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Lighting Flash No Longer a Stun-Breaker...?

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Avead.5760

Oh god ..Its not big of a deal at all. With a bit of a skill this change will be unnoticable.
Port right before you get hit so you keep the time the enemy will start chasing you while you remain in stun as low as possible.Cc from ranged classes dont last long enough.
Well if you get updrafted and port immediately close enogh you ll probably get hit by a super fast phoenix but..whatever..nerf ele. :P Though even then you can still save the port for the very last moment to avoid everything

Glyph of Elemental Power

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Avead.5760

^Plus goep currently lasts for 30 sec.So if you stunbreak with it its not like you wasted its offencive capabilities.You just decreased them a bit.I can see it working with another stunbreak or flash so that you have more freedom to judge how you gonna use it.
It will all come down to whether it ll actually get no casting time..cause seriously conjures used to have a trait that made them stunbreakers in the place of geomancers freedom in beta..Well they still had a casting time with the stunbreak effect happening at the start of the casting

How will the patch notes change the meta?

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Avead.5760

^ why nobody counts global attunement cooldown..
Its 11.25 sec between your earth switches at best! :P But im a bit afraid about rock solid,patch notes might be incomplete and theres more restrictions..Im also in fear of an elem attunement nerf in the form of global cd..(that would make me cry )
But for the offencive build im leaning towards 20 in arcana too and make up with stop drop and roll and water 5 for cond removal.
Besides evasive arcana heal is not for free.You need to waste endurance.And afterall the same endurance can be used to actually ..avoid the attack that would do the damage
Downside is that healing signet wont be that effective but i think for the extra 1 sec recharge of other attunements it wont be that much of a deal since your attunement dancing will have air as return point so you can use the attunements more wisely.
Well..i never thought that the time would come that i would have to face dillemas when it comes to building my ele.

How will the patch notes change the meta?

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Avead.5760

@Ultima
Do you think 0/30/0/10/30 will have more survival than 0/30/0/20/20 and gonna be picked up more ?
Minor trait in water heals as much as the dodgeroll if i remember and you can get to pick another cond cleanse trait like stop drop and roll which makes sure you remove burning.
I just really dont know if 1.1 sec more cd for the 3 attunements and loss of evasive arcana outweights the lose healing ripple and another water trait plus 1000hp/100 heal.

Prepare for serious nerfs next week

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Posted by: Avead.5760

Avead.5760

You dont port for churning earth..you do earthquake -arcanes – air spells.
or earthquake -phoenix – rof .
Thats ele 101 stuff :P

Glyph of Elemental Power

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Posted by: Avead.5760

Avead.5760

Well technically glyph of elemental power used to be bad.
I think it is worth testing this utility even if it didnt stunbreak just for the fact that weakness got a buff!

Staff Elem - Tried Everything

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Posted by: Avead.5760

Avead.5760

Staff wil probalby never be a reliable 1vs1 weapon but its seems its getting lots of love.
Most notably the meteor shower,geyser and gust buff.
Plus if you add all those aftercasts and cast times reduces..you ll get why playing staff was so clunky.You were essentially spending seconds upon seconds doing..nothing

Leaked Notes: No improvements for non-bunkers

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Posted by: Avead.5760

Avead.5760

You are reading them wrong.

survivability has always been the number one reason dps specs havent been viable (wvw/pvp). these notes dont do anything to improve that (i take that back, the new obsidian focus does a little).

fresh air looks sick, sure, but scepter has always had good burst. all this does is make the burst easier to use by de-emphasizing fire. nothing for survivability for staff, scepter or dagger. nothing for out of control long kitten focus cooldowns.

if anything, survivability is hurt overall by putting stun breakers on skills that arent designed to be conserved (Glyph of Elements lol?).

Another form of survivability is ..killing faster :P
With air spells every 5 sec or so i dont see why your single target burst would bad compared to what mesmers have for example,plus you got aoe,prot and regen and mobility with flash and rtl.
Also i dont know if glyph will be instant.They never said it would and.. it could still stunbreak at start of cast and get in full cd if it gets interrupted afterwards or something
But regardlessyou could roll with glyph heal and pick inscription to make up for the loss of cantrip regen and give prot/regen while stunbreaking..
Without evasive arcana signet doesnt seem as good anyway and i havent done the math but it would be really lame if traited glyph heal cant compete straight up with singet..

How will the patch notes change the meta?

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Posted by: Avead.5760

Avead.5760

I think this bunker will be strong after patch
http://intothemists.com/calc/?build=-k34;2BJFX0-5sMFZ0;9;6JJT;429-42-41A7w0;3qNnCrBnB3Ry
3 sec aoe stability plus the 2 armor of earth and tornado is more than solid for reliable contesting points.Also i cant test right now but ive been told that arcane ressurection works with glyph of renewal.Plus the glyph counts the attunement you started casting it so you can start in whatever you want and switch in earth to prevent interrupts
I still dont know and i d love if someone could test if precasting the glyph before your teammate went down will still reliable rezz him.Tbh ive never even touched that utility :P If thats true then that would be big positive.Plus the fire effect is a nice little addition to troll people who dont know about it.
I think bunkers could roll with staff too now that geyser gets his casting time halved.
Plus imagine casting new gust and knocking back the downed enemy and his rezzers at same time

Cantrips to be NERF'D again!?

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Posted by: Avead.5760

Avead.5760

Its bot that bad..but i still think that removing it from flash is too much.At least give it a 30 sec cooldown like blink or some other attribute.Not ever ele is gonna take the cantrip traits to trait flash
And flash alone compared to most teleports in the game isnt anything to be excited about

Elementalists in WvW huge flaw.

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Posted by: Avead.5760

Avead.5760

You dont have to kitten up and entire downbstate just to stop mistforming into keeps in wvw.
If you think its lame and needs fixing just make keeps not allowing downed eles to port in while in downed mistform or something like that
Btw.. if you immobilise elementalist in downed state bfore they mist they wont be able to mistform away..So dont pretend its something uncounterable.
You down them you immob them and then dps the hell out of them.Against a smal zerg they ll just collapse in no time and if they mist they ll be immobilised and unable to escape unless they are right nxt to the door and immob doesnt last long

I think though that porting while in regular mist form is legit and no overpowered at all

Anet: What are you doing to us?

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Avead.5760

Anet : Im fixing you :P

Also f the notes are legit 100% bunker ele will benefit from 3 sec aoe stability every ~11 sec (i count global att cd) if you go for boon runes.Theres no point being a bunker if you dont have good team support at same time and that helps.
In spvp at least this would be great for rezzes and stomping plus it ll let you to safely cast an ether renewal.

Fresh fire?

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Avead.5760

I’m not sure if it would be that useful.

What makes Fresh Air awesome is the scepter’s air skills and trait 15 (which is ranged, unlike fire 15, and stronger versus single target, if I’m not wrong).

Hehe ..No! Theres a lot more that makes fresh air potentially amazing than good synergy with scepter.
Before you needed 30 in arcane because otherwise attunement dancing (ony legit way to play ele) would get you stuck evenutally and all autattacks besides air in d/d ,s/d suck. So your damage was gonna be crappy and also if you stuck in your downtime in earth and water you would lose huge uptime on prot and regen.
Now you dont have to do a whole cycle of air,fire,earth to do good damage plus assuming that you do end up in earth and water, air will probably be up in no time to let you switch and avoid having to wait huge time for next water/earth.
Practically it could make possible for even only 10 in arcana builds have a change to tactically apply their boons when they actualkly needed and also get the on swap effects at almost max potential.
If there was a fire trait like that those benefits would be the same.Of course there autoattacks mostly suck but you could still use fire as a medium to decrase unneccessary downtime of the important attunements.
Plus cond builds that need to apply burning near 100% to be viable since we lack poison would benefit greatly

Leaked Notes: No improvements for non-bunkers

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Posted by: Avead.5760

Avead.5760

Phoenix was always unblockable the tooltip just never mentioned it.

To OP two words FRESH AIR….that is all.

can you just pretend im really stupid (i know, hard) and give me more than 2 words?
fresh air is not doing anything about the cooldowns for the actual weapon skills. yes, you can get more Electric Discharges to fire, but what is the point if the skills in air are all still going to be on cooldown?

We’re assuming it’ll do so…I see no logical reason for it to simply refresh a single attunement

oh..
Its certainly not gonna refresh the skills.Imagin 5 sec cd rtls..lol that would be so broken.But its still a big deal.
Skills that had less than 12 sec cd will benefit more of less from this,so you get the lightning brst every 5 sec instead of 10.
Also you need to see it not only as having more of air att availability, but also more access to the other attunements.
Right now if you dont invest heavy in arcana(and even then) you frequently end up on an att with every else on cd and many times its water or earth which is really bad.
With that trait air will be your "go to " att so that you spend the minimum time at the important ones. If before was air->fire->earth and stay there until air is back now it will be something like air->fire->(air)->earth-> air and you avoid losing the prot on switch uptime cause you stayed in earth for too long
Lastly it completely bypasses chill effect which destroys att recharge rate..
In the end its just a very good trait

(edited by Avead.5760)

Leaked Notes: No improvements for non-bunkers

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Posted by: Avead.5760

Avead.5760

toolkit engie popin his block thinking he is tough..hehe
Btw when you say double air burst you mean double 15 minor trait proc and two air 2 every 5 sec ,right?Cause it doesnt say anywhere anything about recharging the actual skills so you still have to wait for lighting strike recharge .. :P
I wonder what will happen with swiftness buff but i guess extra swift nerver hurt anybody.Also airomancer alacrity should be merged with air training imo..it would really complements the new trait.
The question now is: If you do go for that new air trait which is better?
1) 20 in water and healing ripple
2) 30 in arcanae for ea ?

06/20 Patch Notes

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Avead.5760

So your saying to me that i can go hurl>earthquake+flash>air spellls>updraf>firespells>air spells again for a massive burst combo??
Or i can go 0 /0 /20/20/30 with boon duration runes ,clerics amu ether renewal and perhaps new glyph ANDget 3 sec of AOE stability for every earth switch on top of the 2 armors of earth together with good uptime of new weakness?
Or i can go 30 in earth pick new toughness on channel trait,new gm trait and undead runes and have burn tick for 1k with the might? :O
The fire ones seem a bit underwelming and also that bountiful trait nerf but ok..water had to deal with not being a damage trait line eventually

Tbh it needs testing ause everyone got a series of buffs and you cant tell at which side ele will end up after the patch.It might even be on the weak side for all i know

Prepare for serious nerfs next week

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Avead.5760

i believe it will still be instant..so you will be able to teleport while cced you just would appear with your face on the ground :P

Cantrips to be NERF'D again!?

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Posted by: Avead.5760

Avead.5760

i dont think elem attunement and its boons like prot will remain intact but i cant be sure..
But id bet that for stability we will have much easier time getting it than before :P

Cantrips to be NERF'D again!?

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Avead.5760

nah it would be singet of air for sure cause its already instant
I also bet the glyph would be elemental power which unless they changed the weakness on air it will be SWEET.Plus its inevitable that new gm traits will drop other gm traits back to master.
Get ready we have a LOT of theorycrafting to do after patch it seems

Traitline changes on the 25th

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Avead.5760

What does “recharge air attunement” even mean? Does that mean it resets the cooldowns on all air abilities?

I can see that as a button, but as a trait, how would we activate it?

Probably recharge the cooldown of “air attunement” not the skills..Also the conditions that need to be met will probably be something stupid like 5% hp ,but id keep the whining for after patch:)
Honestly air is your standby att and the benefit to getting there faster doesnt seem that much unless your going for double burst of air skills in less than 10 sec.
But still fact that you can leave the other attunements sooner has to the potential to introduce new dynamics for the ele

Traitline changes on the 25th

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Avead.5760

Lightning flash and cleansing flame.

Wait are you speculating or .. :P
I bet on cleansing flame and armor of earth.I wonder which glyph will get the stunbreak effect considering that no one is actually instant.

Patch 25. June = Epic Fail

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Avead.5760

mesmers and thieves get new condie..now a thief punish you for moving
lol the forum rage will be so fun!Cant wait

Traitline changes on the 25th

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Posted by: Avead.5760

Avead.5760

kitten which cantrip(s) will take the hit? Bet people

Shouldn't High HP class mean High Heals?

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Yeh they should have better heals. The warrior heals are embarrasing. So either give high hp classes bigger heals or reduce the amount of cr.ap they get which can be justified by their high hp pools

Thats true!But when they do give better healing that wont be because theres this rule in game balancing that says more hp requires more ways to recover it,as the op says in the title

Shouldn't High HP class mean High Heals?

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Avead.5760

Generally speaking healing based of your health is the worst idea there is and its not the way to buff those classes
Anyway..More health is just to give an initial advantage to those classes which should go away after some time into the battle.So dont look at hp and armor and think “oh anet intended warriors ,necros for tanking” cause they actually didnt.At least not through healing
Guards and eles make more sence to cover that role based on how they were build

Cantrips to be NERF'D again!?

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Avead.5760

Jesus !!..Sky is falling!!.
Armor of earth might lose stunbreak but devs already said that dolyak signet not stunbreaking is stupid so i dont see how its fair to degrade a 90 se utility(maybe they ll nerf the trait in earth)
Mist form is already subpar after the change and i dont think they ll touch it again.
Flash is also in the same category as shadowstep and blink so i doubt they touch it without touching all those
I think cleansing fire might see a small cd reduce (or not) and lose its stunbrak property.
But to be honest i dont really see why they would have to remove it from a cantrip in order to add it somewhere else.Its not like eles arent already running with 3 strunbreakers and the cantrips build isnt that strong anymore

Fire/Air Traits changes..simply not enough

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Avead.5760

^ i dont think its true..I can have all cond removal traits in the game and an engie still can eat me for breakfast if do a mistake.Thats not classified as burst and yet i know that if i didnt spec in water i would be dead before i even reached range for my d/d skills to hit him..
Also theres a lot of balanced non cond builds in game that could kill a non water/arcana ele with no problems
Its deeper imo..The damage increase you get leaving water is not enough especially when you consider you lose bountiful power and perhaps vital striking.At same time your burst is as unreliable as ever and on huge cd
I think we can only suck it up..elementalist is balanced around healing…

Rather Lose a Duel or a Match?

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Posted by: Avead.5760

Avead.5760

Lose a duel?No
I wont really cry if i die to a bomb or hgh engie 1vs1 but its bad for my ego and keeping my ego intact is very very important

Traitline changes on the 25th

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Posted by: Avead.5760

Avead.5760

Theres this rumor about a new air trait that devs in twitch chat said is a good spoiler (perhaps to indicate the magnitude of upcoming changes?)
Im also 90% sure that signet of air will stunbreak

Why good S/D is not #3 spam

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Posted by: Avead.5760

Avead.5760

^NO just ..no
no

Balancing downed state

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Posted by: Avead.5760

Avead.5760

Its funny really..If you admit that you aknowledge that removal of downed state would need a redesign of armor values,burst and damage numbers of skills..why dont you also ask about the introduction of healers?It makes sense since you need a very strong gameplay mechanic to prevent fights from ending too soon and more toughness ,and health isnt sustain so wont cut it !

Its all comes to the same thing..If you dont like the game dont play it
You dont have to transform it to something you enjoy,just move on :P

Ele Conjure weapons Rethink

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Avead.5760

I find the Bow to be very useful, it is in most of my PvP builds and currently on my PvE character. Same is true for the FGS, I prefer it to the other elites (esp. after the tornado nerf, the one where you lost your 28 seconds of stability when the skill ends).

The others have more of a niche use. I would just like them to last 1 minute, not have charges as well. Or conversely, last the full duration of the charges, and not 1 minute as well. Changing weapons should drop the weapon on the ground with the charges and / or time still left on it so you can still use the thing. Pulling it, needing to heal so you swap then presto its gone.

FGS is simply pure gold in wvw.It allows you to outrun zergs easily and is essential after rtl nerf.
The bow is also strong and could be amazing for surprise attacks from stealth or portal.Number 5 appears to not be stunbreakable from what i tested.Basically a mini immobile moa unless the enemy has invuln spells i think.And of course the chill on it.
Lightning hammer could give the mobility we lack on focus and staff aswell since 6 urrently outperforms rtl by far.
Droping them on the ground when weapon swaping would be amazing.Basically it would change so many things on them ,perhaps the whole pve and pvp meta!!
It would be so good if they gave a grandmaster trait for this but its not gonna happen

Fire/Air Traits changes..simply not enough

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Avead.5760

So true..atm when you leave water/arcana the added damage is greatly out of proportion to how vulnerable you become.Theres no defence for ele outside of water/arcana.
Even the vigor on crits trait is on arcana when it could be in air.
They could makes us leave water by giving very interesting grandmaster traits.
Like the idea of fire fields leaving a short duration smokefield as a 30 fire trait or something like that.But to free as from arcana i think there needs to be a small redesign unfortunately.
Its a shame but this class is balanced on healing adn att dancing..Thats why many people new to ele have a very bad time till they figure this out

Why good S/D is not #3 spam

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Avead.5760

Dont you feel theres something wrong when “only” 50% evade time comes from spamming a single skill without counting the near infinite dodging that build has?
Besides that i dont really understand..So your point is that using 3 for 100% of the time is not effective. Wow big news.. :P
Its funny crying about it..You know everyone can go in jumpers twitch page and see for themselves what exactly a topplayer can do with it.You should watch him to learn a thing or 2 :P

Why does Focus Fire 5 Have a 40 Second CD?

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Avead.5760

I dont kittening know..Focus is so messed up.
Why earth 5 has only 50 sec cd?Actually why such an op skill even exists?

Shield block is on a much lower cd. And it’s not OP on the focus.

Focus is for tanking ele :p

..really?
Shield stance lasts only 3 secs,doesnt prevent unblockable attacks from hitting you,doesnt let you do any other action for the duration,is 1 out of only 10 weaponskills..
Just compare it to mistform which is a 75 sec utility.I tell you it doesnt make sence.. and mistform has been nerfed so hard at last balance patch while this is untouched
Of ocurse if they ever fix focus so it doesnt suck i expect this skill to really ,really get toned down.

Scepter water #2 skill- how useless it is

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Avead.5760

Use it on downed players.

Lol..yeah if you want them to get up in no time :P
I only use it when im leaving water while running away cause ..why not,not anything better to do !
I also use it sometimes right before i dodge since it might have 2 sec casting time but its bugged and you can still dodge or get cced duting that period with it going off at the end.Its actually semi decent when i cast this dodge in air and use air skills +arcanes+water 2 all on a target mid dodge
People generally dont expect that amount of pressure coming from someone who is just ..dodging :P

Why does Focus Fire 5 Have a 40 Second CD?

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Avead.5760

I dont kittening know..Focus is so messed up.
Why earth 5 has only 50 sec cd?Actually why such an op skill even exists?

How you beat a thief when you got 5% HP left

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Posted by: Avead.5760

Avead.5760

Wait..so you tell me that the thief didnt play properly???
And you had to watch the video to realise this? Is there any other way someone at 5% hp can take on a thief?
Nice video btw!

Attunement Swap: July 26th BLINX

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Avead.5760

i think chill has a hard cap but im not sure.I remember using arcane power and elem sure with dagger water autoattack.It would proc arcane power 10 times before they fixed that since every attack would consume 1 charge regardless of how many it hit.I could see this because the chill refreshed twice per ice circle.But i remember that max chill didnt go above 16-17 sec when i should see it go around 25 counting the time needed to cast 5 times the autoattack.

Balancing downed state

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Posted by: Avead.5760

Avead.5760

Engineers have got two interrupts only in theory. Since you pull the enemy to your location, all the enemy has to do is stomp right away.
You won’t have enough time for the 3rd to charge up.

Engineers are also the only class that can literally pick themselves up preemptively from downstate.

You need an utility skill to do that, it has got a 120s cooldown, must be placed exactly before you die (cause it has got a 6s duration and you get 20% downed hp per pulse) and it can be countered anyway, either via launch or dealing enough damage when downed.
It is useful? Yeah. But we shouldn’t be required to use it to make up for a poor downed state.

Also, elementalists can do that as well – glyph of renewal, fire attunement.

glyph has 4,5 sec casting time, longer cd and does not stunbreak and refill endurance.Of courses its a certain rezz if it finish the cast but well ..everybody uses elixir r nobody uses the glyph so you get the idea :P
On the other hand people should know that toss elixir r is also countered by projectile reflect/block skills!You didnt mention it

Is dodge rolling too accessible?

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Posted by: Avead.5760

Avead.5760

Well, put all the argument aside, please tell us how to survive as an Eles while we are not as healthy as Warrior, not as tanky as Guardian, not as mobile as thief nor as burst dam kittenter. We are squishy as a Fish, deal dams as wet noodle, with Health pool as low as a joke whilst being forced into meele. So please tell us Eles how to survive with the idea??

I bet Ele will survive also without the dodge spamming-vigor.
It’s not like he has the best heals and condition removals in the game, a fair amount of evades on the weapon set and some nasty defensive skill (see Auras).

Tbh much of the heal and cond removals comes from dodging.. in water :P
But people dont think it through that much.Less dodging for everyone would also mean easier time landing the ele burst like phoenix/firegrab and perhaps dt with using other ccs than updraft!! Plus as you said eles defence isnt exclusive to dodging so massive nerfs to that aspect wont affect it as much as it would affect some other classes that eles have problem with like bombs engie with perma vigor /elixir r refilling ednurance and bm ranger!

Balancing downed state

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Posted by: Avead.5760

Avead.5760

The downed skills are not balanced with 1vs1 in mind,whats the point anyway.Some are selfish and some are not.Some are good at x situation and some at y
And thats pretty much it.Besides normalising downed skills might be a step closer to balance but so is giving everyone a stick and tell them to wave at each other till one drops

Thief healing

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Posted by: Avead.5760

Avead.5760

I believe that regen heal on stealth is just broken..Sure its not factor in spvp due to game mode but if i was big into wvw or there was a game mode centered around kills i would certainly be whining.
Prove me wrong but if you add very high uptime of stealth that cant be removed,thiefs incredible mobility in most builds and that trait..i cant see how you can kill such a thing.Even the heaviest bunker can get beaten to death but if you dont confine the fighting area to a small place that thief..is just immortal

"Boon Hate" mechanic comparison

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Posted by: Avead.5760

Avead.5760

I think you conveniently forget to mention the bad side of the deal for thieves, namely it being tied to a sword which is nowhere near as damaging as a dagger.

Really? You were hoping that you would get your 7k backstabks together with perma evades,teleports and boon stealing?? :S
Sword damage is actually very high when you factor that you now steal prot,regen etc..

kitten those thieves..if they dont crit 4k per attack then they do no damage.Dont blame you for getting spoiled by d/p numbers..Tbh many classes can reach that high damage numbers but for most of them playing super gc builds means certain death..
No stealth or evades and ports /stunbreak on zero cooldown for the rest of us :P

This game needs Endurance hate

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Posted by: Avead.5760

Avead.5760

Of course ..of course!Endurance hate you want dear necro??!Right!Its not like you gonna face another necro anyway..And its not like your lack of vigor on top of the new endurance drain abilities and weakness will affect you at all!
I dont get it sometimes..its just like when warriors were asking for boon hate and then when it happened they magically realisedthat their elite signets active is 3 ..boons that are taken away by a thief :P
Seriously though vigor is fine and you need to take into account the popularity of new weakness if it ever comes..Build in evades on weaponsets is..i dont know.In some builds its just stupid but i dont mind the concept

Hardest class to play.

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Posted by: Avead.5760

Avead.5760

No, more skills shouldnt be equal power to less skills, more skills would be better because it simply has more skills available for you in any situation, it allows you to do more precise actions and waste less WHICH is easier to do then having less skills and not having them available when needed. Balance is more complex then " oh i can do like 7 buffs 5 conditions, remove 3 and aoe damage in one skill, but i only have one skill, while others have 10 separated skills(which added together will be equal to my one and only skill) but each skill only does less stuff, so im obviously better"(not)

The only resource in gw2 is time.I dont think the classes with more skills have less activation times on their skills..quite the opposite.So even if they truly had like double the option (which they dont im sure) the time ticking away is really the same for everyone.
Plust there are systems that prevent those classes from having acccess to all skills at all times and those skills have way longer cds than normal.So while you are right that more skills =easy mode thats not true at all when you add the cooldown management of them plus the mchanicsm that prevents you from having access to them ,the “activation time to effectiveness” ratio etc
I can make you a class with 100 skills all on 2 min cds and 3 sec activation times where every skill has only 1 sub effect of a skill of multiple effects of other classes!Would you say th same then?
Your post makes sence if we assume the game is completely unbalanced!

I fully understand the concept and what you are saying man..Im just saying its more complex cause you cant rally access,activate,and have evrything recharged however and whenever you want if we take into account ..balance..

(edited by Avead.5760)

Hardest class to play.

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Posted by: Avead.5760

Avead.5760

^maybe then we should say which is the hardest viable build?That makes more sence since there is a huge number of possible build for each classes and i assure you they can become really really unneccesarily complicated.In that case warrior is not considered viable so it cant be said its hard.
Also consider that in a perfect world where everyone is as effective warriors will manage to mantain that power by using more simplistic ways of gameplay than other classes since thats how they are build.
So truth is that when warrior finally gets balanced it ll probably (not certain though) be on the “easy” side

Why should we say which is the hardest build since its titled the hardest class, also Not viable= hard to play, i don`t get why it cant be said its hard when its not viable.
And as i said, more skills only make the job done easier, the less skill you get the harder it actually is. and That perfect world doesn`t exist and won’t exist.

“Not viable=”not viable!! as in not used when max efficiency is need.. :P
Or else I can kitten my self playing without offhand and gear and say i created something hard. If you find me a warrior build that will honestly bring something new to the table that it cant be achieved at that degree with other classes AND the execution of this new thing is really hard mechanically i will say warrior is a very hard class!

Also in the perfect world(that wont exist) the classes with more skills should be at equal power with the classes with less skills!
I dont know..i always thought that if you had to chaing 4-5 skills to achieve something that someone else can do with 1-2 then you are playing something harder unless that 1-2 skills are massively hard skillshots .
And if more skills give more power so “making the job easier” then we are starting to talk about imbalances

Hardest class to play.

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Posted by: Avead.5760

Avead.5760

^maybe then we should say which is the hardest viable build?That makes more sence since there is a huge number of possible build for each classes and i assure you they can become really really unneccesarily complicated.In that case warrior is not considered viable so it cant be said its hard.
Also consider that in a perfect world where everyone is as effective warriors will manage to mantain that power by using more simplistic ways of gameplay than other classes since thats how they are build.
So truth is that when warrior finally gets balanced it ll probably (not certain though) be on the “easy” side

Shadow Returns Bugged

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Posted by: Avead.5760

Avead.5760

Nice to see it will get fixed cause i personally dont care about balance!I really dont play lets say warrior so kitten em!
But i d love to see a “viable” warrior shuting down a thief with shadow return behind a gazilion walls or phase retreat (ab)using mesm right beneath the clocktower.

Sure if that thief went rambo in enemy team for 15 sec and when perma evades run out (hint:i just called em perma :P) ,shadow returned away of what is effective 4k units for normal moving classes..i ll be the first screaming OUTPLAYED!!!!! in twitch chat.
I also admit i looooove being hunted by the predators that we call s/d thieves. That feeling of 1vs1 something that can kill me in but i have no chance of catching up with or locking down unless i present myself as easy pray to extract some moments of vulnerablity from it to burst it, really really makes my heart beat

Shadow Returns Bugged

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Posted by: Avead.5760

Avead.5760

Like a lot of people have said here. If this is intended then they have shot themselves in the foot.

The length of time it has taken has meant people had got used to it and even adopted it as part of the game play on places like Khylo.

To me this is just another example of Anet trying to “dumb down” the game and make every single class even. There is a huge difference between even and fair. Some classes should be able to teleport, some shouldn’t, the ones that shouldn’t should be able to do something else etc etc

But then you get to a situation that some classes become unviable to certain maps.They had to either give all classes a port ability or nerf their effectiveness.
What is an offencive warrior supposed to do in a fight in khylo when he cant punish the overextending of other squishies like mesmers or thieves?Fight in middle and get destroyed by an engie or all the other aoe mess?
I literally ask this to top players!You say you want all classes viability and then are in favor of a mechanic that was creating clear imbalances against the already underdogs of pvp in a lot of map areas. Jumper just said he was training a necro and this change punished him by denying his escape after he overextended to hunt down that guy in the middle of enemy team,right?
Why is that unfair?Anet should have given their stance on this matter a long long time ago..imo