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Tempest Fresh Air Build + PvP gameplay!

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Posted by: Avead.5760

Avead.5760

Evasive arcanas cd is per attunement not global..it doesnt matter if you dodged in fire 1 sec ago it will still work in water
Mesmers and thieves have boon strip and on demand interrupts.It doesnt matter if you use a 60s armor of earth the thief can just steal from you..
I insist conditions are the least problem these builds have

Ok to be more specific since i dont have anything to do atm
How is that build gonna put pressure to enemies in a 2vs2 or 3vs3 when it needs to be close range to do damage but is so squishy and vulnerably to cc and burst?
Without lightning flash or invuln what is the builds answer to stealth openers?What are you gonna do when a mesm and thief organize a burst against you that can 100 to 0 you?
What is the mobility of the spec?Is it high enough to even be considered a viable roamer?
Can it even 1vs1 effectively any meta bruiser build ?
If it cant teamfight in the presence of mesmers and thieves and also cant 1vs1 tanky dps builds(like dd ele) what is its purpose?
Without arcane you dont even have the support classic FA has cause elem attunement protection and focus air skill alone outclass it.

(edited by Avead.5760)

Tempest Fresh Air Build + PvP gameplay!

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Posted by: Avead.5760

Avead.5760

When you play fresh air it condi cleanse is not your first priority..
In all cases arcane >water in pvp.You could have dropped that ineffective runeset and picked some superspeed or anything else,or a blood/energy sigil instead of the might one and you would do more damage ..if you had evasive arcana,elem attunement,fury on swap and some arcane shield for practically no tradeoffs ..since you could still dodge roll in water.
Thieves and mesmers will kill you way before any condi will.If it didnt happen so far its probably because you didnt face any serious player

Chrono PvP Build: Alacrity Spam with Wells

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Posted by: Avead.5760

Avead.5760

In other words for every 3 sec you have alacrity on you your cds get 2 extra seconds off of them.If alacrity is permanent the most you can get is a 40 %cdr
And obviously for it to be “permanent” it doesnt need to have the uptime of your cd but the uptime of your cd on alacrity which is 60 % of the original

Chrono PvP Build: Alacrity Spam with Wells

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Posted by: Avead.5760

Avead.5760

I dont think your math is right
The problem is that you calculate the time of the cd without alacrity ..wrong .
Cause if alacrity lasts Y seconds then the time without alacrity during the time the skill is on cd is not
Original cd-Y
but Original cd -Y*1.66

Y =alacrity duration
If original cd >Y*1,66
Actual cd of a skill = (Original cd -Y*1,66) +Y=original cd-0,66 * Y
else actual cd of skill=original cd/1.66=original cd*0.6

You are doing
actual cd=X+ Y*0,66=(original cd-Y)+Y * 0.66=orig cd -Y*0.33 which is wrong
Actualy mindwrack cd with alacrity the whole time should be 6 seconds
Well of calamity should be
10 sec of alacrity (16.6 actual cd reduced) plus a remaining 3.3 on the cd for a total of 13.3
Edit:then again your calculations are correct aside from small errors like 10-6.6=3.4 instead of 4.4 .
But thats not your formula

(edited by Avead.5760)

S/F fresh air roaming action

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Posted by: Avead.5760

Avead.5760

Loved it ! Like all your videos tbh
Makes me want to play again and you definitely know your kitten with ele from how to burst combo properly to small details like canceling air auto for sustain.

I remember when ele was utter trash in pvp before cele and the only thing you could really play was FA.That time was the most fun i had in pvp
Call me masochist but i want that time back..

"Rebound." Tempest elite skill

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Posted by: Avead.5760

Avead.5760

REBOUND needs to GO ASAP!
Its mind boggling how such a thing even made its way through the first beta.
The skill is practically worthless even as a utility.Hell its not worth a weapon slot either cause
1)Its cluncky with the cast time
2)it gets used on autos
3)requires immense level of coordination for benefits that may well never be seen in most pvp fights due to the pacing of the game..plus it requires your allies to interrupt their flow in order to get that benefit

Basically im repeating what is already been said about it multiple times !
I just figured if more participate to the rant about it i slightly increase the chances it gets addressed !!

Grouch played Tempest at Gamescom

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Posted by: Avead.5760

Avead.5760

You can see it at around 1:45 at the video of here
Flame burst 6 3/4?? not sure it might be 1/4
On live it says 10 there.Well it isnt that much different but what i was trying to say is that it might be enough to get 2 water heals and get back some of the sustain you lose when you use the big heal overload in order to save someone right now

Grouch played Tempest at Gamescom

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Posted by: Avead.5760

Avead.5760

I know it has 10 in live server but i remember grouch passing fast through his traits and i think i saw an icd of 6.5?He did it twice and i saw it the second time as well
I really cant go watch the video now but i might do it later to make sure

Grouch played Tempest at Gamescom

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Posted by: Avead.5760

Avead.5760

Of course warhorn is good! Its great actually
Also Grouch run with fire and no water and still had okish sustain.
And while im in no position to speak given that im probably meh at ele and the game now ,id say he didnt play the spec even remotely near the skill cap.
Things i noticed:
Air overload is insanely useless and still has low range.
Fire overload is very good even at start of fight JUST for the huge might stack for allies alone(with wh 4 you could nearly cap them :O )Lots of damage there too especially downed and on point pressure
Water overload seems to heal you too now at the end and i really think is usefull now !(maybe someone else was healing him though?!)
HE NEVER USED EARTH ONCE !!!!!!!!!!!!!!!!!!!!!!!!!!! LOL

Also when you leave the attunement after overloading the cd doesnt get reseted to 20 but it continues from where it left as long as its above 8/10 sec of course.Very important imho
And lastly Evasive Arcana seems to have an icd of 6ish sec instead of current 10??
You could dodge 2 times in water while you wait or overload if that is the case so you dont lose that much sustain.(arcane reduces overloads cd still)
Water overload is not best still in the long run for sustain but a burst heal at the right moment is always welcomed and you cant deny its importance

ps:Shouts are meh,elite is useless in the hectic pvp of gw2 and karl really sucks at his game

(edited by Avead.5760)

Fresh Air Tempest Ele will rock

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Posted by: Avead.5760

Avead.5760

6 second interval between casts of Overload + very weak 1.2k crits over a 5 second channel with what looks like a total of 10-14 hits wants a word with you.

Fresh Air crits for way higher and does more damage with other abilities.

6 second interval between casts of Overload + very weak 1.2k crits over a 5 second channel with what looks like a total of 10-14 hits wants a word with you.

Fresh Air crits for way higher and does more damage with other abilities.

It has vuln as well and then lingers like the fire one which is a field you can use earth 2 for more vuln
Air auto is the only thing you lose while channeling everything else is isntant.
Good riddance i say.They also said they ll increase the range of it
5 sec in air is also not big deal since with the fresh air playstyle other att end up on cd and you are forced to stay in air for a period of time.
I know cause i played exclusively with fa a year ago when ele sucked. THERE is a downtime which you sit in air doing 1 and 2 with every other att on cd so you cant swap back and lighting strike.
You obviously still have phoenix burst and other combos..You dont just ..overload
Im gonna try it ..If it sucks It sucks :/

W/A/T ele is gonna be massively overtuned

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Avead.5760

You can have it up by starting in fire before you engage the fight.You use the fire skills ,los, start channeling and then just go back in.
With the trait even if you do get interrupted you swap and wait 16 sec which is just a few sec more than what your burning speed(untraited) needs to recharge.
If you chose you can blink at the last moment after the channel just to let the fire cyclone stay there and completely ignore the first 5 sec.It really lingers for a very long time!!
It might seem as a dps loss but in pvp we should think in terms of pressure more and how you distribute your package of damage besides how much total damage you do.
YOu can even use armor of earth ,fire skills,fire n4 to make it aoe ,overcharge and just by that you brought immense support and massive presure to whoever is bunking the poin

Overloads are not meant to be used every time.There will be 1vs1 that you wont use not even 1 of them but due to arcane and water you still have all the tools in the world to outsustain and dps the enemy before he does.
Like against a thief you dont want and dont have to use overloads to beat them
Im talking specifically about the water,arcane,tempest setup.The others seem weak to me or ..lets say way more risky

W/A/T ele is gonna be massively overtuned

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Posted by: Avead.5760

Avead.5760

Im just making this topic to express in advance MY opinion that water/arcane/tempest ele will be the most ridiculous and overpowered version of ele that this game has seen so far.IN pvp

Heres why i think that:
Warhorn
Fire 4 can double the duration of all buffs you grant basically allowing 1 ele to mantain for the group ridicoulous uptime on prot,regen and also huge might stack with half the effort than now. HELLO AOE armor of eath???!!Its too strong
Fire 5 Boon rip is something ele shouldnt have as a class limitation.I hope it is 1 boon and not 1 boon per pulse.Also fire field is way too big.

water/air/earth skills
They just pack too much control and utility paired with damage.Right now d/f eles have almost zero damage on offhand and still can 1vs1 almost anything due to burn.D/Wh will be worst.And the survivability loss will be a non issue due to tanky setup and cc
Also mesmer focus pull used to dominate the game back in the days before they put 1 sec delay.Air cyclone is gonna prove to be even stronger to set bursts together with the immobs

traits:
Latent stamina: should have icd on the endurance gain when granting vigor or else its gonna be too strong.
Imbued melodies: Icd is too low the effect is also aoe and the range is too big.Good eles that actually play the game and dont do a faceroll rotation are gonna be the gods of support with this

Overloads:
Fire overload stays for too long after completing the channel.If you pair it with a fire field as well it covers a whole side point and is gonna be too much damage direct and burn for a tanky setup..
Earth overload immobs in an aoe for 3 sec and blasts!Thats also as bit too strong given that its the safer overload
Water overload didnt seem to apply the last big heal to yourself for some reason in the stream.It only healed for 392.If it does it may also be strong but right now its bad.
Air is ok although it gives you another potential daze and vuln stacking

All the above together paired with eles existing power in arcane/water and cantrips is gonna make it a no brainer to have at least 1 ele in the team unless power distribution really shakes massively compared to now.
Most people complain about tempest being weak in this subforum.Dont give in into whiners and create an abomination.Nobody wants it

Tempest & Glyph of Storms

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Posted by: Avead.5760

Avead.5760

^
Plus its whirl finisher which will also apply extra burn through the fire field and that is also more damage.And it stays in place for quite a while after the channel.
Im not into pve at all but isnt the overload better dps(including all above) than spamming fireball with staff between lava fonts?
Also it gives respectable damage in air if you happen to leave fire as well so you dont lose much during those 16 sec you wait.
Lastly those skills dont take utility slots.YOu can still bring icebows glyph of storms etc and use them in between and they dont have 60 sec cd like utilities

Am I the only one hype for Tempest?

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Avead.5760

People seem to forget that stunbreaks aren’t as useful as they seem. They clear things happening after they already happened. Typically speaking by the time you get to them, the effects are either over or close to being over as much of this game’s CCs are all only 1-2 seconds in duration by design with very few exceptions.

So even if Imbued Melodies’ effect occurs on self, it’s still never going to be as useful as Lightning Flash which repositions you, Mist Form which prevents damage and that effect, or Armor of Earth which provides a massive stack of Stability for you to either preemptively eat (IE: cast before) or recover (IE: cast after) and keep going. The fact you can trait all these and include Vigor/Regen and have Regen clear Conditions on top of that is just ridiculously crazy compared to any condition based shout effect.

What???? If it works on you its gonna be broken as kitten and im sure it wont.How can you not see it?
Guys just wait the poeple actually playing the game to find out how strong is tempest..dont hurt your brains you ll overload it and will ,as it seems , achieve nothing in the process
Can somebody tell me if latent stamina icd is for the vigor that you get on water only?Or is it for the endurance gain when granting vigor as well.That is also something that could be proven to be insanely strong

Tempest & Warhorn confirmed – Feedback [merged]

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Posted by: Avead.5760

Avead.5760

Finally ele is getting proper access..to auras!It took only 3 years

Am I the only one hype for Tempest?

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Avead.5760

Its everything and more than we could have get
Eles are not thieves and mesmers.This is the playstyle they are aiming for the class..When you realise that and you dont expect some super burst,stealth,evasion and high mobility
you ll appreciate tempset more i think.We still have fresh air and it might be strong with new elite spec ..dunno
Elite shout seems weak though to me..I mean for pvp

Can we get that D/D ele nerf please?

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Avead.5760

The main thing that needs to be nerfed is ring of fire. Before that skill was fine. You wouldn’t be totally kittened over from having to go though it. Now with 3 stacks of burning every time you go through it, its absolutely insane damage. Why doesn’t flamewall from the focus apply a similar amount of burning stacks when people walk through it. I mean its much easier to not have to walk through, but it does much less damage.

If they made ring of fire apply just one stack of burning, it would be fine.

are you sure though?
what about drakes breath which is spammable and has very low skill requiriments to use?RIng of fire seems like what heavy burning abilities should be.You dont burn initially and your enemy has all the time of the world to decide how he is gonna spend his resources so he doesnt get burnt by it at all
Thats what n4 and n5 abilities should be imho.Big impactfull and counterable.Not something that you ignore like rof before patch.

Tempest & Warhorn confirmed – Feedback [merged]

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Posted by: Avead.5760

Avead.5760

Are you seriously implying that staff can be used as a single target ranged burst weapon?

I’ll spell it out for you: A ranged single target burst weapon has to have fast cast times, fast projectile speed and very little aoe because otherwise the single target damage will suffer.

As you said most of the scepter single target burst comes from switching to fresh air which isn’t a scepter mechanic and actually works better with dagger.

Dragons Tooth isn’t burst because it needs like 2 seconds to do it’s damage and is so ultra easy to evade – just move, don’t even have to dodge. Phoenix is burst, but only in melee range because again it is much to slow to hit moving targets at range.

hey there
You want a single target weapon that bursts hard at 900 range and it does it in less than 2 sec (cause else its like dt so not burst :S wtf??!?!?!?)and its all power is loaded into the weapon itself ??
cause taking fresh air is not weapon specific so it doesnt count../facepalm

Which class can burst at range without coming close for max potential of the brust?
Im trying to remember but i cant?Hmm ranger maybe?nah
Maybe you meant good sustained single target ranged damage..but burst ?no no sir

Tempest & Warhorn confirmed – Feedback [merged]

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Posted by: Avead.5760

Avead.5760

Omg you too salty ..we ll see in 2 days

Not all bro! I’m just so excited for all this new stuff exactly like all our other stuff!

Nah its ok i understand.When you have everything its pretty hard to get excited no matter what you get. Then again i hear that some thief/mesmer alike stealth and evasion on top of sustain from 2 other lines can make even kings shed some tears of joy

Tempest & Warhorn confirmed – Feedback [merged]

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Posted by: Avead.5760

Avead.5760

Omg you too salty ..we ll see in 2 days

Tempest & Warhorn confirmed – Feedback [merged]

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Posted by: Avead.5760

Avead.5760

Well for once we dont know what happens during the overcharge period AFTER you activate the channel.
Swapping might be possible and you could overcharge fire for example swap to earth for stability to eat an incoming cc (2 sec are enough for that you arent supposed to be given cc immunity during the whole channel without reaction requirimenets)
Even if thats not efficient ,which i dont really think it is (its too gimmicky) we still have no info about other traits.
Plus 15 sec is only 5 sec more..Its less than base att recharge of launch.
Im pretty sure than as incapable of balancing ,as you might think they are ,they are not stupid enough to make something “unplayable” for elementalist ..especially when they actually want to make money from the expansion

Tempest & Warhorn confirmed – Feedback [merged]

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Avead.5760

Yea but all cantrips are selfish and so are their traits.Shouts might have good offencive or defencive potential that is shared (based on their numbers of course).Condi clear that is shared could be the icing on the cake
I for once would love to use a non selfish utility on my ele

Yea Elementalist is definitely one of the most selfish classes in the game.

I’m sure glad they addressed the lack of Support on an Elementalist.

I didnt expect anything different than this from this forum and this community.
Your support , condi clear and sustain came from heavy trait investment.
PRETTY MUCH 2 /3 lines went for sustain in pvp.How is it the same as picking a utility that directly benefits you and allies??That was my point..or you disagree ele is played in pvp with 100% selfish utilities for years now?

Right now everyone except this part of the forum is fully aware that elementalist is very strong in every game mode and in need of nerfs (which he will get)
Anet comes up with an idea of more intelligent gameplay and before we see numbers ,everybody here doomsday it cause they didnt get thief v2 with lightning effects so they can play solo hero.
What i wanted was a different gameplay to make me interested again.Something that is not based on att rotation so much and can differantiate good from bad players to give me something to aim for.This is different enough
There is NO REASON to be concered of viability of the spec right now..absolutely none!
Especially when as we have seen number adjustments can completely change the table.

(edited by Avead.5760)

Tempest & Warhorn confirmed – Feedback [merged]

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Posted by: Avead.5760

Avead.5760

And shouts for ele…ahh….rune of trooper + cele gear (or even zerker) = true gods.

Cause we weren’t already doing it with Cantrips, Regen and Cleansing Water? lol…

Yea but all cantrips are selfish and so are their traits.Shouts might have good offencive or defencive potential that is shared (based on their numbers of course).Condi clear that is shared could be the icing on the cake
I for once would love to use a non selfish utility on my ele

Tempest & Warhorn confirmed – Feedback [merged]

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Posted by: Avead.5760

Avead.5760

we are doomed

/sarcasm

There will be cries we are op after the livestream I’d bet all my gold on it

Definately..i can already see the NERF TEMPEST threads post friday.

Im personally interested in knowing more about the elite.It seems so bad !25% for 1 abilitiy for an elite????Even if its an aoe.
Unless it can be stacked and like 4 elementalists can fully recharge 1 ability of each or something like that? I think i dont really understand how this skill is supposed to work and what will its purpose be.

Tempest & Warhorn confirmed – Feedback [merged]

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Avead.5760

Utilities seem boring although that aoe stunbreak seems neat.
Elite seems incredibly lackluster unless it has a very low cd..kinda expected since we talk about elementalist here
Class mechanic seems.. amazing !! lots of potential.Also i love that we get a control weapon. Im hyped!
Also i bet the air overload thing has to be the weakest or else its gonna be super op with fresh air.It might still be worth running with air just to overload it more frequently?! hmmm

Closed

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Avead.5760

Guys restore my wvw build pls too.. !
It consisted of sitting in water spaming auto to with d/d to stack vuln and casting cantrips for the boons which then gave more damage due to bountiful power
Now that the trait is an arcana grandmaster my build is killed.
Going into arcana is no option cause i dont swap so im at a complete loss here..
kitten Anet killing build diversity.
Also im still mourning for my 15 15 15 15 0 build back in the days..stacking those master minors and owning people left and right.

Do You Spam Skills in a Teamfight?

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Avead.5760

Haha man!
And i thought i was just slow and couldnt get it..
I ve been wasting time, playing games like lol that have 4 skills only and much slower/clearer animations .
Then i see again a GW2 match after so long and i try to apply the same principles i learnt from these games when it comes to team fights..You know try to make the right move ,use skills to its effectiveness,peel,interrupt
Its..impossible..2manyvariables..cantcompute ..headaches…prettylights
I dont think human brain can process what is needed for this game to be played perfectly :/

Ele wouldnt die

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Posted by: Avead.5760

Avead.5760

Yep that trait is pretty BS ,it used to be crap to take it cause you lost so many important stuff.But now with 3 lines the value of the trait skyrocketed like a lot of other ele traits in less used lines pre patch.
Quite frankly i d be fine if they redesigned in a way.Some more active cond clear that is good all around and not just a hard counter would be the best.
Funny thing is that while you cant rely on just diamond skin for protection against condies (which forces you to water) when you pair it with water it simply becomes ridiculous.

How do you like the new changes to Burning?

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Avead.5760

Balance issues aside i just love it now..So many elementalist skills combos ,even fire line itself got a huge boost in value cause of that.
Like now dodging in fire with ea is a valuable offencive tool.
Or carefully placing ring of fire so that enemies pass over isntead of just using it at point black for some aoe damage ,same for all fire fields.The value of these skills got much higher.Fire aura also is now a constant damage increase since it doesnt overlap with the other burns.
Focus fire got an effectiveness increase in fire skills simple due to traits (longer auras) and burning .
Im not convinced on a pure condi build for ele in pvp cause of condi variety.
But now hybrids should take burning very seriously on their combos and rotations now..like giving priority to rotations that give more burning instead of more raw dps
In essence i can say that for me burning change(and traits change of course) changed quite a bit how i play my ele actually and for that i love it !

NEW TO PVP? WELL kitten U!!

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Avead.5760

Did this game have thousands of veteran pvp players before the patch???

Fire grab should get a compensation buff.

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Avead.5760

The 8s cooldown is a myth that has been debunked multiple times. It’s 8.7 + 1.3 = 10s. Without Arcana it’s 11.5s.

What does the global cooldown have to do with how fast you can go back to fire once you leave it ??? :S
Global icd is there so you dont spam all 4 att instantly..once you leave an attunement the recharge is exactly as much as it says at that time which is a bit less than 9 sec..1.5 extra sec is if you swap to another (not fire) attunement while fire has already recharged..but at that point you pretty much chose to delay your fire rotation anyway.

On topic: Firegrab is fine !!

Air Trait line FAIL

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No it makes you run with out of combat speed on swiftness while in combat..Its far better than swiftness.And of course it nullifies slows.Its really really strong and a life saver with fresh air

Celestial D/F is the way to go

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Avead.5760

I ve been messing around with basically similar traits but with s/f instead of d/f and burning duratin runes and burning precision mostly for more burning duration.
Basically i traded 1 cantrip for GoeP wich i activate in fire almost every time and with 50% more burning it hurts a lot.In fact due to burning i sometimes feel i wear down people faster than i did with s/f FA before patch !! those 4k burning ticks !!
Also guys incase you havent already found out Arcane Precision is bugged (??) and has NO ICD :d
Perma weakness has never been easier before and for that i traded renewing stamina and just equiped an energy sigil
Basically the reason i went s/f was that i wanted goep and more burning uptime but i had to give up more survivability than i had with your d/f build (which is amazing btw).
So i needed more range.

Also im pretty sure that right now Stop Drop and Roll is just the best adept trait in water by far..better than the master traits imho..

(edited by Avead.5760)

and again berserk eles get the short stick

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Posted by: Avead.5760

Avead.5760

FA with water and arcana didnt work for me that good and i tried it for like 2 hours firsth thing when patch hit..
FA with fire though does way more damage than before with a notch increased survivability due to blinds.Its funny how you are full invested in power but you still need the burning stack to surpass the threshold damage to actually be worth running it

Status of Celestial Eles?

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Posted by: Avead.5760

Avead.5760

A bit more offensive is an understatement i think..Whole fire line is pure sex now and with right utilities traits there you pretty often see 2k+ burn ticks
And for that there are whole new 1vs1 you can do that were stalemates before.
Better teamfight as well since your burning damage is now never wasted and you are still a water arcana ele

and again berserk eles get the short stick

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Avead.5760

@forgotten legend Pretty much !
Only its +203vitality
People are bringing doomsday over a definite buff again..Its getting tiresome this negativity

and again berserk eles get the short stick

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Avead.5760

Hey why is that a bad thing??Marauder gives more stat points and you trade a little bit of damage (still you ll do more than 0 6 0 2 6 currently) for 5k6 vitality?
Jekkt isnt that great if you plan on going with stoneheart like you want since it ll now pump up the effective health even more??
Im definately trying arcane precision with this btw !!Crit chance went even higher ,great news for the procs and fresh air consistency

(edited by Avead.5760)

What Tempest will need

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Avead.5760

Tempest will most of all need a new cool gameplay element to make it fun..Theres no point just copying a new but actually same old d/d with the new weapon and trait line

Let’s not forget that tempest will most likely sit at mele range so this gameplay must be actually useful at that range and must be able to do well against all current mele specs otherwise….

Of course ! Im just saying that being effective at melee isnt enough by itself.Its not even the first priority in my book cause nmber adjustmnets and buffs are easier than mechanic and gameplay changes.It needs to be different or else why bother
Hey isnt swords auto in an attunement giving endurance back?? I think my eye cought that somewhere.It should be interesting :P

New patch builds?!

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Avead.5760

I think stonheart makes sense with weapons that dont bring a lot of defense on earth like staff for example so you actually enhance that attunement in a way.I dont think its good in an attunement that has immunity,cond clear and reflect and a very weak autoattack/zero cc unless you actually wanna make the non defensive spells work like cond ele spamming earth 1

What Tempest will need

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Posted by: Avead.5760

Avead.5760

Tempest will most of all need a new cool gameplay element to make it fun..Theres no point just copying a new but actually same old d/d with the new weapon and trait line

New patch builds?!

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Avead.5760

But you lose the regen and i dont think stoneheart works well with fresh air.
You will go to earth anyway either for the blind or the defensive spells or just as part of a rotation to pump up more damage with fresh air.
My point is that protection is already losing effectiveness when you go to earth on a focus build and become immune to burst or reflect it with the focus spells..cause it doesnt do anything for you during that time
Isnt it logical that stone heart is even more kitten by that playstyle? At least protection carries over so you arent limited and has way higher uptime as well so it makes even harder for other burst builds to find a window to burst for max effectiveness. I just think its very hard to make stoneheart work on a fresh air build.. way harder than just having high prot uptime that still allows you to use FA at full effectiveness

New patch builds?!

in Elementalist

Posted by: Avead.5760

Avead.5760

Arcane precision maybe godly in more of a condition dmg build that your looking at (if the numbers are better then they are now).

They have to be !! Who slots a 10% on crit otherwise?! Btw if you check it it already mantains okish weakness uptime in a FA build cause the trait activates more often in the air auto in scepter.
Id argue that if it goes to something like 30% with no icd or 60%with icd it might be worth to any crit build cause of that weakness. Besides vigor is nerfed so the value of renewing staming drops a bit.

New patch builds?!

in Elementalist

Posted by: Avead.5760

Avead.5760

Ppl are saying 3 fire 3 air 3 ar for s/d or s/f for an all in burst dmg build.

Same but not all in full damage .Im gonna mix it up with goep for weakness and superspeed plus tempest defense instead of full damage traits and scepter focus of course
I think with this setup it might be possible to mantain 3 burns average just by spaming auto in air on someone which is more damage than current burn plus better scaling for your might stack.Maybe even the trait thatt converts power to condi.
Put there the procs from air /fire and thats very good damage just by pressing 1 and 2 in air!!
And then ill do occasional bursts of burn like doing earth 2 into flamewall and fire aura procs aside from all the other standard damage fa combos.

If a thief jumps on me i try to disengage with the superspeed away from the fight (not from the theif ofcourse thats impossible !! :P) and hope that my tempest defense helps me survive till i start the blind spam and then apply weakness and prot to myself again which prob would be stolen by then.
If i fail miserably i ll go 0 6 0 6 6

edit: skipping arcana and making it up with both earth and water is a bait imho..i dont even consider it theres no point as far as efficiency goes in burst builds

(edited by Avead.5760)

Evasive Arcana change?

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Posted by: Avead.5760

Avead.5760

In beta you dodged and if i remember correctly a shockwave was unleashed at the direction you are facing at that time although sometimes it felt a bit weird at aiming.Pretty epic though!
Btw at that time the air spell was updraft and of course everything was a blast finisher in any attunement even if the spell was on cd .You can imagine the cc lock.. too bad no one knew how to play back then

(edited by Avead.5760)

Evasive Arcana change?

in Elementalist

Posted by: Avead.5760

Avead.5760

i think the shock wave when its churning earth is a thing for a very long time.
Just a description error.Btw i wish it becomes shockwave even without the blast..
It used to be like that in beta and it would be just amazing in every possible way

Powerful Auras and related Traits

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Posted by: Avead.5760

Avead.5760

I think we need way more about how this is gonna work and what the interaction gonna be.
Like what happens if get an aura by an other ele and then i share it and then he shares it back and then we share it till infinity
And if the wording means i have to apply the aura to myself that prolly means i need to have blasted the field that gave it to me else it wont share??That actually makes sense

Are you disappointed by the status quo?

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Posted by: Avead.5760

Avead.5760

i think arcana is still mandatory cause of the protection. The other option is earth but i dont think its that good alternative since you ll have to go all the way up to 6 now with no defensive stats tied as well.And then you still need regen and cond clear so water while on arcana you can get prot,regen,cond clear more utility cause of lower swaps and vigor,fury all package in 1 line which leaves more freedom for more utility or more damage to get

Are you disappointed by the status quo?

in Elementalist

Posted by: Avead.5760

Avead.5760

I dont think 0 0 6 6 6 will see much play cause of too much tankiness .Instead fire is what the new bruiser goes for ,cause you dont even need the prot on auras anymore since you have the new arcana master trait.
Water /arcana still remain mandatory while now all traits can be picked to some effectiveness with earth being the worst.
I cant make my mind wether fresh air is gonna be air water arcana with a massive boost in utility compared to now but less damage..Or fire air arcana with a bit increased utility with the blinds and smiliar levels of damage and survivability as currentrly.
I mean if you can play a 0 6 0 2 6 now at least to some effectiveness why isnt a 6 6 0 0 6 possible when you also get massive blind application!

Diamond skin + Soothing Power?

in Elementalist

Posted by: Avead.5760

Avead.5760

Unless you run with fresh air you wont be able to swap immediately anyway cause of the global cd.But 2-3 spells and you probably catch up the next refresh before you swap.
I think that if they dont change it,it will be very big uptime just by playing naturally without lingering elements.That trait was really useless.

Is S/D fresh air viable in high level of PvP?

in Elementalist

Posted by: Avead.5760

Avead.5760

Yeah that buff is pretty kitten good with near perma practically immunity to slows.
My only complain is that it will make 1 of the 4 buffs from my beloved minor in arcana useless for my self..
:D
generally speaking the 0 6 0 6 6 which probably gonna be the fresh air utility spec has many overlaps.Too much (nerfed)vigor, too much fury if you pick elem contingency for the extra prot,worthless swiftness in combat ofc,too muhc regen from cantrip traits,frost aura trait ,elem att.
At this point im seriously considering skipping renewing stamina for the arcane precision cause if its even in the slightest buffed it will be huge weakness uptime.
Maybe im not accounting for the loss of boon duration too much though but still..

(edited by Avead.5760)