The mastery system is fine.
There’s an excess number of mastery points that are obtainable which allows players the freedom to pick and choose which poibtsvthey want, or do not want, to do. These mastery points are all over the HoT content so they get the players to experience the various content rather that just small percentage of it.
Having points being all communes would defeat this purpose as it becomes more like map completion rather than actually doing anything on the map. You’d also be running into more people not participating in the meta events because they’re trying to get their mastery points. And people complain enough about those doing HP’s during metas.
The experience points requirement is to get you to play the content which belongs to the masteries whether that be HoT or core Tyria. The experience requirement to unlock higher tiers in each mastery line progressively increases which is to reasonably be expected. This is an end-game progression system after all.
Speaking of progression, this isn’t intended for players to grind out in a matter of day. Although, players certainly can. I think the first few players maxed out their masteries in about 6 days. The three days would have been unrealistic although maybe possible if people still did the leather farm up the mountain.
So the mastery system is essentially an end-game progression system to get the player to experience various content and improve horizontally with that content. It’s not something that was meant to be grinded although it can be.
It’s still not a physical attack. It doesn’t have to fit in one or the other group. GW1 had physical and elemental damage but had other skills which didn’t fall under either of those types.
The description on endure pain is very clear. “You take NO damage from attacks, you are SUSCEPTIBLE to conditions and control effects.”
What else do you want? the description is crystal clear! You take no damage from attacks, any attacks; the damage should come from conditions only!
Again, you’re assuming that lifesteal type attacks fall as either which I had pointed out that GW1 has had skills that fell outside the two main types.
You may or may not receive a response from Anet. It’s been brought up several times since the game launched with no response that I’m aware of otherwise I would have linked it. If it was unintended, do you think Anet would have left it like this for so long? They’ve made changes for less.
Anet is know for being lazy, there are bugs that have been around since launch day and they are still present. Take for example elementalist scepter AIR #2 and #3 those skills can be thrown back while running and they have not fixed them yet. https://forum-en.gw2archive.eu/forum/support/bugs/Fix-bug-Casting-spells-behind-while-running/first#post6569252
Or the most recent bug https://forum-en.gw2archive.eu/forum/support/bugs/Bug-Sigil-of-Bounty
They have had several patches and the bug has not been fixed yet.
Endure pain is bugged and that is it, end of discussion. Anet does not respond and does not fix it because they are lazy, if they cannot fix a simple bug like sigil of bounty imagine fixing bugs like endure pain, but anyway just bringing that to the public’s attention.
That’s different than categorizing a skill’s damage.
Something isn’t bugged because you say so. With how long long it’s been in the game, and how they had similar skills behave as such in GW1, it’s more than likely intended.
Oh, and of all the skills you listed in that link, none of them are projectiles like impale.
(edited by Ayrilana.1396)
I really like it as it is. I don’t understand why other people don’t.
Are you being sarcastic? Because if you are not, I seriously question your taste.
I hate to break it to you, but that candelabra can in no way be looked upon as a “weapon”. It is piece of room decoration, not a weapon. Sure, there are other designs that can’t be considered weapons and are merely created to be funny (like the Improvised Weapon set), but those aren’t legendaries!
IMO, there are way too many legendary weapon designs that are meant to be funny (disco balls, meteorological equipment, aquariums, ships, etc.), and those are not skins to wear with serious pride but in (good) fun. You have to be a somewhat “easily amused” type of character to actually consider those worthy of the legendary status (and worth your time, effort and resources as well).
Well a torch isnt really a weapon in the first place.
It’s a club that can set you on fire…
But would you be swinging it around with the intention to use as a weapon?
If I was in a dungeon using a torch for lighting, and an enemy attacked me, I would certainly try to hit them with it given the alternatives.
Fair enough.
I really like it as it is. I don’t understand why other people don’t.
Are you being sarcastic? Because if you are not, I seriously question your taste.
I hate to break it to you, but that candelabra can in no way be looked upon as a “weapon”. It is piece of room decoration, not a weapon. Sure, there are other designs that can’t be considered weapons and are merely created to be funny (like the Improvised Weapon set), but those aren’t legendaries!
IMO, there are way too many legendary weapon designs that are meant to be funny (disco balls, meteorological equipment, aquariums, ships, etc.), and those are not skins to wear with serious pride but in (good) fun. You have to be a somewhat “easily amused” type of character to actually consider those worthy of the legendary status (and worth your time, effort and resources as well).
Well a torch isnt really a weapon in the first place.
It’s a club that can set you on fire…
But would you be swinging it around with the intention to use as a weapon?
Warrior – 14%
Ranger – 13%
Guardian, Revenant, Necromancer – 12% (each)
Elementalist – 11%
Mesmer – 10%
Engineer, Thief – 8% (each)What is your source for this?
Chris Cleary posted a pie chart on his twitter, without numbers, and I guess people extrapolated the percentages.
https://mobile.twitter.com/RandommmUser/status/854297494909579264/photo/1
And a reddit thread too
https://www.reddit.com/r/Guildwars2/comments/662a4v/current_class_distribution/
(edited by Ayrilana.1396)
Kicking players should remain a party vote. Leaving it up to one person opens up the kicking feature to be abused which is minimized when it requires more people.
Marks are not a bad idea.
Did you gather from any of the nodes within six hours of reset?
It’s still not a physical attack. It doesn’t have to fit in one or the other group. GW1 had physical and elemental damage but had other skills which didn’t fall under either of those types.
The description on endure pain is very clear. “You take NO damage from attacks, you are SUSCEPTIBLE to conditions and control effects.”
What else do you want? the description is crystal clear! You take no damage from attacks, any attacks; the damage should come from conditions only!
Again, you’re assuming that lifesteal type attacks fall as either which I had pointed out that GW1 has had skills that fell outside the two main types.
You may or may not receive a response from Anet. It’s been brought up several times since the game launched with no response that I’m aware of otherwise I would have linked it. If it was unintended, do you think Anet would have left it like this for so long? They’ve made changes for less.
(edited by Ayrilana.1396)
There are other skins that I’d prefer to be redone before the Flames of War. But then my subjective opinion will defer from the next person’s whichcwill defer from the person after than and so on.
It’s surprising, not really, that some people are treating their own opinions as fact. Everyone has different tastes so while you may not like the design, you cannot speak for everyone else.
There seems to be an issue where the enemies stop spawning for some time. Eventually they spawn and it completes.
The same ones that maintain the broken ones.
It was stated that a character slot was only added because of the mistreatment of veteran players. One of their complaints (not the poster’s) being that they didn’t get a slot when a new class was going to be released.
You said that they shouldn’t have a problem this time as they now know better.
I made a comment that they do and just won’t release a new class. They avoid that particular situation entirely.
Except of course that it wouldn’t have avoided the problem at all, because the full complain, and the source of the problem, was that, if Anet was going to give new players core game and expac, for the same price veterans would get expac only, then they should at least offer veterans some extra. Character slot was brought up mostly due to it being the “extra” in gw1 times. The new class was brought up as an argument only later.
So, Anet can offer a character slot and avoid the whole HoT affair, offer nothing (and get in the same situation they got then), or think of something else, which may or may not work. Considering the situation, going with the char slot seems a safe option to take.
The game was F2P. All that new players got was the removal of those restrictions. Of course if veterans wanted the core game as a bonus, they could apply the code to a new account.
There were multiple complaints, price wasn’t the primary at announcement.
Lifesteal isn’t a physical attack.
Life steal is not a condition and shows on the game logs as direct damage.
On a WvW serg fight, warrior is usually melted easily because of bugs like this.
Have you even experienced that moment when you use endure pain and you are like “WTF? why did I die? I had endure pain and berserker stance and boons were not corrupted.”Well, now you know, the whole serg is draining out warrior’s health even when endure pain is active. This needs a fix!
On a 1 vs 1 fight this does not matter because the damage is small, but on serg fights it does matter because you have 30+ players and all of them with vampiric presence necros.
It’s still not a physical attack. It doesn’t have to fit in one or the other group. GW1 had physical and elemental damage but had other skills which didn’t fall under either of those types.
It’s the new way that games are going, only requiring you to purchase the latest version. It’s ultimately the best choice for an aging game.
d to make improvements so it runs as smoothly as possible as well as listening to concerns.
A.
https://www.guildwars2.com/en/news/pre-purchase-community-address/
For all players who registered the core Guild Wars 2® game prior to January 23, 2015 and who upgrade their account by prepurchasing and registering any Guild Wars 2: Heart of Thorns edition before Guild Wars 2: Heart of Thorns‘ launch, we will add one additional character slot to your Guild Wars 2 account.
Yes, they eventually added the character slot to pre-orders, but only after they got SAVAGED in the press for their miserable treatment of existing customers.
Well, we shouldn’t have the problem this time, if they know better.
Probably because we won’t get a new class? Hypothetically.
There are still uses for a character slot, somehow.
If we get complaints that “Omg I have a free character slot, and I don’t know what to do with it! How dare you?” then I owe you a mystic coin.
They could also give every player that buys the expansion 100G. You wouldn’t get any complaints from that but is it actually necessary for it to have been included? How’s a character slot any different?
Same difference between getting someone a gift, and just flat out giving them money.
It technically is the same thing, but the intent would be different.
A gift by definition isn’t essential.
Giving them money is a gift and the intent is the same. We can go on and on with the semantics of this but Anet is obligated to include anything beyond the expansion.
Actually the intent is fundamentally different. When you give someone a gift instead of money, the use becomes fundamentally restricted to whatever you bought them; while money means “You can do whatever you want with it”
Likewise, giving a character slot would have the intent of getting people to make new characters while giving people gold wouldn’t have that same effect.
Though I’m not really sure what you’re trying to argue.
I’m arguing that they’re not required to include anything beyond the expansion. The argument deviated into one about semantics because you’re trying to refute my example when it doesn’t really matter.
I could say the same to you. Except you refuted a point that I never made.
First off, of course they’re not required to include anything beyond the expansion. Heck, the new expansion could be one map and they could still call it that. I don’t think I was ever arguing they were obligated to do such a thing and one of my posts above contradict it as well.
And you also refuted a character slot suggestion on the basis of there might not be new classes. That’s a red herring, to say the least.
It was stated that a character slot was only added because of the mistreatment of veteran players. One of their complaints (not the poster’s) being that they didn’t get a slot when a new class was going to be released.
You said that they shouldn’t have a problem this time as they now know better.
I made a comment that they do and just won’t release a new class. They avoid that particular situation entirely.
You then went off on character slots having some value and how nobody would complain about getting them.
I then used said that Anet could give players 100G and they wouldn’t complain either. I then posed a question asking if it is really necessary for the extra to be included and how a character slot would be any different. Different pertaining to whether it would be necessary or not.
Things then deviated over semantics on what is or isn’t a gift as well as what the intent was. All of which didn’t matter.
I stated that they were the same and then tried to steer the discussion back to my actual argument. In hindsight, I probably should have not given a stance on whether the two were the same as that was off topic.
You pressed further on intent and how the two examples were not the same. Then stated that you didn’t know what I was trying to argue which isn’t a surprise as the discussion got deviated over semantics which I was trying to correct.
I stated what I was arguing and that arguing over the semantics didn’t matter.
It’s the new way that games are going, only requiring you to purchase the latest version. It’s ultimately the best choice for an aging game.
Vets already have had access to achievements that will never be accessible again, and any number of items that have become much more difficult to get (read: mystic forge weapons), as well as free unlocks of living story. Conversely, a new player would have to pay gems or money to unlock the past 2 seasons of living story, several zones, and also not have had the benefit of the snowball effect of so called “old money” and Daily Rewards. I’d make a strong claim that previous economic imbalances have favored older players.
As someone that started a few days after release, the best way to show appreciation to me is to maintain the game and continue to make improvements so it runs as smoothly as possible as well as listening to concerns.
Also, I’m pretty sure one did get a free character slot for HoT, if they pre-ordered and owned the core game. I never paid for my 9th slot, nor did I buy any of the deluxe editions.
https://www.guildwars2.com/en/news/pre-purchase-community-address/
For all players who registered the core Guild Wars 2® game prior to January 23, 2015 and who upgrade their account by prepurchasing and registering any Guild Wars 2: Heart of Thorns edition before Guild Wars 2: Heart of Thorns‘ launch, we will add one additional character slot to your Guild Wars 2 account.
Yes, they eventually added the character slot to pre-orders, but only after they got SAVAGED in the press for their miserable treatment of existing customers.
Well, we shouldn’t have the problem this time, if they know better.
Probably because we won’t get a new class? Hypothetically.
There are still uses for a character slot, somehow.
If we get complaints that “Omg I have a free character slot, and I don’t know what to do with it! How dare you?” then I owe you a mystic coin.
They could also give every player that buys the expansion 100G. You wouldn’t get any complaints from that but is it actually necessary for it to have been included? How’s a character slot any different?
Same difference between getting someone a gift, and just flat out giving them money.
It technically is the same thing, but the intent would be different.
A gift by definition isn’t essential.
Giving them money is a gift and the intent is the same. We can go on and on with the semantics of this but Anet is obligated to include anything beyond the expansion.
Actually the intent is fundamentally different. When you give someone a gift instead of money, the use becomes fundamentally restricted to whatever you bought them; while money means “You can do whatever you want with it”
Likewise, giving a character slot would have the intent of getting people to make new characters while giving people gold wouldn’t have that same effect.
Though I’m not really sure what you’re trying to argue.
I’m arguing that they’re not required to include anything beyond the expansion. The argument deviated into one about semantics because you’re trying to refute my example when it doesn’t really matter.
This all started when I made a comment that they just wouldn’t add a profession next time so there wouldn’t be a “need” to include a character slot.
I average about 1 every two nodes.
This map is the second easiest one to gain map currency behind Bitterfrost. You can see the icons in the map for the nodes and the oakheart essences are spread out everywhere. There’s usually was within a reasonable difference or you can make sure to always have one equipped if you’re farming them specifically.
It’s the new way that games are going, only requiring you to purchase the latest version. It’s ultimately the best choice for an aging game.
Vets already have had access to achievements that will never be accessible again, and any number of items that have become much more difficult to get (read: mystic forge weapons), as well as free unlocks of living story. Conversely, a new player would have to pay gems or money to unlock the past 2 seasons of living story, several zones, and also not have had the benefit of the snowball effect of so called “old money” and Daily Rewards. I’d make a strong claim that previous economic imbalances have favored older players.
As someone that started a few days after release, the best way to show appreciation to me is to maintain the game and continue to make improvements so it runs as smoothly as possible as well as listening to concerns.
Also, I’m pretty sure one did get a free character slot for HoT, if they pre-ordered and owned the core game. I never paid for my 9th slot, nor did I buy any of the deluxe editions.
https://www.guildwars2.com/en/news/pre-purchase-community-address/
For all players who registered the core Guild Wars 2® game prior to January 23, 2015 and who upgrade their account by prepurchasing and registering any Guild Wars 2: Heart of Thorns edition before Guild Wars 2: Heart of Thorns‘ launch, we will add one additional character slot to your Guild Wars 2 account.
Yes, they eventually added the character slot to pre-orders, but only after they got SAVAGED in the press for their miserable treatment of existing customers.
Well, we shouldn’t have the problem this time, if they know better.
Probably because we won’t get a new class? Hypothetically.
There are still uses for a character slot, somehow.
If we get complaints that “Omg I have a free character slot, and I don’t know what to do with it! How dare you?” then I owe you a mystic coin.
They could also give every player that buys the expansion 100G. You wouldn’t get any complaints from that but is it actually necessary for it to have been included? How’s a character slot any different?
Same difference between getting someone a gift, and just flat out giving them money.
It technically is the same thing, but the intent would be different.
A gift by definition isn’t essential.
Giving them money is a gift and the intent is the same. We can go on and on with the semantics of this but Anet isn’t obligated to include anything beyond the expansion.
Edit: Fixed an unfortunate typo
(edited by Ayrilana.1396)
It’s the new way that games are going, only requiring you to purchase the latest version. It’s ultimately the best choice for an aging game.
Vets already have had access to achievements that will never be accessible again, and any number of items that have become much more difficult to get (read: mystic forge weapons), as well as free unlocks of living story. Conversely, a new player would have to pay gems or money to unlock the past 2 seasons of living story, several zones, and also not have had the benefit of the snowball effect of so called “old money” and Daily Rewards. I’d make a strong claim that previous economic imbalances have favored older players.
As someone that started a few days after release, the best way to show appreciation to me is to maintain the game and continue to make improvements so it runs as smoothly as possible as well as listening to concerns.
Also, I’m pretty sure one did get a free character slot for HoT, if they pre-ordered and owned the core game. I never paid for my 9th slot, nor did I buy any of the deluxe editions.
https://www.guildwars2.com/en/news/pre-purchase-community-address/
For all players who registered the core Guild Wars 2® game prior to January 23, 2015 and who upgrade their account by prepurchasing and registering any Guild Wars 2: Heart of Thorns edition before Guild Wars 2: Heart of Thorns‘ launch, we will add one additional character slot to your Guild Wars 2 account.
Yes, they eventually added the character slot to pre-orders, but only after they got SAVAGED in the press for their miserable treatment of existing customers.
Well, we shouldn’t have the problem this time, if they know better.
Probably because we won’t get a new class? Hypothetically.
There are still uses for a character slot, somehow.
If we get complaints that “Omg I have a free character slot, and I don’t know what to do with it! How dare you?” then I owe you a mystic coin.
They could also give every player that buys the expansion 100G. You wouldn’t get any complaints from that but is it actually necessary for it to have been included? How’s a character slot any different?
Enabling glider skills would dumb down an already easy fight even further as it would remove pretty much all risk.
It’s the new way that games are going, only requiring you to purchase the latest version. It’s ultimately the best choice for an aging game.
Vets already have had access to achievements that will never be accessible again, and any number of items that have become much more difficult to get (read: mystic forge weapons), as well as free unlocks of living story. Conversely, a new player would have to pay gems or money to unlock the past 2 seasons of living story, several zones, and also not have had the benefit of the snowball effect of so called “old money” and Daily Rewards. I’d make a strong claim that previous economic imbalances have favored older players.
As someone that started a few days after release, the best way to show appreciation to me is to maintain the game and continue to make improvements so it runs as smoothly as possible as well as listening to concerns.
Also, I’m pretty sure one did get a free character slot for HoT, if they pre-ordered and owned the core game. I never paid for my 9th slot, nor did I buy any of the deluxe editions.
https://www.guildwars2.com/en/news/pre-purchase-community-address/
For all players who registered the core Guild Wars 2® game prior to January 23, 2015 and who upgrade their account by prepurchasing and registering any Guild Wars 2: Heart of Thorns edition before Guild Wars 2: Heart of Thorns‘ launch, we will add one additional character slot to your Guild Wars 2 account.
Yes, they eventually added the character slot to pre-orders, but only after they got SAVAGED in the press for their miserable treatment of existing customers.
Well, we shouldn’t have the problem this time, if they know better.
Probably because we won’t get a new class? Hypothetically.
People died during the tutorials? You can AFK at the bosses and never die.
Used to be able to, back when tutorial fights were the lead experience on ANet’s One-Hit KO fetish.
Then for NPE, they changed it so you can’t die in the tutorial. That bouncing between extremes isn’t really healthy. >.>
I don’t ever remember being at risk to dying in the tutorials and I used to key farm. I also could find no documentation of such a change having been made. Not like it’d be difficult to confirm this as there are numerous videos of the tutorial fights so they can easily be compared to now to see if there are any differences.
(edited by Ayrilana.1396)
Lifesteal isn’t a physical attack.
I got all of them last night. It must be tied to the chest. Have you hopped onto another character and killed the wurm?
No.
Go to your map and over the cursor over the PoI section of the map key. This should flash any ones that you don’t have. It helps to zoom in and out to get a better view as well as to check the various layers.
Ranger and Necromancer are both excellent choices for solo pve content. I can not in good conscience recommend Revenant in general. It’s a great idea, but the execution… It’s gonna need a lot of reworking…
Rev is fine once you unlock the elite specialization.
During the recordings, Zinn makes a statement that getting tricked by Joko was his lowest point, but I’m having some trouble imaging a point in time where an asura in vicinity of the Maguuma interacted with an undead lich in Elona. When did this happen? and what did Joko trick Zinn for?
When we first encountered Zinn in GW1, he had been tricked into making 3 golems to assassinate the princes of Vabbi, which leads to his trial and exile. It was never revealed who he made the golems for, but Joko was certainly someone who would want the deaths of the princes.
I never knew that.. I replayed gw1 EotN several times.. gonna have to look it up, but it already happened before gw1, then it should be on the wiki > off to wikiland
I think it was part of the Asura missions where you recruit everyone. There’s an instance where you witness the trial if I remember correctly.
Edit: or maybe it wasn’t.
(edited by Ayrilana.1396)
the oposite of death is life, mordremorth uses plants as a sphere of influence, and mind exists in living species.
I really want to see Zaithan again, he is the undead dragon, will death stop him?
Couldn’t he corrupt himself and rise again?
The pre-event to reduce mercenary morale in order to spawn the wurm is bugged. No mercenaries respawn. It’s like this on multiple servers.
She was helping interrogate the ministers.
Airship cannon lasers. Yep.
Many elements in stories are seeded early in order to further various story arcs later. What may feel to be an unresolved plot point now may not be so later when it becomes more important to the overall story. Giving updates (i.e. In regards to the story development) on whatever each individual players prefers, whether that be Zoijja’s status or what’s up with Logan, slows the pacing down.
The problem with that attitude is that momentum only carries so far, and when it runs out even important unresolved “hooks” end up feeling like a farce. The Pale Tree has been in and sometimes barely out of a coma for how long now? What about anti-sylvari sentiments and mistrust, as well as holding the Pale Tree responsible for keeping a fatal secret — none of that was ever resolved, but how weird would it be if it was only picked up now many many months after HoT and eyeball-deep in a dozen other plots? When will there ever be a story arc that calls for revealing more about Malyck and his tree and siblings the way the Mordremoth arc did? Zojja has been mentioned already.
That’s not to say that even a very very late update can’t be good and welcome, of course — just look at how generally very well-received (much moreso than the actual LS episodes) the “current events” bit about Caladbolg was. People want and stories need closure and continuity, but while “better late than never” is a thing, it also feels very sloppy.
Should think of it more like in game time rather real world time. How much time passes in the real world has no bearing on the story just as the 1+ week delays of some TV shows has no bearing on the progression of their stories.
Whether some of those Sylvari get added later on doesn’t matter as much as how they’re incorporated into the overall story. It could be something as little as a brief acknowledgement as neither of those really seem large enough to dedicate part of an episode.
I saw people praising it more for being story related content more than simply because it finished a loose end. Compared to the boring current events, it was a welcomed change. The ascended weapons were a nice bonus too.
I’ve been thinking about this for awhile now and figured that I would put it out there even if it doesn’t gain any traction.
Hop onto any map and you may quickly see someone asking if there are any events up. This is very common on maps which have the daily event completer. It also appears to be one of the gripes that I see as players sometimes have difficulty locating events even with the content guide.
Speaking of the content guide, it’s not perfect. Currently there isn’t a way to filter to only show events. If someone hasn’t done map completion, those items may show up and interfere with locating events. At the moment, there’s another thread requesting such an option to be added.
My idea on a solution would be to extend the existing range of when events show up on your map to include the entire active map. If I’m in Queensdale standing outside Divinity’s Reach, I’d be able to see every active event on the map whether it be SB or that one to defend the beehives.
Additionally this could just be activated with a toggle in the menu in case not everyone wants it. A range indicator, like we currently have for WP’s and PoI’s, could also be worth adding to help with maps that have verticality such as TD and the newest LS map.
I’m not sure what system resource limitations there may be and if any of these would not make this feasible. As this could potentially benefit a large number of players, it may be worth to consider adding as a QoL feature at some point in the future.
Based on the filtering options currently available, you’d think that this wouldn’t be something that would be too resource intensive to add.
Oh. You’re referring to the compass/content guide thing?
Anet may be viewing the entire game and future content as a single story rather than a complilation of separate stories. It’s not like GW1, or other games, where the stories are generally self-contained. This is likely due to their living world model.
Many elements in stories are seeded early in order to further various story arcs later. What may feel to be an unresolved plot point now may not be so later when it becomes more important to the overall story. Giving updates (i.e. In regards to the story development) on whatever each individual players prefers, whether that be Zoijja’s status or what’s up with Logan, slows the pacing down.
It gets much easier when you get mastery and learn the map. The following below could help expedite this.
I don’t ever remember any of them having those kind of attacks.
May have been before your time. The Asura tutorial boss is basically Golem MKII. If his fist pound would hit you, boom, down.
I’ve been playing since launch so it would have had to have been part of the beta if that problem ever existed. Nothing came up in the google search for each of the tutorial bosses as well as the tutorial itself.
Based on my searches, the high difficulty was from the beta weekends which got progressively easier with each iteration. So you’re likely thinking about what it was like then before the game was launched.
(edited by Ayrilana.1396)
Take your own advice. The experience you want is not what everyone else wants.
Something I’ve never doubted, which is WHY I’ve been suggesting that they should offer different experiences for each type of player.
People died during the tutorials? You can AFK at the bosses and never die.
I think they made them easier at some point, but at launch they pretty much all had OHKO attacks, so if you weren’t actively dodging them (and knew that you could do that, and when), they would just drop you like a rock. Usually other players would finish them off before you actually died, but it was a very confusing experience for players who’d never played a game with downing in them.
I don’t ever remember any of them having those kind of attacks.
People died during the tutorials? You can AFK at the bosses and never die.
Depends on the class. Few days ago we had a Warrior in the group at the Swampland fractal, and the boss was yet again bugged, so we decided to die. Took the Warrior maybe 10 minutes to die there, while it’s easy for my thief. /resign apparently didn’t work.
Oh. That’s different as builds would vary. I was referring to the tutorial area that you enter right after creating a character.
People died during the tutorials? You can AFK at the bosses and never die.
The waypoints are definitely available for me, I’ve used them several times to go to and from the map.
Well yes, but were they available to you before you visited the map the first time. That’s what he means.
He is asking why you can’t just walk into the zone from somewhere else.
Except the following from another thread means that they have visited there before.
Mons Draconis is good looking. Just had an hour or so there yesterday but can’t get back into it today. Whoever thought to make it so difficult to access needs their butt kicked. When I’m online there aren’t any groups or anyone offering to taxi people there. You can’t get a portal scroll unless you in the map! How ridiculous is that! How about opening up access to the map so we can play it.
Progress the story, use a WP, use a teleport to friend stone, or use the teleport scroll. All viable options to gain entry to the map.
You can’t do any of these except teleport to a friend unless you are actually in the map. The WP are not available from outside the map. The teleport scrolls can only be purchased in that map. And if there is no one willing to taxi you teleport to a friend is not an option. It’s ridiculous. I just logged out & other people did too.
WP’s are accessible outside of the map. Just use the LFG and then you can use a teleport to friend stone. You can join any random squad.
Can you post a screenshot of the map showing the WP’s unavailable?
Progress the story, use a WP, use a teleport to friend stone, or use the teleport scroll. All viable options to gain entry to the map.
You can farm winterberries, convert to unbound magic, and then buy the packets.
The final instance was considerably easier than the final instance from episode 4. Each boss went down in about 10 seconds at most if you focused one. I did it with glass armor so I don’t see a thief will have much issue with the same gear.
What was gated in HoT which was unreasonable?
The very first mastery was required to advance the storyline. And, that required far more XP than you earned during the mission.
Which took about 30 minutes to unlock. After which, it remained forever unlocked for other playthroughs.
Edit: fixed typo
(edited by Ayrilana.1396)
You could kill the destroyers. No destroyers means no fireballs. The achievement doesn’t require players to cheese in order to complete it.
(edited by Ayrilana.1396)
