You’re right of course. Guild Wars 2 is at and end, and there won’t be a Guild Wars 3, because there doesn’t need to be.
I’m thoroughly convinced Guild Wars 2 has a bigger player base at this moment than Guild Wars 1 had at the same point in it’s history.
And there were several times in it’s history when Guild Wars 1 players cried out about changes to the game, such as Nightfall when heroes were introduced. Quite a few people saw heroes as the death-knell of the original Guild Wars and for them it was, as their social game slowly drifted into a mostly solo game.
Guild Wars 2 is an end, because they can keep upgrading it indefinitely which they couldn’t do with Guild Wars 1…the only reason they did this in the first place.
maybe that is how you see it for the heros but truth and honestly be told here heroes
was never see as this at all as the death-knell of the original Guild Wars
heros from night fall was a great add to the game and made it more better to get not
only missions done fully right the first time but also able to go across from L.A to
Drocks and Beacon’s perch like i said maybe that is how you saw heros . but not every
one saw heros in that same light as you do . and i been playing since it first came out
so i do know the differences here of what it was like before they put heros into that
game and afterwards too that is why when night fall came out i made good and sure
i had it preordered and hopefully maybe one day they will do the same here in gw2
then again maybe not got to see but i can say if they do . without a question at all it
will only improve this game fully by far just like it did with guild wars one
He didnt say everyone saw heroes in that light, just that some did. I hated the addition of heroes as they effectively all but killed one of my favorite aspects of the game.
Why does Lege armor have to be tied to Raids?
in Guild Wars 2: Heart of Thorns
Posted by: Ashen.2907
The issue is the expectations were set by Anet for three years
The expectations were set by Anet for a very few months…and then the company went back on some pretty significant stated design decisions with the addition of ascended gear. At that point all bets were off and it was just a matter of time before this, more recent, “addition,” to the game came to pass. The writing has been on the wall since, almost, launch. All of the GW sacred cows are lined up for the slaughterhouse and have been from, nearly, the beginning.
- I am not suggesting this as a particularly great option, but you could continue to play what you want, when you want, and use the gold gained to acquire legendary armor by paying for runs. This would allow for chipping away at your own pace.*
Up until now to this day, Guild Wars 2 has changed very little in the way I play it. I still do what I want when I want. Before I could chip away at almost anything a bit at a time and get it done, with the exception of some temporary stuff.
With raids being required for legendary armor, and the new legendary stuff in PvP that’s largely changed. I can’t really chip away at stuff anymore, and that’s a problem for me.
I had very little problem with ascended gear, because I was almost to chip away at it. Same with legendary weapons. Now, not so much.
From where I sit, it looks less like the raw damage coefficients are that much better
Ignoring the fact that every elite spec offer significantly more raw damage at same or better sustain.
He ignored nothing. He said that the elite specs provided better access to boons, which, by the way, can mean greater damage with greater sustain. He said the same thing, essentially, that you did when you tried to correct him.
Why does Lege armor have to be tied to Raids?
in Guild Wars 2: Heart of Thorns
Posted by: Ashen.2907
The issue is the expectations were set by Anet for three years
The expectations were set by Anet for a very few months…and then the company went back on some pretty significant stated design decisions with the addition of ascended gear. At that point all bets were off and it was just a matter of time before this, more recent, “addition,” to the game came to pass. The writing has been on the wall since, almost, launch. All of the GW sacred cows are lined up for the slaughterhouse and have been from, nearly, the beginning.
u dont want to buy HOT then u are not supporting the game so no raid for U.
People who do not buy the expansion can still spend money on the game.
Thank You!
Love the challenge level. Almost perfect in my opinion. Not fond of tbe map design.
Love the concept, not too fond of the actual look. I feel bad for those who have been raiding, in part, for legendary armor if this approach doesnt appeal. In general, I believe that rewards should be available for preview before people are expected to start on the road to earn them.
Definitely can see that the creators put a lot of work into this, sorry to say It is just way too over the top for my taste.
OP, you are misusing the word, “discrimination.”
Not gaining a benefit that others do not get is, by definition, not discrimination.
Power creep combined with players learning to survive in content more difficult than core zones almost certainly have contributed to a sense of reduced difficulty here. Compared to core zone mobs Lab monsters are a significant step up. Compared to HoT, not as much so.
Actually, I went to those zones before buying the chapters and had no ouble at all with them. You could always do narration the first time if you really needed it (optional or not). My concern is with there being a bar that says you HAVE to do something to get in.
Say you chose a norn, did you really need an explanation the first time you walked into, oh, ascalon?
Ascalon is not a previously undiscovered area, unknown to the world at large, needing to be, conceptually, discovered, before entering.
I am rather fond of Shadow Orange. A nice bit of color without being over the top.
I have 4 months playing guild wars 2 and I think I can make an opinion of it.
I’ll be honest, I never had an experience in MMO like Guild Wars 2 (PVE Content – Living World), is just beautiful.
But there are other things that upset me a lot, including WvW & PVP. I will not talk about it, everyone knows whats poppin.
All I want to talk here is about the Specializations. In this game you’re forced to use 1 meta build in different modes, YOU don’t have the freedom to create your own BUILD, They’re gonna scold you if you don’t have that " Bored Meta Build " unlike the Guild Wars (Original & others MMO’s) you could run soooo many crazy build’s and be successful but in Guild Wars 2 you have (1 class = 1 build) and then a massive amount of useless traits and skills.
You can have 3 specializations available in your build and then only 5 skills on your bar, really? is that enough for you?.. is just boring to use the same 3 traitlines on a class and the same weapon for 4+ MONTHS. You can’t customize your primary weapon skills with your secondary, or vice versa. You can’t edit your traits and skills as you want. Everything is like in “automatic” just click here & click there, there you got, done.
I’m sorry, but I think this game is very simple to me.
Sadly the game wasn’t like this initially.
During its early times – in concepts and alphas the game had a much more complex attribute system. Even at launch the trait system allowed for more combinations.
The short of it is this – the more complicated building your character is the more bad players playing ineffective builds and generally being bad you’re going to have.Anet wants people to enjoy the game easily – to pick it up and play it without needing to theorycraft ( or even think – in most cases) because that means MORE people can play it – and that means MORE money.
So the game was made easier and easier and easier until we have what we have now.
The worst part, in my opinion, is that it would have been easier, potentially, to add optional loadable archetypes, perhaps drawn from popular effective builds, in game for those not interested in theory crafting for themselves, than to implement all of the simplification changes. This would have allowed someone who just wants to log in and smash stuff to have an easier time of it without reducing the options for those who prefer more nuanced and complex character building.
I don’t know why people complain about it. It’s not really bad, and I enjoy playing the meta over there, and the activities and in return, you get good loot for the most part, and make a lot of gold.
I expect that they complain about it because they are not you, and do not enjoy it.
I wouldnt mind seeing EB, and future LS3 mobs, be more on par with HoT creatures. The challenge in HoT zones seemed to be pretty good to me.
maybe this helps to understand my point of view:
disliking the verticality of HOT is fine.
disliking jumping puzzles and adventures (which is platforming) is fine.
confusing the 2 above and classifying an entire zone as ‘platforming’ is incorrect.
No confusion.
HoT is intended as a platforming game just as it is intended as a combat game, a crafting game, an exploration game, and so on. Of course not the entirety of each zone is dedicated to each individual component of the design, after all crafting stations in GW2 take up an extremely small amount of space, and crafting is not required for participation, advancement of avatar, or game completion. Even so GW2 is a crafting game (in addition to being many other types of game as well).
If I gave the impression that I consider non platforming gameplay elements to be platforming, my apologies. I fully recognize that walking along a path from point A to point B, killing a mob along the way, completing an event, gathering some mithril, and so on are not themselves platforming. But the expansion, and the core game for that matter, is a platforming game among other things because it was designed for those to be parts of the gameplay experience.
you are ignoring all the OTHER things that the game is as well to make that point and even disprove or diminish your point; i.e., you are cherrypicking. That’s not an honest approach to having a discussion with people.
How can it be cherrypicking if I make a point of saying that it is more than just a platformer, going on to list some of the many other things that the game is as well?
Outright lying is not an honest approach to having a discussion with people.
to clarify, GW2 is not a platforming game, it is a mmorpg that has platforming sub games.
It is an MMORPGs, a genre comprised of many components. All MMORPGs are multiple games in one. GW2 happens to be a platforming game among its, “multiple games in one,” aspects.
indeed i do not want the reward from what i consider is an abuse of a design flaw. Completing 1 event and try to farm the loot from 5 or so other events with no effort for free – really? And as a said other players are being NEGATIVELY impacted by this abuse, genuine rewards from other activities have lost a lot of value because of this one skewed abuse.
Agreed.
I had started spending money on the game again as some of my concerns had been addressed. Multiloot has put me back in the position of not spending.
It isn’t about blame. They are not to blame. You (and your officers) are not to blame. They are not participating in the guild so there is no reason to create the impression of a dead guild by retaining them on the roster. No harm. No foul. No one is hurt by removing them. A lively, active, interactive, small guild, in my opinion, is better than a large one with people who haven’t actually interacted with the guild in years.
All of that said, there is also no harm in reaching out to inactive members.
that’s true i could log into Diablo 3 and run about avoiding everything and call it an exploration game – but that does not make it an exploration game. again, it is all about deign intent and genre. And i call bs on people who specifically logon to play HOT because its a platformer. And yes jumping puzzles is a platforming sub game, no-one said it wasn’t.
GW2, and MMOs in general, is many things, comprised of its constituent parts.
GW2 is a small group PvP game.
GW2 is a large scale realm-like PvP game.
GW2 is a small group instanced PvE game.
GW2 is a large scale even open world game.
GW2 is a mindless hack-n-slash combat game.
GW2 is a tactical combat game.
GW2 is a role playing game (I don’t rRP in GW2 but have in other MMOs).
GW2 is a mini-games game.
GW2 is an exploration game.
GW2 is a crafting game.
and yes, GW2 is a platforming game.
If the developers specifically chose to create content of a sort to appeal to players who enjoy that sort of content, spending resources on that sort of content, choosing to not spend those same resources on the games, “core gameplay,” content, then the developers intended to attract people who enjoy that sort of content, and intended people to play it. Again, they sacrificed more, “core gameplay,” specifically to include platforming.
Ipso facto – you do not need a poll to tell you that mmorpg players playing a mmorpg play HOT zones because it was designed as a platformer. Wrong genre, wrong design intent, wrong goals.
Since launch there have been people loggin into GW2 expressing dissatisfaction with the fact that it does not have elements that it was specifically advertised as not having. Apparently MMO players, sometimes, do things regardless of it being the wrong design, wrong game, etc.
In addition, as pointed out previously, HoT includes jumping puzzles. These are platforming play. People log into HoT specifically to do this content. Heck, I have done so. Didn’t care for it, but completing that content was the sole reason for me to log into the game that session. There were other people there at the time. They logged into HoT to, in part at least, play platforming as well.
jumping is not ‘platforming’ Platforming games is a genre with a very particular goalset (as per jumping puzzles) it is not a mechanic.
One of the adventure games involves racing a bike – that does not make HOT a racing game. The core gameplay of HOT is meta events.
And it is completely possible to log into HoT with no intention of playing its, “core gameplay,” as you put it, but rather to complete platforming content. I have done so. I have known others to do so as well.
Stop expecting everyone ever to rep your guild a majority of the time
He said that he is concerned that they have not been seen and have no repped since joining. That is not expecting them to rep a majority of the time.
Kick people that are not participating in the guild.
I am not suggesting that they need to rep often, regularly, a majority of the time, or always, but if they do not participate in the guild at all there really is no reason to keep them in the roster.
do you have much experience of mmorpg? it is all progress, you are progressing on a journey of your own choosing. The goal is not to ‘progress the game’. Gaining xp, masteries, gold towards other goals or simply enjoying playing your character – all classic well understood well know mmorpg ‘progress’
For Platformers you do progress the game, but that is not the core game play or goal of mmorpg’s at all. Maybe this is what you are failing to comprehend – perhaps your are younger or do not understand mmorpgs, i have no idea.
if you have a fear of jumping, you could even choose goals that avoid jumping if that’s your fancy – GW1 is a great choice here, you cannot jump at all!
You’re not progressing your character in that case either. Let’s make a list of all the things you can’t gain if you do not platform:
-hero points
-mastery points
-points of interest
-vistas
-achievement points
-world completion… and many more. Your character does not progress in HoT because you’re not earning any of the above items.
Ah, the old, “You must be young” insult. Are you simply angry that I broke your “fact” that all players that label HoT as a platformer don’t enjoy it? I’ve played more MMOs than you even think exist in this world.
What was the purpose of giving us HoT? It’s another way to progress and have fun.
How do you progress? You earn hero points/mastery points
Can you do those without platforming? Nope.The purpose of HoT isn’t for the players to ignore all of the content and sit at Auric Basin doing the meta event repeatedly until your eyes fall out. It is to gain hero points and mastery points that you CANNOT DO without platforming.
I will repeat: The purpose of HoT is to gain hero points and mastery points. Heck, I’m pretty sure you can’t even progress the main storyline without accruing enough mastery points (correct me if I’m wrong).
You can progress your character in HoT without platforming, you just cannot progress as far as if you did platform. You can gain some of each of those things (except completion) without platforming.
as i said, objective and subjective e.g ‘convoluted’ I was talking about an objective evaluation of wether GW2 HOT zones were designed to be aimed at people who enjoy platformer games – and it is clearly not..if you are objective. Anyone can give their opinion, but that doesn’t make a thing factual. Simply put because someone thinks a thing is a ‘platformer’ when it was clearly designed not to be a platformer then that does not make it true.
also, the new zone is less complicated than HOT. There is no ‘direction’ there is simply a game that is expanding, and it would be a dull game if every zone that was introduced was simply the same as came before with a new skin.
And the HoT zones clearly were designed for people who enjoy platformers if you are being objective.
See I can call an opinion an objective fact too. Fun stuff.
that fact that players do not go to HOT to play a platformer is fact, not opinion.
Nice moving of the goalpoasts. I made no comment about why people go to HoT. Only commented on your opinion about your expressed opinion about how they were designed.
But, I am more than willing to see the evidence that demonstrates that you have polled the entire playing population in order to determine that it is a fact that players do not go to HoT because of a desire to play a platformer. If it is an, “objective,” “fact,” that no players go there because of a desire to play a platformer within GW2, certainly you can prove it.
I am even willing to agree that it is unlikely that many players go to HoT specifically for any platforming aesthetics or platforming like gameplay, or even because they feel that it is platforming within GW2, but agreeing with your opinion on the matter does not make it a fact.
Personally I consider, and have seen other players (including Vayne) indicate that they consider jumping puzzles to be platforming. I know for a fact that players have gone to VB, a part of HoT (which according to you no one goes to for to play platforming), to do a jumping puzzle. So, players do go to HoT to play platforming.
Its interesting that the only people who think its a platformer is those people who dislike it isnt it. Nothing wrong with not liking the design of the HOT zones, but you should ask yourself why you have the need to justify your dislike with an attempt to label it as something that it is not.
I have described HoT, and you have quoted me as describing it, as having, “platforming aesthetics.” I do not label HoT as something it is not. In fact I have even posted that the worst I could say about the zones is not that they is poorly designed, but rather that they are poorly designed to appeal to me.
Non Raiders blocked from XP bar spirit shards
in Guild Wars 2: Heart of Thorns
Posted by: Ashen.2907
We have the original statements of the devs of how hard the raids should be and that not all the players will be able to complete it.
Can you point to an official statement of the devs stating that this is no longer true?You have a dev statement to support you. He has actual dev actions to support him. Anet has demonstrated time and again that words are meaningless. Judge by their actions. They have chosen for the raid to NOT be what they originally spoke of just as Anet took plenty of other actions that contradicted their stated intentions.
So you’re saying that players who don’t want to Raid and don’t believe they can complete a Raid because Anet said Raids are the most difficult content for dedicated Raiders should somehow decide to put up a LFG for a Raid so they can open the Mastery? And you believe that such a PUG group would be successful?
And you think it is reasonable to expect this?
I said nothing of the sort.
as i said, objective and subjective e.g ‘convoluted’ I was talking about an objective evaluation of wether GW2 HOT zones were designed to be aimed at people who enjoy platformer games – and it is clearly not..if you are objective. Anyone can give their opinion, but that doesn’t make a thing factual. Simply put because someone thinks a thing is a ‘platformer’ when it was clearly designed not to be a platformer then that does not make it true.
also, the new zone is less complicated than HOT. There is no ‘direction’ there is simply a game that is expanding, and it would be a dull game if every zone that was introduced was simply the same as came before with a new skin.
And the HoT zones clearly were designed for people who enjoy platformers if you are being objective.
See I can call an opinion an objective fact too. Fun stuff.
I love the increased difficulty of combat in HoT. Mob density, capabilities, variety, the distinct challenge each represents, and so on. I really enjoy having to pay attention to where I am going, watching patrol patterns to ensure that I wont face adds during a fight, having my interrupts, and how I use them, matter. I wouldnt call the challenge level perfect, a bit more intensity would have been even better, but HoT combat encounters are some of the most fun Ive ever had in GW2…or would be if the maps themselves didnt ruin the experience.
Then buy it off of the TP?
If cost is what matter to you, go for the least expensive option.
When faced with an innocent who feared being captured and tormented by someone that Caithe agreed would torture the poor woman, Caithe opted to kill the innocent rather than oppose the person she actually believed would commit the heinous act. This despite the fact that she was more powerful than the villain of the piece and could easily stop her.
Great hero there.
You don’t have to hate every character who isn’t a hero. Besides, Wynne begged Caithe to kill her, because if Faolain didn’t get the information from her, then someone else eventually would, and Wynne knew that it was for the best for literally their entire race that she die before that happened. Caithe was absolutely devastated over this, but she carried out her friends wishes. How the kitten can you think that was an evil action, or one that should make you hate her?
Fact of the matter is, the hate towards Caither is almost 100% irrational, and its getting ridiculous.
Luckily I don’t hate Caithe. She is probably my favorite of the main NPC’s in game.
Wynne begged for death because it was either that or have Caithe allow Faolain, who she could stop if she chose to, torture her.
Caithe killed someone rather than expend the effort to stop someone else from torturing the innocent person.
The reason that Caithe is my favorite is precisely that she is such a terrible person. Someone so flawed as a person as to allow others to suffer and die rather than expend the tiniest bit of effort to aid them. Someone willing to kill the innocent rather than have to defend them against foes she could easily defeat. She is what the villains of this game could be with more interesting writing.
I love this character in the same way that I love great antiheroes, villains, and the like in all forms of entertainment. They are a delightful break from, “I am evil cuz its cool,” or that sentiment’s heroic counterpart.
Mazes in fantasy RPG’s predate Pacman by quite some time.
Bouncing on mushrooms to reach the next level or jumping up to pop glowing orbs to get power ups or rewards are pretty specific in their origin.
When faced with an innocent who feared being captured and tormented by someone that Caithe agreed would torture the poor woman, Caithe opted to kill the innocent rather than oppose the person she actually believed would commit the heinous act. This despite the fact that she was more powerful than the villain of the piece and could easily stop her.
Great hero there.
I, personally, do not think that making elites bland rather than having them function differently in PvP is worth the trade. If they cannot be made to actually live up to their descriptor, then they should be turned into utilities, which is all that they really are IMO, and have that slot be another utility slot.
(edited by Ashen.2907)
Non Raiders blocked from XP bar spirit shards
in Guild Wars 2: Heart of Thorns
Posted by: Ashen.2907
We have the original statements of the devs of how hard the raids should be and that not all the players will be able to complete it.
Can you point to an official statement of the devs stating that this is no longer true?
You have a dev statement to support you. He has actual dev actions to support him. Anet has demonstrated time and again that words are meaningless. Judge by their actions. They have chosen for the raid to NOT be what they originally spoke of just as Anet took plenty of other actions that contradicted their stated intentions.
I disagree. What happens after you use all the platformy items is still up to you. It might be so easy for you that you see it as requiring no skill, but I disagree.
And my original point in bringing up platformers was to state that I didn’t like the direction Anet seemed to be going, not to claim that GW2 was a platformer.
You mean what happens after you use a bounce mushroom, updraft, etc.? That’s correct. You have to head in the right direction to reach your objective, which generally isn’t a straight line in HoT. That can be confusing and clearly not everyone enjoys that aspect of HoT.
If that’s your issue, then it’s the maze-like exploration that you hate, not “platforming”. If you knew where you were going you would make it there easily in most cases, right? As opposed to the Mario Bros. example, where the jumping is technical but finding your way to the finish is as simple as moving from left to right.
It is, in fact, the maze-like design combined with the platforming aesthetic (and some actual platforming-like elements) that I dislike.
Bounce on a mushroom in order to reach the next level, jump up through glowing balls in order to earn the rewards, power up, progression, whatever, etc…
Where is my plumber outfit so that I can go save Princess Peach. I mean what is a high fantasy RPG if you don’t try to copy Mario (insert specific title here) right?
Hate is such a strong word. Don’t let a map in a game stress you to the point it becomes unhealthy. Not worth it.
I think its important to keep in mind that not caring for how something is designed does not mean that it is designed poorly. I am not fond of much of HoT’s design, but the most I can is that it is designed poorly to appeal to me, and others with taste similar to mine.
The sense of entitlement rests with the individual deciding, without consulting anyone else involved, that the right to make unilateral decisions affecting, potentially, everyone else in the world, rests solely with her.
I can buy the idea that Caithe is chaotic good. I have certainly played enough characters of that alignment in DnD over the years. But, it is not a get out jail, or any consequences for your actions, free card. This is particularly true when involved in a war for the survival of entire species on a grand scale.
The road to perdition is paved with good intentions.
irony of this thread is…
that while on one side community seems to be crying for “darker” storywritingon the other hand they throw so much hate on character which is written in the way they actually demand
very early in her life caithe has been forced to make tought calls
she made those calls
she’s not goody-to-shoes [like some other character we’ve seen in living world updates….] but her “orientation” in general scheme seems righteven when her ways are questionable
welp if you throw so much hate on such character you sould not be surprised for not getting more of “darker” storywriting……
Caithe isnt being written as darker. The exact opposite in fact.
Non Raiders blocked from XP bar spirit shards
in Guild Wars 2: Heart of Thorns
Posted by: Ashen.2907
I just thought it would be nice for non raiders to still be able to get spirit shards.
They can.
Well yes. I meant via the xp bar fill though.
They can.
The design of the zones is very much a matter of taste, but I think people over-emphasize how hard it is to get around, along with how vertical it is. As pointed out in another post in this thread EB and AB don’t have much verticality to them at all.
All this hate on vertical maps is not founded on reality, I even saw SW as an example of a vertical map, SW doesn’t have any vertical action other than the jumping puzzle, but that’s a jumping puzzle so it makes sense.
Auric Basin has vertical action only at the start of the zone where you can fall down to the Mushroom HP bellow.
Dragon Stand is as flat as any other zone, some pre-events at the beginning are the only parts with some bouncing/gliding around, and the last fight requires some updraft use.
Tangled Depths vertical action is limited to the north west corner (the Mordrem “labyrinth”) and around Teku Nuhoch, the rest of the zone is straightforward, for example there are no up and downs at any of the other camps except Nuhoch.
Only Verdant Brink actually has lots of verticality.
All this for normal play, there are many secrets, hidden chests and achievements in places that require some platforming on all HoT zones.
You claim that the dislike of verticality in mals is not based in reality and then describe how all of the maps in question, again in your words, do, in fact, mandate such play for access or completion.
The same complaints, or similar ones, were made about Guild Wars 1 though.
See in most MMOs as the game progresses they get harder… that’s the whole concept of having an end game. And while Guild Wars 2 doesn’t have a traditional end game, one of the biggest complaints about it, the longest and loudest has been that it doesn’t have an end game. So Anet added an end game.
They wanted an end game all along. Orr was harder originally, a lot harder. Anet nerfed it due to complaints, but not everyone was happy with that nerf.
Then they added Southsun Cove, which was a serious step up in difficulty.
The fact that Anet is adding an end game isn’t new. When Eye of the North came out in Guild Wars 1, the lowest level creatures you fought were as high as the highest level creatures you fought elsewhere. The game was significantly harder and it was originally met with some resistence.
No one group of players can have the whole game to themselves. No one group of players should say the entire open world should be simple to navigate, nor should be group of players insist that the open world should be brain-dead easy and most of it is.
The idea of dividing the zergs was started in Dry Top and the Silverwastes (you can’t really get to the max level rewards in either without dividing the zerg) and they were deemed successful.
The expansion was meant to raise the level and play and some people stepped up to that.
I’ve offered to guide people through the new zones on a number of occasions and some people have taken me up on that, and they’ve almost universally been happier with the expansion.
It blows my mind that so many people who judge it harshly refuse to accept any help at all in learning how to deal with it.
If people don’t have the time and they won’t accept the help (in a game that’s an MMO after all), I’m not so sure why content should be made for them at the expense of people who want an occasional challenge.
We have people in our guild who are in their 60s, who aren’t “great gamers” who run around HoT now. It’s really not that hard…but people have made it harder in their minds. They drew an immediate conclusion about it, took very few steps to make it better for themselves, and then come here and say the game was better when anyone could do it.
Well, as I recall, presearing ascalon was a lot easier than the rest of Prophecies, and that game got harder and harder as you went on, particularly before heroes were introduced. As I understand it people had to group to get missions done, much like they have to play together to get some hero points in HoT (not all of them or even most of them just some of them). As I understand it, Guild Wars 1, initially, before the introduction of heros, had an end game that was much much harder than the “open world” which you could solo.
And even back then some people complained. But it wasn’t that they couldn’t do it. It was that they wanted to be able to solo everything.
HoT isn’t that hard. Getting people to help you in a multi player game shouldn’t be an issue. And once people learn the zones and strategies on how to deal with them or get around in them it becomes a lot easier.
There are still some complaints about the difficulty of HoT, but I’ve personally seen too many average players get into HoT and tame it to take most of the comments its difficulty to heart.
I tend to agree. An expansion that is aimed at players who have, in theory, had three years of experience learning how to play their characters, the various mechanics of play, and so on, needs to be more difficult in order to provide an ongoing challenge for a player base which has outgrown the core content (and which now has access to some pretty serious power creep for their characters). A game company cannot afford to assume that their players are incapable of improving, growing, over time. If they did then no content would be more difficult than the tutorial instances.
That said, I am still not fond of the HoT zones, not because of play difficulty, but because of map design. The LS3 zones have been slightly better, but not sufficiently so to maintain my interest. I will be watching map design closely throughout the remainder of LS3 to assist in deciding whether to purchase the second expansion. If elite specs continue to be a source of power creep and the zones continue to be designed as they currently are, I am less likely to buy again.
I would still appreciate a response to my question: why is it so offensive that other people are using /say and /me (programmed to be local means of communication) to communicate with players locally in-character?
I never said it was offensive, it’s not. However some RP sessions are very chat space intensive, and as you said only aimed at the players involved. Yet everyone in the area sees the entire thing. People requesting a way to remove /me without removing emotes simply want the ability to filter out chat that is not aimed at them, and not offensive that does not include turning off (or moving chat tabs) for emotes, or blocking the other players.
That question I believe was to Balthazarr who apparently wants all RP’ers to go to a single specific zone to RP or not RP at all.
@Balthazarr: I see you’ve forgotten that GW2 is an MMO RP G. As in Massively Multiplayer Online Role Playing Game.
If ANet did not want players RP’ing in the game, they would have already put in place rules to stop it. They have not. So you have two choices: accept that and continue playing without trying to push the RP’ers out of the game or not accept it but realize that nothing will change due to that lack of acceptance.
If this was really supposed to accommodate this kind of rp then anet should have made a special instance just for that and advertised it.
Either way I’m out of DR. You guys can have your fun and no worries about trolling from me at least.
The kind mentioned in the OP is technically not allowed by the game’s TOS no matter where it happens. Those that do wish to engage in such RP and are true RP’ers would be doing it in whisper or in party or in guild where all members who saw the post would be fine with it and not report it.
Those that do it in the open are either:
1. Trolls looking to paint RP’ers with a bad brush
or
2. An RP’er who accidentally got onto the wrong channel (not likely if you see a conversation going on between 2 or more RP’ers).
Given the description that the OP gave, it was likely group #1. Trolls. No amount of new channels or what not would keep those guys from trolling.
or…
3. An RP’er who is unaware of the TOS restriction on the mentioned form of RP.
4. An RP’er who doesn’t care about the TOS restriction on the mentioned form of RP.
3 would be warned and perhaps temp-banned if not informed by his friends. 4 would just get banned. Nobody cares about 4 or 1.
Change, “would,” to, “might,” and I’d agree.
The reality is that there are rule breakers and trolls in every sub group of online gamers, and they do not all get caught or punished.
Berzerker is this game’s closest approximation to a glass cannon. If playing glass is beyond your current ability you might want to consider mixing in some survivability.
I would still appreciate a response to my question: why is it so offensive that other people are using /say and /me (programmed to be local means of communication) to communicate with players locally in-character?
I never said it was offensive, it’s not. However some RP sessions are very chat space intensive, and as you said only aimed at the players involved. Yet everyone in the area sees the entire thing. People requesting a way to remove /me without removing emotes simply want the ability to filter out chat that is not aimed at them, and not offensive that does not include turning off (or moving chat tabs) for emotes, or blocking the other players.
That question I believe was to Balthazarr who apparently wants all RP’ers to go to a single specific zone to RP or not RP at all.
@Balthazarr: I see you’ve forgotten that GW2 is an MMO RP G. As in Massively Multiplayer Online Role Playing Game.
If ANet did not want players RP’ing in the game, they would have already put in place rules to stop it. They have not. So you have two choices: accept that and continue playing without trying to push the RP’ers out of the game or not accept it but realize that nothing will change due to that lack of acceptance.
If this was really supposed to accommodate this kind of rp then anet should have made a special instance just for that and advertised it.
Either way I’m out of DR. You guys can have your fun and no worries about trolling from me at least.
The kind mentioned in the OP is technically not allowed by the game’s TOS no matter where it happens. Those that do wish to engage in such RP and are true RP’ers would be doing it in whisper or in party or in guild where all members who saw the post would be fine with it and not report it.
Those that do it in the open are either:
1. Trolls looking to paint RP’ers with a bad brush
or
2. An RP’er who accidentally got onto the wrong channel (not likely if you see a conversation going on between 2 or more RP’ers).
Given the description that the OP gave, it was likely group #1. Trolls. No amount of new channels or what not would keep those guys from trolling.
or…
3. An RP’er who is unaware of the TOS restriction on the mentioned form of RP.
4. An RP’er who doesn’t care about the TOS restriction on the mentioned form of RP.
Non Raiders blocked from XP bar spirit shards
in Guild Wars 2: Heart of Thorns
Posted by: Ashen.2907
I just thought it would be nice for non raiders to still be able to get spirit shards.
They can.
The Vermignus fight feels poorly designed. I wanna fight the big wurm, not the little ones. Currently it feels like the most basic gameplay in the game. I looks like it should be a really exciting boss fight (not Tequatl levels) but it’s really about as simple as one of the game’s earliest events or even renown hearts.
The need to purchase the wood from completing the renown hearts each day feels wrong. One of the best changes GW2 did with dynamic events is they removed the need to turn in a quest after doing things – the reward pops up on your screen and you move on. You have essentially undone that good work and placed the most valuable reward behind a proxy for turning in a quest in a game that worked so hard to avoid that scenario. More than once have I moved elsewhere on the island only to backtrack to a heart vendor for the petrified logs. I understand it’s a karma sink (to an extent) but I think it hinders the design (I’m also certain a large number of players have no idea the wood is the primary reward from the hearts and thus will miss their rewards).
Heart vendors have always offered the option to buy things after the heart was completed. The only real difference, in my opinion, is that, because this is a post 80 zone, the vendors sell better stuff.
I would love for rangers to get mainhand dagger as an option. Or axe melee (main and off hand)