The complaint is that anything that can be done with a warrior can be done better with another class. Also, tPvP solo queue isn’t much better than hotjoin. You may occasionally run into other skilled players (just like you occasionally do in hotjoin) but it is few and far between.
Safe to assume that pvp skins will be unlocked by pvp achievements, rendering all this QQing useless.
Safe to assume? Have you been playing the same game that we’ve been playing?
more than I should.
Obviously not. lol
So that winning team who still has access to their weapon and abilities keep killing the their team to add salt to the wound?
Err yes. He said like TF2, did he not?
I disagree. Protection has been 33% reduction since guild wars 1 and they never changed it. I don’t think they ever should. There should instead be better balances… yeah I know right? around the idea of heavy armor. I have seen this thread and it makes a lot of sense. The problem would be with guardian as it would only add more to their survival.
So balance a game around another game? Different game, different rules.
What a fail… they already put this in tournament rotation… and still not Spirit Watch back…
I predict that this map will also get removed soon since it has never been tested in public and I’m sure people will find ways to play it so that others don’t like it at tournament.
Spirit Watch is worst map if you are playing some classes (pre patch necro for example), while other classes are too effective on it (guard,thief,ele) – so it leads for bad expirience for some players. I mean that most ppl dont want to change anything in they team and will do as much as possible to let everything in the current state.
Personally i dislike Spirit Watch and all other maps that were included to the game.
The classical 3 maps from old tpvp were the best and i like them (even if they had or still having some bugs).Biggest problem with new modes everyone is asking is that game was not design to have them (i am talking about class balancing) and 1vs1 or 2vs2 arenas wont work, since main struct of gw2 is teamwork.
At least new map has no water xD
They won’t work? They would be fine. Just because a game is designed around teamwork doesn’t mean small scale battles wouldn’t work. I agree we don’t need a 1v1 arena, but 2v2 and up is fine.
Personally I would have preferred a conquest style more similar to UT2K4. Conquest in this game is just not that fun. I am sad to see they are adding yet another Conquest map instead of adding a new game type like capture the flag or arena.
Anyone who thinks wars wont broken back then didn’t play Beta. Warrior burst line provided 1% extra damage on burst, Eviscerate did more damage than it did now, + there were other sigils and traits that boosted wars damage much more. Old divinity runes ect ect. Yes they overnerfed warriors but don’t claim something didn’t exist. It’s like claiming ranger GS damage was fine back then basing on how it is currently.
It didn’t exist. Old divinity runes weren’t nerfed because of Warrior, they were nerfed because EVERYONE used them and there was no question what runes were best in sPvP. Warrior was fine in beta, and I did in fact play in the beta. I played Warrior, Guardian, Thief, Ranger, and Elementalist during beta weekends, and spent a lot of time in sPvP. The only people who thought Warriors were overpowered were the horde of players specializing pure glass cannon who didn’t know how to dodge. Sure, if dodge didn’t exist and everyone was specialized glass cannon, Warriors would have been overpowered. Warrior was nerfed because of bad players whining in beta events. That is all there is to it.
You are delusional to think warrior damage was fine back then. I dare you pull off this kind of damage now while using points in the defense line like in this video. No divinity runes werent nerfed due to wars but it was just another thing that added to warriors damage. Crit damage on amulets were also higher. You could pick any trait you wanted with just 10 points into a line also. The incarnation of the warrior in beta with the old mechanics was OP plain and simple. Its a different and more balanced game now.
No, no it wasn’t. Of course you will simply keep arguing that Warrior was overpowered so I will just exit the conversation now.
whenever i look at the warrior threads i always laugh my kitten off at how everyone keeps saying warrior is the worst class.
ive been playing ranger since beta’s
you want a crap proffesion , grab a ranger , warrior is by no means the worst class in pvp , ive been playing warrior now for the last month and pvp is so much more fun with warrior , the burst damage is just amazing and people can be downed in seconds.
you got enough mobility to catch up to anyone who is trying to run from you , holding points till reinforcements arrive is doable with shield and endure pain .honestly i just love the warrior in pvp :p
Except BM Rangers are still one of the most powerful builds in the game, even post nerf.
When will they stop giving up conquest maps? We really need a new game type, not more conquest maps.
Capture the Flag? Deathmatch? Arena 2v2, 3v3, and 5v5? Seriously, the insistence on nothing but Conquest is getting old.
Rofl, you have to be a special kind of bad to lose to a sub 80 in this game.
LOL pretty much, reminds me of the gray theurgist killing ppl in daoc :P.
My brother and I made that famous on Mordred. We ran around as a duo, Minstrel and Theurgist, ganking purples to level up.
The problem really isn’t blind itself, it is the thief class having so much access to it.
Anyone who thinks wars wont broken back then didn’t play Beta. Warrior burst line provided 1% extra damage on burst, Eviscerate did more damage than it did now, + there were other sigils and traits that boosted wars damage much more. Old divinity runes ect ect. Yes they overnerfed warriors but don’t claim something didn’t exist. It’s like claiming ranger GS damage was fine back then basing on how it is currently.
It didn’t exist. Old divinity runes weren’t nerfed because of Warrior, they were nerfed because EVERYONE used them and there was no question what runes were best in sPvP. Warrior was fine in beta, and I did in fact play in the beta. I played Warrior, Guardian, Thief, Ranger, and Elementalist during beta weekends, and spent a lot of time in sPvP. The only people who thought Warriors were overpowered were the horde of players specializing pure glass cannon who didn’t know how to dodge. Sure, if dodge didn’t exist and everyone was specialized glass cannon, Warriors would have been overpowered. Warrior was nerfed because of bad players whining in beta events. That is all there is to it.
Warrior wasn’t even overpowered in beta. Most of the people in those “omg warriors r op” videos don’t even dodge and are mostly specialized as glass cannons. The problem is they nerfed a class based on the lowest common denominator, once people started specializing to avoid burst and learned warrior animations it made the class underpowered, and has remained that way since release. The only Warrior nerf that was ever needed was quickness (frenzy) nerf, and that wasn’t warrior specific or because it was overpowered. It is because it holds the class back from being properly balanced. Personally I would have just removed all the quickness stuff.
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Second one is pretty similar to a build I have been messing with since the patch. Some different trait choices though. I like mine better personally.
https://forum-en.gw2archive.eu/forum/professions/warrior/Opinions-on-some-builds/first#post2328759
It’s the second build in the thread.
Only solution I came up with for dealing with the blind spammers is switching out hammer for rifle if a lot of them are around. I talked to Defektive and he also recommended that I could use a faster weapon for getting rid of the blinds. I tried out sword/mace as the offset with that in mind but I am not sure how I like it.
I also switched my second sigil to stun duration (second build) and go back and forth between Melandru and Hoelbrak runes atm. Going to update the post to reflect that.
(edited by Ashanor.5319)
https://forum-en.gw2archive.eu/forum/professions/warrior/Opinions-on-some-builds/first#post2312048
I have been using the second build primarily, but been switching things around a lot and trying to get the perfect combination. The main problem with Mace/Shield Hammer was blind spam Thieves. My best answer to that was to replace the Hammer with a Rifle, and while that did weaken the build some, it means it is also about 75% more effective against blind spam. So basically, I traded some of my strength against Necro for more strength against blind (mostly thieves). Currently I am testing out 50% crit on stunned targets instead of Desperate Power. Weapon choice is dependent on who is in the game generally. I also switched to Hoelbrak for the extra DPS.
Got around to messing with Hammer/Mace/Shield (with the second build). Enjoying it so far, main problem I see with it is the new overpowered blind, specifically against thieves that are specialized for ridiculous amounts of blind. Pretty decent though.
Here is the build I am running today. Got rid of the 20 in Arms. Changed Leg Specialist out for Desperate Power and put the 20 from Arms in Discipline. This version seems to play a lot smoother so far. Also switched out Hammer CD reduction for Defy Pain. Not sure how I feel about that. Though Defy Pain does seem to have synergy with Desperate Power.
0
0
30 – II, IX, XI
10 – III (sometimes I)
30 – III, VIII, XI
Hammer/Axe/Mace, also trying Hammer Mace/Mace. May also try Hammer/Mace/Shield and Hammer/Axe/Shield.
Zerker Amulet, Hoelbrak or Melandru Runes, Sigil of Fire x2, Paralyzation x1
Skills are; Healing Surge, Stomp, Balanced Stance, Signet of Stamina, Signet of Rage (I occasionally use Berserker stance instead of Stomp also).
(edited by Ashanor.5319)
This is similar to one of the builds I am running.
0
0
30 – II, IX, XI
10 – III (sometimes I)
30 – III, VIII, XI
Hammer/Axe/Mace, also trying Hammer Mace/Mace. May also try Hammer/Mace/Shield and Hammer/Axe/Shield.
Zerker Amulet, Melandru Runes, Sigil of Fire x2, Minor Accuracy x1 (subject to change)
Skills are; Healing Surge, Stomp, Balanced Stance, Signet of Stamina, Signet of Rage (I occasionally use Berserker stance instead of Stomp also).
Warriors got their “sejuani treatment” (character in lol to who they nerfed a lot of theoretical damage, but allowed it to actualy deal it, resulting in being broken as hell till nerf)
What? lol
I like Archer’s in Tera, but I don’t really like the game that much.
This is a pretty standard DPS Longbow Ranger build. I use something similar, minus the spirits. Only time I use the spirits is if I want to troll people from the roof in Khylo. Generally I find either increased range or Signet of the Beastmaster works best. When I troll in Khylo I knock people off when they try to come up.
Didn’t someone say there is a bug as of the patch that decreased damage with LB though?
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Yes, pets either should have been optional, or pretty insignificant for anything other than utility unless traited specifically for pet damage.
I think the guy trying to take credit for Ranger nerfs is funny. lol
Best response is still sustaining the fail.
I created the BM Bunker Build, BM Bunker in TPvP is why Rangers got nerfed hard this patch, thus i’m partly responsible for it.
I’m sure in the millions of people playing this game, you just happen to be the absolute first person to make a BM build. Sorry, but even I tried something similar, though slightly less tanky like 6-8 months ago. It even used s/d a/t, but was higher DPS than BM. Sorry, but you aren’t the first by any stretch of the imagination. Maybe you popularized BM, but that is about all you can take credit for (if you even did that).
This is sustain, it means your health is going up instead of staying at 17k forever…
Sorry but this is what you don’t have.
You mean cleric’s gear with healing/defensive traits? Have you considered doing the same with your warrior before you cry about this?
No, we never tried that. Thanks for the tip!!
/sigh lol
Speaking of a laugh, you are giving me one now. A guy who surely doesn’t know how to use a warrior, starts complaining on how much it sucks. Please explore more possible builds instead of spamming 100b and complaining for sustain. Maybe you will learn something new
Yep, we all only use Hundred Blades and have never tried anything else. That must be the problem with the class! Us dumb warriors just can’t see it as well as you, with your godlike ability to tell everything about a class without even playing it.
Now you actually try it and practice.
Yes, you somehow figured out the magical warrior secret that has eluded all us big dumb warriors for the last 8 months. We must now worship you. All hail Skelemiere, God of the warriors.
What MMOs would those be?
Well, WoW and Tera are two that seem to balance quicker than Anet.
lol warriors have sustain if you specc for it, if you want the build, I will give it to you once the skill calculator is updated.
rolls eyes I love the non Warriors who come in here telling every Warrior they know more about the class than every Warrior that has ever played.
I was curious about what the community thinks of my build. I used to run one similar to this at release but it seems a lot better with all the changes lately so I thought I would try to redesign it. If you have any critiques let me know, I would love to hear them.
Skill calculator websites aren’t updated yet, but the build is;
0
20 – VI, IX
30 – II, IX, X
10 – I
10 – III
Hammer/Axe/Mace
Berserker Amulet and Jewel, Hoelbrak or Melandru Runes, Sigil of Fire x2 Bloodlust x1 (though I am considering trying to use something besides Bloodlust).
Skills are; Stomp, Balanced Stance, Signet of Stamina, Signet of Rage. Also trying out Berserker stance in place of Stomp on occasion. I think I prefer the stomp currently, though Berserker stance is pretty nice as well.
Main point of the build is to have loads of cc with decent damage and reasonable condition removal/reduction. I thought about switching Axe out for Mace for the stun and weakness but I think it would kill damage too much with as often as the third mace attack gets dodged. It would be nice to have another source of weakness, but I am not sure I want to give up my mace 5 for warhorn 5. Especially since I have the new 25% speed in the build and don’t feel Warhorn 4 is as important for getting around. I wish I could afford 25 in Arms, but not sure I want to give anything up.
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You know, I can see where Anet is coming from wanting to take things slow, but after experiencing balancing at such a slow pace I am really missing MMOs that do balancing at a faster pace.
I’d like it better if they hadn’t added the icd to leg specialist and they made final thrust instant cast and on a 8-10 second cooldown. Not having the on demand cripple is annoying though.
I think the guy trying to take credit for Ranger nerfs is funny. lol
Best response is still sustaining the fail.
Black Powder/Well of Darkness and some others immediately reapply as long as you are in the area. None of those matter.
A wise man once said, “don’t stand in the fire.”
What? lol
What class do you play exactly?
Wildstar is at the most only 6 months away. There is still hope for PvP!
I do have high hopes for Wildstar, as well as ESO and Blade and Soul.
I have a question. Back in beta I could have swore I saw a video with a Guardian using a targeted teleport. He went from the ground to the top of the tower walkway in Kyhlo(sp?). What was that?
This is what healing signet should be…
Healing Signet (Cooldown: 35 seconds.)
Passive: Grants regeneration.
Active: Heal yourself.
Healing Signet: 545 (0.2*healing power) heal per sec
Healing: 8,275 (2.0*healing power)?It should be used for its passive, its active should only be used in an emergency when you have to heal up quickly or leave the fight, otherwise it does not even serve its proper function as a signet. Signets are meant to be used for there passives, otherwise there is simply no point to having them.
That seems a big of a strong boost. Between Rune of the Dolyak (30hp/sec), Adrenal Healing (360/3sec) and your suggestion you could heal ~800-1k hp per sec. Once you consider using any invulnerable/cc/block skills you can mostly ignore every having to use the active heal.
I’ve been using a signet build since beta and while the Signet of Fury ~9% crit bonus is nice, the full adrenaline to double burst is really useful. Same with Signet of Stamina. In general the actives should be better (or unique) than the passives. But I do agree that an exception could be made for Healing Signet.
Would a better option be to just add regen to the active but maybe not reduce the cd?
I don’t see anything wrong with a Warrior that was able to heal 800 a second. It would give Warrior more sustain, which is what everyone thinks is needed anyway. Would it even be enough sustain with lack of protection? Probably not. We should start with making all heals health percent based, instead of static numbers.
That’s true, but it doesn’t include if someone wants to do a shout heal build or banner regen build. Like I said I don’t really pvp, so I don’t know how things go there. But I don’t have too much trouble staying up in mid-lvl (mid 20s) fractals with the way healing signet is now. More than doubling it’s healing per/sec seems to be a bit extreme.
Well, this is just more proof that we really need a separation of pve and pvp skills. Though I don’t really pve, so can’t talk much about it.
This is what healing signet should be…
Healing Signet (Cooldown: 35 seconds.)
Passive: Grants regeneration.
Active: Heal yourself.
Healing Signet: 545 (0.2*healing power) heal per sec
Healing: 8,275 (2.0*healing power)?It should be used for its passive, its active should only be used in an emergency when you have to heal up quickly or leave the fight, otherwise it does not even serve its proper function as a signet. Signets are meant to be used for there passives, otherwise there is simply no point to having them.
That seems a big of a strong boost. Between Rune of the Dolyak (30hp/sec), Adrenal Healing (360/3sec) and your suggestion you could heal ~800-1k hp per sec. Once you consider using any invulnerable/cc/block skills you can mostly ignore every having to use the active heal.
I’ve been using a signet build since beta and while the Signet of Fury ~9% crit bonus is nice, the full adrenaline to double burst is really useful. Same with Signet of Stamina. In general the actives should be better (or unique) than the passives. But I do agree that an exception could be made for Healing Signet.
Would a better option be to just add regen to the active but maybe not reduce the cd?
I don’t see anything wrong with a Warrior that was able to heal 800 a second. It would give Warrior more sustain, which is what everyone thinks is needed anyway. Would it even be enough sustain with lack of protection? Probably not. We should start with making all heals health percent based, instead of static numbers.
It’s so stupid properly specced means running greatsword/sword/warhorn with probably shake if off and shrug it off and soldier runes and then also running bull’s charge. If you think that’s great mobility then you have never played a thief or mesmer they don’t have to sacrifice that much to get great mobility and battlefield presence.
Exactly. Funny people try to ignore that and just say “kitten warrior r best mobilz in gamez lawl”.
Warrior has the second best mobility in the game and guardian has great chase mobility with the right spec. It should have gone on necros and staff ele. Two classes/builds that can’t run away from or chase anybody.
Warrior second best mobility in the game? What? lol
If you don’t know how mobile warrior is, you’re hopeless. They not only have fantastic straight line speed, they have abilities on multiple weapons that let them bypass obstacles that other classes have to go around. Properly specced, it’s almost impossible to immob, or consistently chill/cripple a warrior.
Yes, and you completely ignored my last post.
thumbs up
Try catching a Warrior WvW
Incredibly Mobile Class if they want to be…
You mean when using a specific weapon (greatsword) as well as using specific food (lemongrass) as well as having a specific trait (dogged march) as well as having specific runes (melandru) as well as having at least 20 points in Discipline for movement skills break immobilize?
Other classes with mobility don’t have to make their entire build and even food they eat centered around mobility just to be okay at it. Now, if doing all that made us the best at mobility in the game, you may have a point, but you sacrifice a lot and are still not even on the same level.
Yes, I have been telling people in my guild for months I wish they would just add arena and capture the flag. The current game type over and over and over again is just boring. I mean, I have 1400 played games, all of the same game type.
These could be leaked, fake or what have you, or they could be leaked developer notes, as in not yet completed patch notes.
I noticed they did not show what traits for thieves were merged, but they did show the traits.
Even the released patch notes are often incomplete. I remember a couple patches ago half the ele nerfs were not listed.
When nerfs are missing from patch notes, it is usually intentional. Speaking from 15 years of MMO experience on that one. lol
Warrior has the second best mobility in the game and guardian has great chase mobility with the right spec. It should have gone on necros and staff ele. Two classes/builds that can’t run away from or chase anybody.
Warrior second best mobility in the game? What? lol
1 – It isn’t infinite range, it is as far as you can run before the timer runs out, and trust me, that timer barely lasts.
2 – It doesn’t always send you back to the same place. The further you are, the less likely to return to the same place.
3 – It has 60 seconds cooldown, of course it can be traited, but still a long darn cooldown for a breakstun.
So pretty much exactly the same as Shadowstep used to be? You do realize you pretty much said what Shadowstep used to do nearly word for word (Fyi: Shadowstep was nerfed for doing exactly what you think is alright for a Necro skill).
To make greatsword even better obviously
Not like it’s already the best weapon for spike, mobility and damage avoidance.
That’s like being the smartest guy who works at (insent random non offensive fast food job).
But the sad part is not that they make you pay for certain items, but make you gamble for it. I would be totally fine with it if they sold the skin tickets directly in the gem store, but still kept the RNG for the boxes that drop off of mobs.
I agree with this completely. Look at the cash shop in Tera for at least a slightly better system.
Also, in the few months I played Tera I actually bought 4 skins (@ $10.00 a pop) among other things like 7 day experience boosters. The only thing I hate about Tera’s cash shop is being able to resell virtually everything for in game currency, which really messes with the economy.
The only things I have ever bought in GW2 are bag slots, bank expansions, and items that do not have RNG.
(edited by Ashanor.5319)
Hammer warriors are great in WvW. Warriors are the king of PvE.
The only place where warriors are not top tier classes is in spvp, and the population of the game that plays spvp is minuscule relative to that one which plays PvE/WvW.
In fact, for most warriors, they’re playing the class that’s on top of the ladder.
WvW zerging is serious business. Also, I don’t even understand what you are trying to say in that last sentence. Warriors are bottom tier and not a great class. Just because a few good players play them at the top means very little (if that is what you were trying to say). They are there because of great teams, not because of Warrior. Replace that Warrior with a better roaming class at the same skill level and the team would be even stronger.
Also, you can’t really say Warrior is fine in WvW because they have one half way decent (if even) zerg build. Who cares about zergs? I certainly don’t.
Guardian has so many viable builds it is ridiculous. I don’t know what you are talking about.
The only reason you don’t see them being used more frequently is because teams need bunker for their ridiculous ability to stay on point and withstand damage until help arrives.