to.

Still, hardly a place to try to call for balance to a class. The hammer in skyhammer is well known for being a cc fest area because of the limited space. You can’t pick the absolute best place in the entire game a hammer warrior could pick a fight and justify a warrior nerf based on that. It’s a biased argument, the map is the problem, not the class.

Warrior OP? Let's prove it.

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Posted by: Ashanor.5319

Ashanor.5319

You know what I saw? Five members of a team playing the same class, but with builds that were different enough that they could still support each other as a team. Isn’t that how it should be? Shouldn’t every class be able to perform every role to at least some degree? Isn’t that a good model to base other class updates on? I wouldn’t call diversity broken. Sure, it makes it a bit difficult to be prepared for each build you could come across, but diversity is a good thing.

You know what I saw? A profession that needs to be nerfed into the ground. Jonathan Sharp said that if you saw team compositions that were running double of a particular profession it was a clear indicator that profession was out of line and needed to be nerfed.

5 Warriors = mega-nerf.

Except it wasn’t a pro team and he was generally referring to multiple players playing the same build. I also don’t agree with his assertion that two of a profession means they are “out of line” personally. For instance, the only reason people anyone would bring two warriors is to counter the multiple condition spammers.

Warrior OP? Let's prove it.

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Posted by: Ashanor.5319

Ashanor.5319

That 2v1 with the Engineer showed nothing. That short fight with a Thief didn’t show anything either. Neither did the fight that followed that, which ended up ending prematurely due to the Sky hammer being used. The 1v1 with the Thief at the Hammer was a matter of you outplaying the thief. They barely even attempted to dodge or lay down smoke fields, and if that’s because they were previously in a fight then you going in with nothing on cooldown and taking down someone who was on cooldown doesn’t show very much either.

No, wait. That Thief was absolutely horrible as seen in the second fight, they barely play to their class strengths. So far it seems to me as if the people you beat aren’t that great and are getting outplayed, regardless of class.

I’m sure people are going to latch onto this video and use it as irrefutable evidence that Warriors are overpowered monsters but I’m not entirely convinced.

its funny that you are calling those players terrible. please tell us your team and solo queue record.

The way these guys talk you would be like “kitten they must really play alot of pvp and be very experienced”. and then you check them out and, for example, this ashanor guy doesnt even play tpvp, or atleast hasnt played in the new meta. and others have like kittenty kittenty win/loss ratios. and yeah, leaderboards are joke, but good players still go up and bad players go down.

Funny how you always try to resort back to insulting people over ranks. lol

I guess when all else fails, insult and defame people. Hey, it works for politics, why not video game forums!

cant you read? i said you dont play tpvp! zzzzz and leaderboard win/loss ratio is a valid argument against ones knowledge of the game when the ratio is really really low… i mean, one of the arguments zanryu keeps tossing out is that people need to l2p agaisnt warrior when he is a terrible player himself lol

Have you watched all his videos, or at least one or two besides the one he posted simply to prove a point? How do you know he is really bad? You don’t.

Keep thinking peoples opinions don’t matter simply because they don’t care to put together a decent tPvP team or think solo queue is a joke though. It’s funny, really.

Also, my team PvP score really isn’t that bad for someone who did nothing but queued solo and did it pre warrior buffs. I was at like 95% or higher (can’t remember how high they went) before I stopped playing tPvP out of boredom. It is 65% or so now because I haven’t touched it in who knows how long.

It doesn’t matter though, as I have already said before. Now, I am going to play some AC IV. Stop arguing and post your “proof” already.

Ugh the endless nerf warrior topics..

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Posted by: Ashanor.5319

Ashanor.5319

You aren’t going to kill anything but very bad players (that you could kill with any class) with your theoretical builds. You are welcome to show me how wrong I am though.

Default bunker guard also can’t kill anything. If you can’t kill anyone with certain build it doesn’t mean that this build isn’t overpowered.

This crying warriors. It seems to me that these guys main warriors and play only warriors. I don’t main warrior, but played warrior in like 30% (~200 of 700) tournaments. I know that they are overpowered (especially in terms of risk vs. reward) and I ask ANET to nerf them.

Warriors should be nerfed, if you don’t realise it, then you’re just bad.
So, dear warriors. Stop crying.

Really? I have about 1,100 games on my warrior and 800 games on my thief, as well as many games on a few other classes. I can get on my thief and destroy warriors the majority of the time, even though I don’t really play thief much anymore and used to be much better at it.

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Posted by: Ashanor.5319

Ashanor.5319

That 2v1 with the Engineer showed nothing. That short fight with a Thief didn’t show anything either. Neither did the fight that followed that, which ended up ending prematurely due to the Sky hammer being used. The 1v1 with the Thief at the Hammer was a matter of you outplaying the thief. They barely even attempted to dodge or lay down smoke fields, and if that’s because they were previously in a fight then you going in with nothing on cooldown and taking down someone who was on cooldown doesn’t show very much either.

No, wait. That Thief was absolutely horrible as seen in the second fight, they barely play to their class strengths. So far it seems to me as if the people you beat aren’t that great and are getting outplayed, regardless of class.

I’m sure people are going to latch onto this video and use it as irrefutable evidence that Warriors are overpowered monsters but I’m not entirely convinced.

its funny that you are calling those players terrible. please tell us your team and solo queue record.

The way these guys talk you would be like “kitten they must really play alot of pvp and be very experienced”. and then you check them out and, for example, this ashanor guy doesnt even play tpvp, or atleast hasnt played in the new meta. and others have like kittenty kittenty win/loss ratios. and yeah, leaderboards are joke, but good players still go up and bad players go down.

Funny how you always try to resort back to insulting people over ranks. lol

I guess when all else fails, insult and defame people. Hey, it works for politics, why not video game forums!

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Posted by: Ashanor.5319

Ashanor.5319

So a thief should always have free blinds on a warrior? lol

Do you understand how damaging blind is to a warrior now that you can’t auto attack it off? Thief should have kited until berserker stance was down or left the hammer until it was down, everyone knows the hammer is great place for cc. The thief was bad to try to fight a hammer warrior in a confined space known for being great for hammer warriors since the day the map released (even before hammer was considered decent).

So you’re saying that the thief made the mistake of engaging the warrior? HOW DARE HE?

Yes, it is a well known imbalanced location for cc. It has been since the map was released (btw, that is a map imbalance, not class imbalance). Also, a thief who sits there trying to spam blind through berserker stance is bad. End of story. The best option isn’t always to try to face tank something, but I guess I see why you think warrior is op if that is how you play.

(edited by Ashanor.5319)

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Posted by: Ashanor.5319

Ashanor.5319

Try posting some videos that are relevant. I will be playing AC IV, I will check back later tonight.

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Posted by: Ashanor.5319

Ashanor.5319

That 2v1 with the Engineer showed nothing. That short fight with a Thief didn’t show anything either. Neither did the fight that followed that, which ended up ending prematurely due to the Sky hammer being used. The 1v1 with the Thief at the Hammer was a matter of you outplaying the thief. They barely even attempted to dodge or lay down smoke fields, and if that’s because they were previously in a fight then you going in with nothing on cooldown and taking down someone who was on cooldown doesn’t show very much either.

No, wait. That Thief was absolutely horrible as seen in the second fight, they barely play to their class strengths. So far it seems to me as if the people you beat aren’t that great and are getting outplayed, regardless of class.

I’m sure people are going to latch onto this video and use it as irrefutable evidence that Warriors are overpowered monsters but I’m not entirely convinced.

You’re out of your mind.
The first thing thief tried to do is to lay down the smoke field to see them doing nothing to the zerker stance warrior.

How biased can someone be?
Just leave the forums now before you compromise yourself even more.

So a thief should always have free blinds on a warrior? lol

Do you understand how damaging blind is to a warrior now that you can’t auto attack it off? Thief should have kited until berserker stance was down or left the hammer until it was down, everyone knows the hammer is great place for cc. The thief was bad to try to fight a hammer warrior in a confined space known for being great for hammer warriors since the day the map released (even before hammer was considered decent).

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Posted by: Ashanor.5319

Ashanor.5319

Omfg I’m done with those forums , I just noticed you are the same guy that posted a video about warr vs MINION FRIGGIN NECRO . Dude thkse videos are so fail … you were fighting 3v1 and got stomped.and this is supposed to prove that warrior is not OP . Is this some kind of joke or something
Post 1v1 videos no laggy mess and skill vs skill . That was such a poor gameplay …. spamming earthshaker in a BLIND FIELD …… Now I know why people say warr is not OP . Even with all this stuff they can’t win ….. i’m serious im not gonna argue about random crap on these forums ,

Landing an Earthshaker just outside of a black powder is actually a good idea a lot of times, he probably just missed where he was aiming for because he was trying to do it quickly.

So basically the end of your post goes something like this

All warrior players are bad because according to my calculations on my scrap sheet of paper, they should be demigods. I hate you all. I quit forums!

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Posted by: Ashanor.5319

Ashanor.5319

You know what I saw? Five members of a team playing the same class, but with builds that were different enough that they could still support each other as a team. Isn’t that how it should be? Shouldn’t every class be able to perform every role to at least some degree? Isn’t that a good model to base other class updates on? I wouldn’t call diversity broken. Sure, it makes it a bit difficult to be prepared for each build you could come across, but diversity is a good thing.

That’s a good spin but it would still be pretty dumb if in the final match of PAX, it was 5 warriors vs 5 warriors. You would not be able to bring in any new players at all, since it would be obvious that the PvP in the game is extremely broke.

Except, that is never going to happen, ever. Your point is invalid.

Yes because you’re a prophet? IMO it’s heading towards that direction and I think you can expect to see 5 warrior teams in the next major tournament if no major changes in the current meta.

I seriously doubt it. lol

You know, I don’t even have to seriously doubt it. It isn’t going to happen. Maybe if a team decided it would be funny, but then they basically forfeit a win since they aren’t going to win overall with that.

Considering warrior has the most build diversity right now and can fulfill basically any role, I see good chance of it happening. Ofcourse it will take some time for top teams to adopt the all-warrior meta. But the trend is heading towards that direction.

Yes, warrior can perform in a lot of roles because they are a fairly diverse class and this could help a five warrior team be successful, but it is still highly doubtful. Being diverse and able to specialize in many roles also DOESN’T make a class overpowered, just so you know. Also, while yes they can specialize to perform many roles, they are generally sub-par in many of them and outperformed by another class that does that role better.

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Posted by: Ashanor.5319

Ashanor.5319

If all you’re going to do is ask people to post videos so you can debate what they did right or wrong you should probably change the title of the thread to “Warriors OP? Let’s Debate It.”

I feel the title is accurate, seeing as I’m asking for people to show how overpowered Warriors are.

Oh, so that guy thought this was just a warrior hate thread where you post random videos and point and say “c dar, dat dar warz is teh OP kitten ” and everyone just joins in? Come on now, it was obvious experienced warriors were going to debate any of these so called overpowered warrior videos. Our class is under attack unjustly by a group of bad players who like to spread misinformation.

(edited by Ashanor.5319)

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Posted by: Ashanor.5319

Ashanor.5319

You know what I saw? Five members of a team playing the same class, but with builds that were different enough that they could still support each other as a team. Isn’t that how it should be? Shouldn’t every class be able to perform every role to at least some degree? Isn’t that a good model to base other class updates on? I wouldn’t call diversity broken. Sure, it makes it a bit difficult to be prepared for each build you could come across, but diversity is a good thing.

That’s a good spin but it would still be pretty dumb if in the final match of PAX, it was 5 warriors vs 5 warriors. You would not be able to bring in any new players at all, since it would be obvious that the PvP in the game is extremely broke.

Except, that is never going to happen, ever. Your point is invalid.

Yes because you’re a prophet? IMO it’s heading towards that direction and I think you can expect to see 5 warrior teams in the next major tournament if no major changes in the current meta.

I seriously doubt it. lol

You know, I don’t even have to seriously doubt it. It isn’t going to happen. Maybe if a team decided it would be funny, but then they basically forfeit a win since they aren’t going to win overall with that.

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Posted by: Ashanor.5319

Ashanor.5319

When my team is losing in hotjoin, I always look to see if the winning team has more players and thus an advantage.

If they do, I spectate to force autobalance..then I rejoin my old team….which now has the advantage…

I always join the losing team, and still manage about a 50% win rate. /shrug

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Posted by: Ashanor.5319

Ashanor.5319

You know what I saw? Five members of a team playing the same class, but with builds that were different enough that they could still support each other as a team. Isn’t that how it should be? Shouldn’t every class be able to perform every role to at least some degree? Isn’t that a good model to base other class updates on? I wouldn’t call diversity broken. Sure, it makes it a bit difficult to be prepared for each build you could come across, but diversity is a good thing.

That’s a good spin but it would still be pretty dumb if in the final match of PAX, it was 5 warriors vs 5 warriors. You would not be able to bring in any new players at all, since it would be obvious that the PvP in the game is extremely broke.

Except, that is never going to happen, ever. Your point is invalid.

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Posted by: Ashanor.5319

Ashanor.5319

So far the few videos posted are underwhelming. lol

For future reference, we don’t care to see videos where you are outplaying someone who doesn’t have any of their utilities up. We want to see some videos where the person you are fighting played to the best of the classes ability and still got stomped. Also, the 5 warrior match doesn’t prove anything. The other team was obviously outplayed and THAT is working as intended imo.