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Thief reroll to 100b warrior

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Posted by: Ashanor.5319

Ashanor.5319

Hundred Blades, ha! This thread is funny.

I can’t even remember the last time I was killed by it.

Is there any sportsmanship in PvP at all?

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Posted by: Ashanor.5319

Ashanor.5319

I think I am just going to start reporting ALL verbal abuse I see, regardless of source. There’s simply no other way to combat this nonsense.

This, of course, assumes Arenanet does anything about it. I have no idea if they do or not, nor what the threshold for “verbal abuse” really is.

I do know there’s no need for trash-talking and it greatly diminishes PvP and is likely a major reason 90% of players ignore it.

I’d just be happy if they gave me an option to turn off all chat from players on opposing teams. I would still get the occasional after game trash talk, but it would make it a little less annoying. I’d honestly rather go PvP in TOR or WoW where I don’t have to deal with constant trash talkers.

10dec, also changes weapon damage??

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Posted by: Ashanor.5319

Ashanor.5319

The two posts below my last just proved my point. lol

Is there any sportsmanship in PvP at all?

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Posted by: Ashanor.5319

Ashanor.5319

Oh, I’ve run into the “serious business” types myself. Like I said, nature of the beast.

I just find it a lot worse in other games. A LOT worse.

I’m relatively new and mostly play mesmer as that’s the only class I know reasonably well. Not sure how that is relevant.. I don’t get a lot of rage directed at me personally.

My favorites are the Monday morning quarterbacks. You start a match, and half-way through you’re losing and it’s obvious you aren’t going to win and some PVP “expert” will start complaining that we’re losing because we didn’t do X or Y. One time I suggested that if he had strategy ideas maybe he should suggest them before the match begins, rather than after it’s essentially over. Needless to say, he didn’t appreciate that, and I found his response amusing.

I wish people would remember that there’s a person at the other end of every avatars. I might be a wimp but frankly I don’t even much enjoy stomping people, it seems mean.

Try playing a warrior for a couple days and see all the hate that gets spewed your way because of bad players perceptions of the class. lol

I even got this hate before warrior buffs, by the way.

Is there any sportsmanship in PvP at all?

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Posted by: Ashanor.5319

Ashanor.5319

I think there’s something about PvP that just draws some of the worse elements of any community. Just the nature of the beast, as it were. It’s confrontational and competitive and appeals to the more aggressive side of people.

That said, I find most of my experiences with individuals in PvP to be positive. Compared to other games I’ve played, there’s virtually no taunting and other deliberately negative behavior. So I should take that into account in my complaining.

My first MMO was Runescape (I know, I know) and the behavior of the PvPers there was night and day compared to here. It was so bad that I swore off PvP in MMOs for years. GW2 by comparison is much, much better.

It just occurred to me that maybe people think they get more rewards by running up their personal score or something?

What class do you play?

10dec, also changes weapon damage??

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Posted by: Ashanor.5319

Ashanor.5319

Well I personally don’t hate healing signet, I just don’t like that the regen is so high and use so weak/bland that it’s never used. Other than that its fine.

Yeah, it seems every time someone dies to my warrior, healing signet is the culprit! lol

Last night some guy told me I use healing signet because I am too dumb to manage a real healing skill. These people, honestly. lol

I'm Done with PVP

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Posted by: Ashanor.5319

Ashanor.5319

Solo queue ranking should be based entirely on how the individual performs.

I can definitely agree there. It should be based on each individuals contribution to the game.

10dec, also changes weapon damage??

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Posted by: Ashanor.5319

Ashanor.5319

Unfortunately you can’t really compare classes so black and white. And not to mention, I doubt you’ll be convincing anyone any time soon that warriors are too low on Dps.

While this is true, people seem to have no problem comparing skills like this when it comes to Healing Signet. lol

Is there any sportsmanship in PvP at all?

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Posted by: Ashanor.5319

Ashanor.5319

Not really much sportsmanship in this game at all. I find the people that generally play sPvP in this game to be the worst PvP community I have ever dealt with (and that includes WoW).

It may be on the same level as WoW and it just seems worse since the other team can trash talk and send you messages so easily.

(edited by Ashanor.5319)

Decap Wars 2 , nobody makes it to 500

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Posted by: Ashanor.5319

Ashanor.5319

arenanet knew the classes are not rly hard to play so they made combat faster by shaving the numbers and called it fast-paced combat

in a game where everything you have to know to decide what you do are animations

seriously

now in this game people tend to call skill to have better reaction than others
- tactic and strategy are not important in this game – (sadly)

thats why this spammy classes are so successful with lower effort than others
sure – with good reaction you can pull with every class a stunt but at the end you can give a monkey enough bananas and he will be ranked with a warrior

i wrote it before – but guess they dont read important things^^

they should remove the spammy mechanics complete in this game and concentrate more on counterattacks to spells (NEVER classes)

all spells need to have a counter (more than one would be better)
example:
- Player 1 cast Heal
- Player 2 can Counter with poison, interupt, damage
he use Poison
-Player 1 can stop his heal, remove condition, ignore condition and get half the heal

to bring some brain in the combat – and aslong not everything in this game has counterattacks arenanet is not done with balancing

thx for your time

I guess that is why the new players trying to play hambow generally die without scratching me or landing a single cc.

While this game takes very little skill, trying to single out warriors as some godly beast that is auto win once you pick the class up is a joke. If that was the case, these new warriors would have a chance against me, yet…. they don’t.

Decap Wars 2 , nobody makes it to 500

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Posted by: Ashanor.5319

Ashanor.5319

Get off your high horse. He is right. Even the most complex classes in this game aren’t that hard to pick up. I wouldn’t even call Engineer complex if that is what you are trying to do, more like, badly designed.

Are you telling me warrior is about as hard (or easy) to play well as an engineer?

If your idea of hard means you press a few more buttons and class mechanics make less sense, I guess you are playing hard mode. I didn’t say warrior was hard. None of the classes in this game are hard to play. I’m just sick of engineers walking around acting like they are god’s gift to gaming because they play engineer. lol

Decap Wars 2 , nobody makes it to 500

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Posted by: Ashanor.5319

Ashanor.5319

GW2 isnt really an complex game and all the classes are really kinda easy to pick up and play well provided you know how to play the game. Yea some are a little easier but at the end of the day its all very simple.

Youre playing warrior ranger guardian…ofc the game seems easy to you. And everything is easy if you know how to do it. In theory everything is easy.

I got 8 classes up to 2300-2600 in wow. People told me its easy aswell yet they cant even do it on one class.

Please show me some footage of you playing ele or engi and show me how easy it is.

Get off your high horse. He is right. Even the most complex classes in this game aren’t that hard to pick up. I wouldn’t even call Engineer complex if that is what you are trying to do, more like, badly designed or clunky.

(edited by Ashanor.5319)

10 casual tournaments, 8 wins

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Posted by: Ashanor.5319

Ashanor.5319

I mean the devs are remaking a whole system where it will be better. I say patience is a virtue. The news is out, things are going to be fixed with matchmaking. You just gotta wait till its officially out. No point in complaining about the current situation when they’re making a full new system unless you want to prolong the system for a small fix now. IMO id rather have the kitten system come sooner than later. I’m really excited for a legit system that I’ve wanted for PvP for a game for so long.

I’m not complaining. Just bringing his ego down to normal levels.

Decap Wars 2 , nobody makes it to 500

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Posted by: Ashanor.5319

Ashanor.5319

Not all of enjoy us playing 5 button profs like ranger, warrior, necro etc. I actually started out as ranger in GW2 expecting a rather deep class. In other MMOs the acrher types are usually a bit harder to play (like pre MOP hunters etc). But boy was i wrong…

Warrior is a 5 button profession? I think someone needs to try before speaking. I use 9 of my weapon abilities and all of my utility and elite in almost every fight. In case you weren’t keeping count, that is 13 abilities, not 5. I also don’t get perma vigor so actually have to time my dodges. Have a nice day!

10 casual tournaments, 8 wins

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Posted by: Ashanor.5319

Ashanor.5319

You can’t possibly make the statements you make based on a single day of playing some matches. I have days where I win every single match, and then I have days like today where I lose every single match. It doesn’t make sense that this happens. There is something going on with the matchmaking, don’t care if the developers don’t think so at this point.

Literally every single game today I had horrible players on my teams, while the other team seems to be made up of all good players. Other days it is exactly the opposite. Even waiting 10-20 minutes and re-queuing doesn’t solve this.

You play one day and make the assumption that you know everything there is to know.

(edited by Ashanor.5319)

Diamond Skin will SAVE this game!

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Posted by: Ashanor.5319

Ashanor.5319

People that think diamond skin is going to change the meta are funny.

XP Tome price too high?

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Posted by: Ashanor.5319

Ashanor.5319

I don’t think so. You have to remember that it’s not just a skillpoint you are getting it’s also a entire level in PVE content, make that too cheap and you basically say “Hey everyone the best way to level up is to just PVP” and all the PVE content becomes a graveyard.

It would be nice if they split the skill points out into a separate item that was a kitteneaper though.

No reason PvP shouldn’t be a comparable option for leveling. PvE become a ghost town in this game? That’s a good one. This game could use some of those PvE’ers coming over to PvP. lol

Your opinion on new heals (After livestream)

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Posted by: Ashanor.5319

Ashanor.5319

I just wish they would stop with their obsessions with thieves and venoms, as a long time player of both thief and warrior.

'Cheesy builds' for newbies? :)

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Posted by: Ashanor.5319

Ashanor.5319

Hambow war and spirit ranger top braindead cheese builds atm and condition/mm necro for second choice, even my grandma could be good playing those…and she’s dead…

Pretty much this. As far as playing “well”, of course some have larger skill ceilings than others. Condition necro has a decently high skill ceiling for 1v1 cause in 1v1 they can be killed pretty easy, while MM is great 1v1 but harder in team fights. Hambow is like… always a winner, spirits are kind of too, just not as bad as Hambow.

Only time I die to a hambow is if I got two on me or he has a bunch of team mates zerging around with him.

'Cheesy builds' for newbies? :)

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Posted by: Ashanor.5319

Ashanor.5319

I’ve cut my teeth on mesmer and thief, not exactly easy classes for a newbie. I can handle taking a beating.

(I wonder how many of the people who will respond to this thread saying I shouldn’t play “cheese builds” are playing them themselves… )

Both are very simple classes to cheese with, I don’t know where the got the impression they were hard to play. If you want a class that has a learning curve but is exceptionally rewarding when you know how to play it effectively, try engineer.

I want to know how this is still possible.

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Posted by: Ashanor.5319

Ashanor.5319

its possible because there is literally no playerpool and top 100 get matched with random kittens. Either its people who literally play tourneys for the first time or dudes who just play way too much and never stopped sucking. Check the top 100 – you can literally get there with a winratio of less than 50%

as for your question – where new players are matched – according to anet its at top 500 where u are first placed when u enter the game.

When i played the first game on my 2nd account i was matched with pretty much the best top 100 players in the game currently. Nuff said really..

After i won the 2nd game i got ladderspot 15. So yea its pure RNG now – teams are terrible – strats are idiotic – and even a good amount of the actual decent players just go there to kitten around and do kittened kitten. Overall soloq leaderboard is entirely worthless now.

And if i see another entirely kittening incompetent rifle bunker engi im going to kitten him in real life – i swear. (if u feel addressed i can assure you – YES! that means you!)

I don’t think you can truly get top 100 with a win rate lower than 50%. Well, ideally it should only be slightly higher than 50% for everyone in the better board positions. In any case, win rates were not reset. Some people had inflated rates from the old system, some had much lower rates than they should. For instance, when I play hotjoin I almost always join the losing team, and was still able to keep above a 50% win rate. In the old solo queue I was drug down and held down by the team stacking and gave up. When the boards were reset I started again and have since brought my win rate up from 41% to 52.75% and have maintained 50-100 fairly easily. Not sure how many games I have played since reset, probably about 50. You are welcome to do the math on my true win rate if you like.

I do agree, however, that they start players in too high of a starting position and the system becomes to lenient if it cannot find a match. For instance, I was around position 60 the other day and had a friend of mine who is ~700 matched up on my team. Not that I am complaining, he is a good thief and we won the match, but it does make me curious how long it takes before it starts just taking whatever it can find.

(edited by Ashanor.5319)

Removing Ranks?

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Posted by: Ashanor.5319

Ashanor.5319

The thing is imo that there are a LOT more players in hotjoin than in tourneys imo.

If ranks are what currently drives you to play then there really isnt mcuh incentive to go tourneys.

Also the waiting is still an issue :/ but that would actually improve with more players

I play hotjoin and solo queue, but I can’t be bothered to waste my time on team queue these days.

Am I supposed to be constantly losing?

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Posted by: Ashanor.5319

Ashanor.5319

Brannigan,

It is better now.

And if the people in the top 100 would just PLAY everyday, they would drop and allow someone else a chance to have their 15 minutes of fame.

But once they get a good rating on the leaderboard, they seem to stop playing. They know what will happen.

Look at what has happened to the recent #1 player. He stopped playing for about a week, then started, and then dropped on the leaderboard.

Yes, it’s a low-population issue. Any good player is forced to carry newer players. This tends to reduce their rating. So they stop playing.

I don’t seem to have a problem staying in the top 100. I occasionally drop out but I mostly bounce between 50 and 150.

Removing Ranks?

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Posted by: Ashanor.5319

Ashanor.5319

r60-r64 = 600k glory
600k glory = ~2150 brainless hotjoin games
600k glory = ~600 hrs playtime

option A: dont remove ranks/glory or atleast make high rank permanent finishers achievable
option B: players need to know when ranks get wiped 6 months before it happens

and the worst thing would be, that brainless skyhammer farmers are allowed to keep their phoenix? and the legit high ranks will never be able to achieve it in time???
thats unfair and very disrespectful

I kind of agree here. The rank system is a disgusting grind. I have played something like 2700 games since release and am only just about rank 41. I spend a huge amount of time doing nothing but PvP. If I was to average those games at 10 minutes a piece, I have spent 450 hours or 18.75 days just playing games in the mists. It kind of disgusts me the difference between 18.75 days played in PvP vs PvE. What do I have to show for it, a tiger finisher? How about that awesome PvP Dark Armor I could have got in like 1/10th the time in PvE? Well worth the time spent. lol

[Discussion] Future of PvP Blog

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Posted by: Ashanor.5319

Ashanor.5319

Changes are interesting. I am looking forward to trying them out. Meanwhile, I am still waiting on Capture the Flag and 2v2/3v3 arena.

So, Combustives NOT getting nerfed... right?

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Posted by: Ashanor.5319

Ashanor.5319

it seems like 2 people that dont even play pvp make all the decisions for pvp content.

All that was needed to fix warrior was to move UF and nerf the healing sig a little. Instead warrior gets nerfs all across the board and more healing skills are being introduced to the game to compensate for the going to be defunkt warrior.

LB is a great condition weapon on the warrior. Hammer, longbow, burst mastery, unsuspecting foe all nerfed in addition to the current stealth nerfs to desperate power, furious, and empowered. Which have not been fixed or addressed.

The truth is, if you watch what people whine about on the forums, you can pretty much call the nerfs months ahead of time. Sadly, it seems that what bad players whine about is more important than what is or isn’t overpowered. Just one of many reasons I am going to move to Wildstar when it comes out.

Oh, and when things do get nerfed, it is nerfed in a way that it messes up skills for builds that were never considered overpowered in the first place (and this style of balancing has been used on all classes that have got nerfs).

Healing Signet

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Posted by: Ashanor.5319

Ashanor.5319

See, Rascal, this is how warriors reply to the fact that their healing skill heals for at least 50 points more than every other classes’ best healing skill, and yet they still get heavy armor.

And without protection, stealth and perma vigor… That Warriors….

Perhaps I should’ve added “pre second”?

Anyways, protection never lasts long, and stealth has been said to be counterable by virtually every non stealth-using professional I’ve met. You do, however, get a fair bit of mobility with your skills, some decent condition removal (especially compared to classes like mesmer), CC everywhere, and the highest skill coefficients in the game (3.75 for a kill shot, and Volley isn’t far behind). That’s on top of having conditions greatly reduced in length, invulnerability, and plenty of stability.

Yes, because every warrior knows rifle is the best ranged weapon in the game. Ha! There are plenty of classes that can keep protection up for a significant amount of time by the way.

Defektive's builds are still good

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Posted by: Ashanor.5319

Ashanor.5319

Hey Ash,

I’m waiting on WildStar (I’ll give it a 2-3 month test run before committing, not making the same mistake I did with GW2).

As of late I’ve been playing BF4 on PC. Considering streaming again but I’ve been lazy on that front.

Yeah, I want to play BF4 but I doubt my PC will run it. I may pick it up and give it a shot anyway, but I won’t be building a new computer until next summer most likely. I built this one about 6 years ago, it ran Farcry 3 at decent FPS and medium settings @1920x1080 recently though.

I have mostly been playing through the entire Assassin’s Creed series (up to III) before I start on IV. Also playing GTA V and Tales of Xilia. After that I probably have about 3000 hours of gaming between my PS3 and steam backlog. lol I missed a lot of console and single player gaming because of my online gaming.

(edited by Ashanor.5319)

Start Decay feels to fast

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Posted by: Ashanor.5319

Ashanor.5319

I think it seems fine too. I think the perceived decay has more to do with people moving up and down a lot. If the placement range for 0 matches played is roughly 500 on the ladder, it makes sense to see a ton of movement based on people winning their first or second match. I’m not sure why there is placement on the ladder after only 1 or 2 games though. I was expecting at least 10 or 11 before people would show.

I don’t know. I think I entered around 850-900 (can’t remember exactly) or so and have steadily dropped to my current rank over about 15-20 games.

Start Decay feels to fast

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Posted by: Ashanor.5319

Ashanor.5319

Also, I am 69 currently and boards are about to flip again. I still haven’t played since last night.

So at 10 PM or so last night I was 58 after playing a game, previous to this I was 111, which had decayed over 15 or so hours from 97. Earlier today I was 66 (dropped 8 ranks in about 15 hours) and when I just checked a few minutes ago I was 69. Boards just flipped again and I am now 68 and haven’t played yet. Seems fine to me. Grand total for 18 hours during a holiday weekend is only 10 ranks lost.

(edited by Ashanor.5319)

Start Decay feels to fast

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Posted by: Ashanor.5319

Ashanor.5319

I agree about the people passing making it seem like decay is faster than it actually is. When you are up in the higher ranks you seem to be moved much more quickly, because a lot more people hit those ranks.

Start Decay feels to fast

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Posted by: Ashanor.5319

Ashanor.5319

Just to further what I said yesterday. I played a game and dropped from 115 to 58 or so. I haven’t played since around 10 PM or so last night and rank is currently 66. So I only dropped 8 ranks in about 15 hours. Doesn’t seem that bad to me at the moment. Though I think that depends on rank, since when I was at 190 and checked to see how far it would drop if I let it go for a hour and it dropped 7 positions in the first hour.

Isn’t there an external website that keeps track of leaderboard information? Can someone provide me with a link please?

Video : Solo Conditions Warrior

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Posted by: Ashanor.5319

Ashanor.5319

Meh. Perplexity cheese isn’t really condi warrior imo.

Defektive's builds are still good

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Posted by: Ashanor.5319

Ashanor.5319

Who would forget Defektive? He has only been gone a couple months. I think his last bow build was actually 0 30 20 0 20 shortly after the cleansing ire patch actually.

Hi Defektive. What are you playing these days? I am still waiting on Wildstar but playing GW2 when not playing my backlog of steam and PS3 games.

Virtue of resolve > Healing Signet?

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Posted by: Ashanor.5319

Ashanor.5319

As a team fight bunker guardian is AMAZING. Especially with AH… However if a guardian wants to get nice healing they sacrifice EVERYTHING else.

If a warrior wants nice healing they slot a passive healing skill and go 15 points for adrenal health.

  1. slot and 15 points compared to guards F2, #6 and at least 30 points…

See the difference?

No, I don’t see the difference. You also have many other tools warrior does not (warrior isn’t ripping condi from his team, providing group stability, or healing anyone besides himself with healing signet and adrenal health for starters). Every class is not the same. Stop trying to homogenize everything. If you homogenize everything, we are all the same class.

1. Quick Breathing
2. Vigorous Shouts
2. Whirlwind Banner

They have the tools, but if you take them you probably won’t end up doing much damage. Just like guardian.

Trash, trash, trash. Not even close to the same, but think whatever you want. Nobody takes those but crappy gimmick “bunker – ha!” warriors who are trying to be guardians but failing miserably.

Proposed Fix to Healing Signet

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Posted by: Ashanor.5319

Ashanor.5319

healing signet by itself,is not OP,but when you add in 15 trait points into toughness line,u get the adrenal passive healing at 360hp.
Add the 400hp from signet and 360hp from adrenal,u get nearly 800hp passive regen,

I don’t want to be rude, so here is free tip – read description of trait first instead of making such posts. Pretty please.

15 trait Points into toughness- Improves healing based on adrenaline level by sacrificing Power and Condition Damage.

Nerf everyone who takes this trait, regardless of healing skill slotted. Great idea indeed.

Yups,i did. Not sure what ur getting at though.

Regenerate health based on adrenaline level.

Healing.png Adrenaline level 1 healing: 125
Healing.png Adrenaline level 2 healing: 240
Healing.png Adrenaline level 3 healing: 360
— In-game description

[edit] Notes
Triggers on an interval of 3 seconds (not shown as a trait fact).

For ur second point, all classes have a healing skill slotted,it cannot be removed,its the button “6” on the default key bind. Its an idea where balance means,more healing should come at a price. Having high dps,high healing,high tougness is not balanced.

Yes, adrenal health is hardly ever providing much healing because we use adrenalin as soon as it is available for the most part to rid ourselves of the million nasty conditions coming our way. You know what? Take it. You can have adrenal health for the low low price of a 15% buff to all my heals. Guess which one is going to be more healing for me?

Virtue of resolve > Healing Signet?

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Posted by: Ashanor.5319

Ashanor.5319

As a team fight bunker guardian is AMAZING. Especially with AH… However if a guardian wants to get nice healing they sacrifice EVERYTHING else.

If a warrior wants nice healing they slot a passive healing skill and go 15 points for adrenal health.

  1. slot and 15 points compared to guards F2, #6 and at least 30 points…

See the difference?

No, I don’t see the difference. You also have many other tools warrior does not (warrior isn’t ripping condi from his team, providing group stability, or healing anyone besides himself with healing signet and adrenal health for starters). Every class is not the same. Stop trying to homogenize everything. If you homogenize everything, we are all the same class.

(edited by Ashanor.5319)

Leaderboard win ratios are more normal now

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Posted by: Ashanor.5319

Ashanor.5319

RoRo,

This only shows time played (and possible Skyhammer cheating). No MMR is shown.

Might want to read what was quoted. He stated that sync queuing isnt an issue anymore….

Well, just because two people who probably have similar MMR can sometimes end up on the same team together doesn’t really mean they are syncing. They could also both like the name Lily and be Guardians. /shrug

Thank you Anet for new MMR and Reset

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Posted by: Ashanor.5319

Ashanor.5319

System is way better than it was. It could still use some improvement, like a larger pvp population and permanent but slower decay, but it is much better now than before.

if pvp was rewarding like wvw or pve, there would be more ppl doing pvp

I agree, and would have no problem with them making spvp more rewarding. The sad fact is that spvp is way too segregated from the rest of the game.

Thank you Anet for new MMR and Reset

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Posted by: Ashanor.5319

Ashanor.5319

System is way better than it was. It could still use some improvement, like a larger pvp population and permanent but slower decay, but it is much better now than before.

Start Decay feels to fast

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Posted by: Ashanor.5319

Ashanor.5319

Feels alright to me, though I would prefer a slower but permanent decay. I was rank 97 last night and when I checked a few hours ago had only dropped to 111.

What is so hard about healing signet?

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Posted by: Ashanor.5319

Ashanor.5319

I’d prefer them to get hp for doing something, right now Blood Fiend is a lesser heal than healing signet AND: can be killed, cced, evaded, LOSed, has a huge cast time. Like really?

Sure, sounds fair.. as long as I get your second healthbar.

My heal doesn’t heal through my “block” (you know that second health bar that reduces my abilities to 5 meh abilities?). You can block and every bit of healing still goes right to you. I forgot to mention that. Our heal ALSO doesn’t heal us when we use our own friggen defenses! Thanks for reminding me. You have stability/blocks and heal for MORE without fail, ours has all those drawbacks I mentioned AND doesn’t heal us when we use our only real “defense”.

There are heals in the game that are already stronger than healing signet. There are also many other things to take into account besides strictly healing numbers. Healing Signet already has a major weakness, it’s called burst damage.

Did you read what I said? Its the same concept EXCEPT
- It heals for less (300(no scaling) hps versus 350+scaling
- Can die
- CCable
- Doesn’t heal me when an enemy stealths

It has the same weakness yours does but so much more. That was my point.

Yes, and as I have already said, YOU CAN’T DIRECTLY COMPARE 1 HEAL AND ANOTHER HEAL and automatically conclude one is overpowered because it heals for more.

That’s like me looking at a Guardian and saying “Hey, I don’t get heal procs on my weapons, or protection, or aegis, or vigor on every crit… GUARD is OP!”. See how silly that looks?

Warriors are stronger than Necros in burst, CC and survivability. NO ONE runs Blood fiend. You’re making your case worse. Only thing Necros are good for is Conditions, and they all run Consume Conditions.

If you think necro is bad, you have more issues than healing signet.

You’re only reading half of what I say. Condition necros are fine. THEY use consume conditions. Blood fiend is bad, ask ANY necro, and you can’t simply write off the mount of disadvantages Blood Fiend has over your stupid signet. I didn’t ask for signet to be nerfed. I want Blood fiend to be better.

So? You want warrior healing signet nerfed to blood fiend levels so it’s bad for us too? Jealous much?

Edit: You can understand my confusion as you are posting in healing signet nerf thread. Why not start a blood fiend topic? I obviously misunderstood you, so this is a non issue.

(edited by Ashanor.5319)

What is so hard about healing signet?

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Posted by: Ashanor.5319

Ashanor.5319

I’d prefer them to get hp for doing something, right now Blood Fiend is a lesser heal than healing signet AND: can be killed, cced, evaded, LOSed, has a huge cast time. Like really?

Sure, sounds fair.. as long as I get your second healthbar.

My heal doesn’t heal through my “block” (you know that second health bar that reduces my abilities to 5 meh abilities?). You can block and every bit of healing still goes right to you. I forgot to mention that. Our heal ALSO doesn’t heal us when we use our own friggen defenses! Thanks for reminding me. You have stability/blocks and heal for MORE without fail, ours has all those drawbacks I mentioned AND doesn’t heal us when we use our only real “defense”.

There are heals in the game that are already stronger than healing signet. There are also many other things to take into account besides strictly healing numbers. Healing Signet already has a major weakness, it’s called burst damage.

Did you read what I said? Its the same concept EXCEPT
- It heals for less (300(no scaling) hps versus 350+scaling
- Can die
- CCable
- Doesn’t heal me when an enemy stealths

It has the same weakness yours does but so much more. That was my point.

Yes, and as I have already said, YOU CAN’T DIRECTLY COMPARE 1 HEAL AND ANOTHER HEAL and automatically conclude one is overpowered because it heals for more.

That’s like me looking at a Guardian and saying “Hey, I don’t get heal procs on my weapons, or protection, or aegis, or vigor on every crit… GUARD is OP!”. See how silly that looks?

Warriors are stronger than Necros in burst, CC and survivability. NO ONE runs Blood fiend. You’re making your case worse. Only thing Necros are good for is Conditions, and they all run Consume Conditions.

If you think necro is bad, you have more issues than healing signet.

Also

Warrior is getting nerfed already, bad necromancers rejoice! News at 11.

What is so hard about healing signet?

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Posted by: Ashanor.5319

Ashanor.5319

I’d prefer them to get hp for doing something, right now Blood Fiend is a lesser heal than healing signet AND: can be killed, cced, evaded, LOSed, has a huge cast time. Like really?

Sure, sounds fair.. as long as I get your second healthbar.

My heal doesn’t heal through my “block” (you know that second health bar that reduces my abilities to 5 meh abilities?). You can block and every bit of healing still goes right to you. I forgot to mention that. Our heal ALSO doesn’t heal us when we use our own friggen defenses! Thanks for reminding me. You have stability/blocks and heal for MORE without fail, ours has all those drawbacks I mentioned AND doesn’t heal us when we use our only real “defense”.

There are heals in the game that are already stronger than healing signet. There are also many other things to take into account besides strictly healing numbers. Healing Signet already has a major weakness, it’s called burst damage.

Did you read what I said? Its the same concept EXCEPT
- It heals for less (300(no scaling) hps versus 350+scaling
- Can die
- CCable
- Doesn’t heal me when an enemy stealths

It has the same weakness yours does but so much more. That was my point.

Yes, and as I have already said, YOU CAN’T DIRECTLY COMPARE 1 HEAL AND ANOTHER HEAL and automatically conclude one is overpowered because it heals for more.

That’s like me looking at a Guardian and saying “Hey, I don’t get heal procs on my weapons, or protection, or aegis, or vigor on every crit… GUARD is OP!”. See how silly that looks?

What is so hard about healing signet?

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Posted by: Ashanor.5319

Ashanor.5319

I’d prefer them to get hp for doing something, right now Blood Fiend is a lesser heal than healing signet AND: can be killed, cced, evaded, LOSed, has a huge cast time. Like really?

Sure, sounds fair.. as long as I get your second healthbar.

My heal doesn’t heal through my “block” (you know that second health bar that reduces my abilities to 5 meh abilities?). You can block and every bit of healing still goes right to you. I forgot to mention that. Our heal ALSO doesn’t heal us when we use our own friggen defenses! Thanks for reminding me. You have stability/blocks and heal for MORE without fail, ours has all those drawbacks I mentioned AND doesn’t heal us when we use our only real “defense”.

There are heals in the game that are already stronger than healing signet. There are also many other things to take into account besides strictly healing numbers. Healing signet already has a major weakness, it’s called burst damage.

I would also like to mention that I have no problem taking down warriors running healing signet, even when I run healing surge or play thief. They die just as fast as the next bad. I don’t see a problem, but I can imagine how low dps builds and bad players may see it as a problem (and turn to the forums to whine as usual).

(edited by Ashanor.5319)

Profession restriction in team arena

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Posted by: Ashanor.5319

Ashanor.5319

I fought a 5 mesmer team earlier today. Ugh, talk about the most annoying pvp you have ever played. Luckily we had a lot of AoE.

What is so hard about healing signet?

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Posted by: Ashanor.5319

Ashanor.5319

I’d prefer them to get hp for doing something, right now Blood Fiend is a lesser heal than healing signet AND: can be killed, cced, evaded, LOSed, has a huge cast time. Like really?

Sure, sounds fair.. as long as I get your second healthbar.

What is so hard about healing signet?

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Posted by: Ashanor.5319

Ashanor.5319

Healing Signet is fine.

Condition Warrior is fine.

What is wrong with you people? Warrior hasn’t even got their December 10th nerfs and you are already trying to nerf more.

Idea+Plea to 'normalize' adren+combustive

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Posted by: Ashanor.5319

Ashanor.5319

I don’t use furious and I take stronger bowstrings for extra burns. Even though I think the nerf to combustive shot is completely ridiculous, it will not effect me very much at all.

Maby not now.. but whats next?

less bleeding on pin down? (you already need to be full condition build to deal allot of damage from it, its only 1 stack so its still easy to remove)

Reducing Arcing arrow damage? (you need to be FULL zerker build to crit like 4-6k.. people say you can do both.. you go for high bleeding/burn damage or high arcing arrow crit.. cant have both)

Well, there probably won’t be a next for me. I play less and less of this game these days and plan to move over to Wildstar as soon as it comes out. I have been mostly catching up on my backlog of PS3 and Steam games lately. I will speak with my wallet about what I think about developers who balance based on forum whines.

Idea+Plea to 'normalize' adren+combustive

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Posted by: Ashanor.5319

Ashanor.5319

I don’t use furious and I take stronger bowstrings for extra burns. Even though I think the nerf to combustive shot is completely ridiculous, it will not effect me very much at all.