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Mace/shield GS build = Overpowered

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Posted by: Ashanor.5319

Ashanor.5319

You don’t think warriors make sacrifices? lol

What class do you play?

I’ll answer your question when you answer mine.

List these mysterious “many” classes with access to high uptime protection.

Having Healing Signet actually really blows when you get poisoned.

Most heals blow when they have their values reduced 33%…

Yes, but when you have a burst heal, you can pop it between poison applications or after cleansing it off of you. Think outside the box. Healing Signet is also very susceptible to spike damage and in my opinion practically worthless in a group fight. I wouldn’t even use it for a 1v1 personally, but I am still not going to let you people who think you should be able to walk all over warriors come in here and complain about things that are just fine. You got outplayed buddy, deal with it.

As for the rest of your post, look it up yourself.

http://wiki.guildwars2.com/wiki/Protection

Mace/shield GS build = Overpowered

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Posted by: Ashanor.5319

Ashanor.5319

it is now alright. It still isn’t that great.

Best HPS in game in the form of an unremovable, uninterruptable, permanent signet passive.

‘alright, isn’t that great’

Yeah, ok.

That’s right. It’s called balance. For instance, many classes have access to good regen and high protection up-time. Why should a warrior have no access to protection and inferior regen? You have to take everything into account when you balance, not just whether x skill is equal to y skill.

Yeah about that balance. Regen is removable. Protection is removable. Lots of classes have access to boon stripping.

Please, list the “many classes” who have “high protection uptime”. Then we can talk about this point further, but I guarantee the 1-2 classes you’re actually talking about have to make sacrifices for that high uptime. Low dps weapon sets, trait investment, boon duration increases, etc.

There is no counter to signet passives. Can’t be removed, never expires. Furthermore, warriors need to make literally zero sacrifices or trait investments or tradeoffs. Throw signet on bar, gain highest HPS from a healing skill in the game.

It’s called balance. Healing signet currently isn’t. Utterly broken.

You don’t think warriors make sacrifices? lol

What class do you play?

Also, if healing signet was really that good, everyone would be using it. It is situational at best. Healing Surge is still superior and still what most good warriors are using from what I have seen.

Mace/shield GS build = Overpowered

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Posted by: Ashanor.5319

Ashanor.5319

Because a thief should be overwhelmingly better than warrior 1v1, not struggle at all. Warrior is already one of the best at PvE, ZvZ, GvG (where the thief sucks), it stands to reason the thief should crush the warrior no questions asked.

You can’t be serious. See, this is why I said your opinion isn’t valid. That post you made a few days ago that I posted above, and now a comment like this. Thief doesn’t mean free pass to walk all over warrior. You still have major advantages vs warrior if you actually trait properly, in all honesty warrior should still be slightly buffed vs thief.

Matale's Hammer sPvP Duels and Strats

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Posted by: Ashanor.5319

Ashanor.5319

I’ve been playing this build for the past few days as well, with healing signet and soldier ammy.
Lots of fun to play, but I only tried it in hot-join for now. Do you think you will record touney games with this build ? It would be quite interesting to watch, I think.

Anyway, great vid, and thanks a lot for the guide.

P.S : Healing signet + Adrenal health actually provides around 500-550 HPS (adrenal health ticks every 3 seconds, and not 1 as the signet). 900 would be OP.

I’ve just seen several warriors that you could tell were bad, with random dodges, constantly using stuns into blinds and so forth and they did really well vs much better players simply because of that signet. On the 1v1 server we had a warrior that constantly won playing with the signet and when I dueled him it just didn’t end, it went on forever because he couldn’t land his skills but I couldn’t kill him either, I didn’t do enough damage. I convinced him to try a different healing skill like I was doing and it was over pretty fast afterwards. In my eyes it just feels like that signet carries a lot of players based on what I’ve been seeing. In the hands of a really good player I’m sure it’s devastating.

I guess it’s true. It happened to me as well, a few 1v1 where neither of us had the dps to go through the sustain healing of the other.
I’m just an average player, so it might carry me sometimes. Just a little :>
After all, when you take healing sig, you have one less skill to worry about. You don’t have to be careful about stuns, interrupts or other CCs since it’s a passive ability, and its active heal probably won’t save you if you have to pop it.

With the high toughness of soldier’s ammy, and the ability to dispell conditions via the bursts (and with this build, you use both of them almost on cd), the sig just feels too good to pass.

/shrug

I find more success with Healing Surge personally. I suggest everyone who thinks Healing Signet is so great play with it for 20 games then playing with Healing Surge for 20 games and come back and tell me whether you truly think it is more helpful.

(edited by Ashanor.5319)

Mace/shield GS build = Overpowered

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Posted by: Ashanor.5319

Ashanor.5319

it is now alright. It still isn’t that great.

Best HPS in game in the form of an unremovable, uninterruptable, permanent signet passive.

‘alright, isn’t that great’

Yeah, ok.

That’s right. It’s called balance. For instance, many classes have access to good regen and high protection up-time. Why should a warrior have no access to protection and inferior regen? You have to take everything into account when you balance, not just whether x skill is equal to y skill.

Mace/shield GS build = Overpowered

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Posted by: Ashanor.5319

Ashanor.5319

I don’t get why people complain about this build when I have runned a sword/shield hammer build and have totally wrecked classes with that cc. Also before the mace it use to be the hammer burst then switch to gs concept has been around forever why cry now

because now it’s overpowered, whereas before it wasn’t.

I already showed why your opinion isn’t valid on the end of page two. Please leave our forums and stop trying to start arguments here.

Why is it not valid? I killed pretty much all warriors prior to this patch, and after patch I lost to quite a few warriors, don’t you think this is strange and suggest that they were overbuffed?

Not at all. It suggests more to me that your class was carrying you against them. Thief still has a major advantage vs warriors and you should have little problem against them. There is also this post from you, which is only two days old:

It’s true.

Not only do they make excellent commanders, they are also one of the most common roamers I see these days. In fact, I see warriors just as often or even more often than thieves now. I’m on TC facing SoR and BG and apparently I guess SoR and BG have a ton of warrior roamers.

Warriors are really annoying for me to deal with as I’m using S/D and I guess I have some trouble dealing with them since I’m not really used to facing warrior but I think my main problem is trying to hit them while they have endure pain up. So apparently, that is a stance.

So does a stance count as a boon or what? Can you strip it with larcenous strike? Is there a visual indicator for a stance? Sorry haven’t played a warrior, and I really lack experience dealing with warriors solo…

Does anyone have tips for dealing with warriors in general or specific tips for when using S/D + shortbow?

Note: most of them also run 2 stuns which can be used in quick succession whereas I only have 1 stunbreaker and they typically use melandru runes + lemongrass + dogged march.

Matale's Hammer sPvP Duels and Strats

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Posted by: Ashanor.5319

Ashanor.5319

I’ve been playing this build for the past few days as well, with healing signet and soldier ammy.
Lots of fun to play, but I only tried it in hot-join for now. Do you think you will record touney games with this build ? It would be quite interesting to watch, I think.

Anyway, great vid, and thanks a lot for the guide.

P.S : Healing signet + Adrenal health actually provides around 500-550 HPS (adrenal health ticks every 3 seconds, and not 1 as the signet). 900 would be OP.

I’ve just seen several warriors that you could tell were bad, with random dodges, constantly using stuns into blinds and so forth and they did really well vs much better players simply because of that signet. On the 1v1 server we had a warrior that constantly won playing with the signet and when I dueled him it just didn’t end, it went on forever because he couldn’t land his skills but I couldn’t kill him either, I didn’t do enough damage. I convinced him to try a different healing skill like I was doing and it was over pretty fast afterwards. In my eyes it just feels like that signet carries a lot of players based on what I’ve been seeing. In the hands of a really good player I’m sure it’s devastating.

I haven’t experienced any issues against warriors running it. As a matter of fact, I feel more powerful using surge generally. Most of the good warriors I have seen are still using surge, with the occasional one running mending.

In regards to your question on WvW, I don’t do much WvW currently and have about 2000 games worth of sPvP experience, mostly on warrior, some on thief, and a bit on every other class.

Mace/shield GS build = Overpowered

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Posted by: Ashanor.5319

Ashanor.5319

I am not seeing the heal sig as OP, 400 HP per second only equates to 8000hp in 20 sec.

ONLY 8000hp in 20 sec? ONLY? REALLY?

Show me another heal in this game that does 8k every 20 seconds.

You can’t because there isn’t one. Healing signet has the highest HPS of any heal in the game and you don’t even have to use it. Completely broken and overpowered.

Poison and/or burst damage

Uh no. Poison reduces healing signet to the hps of the average heal in the game. Except it’s still 100% passive and ticking nonstop every second. Not to mention reduce condition duration & condition removal hard counters it.

Burst damage? Oh wow, ok, why didn’t I think about that. I’ll just 100-0 the warrior with my guaranteed unblockable undodgeable unstunnable burst damage. Thanks for the great advice.

Healing signet got massively overbuffed, and needs a nerf badly.

It was buffed because it was bad, it is now alright. It still isn’t that great. You can nerf it when we have access to protection. It has a higher base value for reasons such as that.

Matale's Hammer sPvP Duels and Strats

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Posted by: Ashanor.5319

Ashanor.5319

I played a build nearly identical to this the day after the patch was released (The late June patch). Experimented a lot with it and other weapon variations and posted about it on the forums. It is definitely not a bad build and is capable of some hilarious juggling at times, but I feel there are better options generally. Your video cut off after 3 minutes for me by the way.

I think its your connection, I just scrolled through the entire video and it was fine. I played a bunch of different builds too. My favorite was GS mace/shield because of the mobility you get, but it wasn’t as strong vs Mesmers, Thieves and Necros.

Yep, what I ended up settling on was M/Sh GS, but I also play S/Sh LB at times, and still occasionally pull out my hammer and mess around. I understand where you are coming from with not being as strong vs Necromancers, but I felt the M/Sh GS combo gave me enough cc to be effective vs them. When I did this build mine was a bit different though, rune choices, some traits etc. Basic 0 10 30 0 30 or 0 0 30 10 30 were the trait layouts. I also tried it with desperate power and more DPS centered stats but I preferred unsuspecting foe and tankier stats in my final build.

I will try to watch again later when I have some time.

(edited by Ashanor.5319)

Matale's Hammer sPvP Duels and Strats

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Posted by: Ashanor.5319

Ashanor.5319

I played a build nearly identical to this the day after the patch was released (The late June patch). Experimented a lot with it and other weapon variations and posted about it on the forums. It is definitely not a bad build and is capable of some hilarious juggling at times, but I feel there are better options generally. Your video cut off after 3 minutes for me by the way.

Healing Signet bug.

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Posted by: Ashanor.5319

Ashanor.5319

People pulling kitten out of their kitten when they don’t fully understand a skill. This forum needs a down vote system

If only…

I love how people just say “look, x skill is overpowered because y skill is less numbers” and never take into account other boons that class is capable of producing (such as protection).

Mace/shield GS build = Overpowered

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Posted by: Ashanor.5319

Ashanor.5319

I don’t get why people complain about this build when I have runned a sword/shield hammer build and have totally wrecked classes with that cc. Also before the mace it use to be the hammer burst then switch to gs concept has been around forever why cry now

because now it’s overpowered, whereas before it wasn’t.

I already showed why your opinion isn’t valid on the end of page two. Please leave our forums and stop trying to start arguments here.

Mace/shield GS build = Overpowered

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Posted by: Ashanor.5319

Ashanor.5319

I could see this being mean in 1v1 fights, but honestly? When the hell do 1v1 fights ever really happen?

If you’re talking about WvW, they happen quite often. Don’t just mindlessly wander after the commander, try doing some solo roaming every once in a while.

I do solo roaming almost always when I WvW, and much of the time I run into groups of 2-3. It’s an off-chance that only one peels to fight, or I only see one person also roaming.

2 players should not be that much of a problem, 3 depending on gear and skill. But yeah, i’m happy that i’ve been lucky to find some nice solo roamers lately.

You need to be more honest. Two good players is a problem, for any class, Two really bad players is not a problem, for any class.

Leaderboard positioning and Second accounts.

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Ashanor.5319

Rank decay is definitely too slow. If I made a ranking system, you would have to actively fight to hold your spot. It’s like those teams in WoW who would pick the most overpowered team they possibly could at the very start of the season (fully geared from the previous season) and rush to the top as fast as possible then sit on the rating for the entire season and never play another match to make sure they get “gladiator” titles.

Mace/shield GS build = Overpowered

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Posted by: Ashanor.5319

Ashanor.5319

Also, if this is a WvW thing, don’t forget that you have -stun duration food you could be using instead of that offensive food, just in case you actually do get caught in one. Also, if warrior stuns are really that much of a bane to you, let’s not forget that you can stack that food and melandru runes and stuns become pretty much a joke. What’s that, it’s not worth it using those to you because you want to pew pew? Well, I would love to be able to use those offensive foods on my warrior but I have to work with what my class is given. Maybe it is time you do the same?

Warrior Or Thief?

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Posted by: Ashanor.5319

Ashanor.5319

Thieves are for 1vX in WvW. In my experience, in a 1v1 a Warrior will usually beat a thief (weird, I know).

A badly played thief maybe. You have to be an exceptional warrior to have a slight chance at beating a decent thief if they are built right, and the reality is that if the thief realizes he is up against someone who is a better player than him, he can just run away and continue looking for bad players to faceroll.

Mace/shield GS build = Overpowered

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Posted by: Ashanor.5319

Ashanor.5319

As much as I hate it i’m just gonna reply with L2P. I run a similar m/s and gs build and I’ve been beaten in 1vs1/2.

You’re a condition spec? Don’t use all your kitten CDs while the warrior has zerker stance active. Burst dmg? Kite him while he blocks or uses endure pain. Don’t mindlessly spam your stun breakers on pommel smash/shield bash. I will bait my opponent to use stability and stun breakers before landing skull crack. If you go down from the first skull crack 100b combo, get some more tough/vita.

All the stuff I wrote above apply to both WvW and tPvP tho I must admit this build is more effective in WvW since I can mix up gear anyway I want.

Exactly. The majority of kills I get on people that are actually good at their classes is by outsmarting them with baiting then waiting for the opportune time to land a crack. What is that opportune time you ask? Well, a lot of times it is when they are in melee range, low health, used their stability already, don’t have an aegis refresh, have used their stunbreaks, and they are just sitting there letting me mace auto attack them while I pretend I have no DPS so they aren’t worried about popping heal early. THAT is when I lock you down and finish you. Stop being baited and outsmarted.

Tip: Don’t waste stunbreak on a shield bash or bull’s charge (if they even run bull’s – this build varies). Keep range when they pull mace out, if they happen to get close enough to land a crack (very close) make sure to dodge, block, evade, pop stability, or get some more range before they can. If all that fails, pop a stunbreak. Also, if they are using shield block and running towards you, it is likely they are waiting on the reset for skull crack, it means keep your range.

(edited by Ashanor.5319)

Mace/shield GS build = Overpowered

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Posted by: Ashanor.5319

Ashanor.5319

The stun uptime since the Skull Crack and Burst Mastery buffs is maybe a little too much for such a strong hard CC. If you fail it, you can do it 7 seconds later, you don’t lose the adrenaline, there’s not much risk for such a strong reward.
Even widely percieved weak classes can have possibly unbalanced mechanics, but that’s not something that justifies having them.

I’m not sure if Healling Signet got overbuffed just yet.

No risk? Resetting the cooldown because someone dodged, activated a block or evade or stability of some form, or even walked out of the way right as the ability went off isn’t a risk? You missed your skull crack? Guess what, your cooldown just became 15.5 seconds (technically) instead of 7 3/4 (with 30 in discipline). Sorry, but that is a massive risk, especially considering the importance of actually landing it in this build. There are tons of ways to miss skull crack, and ever time you miss the cooldown is started, when and if you are finally able to land one on someone who is actually a decent player (pretty difficult if they are good), they will just pop a stunbreaker and then you are back to the same routine.

Have you ever seen what a good mesmer does to this build? It’s not even funny. It is completely dominated by a good mesmer because they are next to impossible to lock down. Thief is also one of the more difficult fights for this build when played correctly, and no – backstab glass cannon is not playing thief right.

(edited by Ashanor.5319)

Mace/shield GS build = Overpowered

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Posted by: Ashanor.5319

Ashanor.5319

Hunter = A guardian who thinks warriors need nerfed when Guardians are the best class in the game.

Altruistic Healing heals for 300-500 hps, I think it needs nerfed. ITS A TRAIT.

I think Warriors need a trait that gives them protection for 5 seconds when they critical (5 second CD.)

Healing: 69 (0.01)?

For Altruistic Healing to provide 300 hps you would need to apply 4.28 boons per second, for it to apply 500 hps you would need to apply 7.14 boons per second. Nothing the guardian has is close to healing signet.

Now just in case you want to throw out some other information that makes no sense

Healing: 84 (0.06) That’s the healing on virtue of resolve.
Healing: 392 (0.05)? per second. Healing Signet

At 1000 healing power for the guardian he would regen 144 health per second.

As someone that plays both warrior, and guardian in pvp/duels I can tell you that the build on warrior is off. Healing signet got over buffed, and the down side is that warrior is probably going to take a pretty hefty nerf over it. It reminds me of the people on the guardian forums wanting guardian to get a buff over this. It’s stupid because it would just mean that Guardians get a nerf similar to what’s about to hit warriors.

You can’t just compare one to the other and claim that one is overpowered because the numbers are larger. There are tons of other factors that go into what classes get what. Warrior, for instance, doesn’t have access to protection like guardian does. The closest a warrior could get is specializing 20 in a horrible line and using warhorn offhand and hoping and praying it converts a condition into protection. RNG protection is awesome guys! Other than that, 5 second with lyssa runes just like anyone else who runs them? If healing signet is so “overpowered” why are most of the top warriors still not using it? Care to take a shot at that question?

Guess what, I think your abundance of protection and your vigor on every crit that lasts for 5 seconds on a 5 second internal cooldown (let’s not forget it is only a 5 point investment for that perma vigor either) is overpowered.. oh wait, I don’t.. because I realize you have that abundance of protection for a reason. Let’s not even count the fact that warrior still can’t bunker and you want their sustain nerfed? Or the fact that you can regen yourself and have aegis. This is coming from THE original bunker? Is this some kind of joke? lol You got me!

I can’t even believe you have the nerve to come to these forums spouting this nonsense. It really is just that ridiculous.

(edited by Ashanor.5319)

Mace/shield GS build = Overpowered

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Posted by: Ashanor.5319

Ashanor.5319

I have also run a permutation of this build very frequently in sPvP. It can be quite strong, but it can be countered. Some fights I can do quite well, other fights I can do quite poorly. It depends on the team comp.

Additionally, I have over 10k achievement points and 6 level 80s, so my opinion must be more valid than the OPs.

Since I don’t agree with him, this thread can therefore be concluded.

Achievement points are serious business!

What is funny about the OP thinking Achievement Points validate his PvP experience is that most people who do a lot of PvP and ignore PvE only have between 2-4k. I personally only have 3.1k and I have around 2000 games worth of PvP experience.

Also, I agree. /thread

Mace/shield GS build = Overpowered

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Posted by: Ashanor.5319

Ashanor.5319

why do you guys even take these guys seriously, not to mention how many bs Hunter have thrown. look at Excalibur’s thread.

I looked at Hunter’s post history as well. It looks like he was briefly a warrior 7 months ago and made one post about how bad they suck (his first post ever) then immediately rolled guardian. It also looks like from his post history that he is mostly a PvE and fractal player and knows next to nothing about guardian PvP. One of his posts actually advised someone not to play a guardian in PvP unless you want to do nothing but zerg. lol

(edited by Ashanor.5319)

Mace/shield GS build = Overpowered

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Posted by: Ashanor.5319

Ashanor.5319

Found one of this guys posts from only 2 days ago. We shouldn’t even respond to this guy and he should be banned from the forums imo. He readily admits he doesn’t know anything about warriors, then he comes here and whines about a spec he doesn’t even understand how to play against. He plays S/D SB in WvW, this is a learn to play issue, as everyone has told him in multiple threads. Please stop spamming the warrior forums and actually go practice your build against some good warriors.

https://forum-en.gw2archive.eu/forum/professions/thief/Running-into-a-lot-of-warrior-roamers/first#post2525610

It’s true.

Not only do they make excellent commanders, they are also one of the most common roamers I see these days. In fact, I see warriors just as often or even more often than thieves now. I’m on TC facing SoR and BG and apparently I guess SoR and BG have a ton of warrior roamers.

Warriors are really annoying for me to deal with as I’m using S/D and I guess I have some trouble dealing with them since I’m not really used to facing warrior but I think my main problem is trying to hit them while they have endure pain up. So apparently, that is a stance.

So does a stance count as a boon or what? Can you strip it with larcenous strike? Is there a visual indicator for a stance? Sorry haven’t played a warrior, and I really lack experience dealing with warriors solo…

Does anyone have tips for dealing with warriors in general or specific tips for when using S/D + shortbow?

Note: most of them also run 2 stuns which can be used in quick succession whereas I only have 1 stunbreaker and they typically use melandru runes + lemongrass + dogged march.

Where are the new modes?

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Posted by: Ashanor.5319

Ashanor.5319

One step at a time. The next patch will bring a lot of neat features. Rewards and new game modes are being worked on. Yes, a year has passed, which is annoying, but things are at least coming.

Source please about the new game modes.

Just search for dev’s posts in this forum, they are working on something similar to a siege base-invasion/ conquest map, and are hoping to make it work.

That’s still a conquest map. Where is the CtF and Arena? Stop trying to reinvent the wheel.

Where are the new modes?

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Posted by: Ashanor.5319

Ashanor.5319

Seriously? Almost a year into GW2 and there’s only ONE game mode? WTF?

Southsun Survivor: Deathmatch in its purest form.
Aspect Arena: Capture the Flag.
Sanctum Sprint: Mario Kart.

All of these are PvP, they are alternate modes, and they exist in-game. Go play them.

Aspect Arena is NOT capture the flag, nor is it PvP. It is nothing more than a badly designed minigame.

Certain build of war OP in pvp

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Posted by: Ashanor.5319

Ashanor.5319

Ohhh this build. It’s pretty cheesey with a clerics shout heals and berserker jewels setup. You can net in some easy damage with HB and bait off all the stability cooldowns. If you play warrior the animations are so easy to avoid though. Main ones are bull’s charge and shield bash. If you can dodge those 2 and save your stun break for his skull crack-the one that’s not so easy to avoid, then it’s not so bad. Keep in mind warrior in open land is like a bunny thumber, but if he can LOS you through walls and such you need to be careful.

Cleric and shouts is not how this build is run. lol

Weird evades when stunning (possibly bug?)

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Ashanor.5319

Never noticed anything like that. I was under the impression that stuns happen before the damage. I believe the hammer f1 gains the bonus damage from merciless hammer because of this. Not sure but something you could test. You said usually, what other stuns have you noticed this with?

Hammer does apply stun first, mace and shield do not.

Character Locking and it's Problems in SoloQ!

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Posted by: Ashanor.5319

Ashanor.5319

Except that this is a thread about solo queue. I wouldn’t necessarily be opposed to double blind in team queue. It’s just that it’s difficult to convey meaningful information to an unorganized group in 10 seconds when you aren’t voip’d. Giving players 10 seconds to form a strategy when there aren’t ingame mechanics such as ‘incoming!’ or ‘retreat/regroup!’ buttons makes for even more disorganized play than we currently have.

Alright, that is fair, but if you can see the team you shouldn’t be able to switch characters. It’s one or the other imo.

Weird evades when stunning (possibly bug?)

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Posted by: Ashanor.5319

Ashanor.5319

You sure they didn’t have stability up also?

Character Locking and it's Problems in SoloQ!

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Ashanor.5319

You know how kills starting at the beginning of the game through stealth are pretty lame? As in, getting instagibbed immediately with little counterplay?

Alright, now imagine that without having any clue that the other team has access to stealth. You couldn’t even preemptively position more defensively at a midfight, causing that to have the stealth opener to have even less counterplay.

That’s just one of the many reasons knowing the other team’s composition makes for more interesting games. I’m not saying I want a constantly rotating team comp — people changing every time the other team changes — I’m saying I want to be able to make an informed plan based on the other team’s comp. Do they seem to have a farpoint assaulter? A solid backpoint? Access to stealth at the start? That sort of thing.

That is a stealth stacking and balanced problem. Using it as an excuse for knowing what you are up against before the game starts is a little far fetched.

Also, you will know they have a stealthier or 5 when the ready count down is over and the characters are locked

That too.

Game is now locked.
Press B
Teamspeak: They have blah blah blah, do this, do that, blah.

Hard.

Honest suggestion to fix zerg

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Posted by: Ashanor.5319

Ashanor.5319

Zerging should be punished, really is a gimmick playstyle, and promotes cheese gameplay, like reducing everyones exp taken from kills and damage output or something that makes people think “hey, i should not zerging like an idiot here”.

There will always be zergs in a game like this. It was similar in DAoC with the RvR. Nerf zerging bad enough and the people that do it or enjoy it will probably just quit playing WvW.

Personally, I would like to see rallying removed from WvW. I think that is a fair place to start.

Character Locking and it's Problems in SoloQ!

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Posted by: Ashanor.5319

Ashanor.5319

You know how kills starting at the beginning of the game through stealth are pretty lame? As in, getting instagibbed immediately with little counterplay?

Alright, now imagine that without having any clue that the other team has access to stealth. You couldn’t even preemptively position more defensively at a midfight, causing that to have the stealth opener to have even less counterplay.

That’s just one of the many reasons knowing the other team’s composition makes for more interesting games. I’m not saying I want a constantly rotating team comp — people changing every time the other team changes — I’m saying I want to be able to make an informed plan based on the other team’s comp. Do they seem to have a farpoint assaulter? A solid backpoint? Access to stealth at the start? That sort of thing.

That is a stealth stacking and balance problem. Using it as an excuse for knowing what you are up against before the game starts is a little far fetched.

(edited by Ashanor.5319)

Character Locking and it's Problems in SoloQ!

in PvP

Posted by: Ashanor.5319

Ashanor.5319

The problem with being blind to the other team’s composition is that you can’t switch up your strategy to match the other team. Not even necessarily change your own composition or abilities but your splits; seeing certain classes on the other team should change your opener — this is an important facet of a game and should not be removed.

Sorry, but it should be removed. Teams developed strategy in other MMOs without knowing what they were up against before the match started. They called out the strat after they figured out what the other team was.

Knowing what the other team is is completely unimportant, you are just used to it being there.

Certain build of war OP in pvp

in Warrior

Posted by: Ashanor.5319

Ashanor.5319

Well maybe they should patch in a bunch of utility stunbreakers for every class. Would be helpful if they did it before the stun warrior became Flavor of the Month.

Oh wait…

Yeah, I guess that is why there were so many warriors in the tourney…

Oh wait…

Certain build of war OP in pvp

in Warrior

Posted by: Ashanor.5319

Ashanor.5319

Remove 1 sec on the Pommel and thats still essentially 7 secs of stun on an insanely low cooldown.

Pommel is a 1 second daze, but it’s not a stun, meaning its better used to interrupt heals, and lengthy skills.

Also, stop rounding up.

SkullCrack 3 * 1.15 = 3.45
Shield 1*1.15=1.15

The game rounds up when DISPLAYING duration on your buff/debuff bar, but not when actually CALCULATING duration. Try it out. You can easily get buffs that display 8 1/2 seconds on your tooltip after buff duration, but they’ll show as 9 for that 1/2 second in your active buff area, before dropping to 8 seconds.

So that’s 4.6 of stun. Not 7. But dont forget, Skullcrack has a 1/2 animation time, same with shield, so if you subtract that, you’re down to 3.6 stun time during which you’re actually at risk for taking damage. AND Shield bash is generally a waste to stunbreak, since it’s mostly to set up for a followup skull crack or to interrupt a skill.

Stunbreak the followup skullcrack and dodge roll. Know your enemy, and be prepared.

Same as when a Thief goes poof, he’s PROBABLY going to backstab you soon, be ready to defend yourself. When an elementalist charges towards you as a ball of lighting and then channels an earth AOE, he’s PROBABLY trying to knock you down and then hit you hard. Stunbreak and dodge.

I have other warriors do this to me all the time. I pop a stunbreak, keep stability up when they are trying to lock me down, and stomp their predictable butts into next week.

Wrong. Sigil of PAralyzation is bugged, it adds one full second to duration.
So from Mace F1 goes from 3 to 4.
Shield stun from 1 to 2.
It has been bugged since beta I guess and it is still now.

It could be a display error or it could be the rounding up is intended if it isn’t a display error. Calling it a bug when it has been that way since beta and is so obvious is silly.

2h-weapons need 2 upgrade slots

in PvP

Posted by: Ashanor.5319

Ashanor.5319

Why are you people beating a dead horse.

Jon Peters just chimed in on why they didn’t implement it in the first place and then stated his team would be making the appropriate changes in the future.

Stop trying to analyse and then having to try and give your “expert” opinion on the matter about the damage being done bye 1h and 2h weapons.

Topic of this thread has been answered. Thank you Jon.

How about you don’t tell people what to do? If they want to discuss it they can.

Character Locking and it's Problems in SoloQ!

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Posted by: Ashanor.5319

Ashanor.5319

Character locking doesn’t happen until the game start countdown. You still have the ready time to switch. This decision was made specifically in consideration for solo queue. We can always move when character locking begins, but when the feature launches, it will happen at the countdown. This feature is intended mostly to stop exploits where people would switch characters for different skill setups or to reset cooldowns.

Personally, I think it should lock the second you get in there OR you shouldn’t be able to see what you are playing against until the game starts.

I agree there is still the problem of counter picking after joining a match. I’m sure we’ll find a middle ground with these issues.

Why go for the middle ground. The only way to ensure complete fairness is a double blind set up where professions are not revealed until the match begins, and classes are then locked at that point.

Agreed, the fact that you could even switch classes after seeing their team in this game was a major shock to me.

Character Locking and it's Problems in SoloQ!

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Posted by: Ashanor.5319

Ashanor.5319

Character locking doesn’t happen until the game start countdown. You still have the ready time to switch. This decision was made specifically in consideration for solo queue. We can always move when character locking begins, but when the feature launches, it will happen at the countdown. This feature is intended mostly to stop exploits where people would switch characters for different skill setups or to reset cooldowns.

Personally, I think it should lock the second you get in there OR you shouldn’t be able to see what you are playing against until the game starts.

I agree there is still the problem of counter picking after joining a match. I’m sure we’ll find a middle ground with these issues.

I don’t think there really should be any type of counter picking at all. It just creates a cheesy kind of system in my opinion. You joined with this team and see their team so now you want to switch to a class that will counter their team? Sorry. Maybe your team should be more diverse in the first place. It is possible that if we didn’t have counter picking, it would significantly change the meta.

2h-weapons need 2 upgrade slots

in PvP

Posted by: Ashanor.5319

Ashanor.5319

2h should definitely have 2 slots. People who think 2H is inherently more damage than 1H are completely wrong. For instance, I am fairly certain that Ranger Sword does a lot more DPS than Ranger Greatsword. It is the same with many Warrior weapons, I am fairly sure (without looking up numbers) mace does more dps than hammer etc.

Character Locking and it's Problems in SoloQ!

in PvP

Posted by: Ashanor.5319

Ashanor.5319

Character locking doesn’t happen until the game start countdown. You still have the ready time to switch. This decision was made specifically in consideration for solo queue. We can always move when character locking begins, but when the feature launches, it will happen at the countdown. This feature is intended mostly to stop exploits where people would switch characters for different skill setups or to reset cooldowns.

Personally, I think it should lock the second you get in there OR you shouldn’t be able to see what you are playing against until the game starts.

Certain build of war OP in pvp

in Warrior

Posted by: Ashanor.5319

Ashanor.5319

This is a l2p issue as I’ve beat warriors running this build.

Also, when the OP put PvP I thought he meant actual PvP and not WvW. There is a difference in the two. There is actually a dueling build that puts this one to shame. Seen it a few times in the dueling rooms, and kitten . Saw a warrior go 3v1 and still get 2 down before he lost. Great fighting all around. Only one that came close was this necro running a setup he wouldn’t tell me. Really fun to watch.

I will quit so fast. There is absolutely no reason to nerf either. It will prove one thing to me though, which I am not going to mention here.

It wouldn’t be the first time Anet nerfs pvp builds for pve (yes wvw is pve with incidental pvp). I hope they don’t because warriors are actually doing better now. Before they were pretty low on the the list of actually holding their own.

Instead of complaining people need to learn to play. That includes when to dodge, which seems to be some mythical thing that only duelists seem to know.

Well, like I said, nerfing anything a warrior has at this point would really just prove what their balancing strategy is to me, and to me that is good reason to quit. Not like I don’t have 30 PS3 and 20 steam games on my backlog waiting to be played, not to mention Wildstar and ESO due out this year, one of them is bound to be decent.

Certain build of war OP in pvp

in Warrior

Posted by: Ashanor.5319

Ashanor.5319

The great thing about this thread is the amusement value. It’s incredible how many people post here without even checking the warrior wiki for information.

The bad thing is that you can smell the mace/unsuspecting foe nerf from a mile away….

I will quit so fast. There is absolutely no reason to nerf either. It will prove one thing to me though, which I am not going to mention here.

[Guide/PvP] CeiMash's Guide to Stun-ting

in Warrior

Posted by: Ashanor.5319

Ashanor.5319

Pretty similar to the build I posted like a June 25th or 26th… with a few changes. I did eventually switch from 0 0 30 10 30 to 0 10 30 0 30 and experimented with a lot of weapon sets. It is the second post in the thread below.

https://forum-en.gw2archive.eu/forum/professions/warrior/Opinions-on-some-builds/first#post2328759

I decided I prefered 0 20 20 0 30 M/Sh GS eventually, also decided I prefer soldier amulet most of the time. Also, Defektive has been running an offhand axe build for a while now, that his friend created I believe. Though, I think that one is Mace/Shield Sword/Axe. I definitely see more potential in Defektive’s version.

(edited by Ashanor.5319)

Certain build of war OP in pvp

in Warrior

Posted by: Ashanor.5319

Ashanor.5319

Well I’ve encountered one of these of builds(M/S GS) before on my Guardians in WvW A few times. On my more DPS orientated one, I would end up losing 9/10 times to one I found in the EBG JP. Even bringing stun breaks and subbing in some stability. Getting Shield bashed, and Skull Crack’d, just labels death for me when i’m out of Stun breaks or utility skills. Believe me I’ve tried to hold on to some clutch Stunbreaks and wait for it the stuns, but it always amounts to running out of stunbreakers and end up getting locked and 100b’d, also most of them are pretty kitten tanky, and guessing Soilders or knights trinkets or something. Also those of you who say he’ll have terrible crit chance, take in mind that Arms trait line has Unsuspecting Foe(50% Crit chance against Stunned Foes) So DPS spikes up with this combo. Though other Trying to keep yourself from getting skull cracked is hard, 9 sec CD, and easy way to build Adren, either taking Zerk stance and /or Clensing Ire for the Adren gain from taking hits.

Also New healing Signet makes me happy and sad at the same time :/ Since my guardian where I trait/gear for better regen (VoR) is basically trumped for by healing Signet. basically My guardian’s Virtue, and Regeneration Boon=Healing Signet without duration. On the other hand This makes my Warrior Alt A very happy camper(Since Healing Signet, Adrenal Health, and Healing Shouts) Though I don’t know how i should feel about this since Warrior did need the survivability buff.. I don’t think Warrior is OP, though it’s very strong right now.

http://wiki.guildwars2.com/wiki/Vigorous_Precision

Personally, if I played Guardian, I don’t think any build would ever not include this trait. It’s a mere 5 points for 100% vigor up time. In any case, you should be able to avoid that skull crack (between vigor, aegis, blocks, kiting with scepter – if need be, natural regen, and let’s not even forget about protection). Even if you run out of stuff and eat a skull crack, you can probably withstand it even as glass Guardian. Tip: If you are out of stunbreaks and low health, you need to make sure you don’t eat a skull crack. Every time I kill a Guardian with this combo it’s because I baited them into using everything they have and then I casually whittle their health down and pretend I don’t do much DPS and am forgetting to use my stuns, then when they are around 40-50% – BAM – time to stunlock. Should have anticipated it instead of standing on top of me eating mace auto attacks is all I have to say.

The top Solo-Q skill will be:

in PvP

Posted by: Ashanor.5319

Ashanor.5319

and people raging because they have warriors on their team xD

As this warrior facestomps them.

New Runes/Sigils

in Queen's Jubilee

Posted by: Ashanor.5319

Ashanor.5319

I’d like to see sigils that have a chance to add poison and burn on critical hits.

Agreed, but then again…. I think we have enough conditions flying around everywhere, so maybe not. Maybe a poison on crit sigil, could leave the burn one out.

The top Solo-Q skill will be:

in PvP

Posted by: Ashanor.5319

Ashanor.5319

it will be full of necros, mersmer and S/D theives

So.. just like hotjoin? lol

Solo Q leaderboard predictions

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Posted by: Ashanor.5319

Ashanor.5319

Its all about luck and skill, sure your skill has some investment but if your team is being beat everywhere else your going to lose. I could go far and beat 2 guys to a pulp all day but if my team is losing 4v3 at the other points, well you lost. Cant change luck. Also ragequit or afk makes a difference too, you’ll hear more about this when those pro’s start solo queing if they do, it’ll probably get into the sotg as a real discussion then because its affecting them now as well instead of being a premade and stomping solo que and helping them get good win streaks.

Yeah, rage quits will need to affect your win rates, but also account for disconnections. Maybe if you leave and don’t come back to the game before it is over, it counts as a loss. This also means that if you disconnect, you need to reconnect back into the game you were playing.

Another, /sigh SoloQ post

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Posted by: Ashanor.5319

Ashanor.5319

JP can we have DuoQ in SoloQ? That’s what most games do anyways and if you just wanna queue ofr some tourneys with a friend why should you be matched agaisnt highly organized 4-5 premades?

Because then it would be duo queue and not solo queue. What you should be asking for is a 2v2 and 3v3 arena if you like small scale pvp (I do).

Partial teams?

in PvP

Posted by: Ashanor.5319

Ashanor.5319

I also hope they hide the roster when you solo q. Otherwise people will solo q up together and keep trying until they are playing with their friend or group.

Yeah, they have to make sure that you can’t “sync” the solo queue or it will be abused. I don’t agree with the OP though. Find a 5th if you want to team queue. If people were allowed to queue as a group of 2 in solo queue even, it would completely destroy it and give the advantage to players that aren’t actually queuing solo. At that point, you may as well call it duo queue.

How will you find this 5th person in game is the question. Sure you can come to the forums or Reddit and post a LFG. Or spam Anvil Rock chat. But my team and my friend base were all built on random Solo/Duo/Triple/Quad Q and their connections and they will be removing that with this update.

Obviously this is a huge quality improvement and needs to happen, but the OP does provide a valid concern.

Well, you can meet people in the mists or scout hotjoins for people to add to your friends list that want a tPvP team. You can also do things like you stated.

Solo Q leaderboard predictions

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Posted by: Ashanor.5319

Ashanor.5319

Sure, we play against soloQ’s sometimes but 90% of the time in the top 1000 I am playing against premades in a premade vs premade match and if I do face a soloQ team its players all in the top 1000 that soloQ so the advantage is not as large as this forum makes it out to be. To say we farmed our rank by playing against soloQ is insulting.

I’m sorry but you are wrong. You face solo queue a lot more than you are leading people to believe. The proof of that is in the top 100 win rates. In a good elo system, you would not have 75-90% win rates. If you were fighting mostly other premades, your win rates would show that and you would be looking at 50-60% win rates generally.

Parisalchuk.9230:

Rank: 322
Wins: 278
Losses: 247
Percentage: 52.95%

Wait… you mean I do have a win rate in the 50-60% range you say it should? Oh my… I stream, feel free to look at my past broadcasts and check the teams I am playing if you dont believe me.

And to the guy who said im doing something wrong if Im losing to SoloQs. First, never said I was losing at any consistent rate to SoloQ players, what I am arguing is people come in here and say they are beating SoloQ players 500-0 every time and that is what they are playing every time, if you go look up those players they arent in the top 1000. Obviously those SoloQ players are doing something right to remain in the top 1000.

Yes, but many of the teams have much higher than you. There is an obvious exploit in the system where teams can force themselves into fighting solo queues if it isn’t happening naturally.