What stats does zerker have?
I don’t see how getting rid of boon stripping or corrupting abilities generally throughout the game as you suggest has any relation to making staff have some sort of resistance counter or how giving staff such an ability makes staff a significantly better PVP weapon. Classes have strengths and weaknesses regardless of boon stripping or corrupting abilities.
What you are saying is saying that you don’t want necros to have the ability to strip boons like resist because your class would be easier to kill.Resist is a kind of boon and stripping it or corrupting would make the game more skillfull and make the warrior/mesmer/necro/engineer/ele think about when to use it.
If thats the case why not get rid of ability to boonstrip and boon corrupt right? after all:Classes should have weaknesses and strengths.
Then staff will remain weak and necros wil be pathetic for anything but cc in staff.
I don’t honestly see a problem with that. That’s precisely why Anet gives us many weapons to choose from and those weapons are far more suited to PVP. It’s not a problem that weapons exist that aren’t good for certain parts of the game. In fact, that’s pretty standard for all classes.
Even if staff got something to strip resistance … it wouldn’t make it better. It’s not honest to pretend that people will use staff in PVP because it would have that ability. Resistance just isn’t prevalent enough for people to consider such a feature when choosing a weapon in PVP.
It is a pretty big deal since warriors are capable of making themselves immune to condis, and this would mean warriors couldn’t just spam it.In fact:They have two abilities to use resist.Also:every class has that ability and it would mean that if some could corrupt it like necro turning it into condis doing more dmg, it would mean that someone would have to focus in taking off that condition, thus making you think more.
Honestly:Staff could sport something to strip resistance since it forces warriors to be aware of counterplay instead of zerg put on resist and become immune.
Also:How do you kill mesmers in pvp as necro? I got frustrated cause i kept getting feared and cced and bursted me down.The dmg is insane from mesmers.
Your first set should be berserker or viper so you can navigate the world. For anything short of raids, you can wear full offensive gear and play “hybrid” support by tossing out heals every time Celestial Avatar charges up or your glyphs come off cooldown (if traited with Verdant Etching). No 5-man group or open zerg needs more healing than that, and they DO need the substantial DPS you can do yourself and the DPS boosts you provide others through Spotter, Grace of the Land, Frost Spirit, and Glyph of Empowerment. Offensive druid is also a normal choice in full-on raids as well.
I just boosted my ranger with the level 80 boost so its a fresh 80 with full set of exotic(probably bad) Still have to farm for points.
Then staff will remain weak and necros wil be pathetic for anything but cc in staff.
Hi i want to try out a pve druid healer support build, but i’m curious what would be best to make such a build.
What kind of armor would i want? what stats?
Nobody?
Anyone?
Like:Power Healing toughness? or power healing and vitality?
(edited by Axl.8924)
Anchoku is right, but you can go for whatever you want.Personally:I’d go for power precision and vitality or power precision and expertise if your going to use the greatsword build.
Power is dmg
Precision for crit
Expertise increase of crit dmg or was it reverse?
The other side would be power condition and vitality.You would have more life and the power part raises the dmg.
Also remember that the runes you put on your armor are very important, as they increase the dmg of condi dmg and duration which is massively important.
Hello all!
New player to the game here (not to MMOs, I don’t know why I’m specifying that but just so you know I guess)
My questions should be rather simple….
To level a necro or to simply boost it to 80? I still have my boost and did not use it on my other toon (mesmer for those wondering)
I’m not looking for a detailed answer, I am also aware that boosting does not necessarily help me understand the class and have the feel for it. It also does not help in terms of learning or understand all the skill and when to use them but I’m willing to take the time at max level to learn what needs to go where/when and how.
So answer away please!
Thank you in advance.
I agree with what the other say here:
You should work on learning your class and moves and enjoy the scenery.Also:By the time you hit 80, you will want most map locations when you join a guild so you can do guild tracks bounties and races, as bounties will take you all over the globe.
I’d recommend that you work on gear as well and get full exotics when you hit 80, as its extremely important in heart of thorns.Full yellow or even having greens simply isn’t going to cut it, as the content is very difficult.
Plus on top of that:You need to learn what skill does what so you can do fractals, because spamming buttons isn’t going to work.
hrm i like the idea of 4 and ripping resistance and or corrupting resistance.
Actually:I’d take all dmg on staff being the same for improvements on stripping buffs form people or stronger debuffs on people.
HoT did sap staff of some of its utility.
1. Restore original bleed count to MoB.
2. Restore transfer of allies condition on Putrid Mark.
3. Increase fear duration on Reaper’s MarkI think the fear duration is perfect balanced when it hits, but i like the first two. Give necro back its condi transfer centered support if anything.
This please and maybe decrease cd of mark of blood and make it pulsate pls increasing bleeds if you stand too long? even if it has a limit how long it can last, like:up to 5 bleeds added?
how was that lame? i mean i’m asking for the staff to be useful so while i wait i can actually have a chance to deal enough damage.The damage is so low that i can’t kill anyone even if i wanted to unless someone stronger is killing them too and then i get the kill even though i don’t do much.Chill is utility, but it is also dmg, and if we have to wait while at staff, it should be useful vs groups of enemies.We are condi class and if they want condi to be useful it must provide enough dmg on staff to be threatening.Besides:Most classes have invincibility or cleanses on relatively low cd.Warriors can just negate all dmg from cleanses.
Also:Yeah staff has a few stuff thats useful(4 and 5th attack) but it would be nice if a staff was actually threatening.
In pvp staff needs buffed.Sure you can do poison and bleeds but not enough dmg to actually have killing power.I’m only using staff mainly as a source of cc as it is so weak.Any kill i have is mainly due to other players killing for me players who are poisoned and bled.I guarantee that a staff necro by himself or herself cannot kill a player at all, as the damage is so lackluster that its only use is 4 and 5 to cc and maybe chill effect to cc people.
I propose that at least in pvp you should be able to put at least 3 or more stacks with chill.Think of it:Its a few hundred damage on 10 thousand or more hp.how are you supposed to kill someone for real with that kind of damage? its impossible.
Either that:or just get rid of the dmg component and make the cc better and less annoying to use.
In Spvp i got over 28000 hp and i’m doing 660 dmg and it lasts 2-3 ticks before it degrades to 220 dmg bleed,then its gone.It doesn’t come back either.I think staff needs to have at least some dmg so in case your in defensive mode you can fight back.
Anyone agree? any ideas please post
(edited by Axl.8924)
… it doesnt matter how good his opponents are, he stacks 40 bleeds in 2 secs on his enemy because his build is broken which is actually the reason he made these videos
> To show you, how broken deathly chill is right now.To be honest, it’s not as broken as other builds. The biggest problem is the covering conditions which in itself shouldn’t be a big issue. At most you should have 4-5 conditions in that condi-burst build that can be applied to you. Lots of classes can cleanse that in no time at all.
If you’re having a problem with it as a necromancer, this is directed to everyone and no one, then there’s lots of solutions to deal with it.
- Plague signet, as well as auto plague signet on plague sending, will take care of it in one ability.
- Dagger 4 and staff 4 transfer conditions to your target, although having cast times.
- Suffer is instant cast, transfers conditions to targets around you and can be combined with runes to remove two conditions.
- Consume Conditions will remove all, sadly long cast time.
- lastly my personally favourite. Combining Shrouded removal and Superior Sigil of Cleansing, removing two conditions when entering shroud then removing an additional condition every 3 seconds.
Necros arn’t the only ones that shouldn’t have an issue either. Tempests and Warriors come to mind too,being able to cleanse a lot of conditions in a short time. I’d rather fight 40 + stacks of bleeding which take a few seconds to ramp up than trying to fight other builds that burst for instance, 20+ stacks of burning or 20+ of torment and confusion in the same or less amount of time.
Anet has obviously decided this is the age of the condi-burst and it will be for the foreseeable future.
Its pretty clear its an issue is truth.
Personally:I wish i could change abilities in mid battle as sometimes you barely have enough time to change stuff and you never know what you are going to encounter or who.Having such niche abilities is rather cumbersome:
Do i want corrosive poison cloud for dealing with archers? or do i want a well effect to blind everyone? Do i want plague signet or blighters boon?
Yesterday i got destroyed because i didn’t have rise shout because i was built for dealing with rangers since they are the most frustrating to deal with in spvp aside from warriors and mesmers and guardians.
I also dueled a ranger friend yesterday, and even if i was able to down him, i always lost because between him and his pet always had the upper hand between his roots and everything.No matter what and i was using corrupt boon and staff move number 4 to throw his condis and cripples and roots back at him, and i couldn’t solo him.I actually downed him a couple of times and made it hard for him, but i still wasn’t able to win.
I would love to trade some niche abilities into stronger survivability tools.Its frustrating not being able to 1v1 a ranger cause he’s using his root which is overpowered.
And condi cleanse honestly is overpowered.I think staff is kinda lackluster too, cause i can do bigger build up of damage from my scepter.I think with the current cast time of staff attacks such as the frost bleeds, the amount of bleeds either needs to go up, or the cd needs to go down.
Currently:Rated pvp is a zerg fest of whoever is the most organized zerging down opponents focusing them and with the right composition wins.Because burst is king, the burstiest team with the most cc wins.Yesterday i wasn’t focused on in the last game, and i won cause i was able to use staff after running away and keeping them at bay while in staff, and i’m not even doing the killing blows, others are.I am merely just poisoning and chilling them to keep em from running.
(edited by Axl.8924)
My main before I took a long break from this game, was necromancer/Reaper.
I’d like to know what has changed in the time I was gone, its been several months, hell maybe nearly lil over a year
Necromancer/Reaper is my fav class so I dread any news of it being “bad” in any manner, especially in PvP as I really dont care for PvE in this game
Is the class now underpowered, balanced with others, still OP, etc?
Depends on how long you have been gone, but:
https://forum-en.gw2archive.eu/forum/info/updates
Most important:
Necro GS has improved making it more viable for pve.It still isn’t good in spvp.Might be good in WVW but in SPVP you have the issue of not being able to get close enough before being ripped apart.
Minor buffs to reaper form and number 1 does more dmg in reaper form.
Also:Cooldowns for Gs and well of blood reduced, but so have every other classes cc.
So far:Thieves are one of the easier ones to drop, and a good thief will make your life hard, but its one of the easier things to kill due to just how squishy thieves are.Plus:They got a nerf to endurance refills, making them have less dodges and easier to kill, but got buffs in other stuff.
Necros In fractals:I would have to do more to really say, might need to ask others.
In spvp and rated:You will find it pretty hard without help, especially vs warriors and rangers, and definitely vs a skilled mesmer.Mesmers can make you sweat a lot due to how strong their cc and dmg is, so you have to be very careful.
Get a good duo partner and you will have a chance.
Yeah its true, so many counters to condis.Too many invincibility moves and combinations of infinite cc sustain etc.
I was wondering something:Does anyone know if poison cloud works on the grenade launcher duo?
The blasts hurt a lot and i was wondering if there was a way to block it to not die a lot, since that part is pretty annoying.
how to fix the whole profession( in my perspective )
Axe:
axe is cooler than dagger so make axe stronger than dagger, no one wants to carry a war horn because of fashion reasons.(life force gain on the axe auto attack will make allot of people happy)Greatsword:
Just because we can slow enemies doesn’t we have to be slow asWell.(badumm tsss) Just make gs faster already and give it 600 range, with the auto attack shooting off shadow slashes on the first two hits and a wide ice slash with 650 range on the third hit. (and put the poison back on the Grasping Darkness)The reaper shroud:
just make it equally strong as elementalist
make infuse terror last longer and share the stability with 10 allies when you press terrify for some decent support.blood magic :
we need stronger life steal(allot more stronger) I mean common guys this a necromancer.death magic :
superior rune of revenge? toughness and ferocity
converts 7 % toughness to ferocity
(just like rune of the wurm)
dont delete Cavalier’s stats if you are planning to use this idea.elite specs:
No longer need to equip the the elite spec trait to be able to equip the new weapon.
example: you can now wield greatsword as a necromancer as soon as you unlock the last skill/trait of your reaper. This will turn build making to a new level for all professions.And i know that leaked info of the next expansion probably wont be used in the upcoming expansion…. so in before hand don’t use SANDshroud if you really gonna give us torch (sadly) make scorch shroud something fiery that matches the weapon.
ritualist:
A longbow shooting homing shadow spirits, with shadow spirit (turrets) as utility skills would allot better (but that is just me dreaming)
I hope I could help out a little bit to make necromancer cooler and hopefully better.
I’m not telling you what you guys should or must do with the game you made and designed. I just don’t want to be disappointed anymore this my all time favorite class since gw1 we are being ignored by the whole raid community and neglected by the developers.
So for me this game will die with the profession.best regards some random Elonian necromancer who is crying in a corner in the raid lobby :’(
I use dagger myself as a second hand weapon for the speed up.I have to admit i’m not crazy about dagger whatsoever.
Axe is good but i feel like the dmg isn’t as good as for an example ranger dmg with its super shot.The dmg of number 2 kind of feels lackluster in conquest at times.Only reason i can see really high numbers, is if someone else is hitting the same target and i got to see 8k dmg cause 2 people on 1 target.I might do 3000 dmg plus vulnerability, but not much more.I’m not crazy about the other abilities, and 1 feels kinda weak.I feel like a liability if i am stuck without 2 to burst someone harder since there is no way i can burst someone hard enough to down them with number 1, and 2 might burst someone down but only if they don’t focus me.
I would love if i could survive getting bursted down by melee classes and some casters with high cc mobility such as mesmers and druids.
It feels like if i go reaper, i get ganged up on and my bar drains immediately, so its not much survivability.To me:Its beyond frustrating.
Either:
1:Necro needs buffed to be able to kill people fast enough to make up for the lack of survivability(In my opinion, that would lead them to being op)
2:Buffed in survivability and minor buffs in dmg to make them good but not too op.
In world of warcraft, its a few minutes of wait through dishonorable leave.
3-5 minutes is enough because you can change worlds anyways and just do red vs blue matches.
Also:I don’t think people are deliberately trying to mess up the game as i think its a bug of some sort with the queu system.I have in the past tried to do guild pvp match and constantly get kicked from the queue repeatedly and unable to join, and many many times been kicked from queue after a while, so i don’t think its people but some sort of issue with the match making system.
Ok how would you improve a revenant?
I was talking to a guy in mists after i was talking about asking for necro buffs and he was saying that revenants are still underpowered.He was talking about how you can remove 2 conditions, so i decided to come here and ask and see if any veteran revenant players could answer:
Are Revenants viable? What currently is the issue that makes them unviable?
Lower the cd to 2 seconds and increase the range to 3000.Personally:I think it should punish enemies who spam stuff on you such as bleeds and ccs.
Either that, or melee cc needs to be nerfed.
I WANT WHATEVER YOU ARE ON
I feel like something has to be done to make necros survive longer.I feel like between consume conditions cd i need more survivability vs ccs and hopefully some way to escape better.I feel like wurm helps sometimes but it on a cd and i personally feel like while necro is a team player, i would like to survive and possibly win due to outplaying my opponent rather than losing due to 1:Enemy having better mechanics and 2:losing because my classes mechanics are lacking.I understand i’m not the best necro ever, i am working on getting better, but after like 2 months, i realize there comes a point even after switching abilities that there is only so much you can do to keep off warriors with invincibility and rangers with root snare and knockback.
Others on the forum have asked for improvements of mechanics for necro such as more lifetap more this more that.I would be perfectly fine in trading some damage for more cc and even better survivability.
Another idea would be to implement a pvp ability of shield bursting.I just thought of hte idea from wow where some abilities can deal little damage but some dmg through shields to make you not completely god mode, even if its something like 30% less damage but pierce immunity shield of warriors and all.Or boon corrupt having the ability to turn your immunity shield into a damage shield where you take more dmg instead.
If you have any positive improvements then list them here so then maybe the designers can have some ideas to improve necros functionality in pvp.
On second thought:20 seconds not 2 seconds.2 seconds is too spammy
the 2 seconds was what i was referring too.
Yeah i made a mistake by forgetting to add a 0.It feels like the cd is pretty long and we are repeatedly snared by pulse by druids.Maybe after its used a 5 second immunity to cc?
So ever since I got a guardian up to raid acceptable, my guild has preferred I play that over my main necro. The problem is, outside raids, I find condi necro pretty boring, so now I am tempted to switch over to power. However, I still like using my necro in fractials. I am currently close to completing t2 fractials (44) and I was just wondering how well a power necro is in higher tier fractals all the way to CM 100. If you have experience with those spicy gs buffs, I’d also like to know how those work in high tier fractals.
I want to talk about something:I took foot in the grave with the new buffs and GS and the dmg was really good for aoe.I liked the dmg for regular hits too, though i have to do more theorycrafting and i need more strength ferocity and expertise stat on armor to get full benefit of it with probably some extra condi for the condition dmg done by number 4.
Lower the cd to 2 seconds and increase the range to 3000.Personally:I think it should punish enemies who spam stuff on you such as bleeds and ccs.
Either that, or melee cc needs to be nerfed.
I WANT WHATEVER YOU ARE ON
I feel like something has to be done to make necros survive longer.I feel like between consume conditions cd i need more survivability vs ccs and hopefully some way to escape better.I feel like wurm helps sometimes but it on a cd and i personally feel like while necro is a team player, i would like to survive and possibly win due to outplaying my opponent rather than losing due to 1:Enemy having better mechanics and 2:losing because my classes mechanics are lacking.I understand i’m not the best necro ever, i am working on getting better, but after like 2 months, i realize there comes a point even after switching abilities that there is only so much you can do to keep off warriors with invincibility and rangers with root snare and knockback.
Others on the forum have asked for improvements of mechanics for necro such as more lifetap more this more that.I would be perfectly fine in trading some damage for more cc and even better survivability.
Another idea would be to implement a pvp ability of shield bursting.I just thought of hte idea from wow where some abilities can deal little damage but some dmg through shields to make you not completely god mode, even if its something like 30% less damage but pierce immunity shield of warriors and all.Or boon corrupt having the ability to turn your immunity shield into a damage shield where you take more dmg instead.
If you have any positive improvements then list them here so then maybe the designers can have some ideas to improve necros functionality in pvp.
On second thought:20 seconds not 2 seconds.2 seconds is too spammy
(edited by Axl.8924)
As you know:People love to zerg necros down by snaring rooting and then blasting them down.I changed my build a bit from the meta which had weakening shroud from shrouding.
http://metabattle.com/wiki/Build:Reaper_-_Corruptionmancer
https://wiki.guildwars2.com/wiki/Weakening_Shroud
I took
https://wiki.guildwars2.com/wiki/Lingering_Curse
More dmg more duration.I feel like the weakening shroud isn’t helping much anyways.
Yeah you deal more dmg in reaper form, but i feel like you will be out of shroud form more than half the time and dead anyways, and you start with 0 anyways so the dmg will help burn down people faster.
So here is my proposal:
https://wiki.guildwars2.com/wiki/Plague_Signet
Lower the cd to 2 seconds and increase the range to 3000.Personally:I think it should punish enemies who spam stuff on you such as bleeds and ccs.
Either that, or melee cc needs to be nerfed.
Possibility number two:
Decrease the cd of the wurm by 1 second and possibly range for teleportation.This could work as a way to escape tool.
I agree with this.Also want to add this:Would be nice to add a chopper on areas conquered by the same team as the player, so he can get to there and join the team on their raid.It sucks to be killed and have to walk 100 million lightyears, that by the time you get there, you will be killed by some random roamer, and end up having to walk back and give up.
well if theyre that much of a problem don’t 1v1 them then. pls don’t complain about the 72sec cd invuln.
Its not just invuln, but stuns ccs instant burst dmg that is crazy and out of control.
Too much bursts from every direction.
Personally, i think necro could definitely use help in survivability by a lot without nerfing our dmg.We necros often won’t live long enough in spvp to see someone die because we get bursted down by rangers thieves warriors guardians and memsers.
Reapers are out of control right now (even more than they already were)
3 bleed stacks per chill = press all your shouts and get instant 30 aoe bleeds. Every fight is stack reapers and instakill eachother and try to win rally wars. It’s not fun at all
If you even read this forum, please nerf back to 1 (and make corrupts not random while you’re at it! thanks!)
I’l trade you chill for warriors invuln and blocks please? thanks. I don’t mind if its back to 1 bleed if i can survive longer.
So do you think the transfer is OP? I know very little about Rev cleanse in general so I imagine moderate condi is a problem for Rev based on prior experience fighting Rev only (p/d condi boonstrip build).
I think perma evade is a problem that applies to power builds (like staff) as well as condi (d/d). I wouldn’t say condi is itself the isssue. Obviously they reduced some endurance regen from thief so anet seems to be moving towards limiting perma dodge anyways. But again that doesn’t make condi a problem just the evades.
I think the problem is condition stacking. They should be capped much lower than what it is for PvE/wvw. Like burning capped at 3, bleeding at 5 etc. The amount of damage conditions do is insane compared to the damage over time they are intended to do. I don’t think the devs wanted conditions to hit as hard as power in such a small span of time
That is the worlds dumbest idea for pvp.You do know that would essencially kill any dot class in the game right? Its bad enough that necros get bursted down instantly by rangers and power warriors with insane burst and bursted down by every class in the game.Its bad enough trying to survive in pvp to see the fruits of our labor actually produce something(In this case a death) If you cap it at 5, then increase the damage to around 300-500 damage per bleed.Bleeds with 10-12 stacks which is what i usually can get in pvp does around 1200-1500 dmg, and it needs to do around the same damage or more to kill a person before they kill me, because if it doesn’t do that amount, then no condi class will be able to participate or even compete in pvp.
While it is frustrating beyond words, its doable in pvp.
You just got to remember that besides being able to 1v1 bad thieves and sometimes good ones, you can’t solo warriors, or at least not efficiently, and you could always just cc enemies to make them lose if they are trying to gank you while your friend is fighting someone.I saved my own life by ccing someone while my partner who was a rev killed a guy.
You probably shouldn’t solo queue as a necro, as its a team player.I found that going around solo=Death in ranked.
I wish it wasn’t but wishes aren’t going to change the devs minds
(edited by Axl.8924)
I was wondering cause they keep healing themselves and removing condis.Can they be killed? How long of a cd are their abilities on?
I kept trying at ranked i decided to just take a break and come back to relax.
I don’t want to give up cause i want to win even if i have to take 20 minute breaks.
(edited by Axl.8924)
Does anyone else here think that it kinda sucks that we have to have someone bodyguard us?
We don’t need more downtime, as that is stupid.
In other games, you have a maximum of a few minutes downtime, not 4 hours.Max should be a couple minutes per dishonorable leave.
It just feels like a uphill battle to battle any class other than engineer.
Thief:Stun jump away stun stun hit dead
Warrior:invincibility stun cripple dead.
Druid:Spam root multi shot etc and then if you have upper hand go invisible run away remove all stuff and instant full health again.
Granted if they are dumb i can win, but it feels like i have to play perfect to win and make zero mistakes and they have to make a bunch of mistakes.
a few classes have invincibility and remove all your bleeds.Its kinda dumb.I mean granted i can do good dmg with axe, and it feels brainless that if i happen to not be focused on i can also kill people so ridiculously fast.
Its just stupid i have to be babysat 24/7 in fact:its kittened.
I tried rated but its stupid i keep being pulled towards the enemy rooted crippled repeatedly by pulse attacks and i can’t escape.
Its more fun to play with fecal matter than this bull.
You get constantly snared rooted can’t escape and killed in 3 seconds and thats all it is, a graveyard simulator for necro.
When you actually do damage, its instantly taken off cause friggin rangers/warriors are op and everyone has quick access to brainlessly zerging you down.
YES PLEASE!!! i would love if we got more survivability.Playing pvp makes me want to pull my hair out of frustration.
I said it already before this buff:Everything and i mean EVERYTHING!! needs to be scaled back in pvp.There is too much cc and burst overall, and it encourages to just zerg random people down with all cc and burst
Necro in my opinion could use something to deal with rangers/thieves and warriors since warriors and rangers in my opinion are overtuned.I feel like its a waste to fight back and its beyond frustrating.
I wish we had better tools to deal with warriors and rangers.Its fine if we are immobile as long as our cc works good enough to counter, and with the new buffs that overtune a few classes, i feel its not good enough.I’m doing what i was told by using the wurm to teleport away, and it isnt’ 100% effective and i get destroyed a lot.In fact:I feel like the cooldown could be lower to help us teleport away.In fact:I wish it were.It is enourmously helpfull in some situations.
I think its dumb that rangers are so op in pets in pvp dmg and that root.Something has to be done as its way overtuned, or the counter class to ranger has to be buffed in the counters so rangers actually die since they became god mode.Sure i can complain about other classes but no class makes me feel rage like a ranger.Its so braindead that they can tunnel you shoot their pew pew arrows while you are rooted and if you do they will just spam the root and stun again and spam it, and you’l likely be dead anyways because their pets are op as well.They need a massive pvp nerf.Thieves? thieves are hard sure but they require more skill than a druid.Warrior? sure they hit hard and they make me rage too, but they aren’t rooting me constantly like those legolas wannabes.Besides:Orlando bloom sucks.
So i should be capping flags and only attacking if enemy is surrounded and use headshot to interrupt? i didn’t know i could do that.Does headshot interrupt? it just says daze, but does it actually interrupt the moveset? does this work on say:Rangers casting multishot?
Was looking at my abilities and wondering:Maybe i should spec having corrosive poison cloud as a cc to help with archers.
I could for an example:Use it while escaping against thieves and rangers?
Technically speaking it says in description that arrows that pass through are destroyed, so it makes me wonder.I mean it would be useless vs rain of arrows attack, but vs quickshot?
What do you guys think? would it work vs like:Thief shortbow shots?
All i ask is:Could ANET PLEASE NERF CLEANSES? its so stupid that i keep putting up bleeds and it immediately people spam cleanse.Its so easy to just zerg and spam it that its dumb and brainless.
Rangers still super op.They are so op they are being stacked in spvp.Nothing but rangers.
So i have come to like thief but i am terrible as a thief as you know.I am a lot better as necro and i’m reviewing this game on a forum, and i would love it if you guys could help me by advising me.
Should i be using headshot a lot?
I heard about invisibility and heartsting spam to make invisibility last, should i be using dagger after using that and attacking someone?
I feel like if i get close to people(unlike with necro) i die.