William S. Burroughs
William S. Burroughs
Double ‘excited’ in the post, increasing the overall abuse of this word in the announcements. A spin is a spin. I think the community responded with the amount of ‘appalled’ to introduce a load of changes into the system… Because, as I can see, there’s no stopping it. For shame.
William S. Burroughs
I asked about the serious changes in scaling a few threads back, somehow I just can’t envision it happening. Unless they simply add another 0 to the HP shifts, once again. Without the proper scaling the megaserver eliminates the open world for me. That’s it.
William S. Burroughs
…Sigh. Forums.
Direk, are we supposed to be overjoyed with the fact that the open world events, 95% balanced for a single, not especially talented player, are forcibly getting filled with crowds of people? That the fabled ‘living world’ is being put into a rigid timetable? I honestly can’t find a single reason to applaud the change.
Nerelith, add people who do not want to have 3 other players in every event, making it so embarassingly easy I would prefer to trim my toenails for a challenge.
William S. Burroughs
No more golem solos at 4:00 am
No more anything solos, the open world challenge is dead.
William S. Burroughs
Yes, you do. The sigils in the inactive set also become inactive.
William S. Burroughs
I wonder if the everything-on-a-schedule is purely so that they can better predict when their server loads will be bigger: having this information almost certainly saves them money in terms of leasing server time.
The whole change reduces the number of instances and saves a lot of computing power, most likely. I am first to admit I am somewhat of a paranoid conspiracy theorist, but the motivations behind this disaster might be mostly economical.
William S. Burroughs
Well, it becomes clear that the megaserver creates more issues than the devs are able to handle.
So how about that:
Server system is not broken. Just needs some adjustment. A lot of existing problems would be fixed by simply making the guesting system a natural part of the game.
What I mean is a clear interface avaliable for every player in-game, separate for each map. Player would be able to check how full is each server’s version of a map and enter whichever he prefers.
With this option, on less popular maps, players would naturally gather on one or two servers. Same for popular maps – players would naturally spread, and with their server’s map being full they would actually be able to choose another server they feel connected to, instead of being pushed to an overflow.
Community not destroyed. RPers at piece. Guesting to an open temple whenever needed still possible. Creating overflows by tequatlorsomething-guilds still possible. No need for silly changes (I’m sorry, but those ARE silly) in temples and waypoints.
Thoughts?
A choice is always better than being forced.
William S. Burroughs
DFifty, try fighting maw, fire elemental or golem in a small group vs a zerg. The difference in hp is astounding.
William S. Burroughs
I like the timetable for the world bosses. This will help those people who only zerg in queensdale because they don’t know when bigger bosses spawn.
:D
One would think anet wanted us to cut down on the Queensdale-like behaviour…
William S. Burroughs
I’ve never seen such overwhelmingly negative response on these forums up until now. I’m proud of you, people. Maybe we can still save this game. ’Coz I really love it.
William S. Burroughs
ANet should consider who butters their bread — people with jobs who can spend money at the trading post. The very same people who may be locked out of certain bosses by this schedule.
This schedule change is very hostile to the people who keep your game funded.
So much this. By rough calculation I bought like… 25.000 gems by now? For me and my gf. Maybe more, really not sure, money is not an issue when I like a game. Actually I work in the gaming industry. For 10 hours a friggin’ day. And when I get back to playing, it’s not to be forced into a zerg to kill some helpless animation, for kitten’s sake.
William S. Burroughs
That is how sometimes people were able to get in more bosses then with the schedule system. When in average it will likely be about the same.
Just ran over the schedule… I can tell that my usual boss runs will get halved, to 3-4 down from 7-8. Plus, I will have to stick dungeon runs in between and make sure I run “80 only exp speedrun” or I risk missing worldbosses. Not even speaking about occasional farming of Arah, Grenth and Melandru when they’re up – it’s either camping now, or… stop-reporting-minion-masters-in-Orr-as-T6-will-skyrocket-otherwise.
TL;DR: living by a timer is not as fun as it may seem.
thats too funny. the Bot community will save us from the anet dev community lolz
Farmers like their games to be entertaining too. Amazing, huh?
William S. Burroughs
The zergy Living Story ends, the zergiest Living World is born.
William S. Burroughs
If they remove the pre-meta events from the already neglected event system, it’ll be the biggest kittenslap yet.
William S. Burroughs
Plus, they used the word ‘exciting’ thrice in the last 2 announcements again. Yay.
William S. Burroughs
Getting to care less, Enzo. A year of dedicated playing and heavy voluntary payments is enough, it would seem. From a game created with heart it gets to become something constructed by a efficiency-bent clerk. The changes will reduce the load on their hardware, that’s for sure. So will my moving on to a gazillion awesome titles coming out this year.
William S. Burroughs
The rigid world boss timetable is godawful, seems forced, rigid, unappealing and just straight uncomfortable. The loss of the Orr temple mechanics is sad, it was cool to think we’re freeing the positive energy of one of the gods, now it’s being simplified, almost removed completely. The contested waypoints thing? Sure, everybody want to pay up and watch yet another loading screen.
The previous announcement set off a few warning signals in my head. This one confirms it – things are getting worse. And as it turns out now, not only for roamers who want to kill champions in teams of maximum 2, to preserve the modicum of challenge in the open world. This system needs a gazillion of tweaks before being implemented, really.
William S. Burroughs
The fun concept behind the temples has just been completely eradicated. Jeez.
William S. Burroughs
Hah, the question about the Orr statues is one of the best here. How will temple completion affect the global map system? :P
William S. Burroughs
How do you figure that people who complain are interested in the mentioned zerg events in the slightest?
William S. Burroughs
I don’t know why the cities should be affected at all, tbh.
William S. Burroughs
That’s actually a huge relief I’m not the only one with the difficulty gripes. I do not play games to watch some numbers grow, I play them to… Play. o_O
William S. Burroughs
Effective scaling would solve my problems, but not the loners’. And I sympathize with those, as the deserved satisfaction after killing some fatties in the open world is a really great feeling. Even if the Queensdale train managed to do 3 rounds in the meantime.
William S. Burroughs
Frizz, my sentiments exactly. Finding a challenge in the open world will become a challenge all in itself. Eg. there’ll always be 15 or more players on the Nageling Giant, no toying around with him with a hastily assembled team…
William S. Burroughs
The fact that it is an mmo should not be a reason to punish the players who prefer playing alone. Till now there always was a choice of server or less popular map. I don’t see why should it be removed completely.
Maybe not.
But the fact that it is an mmo means that they won’t cater the game around people that want to play a single-player game.Well, then they should make this game interesting as a multiplayer experience. Currently group play is synonymous with ‘spam 1 and fight your seizures until the loot drops’. Solo/duo roaming, on the other hand, lets you plan your skills, dodge, you know, utilize the mechanics.
And what does more people on the same map as you do to STOP you from doing that? Nothing.
Except having absolutely no incentive to do so in the chaos? The boss targeting me once a month, if I ask nicely? The lightshow, obscuring absolutely all animations? The fact that the thing is over in 20-30 seconds? ABSOLUTELY NOTHING, MATE.
4 people is enough to make any champion in the game a kindergarten task.
Leave the map, go to another champ, or stop fighting champs for a while. Do stuff somewhere else. You now, adapt.
With all available maps becoming overcrowded, the best way to adapt might be to move my financial backing to some other product. I am so not going to run away from the bunch of champion farmers for the entirety of my precious free time.
As for the dungeons: these also become challenging after reducing the number of players to 3. Lupicus included.
William S. Burroughs
Well, then they should make this game interesting as a multiplayer experience. Currently group play is synonymous with ‘spam 1 and fight your seizures until the loot drops’. Solo/duo roaming, on the other hand, lets you plan your skills, dodge, you know, utilize the mechanics.
I keep wondering about this.
People are always claiming that everything is spam 1, but I have played more or less daily since headstart and I have yet to find a situation that forces me to spam 1.But I suppose that might have to do with the fact that I mostly do WvW.
Well, this is a discussion about PvE, is it not?
William S. Burroughs
The fact that it is an mmo should not be a reason to punish the players who prefer playing alone. Till now there always was a choice of server or less popular map. I don’t see why should it be removed completely.
Maybe not.
But the fact that it is an mmo means that they won’t cater the game around people that want to play a single-player game.Well, then they should make this game interesting as a multiplayer experience. Currently group play is synonymous with ‘spam 1 and fight your seizures until the loot drops’. Solo/duo roaming, on the other hand, lets you plan your skills, dodge, you know, utilize the mechanics.
And what does more people on the same map as you do to STOP you from doing that? Nothing.
Except having absolutely no incentive to do so in the chaos? The boss targeting me once a month, if I ask nicely? The lightshow, obscuring absolutely all animations? The fact that the thing is over in 20-30 seconds? ABSOLUTELY NOTHING, MATE.
4 people is enough to make any champion in the game a kindergarten task.
William S. Burroughs
(edited by Asmodeus.5782)
The fact that it is an mmo should not be a reason to punish the players who prefer playing alone. Till now there always was a choice of server or less popular map. I don’t see why should it be removed completely.
Maybe not.
But the fact that it is an mmo means that they won’t cater the game around people that want to play a single-player game.
Well, then they should make this game interesting as a multiplayer experience. Currently group play is synonymous with ‘spam 1 and fight your seizures until the loot drops’. Solo/duo roaming, on the other hand, lets you plan your skills, dodge, you know, utilize the mechanics.
William S. Burroughs
Shoulda just switched to the district system but with the current server names as district names. That would have kept continuity with the current system but with pretty much all the benefits of this new megaserver system.
Except the primary benefit of this new system, which is Anet saves a lot of money by spawning fewer map instances. This is almost certainly the true reason behind all this. The rest is just spin.
Oh gawds, yes. To actually let people choose the population density. Unthinkable, is it.
William S. Burroughs
Problem is that some of us are on low-populated servers for a reason.
So, why not let the players choose instead of forcing the “multiplayer” thing on us?
If there are to be several map copies anyway, it seems reasonable to let players see which ones are highly populated and which are empty. Than choose what they prefer. Map selected by the megaserver system could display as a suggestion only.Umm, this is a multiplayer game. Perhaps you should switch to e.g. Skyrim if that is a problem for you.
The fact that it is an mmo should not be a reason to punish the players who prefer playing alone. Till now there always was a choice of choosing server or less popular map. I don’t see why should it be removed completely.
I honestly can’t see any reason why it’s better to be on your own versus having other players around you in GW2. They’ve made it so that everything is better with more players. Maybe you can enlighten me.
Everything is TOO EASY with more players.
William S. Burroughs
Hah, my topic got merged in here, making a bit of a mess.
Anyway, I’d like to inquire about an updated scaling system going together with these changes. Right now, the open world is a walk in a park for a single player. Even champions are big punching bags, if one activates a single brain cell responsible for dodging.
With more players around it’ll get even more brainless. Unless the scaling starts to work properly, actually providing some challenge for bigger groups.
William S. Burroughs
Well, right now I get my fair share of zerging on the most popular events anyway. I was glad I could solo at least a few champions in some zones.
Is it that amazing that I don’t play this game for the press 1 light shows? Most of the content in this game becomes mind-numbingly, embarassingly easy with more than 2 players involved.
The change, in general, is for better, probably. It just shuts down the part of the game I enjoyed, the modicum of challenge in open world. Unless the scaling gets completely reworked to punish people for zerging. If not, it’s like the whole world became the last year’s living story invasion event. No, thank you.
William S. Burroughs
(edited by Asmodeus.5782)
Not just ‘more’ – more or less full load, from what I gather.
William S. Burroughs
In all fairness, the trilogy was a great (a truly epic) world and a rather mediocre book.
William S. Burroughs
https://forum-en.gw2archive.eu/forum/game/gw2/Transmutation-stones-for-exploration/first#post3809108
William S. Burroughs
“Is it not” – this censorship system is kittened up.
William S. Burroughs
Would be magical to get a straighforward answer to this one, hence the new thread. I mean, the silly distribution of players throughout the map is one of the bigger problems of the game, isn’kitten
William S. Burroughs
I shall bump this, for greater good. Nobody cares? :P
William S. Burroughs
Never touched the stuff. Well, once, didn’t like it. :P
William S. Burroughs
The question is simple, will they still be awarded for map completion? Gawds, I hope so, it might actually get some people to play in the currently abandoned 80% of Tyria. :>
William S. Burroughs
As long as they keep dropping for exploration, I’m happy with the change. Maybe now I’ll be seeing more people during my travels outside of Queensdale/FS/CS.
I’m guessing that they won’t drop for map completion after the patch goes live. (snip)
We definitely need some clarification on this one. It might be one way to revitalize so many maps…
William S. Burroughs
The best living story there was, mind you. :P
William S. Burroughs
As long as they keep dropping for exploration, I’m happy with the change. Maybe now I’ll be seeing more people during my travels outside of Queensdale/FS/CS.
William S. Burroughs
The giant is fun, fairly easy and seems wicked cool for a newbie. I really loved the big lug when it wiped the floor with me for the first time. Now I just need a single other person to fight it, so one dumb mistake on my side won’t reset his life.
So yeah, 2 people can do the thing no problem. A single, focused one can too, but it does take ages. It IS a giant, after all. :> Feedbacking his triple stomp as a mesmer is cruel. :P
William S. Burroughs
Together with the new trait system we’re getting adjustments for the 1-30 zones to make them easier for the new, traitless characters.
If so, it’d be the best moment to fix the downscaling of the ~80 characters to actually make the early zones fun for them again. They are already steamrolling everything in there, including the champions, there’s absolutely no challenge in soloing the Fire Elemental with my engi/warrior/ranger/ele whatever…
The downscaling is a great concept, but with the upcoming changes the noobzones may become so mindlessly easy and boring that many people, including me, will simply feel ashamed to even show up there, 3-shotting the poor veterans etc.
So yeah, make us weaker, please, that’s my proposition for today.
William S. Burroughs
But to answer your question, they are tuning down the 1-30 content to make it easier due to the lower trait points.
Oh, no. It’s already so boring to visit a 1-15 zone with a downscaled character… It kind of defeats the idea of downscaling for the open world content…
William S. Burroughs
Is the enemy stat reduction thing confirmed or is it only speculation? It’d be a huge mistake, the early zones are already much too easy to melt for a downscaled char. :/
William S. Burroughs
:)
15 char, mofugga!
William S. Burroughs