If a million people don’t buy the expansion it tells Anet zero about what those people don’t want. Nothing at all. NoT one thing.
Not really true.
If a million paying/playing customers do not buy an expansion, but continue to play the game, then it tells Anet a great deal. Most importantly it tells them that those people do not want what is in the expansion, but do want what is in the core game. This, at least, implies that what they don’t want is the manner in which the expansion deviates from the design philosophy of the core.
Cinderella wears a trenchcoat?
Buying keys, with gold or RL cash, has never been “worth it.” Keys are a monetizing scheme deigned to take advantage of psychological weakness. It’s sleazy.
Pretty much this.
I guess another answer might be, “yes, buying keys is worth it…for ANet’s bottom line.” Getting players to spend more on gambling for.something than they would ever choose to spend buying it outright is very worth it to the casino/gaming company.
Wait.
Do not prepurchase or buy on release.
Make sure that the product delivered matches the advertisements, delivers promised components, and generally seems on target for your interests. Read reviews, watch videos, and pay attention to feedback from others that you know to have similar interests in game to yourself.
I’d say wait at least a month, 3 months is probably better, before buying an expansion. Let others be the guinea pigs testing the game’s, “bold new direction.”
Elite specs are designed to be more powerful, so it will work better in an expansion or two when we have multiple choices, but base specs will always be underpowered when you want to be competitive or into hard content.
You do know that Anet has explicitly stated that elite specs were designed to be sidegrades and not upgrades right? The term ‘elite’ does not come from the fact that they were designed to be better than core specs but from the fact that they offer a new weapon type, new skins, new utility/healing/elite skills, that you can only have one at a time and so on in addition to traits.
Of course whether they intended it that way and they failed or whether their stated intentions were different from their real intentions is something we can only guess.
Yes, that is what they said. However Kecal is correct. The designs of the elite specs are more powerful.
At this point I believe that it is entirely possible that Doam is correct and new elite specs will be designed to surpass existing elites in order to drive sales.
(edited by Ashen.2907)
Puff?
Keanu Reeves?
No thanks. I like soloing karkas… it’s a great way to test a build, and they’re a fun fight. Even if I’ll wind up being the only person on the map, so be it. The zerg kills them too fast for them to be fun, and it’s annoying when they come up from behind and kill the one (or more) I’m fighting.
~EW
^^^This.
Wasn’t one of the items trash before (boosters are of less value than a ToT bag to me)?
Interesting idea.
I dont collect minis in GW2 because so many are untradeable, but I can see how this idea could be nice for those who do. I would have loved it in GW1.
It certainly cuts down on chat spam though.
True. Most maps I play on see little to no map chat at all. Helps reinforce a sense of the need for heroes when there is little indication that the world is shared with other players.
I also enjoyed direct trade in GW1. Made a number of friends, guildies, allies that way. I miss it in GW2. But ANet have been pretty adamant about not having it here.
How hasn’t trade or Cash on delivery mail been implemented in the game yet? It seems like such basic things to not be in the game.
Because direct player to player trade is not officially supported. This is intentional. The TP is supposed to fill this role.
I would be very interested in seeing a source indicating that Anet is 100% opposed to open world dueling. If nothing else it would be nice to be able to link it when topics such as this come up.
Rage-Quit Track
T1: Loading screens now last 15 minutes. Your character will be visible in the world during this time, and can be attacked by hostile creatures. Armor repair costs have been reimplimented.
T2: Using a waypoint has a 15% chance to teleport your character to a random waypoint instead.
T3: Your blocked list and your friends list switch functions. Once a day a random item stored in your bank will be mailed to someone on your blocked list, along with a romantic note.
T4: Anything you type in party, squad, and guild chat is automatically translated to Latin.
T5: NPC merchants will randomly stop buying/selling with you while you’re interacting with them, and not allow you re-initiate trade with them for 24 hours.
T6: The TP will not allow you to take your money or items unless you first emote /beg.
~EW
I like the cut of your jib.
The nature of the maps in HoT and LS3. I don’t like the vertical, pseudo platforming, nintendo referential, nature of these zones. If I enjoyed playing games where I jump on mushrooms in order to bounce up to capture glowing reward balls…I’d buy some variant of a mario brothers game (or its ilk). I get it, devs grew up on these games. 8 bit nostalgia/fetish is all the rage. Its very hip(ster). Yay.
I have to give a hearty vote for these issues. The HoT platform style environment is largely why I haven’t purchased HoT- even when it was on sale for half price. This is an RPG game, not a platformer, and I really dislike all the platformer elements in this game. Most jumping puzzles (though not all sadly) I can get a port, but when entire zones are set up this way?
The hearkening back to old platformers and Metroidvanias isn’t such a terrible thing, until we realize how limited the execution was. The jumping/verticality isn’t that great because it’s largely unpolished. The effect is even worse with the minigame Adventures, which all feel very stiff in comparison to GW2’s usual combat movement.
The Metroidvania aspect could have been better as well. While we have wallows and other movement tricks that are worth revisiting some zones for their ease of navigation, what they originally ended up as were irritating ways to lock Mastery Points behind ability gates and curb exploration*. Probably one of the most notable offenders is Axemaster during the Verdant Brink night bosses. The Nuhoch stealth detection is vital to that fight, but it’s not even opened until a player touches Tangled Depths. It’s a dissonance that comes from being poorly handled. (And the insta-gib attack should have been based on Itzel poison mastery instead of a stupid can’t-dodge auto-kill.)*And if we’re adding gripes, I’d almost forgotten one of my major ones for HoT. Too much of the zones were blocked by meta events and their hugelong timers.
I would say that the hearkening back to platformers and metrovania are pretty terrible, and would not be any less terrible, if implemented “better,” to people who dont care for those sorts of games and bought an MMO never suspecting that the developers had a hidden agenda to remake <insert Mario title here>.
Perhaps people are afraid of raiding because it is very scary. Very threatening. Almost overwhelming in the despair it inspires. The horror of sitting at a computer, looking at a screen filled with terrifying images of…a game.
The horror. Seeing characters, other players, digital monsters….in a game that we are choosing to play. How ever do we manage to cope?
Or perhaps, just maybe, there is the slightest chance that people are not afraid of raids (gasp, inconceivable!) but rather just dont want to play them.
It may be difficult, nearly impossible for some, but try to imagine that you are not the center of the universe and that other players are real people, who dont all share your exact tastes in entertainment, too. They like things that you dont and dislike things that you do. Its nice when there is overlap between different peoples’ likes. Great in fact. But its ludicrous to label others as somehow deficient for not sharing your exact tast in entertianment media.
Some of my concerns with the game:
I dislike the pet system for rangers. Having them required, having them switched on the fly functionality, the abysmal AI, the rudimentary controls, and so on all contribute to my dissatisfaction with this aspect of my preferred class (kudos for allowing pet names to stick though).
Lack of ability to customize my skill set up. This includes both arrangement on the skill bar itself and being restricted to specific skills for a given weapon. I understand why the specific skills for a given weapon was implemented, but it has not actually produced the desired effect.
The implementation of ascended tier gear. I pursued best in slot gear for my main character after launch, and achieved it. For me much of the fun of playing a game of this sort comes from developing my own skill at playing my main character AFTER maxing out his gear. I had BIS and it was taken away. I have not, as of yet, fully restored the character to that state.
The nature of the maps in HoT and LS3. I don’t like the vertical, pseudo platforming, nintendo referential, nature of these zones. If I enjoyed playing games where I jump on mushrooms in order to bounce up to capture glowing reward balls…I’d buy some variant of a mario brothers game (or its ilk). I get it, devs grew up on these games. 8 bit nostalgia/fetish is all the rage. Its very hip(ster). Yay.
Elite spec power creep. Horizontal progression. Right.
Longcoats for medium armor. Not that trenchcoats are a terrible thing, but the options are somewhat limited here.
Weapon sizes. Neon surfboards for swords? Really?
Visual effect clutter. Is there something wrong with the visuals of character animations, mob visual design, etc? Why is the company purposefully hiding this stuff? It really comes across as similar to a stage magician’s misdirection to keep you from noticing what is going on behind the curtain.
(edited by Ashen.2907)
@Neurion.4086 […Three years later I realised that no investement of money and time were capable of keeping me playing this appalling game…Of course, Lineage II was never meant for the casual player, but rather for the hard-core PvPers…]
It all actually depends, though I will agree that what you mention is the first impression someone has.
When I had started playing lineage II it had felt extremely hard for a new player to actually progress.
Slowly though, as someone understood the market, they could make insane amounts of gold simply by placing their character in a town where others would sell goods, like Giran, afk there for a couple of hours selling, and see a huge profit the moment they’d be back. Lineage 2 never had TP fees and allowed players to sell items at whatever price they felt like, without losing a thing.
Despite the fact that items in general were rather hard to acquire, once someone farmed for some days, they could easily make more and more gold as time went by.
Then they could join some guilds and end up doing Legendary events like Zaken, Scarlet van Halisha or even fight the most epic world bosses (back then) Valakas and Antharas , known to be camped by hard core guilds almost all the time. Those people would kill any inexperienced player trying to approach the dragons and keep their already rare rewards to themselves.When I started guild wars, and later guild wars 2 they both appeared as a player’s Shangri-La . Everything was relatively easy to acquire simply by farming/playing even abit for a few hours weekly , and that was even more true for Guild wars 2 than guild wars 1 (which had some very rare items like the mini Kanaxai).
Then Guild wars 2 started changing direction, being unsure of where to stand, trying to please and appeal to every type of player. The amount of hours needed to grind for items kept increasing, there were more and more timers for various events, time gates and finally tournaments and raids.
One could no longer play at their own pace and never miss out on anything, as was possible during the first 2 and a half years of guild wars 2. Players had to slowly accept they would miss out on a lot of things, no matter their choice.> Penultimately, Lineage 2 at first glance offered players the illusion of never being able to achieve some goals, yet with abit of research and some slight effort at first, one would be able to manage anything.
> Guild wars 1 was always friendly towards the player and its economy system made it so that one, simply by being patient and playing at their own pace would be able to get any item they wanted, even the rarest of stuff.
> Guild wars 2 however set the bar low, attracted people due to that philosophy, then made a U-turn on its mentality and started placing the bar higher and higher and higher. It claimed to be casual, yet they added timers on items, timers on dailies, timers on quests, timers on bosses, raids,tournaments (that have skins tied to them) and as a result, the game is neither “here” nor “there”. Casuals call it hard, Hardcores claim its too easy and that’s it.
To sum up, I believe it is better to give players the feeling they can’t achieve something from the start (and end up proving them wrong as they play), rather than making them believe they could easily obtain anything, and ending up breaking their expectations.
Not sure that I agree about access to the rarest items in GW1 by playing at one’s own pace. Minipets that could cost more plat than most players would ever see, and weapons not much cheaper existed.
I prefer the game as it existed at launch (excluding launch bugs which are common) to what we have now. Very little of what has been added or changed balances what has been lost (IMO). Still a decent game however.
I like the idea of the challenge level described in the OP. The opportunity to play it in core Tyrian maps is particularly appealing.
Even more appealing is having a game to play at all, and I am not at all certain that GW2 would survive the OP’s suggestion.
I always felt as if the boosters were a waste. I have deleted them in order to save space. They made buying keys feel like throwing money or gems away. More than anything else the boosters felt like an effort to ensure that there was something with, “monetary value,” guaranteed in the chests so as to deflect, legally at least, accusations of running a gambling program.
Getting ToT bag isnt much, if any, better, but at least I am not deleting them.
I am not at all fond of the trend of locking content behind gambling in computer games.
What an interesting idea, firing traps from a shortbow as the 1-5 skills. Making my ranger jealous already.
Saying that the change happens is not hyperbole. Placing so much emphasis on the importance, impact, relevance, of something rather minor in the grand scheme of things is.
You know that different people find different things important? Sure, maybe there are players who do PvP or WvW only and don’t care about the open world.
But there are also players who enjoy the story and the lore of Guild Wars – and for those people things like NPC’s are important. It’s not a minor thing, having the complete population of a map being replaced in every map instance!
Of course different people find importance in different things. Not at all relevant to what I said.
Is it really the entire population of the map, every time? 100%? Not a single consistent character? Or is this more hyperbole?
The Bloody Prince and the Mad King are both excellent. The dialogue between them in the Labyrinth is full of emotion as the Mad King taunts Prince Thorn and he responds back.
And I particularly like this part
Mad King Thorn: Oh, you never liked her. And she bored me. Besides, I was proud of you for that.
Bloody Prince Thorn: Really?
Mad King Thorn: No. You’ve always been a major disappointment.Where the Really? has such a sound of cautious hope that his father was proud of him, for once.
I agree completely. Some of my favorite dialogue in the game.
Had this thread, and its title, merely commented on what seems likely to be a bug, noting its existence, I would agree that fixing it would be desirable. But the focus on hyperbole, derision directed at developers and players alike, and a generally hostile tone taken over a seemingly minor, certainly low priority, mistake makes it really difficult to take the OP seriously here.
I’ve been blamed for using hyperboles by saying they changed their appearance every day. I checked it again and it can even happen every minute, because it’s related to the map instances. Some people were constantly distracting from the actual topic, blaming me for a wrong use of the word immersion. Others said that it was just my problem of having a strong sort of OCD. People said it’s not worth to be fixed, because it’s not as bad as a bug with legendary weapons – being ignorant to players who enjoy playing the story. Who decides which bug is worth to be fixed? I think it’s human to rage at some point.
The second thing (related to the developers) is: It’s not the first time something has been discussed endlessly with tons of players justifying Anet’s mistakes with intentions and the like. Endless discussions end up with changing nothing at all – because some will always claim it’s a feature, no matter how bad it is. I’m just done with that. And Anet really took the time to ensure the quality, giving us a promise. I’ve been following the third season of the Living Story and there have been several cases of disappointment.
Saying that the change happens is not hyperbole. Placing so much emphasis on the importance, impact, relevance, of something rather minor in the grand scheme of things is.
1 would work for me if alliance assignment was permanent for given servers. At that point one would be fighting for server and alliance, building camaraderie, relationships, and identity.
Otherwise all of the proposed changes would be meaningless, in my opinion, and not at all address my reasons for disengagement from the game mode.
Had this thread, and its title, merely commented on what seems likely to be a bug, noting its existence, I would agree that fixing it would be desirable. But the focus on hyperbole, derision directed at developers and players alike, and a generally hostile tone taken over a seemingly minor, certainly low priority, mistake makes it really difficult to take the OP seriously here.
No changes that will continue to support Anet’s goal for these chests/keys will be a significant improvement for players IMO. The goal is for people to keep spending money long after they would have stopped if they had just purchased the item outright. Additionally this system gets people who could not afford the item if it were sold directly for a larger sum to spend at least a little bit trying for it.
So this system gets people with more disposable income to spend more than they otherwise would for something that they could afford if it were sold directly and it gets those who couldnt afford the item if it were sold directly to spend money anyway.
Ultimately, replacing something worth 0 to me with something that I can sell for a few silver is an improvement…but not enough of one to convince me to buy keys.
Divinity’s Reach or Ebonhawke could be very interesting.
GW2 is definitely gorgeous. The shiverpeaks and orr really stand out to me.
How did you work out that only 5% of players do raids?
I don’t know the exact numbers but I often feel like I’m in the minority by not doing them. I’m in 2 active guilds and it seems like most of the players raid at least occasionally. But it could be that my guilds are the exception.
Less than 25% of registered accounts on GW2efficiency have even a single legendary insight, and even then the vast majority of all legendary insights in the game are held on accounts with more than 4,000 hours played. No way that a majority of players raid. A hard cap of less than 25% of player raid, and the number is indeed likely much lower than that since a lot of people don’t use GW2efficiency
I agree that it seems highly unlikely that a majority of players raid. But…GW2 efficiency numbers do not establish a hard cap nor does the fact that many people dont use the site establish a raider percentage less than 25.
With a few simple strategies the projectiles and random deaths while gliding can be easily avoided.
Your best defense by far is to trait a passive stun break. When struck by a projectile that would normally send you falling to your death, you’ll completely ignore it and keep gliding.
Your next defense is glider skill 5. You evade for the entire animation and it covers you with stability for a short time as well. It also greatly increases your flight speed, allowing you to quickly get out of range of new projectiles. IMPORTANT: You can extend the range of this skill by holding down the button!
Finally, you have the stealth mastery option. This is less useful because it doesn’t prevent projectiles in flight from tracking and striking you. However, you can use it to cover yourself when entering projectile range or following glider 5 to cover the cooldown if needed.
Try these strategies out. You should find projectiles are no longer an issue in BF.
I agree with you on everything but stealth. Seems to me a lot of mobs in Bloodstone Fen ignore stealth. I’ve tested it a few time and I’ve been hit while stealthed.
Were the attacks already en route when you stealthed? An attack that the AI has already assigned to you will not be negated by stealth.
Because they designed raids to be top tier content that everyone could play, and said so multiple times before their release, they just utterly failed at making that a reality.
Raids are top tier content that anyone can play.
OP you must be working for Anet if you come up with such accurate number like 5%, may I ask what your source is?
Did Anet stop developing the entire game for raids? are all the employees working on raids?i really dont get why you do that (come here and post pointless kitten like that, throwing random numbers and fake facts)
Yes I’ve heard so many people say that among the loud, repetitive, and fact-void minority which grace the forums. Go in to the actual game on the other hand, and you’ll find maybe one group in a hundred that won’t kick you at your very first mistake and disband after a single wipe.
The raids teach nothing, they provide no learning path, no gradiation of difficulty or progression. They are designed as pass/fail with the only learning method being trial and error that the already learned won’t put up with, and on a timer no less. They are flawed to repeatedly punish for not knowing information that its design failed to make clear or accessible in the first place.
The raids are failures among casual players, both culturally and mechanically. They are the most extreme example of all of the monumentally poor design decisions that were made in Heart of Thorns.
Except, at this point of the game… Dulfy.net has detailed guides on the mechanics for all three raid wings, and all of the bosses included. Trial and error is no longer a part of the equation. There are also guilds that will work with you, and help you learn them. There are PUGs that will help, and PUGs that don’t, but that is an inherit part of using LFG. So if you try it in LFG, you are taking a 50/50 shot that you will get patient people who will teach, or people who will kick/leave/quit after the first mistake.
Guides put out by a third party dont contradict what he said. They reinforce his point actually. The game doesnt provide the information, you have to go elsewhere for it.
Are you sure that its 50/50 helpful vs non helpful in LFG groups? Is it possible that its more like 10/90?
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Ashen.2907
Good show then. Not paying for things that you dont want is a solid decision. Not sure that going online to make a big deal out of not buying something that you dont want to buy is as solid. To each their own.
Sold my chevy. Commute was too far to justify keeping a vehicle that got poor mileage.
Just add it already…
As has already been mentioned countless times, raiders and elitists already find ways to exclude non-meta-conforming players from raids. “Post your API. If you don’t, you’re not allowed to raid with us”.
It would make it infinitely faster if we had an “inspect player” option so this process would go a lot faster.
I don’t see a single difference that adding an “inspect player” option would make, except for positive aspects. L2P MMOs guys.
NO THANKS. WHY DON’T YOU LEARN TO GW2?
I’d rather have you list reasons why the “inspect player” option is bad than simply reply to the sarcastic portion of my post.
If you can list some reasons why it’s bad, that’d be great.
No. This thread has been done time and and time and time again in the last 4 years if you want to look them up go ahead. Most people you will find are against it.
Hah, that made me laugh… thanks.
You people can’t give me a single argument as to my original statement. Why, if elitists and raiders can already look up your API and REQUIRE it, do you feel the need to fight against an “inspect player” option? You’re effectively fighting against something that has no negative effect on you.
Money and dev resources spent on something that players can already do for themselves is not spent on other things. Asking Anet to delay other things in development so that the OP can press one set of keys to inspect another player instead of pressing a different set of keys does impact, potentially, every player.
Thank you! I appreciate the response, and that’s a valid concern.
However, do you know for sure that implementing this qol update would delay other projects/updates? I’m unaware as to if Anet has employees that work solely on qol updates or what part of their team works on qol aspects.
The only way that working on this would not delay something else is if there are devs sitting around doing nothing. I really hope that is not the case. Switching devs from one QoL feature to another delays the first one.
Just add it already…
As has already been mentioned countless times, raiders and elitists already find ways to exclude non-meta-conforming players from raids. “Post your API. If you don’t, you’re not allowed to raid with us”.
It would make it infinitely faster if we had an “inspect player” option so this process would go a lot faster.
I don’t see a single difference that adding an “inspect player” option would make, except for positive aspects. L2P MMOs guys.
NO THANKS. WHY DON’T YOU LEARN TO GW2?
I’d rather have you list reasons why the “inspect player” option is bad than simply reply to the sarcastic portion of my post.
If you can list some reasons why it’s bad, that’d be great.
No. This thread has been done time and and time and time again in the last 4 years if you want to look them up go ahead. Most people you will find are against it.
Hah, that made me laugh… thanks.
You people can’t give me a single argument as to my original statement. Why, if elitists and raiders can already look up your API and REQUIRE it, do you feel the need to fight against an “inspect player” option? You’re effectively fighting against something that has no negative effect on you.
Money and dev resources spent on something that players can already do for themselves is not spent on other things. Asking Anet to delay other things in development so that the OP can press one set of keys to inspect another player instead of pressing a different set of keys does impact, potentially, every player.
If someone wants to know what skin I’m sporting, they can screenshot and look in the wardrobe. If they cba to do that, they really don’t need to know.
Sounds sort of elitist… kinda like “I got mine, don’t even ask me what it is, nah nah na-nah nah”
e·lit·ist – adjective – favoring, advocating, or restricted to an elite.
EDIT: there’s nothing private about style… you wear it for all to see.
So, it’s elitist to think that people should get off their dead kittens and actually do something to get what they want instead of crying to the developer to give them yet another convenience feature so they can get what they want with little to no effort?
Nah. This is just another attempt to inappropriately use a buzz word to try to discredit opposition. There’s no elitism in suggesting someone use tools readily available to everyone.
I think it’s elitist to tell someone to look it up themselves when they take the time to actually whisper or message you. Because due to any number of things, they may find the wrong one: there are a number of items in the wardrobe that look similar. And if they’re wanting dye scheme as well, that can be hard as well since dyes look different on different materials.
Whispering someone is an available tool in the game.
Asking the devs to add another tool to the game is a tool that players have. It’s what these forums are for. Giving feedback and suggestions to devs and others who make the decisions on what gets added or not. To say that it’s not elistist to say that players shouldn’t ask for things because it’s not in the game already is absurd.
I never said anything about whispering. You made that up. I offered screenie, then wardrobe as an alternative to a hypothetical inspect.
So, wait. Now it’s elitist to oppose ideas? I never said people shouldn’t ask, only that I do not want the proposed feature.
You said in your own words that if players can’t screenie and look in the wardrobe to find what matches then they shouldn’t know what you’re wearing. So maybe next time work on your word choice, because to me, like it did to juno, it read if I asked you what you’re wearing you’d tell me to figure it out myself by taking a picture. Which would be an elitist response to the whisper.
Its a thread about inspect. He offered an alternative to inspect. If it were a thread about whispered requests for information, who knows what the response would be.
Not elitist unless you create a new definition for the word to apply exclusively to this situation. If there is no exclusion. If there is no elite. If the options are essentially freely available to everyone. Then it is not elitism.
Maybe you should read carefully what was said.
IndigoSundown said that and I quote:
If someone wants to know what skin I’m sporting, they can screenshot and look in the wardrobe. If they cba to do that, they really don’t need to know.
That reads to me, and to juno as well if you’ve read juno’s reply, that if someone were to ask IndigoSundown what skins and/or dyes they are sporting, that the reply would be to figure it out themselves. That to me is an elitist reply. And it also means to me that IndigoSundown would always oppose players asking for the inspect too because it’s not the player screenshotting what skin(s) he wants to figure out. Which in turn makes IndigoSundown’s reply here smack of elitism.
Which means, if IndigoSundown didn’t mean that, he needs to watch his word choice.
No watching his word choice can prevent people from inserting their own meaning into what was actually said. Particularly if those readers are inclined to twist the English language in order to support their interpretations.
If someone wants to know what skin I’m sporting, they can screenshot and look in the wardrobe. If they cba to do that, they really don’t need to know.
Sounds sort of elitist… kinda like “I got mine, don’t even ask me what it is, nah nah na-nah nah”
e·lit·ist – adjective – favoring, advocating, or restricted to an elite.
EDIT: there’s nothing private about style… you wear it for all to see.
So, it’s elitist to think that people should get off their dead kittens and actually do something to get what they want instead of crying to the developer to give them yet another convenience feature so they can get what they want with little to no effort?
Nah. This is just another attempt to inappropriately use a buzz word to try to discredit opposition. There’s no elitism in suggesting someone use tools readily available to everyone.
I think it’s elitist to tell someone to look it up themselves when they take the time to actually whisper or message you. Because due to any number of things, they may find the wrong one: there are a number of items in the wardrobe that look similar. And if they’re wanting dye scheme as well, that can be hard as well since dyes look different on different materials.
Whispering someone is an available tool in the game.
Asking the devs to add another tool to the game is a tool that players have. It’s what these forums are for. Giving feedback and suggestions to devs and others who make the decisions on what gets added or not. To say that it’s not elistist to say that players shouldn’t ask for things because it’s not in the game already is absurd.
I never said anything about whispering. You made that up. I offered screenie, then wardrobe as an alternative to a hypothetical inspect.
So, wait. Now it’s elitist to oppose ideas? I never said people shouldn’t ask, only that I do not want the proposed feature.
You said in your own words that if players can’t screenie and look in the wardrobe to find what matches then they shouldn’t know what you’re wearing. So maybe next time work on your word choice, because to me, like it did to juno, it read if I asked you what you’re wearing you’d tell me to figure it out myself by taking a picture. Which would be an elitist response to the whisper.
Its a thread about inspect. He offered an alternative to inspect. If it were a thread about whispered requests for information, who knows what the response would be.
Not elitist unless you create a new definition for the word to apply exclusively to this situation. If there is no exclusion. If there is no elite. If the options are essentially freely available to everyone. Then it is not elitism.
If someone wants to know what skin I’m sporting, they can screenshot and look in the wardrobe. If they cba to do that, they really don’t need to know.
this is something i do not want at all in this fine game . and why i do not play World of Warcraft at all . no matter if i did raids wvw pvp or pve no way no how no thanks at all . now if some one likes the skin i got my toon they can take a screen shot and look it up or they could just ask me. otherwise like i said no thanks no how no way the day that happens in this fine game i will stop playing . i do not like that thought as well.
Sounds sort of elitist… kinda like “I got mine, don’t even ask me what it is, nah nah na-nah nah”
e·lit·ist – adjective – favoring, advocating, or restricted to an elite.
EDIT: there’s nothing private about style… you wear it for all to see.
Not elitist at all. By definition, if its not restricted, as you say, “nothing private,” and, “for all to see,” and copy/access as they desire, then it isnt elitist.
edit: Isn’t this a discussion about a studio’s role as market Creator/maker, maintaining the production of achievement and rarity among willingly competitive players?
…what “willingly competitive players”? I definitely thought that i was playing PvE, not PvP and thought the mode i play in was cooperative, not competitive.
You can choose to try to avoid most of the competition in PvE, but it is there.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Ashen.2907
I can’t believe this thread is still going
Me neither. I thought all players that had their own opinion would be perma-banned by now.
GW2 is still an incredible value compared to all other options — even F2P.
Or more accurately, only F2P. No one argues that GW2 is a bargain at $0. It’s the absurd price of HoT that we revolt over. ANet trying to charge $50 for a yet unfinished series of patches (which some of you still suffer from the delusion could summarily be referred to as an expansion) don’t mean it’s worth above $4.99. And all of that should go to the map design and music.
Hmm, to each their own I guess. I consider HoT to be fairly reasonably priced for the amount of content, encounters, art, etc. I can honestly say that I don’t care for HoT (except for mob difficulty, which is not enough for me to play in zones I otherwise dislike) but dont see it as overpriced at all.
There is, of course, an extremely easy means of dealing with something that is priced higher than one can justify (according to budget or preference) paying…
…dont pay for it. Perhaps wait for a sale. This takes no effort from you at all. You dont even have to ask for a sale, one will come.
The problem is that Anet “assumes” that all of the hoarded items will be dumped at a stabilizing price and that will fix the cost of things. That simply isn’t true.
The assumption that everyone is holding what they are waiting for the “right price” is a mistake. I can hold up to 750 of each items in my vault (it’s all the upgrading I wanted and what I felt comfortable with). When I go over 750 I sell them on the TP or give them to my wife so she can get to her vault max (hers is 1500 cause that is what she likes to have/“hoard”).
There isn’t going to be a price on the TP that all these items get to that I feel I “have” to get rid of them. I want to have 750 of every item at all times for personal use/crafting/just in case. For my wife that is 1500. Every person I play with does the same, has a set number of items they hold on to for crafting, etc.
So, with regards to supply, the amount we are holding on to for eternity isn’t going to be dumped in to the market when it reaches the “magic” price. Just like from the demand side, we are not part of the equation because we are being self-sufficient.
Anet saying the available “supply” in game is there and that the TP will fix itself just isn’t an accurate statement.
There’s a price out there that would get you to at least dump a good portion of it. It may be high enough to say that it likely won’t reach that point, but there’s a price out there that would get you and your wife to dump at least part if not most of your stockpile.
Not necessarily. For some people the value in their hoard, to them, is knowing that they have enough of the item to meet their needs at any given moment in the future.
The chances of needing 750 or 1500 in one go is low enough that there is a price that would get them to sell off half or a good majority of their stockpile. It may be a price that will very likely never happen in the game, but there is a price.
Hmm, I guess I am just disinclined to assume that I know someone else’s thoughts, biases, and preferences better than they do. I know that I am not an internet psychic.
If you know for a fact that they are willing to sell you should be sufficiently prescient to know the price, date, etc as well. Care to elaborate?
I think he said he’s off on an extended holiday but I’m not very good at interpreting this stuff…
I read that the same way. “I have 6 weeks of vacation time and will lose it if I don’t take it, so I’m gonna let the market do what it wants while I’m gone.”
At least, this is what his post sounds like to me, cause no one can say that T6 leather is fine.
Always working as intended. Nothing to see here. Please, move on. Hysterical! I bet he hasn’t crafted single item that requires mystic coins or T6 Leather. I don’t even think he plays this game more than 1-2hrs a month. He probably logs in to gw2 when Mo is about to walk into his office to talk about t6 leather and mystic coins. He’s like, look i’ve been playing all day i got this much mystic coin and t6 leather. Things are fine, players are just over reacting. But what Mo doesn’t know is our successful economist mr.smith bought all that 50 stacks of mystic and t6 leather 3 years ago when they were all at trash value. And he’s been hoarding them in his private personal guild bank for this day. DUN DUN DUUUUN!!! WP, Mr. 100% John Smith.
Well. Play the right content with sufficient dedication and affording any number of mystic coins is a piece of cake. If you dont want to do the work you dont want the results of that work. I think that is the logic Ive seen used for other aspects of the game.
The problem is that Anet “assumes” that all of the hoarded items will be dumped at a stabilizing price and that will fix the cost of things. That simply isn’t true.
The assumption that everyone is holding what they are waiting for the “right price” is a mistake. I can hold up to 750 of each items in my vault (it’s all the upgrading I wanted and what I felt comfortable with). When I go over 750 I sell them on the TP or give them to my wife so she can get to her vault max (hers is 1500 cause that is what she likes to have/“hoard”).
There isn’t going to be a price on the TP that all these items get to that I feel I “have” to get rid of them. I want to have 750 of every item at all times for personal use/crafting/just in case. For my wife that is 1500. Every person I play with does the same, has a set number of items they hold on to for crafting, etc.
So, with regards to supply, the amount we are holding on to for eternity isn’t going to be dumped in to the market when it reaches the “magic” price. Just like from the demand side, we are not part of the equation because we are being self-sufficient.
Anet saying the available “supply” in game is there and that the TP will fix itself just isn’t an accurate statement.
There’s a price out there that would get you to at least dump a good portion of it. It may be high enough to say that it likely won’t reach that point, but there’s a price out there that would get you and your wife to dump at least part if not most of your stockpile.
Not necessarily. For some people the value in their hoard, to them, is knowing that they have enough of the item to meet their needs at any given moment in the future.
Ive always felt that meta is primarily useful for PUGing difficult content. The members of the group dont know you, your capabilities, or how your custom build will synergize with theirs. They also, probably, dont want to spend hours discussing or debating the merits of synergy between 10 players’ custom builds.
Meta, assuming that a player understands it, allows for a group of strangers to play well together with minimal fuss. Ideally.
Strictly controlling the supply of a commodity, such as mystic coins, entering the market is pretty far from, “hands off,” in my opinion.
Why does Lege armor have to be tied to Raids?
in Guild Wars 2: Heart of Thorns
Posted by: Ashen.2907
I"m not saying it shouldn’t be a component of raids. I’m saying there should be an alternate route besides raids. The raid component wouldn’t have to change at all.
If there was another route to get them, people from all sides would be in here kittening about how “other route” has it easier and how Anet is clearly personally discriminating against them.
As opposed to now when Anet will devote months of resources to something a minority would have. Someone is always going to complain. I’m complaining right now. It doesn’t make me right. It doesn’t make Anet do it.
The question is which group is larger and which, according to Anet has the most valid complaint. Saying we shouldn’t ask for something because another group my complain is pretty much a pointless exercise, because right now, there’s a group that’s complaining.
Deal with the idea that it’s not going to change and start doing raids. We didn’t see any of these topics up until Lege heavy armor trailer was released. Anyone can do raids, it’s not difficult to defeat any of the boss at all. Other players have proven you can 6-man almost every boss with decent gear. All it requires is time and effort. You don’t have that? Tough luck, legendary armor is not for you. It’s the ultimate prestige item in GW2 and it’s not going to be handed like legendary weapon and backpiece candies. Freebie players like yourself will be glad to know lege armor wont be out for another 3-4 months. You have plenty of time to get required 150 LI. Gd Luck.
“The ultimate prestige item.”
Which requires time but not skill. Which anyone can do. The content can be beaten by teams down 4 players. Getting it is, “not difficult at all.”
So, not prestigious at all (according to your description) then.
And this topic has been discussed at length, repeatedly, since before (and since) the official announcement of raids, legendary armor, etc.