Showing Posts For Axl.8924:

Dear Arena Net

in Necromancer

Posted by: Axl.8924

Axl.8924

Yes, necros are a selfish class by design. This isn’t new: Necros have always been more about supporting themselves than others, by design. The entire design of the shroud is pretty much the personification of this. This isn’t even a bad thing, inherently. It makes necros/reapers highly successful in two of the three main game modes.

So what about all the classes that excel in all 3 game modes?

Also isn’t this what specs and builds are for – so a class can at least have a chance in all facets of the game? For PVE Necro and its specs clearly need buffs and this can be seen by objective measures.

I vote for this guy up top he gets it.

Shroud/barrier and concentration

in Necromancer

Posted by: Axl.8924

Axl.8924

The goal of the idea is to make the trait valuable for both scourge and every necromancer spec while reducing the reliance on a trait that is starting to become madatory due to the fact that it give more vitality while vitality, due to scourge, start to gain a lot more attention.

I get the fact that you are satisfied by this delay. But you certainly do not play a build that is trying to volontary support your allies. Adding concentration in the equation would only give some breath to such builds while still keeping some balance.

If 1000 concentration lengthen the barrier duration to 3 seconds instead of 2, It would add QoL, while not hurting your feeling. The actual delay is fine for dps spec and it’s a given that dps specs won’t invest into concentration.

If 1000 concentration grant -25% shroud decay, it would also help all necromancer build that would want to relie more on shroud.

Don’t consider it from the microcosme of the scourge but from the necromancer pov as a whole. This suggestion is meant to benefit the whole necromancer not making 1 build overpowered. Vital persistence vitality bonus is of a tremendous help to Scourge because it’s LF cost is fixed, the shroud doesn’t really benefit from it.

Honestly Ramoth, it feel like you are just content with one build and don’t want to look at other options. You really love the scourge, we get it. It’s effective in sPvP and WvW due to it’s high burst condi damage, sure. But, on fights that are less “nervous”, that lack boons to corrupt or condition to remove a scourge build lose tremendous damage and the barrier delay feel like a candle in the wind.

What on earth are you on about. If you think it’s ok for pvp and wvw then pve should be even less reliant on prebuffing barrier because in pve you actually get attack telegraphing indicators, i.e. the big orange zones.

And the fact you think you know how i play necromancer is laughable, i literally went back to reaper today tweaking two different builds. I don’t go settling for meta or just one op build, not that reaper has any anyways.

If i wanted anet handing us buffs i sure as hell dont want it to be stacking freaking concentration just to get reduced shroud decay.

Necro is infinitely more useful outside of shroud than in shroud save for a few situations. Devs have always said its something you get in, then get out, but for some reason a whole bunch of you think it’s the end of the world when vp got nerfed.

Then how do you propose we survive if we get bursted down with warrior type when shroud is down? Because the reason that is there is to help us survive something we know is coming.Shroud helped us survive with reaper and now we don’t have it we are more vulnerable than ever.Granted we got some mobility but the minute we try to go to staff outside shroud we will be kittened because we will get blown up instantly by some warrior or holo engi or renegade with d/p and deadeye.

What will be meta next?

in Thief

Posted by: Axl.8924

Axl.8924

If rifle isn’t made with faster uptime and all that, will meta be renegade with 2 daggers? or will it be dual pistols or still d/p?

I’m not sure about how well d/d works in spvp, especially since you lose that ability to shadowstep.Mobility doesn’t feel as good on D/D but deathblossom does hit pretty hard with deadeye.

Was feast corruption nerfed?

in Necromancer

Posted by: Axl.8924

Axl.8924

Must be why it feels so long.Must have not been traited.

What pet do you guys use for stab?

in Ranger

Posted by: Axl.8924

Axl.8924

I was told that its possible a pet is used for either invuln or for removing ccs on me, so what pet should i use?

Was feast corruption nerfed?

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Posted by: Axl.8924

Axl.8924

I’m noticing a cd on feast corruption, and i could have sworn it didn’t have a cd before.

Also:was the cd of epidemic lengthened?

If Scourge will not be nerfed...

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Posted by: Axl.8924

Axl.8924

Everyone complaining scourge is too overpowered is obviously unskilled at player vs player. its doable with any class to avoid being bursted. don’t spam all your skills off cooldown, and don’t waste your escapes – i’m not going to tell you how to counter scourge, because that’s your job…

you; “boohoo scourge puts necro on an even playing field nerf nerf nerf”
Anet; " Scourge is equal now? not for long! "
me; “what else is new?”

[rant]
setting aside the obvious flaws in design. the kitten portal, and many “why?” utility mechanics. any other class get useless utilities? i meen for pve, wvw/spvp sure they have great use. but how many monsters have boons to rip for that tiny tick of torment/cripple? in my mind scourge was anet’s answer to the boonshare/condi meta. vanilla necro had no noteworthy condition application only manipulation. reaper wasn’t suppose to be condi spec, but its more bursty than vanilla, and it’s still laughable. even at 100% duration it barely topped 35 bleeds and only for what 8s? less on champions due to innate condition resistance. scourge offers better burst at shorter intervals. overpowered? hell no. balanced and much needed for the CONDITION KING? yes… stop being baddies and ‘l2p’ yes we’re back to that… go sit in free for all and get good like everybody else.
[/rant]

This. I mean, the freaking class mechanic is a shining yellow beacon, it should be obvious that if you stay in it, kitten is going to happen, and not good kitten, very terrible kitten.

Nope, I got people trying to melee me all weekend thinking they are king kitten. Won some 1v3s as well. They were likely bad players but the anti-melee the scourge has is hilarious.

Now, if F3 can be traited to break stuns, we’d be the shining example of perfect.

WHAAAT? i thought you wanted necro condis nerfed?

question about using sword axe

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Posted by: Axl.8924

Axl.8924

Oh i use the arrow ability to interrupt which i think was number 4.I was actually using my interrupt on my bow to interrupt the healing process of the ice golem boss in fractals.

I’m beginning to fall in love with ranger mobilit and arrows it just feels great.

How's the scourge op???

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Posted by: Axl.8924

Axl.8924

I am so glad i don’t pvp with necro anymore.I get sick of being free kill and being babysat 24/7 because babies can’t stand to fight strong enemies who can fight back.

question about using sword axe

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Posted by: Axl.8924

Axl.8924

is sword axe used more for utility? or condi dmg?
I guess its for the spin for projectile block and monarch leap? but do you guys actually use it to dps? or just for those two abilities? Then again:Precision strike does add 5 might.

Fixing Rifle kneel

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Posted by: Axl.8924

Axl.8924

Anyone here able to help me with my renegade thief with rifle?

What do you guys do for survivability and actually sniping? i’m having trouble sniping because i have to get within range people keep trying to lure me closer and then groups of people start ccing me and blow me up.

Barriers decay way too fast

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Posted by: Axl.8924

Axl.8924

Keep into consideration that other classes use this barrier too, and it also applies to your allies. Let’s not make this thing Barrier wars.

Then what would you suggest to make necro solo queueable but not instantly blown up when his shroud is down? because you seem to not be suggesting anything.

I don’t instantly blow up. As scourge I’ve never been tougher. I can get a lot more survivability out of a full bar of LF with scourge than reaper.

Look all i’m saying is:Yes we got mobility and all that, but when our shroud is down and if we need life force we will get splattered on the wall super fast by any class who can deal 8k and up in fast shots.Look at how much dmg a thief does with deadeye.There was a video of a guy camping with deadeye and had 2 pistols and was using barrel shot and bursting through the barrier.On top of that the barrier decays ultra fast.On top of that we got to get close because we are a mid range and torch has very little range.For Pve we should be good, but good luck with how much dmg some classes do with burst.

Are we in a better place? Yes certainly we are.We got mobility and we got a ability to add even more barrier.

(edited by Axl.8924)

Barriers decay way too fast

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Posted by: Axl.8924

Axl.8924

Keep into consideration that other classes use this barrier too, and it also applies to your allies. Let’s not make this thing Barrier wars.

Then what would you suggest to make necro solo queueable but not instantly blown up when his shroud is down? because you seem to not be suggesting anything.

So barrier numbers need to be tripled, right?

in Elementalist

Posted by: Axl.8924

Axl.8924

Phantaram seemed to be having no real trouble surviving with current barrier numbers, even against Spellbreakers. Mainly the reason he ever struggled against any spec was because they’re OP. Scourge, Spellbreaker and Holosmith all deal absolutely insane damage. On the other hand, even low damage specs can still punch through the higher numbers of barrier.

I had suggested yesterday that barrier shouldn’t decay as long as you are taking damage, but another suggestion instead is to increase the decay timer. Both mechanics together might be OP, but something needs to change anyway because barrier just doesn’t provide any real defence.

Scourge has to get close to even use torch abilities.What can be used to hurt you however, is the explosion from sand dune, and even we are discussing how our barriers decay too fast and outside of shroud we are easy pickings.

Also:Bleeds seem to fall off fairly fast on Weaver.Maybe i’m terrible but wow the dmg is underwelming.

Barriers decay way too fast

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Posted by: Axl.8924

Axl.8924

Guys, pleas, think about it for a minute no barrier decay in combat would be insane. Raid party’s would simply run around 10k extra health all the time because you CAN’T get out of combat in raids. the most i would give it is 1 max. 2sec. before it starts to decay or slow the decay speed by like 10%. Don’t think of barrier like a replacement for shroud, its more like a poor man’s dodge or distort and while it won’t block CCs you get much more frequent access to it. It just raises the skill level for necro above meshing you “oh crap” button when ever you take damage.

A few things to say about this since i messed around:

1:We do have mobility.We got that mobility ability, and if we combine it with speed of shadows we can avoid ccs.If we spec for it, we can even eat those said ccs and escape.Also foot in the grave as well for stun resist.

2:Barriers are our only defense, and we need it because even if we got a little bit of mobility, we still don’t have a proper escape because the escape doesn’t work in pvp.(Yes i tried it, it was disabled)We need our barriers to last a little longer and personally, the barrier should stack with vitality and last 5 seconds.

Necromancer needs another condi main-hand

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Posted by: Axl.8924

Axl.8924

What I find wrong is that you are making irrelevant comparisons; thief dagger skills are only relevant to thieves and has no bearing on what necro skills are.

That still doesn’t change what I’ve said … Anet has implemented weapon swapping to allow us access to different weapon advantages on the same build. Not being able to do something because of the limits of gear is not some exceptional problem on necros that needs to be addressed .. it’s the game design intention and it’s applicable to all classes. Ignoring that will not make a high life force, condi weapon any more reasonable of a request.

i got 2 things to say:

1:I don’t know why but i keep imagining you speaking in homers voice in the same manner.

2:If the other guy wants life force so bad why doesn’t he just equip a axe as a secondary weapon and a dagger in his offhand? Sure you lose staff, but at least you got a solid way to farm life.Also:Combined with the spectral armor it should help build up life force much faster.I didn’t have that much problem with life force in spvp, and i was spamming it a lot and i had loads of life force.

Dagger Suggestion.

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Posted by: Axl.8924

Axl.8924

If its going to be a dps weapon for condi hybrid it better be useful and make you think about wether you want it then.

Dagger Suggestion.

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Posted by: Axl.8924

Axl.8924

I got a different suggestion:making dagger do more melee dmg and be a melee weapon and have a gap closer for reaper form? What if that in conjunction was also used with life force regen for using reaper a lot to do melee power attacks?

To those QQ'ing about deadeye..

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Posted by: Axl.8924

Axl.8924

I tried renegade and even with shadow spec built for stealth i even had 2 stealth skills a shadow trap and other kinds of traps and i’m getting destroyed.I feel like getting out alive is very difficult.I need help with this cause i really like the idea of renegade build

Created a new type of support build

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Posted by: Axl.8924

Axl.8924

It works alright but it depends on the team.If you got many healers not many dps its going to go bad

Created a new type of support build

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Posted by: Axl.8924

Axl.8924

Test it yourselves:So this is the build

Soul reaping:3/3/1
Spite:2/3/3
Scourge:1/1/1

consume condition
Trail of anguish
Spectral armor
Corrupt Boon
Ghastly breach.
Rune of sanctuary and choose the amulet you want
I chose sigil of annulment and got sigil of smoldering for first hand and sigil of escape and sigil of stagnation

Job:you are a support no dmg just annoying crippling and running around causing havoc.Spam fear corrupt boon and ghastly breach for turning boons to conditions

I admit i lost because i didn’t have a friend in my team to run with but i think this is actually very viable as a type of offensive support with semi defensive support class.

Why the axe? to cause vulnerabilities of course.

So tell me when you try how i can improve.

Barriers decay way too fast

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Posted by: Axl.8924

Axl.8924

How do i get more barrier? i’m using sand shroud and i get a max of maybe 4 or 5k barrier.

Feedback thread for Weaver!

in Elementalist

Posted by: Axl.8924

Axl.8924

Attunements
The attunement cool down being 4s is far too long. It takes about 10s for each attunement to recharge on base ele. Which means when paired with modest boon duration (50%) and elemental enchantment reducing this to 8.5s you can maintain defensive buffs like protection and regeneration the ele needs to survive in melee environments. However with weaver unless you keep revisiting an element (earth) every 2nd or 3rd swap you cannot maintain protection uptime and it breaks any kind of flow. Fresh air also doesn’t work very well with the current weaver as you get air back but everything else goes on cool down for switching.

I would propose reducing the attunement swap to 3s on weaver with arcane reducing it to 2.5s, this allows much higher uptime of these defensive boons. Possibly even folding weave selfs cool down reduction into baseline weaver, weave self is easily a great skill on its own without needing the 2s recharge. The other alternative is to increase the weavers access to other defences namely barrier.

Barrier
At the moment this is a very bad joke for sword. An 800 barrier will do sweet kittenainst melee classes and the damage mitigation it provides might as well not be there. For comparison a warrior can auto attack for 2,500 and do other hits for 5,000 and upto 10,000. An 800 barrier reduces that damage by 33% for the 2,500 but scales considerably worse to being not worth mentioning at higher levels while protection will always cut that damage by 33%. At the moment because of the attunement swap cool down protection is quite difficult to maintain in weaver without going into earth every 3rd attunement and that’s with 80% boon duration.

Simply put the damage mitigation on weaver is shameful for a spec that has a 170 range weapon as its showpiece.

Stances
In general the count recharge is far too high for the pitiful effect they all have and the duration on many is equally bad. You look at other classes with stances and they last much longer and have great effects like complete damage immunity while you can still attack for decent durations.

Aquatic stance, the healing is far too low and the recharge far too high outside the initial double use. It is categorically the worst heal in the game currently as the initial heal is incredibly low and the stance heal requires you to actively hit the enemy to get it while expiring after a certain time. It also scales hilariously badly with healing power. My recommendation is remove the heal allies aspect, weaver is a damage spec and many of the balance issues in previous ele iterations have been precisely because it gives too much team support for the power it had. Increase the base healing to 3500 and make the next 5 attacks heals only you for 800 and lasts upto 10s.

Stone resonance, the barrier gained from this is far too low to warrent a 50s count recharge. With menders amulet (1050 healing power) I got ~3,700 barrier and without healing power it was about 3,200 there’s no point in using healing power. additionally that will nullify 1-2 hits possibly while arcane shield has a 40s cool down, a stun break and deals damage and will block 3 hits regardless of damage. It doesn’t even compare. My recommendation is to double or even triple the amount of barrier given and/or reduce the count recharge. Possibly double the barrier given and make the count recharge 30s.

Unravel, you get to use this to fully attune twice and that’s it. It’s a very unremarkable stance with very little flavour that acts as training wheels for a weaver but still has all the downsides of global cool down on attunement swaps. The only good thing I can say is that the count recharge seems fair but otherwise I’d rather see this as a different skill. Weaver is about forgoing full attunement for the combo attunements, if I want to fully attune I would either go core ele as it’s already far superior or better yet I would have the global be 2.5-3s so wait it out. There needs to be some degree of forethought in the elite spec and giving a stance that goes around that feels like a discredit to the remarkable concept of weaver.

Primordial stance, I’ll be honest not really used it but looks decent on a condition build, would argue it needs to be distinguished from glyph of elemental power a bit more other than being a straight up weaver tailored clone.

Twist of fate, I honestly don’t know what to make of this. The superspeed is nice for getting away, the break stun is nice and the evade is nice. However the count recharge for what it is isn’t that good in my opinion. You compare it to other stunbreaks in the game and it’s not that great for the recharge. My only suggestion is reduce the recharge on the counts to 20-25s. This is meant to be a melee specc, getting locked down especially on the class with the lowest base health and armour is very punishing already.

Weave self, this is a good ability on it’s own but it seems it’s balanced for it’s flip over skill more than anything. I would personally decouple both of these and place the weave self portion (minus the recharge reduction which gets folded into weaver at a 50% rate) onto where unravel currently is with a 45s count recharge. I’d then have the elite be on a 60s cool down and be simply tailored victory. Whether this changes or not I feel the elite is good on weaver as is but unravel feels like it doesn’t belong while weave self feels like a great thing to switch it with.

Thats actually not true.If you use earthen elemental barrier plus the earth elemental attack and double dodge you get up to 8k barrier.

[Beta feedback] After playing 8 hours testing

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Posted by: Axl.8924

Axl.8924

I’l try it again with foot in the grave included one sec

(edited by Axl.8924)

How do you survive as a rifle sniper'

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Posted by: Axl.8924

Axl.8924

Any advice? one guy said bring traps

Anything else i can do to survive?

I did as one guy said laid a trap to keep me alive longer Any other tips combined builds etc?

[Beta feedback] After playing 8 hours testing

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Axl.8924

Also keep in mind that if traited, the Pillar is also a heal (try it out at lower HP to see how much it actually does) that also revives people. That, together with the fear AND the shade attacks does make it worth its cost.

Also worth noting that if you have Transfusion traited and pop Garish Pillar right before you go down, it starts to revive you immedietly.

I don’t see anything listed which works with pillars mind linking it please?

Barriers decay way too fast

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Posted by: Axl.8924

Axl.8924

Would it be worth getting something with shield for higher shield? i mean if barrier is based around healing power then more healing power means more group support?

[Beta feedback] After playing 8 hours testing

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Axl.8924

Speed of shadows doesn’t work with scourge shroud.

In my opinion only way to make it work is to have staff as secondary with number 4 transfers

(edited by Axl.8924)

Barriers decay way too fast

in Necromancer

Posted by: Axl.8924

Axl.8924

30k? I got like 22.7k hp.

Also enemies can hit for up to 10-15k easily with burst.Even rangers with their arrow shot on longbow can easily do that much or a necro with axe.

I mean yes you could use speed of shadows but like 3 seconds of buff and barrier and its gone and then what? your cced and blown up instantly cause your going nowhere fast.

I’m not saying its impossible to reach R1, but you are going to be needing a babysitter at all times to break your ccs for you and give stealth heals and invulns becaus you will get destroyed.Its just unfun to solo queue into spvp

(edited by Axl.8924)

Barriers decay way too fast

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Axl.8924

I just got instantly blown up by melee cause of burst.Even with a barrier i’m gonna die in 2 seconds top.It would be like saying OMG a nuclear warhead is going to hit my country i will hide under a table.Well that won’t help you much because the fallout and the blast will break the house apart and kill you.

Its just like world or warcraft all over cept necros are the casters getting kittened and warriors and other melee are the ones instantly bursting down those said necros.

Its simply not good design.Mesmers have great dps great ccs great survivabilities.

Barriers decay way too fast

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Axl.8924

Tell that to me when you get blown up instantly and die the second a melee ccs you and does instantly 15-20k burst.You will be dead before you can bleed or do anything.

Barriers decay way too fast

in Necromancer

Posted by: Axl.8924

Axl.8924

The barrier is kitteningly weak.its so horrid i am free kill to anyone.Either Make the barrier not decay and give us at least 15k barrier, or give us a barrier of 30 k that degrades after 10 seconds maybe.

once again we necros are free kills guess i’m rerolling to thief cause i’m not gonna stand around and instantly die cause no ccs and no barrier and warriors blow you up instantly.

You people do want to be unkillable gods, don’t you.

Your “suggestion” is so ridiculously overpowered it’s not even funny…

How would it be op if thats what we had in barrier when we were with reaper? we had like 30k energy or something last 10 sec or almost so? especially if we are going to be using it.Yeah we have a low cooldown but the minute that shield is on a cooldown and your cced and can’t escape, your dead.So you choose:Either we are free kills who can’t survive by ourselves and barely with a group or we get a decent survival and some good ccs to escape.

We need to survive, we are a condi class which can be bursted down nearly instantly.That is unbalanced and broken.Besides:The barrier would be capped and right now its obsurd we have a barrier in 2-4k even if its on a 15 sec cd its not enough to save us most of the time.We are literally blown up instantly by melee classes.

Either our shield needs to go up or our ccs and mobility need to go up or we need to have the best dps in all of spvp so we are actually feared and not just seen as free kills.

If 15k is too much then leave it at 10k and have it not degrade.Besides its already capped at 10k.And if 30k degrading in 10 sec is too much have a possibility of 15k degrading in 10 sec.Is that balanced? i dont’ want to be god mode but i don’t want to be free kills either, as that isn’t fun.

(edited by Axl.8924)

The new spec a condi spec?

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Posted by: Axl.8924

Axl.8924

Sure some say its a melee spec, but it sure does a lot of burning and chill effects.
I noticed mixing fire and water fire and air i get tons and tons of condis and torment.

The lightning bolt is a nice mix

So how are you guys keeping up your condis to keep a consistent damage?

(edited by Axl.8924)

Barriers decay way too fast

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Posted by: Axl.8924

Axl.8924

The barrier is kitteningly weak.its so horrid i am free kill to anyone.Either Make the barrier not decay and give us at least 15k barrier, or give us a barrier of 30 k that degrades after 10 seconds maybe.

once again we necros are free kills guess i’m rerolling to thief cause i’m not gonna stand around and instantly die cause no ccs and no barrier and warriors blow you up instantly.

(edited by Axl.8924)

Not impressed with Scourge

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Axl.8924

I’m extremely disappointed.I was hoping for something else for my new build.I’m finding it both extremely inefficient in pve and its going to be extremely inefficient in pvp.

I thought maybe i could create a tanky offensive buffer build, but even with healing and condi my shield is absolute trash.I am simply better off as a reaper.

1:The decay is way too fast.
2:The barrier of 10k seems like it could be increased slightly
3:Need better ways of escaping for spvp.

overall not happy so far.

Feedback thread for Weaver!

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Posted by: Axl.8924

Axl.8924

Not only do the attacks feel kinda lackluster and weak but you can’t mix elements for interesting powers.I’m so disappointed.

Soulbeast Demo Weekend Feedback

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Axl.8924

So beastmode is kind of interesting.Melding with your pet to have a second bar of cc can be pretty useful if you don’t want to be a pet class and want cc on direct and can go out of cc and have your pet again.So it seems like its mostly offensive form unlike druid which is pure healing spec.

Devs bloating every class forgetting necros

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Axl.8924

If necros have to take healing and forego all expertise then i imagine only reason for that is a bunker necro tank healer hybrid type?

We might actually be tanky enough to tank fractals maybe? hmm interesting idea.Or we might simply be a tanky support class who can debuff buff and heal.

Devs bloating every class forgetting necros

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Axl.8924

Question to you guys:Is condi gonna be king stat? or vitality now?

If scourge uses vitality for shield then we will be forced to have vitality for shield right?

Quantify says power druid not recommended

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Axl.8924

So i saw the quantify build for power druid and it says that dps is still lower than condi Druids even after the nerfs, is that true?

I thought power druid builds were viable.

Condi is more damage due to condis ticking while you’re in the avatar state and thus can’t deal any damage, where a power Druid would go into the avatar state and lose all damage but what their pet is dealing.

That being said, power is still viable, it just won’t bring as much damage, but if you’re a Druid your damage is gonna suck compared to anything else anyway so it’s really irrelevant you’re bringing less damage. Your goal is to heal and buff, the damage is just the bonus.

So druids are pure healers? What kind of gear do i want for healer? i was told by guildy i want magi gear.

Rework Idea: Make Power Rangers great again

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Posted by: Axl.8924

Axl.8924

Posted an idea of a power ranger rework on reddit couple of days ago. Its aim is to make power build viable in raids. Check it out and share your thoughts about the matter if you’re interested.

https://www.reddit.com/r/Guildwars2/comments/6tb65z/rework_idea_make_power_rangers_great_again/

Have you tested Power ranger for DPS since the trait changes?

A lot of valid points there.

The number 1 problem I find with ranger is that most of it’s autos are trash DPS. Take greatsword, so slow clunky and deals horrendous damage. Sword isn’t much better, its just slightly faster. Axe auto is ew. Longbow is powerful at range, but not so much in raids. However its auto at melee range still hits harder than a greatsword.

Mesmer also has this issue but at less they have phantaams.

GS is not a DPS weapon. It’s a utility weapon with powerful defense and CC. Sword is semi-DPS with evasion. Dagger on SoulB is looking to be straight up DPS if built right.

Move number

2https://wiki.guildwars2.com/wiki/Maul_(ranger_greatsword_skill) Is a aoe dmg attack that adds vulnerabilities, but depending on your positioning its possible to hit nothing.

Number 5

https://wiki.guildwars2.com/wiki/Hilt_Bash is kinda a gap closer, or could be used to interrupt skills.

More than a couple of skills are more or less dps skills.We even have a gap closer skill to literally jump on top of enemies.

Quantify says power druid not recommended

in Ranger

Posted by: Axl.8924

Axl.8924

So i saw the quantify build for power druid and it says that dps is still lower than condi Druids even after the nerfs, is that true?

I thought power druid builds were viable.

Should i get any vanilla pets?

in Ranger

Posted by: Axl.8924

Axl.8924

I was messing around with the alpine wolf and saw that the bleeds even though pretty weak for a 30 sec cd.It was adding a few chills and bleed effect.I guess alpine wolf is a good condi dps pet.

Also:I think i need to start using my cc pets more cause those mushroom enemies in tangled depths mess me up.

Signet of spite complaint

in Necromancer

Posted by: Axl.8924

Axl.8924

I proposed 30 because i think its long enough that it shouldn’t make us too overpowered and you can use it often enough to actually be useful vs enemies in group twice per minute which it only takes like 10 seconds before they wear off.

[&B5cDAAA=] ability sounds kinda weak too.It takes off 12 seconds on a 1 minute cd which is far too long.If it was 50% cd reduction i could see it being useful

(edited by Axl.8924)

Returning Player Seeking Advice

in Necromancer

Posted by: Axl.8924

Axl.8924

in other words….

your useless alone as a class…
you will see the respawn room more times then dead enemies…
you need to be hard carried by others to be competitive….

Welcome back to the Necro………..[/quote]

And this here is why i don’t pvp.I can’t be bothered to be camped forever, its just not fun.I’d rather watch paint dry and or pve.

Pretty much every class out dpses you and outsurvives you.Also:Watch out for rangers who will range you and kill you before you can down them, especially if they root you.Mesmers will murder you if you don’t have help as they have way more cc and dmg than you.Warriors will just blow you up in seconds and thieves well a good thief will make your life into a nightmare, a bad one will die to you.Thieves require loads of skill to master, because they are more difficult to play than a necro, and finally guardians:They will be immune got so much stab its impossible to kill them when they are tank build, as they will just immunize themselves and dmg you and laugh at you.You have to have buddies with you to survive and you gotta wait till their barrier is gone and be out of range so they can’t harpoon you to them.Also:Make sure to corrupt their boons, as that is one of their weaknesses.

(edited by Axl.8924)

Need advice

in Elementalist

Posted by: Axl.8924

Axl.8924

So pretty soon i’l have ele maxed out in level and i’l start farming hero points, so i need some advice as to what i should go for farming hero points and surviving and getting xp in pve.Doesn’t have to be a raid build or a fractal for now, just something that allows me to survive well in maguma.

Should i get any vanilla pets?

in Ranger

Posted by: Axl.8924

Axl.8924

So for melee build hyena is one of the better ones then?

I am still working on unlocking all my pets.I just got the eagle pet.

Signet of spite complaint

in Necromancer

Posted by: Axl.8924

Axl.8924

So i was looking around at my signets and notice a signet i never used for some reason:Signet of spite.

It adds a few bleeds and a few venom and torment.I thought:Cool i’l start using it and noticed it has a 60 second cooldown.Personally i think 60 sec for the amount of stuff it adds is a bit long.I would personally have it at 30 sec cooldown so we could use it on enemies who have lots of hp and want dead, especially since its hard to maintain bleeds.

Dear Arena Net

in Necromancer

Posted by: Axl.8924

Axl.8924

Yeah i keep being focused on in spvp because i solo queue and i get told that necro is fine l2p cause i get cced while in shroud and out shroud and blown up in 5 seconds due to massive burst and bleeds and poisons on me.

I gave up spvp because it was frustrating.

Why cant we have cool pets?

in Ranger

Posted by: Axl.8924

Axl.8924

The new ones are bleh, Hot’s were bleh and the original ones were ok but not that awe-inspiring. This is a magical world with monsters, and beasts from mythology ect ect and yet we are stuck with either basic animals. Or what appears to be elementals who we have tamed? A rock deer? A plant snake? Or floating hedge? Come on really?

I know they are probably gonna be cool in the damage department, probably be interesting skill wise. But when I look at them I dont get the “I need to tame this right now, I want it.”. I mean I flipped my kitten when I heard that we were getting dinosaurs in HoT and then I was sad to see a predator dog, and a turtle were it. The freaking tiger ended up being the best addition? My point is The crystal desert has a number of creatures who could of fit the role of pets better than these ones.

Dune lizards, Hydra’s, Those new land-sharks pulled right out of monster hunter, some other beasts and hell maybe even the worms we tamed in the desolation. All of these could of been cool pets, and yet we get this crap. I main/play a ranger for the pets, and to be a beastmaster not to fuse with them. But now im glad I get to fuse with them, because I wont have to look at these stupid ass animals. Im so dissapointed, I was expecting so many cool things and all we get are some rock/plant creatures. Like I have had enough plant/rock monsters, I had enough in HoT. I wanted some monsters so I could be like “Yeah look at my pet, Now this is cool and feels like it would work”. Im going against a god of war, and I am totally gonna throw a kittening rock deer at him. Or a sand lion, Like really a SAND LION. Or a little plant snake, who is so small that it feels like he would be more annoying than anything else.

I dont know if anyone else is upset about the pets we are getting, people probably are gonna be like. “Get over it, re-roll and play something else.” But It’s one of those, I love my ranger and I feel to me they are the coolest class. I love having a pet, and running in tandem with it… and now im being pushed into this mess? First they tried to push us into being a healer, now they are pushing us into being a half thief. If I wanted to be petless I would of made one of the other class’s. But with these new pets Im feeling sort of like “They made these pets this way, so people would want to fuse with them.” Because no one is going to care about these, they are just so underwhelming theme wise and feel uninspired.

You mean like the greater dragon from ultima online, something along that coolness right? It even requires multiple people to even tame it, and the dragon is strong in magic and can practically 1 shot a player.