Showing Posts For Ashanor.5319:

Spectator mode improves..

in PvP

Posted by: Ashanor.5319

Ashanor.5319

Desaturating/fading non-players is a good idea. As for selecting targets in follow cam, are you referring to switching targets, or just selecting a target to see their buffs, hp, etc. While not a major concern, it would just have to override target of target.

Personally I would be fine if you just showed what the player you are following is targeting and showed that players target frame, even if I couldn’t control the targeting on my own.

Partial teams?

in PvP

Posted by: Ashanor.5319

Ashanor.5319

I also hope they hide the roster when you solo q. Otherwise people will solo q up together and keep trying until they are playing with their friend or group.

Yeah, they have to make sure that you can’t “sync” the solo queue or it will be abused. I don’t agree with the OP though. Find a 5th if you want to team queue. If people were allowed to queue as a group of 2 in solo queue even, it would completely destroy it and give the advantage to players that aren’t actually queuing solo. At that point, you may as well call it duo queue.

Another, /sigh SoloQ post

in PvP

Posted by: Ashanor.5319

Ashanor.5319

Awesome! Just please make sure that people can’t sync the queue and get in together or it will completely ruin it.

Solo Q leaderboard predictions

in PvP

Posted by: Ashanor.5319

Ashanor.5319

Sure, we play against soloQ’s sometimes but 90% of the time in the top 1000 I am playing against premades in a premade vs premade match and if I do face a soloQ team its players all in the top 1000 that soloQ so the advantage is not as large as this forum makes it out to be. To say we farmed our rank by playing against soloQ is insulting.

I’m sorry but you are wrong. You face solo queue a lot more than you are leading people to believe. The proof of that is in the top 100 win rates. In a good elo system, you would not have 75-90% win rates. If you were fighting mostly other premades, your win rates would show that and you would be looking at 50-60% win rates generally.

So we are still the most unpopular one ....

in Warrior

Posted by: Ashanor.5319

Ashanor.5319

Well, most accomplished PvP teams are already well adjusted to each other and just don’t want to change classes.

Also, there’s not been much time to test the Warrior with the last changes. It will take some time for meta to shift (or not shift, which would indicate that Warriors are still on the weak side).

Except, a lot of people didn’t have a problem switching to Necro, many of whom switched almost immediately. I mean maybe that was because Necro is so powerful they just felt they couldn’t win without it and Warrior is actually balanced so they didn’t feel the need to switch to using one. Was there an initial qualifier round where teams that had Warriors got eliminated or was there really just no teams that entered with Warriors?

Skull Cracker V 3.0 - The Counter Meta

in Warrior

Posted by: Ashanor.5319

Ashanor.5319

I hope the nerf it, thiefs have rly no chance against this and they are already weak.

Very funny day when a Thief complains about being weak when they have some of the cheapest builds around. You don’t even have to try as a Thief to kill a Warrior. Just use your Black Powder and stand in it. You have basically just destroyed the effectiveness of this build with one skill.

Although the warrior can just back up and then they have to come out of their black powder. So they’ll HS out, use the backstab, drop another black powder, and the warrior will back up again. If the warrior gets a stun in, the thief has to use a stun breaker… basically, it’s a drawn out battle between the two that relies on someone making more mistakes than the other.

But I do agree, d/p thief can be a bit more problematic with this build due to no real ranged attacks (though the GS toss can sometimes hit a bit hard).

If you start with Zerker Stance you can charge the powder and they will be caught off guard. you can at the least make them waste a stun break and with that build taking just a few hits half way kills them. Optimal thing to do is Shield Bash into the Powder, which most of the time hits before the blind. They stun break, then do the Zerker stance and you can destroy them. Not really worth it though because the timing on backstab is so obvious that it’s better to let someone else handle them while you block/evade.

Yes, this will sometimes work, but you have to admit that fighting a GOOD blind spammer thief is an uphill battle you are likely to lose in many cases.

WTB: Guild Hall

in Guild Wars 2 Discussion

Posted by: Ashanor.5319

Ashanor.5319

WTB: private housing with tons of stuff to collect for decorations. I don’t really unerstandwhy games since WoW think they don’t need housing. At least Wildstar will have it.

sPvP Zerk Warrior Build

in Warrior

Posted by: Ashanor.5319

Ashanor.5319

Not really a fan of your build, but you should know that the 0 0 30 10 30 points spread with desperate power is not a new build. I messed around with it before (a month ago) deciding 0 10 30 0 30 was better and eventually moved over to 0 20 20 0 30. I don’t like a lot of your traits choices or weapon choices, personally. I would go into more detail but I have some errands to run. I will try to respond more later but have a very busy day today.

(edited by Ashanor.5319)

THIEF OP

in Profession Balance

Posted by: Ashanor.5319

Ashanor.5319

But I was told I can play whatever class with whatever weapon I want when I bought this game so that’s what I plan to do.

While I understand the annoyance, pretty much every class is locked into only a couple viable weapons and builds. It is not thief exclusive.

DirectX 11?

in Guild Wars 2 Discussion

Posted by: Ashanor.5319

Ashanor.5319

As somebody who actually ran this game on a 32bit DX9 system, I can confirm that this client is an absolute joke.

If they dare show their face in WinXP dominated Asia with this falsely advertised DX9 game, then NCSoft will instantly become a laughing stock in their main market.
ANet will not like the outcome of that.

I run this game on 32bit and DX9 and it runs just fine for pretty much everything except WvW zergs. Running at 1920×1080, 3.5 GB RAM @ 800, E8400 @ 3.6 Ghz, GTX 260 Core 216 @648/1134. I run mostly medium settings with FXAA on and generally get a FPS between 40-80. I built this PC around August of 2008, right before the release of Warhammer, so it is about 5 years old now.

(edited by Ashanor.5319)

Forest of Niflhel: Poaching

in PvP

Posted by: Ashanor.5319

Ashanor.5319

I just love how stupid can people act sometimes on FoN. 2-3 people rush the monster, no one even bothers too look behind for enemies before they attack it, and then they cry that their points were stolen. Seriously? This isn’t PvE.

A thief can stealth right up to it and just start spamming Heartseeker like crazy when the mob is at 10%, how are you supposed to see that coming exactly? lol

Anyway, I am not going to sit here and argue with people that have been brainwashed into thinking this is good design.

(Also, I only read that part of your post before posting, didn’t notice you mentioned thieves until after – but even without thieves, it would still be bad design, they just compound it)

(edited by Ashanor.5319)

Open world Duels [Merged]

in Suggestions

Posted by: Ashanor.5319

Ashanor.5319

not interested, go to a custom arena for your dueling needs.

This.

People bother me enough in WvW with demands to duel. I definitely do not want PvE overrun with the same crap.

Not like they can’t add a auto reject duels option, and really it would probably happen much less frequently in PvE areas as in WvW areas people figure you are there to PvP so you might want to duel.

sPvPers crying about Warrior CC..

in Warrior

Posted by: Ashanor.5319

Ashanor.5319

Don’t warriors have a signet that improves endurance recovery rate by 50%?

It’s like 5 points in Wilderness Survival for Rangers, but you can put points into other things AND it acts as a full condition cleanse on use.

The downside of that is it takes up a utility slot and if you use it as a cleanse say bye to your endurance regen until it refreshes. Personally, I would rather put a mere 5 points into a line for the regen alone.

If all warriors think like you about the active effects of signets, then its no wonder that I destroy them.

The active effect is strong and most very useful in the right situations.

To quote your last post:

I hope the nerf it, thiefs have rly no chance against this and they are already weak.

In regards to cc warrior builds. So, what is it then? You own warriors or they own you? You should probably get your story straight.

Now, what are you talking about? I never said it is never to be used, I just said it has a downside as well. I don’t know why I even bother responding, you are obviously just looking to start trouble.

Skull Cracker V 3.0 - The Counter Meta

in Warrior

Posted by: Ashanor.5319

Ashanor.5319

I hope the nerf it, thiefs have rly no chance against this and they are already weak.

Is this a joke? You can’t be serious. Mesmer and Thief are THE STRONGEST classes against this build. It’s not the fault of a Warrior that you don’t know how to use your outs and your blinds. Here, I got a challenge for you, Mr. Thief. Go make a warrior and use this spec. Join hotjoin until you find a Thief with half a brain (no, glass cannon d/d is not a thief with half a brain), now try to kill him. Enjoy getting rolled.

Forest of Niflhel: Poaching

in PvP

Posted by: Ashanor.5319

Ashanor.5319

I disagree completely. Having it based off of last hit allows clutch steals and makes it so there are times when going for the boss is right/wrong.

I disagree. It should be based off of total damage done, not last hit.

I disagree to your disagreement. If you don’t want it stolen then you gotta pay attention on headcounts and position.

Not much you can do if someone charges over from the other side and pops all their burst at the last second hoping to get the last hit. You could try to cc them, but they may still get lucky and get the last hit. I don’t think those points should be based off of luck or cheap tactics personally.

Forest of Niflhel: Poaching

in PvP

Posted by: Ashanor.5319

Ashanor.5319

I disagree completely. Having it based off of last hit allows clutch steals and makes it so there are times when going for the boss is right/wrong.

I disagree. It should be based off of total damage done, not last hit.

sPvPers crying about Warrior CC..

in Warrior

Posted by: Ashanor.5319

Ashanor.5319

Don’t warriors have a signet that improves endurance recovery rate by 50%?

It’s like 5 points in Wilderness Survival for Rangers, but you can put points into other things AND it acts as a full condition cleanse on use.

The downside of that is it takes up a utility slot and if you use it as a cleanse say bye to your endurance regen until it refreshes. Personally, I would rather put a mere 5 points into a line for the regen alone.

Warriors Need 2H Axes

in Warrior

Posted by: Ashanor.5319

Ashanor.5319

Yep, my brother and I have been saying this since beta. Hopefully when they release those new weapons they talked about this year, 2H Axe is one of them.

Skull Cracker V 3.0 - The Counter Meta

in Warrior

Posted by: Ashanor.5319

Ashanor.5319

What do you guys think of running hammer instead of greatsword for even more cc lock, or rifle for ranged option?

Well, a problem with both hammer and rifle in these type of builds is it leaves you with a lot less mobility. Hammer is also more susceptible to blind. I think M/Sh GS really just gets the job done best among these type of builds, but I do occasionally run other weapon sets. My preferred rifle build was destroyed in last months patch, and I haven’t really found one I liked since then. If you are fine with not having escape options, you could probably make rifle work, but in reality it probably isn’t that great in this type of build.

Hmm that’s a good point. WTB hammer builds from gw1
Also, what about using more physical utilities like bull’s rush or stomp?

I use stomp on occasion, but mostly when messing around on Skyhammer map. lol Bull’s Rush isn’t horrible and can be fun when chaining cc. It isn’t a horrible option, but I prefer endure pain or berserker stance in that optional spot. The other spots are even more difficult to give up really. Doylak is mostly used for the Stability, but the free 180 toughness is helpful as well. Signet of Stamina is pretty self explanatory, with it’s endurance regen and a condition clear if really needed. Signet of Rage is also pretty self explanatory. There is also the option of possibly taking Warrior’s Sprint instead of Signet CD reduction, and running Balanced Stance instead of Doylak, but I like that extra toughness when I don’t need stability. If I could afford to get sure-footed in the build, I would be more apt to possibly lose that toughness, but it’s really not feasible to get sure footed.

I prefer Dogged March or Shield Master in the first spot and Cleansing Ire is practically required in the second. In order to get Sure-Footed you would need 30 in Defense which means dropping Forceful Greatsword in 20 Arms or Burst Mastery at 30 Discipline, unless you are willing to give up the first tier in Defense for it. Personally I don’t want to make that trade off, and even if you did go 30 Defense the do you really want to put a tier 1 trait in a tier 3 spot?

(edited by Ashanor.5319)

Skull Cracker V 3.0 - The Counter Meta

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Posted by: Ashanor.5319

Ashanor.5319

What do you guys think of running hammer instead of greatsword for even more cc lock, or rifle for ranged option?

Well, a problem with both hammer and rifle in these type of builds is it leaves you with a lot less mobility. Hammer is also more susceptible to blind. I think M/Sh GS really just gets the job done best among these type of builds, but I do occasionally run other weapon sets. My preferred rifle build was destroyed in last months patch, and I haven’t really found one I liked since then. If you are fine with not having escape options, you could probably make rifle work, but in reality it probably isn’t that great in this type of build.

Skull Cracker V 3.0 - The Counter Meta

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Posted by: Ashanor.5319

Ashanor.5319

Granted it’s only slightly lower but also I used to run Endure pain until I realized that it was only really useful for Burst Thieves/Eles, which you encounter much less often then Condi builds.

Well, it’s just that I tend to have a very weak sense of danger, so I often end up keeping enemies occupied alone. The 2nd endure pain often helps me survive long enough to pull out a stomp or things like that.

But I admit I realized I can kill things even with soldier, while being almost unstoppable. I’m just a bit less aggressive.

Main problem is 100b damage is 10-15% lower, I think. That’s the difference between downing a guardian with some luck or not, I guess.

I look at M/Sh GS more are, a pressure/control build. I apply constant pressure and cc. I don’t really consider it a burst build. I mean, it can feel like a burst build if you fight a glass cannon with no stunbreaks, but otherwise it feels like pressure/control.

My goal when I fight someone 1v1 is to exhaust all of their resources to escape, then catch them in a serious of stun chains and damage before they come back up. That is why I feel soldiers is the better choice (even before this latest patch). I am more likely to live long enough for that opportunity with the added survivability. That is also why Mesmers are still so tough vs this build, they have so many outs that it is pretty much impossible to keep up.

It’s definitely a control build but it also has a steady stream of DPS. I feel a little bit like the Mesmer of Melee classes now. We apply a steady steam of damage with a good amount of survival. In a team fight though a Skull Crack + 100b could be considered a bit of a burst because you can deal 10K+ damage with it. Even in un-coordinated teams if I call a target they know a stun is coming and chances are that guy is going down.

Well, yes, when I said pressure that implies a steady stream of DPS.

Specifics on Earthshaker+Backbreaker

in Warrior

Posted by: Ashanor.5319

Ashanor.5319

It depends on when the stun is applied. In the case of Earthshaker, I know the stun is applied before the damage so those trait bonuses are applied to the damage.

Skull Cracker V 3.0 - The Counter Meta

in Warrior

Posted by: Ashanor.5319

Ashanor.5319

I agree with Defektive. I have been going back and forth between Soldiers and Berserkers since the patch last month. I even asked him his opinion between the two in game a couple weeks ago and got the Soldier response. Since then I have been using Soldiers the majority of the time and feel that it is the better of the two, even before this last patch.

Healing Signet works so well with a stun build because while they aren’t attacking while stunned you’re just healing up, that in my mind warranted a update because I haven’t seen a ton of warriors trying that yet. Most still use Healing Surge or Mending – which are both good but Healing signet just makes the most sense.

I don’t know about that. I have messed around with healing signet a bit since the patch. While it does feel much better, I am not sure it can be considered a replacement for Healing Surge currently. I’m not saying it is a bad choice however, just I am not sure it is the optimal choice.

In my mind it just makes sense. If they’re stunned they aren’t hitting you, and while you’re hitting them you’re regening whatever damage they’ve done to you. Today I’ve won fights against Rangers, Thieves, Eles, Necros, and other warriors while hardly losing any health. With Reflect Rangers become more cautious, when Thieves stealth they allow me to heal, eles tend to run something similar in concept to this build wich is tough with a steady stream of DPS, but they run only 1-2 skills with stability with long cooldowns. Mesmers and this build tend to take ages to kill one another because they have so many escapes but the shatters are easy to block/evade/dodge that they don’t damage me that much. In team fights tho Mesmers aren’t hard at all because chances are other are making them use their escapes which lets me lock them down.

I’ve been surprising myself by being able to win 2v1s, only issue I have is if there’s a thief in the mix simply because I’m ill equipped for power based damage but like I said they’re much less common than Necros and Engis. I can beat bunker guardians but it takes a while to make them use up all their stability but if you don’t miss a Crack they drop rather quickly.

Yes, but they could have just been bad players that you outplayed. It doesn’t necessarily mean Heal Sig is the better choice. I’m not going to do the math, but I would assume Healing Surge would come out ahead in the majority of situations. I could be wrong though. Where is that math thread when you need it?

Skull Cracker V 3.0 - The Counter Meta

in Warrior

Posted by: Ashanor.5319

Ashanor.5319

Granted it’s only slightly lower but also I used to run Endure pain until I realized that it was only really useful for Burst Thieves/Eles, which you encounter much less often then Condi builds.

Well, it’s just that I tend to have a very weak sense of danger, so I often end up keeping enemies occupied alone. The 2nd endure pain often helps me survive long enough to pull out a stomp or things like that.

But I admit I realized I can kill things even with soldier, while being almost unstoppable. I’m just a bit less aggressive.

Main problem is 100b damage is 10-15% lower, I think. That’s the difference between downing a guardian with some luck or not, I guess.

I look at M/Sh GS more are, a pressure/control build. I apply constant pressure and cc. I don’t really consider it a burst build. I mean, it can feel like a burst build if you fight a glass cannon with no stunbreaks, but otherwise it feels like pressure/control.

My goal when I fight someone 1v1 is to exhaust all of their resources to escape, then catch them in a serious of stun chains and damage before they come back up. That is why I feel soldiers is the better choice (even before this latest patch). I am more likely to live long enough for that opportunity with the added survivability. That is also why Mesmers are still so tough vs this build, they have so many outs that it is pretty much impossible to keep up.

Skull Cracker V 3.0 - The Counter Meta

in Warrior

Posted by: Ashanor.5319

Ashanor.5319

I agree with Defektive. I have been going back and forth between Soldiers and Berserkers since the patch last month. I even asked him his opinion between the two in game a couple weeks ago and got the Soldier response. Since then I have been using Soldiers the majority of the time and feel that it is the better of the two, even before this last patch.

Healing Signet works so well with a stun build because while they aren’t attacking while stunned you’re just healing up, that in my mind warranted a update because I haven’t seen a ton of warriors trying that yet. Most still use Healing Surge or Mending – which are both good but Healing signet just makes the most sense.

I don’t know about that. I have messed around with healing signet a bit since the patch. While it does feel much better, I am not sure it can be considered a replacement for Healing Surge currently. I’m not saying it is a bad choice however, just I am not sure it is the optimal choice.

On a side note, I got called a “skull crack noob” and harassed by a Necromancer for about 20 minutes today. I must have really made him angry. lol

(edited by Ashanor.5319)

Skull Cracker V 3.0 - The Counter Meta

in Warrior

Posted by: Ashanor.5319

Ashanor.5319

Nothing really new in that build other than adding healing signet. It’s virtually identical to to build I have been running since the patch that changed skull crack. Except I use Dogged March or Shield Master instead of Missile Deflection. I also prefer Sigil of Fire over Accuracy, personally. I rotate out bersker (endure pain, stomp, berserker stance) depending on map and what classes I am up against. Everything else is 100% identical.

(No offense intended)

(edited by Ashanor.5319)

sPvPers crying about Warrior CC..

in Warrior

Posted by: Ashanor.5319

Ashanor.5319

Your tears are delicious!
The age of Guild Warriors 2 has arrived!
I’d laugh if I wasn’t too busy stunlocking your main, all 3 alts, and your entire guild non-stop with a single button!

It’s going to be sorta funny in 2 weeks when everyone remembers what “Breaks Stun” actually means on their utility skills. Like the sound of a thousand facepalms, all slapping at once.

hehe

Kill-shot should be instant cast.

in Warrior

Posted by: Ashanor.5319

Ashanor.5319

Ops..Edited. When i was writing that post urs wasnt up. Sorry

No problem.

Skip Temple from the tournament rotation?

in PvP

Posted by: Ashanor.5319

Ashanor.5319

It’s just this 1 time. The competitive put up with Skyhammer.

It’s not like we’re asking people to not play in tourneys so only tourney signed up teams compete. We’re just looking for some more practice time and we can’t get that in temple

The competitive didn’t put up with Skyhammer. They complained until it was removed. lol

Kill-shot should be instant cast.

in Warrior

Posted by: Ashanor.5319

Ashanor.5319

^ Don’t bring lame zerk vs zerk k?

The last think i ever want is fight in mass of noobs that spam 1.

When i trained for axe mastery between evi and killshot dmg was about 1k difference olny. I don’t think its should be instast bc its just..stupid, but casttime should be shared with brutal shot. Also keep in mind thakittens does root u.

Is that directed at me? If so, you should probably know that I have never played a “zerk” rifle warrior. Rifle warrior before could have decent damage AND decent defense because it was easy to get to those damage boosting traits and you had fury up constantly. If that wasn’t directed at me, you shouldn’t have used the arrow.

Kill-shot should be instant cast.

in Warrior

Posted by: Ashanor.5319

Ashanor.5319

My problem with rifle builds is they don’t do as much damage as they used to be able to.

Also, all my rifle builds always revolved around Leg Specialist and Fury on Immobilize. With both now having a 10 sec icd, but Rifles cripple Traited) having an 8 sec cd, it lost a lot of its synergy. It means there is a window (20% of the time) when it would be bad for me to use my cripple. I think Anet may have based the 10 sec icd partially on rifles cripple, probably is it should have been based on traited rifle (which would be an 8 sec icd) imo.

Worst PvP Meta Ever, AGAIN!

in PvP

Posted by: Ashanor.5319

Ashanor.5319

This thread is hilarious. Warrior is still not good enough and you want to nerf? Ha!

Rush is still terrible.

in PvP

Posted by: Ashanor.5319

Ashanor.5319

How can some of you say a change would be a nerf when you haven’t even seen a new design of a skill? Have a little faith and keep an open mind.

Umm, no. I am not going to have my preferred build destroyed simply because you want the developers to tinker around with stuff that isn’t broken.

Living Story going downhill again

in Cutthroat Politics

Posted by: Ashanor.5319

Ashanor.5319

I didn’t even log on for Sky Pirates. I hate pirates. When developers can’t create interesting antagonists, they resort to pirates.

Hold up. What about this game?

http://www.gamespot.com/skies-of-arcadia/reviews/skies-of-arcadia-review-2641052/

Skies of Arcadia was an amazing RPG, with pirates.

Southsun survival bigger, permanent content

in Cutthroat Politics

Posted by: Ashanor.5319

Ashanor.5319

I haven’t tried the current one yet, don’t even know where to go to start, I will say that I enjoyed the one in beta though.. I think Metrica (which is where the beta event took place) was a cooler area for this type of thing, but I will give this one a shot when I have the chance.

Who would you really vote for?

in Cutthroat Politics

Posted by: Ashanor.5319

Ashanor.5319

I don’t care about Fractals, so I voted for who I wanted to vote for, Ellen Kiel.

So you want us to use Deathshroud?

in PvP

Posted by: Ashanor.5319

Ashanor.5319

I think the scenario that was talked about here, with Necro dying at the start of a match, is really more of a stealth abuse problem than a Necro problem. I also don’t believe the decision to attack the Necro is based completely on ease of the kill. Sure, that factors into it, but they are also a pretty nasty part of the meta and if left alone they will have you loaded up with conditions and have their lifeforce and be much more difficult to kill. It’s kind of like “kill the healers” in games that have healers. If it wasn’t Necro being gibbed, it would be another class.

Give Necro some awesome escape mechanics and next class tPvP teams consider the easiest to gib at the start of a match will be the new target. I think the real answer here is to severely limit team stealth stacking, it just makes the most sense. All this spamming before a match begins to get the bonuses for the first fight is silly anyway, and I am not just talking about stealth here.

(edited by Ashanor.5319)

Aww, No guaranteed chest from SB!

in Guild Wars 2 Discussion

Posted by: Ashanor.5319

Ashanor.5319

to clarify…

the bonus chest is once per day, per ACCOUNT (lvl 40 and up)
the regular chest is once per day per character

Should have just been kept the old way. Why complicate the game up with all these extra rules that make no sense here and there?

Rush is still terrible.

in PvP

Posted by: Ashanor.5319

Ashanor.5319

No thank you on changing 100 Blades. All this would do is destroy the synergy it has with Mace/Shield currently. This would be an unneeded change that would just hurt the class further imo.

I wonder what if someone want to pair gs with something else than this gimmick build?
Not everyone love to standing in one place like a mo. for over 3sec and carry mace/shield to make a single skill work

So? Greatsword can already be paired with other weapons effectively. Just because YOU don’t like a playstyle does not mean you get to ruin it for everyone else who does. If you had ever played the build, you would know there is a lot more than “just standing there for 3 seconds” to it.

On another note, I have decided I don’t like Longbow, so I am going to completely rework the weapon and /laugh at anyone who plays it. Too bad for them, as long as I am happy that is all that matters, right?

Rush is still terrible.

in PvP

Posted by: Ashanor.5319

Ashanor.5319

No thank you on changing 100 Blades. All this would do is destroy the synergy it has with Mace/Shield currently. This would be an unneeded change that would just hurt the class further imo.

Why is there no one vs. one PvP?

in PvP

Posted by: Ashanor.5319

Ashanor.5319

The main problem with balancing around 1v1 scenarios is the very fact we have trait set-ups and builds at all. No matter what there will always be different ways to build a character that are of varying degrees of effectiveness in 1v1 fights. One person might have a build that focuses heavily on condition damage, another comes along with a build designed to counter it. This will not be a fair fight. So in order to make it fair you have to make both builds have an equal chance to defeat the other, which in turn makes the counter build entirely irrelevant as it’s intended purpose was to counter the condition build.

However these two builds meet in a group environment. The counter build does it’s job to counter the condition build, limiting the condition build’s contributions to the team. But the condition build isn’t completely shut down as it has allies to take out the counter build to allow the condition build to do it’s thing. The counter build is perfectly balanced in a team fight and both builds are viable to play.

Balancing a game entirely around 1v1 combat results in a loss of counterplay and forethought before each fight, makes group composition irrelevant, and limits the level of customization and potential builds that would be allowed to be made.

I’d rather it be bring the player, not the class, than what it is now. Stack the necro anyone?

Why is there no one vs. one PvP?

in PvP

Posted by: Ashanor.5319

Ashanor.5319

Best way to balance a game is really for 1v1 imo, it’s just that developers generally don’t like doing that because it is a lot harder to do, so they have convinced people over the years that it isn’t a good way to balance (they won’t tell you it’s because it isn’t cost effective though).

i hear this a lot, and maybe i’m mistaken, but that just seems to be a recipe for homogenization. if each spec was balanced to do equally well in 1v1 fights with any other spec, how are they contributing anything unique when it comes to team fights?

So basically, your argument is you need imbalance to make a game balanced? Not a very good argument imo.

Mesmers in gw1 were generally anti-casters. They often dealt little or no damage. Their role was to shut down the enemy team’s defenses. A warrior could absolutely demolish a mesmer in 1v1, but no one would ever suggest this was “imbalanced”.

edit: btw, this ties into my other point about there being minimal teamplay in gw2 as well, with gw1 as an excellent model for what it could have been.

GW is an excellent model as to how BAD it could have been. Personally, I see that, as completely the wrong direction. Being completely dependent on everyone else to babysit you to make your class viable is old game design and better off in the past.

Why is there no one vs. one PvP?

in PvP

Posted by: Ashanor.5319

Ashanor.5319

Best way to balance a game is really for 1v1 imo, it’s just that developers generally don’t like doing that because it is a lot harder to do, so they have convinced people over the years that it isn’t a good way to balance (they won’t tell you it’s because it isn’t cost effective though).

i hear this a lot, and maybe i’m mistaken, but that just seems to be a recipe for homogenization. if each spec was balanced to do equally well in 1v1 fights with any other spec, how are they contributing anything unique when it comes to team fights?

So basically, your argument is you need imbalance to make a game balanced? Not a very good argument imo.

Repost: making WvW similar to sPvP

in WvW

Posted by: Ashanor.5319

Ashanor.5319

50g is nothing, I think I’ve spent at least 500g on my 4 alts

Well, aren’t you special. Doesn’t mean 50g is nothing to him. Also, I say no to this because it means we have the same balance across the board. I like that WvW has a slightly different balance than sPvP thanks to itemization and food buffs. Some things work in WvW that do not work in sPvP, and I think that is a good thing. I am all for upleveled players having a fair chance, but not for making WvW like sPvP, and I say this as someone with near 2000 games in sPvP.

(edited by Ashanor.5319)

Why is there no one vs. one PvP?

in PvP

Posted by: Ashanor.5319

Ashanor.5319

Best way to balance a game is really for 1v1 imo, it’s just that developers generally don’t like doing that because it is a lot harder to do, so they have convinced people over the years that it isn’t a good way to balance (they won’t tell you it’s because it isn’t cost effective though).

eviscerate a bit much ?

in Warrior

Posted by: Ashanor.5319

Ashanor.5319

/sarcasm Yes, eviscerate is a bit much, that is why every warrior runs it and you hear screams about how op it is on a daily basis.

Help me fight mesmer in 1v1

in Warrior

Posted by: Ashanor.5319

Ashanor.5319

You will only beat a mesmer if they make mistakes and you play perfectly. A mesmer played perfectly is unbeatable by a warrior imo, no matter the build.

Not Rallying from Warrior Last Stand Death

in PvP

Posted by: Ashanor.5319

Ashanor.5319

I do not know the exact skill name off the top of my head, but I have noticed several times recently where I’ve gotten a Warrior downed doing a ton of damage to them, will shortly after get downed myself in a team fight or whatever the case may be. The Warrior who I downed will use his Last Stand skill and I will try to stay alive while downed as long as possible knowing the Warrior will soon die, yet when he does i am not always rallying. This can’t be working as intended… And its getting frustrating when I will kill a Warrior yet not rally from it and just turn around and die soon after because of it.

The skill is pretty buggy overall.

Showoff your Pvp armor

in PvP

Posted by: Ashanor.5319

Ashanor.5319

My Warrior. 15char

Attachments:

Rank 1 in tournament

in PvP

Posted by: Ashanor.5319

Ashanor.5319

This is a terrible idea. Rank is only indicative of how much time you have spent playing not how good you are. I’ve come across many rank 1-20s I’d rather have in my team than some rank 40s I’ve played with.

Exactly.

Also, matchmaking based on rank would be horrible. lol