Showing Posts For Ayrilana.1396:

Glider Skin

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

It’ll be waiting for you. It got applied to a hidden tab in the wardrobe most likely which we won’t have access until HoT goes live.

Raiding progress tracking

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Posted by: Ayrilana.1396

Ayrilana.1396

It’s like how fractal progression is tracked. The one who enters first (instance starter) sets the level. For raids, they set which boss.

https://youtu.be/tM8cgQ42bMQ?t=6m54s

(edited by Ayrilana.1396)

Preview on precursor crafting feedback

in Guild Wars 2 Discussion

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Ayrilana.1396

Ugh. PVP is going to be needed for this. I guess I’ll have to go and ruin some PVP matches to get mats for these things.

Just do the PvP dailies in the one custom arena dedicated for them. You can get all four daily achievements completed in as little as 2 matches (sometimes a single match which only happens twice a month I believe). Same the PvP reward track potions for when they release the reward tracks.

Will those give the required materials though?

Most likely. You don’t really get any sort of loot from PvP other than the rank chests.

Guild Hall Capturing

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Was it ever stated that multiple guilds could be in the same instance and and get credit for claiming the map? I only ask because what’s to stop someone with a personal guild from stealing claim if that wasn’t the case (or potential trolling)? Or is claim ownership dependent on which guild started the instance?

Preview on precursor crafting feedback

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Ugh. PVP is going to be needed for this. I guess I’ll have to go and ruin some PVP matches to get mats for these things.

Just do the PvP dailies in the one custom arena dedicated for them. You can get all four daily achievements completed in as little as 2 matches (sometimes a single match which only happens twice a month I believe). Same the PvP reward track potions for when they release the reward tracks.

Beginner Quick Questions

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Posted by: Ayrilana.1396

Ayrilana.1396

a) Which class is the best ranged damage class in GW2 with heavy dmg + reasonable surivivability ?.
I am currently at level 4 with elementalist profession (human)
Is my choice correct ?

That’s what I went with when I first played and I believe it still has the highest DPS with staff. I also had to use summons to tank some of the veterans I encountered when playing the game while leveling.

b) Which class is the best solo class for playing and leveling ?.
I am currently at level 3 with sylvari ranger profession.
Is this prof good solo class ?
Is this prof comparable to hunter of wow (pet taunting/tanking+hunter dpsing) ?

They’re all fairly good and it depends on what you’ll be doing to level that class.

Preview on precursor crafting feedback

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

You’re not doing the same thing which is the difference. They’re having you do activities across Tyria. Much different than sitting in SW and farming gold.

You just don’t get how farming X amount of gold to buy a precursor is the same thing as farming X amount of gold to buy crafting materials to make the same precursor. Too caught up in the collection to see the cost of the recipe and where the equilibrium of prices will be.

What you don’t get is that you’re not doing the same exact same thing the entire time.

Because precursor crafting isn’t exactly the same as outright buying it on tp makes it better or acceptable? just no.

It’s less of a grind because you’re not doing the same thing over and over again.

Can’t image how many mental gymnastics you went through to get to that conclusion but the discussion between you and me ends here. Neither of us will back down on our stance.

Edit:
Do collection one, spend 250g in materials.
Do collection two, spend 250g in materials.
Do collection three, spend 250g in materials.

Wauw you are right, this is so much better than spending 750g in 1 go on the tp.

Source that the collection materials costs will equal that of existing precursors?

It’s not set in stone but anyone can see that crafting materials for the precursor will shoot up in price untill they become near the equivalant of tp precursor prices. Unless t2-4 materials suddenly get huge droprate increases.

Which you can then farm from all over Tyria.

EDIT: Just watch the next 1-2 minutes in the following video and listen to exactly what they’re saying.

(edited by Ayrilana.1396)

Preview on precursor crafting feedback

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

You’re not doing the same thing which is the difference. They’re having you do activities across Tyria. Much different than sitting in SW and farming gold.

You just don’t get how farming X amount of gold to buy a precursor is the same thing as farming X amount of gold to buy crafting materials to make the same precursor. Too caught up in the collection to see the cost of the recipe and where the equilibrium of prices will be.

What you don’t get is that you’re not doing the same exact same thing the entire time.

Because precursor crafting isn’t exactly the same as outright buying it on tp makes it better or acceptable? just no.

It’s less of a grind because you’re not doing the same thing over and over again.

Can’t image how many mental gymnastics you went through to get to that conclusion but the discussion between you and me ends here. Neither of us will back down on our stance.

Edit:
Do collection one, spend 250g in materials.
Do collection two, spend 250g in materials.
Do collection three, spend 250g in materials.

Wauw you are right, this is so much better than spending 750g in 1 go on the tp.

Source that the collection materials costs will equal that of existing precursors?

Preview on precursor crafting feedback

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

You’re not doing the same thing which is the difference. They’re having you do activities across Tyria. Much different than sitting in SW and farming gold.

You just don’t get how farming X amount of gold to buy a precursor is the same thing as farming X amount of gold to buy crafting materials to make the same precursor. Too caught up in the collection to see the cost of the recipe and where the equilibrium of prices will be.

What you don’t get is that you’re not doing the same exact same thing the entire time.

Because precursor crafting isn’t exactly the same as outright buying it on tp makes it better or acceptable? just no.

It’s less of a grind because you’re not doing the same thing over and over again.

Preview on precursor crafting feedback

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

You’re not doing the same thing which is the difference. They’re having you do activities across Tyria. Much different than sitting in SW and farming gold.

You just don’t get how farming X amount of gold to buy a precursor is the same thing as farming X amount of gold to buy crafting materials to make the same precursor. Too caught up in the collection to see the cost of the recipe and where the equilibrium of prices will be.

What you don’t get is that you’re not doing the same exact same thing the entire time.

Preview on precursor crafting feedback

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Grinding gold to buy the precursor or grinding gold to buy the materials. Same thing, just more stages.

Except for the fact that the majority of the things for the Juggernaut (and most likely the others) seems to be actually DOING stuff rather than farming stuff.

You still miss the point, you do stuff to unlock the recipe. You then end up grinding gold to buy the materials needed to craft the pre. It all boils down to filling 3 collections so you can spend the equal amount of gold a precursor costs and spend it on ascended materials (instead of outright buying it)

Exactly, doing stuff, not grinding…..

The difference eludes me.

You’re not doing the same thing which is the difference. They’re having you do activities across Tyria. Much different than sitting in SW and farming gold.

Preview on precursor crafting feedback

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Grinding gold to buy the precursor or grinding gold to buy the materials. Same thing, just more stages.

Except for the fact that the majority of the things for the Juggernaut (and most likely the others) seems to be actually DOING stuff rather than farming stuff.

You still miss the point, you do stuff to unlock the recipe. You then end up grinding gold to buy the materials needed to craft the pre. It all boils down to filling 3 collections so you can spend the equal amount of gold a precursor costs and spend it on ascended materials instead.

Or you could farm the mats needed. Especially since those ascended materials will once again have a profit margin (after taxes).

Preview on precursor crafting feedback

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

It’s what people wanted. They wanted a method that allowed them to progress to get a precursor so… TA-DA!.

Think players wanted to work for the precursor, not turn 1 massive gold dump into 3 smaller but in the end equal gold dump.

They’re still working for the precursor regardless. The new system just shows them making progress towards it.

Preview on precursor crafting feedback

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

It’s what people wanted. They wanted a method that allowed them to progress to get a precursor so… TA-DA!.

will vanilla pve ever get update inHoT

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Posted by: Ayrilana.1396

Ayrilana.1396

No. They’re not going to balance the game so that those who do not purchase expansions do not get left out.

Couldn't be more happy with Healer and Tank

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Ayrilana.1396

I, for one, am looking forward to all the terrible zerkers blaming the healer for their death.

I hope they pull this off, though. As much as I enjoy playing a zerker ele, it’d be nice to have some other roles and builds to actually bring.

And all of the other people in other gear who can’t keep themselves alive.

Couldn't be more happy with Healer and Tank

in Guild Wars 2 Discussion

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Ayrilana.1396

Knowing the community, dungeons will never be played as intended. Unless its a super-uber-casual group.

How are dungeons intended to be played? I mean you surely must be a dev at ANet if you know what the “intended” way is.

Also the addition of a healer made Anet once again betray their philosophy when it comes to this game. gg Anet.

http://www.tentonhammer.com/news/guild-wars-2/guild-wars-2-colin-johanson-clarifies-his-points-interest-comment

What exactly was this in response to? The link is nice and all, but it doesn’t say how dungeons are meant to be played. They’re saying they wish mobs to be more engaging to combat and whatnot, that’s all.

In response to the following:

“Also the addition of a healer made Anet once again betray their philosophy when it comes to this game. gg Anet.”

Couldn't be more happy with Healer and Tank

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Knowing the community, dungeons will never be played as intended. Unless its a super-uber-casual group.

How are dungeons intended to be played? I mean you surely must be a dev at ANet if you know what the “intended” way is.

Also the addition of a healer made Anet once again betray their philosophy when it comes to this game. gg Anet.

http://www.tentonhammer.com/news/guild-wars-2/guild-wars-2-colin-johanson-clarifies-his-points-interest-comment

HOT merchandise

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

http://www.redbubble.com/people/cassador/works/15802036-guild-wars-2-heart-of-thorns?p=t-shirt

From a quick search. I would verify their authenticity though. Actually, I wonder if they have permission to sell those.

Couldn't be more happy with Healer and Tank

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Ayrilana.1396

uhul finally wow clone! glorous 99% of the market, haha glorious green bars filler job
[cries in nomads]

It’s sad to see that you are disappointed.
Maybe GW2 is not the right game for you anymore.
I guess if you take a step back and observe is a better way to aproach the game again and find new joy before judging too fast

Sure its soon to judge that the game is becoming trinity YES.
Now my satirical comes from a standpoint that the game i bought at release and invested money for 3yrs was not a trinity based game, otherwise i shouldve stayed playing lineage2 or WoW, YET, i dont demand those games to change to my playstyle.
Now, i see all this “trinity is best”, in a game that is 3yrs old out of it, as comical enough to indulge myself to a very snarky remark

i see you point.
But there are people who invested 8 or more years from GW1 on and everything was taken away from them.

I am absolutely sure A-Net gets these people including me back and that is a very good thing indeed.

If you think players from GW1 were disapointed with GW2 due to lack of trinity, you are sorely mistaken.

Trinity was never the issue as to why GW1 players were disapointed with GW2.

To believe that trinity is a good developement for GW2 is even more insane. Now nothing seperates this game from every single other MMO. Other MMOs with better loot systems, newer content, larger scale, better lfg tools, etc.

I’m pretty sure the small steps towards trinity will be at most in raid content. Getting over excited now is way over the top.

If people are not disapointed with the lack of trinity then why are there thousands of posts complaining about the zerk meta?

These people might not want a wow type trinity where a tank spends 100% of his time managing aggro and a healer spends 100% of his time healing (in fact no one wants that, even though the zerk meta defenders always seem to assume they do), but people do very much want more roles in this game than dps, dps, and more dps.

Thousands? Are you sure you’re not confusing it with the berserker meta threads? They’re not the same.

Druid Healer Confirmed - Feedback [merged]

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Posted by: Ayrilana.1396

Ayrilana.1396

Well if the mobs in the raid drop loot i think the question of whether or not healing gets you that loot is a good one.

True.

Druid Healer Confirmed - Feedback [merged]

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Posted by: Ayrilana.1396

Ayrilana.1396

Expected? Probably a little too soon to say that. WvW has gone 3+ years without healers and there’s little reason why that would suddenly change. You can still play whatever build that you want in WvW. You are not being pigeonholed into one singular role.

Druid Healer Confirmed - Feedback [merged]

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Ayrilana.1396

Since it’s mainly for raids, they can award credit to anyone in the instance like how they do dungeons.

Guild Wars 2 Soundtrack 2?

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Ayrilana.1396

You can also try YouTube. Just about everything is up there.

Super Adventure Box [merged]

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Ayrilana.1396

What Zones Do I Have Left?

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Ayrilana.1396

A few months ago, someone asked the same question and it turned out that they skipped Fields of Ruin.

Couldn't be more happy with Healer and Tank

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Ayrilana.1396

Everything remove the crappy oneside meta zerk from the game is welcome with open arms.
I’m so sick to playe zerker with every character, so boring.

Finally some support roles, so you can play different with different tactics and positioning.

<3 the trinity in themepark games.

You always could do that before…

Couldn't be more happy with Healer and Tank

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Pretty much, dungeons still clear too fast for a druid to be effective with heals.

I would say it’s the opposite.
Finally you have the chance to play the dungeons as intended.

As Anet intended? I wouldn’t go as far as to say that. Maybe “play dungeons closer to how I feel they should be played” would be a better statement.

Couldn't be more happy with Healer and Tank

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Ayrilana.1396

Only in raids though from what I gather.

Halloween before or after HoT release?

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Ayrilana.1396

Just said by Colin on TwitchCon stream, Halloween is coming soon!

Makes me wonder if they’ll make it a month long event by his statement.

Constant DCS ... Possible Solutions

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Ayrilana.1396

So….

What are the stats (CPU, GPU, etc) for your computer?
Are all device drivers up to date?
What game settings to you have enabled such as for graphics?
Have you repaired your game files?
How is stable your internet connection?
Have you run a trace route on your computer?
What are you normally doing right before you D/C? Are you in a massive Zerg?

Getting disconnected can happen every now and again but if it’s constantly then I’d take a look at your end.

Does ANET punish individuals?

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Ayrilana.1396

I believe there is a hidden “fortune” statistic that they aren’t telling anybody about. Some characters are always luckier than others.

https://forum-en.gw2archive.eu/forum/game/gw2/I-have-a-question-about-the-economy/page/15#post4487484

It’s just outliers.

Do I need to buy HoT straight away? QUESTIONS

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Ayrilana.1396

Can i group with expansion guys for dungeons etc?

Yes. The playerbase isn’t being divided by the expansion. You just won’t be able to access HoT-only areas.

Do I need to buy HoT straight away? QUESTIONS

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Ayrilana.1396

sPvP will still be viable. You just won’t have the elite speculation trait line and skills/utilities.

No. You won’t have access to the elite spec without HoT.

You should still be competitive.

Yes. The PvP maps are free to everyone.

You will be playing with everyone still. You just won’t be able to access HoT areas.

The choice is up to you. If you don’t want to play it just yet then you can wait. The price may even be cheaper by the time you’re ready.

Question on the next beta weekend

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Ayrilana.1396

Are we going to get to play Scrapper and Druid this weekend? They only mentioned the Stronghold thing.

No.

Does ANET punish individuals?

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Ayrilana.1396

Had to hunt it down but here we go.

https://forum-en.gw2archive.eu/forum/game/gw2/Share-your-data-about-perceived-strange-drop-behavior-here/first

I’d have to hunt for the six or seven threads that prompted Anet to make that one, but hey after 31 pages.

“Yeah guys turns out not all our loot rules were working right.”

Not applicable since the issue wasn’t tied to specific accounts. Anybody could have been affected by that.

“The rules by which you qualify for credit for an event or for experience when killing a mob are different rules than those used to help determine if you qualify for loot. Some of these were set up to be unintentionally restrictive, and as such you could kill a creature with a lot of health (this was most noticeable on champions) and not qualify for loot, despite qualifying for all other credit.”

It had nothing to do with the individual accounts.

Given that I was using it as an example where Anet has told us one thing, when the truth has been different, so yeah its applicable.

Perhaps Anet didn’t intend for some accounts to be flagged with a higher reward rate, but it does seem suspicious how certain accounts have win streaks that push the boundary of credibility.

When a ‘supposedly random’ computer system starts giving the same account streaks of high rewards, then maybe its time to have a check and make sure the code is working right.

Read the actual thread rather than pick and choose what you want. The issue was that there were two different rule sets for event credit and loot credit. This has absolutely nothing to do with your claim that some accounts are flagged upon creation.

I am going to have to assume that English isn’t your first language, since you can’t grasp the idea of comparing a parties action on two related subjects, when its written quite plainly, so I will try again.

1.Anet said accounts have nothing to do with rewards, lucky accounts are just player perception.

2.Anet also said when people raised the issue that they were not getting drops, that it was just player perception.

They were wrong about 2 when they checked, so since they have never bothered to check 1, how are we supposed to believe them when they say there are no ‘lucky accounts’

So apparently English must not be my first language since I’m not grasping something that you made up yourself? Your first post claimed that certain accounts are flagged for loot. You referenced that thread which has nothing to do with accounts but an issue with conflicting rule sets when it came to credit for loot/mob.

The fact is that you have not provided any facts to back your argument other than anecdotal evidence about what you or others have witnessed. You cited a thread which had nothing to do with certain accounts being flagged for loot upon creation. You then make the claim that since they may or may have been wrong for one thing then they must be for this (circumstantial at best).

Does ANET punish individuals?

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Ayrilana.1396

Had to hunt it down but here we go.

https://forum-en.gw2archive.eu/forum/game/gw2/Share-your-data-about-perceived-strange-drop-behavior-here/first

I’d have to hunt for the six or seven threads that prompted Anet to make that one, but hey after 31 pages.

“Yeah guys turns out not all our loot rules were working right.”

Not applicable since the issue wasn’t tied to specific accounts. Anybody could have been affected by that.

“The rules by which you qualify for credit for an event or for experience when killing a mob are different rules than those used to help determine if you qualify for loot. Some of these were set up to be unintentionally restrictive, and as such you could kill a creature with a lot of health (this was most noticeable on champions) and not qualify for loot, despite qualifying for all other credit.”

It had nothing to do with the individual accounts.

Given that I was using it as an example where Anet has told us one thing, when the truth has been different, so yeah its applicable.

Perhaps Anet didn’t intend for some accounts to be flagged with a higher reward rate, but it does seem suspicious how certain accounts have win streaks that push the boundary of credibility.

When a ‘supposedly random’ computer system starts giving the same account streaks of high rewards, then maybe its time to have a check and make sure the code is working right.

Read the actual thread rather than pick and choose what you want. The issue was that there were two different rule sets for event credit and loot credit. This has absolutely nothing to do with your claim that some accounts are flagged upon creation.

If you’re going to make claims then back it up with facts, such as math for example, rather than anecdotal evidence which has nothing to do with what you’re saying.

(edited by Ayrilana.1396)

Does ANET punish individuals?

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Ayrilana.1396

Had to hunt it down but here we go.

https://forum-en.gw2archive.eu/forum/game/gw2/Share-your-data-about-perceived-strange-drop-behavior-here/first

I’d have to hunt for the six or seven threads that prompted Anet to make that one, but hey after 31 pages.

“Yeah guys turns out not all our loot rules were working right.”

Not applicable since the issue wasn’t tied to specific accounts. Anybody could have been affected by that.

“The rules by which you qualify for credit for an event or for experience when killing a mob are different rules than those used to help determine if you qualify for loot. Some of these were set up to be unintentionally restrictive, and as such you could kill a creature with a lot of health (this was most noticeable on champions) and not qualify for loot, despite qualifying for all other credit.”

It had nothing to do with the individual accounts unlike what you claim in your post:

I honestly believe that some accounts are flagged for better drops that others upon creation.

They say they didn’t do it that way, but it also took six months of proof being posted daily before they admitted to a bug in people being flagged for loot.

(edited by Ayrilana.1396)

zerker meta

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Ayrilana.1396

As always, here’s the solution to the “problem”. Every build, gear set, and whatever is viable in this game.

Attachments:

Does ANET punish individuals?

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Posted by: Ayrilana.1396

Ayrilana.1396

I honestly believe that some accounts are flagged for better drops that others upon creation.

They say they didn’t do it that way, but it also took six months of proof being posted daily before they admitted to a bug in people being flagged for loot.

Source?

Edit: Oh. If you’re going to link Final Rest then you should know that it didn’t drop at all prior to when they fixed it.

Check these forums, unless Anet deleted it, it should have a red tag and over a thousand replies.

Something was happening, people were getting flagged with DR and it wasn’t turning off for them ever.

Eventually Anet did actually investigate and find a problem, but only after months of proof.

Do you not remember? The topic was on the front page for months.

Sorry but a “check the forums for a thread with a red tag” that may or may not exist doesn’t count as a source. I’m not going to do the work for you.

Does ANET punish individuals?

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Ayrilana.1396

if someone is getting statistically terrible luck consistently, it may not be RNG, it may be something wrong with the loot assignment algorithm

If people are statistically getting terrible luck consistently then they have yet to prove it. The primary “evidence” that people use is “player such as such received this or that while only playing this many hours while I didn’t”. None of them have gotten into the statistics otherwise they wouldn’t have posted in the first place.

Does ANET punish individuals?

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Ayrilana.1396

Let’s say the jackpot for both was 1,000 dollar or euros.

Why should the 2nd lottery jackpot be 1000000 times higher, or in other words, different from what the first jackpot awards?

Because the odds are a million times worse, which brings me back to a point already made:

You issue seems to be with the low rate, your 100 bucks extra payment would still increase both odds ten fold, as you stated.

A precursor is also more valuable than a white item.

You’re paying the 100 currency to increase the odds by the same multiplier. The only point of the cost was to instill a form of value.

Odds doesn’t matter because the odds to get a precursor is maybe one million times worse than getting a rare. And yet, you have no issue with that.

I don’t know what the point of your “precursor is more valuable than a white item” has to do with anything. I was not comparing about the value of the drops but the the drop rates.

you put a specific value (100 bucks) on the option to increase the odds of winning the jackpot, therefore the value of the jackpot has to be considered in order to make an educated decision wether its a good decision to pay for the option or not.

If both lotteries had the same jackpot but one lottery had odds a million times worse than the other one, I wouldnt play that lottery in the first place, nevermind paying the 100 dollar option.

Bottom line is, if my goal is to kill as many mobs as it takes to get a precursor, I rather do it with 300% mf than 0%.

If thats debatable to you, go ahead and debate.

The value of the jackpot doesn’t matter because

… on average, it would give me a drop 5 times faster …

Or in the example’s case, 10 times faster.

Ok, lets take values out of the equation then, also the value to pay for the option.

If the options increase the odds for winning both lotteries ten fold, i would say they are equally beneficial.

I’ve just been trying to argue that something like a 10% increase for $1 and $100 does not provide you the same benefit. Therefore something like a 10% increase in MF doesn’t increase the amount of probability (if that makes sense) to get a precursor as it does to get something like a rare. It’s like you increase the probability of two things by the same percentage and one has a total increase of 10% while the other has 1%. They were all increased by the same multiplier except the amount of the increase just wasn’t the same.

I wanted to describe this as utility but for one reason or another I felt it wasn’t the right term to use. I just don’t see the increase in the precursor drop rate caused by MF to be all that significant or noticeable just as you don’t don’t see the benefits being equal from increasing the probability of success in a lottery if the rates are different. MF is to the 100 bucks as the chance of getting a precursor/rare is to winning the lottery (in both examples with the differing rates) with the probability being increased for all by five fold.

We’re probably never going to agree, and I never wanted to argue with you in the first place, so I’m game if you want to stop here.

(edited by Ayrilana.1396)

Does ANET punish individuals?

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Ayrilana.1396

Let’s say the jackpot for both was 1,000 dollar or euros.

Why should the 2nd lottery jackpot be 1000000 times higher, or in other words, different from what the first jackpot awards?

Because the odds are a million times worse, which brings me back to a point already made:

You issue seems to be with the low rate, your 100 bucks extra payment would still increase both odds ten fold, as you stated.

A precursor is also more valuable than a white item.

You’re paying the 100 currency to increase the odds by the same multiplier. The only point of the cost was to instill a form of value.

Odds doesn’t matter because the odds to get a precursor is maybe one million times worse than getting a rare. And yet, you have no issue with that.

I don’t know what the point of your “precursor is more valuable than a white item” has to do with anything. I was not comparing about the value of the drops but the the drop rates.

you put a specific value (100 bucks) on the option to increase the odds of winning the jackpot, therefore the value of the jackpot has to be considered in order to make an educated decision wether its a good decision to pay for the option or not.

If both lotteries had the same jackpot but one lottery had odds a million times worse than the other one, I wouldnt play that lottery in the first place, nevermind paying the 100 dollar option.

Bottom line is, if my goal is to kill as many mobs as it takes to get a precursor, I rather do it with 300% mf than 0%.

If thats debatable to you, go ahead and debate.

The value of the jackpot, or the odds, doesn’t matter because

… on average, it would give me a drop 5 times faster …

Or in the example’s case, 10 times faster.

(edited by Ayrilana.1396)

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Ayrilana.1396

Let’s say the jackpot for both was 1,000 dollar or euros.

Why should the 2nd lottery jackpot be 1000000 times higher, or in other words, different from what the first jackpot awards?

Because the odds are a million times worse, which brings me back to a point already made:

You issue seems to be with the low rate, your 100 bucks extra payment would still increase both odds ten fold, as you stated.

A precursor is also more valuable than a white item.

You’re paying the 100 currency to increase the odds by the same multiplier. The only point of the cost was to instill a form of value.

Odds doesn’t matter because the odds to get a precursor is maybe one million times worse than getting a rare. And yet, you have no issue with that.

I don’t know what the point of your “precursor is more valuable than a white item” has to do with anything. I was not comparing about the value of the drops but the the drop rates.

Do all four provide the exact same benefit?

  • Doing 100 jumping jacks increases the chance of getting a precursor from the next enemy you kill by 5 fold.
  • Doing 100 jumping jacks increases the chance of getting a rare from the next enemy you kill by 5 fold.
  • Doing 100 jumping jacks increases the chance of winning (an inherent 10% success rate) $100 from the lottery by 5 fold.
  • Doing 100 jumping jacks increases the chance of winning (an inherent 0.000001% success rate) $100 from the lottery by 5 fold.

(edited by Ayrilana.1396)

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Ayrilana.1396

I always got the five times faster thing. It’s just that I disagree with you that it’s significant. As the drop rate goes down, the amount increased by the multiplier decreases as well. With how low the drop rate may be, getting a precursor may never be realized on the player level even if it were increased five fold.

Then your issue is with the low drop rate and not magic find because magic find works the same on high and low droprates.

Your initial arguement was that mf usefulness is debatable and i disagreed.

You’ll see that I was referring to when it comes to very rare drops. I said that in the following sentence after I made that statement. MY has it’s uses when it comes to fairly regular drops and materials except this thread isn’t about those.

  • Would you spend 100 dollars or euros to increase your chance of winning a lottery by 10 fold if the current chance to win was 1%?
  • Would you spend 100 dollars or euros to increase your chance of winning a lottery by 10 fold if the current chance to win was 0.000001%?

After all, you’re paying for the exact same thing, aren’t you? So paying 100 dollars or euros in either scenarios would be equally beneficial to you and equally worth the cost.

You are totally disregarding the value of the jackpot between those two lotteries.

If the jackpot of the 2nd lottery was 1000000 times higher (give or take a zero), yes, it would be equally beneficial.

Let’s say the jackpot for both was 1,000 dollar or euros.

Why should the 2nd lottery jackpot be 1000000 times higher, or in other words, different from what the first jackpot awards? You’re paying for the same benefit which is the increase of the chance of winning by ten fold. Math is math, remember? The fact that the overall increase in the second example was smaller was irrelevant according to you.

There’s a difference between expected results and risk|reward analysis. Paying 100 dollars|euros to increase your odds increases your costs enormously, while not increasing your expected results in the short term. That said, a lot of people do that — they buy more tickets when the lottery is high value, ignoring the their chances of winning the jackpot is tiny either way and ignoring the increased likelihood of splitting their reward with someone else.


In any case, the point is moot as it applies to magic find in this game. More MF has been shown to increase your average results in the long run; it doesn’t guarantee good result in any short term comparison.

It’s not so much the about costs. The point I was trying to make is in my response to him above.

I’m arguing that the benefit that MF gives towards very rare drops is not very significant or noticeable. The benefit that you get from MF, although it multiples the drop rate the same in both cases, is not the same. The point of my lottery examples was to show this in another way so he could see where I was coming from.

If the lottery in both examples awarded the same, and everything else was exactly the same except for the chance of winning, he should have no issue with either of them and find them equal. His counter argument against my MF argument has been that MF increases both all drop rates equally so there’s no difference between the two. Well, that’s the same in this case then. However, considering that he felt that the jackpot for the second lottery should be increased, he doesn’t find them to be the same which goes against what he’s saying to counter my MF argument.

You have an item (MF or the 100 currency) which increases the probability of a successful outcome by a multiplier with the award remaining the same. The only difference being what the probability of a successful outcome was.

(edited by Ayrilana.1396)

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Ayrilana.1396

I see options for PvP/WvW players to get their daily in. I don’t think anyone should be forced outside of a preferred style of play to get the rewards of the day. One of the joys of the “sand-box” style of game is you can find the level of game that suits you …and be rewarded for your effort.

Those are very small game types which leaves for little variation beyond what players would have normally been doing. Everyone is given 12 choices each day for daily achievements to do with only 3 required to complete the daily.

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Ayrilana.1396

I always got the five times faster thing. It’s just that I disagree with you that it’s significant. As the drop rate goes down, the amount increased by the multiplier decreases as well. With how low the drop rate may be, getting a precursor may never be realized on the player level even if it were increased five fold.

Then your issue is with the low drop rate and not magic find because magic find works the same on high and low droprates.

Your initial arguement was that mf usefulness is debatable and i disagreed.

You’ll see that I was referring to when it comes to very rare drops. I said that in the following sentence after I made that statement. MY has it’s uses when it comes to fairly regular drops and materials except this thread isn’t about those.

  • Would you spend 100 dollars or euros to increase your chance of winning a lottery by 10 fold if the current chance to win was 1%?
  • Would you spend 100 dollars or euros to increase your chance of winning a lottery by 10 fold if the current chance to win was 0.000001%?

After all, you’re paying for the exact same thing, aren’t you? So paying 100 dollars or euros in either scenarios would be equally beneficial to you and equally worth the cost.

Daily Fractal!

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Ayrilana.1396

but if you are trying to get a daily completion… a double fractal can be crippling.

You do one set of fractals and you’re 2/3 through the daily.

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Ayrilana.1396

Going to try and make this fast and quick.

I do not like being forced to do group content. This isn’t as much of an issue until
we get a double fractal daily.

I have a great guild. But I can’t always hook up with a guild group for a fractal run. I HATE pugging. I am a ranger (auto-hate) I am ignorant on the runs…. I am just learning fractals with my guild.

WHY!? are you enforcing this for daily completion.

I love the option fr group play. But do not make daily rewards based on group play or PvP/WvW. You toss down a double fractal daily… I want to see a Big Spender in WvW.

It’s a MMO. There will be some things that will require you to play with others. I also don’t find it fair that you think the PvP and WvW players should be forced to do PvE to complete their dailies when you don’t like being forced to do fractals.

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Ayrilana.1396

I honestly believe that some accounts are flagged for better drops that others upon creation.

They say they didn’t do it that way, but it also took six months of proof being posted daily before they admitted to a bug in people being flagged for loot.

Source?

Edit: Oh. If you’re going to link Final Rest then you should know that it didn’t drop at all prior to when they fixed it.

(edited by Ayrilana.1396)