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HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Do players who bought the game at release, at full price, get anything at all?
GW2 going F2P and still having to pay 29 dollars for an expansion is not fair at all.

Yes, they get it at a $20 discount, just like everyone else that waited a year and a half to purchase. Not to mention all the content included in the expansion, plus all the content released since launch.

Great deal!

By Ogden’s hammer, what savings!

How big of a market crash with sigil swapping?

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Could it have nothing to do with the sigils?

Ice Elementals

in Players Helping Players

Posted by: Ayrilana.1396

Ayrilana.1396

I got mine from the ice elementals in SE Gendarran. There’s maybe a couple dozen there to kill.

Why Events are not a replacement for Quests

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Star Wars Knights of the Old Republic has a good system. It’s multiplayer AND has a different story for each character. And there are something like 6 or 8 different types of characters. That’s a different dynamic each time you play. That’s the kind of engagement and variety GW2 needs (in my opinion).

A little bit more of that would go a long way toward making GW2 repeatable and would keep players invested longer.

Aren’t the stories instanced though?

HOPE IV: The Catalyst - Canyon Spider Queen

in Bugs: Game, Forum, Website

Posted by: Ayrilana.1396

Ayrilana.1396

I believe at some point she is at Vorgas Garrison (possibly after it’s secured), then walks back to her starting point by the waypoint.

At the time, she was definitely stuck way southeast of it, as Heliocredo.7012 can confirm. We met up in game, tried everything we could to get her to move, but she was bugged.

I never saw her there and the wiki doesn’t suggest that she goes there.

https://wiki.guildwars2.com/wiki/Ezoola

The bug itself may be that she got moved outside of her normal path she makes around that WP when interacting with the other NPC’s.

Season 3 Episode 6 Release Date?

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

July 18th at 9:15:34AM pacific time.

Ok, that got an actual out loud chuckle from me and a lifting of my spirits.

Now if you turn out to be right we shall have to beg for further prognostications from you.

Yeah. That would be something if it turned out to be correct.

How big of a market crash with sigil swapping?

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Prices would likely go up initially for the popular ones and the drop once people had enough for each of their characters. I didn’t think of sigils being a big of a market to impact prices elsewhere since many can’t be crafted.

How are sigils any different than runes?

HOPE IV: The Catalyst - Canyon Spider Queen

in Bugs: Game, Forum, Website

Posted by: Ayrilana.1396

Ayrilana.1396

The NPC that collects the frozen cores doesn’t go SE of the WP.

She’s supposed to, in the event that follows the core collection.

No. She doesn’t go with the elemental escort and she states so in the event dialogue when it starts up.

Agent Tewson: Aren’t you going to follow them to make sure the job is done?
Ezoola: Are you crazy? It’s dangerous! I’ll leave them on their own, the better to not lose any hair.

(edited by Ayrilana.1396)

Ascended Armor Question

in Players Helping Players

Posted by: Ayrilana.1396

Ayrilana.1396

It might not be with hardened leather prices.

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Do players who bought the game at release, at full price, get anything at all?
GW2 going F2P and still having to pay 29 dollars for an expansion is not fair at all.

They got a free character slot if they pre-ordered.

Paying $29 for an expansion is more than fair considering they typically cost much more.

Why Events are not a replacement for Quests

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Anet could have dialogue which is different depending on the character’s race. This is done with the HoT and LS dialogues in the open world. That said, it would require more resources and would it be beneficial for the entire playerbase instead of just the roleplayers?

I don’t think that anyone would be able to create unique story arcs like that by using the same events for everyone with an alternative text afterwards. What if the ally you’re protecting has to die in a certain story line – at the same time, other players will have to keep him alive in order to progress in their story? How do you stop people from keeping him alive? You’ll create a toxic, competitive atmosphere in terms of progress just like it’s been criticised by GW2 players regarding other games that let players fight for loot or nodes.
If there are more people on the one side (just as it is at world bosses positions) the other side will never know how their story continues. Maybe if you try to do the event 1000 times at different times when you’re lucky and no one else is around, you’ll make it.

By using the same events for everyone, you’ve basically scrapped every single idea behind the points and live with nothing but compromises:

  • You’re not making decisions on your own. You can always be outvoted by other players and can’t reliably change the direction of your own story. It always depends on the decision of the other players. In the end, only a few will be happy with the decision made, the other players will be completely dissatisfied.
  • Your own story, your back-story consists of a few lines of text that they added to a universal event that doesn’t seem to be that important itself – because it’s always the same, for everyone. You won’t be able to tell convincing (unique) stories like that. It will always remain the same with a small text that changes.

Again, this is a multiplayer game. Whether or not others choose to let the NPC live or not doesn’t matter as there is a choice being made in the outcome. Open world quests wouldn’t really work as players would then be competing for those quests. I remember this mobile “MMO” that had quests and it was often spam clicking to speak to the NPC first to initiate the quest.

Fortunately, we have story instances that are dedicated to just the player character. It’s here where there usually isn’t any conflict with other players. I think the most we’ve had in the past, as far as issues are concerned, was whether events were succeeded/failed.

Season 3 Episode 6 Release Date?

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

July 18th at 9:15:34AM pacific time.

Why Events are not a replacement for Quests

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Players can vote similar to how you choose the leader of the pact camp in VB.

You also need to remember that this is an MMO and not a single player game that’s played offline.

Alright that’s not quite the same thing as making decisions on your own but let’s say we let it count. Where’s the impact of the story of your character? An Ash Legion Charr votes just like a noble human. Are there special events which continue the story line of the Ash Legion Charr that the noble human can’t do?

And you need to remember that everything I mentioned could be possible by using quests.

Anet could have dialogue which is different depending on the character’s race. This is done with the HoT and LS dialogues in the open world. That said, it would require more resources and would it be beneficial for the entire playerbase instead of just the roleplayers?

Why Events are not a replacement for Quests

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Whether or not there are any events in the game that match what you want doesn’t mean that events cannot be created as such nor that events and quests are any different from each other.

So the thread title is false as events can certainly be made to match what you want. It just takes more resources.

This:

  • Personality. And that’s a major point. Do you remember which legion your Charr character belongs to? Which order you chose? Which god did your humans choose and what’s the back-story of your character? Where did you come from, who are your friends and enemies? Doesn’t matter, you’re doing the same events as everyone else, no matter if you’re a human, Charr, Sylvari, Norn or Asura. Defeat this enemy because he’s evil. Defend this ally because he’s good.
    You’ll never find out who your character really is, how he would act according to his backstory and whom he would help.

combined with:

  • Multiple choices. Decisions with a real impact on the story and your character + other characters. Decide whom you can trust, if you want to be honest, greedy or naive. The story will have a different outcome accordingly.

in an event that appears for every player (in the same map), that supports every single combination of choices of each player? That’s ridiculous. Tell me how.

Players can vote similar to how you choose the leader of the pact camp in VB.

You also need to remember that this is an MMO and not a single player game that’s played offline.

Why Events are not a replacement for Quests

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

And again, those type of things are not the standard of traditional quests. Most MMO quests, actually probably RPG games in general, use the fetch and kill types. You’ll see those two more often than anything else and have been a complaint as far back as Everquest; probably further.

Quests and events could of course always have more depth with addtional story and choices. Your argument, including thread title, in regards to events and quests not being the same is unfortunately incorrect.

Standard, most, more often: those quests do exist in other games. Therefore they’re part of the discussion.

And that’s why the topic and the thread title remains correct until someone provides examples of events that contain the points mentioned in the initial post.

Whether or not there are any events in the game that match what you want doesn’t mean that events cannot be created as such nor that events and quests are any different from each other.

So the thread title is false as events can certainly be made to match what you want. It just takes more resources.

Why Events are not a replacement for Quests

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

You’re using traditional in the sense of “what once was” which it never actually was.

I went by your definitions on what you described as traditional.

Here are some points being used in traditional quests – which events simply can’t provide:

  • Solving mysteries, riddles. Letters you have to decrypt by combining hints found somewhere; stealth missions: find a way to sneak into a building without being noticed; Characters that went missing or act suspiciously – you have to find out what happened to them, what they’re up to and who is involved by asking other characters and looking for hints in the area. Also: how to achieve something by manipulating certain characters and processes – tactical thinking.
  • Multiple choices. Decisions with a real impact on the story and your character + other characters. Decide whom you can trust, if you want to be honest, greedy or naive. The story will have a different outcome accordingly.
  • Personality. And that’s a major point. Do you remember which legion your Charr character belongs to? Which order you chose? Which god did your humans choose and what’s the back-story of your character? Where did you come from, who are your friends and enemies? Doesn’t matter, you’re doing the same events as everyone else, no matter if you’re a human, Charr, Sylvari, Norn or Asura. Defeat this enemy because he’s evil. Defend this ally because he’s good.
    You’ll never find out who your character really is, how he would act according to his backstory and whom he would help.
  • Traditional quests can offer you certain choices that allow you to personalize your character, you can make different decisions at certain points of the story and change it (to an extent). Star Wars – The Old Republic demonstrates a system like as it allows you to keep the targets of your quests alive, kill them or be corrupt and let them buy their life for example. Your character does even have a scale that shows how far on the dark / light side he is, it changes with every decision he makes._

And again, those type of things are not the standard of traditional quests. Most MMO quests, actually probably RPG games in general, use the fetch and kill types. You’ll see those two more often than anything else and have been a complaint as far back as Everquest; probably further.

Quests and events could of course always have more depth with addtional story and choices. Your argument, including thread title, in regards to events and quests not being the same is unfortunately incorrect.

Why Events are not a replacement for Quests

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Except what you list as traditional isn’t actually traditional. Quests in other games have not all been what you describe as “traditional quests” but more like the events we have in this game. You’re using traditional in the sense of “what once was” which it never actually was.

Traditional quests – known as rather solo oriented content.
Events – known as mostly group oriented content.

I’ve never said that I’d call them traditional in the sense of “what once was”. That’s just your interpretation. I’ve even brought up Star Wars as a current example and still you’re arguing about semantics. Eventually, I have to call them somehow, so please try to stay on topic.

A large number of events in this game are solo oriented in that they can be done solo.

I went by your definitions on what you described as traditional.

Why Events are not a replacement for Quests

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Personal character development isn’t a requirement for RPG’s. Personal character development was only present during the second story arc of the personal story (level 20). Nothing else touched on the player character’s background history. GW1 really had zero personal character development in the sense of background story as well. Instead both stories centered around the player character’s involvement in the events going on within the games.

I don’t think the OP was trying to say that they wanted events replaced with personal quests. I think the actual statement was that ArenaNet has been completely neglecting personal character development (as initiated by the personal story) in favor of events, which is never a good thing in a MMO*RPG* for the RPG part is completely being ignored.

Soon people will turn from MMOs to traditional pen & paper again, because they miss the excitement of adventuring and character progress.

Personal character development isn’t a requirement for RPG’s. Personal character development was only present during the second story arc of the personal story (level 20). Nothing else touched on the player character’s background history. GW1 really had zero personal character development in the sense of background story as well. Instead both stories centered around the player character’s involvement in the events going on within the games.

Offering background story or variable story choices is only one flavor of ‘rp’ and ‘rp’ is a subset of player agency. I would argue that GW1’s sandbox profession mechanic and hero mechanic allowed player agency to function on a fundamental level.

And what Anet has done with these games is another ‘flavor’.

Since this discussion is getting more and more off-topic I’d like to remember that the initial topic is the comparison of traditional quests compared to events – what they can or cannot do. So I’d like to summarize these points in general and conclude:

  • Traditional quests can offer you certain choices that allow you to personalize your character, you can make different decisions at certain points of the story and change it (to an extent). Star Wars – The Old Republic demonstrates a system like as it allows you to keep the targets of your quests alive, kill them or be corrupt and let them buy their life for example. Your character does even have a scale that shows how far on the dark / light side he is, it changes with every decision he makes.
  • Events can certainly not do the same as they’re designed to be played by a group of players.

  • Traditional events could be used to tell stories about your own character (charr legions,…) in order to create a backstory (that could be combined with the decision system mentioned above).
  • Events can’t do that as they’re telling stories that are universally compatible with every character – in order to be available for every character.

Except what you list as traditional isn’t actually traditional. Quests in other games have not all been what you describe as “traditional quests” but more like the events we have in this game. You’re using traditional in the sense of “what once was” which it never actually was.

QoL Linked Accounts

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Players can use their guild banks to transfer items between their accounts. I move a little over 180 stacks of materials between my accounts weekly and have had no issues. At one point I was doing 300+. I’m pretty sure that I’m in the very very small minority of players that transfer this many materials on a consistent basis.

Being able to double-click materials in or out of the guild bank would be nice so long as it doesn’t also merge stacks (e.g. Stack of 100 and stack of 150 into a single stack).

Why Events are not a replacement for Quests

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

I don’t think the OP was trying to say that they wanted events replaced with personal quests. I think the actual statement was that ArenaNet has been completely neglecting personal character development (as initiated by the personal story) in favor of events, which is never a good thing in a MMO*RPG* for the RPG part is completely being ignored.

Soon people will turn from MMOs to traditional pen & paper again, because they miss the excitement of adventuring and character progress.

Personal character development isn’t a requirement for RPG’s. Personal character development was only present during the second story arc of the personal story (level 20). Nothing else touched on the player character’s background history. GW1 really had zero personal character development in the sense of background story as well. Instead both stories centered around the player character’s involvement in the events going on within the games.

Offering background story or variable story choices is only one flavor of ‘rp’ and ‘rp’ is a subset of player agency. I would argue that GW1’s sandbox profession mechanic and hero mechanic allowed player agency to function on a fundamental level.

And what Anet has done with these games is another ‘flavor’.

Why Events are not a replacement for Quests

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

I don’t think the OP was trying to say that they wanted events replaced with personal quests. I think the actual statement was that ArenaNet has been completely neglecting personal character development (as initiated by the personal story) in favor of events, which is never a good thing in a MMO*RPG* for the RPG part is completely being ignored.

Soon people will turn from MMOs to traditional pen & paper again, because they miss the excitement of adventuring and character progress.

Personal character development isn’t a requirement for RPG’s. Personal character development was only present during the second story arc of the personal story (level 20). Nothing else touched on the player character’s background history. GW1 really had zero personal character development in the sense of background story as well. Instead both stories centered around the player character’s involvement in the events going on within the games.

Element of Ignis Doesn't Drop

in Bugs: Game, Forum, Website

Posted by: Ayrilana.1396

Ayrilana.1396

Weird that it dropped from the daily chest when I got it from a chest that fell where it died.

We need more awesome garbage eaters

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Anet can just add some nominal vendor value to them so that they can be sold. The same for collection trophies which have no use after you’ve obtained them.

Mounts [merged]

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Mounts would likely be more for function like in GW1. We likely will not see them outside of whatever content that they are developed for if they’re ever developed in the first place.

(edited by Ayrilana.1396)

Error Code 42:1000:7006:529:101

in Account & Technical Support

Posted by: Ayrilana.1396

Ayrilana.1396

I’d contact support as I don’t see anything that matches that error code and I don’t know how they structure their codes. The closest that I saw that matched it started with a 45.

Obtaining better accessories/back items?

in Players Helping Players

Posted by: Ayrilana.1396

Ayrilana.1396

Why Events are not a replacement for Quests

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Correction: Events will never replace the type of quests that you want

Quests in many games have been fairly dull and involve pretty much the same activities. You either go kill something or you go fetch something. These are no different from the events that we currently have now.

Error Code 42:1000:7006:529:101

in Account & Technical Support

Posted by: Ayrilana.1396

Ayrilana.1396

This error normally occurs due to a password error. Please clear the password field and re-type it manually. If you have the “Remember Password” box checked, please un-check this box and restart the client.

https://help.guildwars2.com/hc/en-us/articles/201863018-Common-Error-Codes

Edit: Realized you needed ‘42’ so I’ll keep looking.

Edit2: Have you tried bypassing your firewall?

(edited by Ayrilana.1396)

Need Scribe Help *SOLVED

in Players Helping Players

Posted by: Ayrilana.1396

Ayrilana.1396

I have the proper scribing level (L53), I have the material, I have War Room restoration 1 done. I just can not figure out how to craft the Guild Banquet Schematics.

What am I missing?

Is the upgrade that’s specific to the guild banquet unlocked?

Need Scribe Help *SOLVED

in Players Helping Players

Posted by: Ayrilana.1396

Ayrilana.1396

I think I used http://gw2crafts.net/scribe.html

Maybe that would be more helpful.

https://wiki.guildwars2.com/wiki/Scribing:_Guild_Banquet

See if you can enter a guild hall that is fully unlocked.

(edited by Ayrilana.1396)

Element of Ignis Doesn't Drop

in Bugs: Game, Forum, Website

Posted by: Ayrilana.1396

Ayrilana.1396

It drops from the wyvern itself like the eastern one.

Expansion 2 Questions

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

I don’t think HoT mastery points will be used towards the masteries in the expansion. Extras are a good thing as it gives players options in regards to what they want to do and what they do not want to do.

Too much Obsidian Shards

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

The most you could do is sell them to newer guilds as they’re used for upgrades. Just remember that such transactions are unsupported by Anet.

Please, a clear statement re: AFK farming.

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

So to sum up this year old thread since it got necro-posted:

Someone thought they had found a loophole in the rules in regards to AFK farming. They got in trouble and was told twice that they were wrong. Unable to accept that they come on here as a ‘Plan B’ and argue about how they’re in the right. Since they cannot discuss matters that they had with customer service, even though they kind of did, they use another ‘loophole’ where they refer to everything under the guise of a ‘Fictional Scenario’.

They believe themselves to be so far in the right that there’s only two sides:

  • You agree with them
  • You just don’t understand what they’re saying

Simply disagreeing with them isn’t a valid option.

I just really don’t see what has actually has been added to this thread.

(edited by Ayrilana.1396)

Mounts [merged]

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Posted by: Ayrilana.1396

Ayrilana.1396

Rumors are they’ll be with the new expansion on those maps only. Nothing verified by Anet so take that with a grain of salt.

The Gift of Battle

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Difference being the open world HP’s are needed to unlock elite specializations which can be directly used in WvW whereas legendary weapons are more towards optional content.

News flash: Elite specs are not required content.

Also, you’re conveniently ignoring the fact that if a person plays WvW as much as some claim to here, they are going to have more than enough proof of heroics to allow them to just walk into any zone in Central Tyria, double click for a few seconds, and instantly have every HP in the zone done. No need to take part in any of the temple events or even mess around trying to find a map where the temples are open.
Other than the renown hearts, Hero Points are the second most tedious part of world completion, and dedicated WvW players get to just click their way through it.

A lot of useful builds require them and they’re a part of active playing whereas legendary weapons are primarily for their visuals. You’re also forgetting the time it takes to unlock the necessary HP’s that could be spent playing WvW. This is different from the gift of battle that was created around WvW participation.

The Gift of Battle

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Suggest easier method for obtaining Gift of Battle: “PvE players HAVE to play WvW to get it! You’re wrong and bad for thinking otherwise!!!”

Suggest removing absurdly easy method for obtaining open world HP: “ZOMG! You can’t force WvW players to do PvE!!!!!!! You’re wrong and bad for thinking otherwise!!”

Difference being the open world HP’s are needed to unlock elite specializations which can be directly used in WvW whereas legendary weapons are more towards optional content.

Please, a clear statement re: AFK farming.

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

You’ve already admitted that you disputed the action taken on your account, and were, at least, twice informed by the CS Team there would be no change in the determination that what you did was found, indeed, actionable.

What, exactly, is the purpose of bringing it to the forums (which is, again, against the rules, as you well know)? Masquerading it as a ‘fictional’ scenario isn’t really going to fool anyone.


I am having some questions about the rules and to illustrate my questions,
i deploy the means of a Fictional Scenario … is that against the rules ?

What other means would serve better to prove the point than a Fictional
Scenario in this case ?

I have allways stated that for the sake of this Argument that this is a
Fictional Scenario.

And i have not admitted anything along the lines of to imply that this is
a real case . . if you read in to this dialouge or mis-interpred what i say
to such a degree, then you can not truly hold me accountable for your
own imaginations.

I would rather have a Constructive and calm discussion regarding this
Topic, than having it turning in to a veritable slug-fest of slander,
mis-interpretations and base-less accusations . . . as now seems to be
happening.

So therefore i would advice you and anyone that if you cannot Discuss
this topic calmly and rationally .. then perhaps it would be better
adviced to remain silent.

Thanks in Advance:
______________________________________________________________________________
¥ameon

You pretty much admitted it with this post (amusing, you’re the one that bolded that part):

If your account has been actioned, you would best contact the CS Team via the ‘Support’ link above/below and discuss the issue with them.

You are unlikely to get a Dev response here.

Good luck.


That may have been tryed before posting here.
Though all parts involved may have not been
willing to co-operate in order to resolve this
Situation*.

Therefore, Posting on the Forums may be the
plan:B

(*It is against the rules to discuss account Details
and so forth openly … so for that purpose this is
to be seen as a Purely Fictional Scenario)

In order to not do what one must not do, one
need’s to know what one cannot do.
______________________________________________________________________________
¥ameon

Oh, and FYI, if this fictitious scenario or whatever parallels an actual action taken against you, you’ll be violating forum rules. Labeling it as fictitious doesn’t allow you to get around the rules.

(edited by Ayrilana.1396)

Please, a clear statement re: AFK farming.

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

To save space and to not filling this thread too much with quotes and Re-posts i would advice you to Read my dialouge found above that i had with mr:mtpelion.4562*

Follow the line of logic that was outlined dusring our Conversation that led mr:mtpelion.4562* to his conclusion and then let me know if you come to
a different conclusion and why.

[Sidenote]:
Pardon for using you as a reference here mr:mtpelion.4562 but you are
the one that i know of that Officially understood the Fictional Scenario.
______________________________________________________________________________
Thanks in advance for your Time and Patience: ¥ameon

I think everyone understands what you’re suggesting but they just disagree with you.

The first rule revolves around the player having things set up so that they don’t time out. The rule states using a skill but having something knock your character around to prevent a time out is practically the same thing. You’re more than welcome to try that and see if you get actioned against. You’ll know your answer then.


Ok .. lets Copy-Paste in Rule no:1 here for refference:

1) Using skill (1 or more) while AFK

How do you read in to above rule the following:
Quote: The rule states using a skill but having something knock
your character around to prevent a time out is practically the
same thing
:EndQuote

I dont quite understand how to manage to interpret the Rule in
the way that you do.
______________________________________________________________________________
¥ameon

You look at the intent.


You must be Trolling me . . .


¥ameon

That rule involves players keeping themselves from being timed out to the character select screen. It mentions using skills but would likely include everything else that would prevent this.


Quote: Likely :EndQuote

So your counter-argument is based on if one thing would
“likely” be that way or the other . . you are taking a great
deal of liberty with your interpretations i would say.
______________________________________________________________________________
¥ameon

How about this:

Go ahead and and AFK at an advantageous spot, ignoring PM’s from GM’s, while allowing getting attacked from booting you to the character select screen.

I don’t see why you’re insistent on trying to justifying cheating.

I put ‘likely’ only because I do not speak for Anet. There’s more going towards the side of it being against the rules than towards your side.


It is starting to become a bit tiresome how you can get this so wrong
and in so many way’s all at once.

1 Although it could be interesting to Replicate the Fictional Scenario
while at the same time recording how the situation would unfold …
However . .
I would advice people not to do this as it may involve some risks.

2 You read in your own interpretation here again about what motif
i would have for raising this question in the first place.

3 And again . . . anouther one of your own interpretations.

I am starting to allmost get a little bit Jealous regarding how much
freedom you allow yourself with your interpretations.

As for myself i try to see thing’s in a way that is a bit more Strict
that would not leave much room for interpretation . . Either you
break a Rule .. or You dont Break a Rule … It does not seem
logical that you allmost broke a rule and get punished for it.
______________________________________________________________________________
¥ameon

Take it up with support then. You’re not going to justify it here on the forums.

LS Currency farm

in Players Helping Players

Posted by: Ayrilana.1396

Ayrilana.1396

Hah, crap! I need bloodstone for backpack _

It’s all a matter of perspective… objectively I agree with that listing. However, I run Bloodstone Fen most frequently by far of all (for currency, unbound magic and even for wood and mithril farming). Simply because I enjoy it the most. I love the design and the gliding puzzles.

You will also have noticed that you will have to do Ember Bay AND Bitterfrost Frontier for your accessories, since you need two different accessories slotted (with the same prefix). These two maps are so far the only ones giving “Ear Ring” items. For Backitems, Amulet and Rings you have several choices.

Crap! I forgot ascended were unique pieces. I was just farming the one area thinking I could get them all from the same place _

You can just infuse/attune one of the rings. This should be fine until you do higher level fractals.

Please, a clear statement re: AFK farming.

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

To save space and to not filling this thread too much with quotes and Re-posts i would advice you to Read my dialouge found above that i had with mr:mtpelion.4562*

Follow the line of logic that was outlined dusring our Conversation that led mr:mtpelion.4562* to his conclusion and then let me know if you come to
a different conclusion and why.

[Sidenote]:
Pardon for using you as a reference here mr:mtpelion.4562 but you are
the one that i know of that Officially understood the Fictional Scenario.
______________________________________________________________________________
Thanks in advance for your Time and Patience: ¥ameon

I think everyone understands what you’re suggesting but they just disagree with you.

The first rule revolves around the player having things set up so that they don’t time out. The rule states using a skill but having something knock your character around to prevent a time out is practically the same thing. You’re more than welcome to try that and see if you get actioned against. You’ll know your answer then.


Ok .. lets Copy-Paste in Rule no:1 here for refference:

1) Using skill (1 or more) while AFK

How do you read in to above rule the following:
Quote: The rule states using a skill but having something knock
your character around to prevent a time out is practically the
same thing
:EndQuote

I dont quite understand how to manage to interpret the Rule in
the way that you do.
______________________________________________________________________________
¥ameon

You look at the intent.


You must be Trolling me . . .


¥ameon

That rule involves players keeping themselves from being timed out to the character select screen. It mentions using skills but would likely include everything else that would prevent this.


Quote: Likely :EndQuote

So your counter-argument is based on if one thing would
“likely” be that way or the other . . you are taking a great
deal of liberty with your interpretations i would say.
______________________________________________________________________________
¥ameon

How about this:

Go ahead and and AFK at an advantageous spot, ignoring PM’s from GM’s, while allowing getting attacked from booting you to the character select screen.

I don’t see why you’re insistent on trying to justifying cheating.

I put ‘likely’ only because I do not speak for Anet. There’s more going towards the side of it being against the rules than towards your side.

Please, a clear statement re: AFK farming.

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

To save space and to not filling this thread too much with quotes and Re-posts i would advice you to Read my dialouge found above that i had with mr:mtpelion.4562*

Follow the line of logic that was outlined dusring our Conversation that led mr:mtpelion.4562* to his conclusion and then let me know if you come to
a different conclusion and why.

[Sidenote]:
Pardon for using you as a reference here mr:mtpelion.4562 but you are
the one that i know of that Officially understood the Fictional Scenario.
______________________________________________________________________________
Thanks in advance for your Time and Patience: ¥ameon

I think everyone understands what you’re suggesting but they just disagree with you.

The first rule revolves around the player having things set up so that they don’t time out. The rule states using a skill but having something knock your character around to prevent a time out is practically the same thing. You’re more than welcome to try that and see if you get actioned against. You’ll know your answer then.


Ok .. lets Copy-Paste in Rule no:1 here for refference:

1) Using skill (1 or more) while AFK

How do you read in to above rule the following:
Quote: The rule states using a skill but having something knock
your character around to prevent a time out is practically the
same thing
:EndQuote

I dont quite understand how to manage to interpret the Rule in
the way that you do.
______________________________________________________________________________
¥ameon

You look at the intent.

Please, a clear statement re: AFK farming.

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

To save space and to not filling this thread too much with quotes and Re-posts i would advice you to Read my dialouge found above that i had with mr:mtpelion.4562*

Follow the line of logic that was outlined dusring our Conversation that led mr:mtpelion.4562* to his conclusion and then let me know if you come to
a different conclusion and why.

[Sidenote]:
Pardon for using you as a reference here mr:mtpelion.4562 but you are
the one that i know of that Officially understood the Fictional Scenario.
______________________________________________________________________________
Thanks in advance for your Time and Patience: ¥ameon

I think everyone understands what you’re suggesting but they just disagree with you.

The first rule revolves around the player having things set up so that they don’t time out. The rule states using a skill but having something knock your character around to prevent a time out is practically the same thing. You’re more than welcome to try that and see if you get actioned against. You’ll know your answer then.

Please, a clear statement re: AFK farming.

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

But let me know what parts of the Scenario you have trouble with and i will
try to assist to the best of my ability.

Let me know what part of “did not respond to the GM while AFK” you have trouble understanding and I will try to assist you in understanding why the rest of the scenario doesn’t matter all that much.


This reply makes me think that you have not and will not try to understand the Fictional Scenario that is being presented here . .

And if that is the case then there is little i can do to help you.
______________________________________________________________________________
¥ameon

The rules that have been quoted several times already have already addressed your fictional scenario. The problem here is that it seems that you’re either not understanding the rules and/or trying to point out a loophole which doesn’t actually exist.

(edited by Ayrilana.1396)

No Fix for the Fertile Soil?

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

The devs should stop promising promising things they cannot do. First Hot, then last when that guy was on guild Chat, said, said today was gonna be a fix. They really need to stop it and not promise thinks they aint sure will change last moment.

Did they actually promise or did they say that they would try to?

Edit: He said that he thinks it would be in the update. That’s far different than the promise you claimed he said.

(edited by Ayrilana.1396)

No Fix for the Fertile Soil?

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Well they have until reset tomorrow to fix those locations so that those that started the backpack don’t have to wait an “extra” day.

I wonder how many were lucky enough to not run into any issues and complete everything before the spots were disabled.

Apparently the issues were not 100% of the time. Someone mentioned running into the bug but it seems like they were also able to complete it but required a total something like 15 seeds. So there are people who ran into issues AND completed it before they were disabled.

I just remembered reading about it being caused by having a specific number of seeds in your inventory.

About patch notes

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Or you just read the full patch notes…… it’s not like they are hiding that it’s a pvp only or not

It’s more for readability and players being able to easily see what changes affect them. Not all play every game mode.

Forum post time display

in Bugs: Game, Forum, Website

Posted by: Ayrilana.1396

Ayrilana.1396

Likely won’t happen as they really can’t make changes to the forums.

It’s very much possible to know exactly when a post was made through very quick and easy math.

There’s no math involved with actual timestamp display, but there’s missing information then.

There is when trying to determine the year which is what you were complaining about.

Someone mentioned that you could hover the cursor but I’m on mobile so I can’t really verify that.

No Fix for the Fertile Soil?

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Well they have until reset tomorrow to fix those locations so that those that started the backpack don’t have to wait an “extra” day.

I wonder how many were lucky enough to not run into any issues and complete everything before the spots were disabled.

Season 7 stronghold

in PvP

Posted by: Ayrilana.1396

Ayrilana.1396

So capping points in conquest isn’t PvP but escorting NPC’s and killing the NPC lord is?

‘PvP’ and ‘deathmatch’ are not synonymous.

PvP and deathmatch worked very well in gw1 thank you very much. In fact it was the best made pvp to this day. Dancing around a circle is yes less competitive when having 2 teefs take the circles by just using bow 5 all game.

Circle dancing isnt pvp I’m sorry if you think it is. Deathmatch is pvp but since anet ruined Deathmatch with a small map they ruined pvp. Forcing people to dance on a circle takes the competitiveness away.

At least in stronghold there is some stratagy and you have a chance at carrying baddies. In circle dancing one bad player randomly on your team and its over for you.

So capping points in conquest isn’t PvP but escorting NPC’s and killing the NPC lord is?

Didn’t you get that memo? Players like OP don’t actually like PvP, it’s the same as MO saying all WvW players only like PvE hence all the PvE mechanics there.

Actually i enjoyed getting legendary in seasons 1-4 in stronghold and had a 102-9 season record at the end of season 2 ( 5 were lost conquest games ). Conq is just a trashy half attempt at pvp that anet tries to prop up. Balancing classes isn’t the issue it’s circle dancing.

PvP is player vs player. Anything that puts players against other players is PvP. Conquest is PvP and it’s no less so than Stronghold which you seem so adamant about.

You praise PvP in GW1 then what’s your opinion about Alliance Battles?

(edited by Ayrilana.1396)