Oh god. Modern MMOers have truly been brainwashed by the gaming industry, as evident in this thread. PvPing for rewards, holy smokes.
I don’t want any rewards. Having fun, improving and the thrill of winning should be rewarding enough in and of itself. I couldn’t care less about random colorful pixels.
but PvE “should” have rewards? hmm
Stun being “shaved” was a bug fix everyone knew was coming. That was not a change based on a class being overpowered, but having a bugged sigil. It also effected many classes, not just warrior.
Use your brain to think. It’s quite obviously warrior stun getting out of hand that caused the bug to get addressed.
Your post basically went something like this;
I suck at fighting warriors and know nothing about them, please help. Then two days later you decided it was time to spam warrior forums with nerf posts. You have been discredited countless times.Well based on the knowledge I gained from the first topic (the one where I get advice on how to deal with warriors) I knew that warrior is actually OP since I was using one of the so-called “counters” and still had immense difficulty.
At the end of the day, warrior is still OP and my initial stance has not changed.
Ever consider that your inability to properly play S/D was the problem, and not warriors?
Embarrassing. lol
Nope it had nothing to do with my playing ability. It’s also not a counter at all, warrior has all the tools necessary to deal with an S/D thief. I deal with it fine when I’m on my bunker war.
You seriously think a S/D thief doesn’t have the advantage vs a warrior? lol
I’m not saying I don’t tear bad S/D thieves to shreds, but a good one has the advantage without a doubt. Maybe they aren’t as faceroll as mesmer vs a warrior, but they are still considered strong vs warrior.
Stun being “shaved” was a bug fix everyone knew was coming. That was not a change based on a class being overpowered, but having a bugged sigil. It also effected many classes, not just warrior.
Use your brain to think. It’s quite obviously warrior stun getting out of hand that caused the bug to get addressed.
Your post basically went something like this;
I suck at fighting warriors and know nothing about them, please help. Then two days later you decided it was time to spam warrior forums with nerf posts. You have been discredited countless times.Well based on the knowledge I gained from the first topic (the one where I get advice on how to deal with warriors) I knew that warrior is actually OP since I was using one of the so-called “counters” and still had immense difficulty.
At the end of the day, warrior is still OP and my initial stance has not changed.
Ever consider that your inability to properly play S/D was the problem, and not warriors?
Embarrassing. lol
It’s really not even worth responding here. I have better things to do than argue with misinformed and/or bad players about class balance. You can argue with them all day Burr and they will just continue to spout off the same trash over and over again. They don’t listen to common sense or reason. The perfect example is that thief that used to spam the warrior forums, think his name was “Xcalibur” or something. The guy readily admitted in his posts previous to the warrior forums that he was a new player and wasn’t very good at thief, but he was dead set on believing warrior was overpowered even though his build was one of the best at killing warriors.
1) Warrior IS overpowered. I recognized that fact 3 months ago. That’s more than I can say for the rest who didn’t latch on until meta finally shifted 1-2 months later.
2) I said I wasn’t top tier with S/D, never said I wasn’t good.
3) looks like you have no idea what you’re talking about bro since everything, literally everything I’ve said have been regurgitated at least 10 times over in the following months. With stun already (slightly) shaved.
Stun being “shaved” was a bug fix everyone knew was coming. That was not a change based on a class being overpowered, but having a bugged sigil. It also effected many classes, not just warrior. You “knew” nothing, you just happened to be one of the first bads on the QQ train.
Excalibur.9748:
It’s true.
Not only do they make excellent commanders, they are also one of the most common roamers I see these days. In fact, I see warriors just as often or even more often than thieves now. I’m on TC facing SoR and BG and apparently I guess SoR and BG have a ton of warrior roamers.
Warriors are really annoying for me to deal with as I’m using S/D and I guess I have some trouble dealing with them since I’m not really used to facing warrior but I think my main problem is trying to hit them while they have endure pain up. So apparently, that is a stance.
So does a stance count as a boon or what? Can you strip it with larcenous strike? Is there a visual indicator for a stance? Sorry haven’t played a warrior, and I really lack experience dealing with warriors solo…
Does anyone have tips for dealing with warriors in general or specific tips for when using S/D + shortbow?
Note: most of them also run 2 stuns which can be used in quick succession whereas I only have 1 stunbreaker and they typically use melandru runes + lemongrass + dogged march.
Your post basically went something like this;
I suck at fighting warriors and know nothing about them, please help. Then two days later you decided it was time to spam warrior forums with nerf posts. You have been discredited countless times. I love how someone posts about you and you magically appear in a thread about warriors though. I bet you read every warrior topic and abuse every chance you get to try to perpetuate this overpowered warrior myth. Actually, I don’t need to guess at it, your post history doesn’t lie.
https://forum-en.gw2archive.eu/members/Excalibur-9748/showposts
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Pre cata 20% of WoW players participated in Arena on a regular basis, and 40% participated in Battlegrounds on a regular basis (no idea what it is these days, but those percents are based off of 13 million or so subs). Isn’t WoW supposed to be the PvE game in comparison to GW2? lol
right now pvp in wow is dead…
I doubt it is dead, but it probably isn’t as popular as it was at that point. The game itself isn’t nearly as popular as it was pre cata actually. The population has been in steady decline for the last few years.
That’s what happens when pvp has an over abundance of CC and the theme of the game is now panda’s, LOL…
If anything it is more based around the game just getting old and the better developers moving on to other projects. I gave the panda expansion a try a while back and was actually kind of enjoying leveling up a monk. The point when I quit (again) is when they decided that PvE gear was going to be the dominant world PvP gear and LFR gear was going to be the best entry level PvP gear. Wasn’t worth my time at that point. I don’t PvE just so I can PvP.
I’m surprised you believe forum QQ, because pvp power is way better than pve gear. Farm call to arms bg and get a full set in 3-4 days easy.
From what I heard after the patch hit, honor gear was now worse than LFR gear. Since I don’t raid, I didn’t feel like being at a major disadvantage until I got my arena gear and just decided to quit again. Also, since I was on a PvP server, I didn’t want to be at a perma disadvantage against raiders in world PvP.
Pre cata 20% of WoW players participated in Arena on a regular basis, and 40% participated in Battlegrounds on a regular basis (no idea what it is these days, but those percents are based off of 13 million or so subs). Isn’t WoW supposed to be the PvE game in comparison to GW2? lol
right now pvp in wow is dead…
I doubt it is dead, but it probably isn’t as popular as it was at that point. The game itself isn’t nearly as popular as it was pre cata actually. The population has been in steady decline for the last few years.
That’s what happens when pvp has an over abundance of CC and the theme of the game is now panda’s, LOL…
If anything it is more based around the game just getting old and the better developers moving on to other projects. I gave the panda expansion a try a while back and was actually kind of enjoying leveling up a monk. The point when I quit (again) is when they decided that PvE gear was going to be the dominant world PvP gear and LFR gear was going to be the best entry level PvP gear. Wasn’t worth my time at that point. I don’t PvE just so I can PvP.
I have been asking for 2H Axe and Polearms since beta.
Hammer, the weapon with very slow dodgeable animations and not much mobility
Let’s not forget the longest cooldowns on skills of all weapons. lol
I don’t even use hammer and still get called a “kitten warrior” or “button masher” or “overpowered warrior” by a below rank 15 player at least once a day. They have to blame their loss on something I guess. Then again, that also happened before warrior nerfs. Bad players will always be bad players.
Pre cata 20% of WoW players participated in Arena on a regular basis, and 40% participated in Battlegrounds on a regular basis (no idea what it is these days, but those percents are based off of 13 million or so subs). Isn’t WoW supposed to be the PvE game in comparison to GW2? lol
right now pvp in wow is dead…
I doubt it is dead, but it probably isn’t as popular as it was at that point. The game itself isn’t nearly as popular as it was pre cata actually. The population has been in steady decline for the last few years.
It’s really not even worth responding here. I have better things to do than argue with misinformed and/or bad players about class balance. You can argue with them all day Burr and they will just continue to spout off the same trash over and over again. They don’t listen to common sense or reason. The perfect example is that thief that used to spam the warrior forums, think his name was “Xcalibur” or something. The guy readily admitted in his posts previous to the warrior forums that he was a new player and wasn’t very good at thief, but he was dead set on believing warrior was overpowered even though his build was one of the best at killing warriors.
More skins, easier to attain ranks (current ranks are a ridiculous grind), less points for losing team, more points for winning team, more points for playing correctly and less for zerging around. On top of that I would like a more reasonable way to make gold/gems then hoping to get good RNG and burning slivers on making dyes.
Also, please make a Capture the Flag map. Two bases, two flags, identical terrain, debuffs for flag carriers. Thanks.
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At the moment warriors can just equip their passive regen signet and be unable to be killed. When a warrior is 4v1 and not dropping below 50% health and able to kill the other 4 players, it simply makes PVP unfun. Just had two games where it was impossible to kill any of the opposing team because it was all passive regen warriors.
Your team is terrible if they are losing 4v1.
Yep.
Pre cata 20% of WoW players participated in Arena on a regular basis, and 40% participated in Battlegrounds on a regular basis (no idea what it is these days, but those percents are based off of 13 million or so subs). Isn’t WoW supposed to be the PvE game in comparison to GW2? lol
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This topic remind me when Ele was OP and Ele players were defending that thier Ele was not OP. XD
Except, Warrior is fine. Read my above post instead of posting drivel meant to start arguments. Also, Ele was fine. They haven’t really been nerfed much at all other than RTL as far as I know. I think their condi removal got nerfed a bit and stunbreaks got spread out a bit, but other than that I don’t think a lot has changed. Then again I don’t pay attention much since I am not generally screaming for nerfs to other classes (and never have, even when warrior was considered one of the weakest in the game). Even post RTL nerf ele was fine, and I played warrior and thief. The only reason ele is considered weak currently is because the meta changed and the environment is not really suitable for them at the moment. As the meta changes, different classes will be considered strong. In a condi meta, warrior are considered strong since they are pretty effective at countering the main condition classes. Also, just a quick fyi for you. Any experienced mesmer will absolute stomp even the best of warriors. All skill being equal, mesmer wins the VAST majority of the time (90%+, the other 10% you may win if they happen to make a fatal mistake or panic).
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I sympathize a little bit with the OP. It’s kind of lame when everyone hates you just because of the profession you play.
But isn’t this whole thread a straw man? i.e. picking out the most uninformed arguments and standing them up to knock down?
I don’t believe that i am attacking a straw man because the only people I am addressing here are the people who spread false information about the class which can lead to to others believing them.
I have no problem with people who make a factual arguments and don’t blow things out of proportion, but I haven’t seen many. The guys quoted are pretty much the average thread I’ve seen as of late. I don’t even believe these vocal few represent the PvP community as a whole, people are more likely to come here to complain about something they dislike rather than come here as talk about what they do like.
Agreed. Usually when I see someone in game complain about warriors they tend to be very new players with very low ranks (below 15 generally). It’s also generally after I have stomped them repeatedly for making common new player mistakes (random dodges, bad builds, no stunbreaks etc). The funny thing is, not a single person thought warrior was overpowered until our heals were very marginally buffed. Rarely was the complaint even about the heals though. It was the stuns mostly with the occasional wah wah about the heal buffs. The only heal that got a big buff was healing signet, because nobody in their right mind used it pre buff except for the occasional PvE use.
Even now, many players STILL consider Healing Surge better under most circumstances. The only thing Healing Signet is really good at it outlasting low damage builds (if you use Soldiers Amulet), but low damage builds are going to have a problem with tanks of any class. If I was fighting any class with high damage, Healing Surge is the obvious better choice. Especially if said class can apply poison easily. Healing Signets counters are burst damage and/or poison.
Also, the people in this thread that keep comparing it to other forums of regen that are not that classes heals are hilarious. Those other classes have those regens and their heals, but you want to act like warrior has this regen plus his heals. When warrior uses Healing Signet IT IS HIS HEALS. Nobody even pops it because that minor amount of life it provides is like one hit worth of health from a damage class, if even. Better off trying to run to save your life than pop that Signet.
Pretty sure the developers know this, and hey, if they listen to the people who whine on forums unjustly on a daily basis.. I guess there is always Wildstar or my backlog of PS3 and PC games (about 50 games). lol
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Seriously? Still asking for warrior nerfs? Currently, they aren’t much more powerful than they were pre buffs. Originally skull crack was put up to 3 seconds from 2, but because of sigil was at 4, but pre buff it was at 3 seconds. Now, sigil has been fixed and skull crack is 3.45 seconds and shield slam is nearly half the time it was pre sigil fix. You said the stuns were the problem, now you want more and more nerfs. Warrior is fine.
Someone commented that Warriors are weak vs conditions. That is not the case at all. Either you do not play warrior or you are incredibly ignorant. They have the most Accessable condition removal in the game. With one tactic every 8 sec or so you clear off 3 conditions by using your Adrenaline ability. O.o So you do uber damage and clear off conditions at the same time. Its win/win.
You forgot to mention that for most of those abilities you actually have to hit your target to get the effect. Only one that you don’t have to as far as I know is LB F1. Also, you aren’t always going to have adrenaline when you want it. You people that think warrior magically always has full adrenaline are funny.
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Also, as many of us have said, we want to give players enough variety such that they can change what they play from time to time, while also being sure that we don’t fracture the player-base by spreading players out to too many different game types.
Honestly, this is such a very, VERY harmful train of thought!!!!
If you have more modes, you will bring MORE PLAYERS in, and that won’t be an issue.
Nailed it!
More game modes will bring a ton of players to sPvP.
This reminds me… While waiting for you to add another game mode, I searched on various forums for other MMOs with good PvP. Didn’t really find much, but whenever GW2 was brought up, a surprising amount of people said something along the lines of “only one game mode…. too shallow”
It’s one of the reasons I keep quitting this game. Conquest gets old fast when it is the only game mode available. New maps doesn’t make it any better, it is still the same game mode. I really want to see capture the flag and maybe something similar to voidstar (from TOR).
I don’t even bother trying to play solo queue anymore. I think I am sitting around 40% at the moment after not touching it since a couple weeks after it came out. As soon as I figured out how skewed and flawed the matchmaking was I had no desire to try anymore. As a “solo queue” player in team arena I was at 95% (for some reason I feel like it was 98% but maybe they didn’t go that high, can’t remember), currently at 70% as I haven’t touched team arena in even longer. I always queued solo in tpvp.
Of course, when I mentioned this to a solo queue person in the top 500 they just told me I got carried in team arena and that is the reason for the discrepancy. Not at all, it is that I didn’t get matched up with horrid players that drug me down to their level.
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I generally prefer Hoelbrak.
Rifle has always been underpowered, but it was hit especially hard by the patch that moved damage talents to the top tiers.
Looks like they decided to change the tooltip to reflect the bug instead of fixing it to what it was intended to be.
What I really would have liked to see is a body shot be 1 second of stealth and a 1 second immobilize and remove the vulnerability portion. Just so it would have more synergy with pistol from stealth attack (can’t remember name atm).
I cant’ believe this change went live. The problem with P/P is and always has been that it’s overly reliant on Initiative to be effective at dealing damage. This is why Body Shot sucked (it was in indirect problem, not a direct one).
What should have happened is a buff to Vital Shot and a redesign to Unload to make it have a different domain than Vital Shot and put it on a more level playing field with the other utilities that you currently get little use out of because you have to drop all your damage to use them.
Seriously, whoever is in charge of balance updates is atrocious at their job.
I don’t agree. Many thieves have wanted body shot changed for a long time. I do agree that vital shot should have got a buff though. I am not sure if I would change unload much. If I did anything I might just speed up the animation and lower initiative cost by 1.
I’ve tried P/P with my own build and is kittening fun, but it lacks of escapes, if we face a class with short range(aka another thief, warrior,guardian) we’re pretty much kittened.
We can only rely in our evades and that’s all.I run with Roll for Initiative and Withdraw. Combined with shadowstep you can put up a big enough distance between you and your enemy(*enemies) to escape almost any situation. Swiftness on dodge with vigor on heal helps a lot to keep up swiftness or roll with centaur runes for perma-swiftness.
The new immobilize isn’t too amazing but its an improvement compared to what we had before at least.
I agree with Switch. When I ran P/P builds primarily, all of my utilities were used to make up for P/P weaknesses.
I generally ran something along these lines.
http://intothemists.com/calc/?build=-cRR;2Rwk0-J5VOkd0;9;4OT-E-29-04A;12;9;0G3G3G3G35BF
Occasionally I would run other builds, such as;
http://intothemists.com/calc/?build=-cRR;2Rwk0-J5V-kd0;9;4JT-J-29-04A;128h
These were pre mug nerf though, not sure if mug is even worth taking in DPS builds anymore as I haven’t played thief in a while. These are generally what I found to be most effective for P/P when I played it.
Maybe I will play with some P/P builds this week, it has been a long time since I have messed around with this stuff.
Throwing random abilities and weaponsets around is not how you make builds. Also, M/S GS is not a “skilless” build. If you think it is you are obviously not very informed about warriors and should practice a bit more before making builds. I would reply more but on my phone.
I haven’t played in a month and a half or so, and haven’t played thief seriously for an even longer time, but I always felt that my P/P build was best for P/P PvP DPS.
25/30/0/15/0
or
25/30/0/0/15
or
20/30/0/20/0
I did some experimentation with P/P builds similar to yours as well, focusing on initiative regeneration and unload spam to heal. They work fairly well and are fun for 1v1 but the damage was pretty lackluster. Of course I haven’t experimented with them in a long time and never really put that much effort into the tanky builds either. I just found my standard P/P builds to be more enjoyable personally.
Clue: Warriors are only gaining popularity in soloQ because they are good against the most popular classes in soloQ. Nerf the most popular soloQ classes and warrior is all the sudden not that popular.
Warrior will still drop like a rock to condition spam, but is decent 1v1 vs those classes. Since there isn’t much team coordination in soloQ, especially at lower ranks, there are more opportunities for a warrior to shine vs necros and rangers.
Also, I have never seen a five warrior game, and I myself am a warrior. I am going to run some soloQ tonight just to see how much of an exaggeration this is, since I haven’t paid attention to it in a week or so. The most I ever saw in a soloQ game was three warriors on the team against us (and only every seen that many once), and they lost horribly.
Do run and post the statistics. It does appear to be the most popular class or at least as popular as necro or ranger. It is definitely more popular than engineer or thief.
I will post there, whenever I get around to playing some games. Sadly, GW2 is getting more and more boring these days and I didn’t bother logging in last night or today.
Pretty cool, but with the incredible grind probably something I will never have. I am already bored of sPvP and I am only rank 39. It’s pretty crazy to me that it took 2200 games or so for me to be almost rank 40. I guess if I played 8v8+ and farmed points it would be less games but I prefer 5v5 and actually winning the matches.
SWTOR has a new patch up on their test Server.
4v4 Death Match Arena’s
Best of 3, Matches are 5 minutes long (before Gas starts coming in)
a Group and Single Player Queue, in the Single Player queue, sides are matched based on Roles
So if one side has 2 Healers, the other side will have 2 Healers as well. If one side is 4 tanks, the other side is 4 Tanks.
Its also got ranking.
I played on the PTS the day they came up, and its VASTLY more fun then anything in this game in terms of Structured PvP (GW2 still has it beat on World PvP, but then again World PvP in SWTOR is so God Awful its about comparable to SPVP in this game)
Hmmm might have to redownload TOR just to see what has changed.
Lets not forget that Stun and Daze can be stripped as well with a stun-breaker, it immediately cancels the effects of Stun/Daze.
while that’s just fine, there’s a lot of spammable CC’s. warriors that use mace/shield and hammer can chain CC someone for quite some time. most people only use one stunbreak, so if you’re unfortunate to get hit again, the warrior can just faceroll CC’s on you over and over.
the problem lies in the ability to just spam stuns and other CC’s
A warrior using M/Sh H has very limited mobility. The problem lies less in the fact that they can chain CC and more in the fact that you don’t know what to use your stunbreak on for maximum efficiency. There is still massive delay on Earthshaker, the only way to really land it versus a good player is to already have them in CC. Let’s not even talk about Backbreaker, the wind up might as well be a red flag telling you to pop stability, dodge, pop an evade frame. How about those ridiculously long Hammer cooldowns also? I am willing to be they are some of the longest in the game. Not going to bother making sure, it isn’t worth my time. You can check it out though.
I covered the main reason why conquest is bad here, check it out:
https://forum-en.gw2archive.eu/forum/pvp/pvp/This-game-is-too-hard/firstWait, so you’re telling me that because people are stupid, ANet is in the wrong? That because people don’t understand something, conquest is bad?
So, if I don’t know how to play Starcraft II, does that make the game or Blizzard bad? Maybe this game is supposed to be hard so that this game can be interesting and incorporate features of esports like, y’know, skill and strategy.
Is this a joke? Look, this is a MMORPG and people who PvP in MMORPGs expect more than just one game type. As a matter of fact, I expect at least 3 different gametypes, and that is not including an arena format. Nobody thinks it is hard, what they think is that it is boring and stale, and promotes the same boring gameplay over and over.
They have said it, to not expect new modes in the near future.
Did they really say this?
Wow, I guess at least Wildstar is coming and has arena and capture the flag already in game in beta.
Honestly over my 144 games i can only remember 3 elem and that was at the lower rank area.Same with mesm.The only difference in my experience is that rangers are more popular or at least the same with necros followed by warriors.Everybody who doesnt want to go ranger/necro plays warrior this time ..
That is because they are good against the typical necro and ranger builds. Of course, when team coordination comes into play that doesn’t really matter, warrior still eats dirt, which is why nobody is using them in tPvP.
I disagree.People already started using thm in serious tpvp as seen today with great success.I honestly think that warriors were too overbuffed although not as hard as necros and the only reason you havent seen them appear in serious tpvp immediately after patch was balance ..perception.. It ll take time but people will use them.
Not only that but now they have also their own share of bad designed and uncounterable gamplay with things like berserker stance,skull ccracks animation and lenth and passive regen with healing signet.
Im not saying they didnt deserve these things but surely they arent the poor kid sitting on the bench anymore and they got a lot going for them that touch areas the game has problems with like animations visibility and spamTbh they are still bound with cds so you can say you can handle them..but that berserkers stance..man 8 sec of kitten YOU to classes that have cond damage or survive through soft cc while they hit as hard as always .Great design ,right?
Sorry to say, but you are wrong. Warrior is still weak in many aspects and is a liability to any tPvP team that doesn’t build specifically around the warrior. Even then, it is hard to justify bringing one over another class. You are free to think what you want though.
yes i believe gw2 is the perfect pvp game. keep it the way it is because it is just perfect.
By no means is the pvp perfect, it needs a lot of work. I started out this game strictly doing pvp, but have slowly been moving away from it because it feels as if there is no reward, and boring playing the same game modes over and over, not to mention the same map "temple, temple, temple, temple, khylo, temple temple temple, foefire, temple, temple, skyhammer…………
I agree. This game needs 2v2, 3v3, 5v5 arenas and capture the flag.
Honestly over my 144 games i can only remember 3 elem and that was at the lower rank area.Same with mesm.The only difference in my experience is that rangers are more popular or at least the same with necros followed by warriors.Everybody who doesnt want to go ranger/necro plays warrior this time ..
That is because they are good against the typical necro and ranger builds. Of course, when team coordination comes into play that doesn’t really matter, warrior still eats dirt, which is why nobody is using them in tPvP.
Clue: Warriors are only gaining popularity in soloQ because they are good against the most popular classes in soloQ. Nerf the most popular soloQ classes and warrior is all the sudden not that popular.
Warrior will still drop like a rock to condition spam, but is decent 1v1 vs those classes. Since there isn’t much team coordination in soloQ, especially at lower ranks, there are more opportunities for a warrior to shine vs necros and rangers.
Also, I have never seen a five warrior game, and I myself am a warrior. I am going to run some soloQ tonight just to see how much of an exaggeration this is, since I haven’t paid attention to it in a week or so. The most I ever saw in a soloQ game was three warriors on the team against us (and only every seen that many once), and they lost horribly.
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People are using warriors to attack far point vs rangers, I’ve seen atleast 2 very good warrior builds recently that were effective against me. 1 was some sort of longbow and mace/sheild bunker build which was pretty insane, the other is the stun build.
I hate seeing warriors because most have no clue what their doing, and cry non stop, while there are some exctemely good ones that hold their own in every match.
Hey, I was just experimenting with that weapon setup last night. You are right, it is a good setup assuming you can generate enough adrenaline to make use of F1 for both weapons. Main issue with it is lack of mobility, but it was still fun to mess around with.
More warriors are probably showing up in soloQ (although I haven’t played soloQ in like a week or more) because they are decent against rangers and necros, and specifically the more popular meta builds. In my expierence in soloQ, the majority of games were dominated by those two classes. A lot of games I have been in, at least 60-70% of the players in the entire game were one of those two classes.
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Games with DR generally don’t have a million different ways to get out of crowd control. For instance, in WoW they have DR, but you only get one “stunbreak” in the form of a trinket on a 2 minute cooldown (which also means you don’t get to use a DPS trinket). In GW2 you have stability and even AoE stability as well as tons of abilities you have the option of equipping as utility that have stunbreaks. Let’s not forget all the traits that activate on different types of crowd control etc or the fact that you can completely block, dodge, or evade a CC ability in many cases.
If you think CC in this game is bad, I don’t know what to tell you. Almost every MMO I have ever played had far worse CC. WoW even had far worse CC, and DAoC was the king of ridiculous CC (AoE “mesmerize” which lasted long enough for a group to kill your group 1 by 1 while you sat there helpless and let’s not forget AoE stun either.. good placement on a AoE stun and a couple of PBAoE spiritmasters could wipe double or triple their numbers easily).
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So I was bored and decided to try out LB S/S the other day and got spammed by an Engineer telling me how bad I was for playing a flavor of the month “noob” build and that is the only reason I managed to beat him repeatedly.
Only a matter of time and they will complain about everything warrior has. Bad players will always be bad, and they got used to warrior being a free kill and don’t like the taste of warrior being half way decent.
Spirit watch is capture the flag, and people didn’t like it in tournaments, idk why people keep clamoring for capture the flag when it is essentially already in the game.
Spirit Watch IS NOT CtF. If you think it is, you have obviously never played a game with CtF or just don’t like CtF so want to pass that trash off as CtF. lol
Temple is the map I got the most as well.
Healing Surge, because Signet is too weak to poison and spike damage.
I didn’t get to go into solo que until today.
The first four matches were 4v5.There isn;t anything really saying that they wouldn’t of rised. The reality is part of solo que is just luck. Team comp, no leavers, hope for the best.
But there is no reason to think maybe “well if they started now they’d be kittened” They have to be doing something right (assuming they continually play) as they’ll eventually if not already run into bull kitten.
Except, that isn’t how the leaderboard and matchmaking seems to work. You should really research a bit before you make a post with assumptions like that.
No daecollo after huge complaints about the BM ranger we lost “gain quickness on pet swap” and recieved the kittentiest MANDATORY trait in the game “your pet gains quickness for 5 sec when you are down” We cant pick up anything in the BM line without first picking up this crap. Many ppl including me have abandoned the BM line completely. I have yet to see any other class have to take such an unneeded/useless trait for their class mechanic.
Except, BM still works and they are still probably one of the most popular class/builds in duel games. In group PvP they are less played only because spirit ranger outshines them.
TLDR: As said above, healing signet is VERY strong against steady average damage (it completely negates it). This is supposed to be GUILD WARS (not build wars), meaning any spec when played well should be able to beat any other (or a balanced spec should stand a chance against everything)
I have been playing as and against warriors lately, and my problem with healing signet is that it is a great heal regardless of healing power. This is a problem, b/c it means that a warrior can run Berserker’s and instantly cleanse off any damage that it done to it, passively unless he is fighting a profession that is glass-cannon. It provides way too much sustain (combined with the inherently higher armor, and dolyak signet, which is take as it is a stun-break as well) regardless of the spec. It should be worse to start, and scale up higher with healing power if they want sustain. As it is now, balanced builds just can’t even scratch warrior (I landed ele Dragon tooth + phoenix, then air burst with a solider’s ele, and it was all wiped away a few seconds later).
This may not be a problem in pvp where big teamfights happen and warrior is subject to aoe’s (like every melee profession), but it is a HUGE problem in WvW.
This signet requires poison to counter. REQUIRES poison. Meaning that most classes can’t hope to keep up with such a warrior, as they don’t have easy access.
You are wrong. If I can kill a healing signet warrior with a tank build, you can do it too. I have 0 access to poison.
No counter? You mean D/P or S/D isn’t a counter?
D/P is going to be though, as it requires a lot of ini just to keep BP up, not so much room for trying to burst with BS.
S/D => come on, the dmg are lower, the war can regen faster than you can burst.
Tankiness (double EP + block)/ decent dmg with GS/hardest CC with a ridiculous cd/ still great mobility with GS => a little over the top right now.
You can’t be serious. This is all just so far from the truth that it is hilarious.
If you knew the MMR of everyone you were fighting, you would see how flawed the system really is.
Yeah, that’s it. I make bad calls.
/rolls eyes
You kids with your superiority complex will never cease to amaze. lol
Whatever, done with talking to you people.
Honestly somebody has to get trapped at the lower ranks. Better random people on the forums who think it’s impossible to carry than people like Symbolic or Eurantien or me who know it’s possible to carry.
I got 28 kills on skyhammer last time I played it and was constantly calling out point name and how many people need to go there. To say I carried that game would be the understatement of a century.
So? I do the same thing. Point is, you have to admit that many games are so bad you can’t carry if you are grouped with bad players that just won’t listen. You also have to admit a lot of people on top only got there because of lucky streaks that shot them up to be grouped with better players. I mean, I had a higher win rate doing solo queue in tPvP where I often faced premades. How do you explain that?