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Brahma Bull Built

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Posted by: Authority.6145

Authority.6145

Updated the build.

Defektive, our master, has left us

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Posted by: Authority.6145

Authority.6145

(edited by Authority.6145)

Megathread - Programs that reduce ping.

in Account & Technical Support

Posted by: Authority.6145

Authority.6145

Don’t be shy. Express your selves.

Evade thief

in PvP

Posted by: Authority.6145

Authority.6145

Let me give you a tip since your napkins run out.

If an X build of Thief is strong, guess who should whine/whines first? A thief. You know why? Go buy some more napkins and I will tell you.

Defektive, our master, has left us

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Authority.6145

I’m guessing 0, 10, 30, 0, 30

unsuspecting foe
shield mastery/dogged march, sundering mace, cleansing ire
warrior sprint/vigorous focus, destruction of the empowered, burst mastery

zerk ammy, sigil of paralyzation om mace/shield set and melandru runes

So pretty much a standard M/Sh/GS build with vigor on stance? I currently go back and forth between 0 20 20 0 30 and 0 10 30 0 30. If it was that simple you really think this guy would care whether it is shared? Of course, I didn’t watch him play so who knows. Also, I find Hoelbrak to work better than Melandru for me.

But… isn’t he using soldier’s amulet, sword mace and mace shield in the video?

http://www.twitch.tv/defektive/b/430003013

Am I watching the wrong one?

Weapons: Mace/Shied switching to Sword/WarhornorMace (Don’t know for which weapon those two last skills refer to)
Runes: Melandru
Amulet: Soldier

Stats attached..

Attachments:

(edited by Authority.6145)

Time to suicide[Back to D/P]

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Posted by: Authority.6145

Authority.6145

How would Mesmer runes give you an extra second of daze.
Tactical is 1.5s in tpvp. 1.5×1.33 = 1.995 = 2s. However all dazes round up to the nearest second so 1.5 is already 2s. Unless your running sigil of paralyzation in addition with it, but last I heard those still weren’t working with Tactical strike in spvp.

Confirm pl0x.

I messed up with the calculations and thanks for pointing it out.

I am currently reading this thread to maybe find out about it;
https://forum-en.gw2archive.eu/forum/professions/thief/Rune-of-Mesmer-Sigil-of-Paralyzation-issues

Maybe a thief can test it in game right now and let us know.

(edited by Authority.6145)

Brahma Bull Built

in Warrior

Posted by: Authority.6145

Authority.6145

You have no fast hands, that’s basically a warrior staple and really gives you versatility in a fight.

Mace and hammer means you have a really slow attack speed and can’t really capitalize unsuspecting foe well, same logic with rending strikes, you’re not going to be stacking much vuln at the rate you’re attacking.

I personally feel the stance trait is a complete waste, almost anything is better than +1~2 seconds on your 40~60s CD stances.

With how you are geared to innately resist conditions (and have berserker’s stance) mending is probably not as valuable to you as healing surge, which is either a big heal or allows you to use your amazing burst skills on hammer and mace more. Which also cleanses conditions!

Weakness duration on hammer strikes me as kind of pointless, you have /one/ skill that causes weakness and you may even miss landing it. Maybe consider sigil of fire or something due to your moderate crit chance.

Finally you should probably find a way to not get kited constantly.

Thanks for the feedback. I will look into it more and respond appropriately. With the hammer you are right so I changed it to GS.

Brahma Bull Built

in Warrior

Posted by: Authority.6145

Authority.6145

Brahma Bull
http://gw2skills.net/editor/?fIAQNApeRjkOpwxQCPMxBE0DNEMqizDlgJIPVB7A-TsAg0CnIMSZkzIjRSjsGNKYZxEBA

Alternative with Longbow
http://gw2skills.net/editor/?fIAQNApeTjkOpwxQCPMxBE0DNEMqizDlIJIPVB7A-TsAg0CnIMSZkzIjRSjsGNKYZxEBA

Runes: Melandru
Sigils: 10% Weakness Duration on Hammer
10% Paralysis Duration on Shied
5% Attack Damage on Mace

Concept: Compliment/synergize well with other CC Classes.

Key-facts about this build

Minus
-58% Cripple, Chilled, Immobilize duration (-25% condi duration – 33% reduced duration of cripple, chilled, immobilize)
-25% Stun Duration
-25% Condi Duration
-20% Signet Cooldown

Plus

20% skill charge on GS
20% cooldown reduction on Mace
Maximum Crit-Chance on stunned enemy (s)

What is wrong with this build?

(edited by Authority.6145)

Evade thief

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Posted by: Authority.6145

Authority.6145

What an absolutely well-made argument, truly. The evidence provided here was just extraordinary. The thesis, legendary. Truly, a masterpiece that represents the epitome of modern debate.

Your language was clear and concise. You used a variety of extremely powerful literary devices to influence the readers’ thoughts on the topic at hand (going from a singular noun to a verb describing a plurality? Brilliant!). The argument was short yet to the point.

You, sir, will have monuments built in your honor. Your story shall be told to generations of children, aspiring just to be like you, for centuries. You will become a god among mortal men, and shall be known as one of the, if not the greatest human being to have ever lived.

Although I was laughing my kitten off reading your reply, I hope we are on the same length with the OP when it comes to the Immortal S/D build.

Time to suicide[Back to D/P]

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Posted by: Authority.6145

Authority.6145

Update also Stealth Stunner S/D for tournament play.

Stealth Stunner S/D
http://gw2skills.net/editor/?fYAQNAsYVlYmaP3bS5E/5Ey2jdqC5JOFGlT1pgrsKA-TsAg0CnIkSJlTKjUSpsSNsYZxsAA

Differences between Runes of Lysa and Runes of Mesmer

Mesmer Runes

One extra second of Daze.
160-180+ Attack

Lysa Runes
100+ Precision
Boon(s) from using a healing skill
Removing Conditions and gaining all boons from using Elite

(edited by Authority.6145)

Why so much Skyhammer love?

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Authority.6145

World vs World Incentive in Solo.

in WvW

Posted by: Authority.6145

Authority.6145

Also regarding gear.

What type of gear I need in world vs world? Full berserker with ascended accessories?

What profession are you? I’d say that full berserker, while optimal for all forms of PvE, is generally a bit too glassy for WvW.

Well I was thinking of going like this as a Thief.

http://gw2skills.net/editor/?fYAQNAsaVlYmSOHcS6E/5Ey2jKUo4JOFOlR1pArsKA-jEyAYLIiCAZBiKAm8KiGbVsIas6aMlLRUNA-w

By the way lets say I am wearing X Skin but I want to use another skin while retaining the same stats(including runes). Is there a way to do so?

Also how the kitten do I get a berserker back?

Time to suicide[Back to D/P]

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Authority.6145

Time to suicide[Back to D/P]

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Posted by: Authority.6145

Authority.6145

I still have got a long way before I complete my gear for World vs World but this is how I would do it.

World Class D/P
http://gw2skills.net/editor/?fYAQNAsaVlYmaP3cS6E/5Ey2jKcn4JOFOlR1pArsKA-jEyAYLIiCAZBiKAm8KiGbVsIas6aMlLRUNA-w

(edited by Authority.6145)

Best overall wvw build (IMO)

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Posted by: Authority.6145

Authority.6145

What type of D/P builds exist for WvW?

World vs World Incentive in Solo.

in WvW

Posted by: Authority.6145

Authority.6145

Also regarding gear.

What type of gear I need in world vs world? Full berserker with ascended accessories?

World vs World Incentive in Solo.

in WvW

Posted by: Authority.6145

Authority.6145

You get loot wxp and all that jazz from killing another player. You can buy gear that’s no better than pve stuff with all the xp and karma and badge you get. You get the same amount of ‘stuff’ from each killed player no matter if you did 1% of damage or 100% of the damage. So if your goal is to get most ‘stuff’ from wvw then you should run with a giant zerg rather than solo.
Most soloers like me do it for fun. I find zerging rather mindless and boring.

Are they going to introduce new world vs world skins in the future?

Need Help !! How to win 2 Nerco burst team !

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Authority.6145

so many team do this now !

1 necro + 2 DD burst + 1 codi …

realy hard to live …

Holy you are Asian right?

Anyway, my advice is to tell a friend of yours to roll a necro. Necro is a must just like Guardian and Mesmer. The rest vary but usually an Elementalist and an Engineer complete the puzzle and seems most effective in the current team comp/meta than other variation but I could be wrong with the last two classes.

Mouse losing focus -right click to turn not working [Merged]

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Posted by: Authority.6145

Authority.6145

I thought I was being paranoid with that issue and was actually considering buying a new mouse. Thanks for the thread OP.

And I kept wondering what the kitten is going on.

Do you spend Glory?

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Posted by: Authority.6145

Authority.6145

I spend it to make dye and thats it.

Need Help !! How to win 2 Nerco burst team !

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Posted by: Authority.6145

Authority.6145

Roll 5 Necs.
Aight.

World vs World Incentive in Solo.

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Posted by: Authority.6145

Authority.6145

If your new to the game, your better off joining a zerg and learning the basics before you start roaming solo.

Titles for killing players do come in the form of Ultimate Dominator. Getting this as a solo player, however, will be extremely time consuming. Only a few players have it so far. The quickest way to do it would be in an organized guild fighting large zergs. Running solo you kill less often.

There is no leaderboard for kills.

You can earn ranks from doing a lot of things in WvW. Basically just look at World XP on the wiki to explain how and you gain ranks and a reward chest for each rank. As a solo player I find I level quicker as I don’t mess around and go directly from one objective to the next. In a zerg there will be points, like ZvZ, where you will be earning more WXP but in the long run solo is quicker (although small group would be fastest if the group is disciplined).

I have been SPvPing since February so I am going to move away to World vs World until I find incentive to return back.

I found the link you mentioned – http://wiki.guildwars2.com/wiki/World_Experience and initially it is intriguing.

Though if it was up to me I would have two types of ranks; solo and group. Solo rank would automatically change after I am grouped with someone. For group I would introduce different objectives that require a duo or a five-man-group.

Also I would given an advantage in each rank progression (different for solo and group) as well as incentive for other players to kill me without encouraging zerg play.

World vs World Incentive in Solo.

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Authority.6145

Other than anonymous player on player action, there isn’t an incentive to solo. The fact is that while you are running around on the map, at any point in time a group of 10 + enemies may stumble upon you and kick the crap out of you in an instant.

WvW is based mostly on objectives. Now, most of these objectives can be accomplished quite easily with a small team. A group of 4 or 5 players can easily take camps and towers, set up siege points, and also defend towers pretty well.

So when you kill one player what do you get instantly?

Megathread - Programs that reduce ping.

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Authority.6145

I would like everyone’s support in order to to provide feedback back to the community so we can be aware which programs exist and which ones are the most effective to use for Guild Wars 2*.

Your responses should try to follow this format;

Program(s) that I am using – Including combination of programs if required.
Evidence for reduced ping – Anecdotal evidence (Personal experience), Screen Shots, ect.

For example

Program that I am using – Wtfast
Evidence for reduced ping – Seems to be the most stable and consistent ping reducer out of them all.

*For example when I was playing other mmorpgs in the past Battleping was always the best choice.

If this thread is successful I shall include the most two efficient programs that reduce ping and summarize the conclusions .

Network Lag [Merged]

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Authority.6145

Fact regarding the UK

After 12pm-2am its like nolagg-heaven.

World vs World Incentive in Solo.

in WvW

Posted by: Authority.6145

Authority.6145

I am new to Guild Wars 2 Pve and World vs World scene so I would like to have feedback from the community.

Can someone explain to me what type of incentives exist in world vs world a solo player? For example what do I get from killing a player(s)? New title, new gear, leaderboard/ladder position, ect?

So ANet agrees Skyhammer is not a tPvP map.

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Authority.6145

Regardless of whether it will be removed, it was still extremely unprofessional to introduce a concept like that on a tournament level instead of allowing it to be seen via scrimmages by other teams and receive feedback.

What would you like to see in the next BP?

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Authority.6145

I’d like to see many of the things we’ve discussed come into fruition.
- Replacement of Burning with Torment in Dhuumfire
- Changes to Automated Response
- Regen stacking in intensity or being boosted by each unique condition on you
- Weakness affecting condi damage.

Would be an interesting idea if each class had some passive unique condi hate (like if the enemy applies two or three conditions on you then your X stat increases by ect)

[EU]Feel My Love [Guild].

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Authority.6145

Looking forward to your return celly.

Time to suicide[Back to D/P]

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Authority.6145

nearly last chance, plz devs

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Authority.6145

I also agree with Empa on this one. The one tournament and three tournament was the best direction and the reasons were simple;

Most/all really good premades/teams would be playing three tournament mode while the rest of us (solo-duo quers-pugs) would be hitting the one mode tournament.

I am personally going to be sticking with PVE and World vs World for the following reasons;

1.I cannot commit to a team/make a team because of my work schedules at the moment.
2.Solo-duo que is still not separated.
3.They still haven’t removed Skyhammer from tournaments.
4.Map rotation needs to be daily – I honestly hate battle of kylo.
5.Like I said in another thread this game is starting to feel that 70percent is based on build and 30percent on skill – faceroll builds (one shot builds/mass abuse; evade, condition, ect)

There are many more but for the time being that is about it.

Skyhammer: Designed for necros and engineers

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Authority.6145

i quite like the map actually. not only cause it’s new, but the mechanics offer something different, albeit another node capture. mind you, it’s new as well.. and hopefulyl ANet is keeping an eye and will make tweaks necessary.

i know we can adapt and learn to have fun with whatever we’re given… no? no??

Yeah they need to make a supermario floating circle where it goes round and round and each time one person fells off the other team gets points.

Dont forget to nerf bomb engi

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Authority.6145

I think what they need to do is generally nerf everything to the point where its not 75percent build and 25percent skill.

Lets all become warriors state.

(edited by Authority.6145)

Skyhammer: Designed for necros and engineers

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Posted by: Authority.6145

Authority.6145

Its a fun map.

50percent of kills = canon
40percent of kills= suicides
10percent of kills= from fights if you are lucky to witness that.

Tactics

One mesmer uses portal from close to canon
One engie/necro and one necro always guard and use canon.
One guardian goes to mid.

The last goes and caps your close or reinforces canon.

Skyhammer: Designed for necros and engineers

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Authority.6145

99.9percent of engies’ kills from suicides.

Skyhammer: Designed for necros and engineers

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Authority.6145

First thing that came to my mind was double necros double engies ggson.

Time to suicide[Back to D/P]

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Posted by: Authority.6145

Authority.6145

Updated the initial build with this one

Stealth Stunner S/D
http://gw2skills.net/editor/?fYAQNAsYVlYmaP3bS5E/5ExWhey9woK1pdP4qVrKA-TsAg0CnIKSVkrITRyisFNsYZxsAA

For the people who would like to experiment more with that; my best guess would be to leave 30 on SA (Stealth + Daze, repeat – see examples of D/P with perma stealth) and put the other 30 on CS or Trickery line.

What would you like to see in the next BP?

in PvP

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Authority.6145

i want to see signets across all classes have more interesting active effects, right now the effects for most signets are pretty boring (excluding necromancer)

reduced aoe damage, especially aoe condition damage

separation of stats from trait lines (only effective in pvp)

You mean merging signets together?

Time to suicide[Back to D/P]

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Authority.6145

After playing around with stats, I think this is how a daze build should be with S/D if it ever becomes viable.

Stealth Stunner S/D
http://gw2skills.net/editor/?fYAQJAsYlYmaP3bS4E/5EB3DjqUn69gsj1saFoJA-TgAg0CnIkSJlTKjUSpsSB

Runes: Either runes of Mesmer or Runes of Lyssa

To consider;

Stealth Stunner S/D version2
http://gw2skills.net/editor/?fYAQJAsYlYmaP3bS4E/5EyWhKk7hRpUOV3DuyqqKA-TgAg0CnIkSJlTKjUSpsSB

(edited by Authority.6145)

What would you like to see in the next BP?

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Authority.6145

Melees need Cripple/Chill to be able to stick to a target. Only giving elementalist access to those will break the balance.

but i agree on the “secondly” part

I would assume that if my other demands are met then it shouldn’t be the problem with “balance” since i.e warriors and thieves already got access to immobilize, stun and daze. Like if aoe is toned down (for every class) as well as making the area of effect smaller then elementalists would need some unique conditions.

I personally think that if each class can bring specific conditions and boons and not this mess; evidently when watching streams when you see conditions and boons literally all over the place, then it might improve gameplay better

Personally, I have spend the last two weeks trying to check out the latest builds for each class so far as well as their weapon sets and to be honest it gives me a headache.

Time to suicide[Back to D/P]

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Authority.6145

Time to suicide[Back to D/P]

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Authority.6145

Added two suicidal builds.

Concept is to deal with Necromancer(s) since CC is their weakness; getting immobilize + daze or blinded + daze.

Improvisation seems another trick in the book.

“Stealing recharges all skills of one type (venoms, signets, traps, tricks, or deceptions). Deal 10% more damage while wielding a bundle”.

This is a work in progress and by no means do I suggest any “viability”. They are both experimental like my other build was “10/30/0/0/30” until new patch showed up and brought some life into it.Maybe it might happen in the future as well.

(edited by Authority.6145)

What would you like to see in the next BP?

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Posted by: Authority.6145

Authority.6145

as for what i want? the usual, bring lower tier classes more in line with the top tiers, in meaningful ways.

i think it would be nice if warriors had an F2 skill based on their heals. everyone and their mom wants warrior to be able to use adrenaline for something other than burst skills and everyone and their mom wants warrior to have better cleanses. you know where i’m going with this.

i think it’s about time ANet stops worrying about having to have each trait line with exactly 12 traits, and instead of merging traits around to make room for new ones, just add the new traits.

oh, and do something about thief’s last refuge. that thing triggers at the worst possible times.

I personally think this game in time will shift towards the “Holy Trinity”.

On side note, merging traits and introducing new ones is a great idea as well as the other person adjusting the camera view.

What would you like to see in the next BP?

in PvP

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Authority.6145

what the hell would “magic” even do? what are you talking about when you say “magic damage”?

you DO realize that all damage comes either from condition damage or power, right? there is no “magic damage” in GW2. you have attack, defense, health, crit chance. those are your basic stats, followed by healing, crit damage and condition damage.

Just another way of saying Condi Resist Jesus Christ.

What would you like to see in the next BP?

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Authority.6145

No warrior conditions? Phooey

Those are just examples.

They could rework banners, give them shouts that reduce enemies armor, healing ability, maybe even add trembling where enemies panic in some way (different animation to fear; like the animation of an enemy(s) when an earthquake happens. They could make something that gives warriors better stats when they are kited with damage or conditions or even those with many boons on them.

What would you like to see in the next BP?

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Authority.6145

some are good ideas (like splitting condi by profession), and others are not so good ideas (Condi Resist/Magic Stat)

Why should classes be exposed to magic/condi damage if they can spec around it? So it is fine to spec around reducing incoming power damage but not with condi/magic damage?

Every mmorpg that I have played has got Magic Resist stats and ways to spec around that.

What would you like to see in the next BP?

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Authority.6145

Don’t be shy. Express your self.

What would you like to see in the next BP?

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Authority.6145

BP stands for “Balance Patch”

I would like for them to redesign the concept of boons and conditions in terms of giving specific classes specific boons and conditions.

So for example

Weakness and Vulnerability only accessible to Guardians
Torment, Fear and Disease only accessible Necromancers.
Crippled and chilled only accessible to Elementalists
Confusion and Paralysis only accessible to Mesmers.
Bleed, Poison and Root (lose health the longer you are rooter) only accessible to Rangers
Daze/Stun and Blind only accessible to Thieves.
Burn + Quickmud (like quicksand) only accessible to Engineers
Trembling (where an enemy panics) with reworked banners +shouts only accessible to Warriors

You get the idea. .

Secondly,

1.Rework sigils and runes and reduce them extensively
2.Implement specific colors on aoe or combo field to make players understand whether your ally or your enemy is doing it.
3.More line of sight/animation improvement so it is clear and visible who is doing what.
4.Better gap closer concept between melee vs ranged class; increase cast time on ranged skills.
5.Introduce Condi Resist for each profession.
6.Tone down aoe and reduce area of effect significantly and condi damage.

Thats about it from the top of my head.

(edited by Authority.6145)

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Authority.6145

I have been steadily using Shadow Step + Shadow Trap and until something changes I will always have both of them.

Tips to Playing a Backstab Thief

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Authority.6145

Pretty much how I’ve always played my thief, props OP. I wonder how long it will take all the s/d wannabes to start playing with this build considering how they get destroyed by conditions and that’s where the meta seems to be going.

First of all, there is no such thing as S/D wannabes. S/D is a weapon set just like D/P and D/D.

Secondly, thieves are still forced to play S/D in TPvP because S/D is still superior than D/P for the reasons below;

1.S/D can make a thief “immortal” if played right (always surviving in team fights; aka Jumper’s build).
2.S/D is more effective than D/P because it removes conditions not only from weapon skill but also from using your elite as well as giving boons to your self.
3.S/D is more efficient with escaping from bad situations or bad positioning.
3.S/D is a pain in the kitten – You either deal with S/D thief or you let him keep stripping off your boons and generally annoy you while you focus other targets.
4.D/P has nothing more to offer than burst because it lacks initiative regen and condi removal (which you can only remove three specific conditions).
5.S/D can challenge a closeholder, D/P cant.

Also at the OP regarding Shadow Trap. There is nothing decent with it. It is so strong that I could write you too many examples and explain you why. Every Thief should always bring Shadow Trap because

a.There is no reason not to just as there is no reason for a mesmer never to have portal with illusion of life. It completes your role as a thief.
b.Teams bring you for a specific reason and everything that you choose must be team related and not personal choice.