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Mystic Coin needs more supply

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Ayrilana.1396

Let see what else ANet said before:
1. HoT will contain a full set of legendary weapons – false

No, 7 months before HoT was dropped they said this:

For now, I’ll say that we’ve been working hard on new legendary weapons, the first handful of which will be introduced in Heart of Thorns, with more to come in subsequent updates.

https://www.guildwars2.com/en/news/a-legendary-journey/

Same is true with Legendary Armors. All that was promised was work toward the precursor armor via Raiding.

It’s nice to see business relying on word play to mislead customers.

“I said there was no corpse in the trunk, I didn’t say anything about a skeleton.”

What about “the first handful” is misleading?

Is there a reason you are ignoring the rest of the sentence?

Ok. What is misleading about what they said. They were pretty clear that we’d only get a handful right away with the expansion and more would come later.

Heist Hinderer Achieve Dry Top - Poor design

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Ayrilana.1396

It’s done easily with just 2-3 players. It helps to have classes with a lot of CC if you lack DPS. You can also look for organized runs which normally succeed that event without losing anything.

Check below for the twitter feed of someone who runs that map regularly. They just did a run last night. This may be your best bet to complete that achievement.

https://mobile.twitter.com/drytopsand?lang=en

Oh, I should mention that this is for NA.

Legendary Armor: Feedback [merged]

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Ayrilana.1396

We haven’t even seen the animations yet but you’re asking for them to completely redo it which would then push the armor back another 9+ months? No thanks.

Requests for X-pack 2

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Posted by: Ayrilana.1396

Ayrilana.1396

I won’t buy it at all until after players get a look and comment. And even then:

  • It can’t as hard to play as HoT was.
  • Gating cannot exist beyond a small amount. LS S3 has gating about where it needs to be. HoT was and still is gross as regards gating.
  • The maps need to be not as disgustingly hard to navigate. Some kind of clear method of showing up and down needs to exist. Similar to how nodes are now, except for passages (once they’ve been discovered, of course).

Those are deal-breakers for me. It needs to be much more casual-friendly (than HoT was) for me. If it’s clear they listened only to the tiny minority of players who want things harder, I won’t buy it.

What was gated in HoT which was unreasonable? There was poison mastery but they changed that within the first week or something. Everything else only requires the first level of the mastery line except for updrafts.

I’m hoping that it’s on the same level of difficulty as HoT as anything less would be boring and dull.

Maps have the distance indicator with up/down arrows. There are map icons that indicated whether you’re going into caves and such. These were useful for navigating TD.

Requests for X-pack 2

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Posted by: Ayrilana.1396

Ayrilana.1396

Expansions are primarily PvE content as the majority tend to be PvE players. Why would PvP feature prevent the expansion from being sold to PvE players? Would PvP players really not buy the expansion just because there are no build templates regardless as to whether there are other appealing PvP content that’s a part of the expansion?

I understand that these things are what you really desire but I wouldn’t go so far as to speak for the majority or to assume that these are “musts” or “common sense”.

Except OP’s talking about PvE build templates, not PvP. And I agree with him on that. Not that I wouldn’t buy the expansion if it doesn’t implement build templates, because I most certainly will get a next expansion. But build templates are sorely lacking in this game and it would satisfy a considerable part of the community, especially Fractal and Raid players.

Ah. Not sure why I read it as PvP.

While it would be a nice QoL improvement, how many players actually change between builds often enough to make use of it? Most of the time it also means that the player would need to change their gear which likely would not be covered by this. It could be a great feature but I don’t really see it as one that would stop players from buying an expansion.

Its been a while so I no longer have a source, but at one point a dev said that part of the hold up on build templates is that they would want to include gear in such a system.

Maybe next week’s AMA may be a chance to get an update on this. The only news I heard about build templates would be that they would be implemented in PvP first.

Requests for X-pack 2

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Posted by: Ayrilana.1396

Ayrilana.1396

Expansions are primarily PvE content as the majority tend to be PvE players. Why would PvP feature prevent the expansion from being sold to PvE players? Would PvP players really not buy the expansion just because there are no build templates regardless as to whether there are other appealing PvP content that’s a part of the expansion?

I understand that these things are what you really desire but I wouldn’t go so far as to speak for the majority or to assume that these are “musts” or “common sense”.

Except OP’s talking about PvE build templates, not PvP. And I agree with him on that. Not that I wouldn’t buy the expansion if it doesn’t implement build templates, because I most certainly will get a next expansion. But build templates are sorely lacking in this game and it would satisfy a considerable part of the community, especially Fractal and Raid players.

Ah. Not sure why I read it as PvP.

While it would be a nice QoL improvement, how many players actually change between builds often enough to make use of it? Most of the time it also means that the player would need to change their gear which likely would not be covered by this. It could be a great feature but I don’t really see it as one that would stop players from buying an expansion.

directx support

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Ayrilana.1396

If you reduce the number of player models, performance increases pretty significantly. I can run the game on max setting with an average 40 FPS at world bosses with the model limit at medium.

Mystic Coin needs more supply

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Posted by: Ayrilana.1396

Ayrilana.1396

Let see what else ANet said before:
1. HoT will contain a full set of legendary weapons – false

No, 7 months before HoT was dropped they said this:

For now, I’ll say that we’ve been working hard on new legendary weapons, the first handful of which will be introduced in Heart of Thorns, with more to come in subsequent updates.

https://www.guildwars2.com/en/news/a-legendary-journey/

Same is true with Legendary Armors. All that was promised was work toward the precursor armor via Raiding.

It’s nice to see business relying on word play to mislead customers.

“I said there was no corpse in the trunk, I didn’t say anything about a skeleton.”

What about “the first handful” is misleading?

directx support

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Ayrilana.1396

Going to DX 11/12 won’t have a substantial impact on frame rates.

Requests for X-pack 2

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Posted by: Ayrilana.1396

Ayrilana.1396

Expansions are primarily PvE content as the majority tend to be PvE players. Why would PvP feature prevent the expansion from being sold to PvE players? Would PvP players really not buy the expansion just because there are no build templates regardless as to whether there are other appealing PvP content that’s a part of the expansion?

I understand that these things are what you really desire but I wouldn’t go so far as to speak for the majority or to assume that these are “musts” or “common sense”.

Edit: Misread PvE as PvP for some reason. Still though, would people really hold off on buying an expansion because it lacked this even if the expansion contained content they found appealing?

(edited by Ayrilana.1396)

Guild Hall cost

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Posted by: Ayrilana.1396

Ayrilana.1396

Just once but you’ll have to pay it again if you swap to the other guild hall.

Legendary Armor: Feedback [merged]

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Ayrilana.1396

They likely thought of that and decided that it wasn’t feasible or at least for the time being.

School Uniform

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Ayrilana.1396

Just like the paper bag helms.

Main Towns need Highschools

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Ayrilana.1396

Weddings are more likely to occur in lore than high schools. Asuran colleges are primarily for their race although there have been exceptions (i.e. Scarlet).

Main Towns need Highschools

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Ayrilana.1396

You’re more likely to get the uniform as a costume than high schools or universities to enroll in. They’re not a part of the lore and the closest you’ll find are the colleges in Rata Sum.

Main Towns need Highschools

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Ayrilana.1396

Trading Post Spikes

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Ayrilana.1396

https://www.gw2tp.com/item/24363-engraved-totem

Maybe I should just sell my T6 now and buy them all back later when I’ll need them.

Legendary Armor: Feedback [merged]

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Ayrilana.1396

We haven’t even seen what the animations look like either.

Because that will somehow make them look cooler?

You never know.

Legendary Armor: Feedback [merged]

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Ayrilana.1396

We haven’t even seen what the animations look like either.

They spent 2 years

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Ayrilana.1396

Making the ugliest looking Armors they could make. Another trench coat for medium. Why am I even surprised?

I do hope they are proud of their works cause I’m sure the majority are not. Continue to pump out ugly trench coats Anet.

Awful, just awful.

And to the minority who are ok with it, that’s just it, you’re only ok with it. You don’t actually love it. You are settling.

You might want to consider speaking for yourself. Claims that you know the contents of the thoughts of many thousands of other people are a bit odd.

Have you been around Reddit or the forumns or even the game? People on map chat say it’s ugly. People on Reddit say it’s hideous. If you like it, then fine. In fact, I’ve inly seen a few people say they like it.

Confirmation bias?

Legendary Armor: Feedback [merged]

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Ayrilana.1396

Not all skins will appeal to everyone.

Well that’s obvious.

To be fair, so was your title. Of course legendary armor was going to disappoint some people.

Not some, majority.

The Armors look awful, I know it, you know it, Anet knows it, everyone knows it.

Medium armor is another trench coat when medium armor wardrobe is 96% trench coat. Where’s the diversity? People have stated they HATE trench coats, yet Anet keeps pumping them out.

So much for legendary, I’ll just transmute them. 2 years of awful, hideous crap.

Has there been a survey since they released the images on whether the armors disappointed players? If not, how can you say the majority? Just because you dislike something doesn’t mean that your opinion is necessarily in the majority.

Well years of me typing on map chat in populated areas about how ugly the armor is in this game and getting a lot of responses agreeing with me is why I say majority.

Legendary armor images haven’t been out for years. If you’re referring to regular armor then it sure didn’t come off as that by posting in a thread about legendary armor and replying to a post about legendary armor.

Are you sure using "Flashpoint" a good idea?

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Ayrilana.1396

The title could be something that makes the most sense literally and figuratively depending on how they do the episode.

Legendary Armor: Feedback [merged]

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Posted by: Ayrilana.1396

Ayrilana.1396

Not all skins will appeal to everyone.

Well that’s obvious.

To be fair, so was your title. Of course legendary armor was going to disappoint some people.

Not some, majority.

The Armors look awful, I know it, you know it, Anet knows it, everyone knows it.

Medium armor is another trench coat when medium armor wardrobe is 96% trench coat. Where’s the diversity? People have stated they HATE trench coats, yet Anet keeps pumping them out.

So much for legendary, I’ll just transmute them. 2 years of awful, hideous crap.

Has there been a survey since they released the images on whether the armors disappointed players? If not, how can you say the majority? Just because you dislike something doesn’t mean that your opinion is necessarily in the majority.

Legendary Armor: Feedback [merged]

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Ayrilana.1396

Not all skins will appeal to everyone.

Are you sure using "Flashpoint" a good idea?

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Ayrilana.1396

https://www.copyright.gov/circs/circ34.pdf

Trademarks are a different story except it wouldn’t apply here as the title is too generic.

(edited by Ayrilana.1396)

70g to make basic exotic insignias.

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Ayrilana.1396

Had you read my entire post, you would see my claim remained unchanged. I did get 40 per hour as each run last around 20-30 minutes and I was getting 20ish for each. Even then, I used 20, and even just a single drop, and it didn’t disprove what I was saying. So again, read what it was that I was actually arguing.

I read your post, I also believe it’s full of fabrication because you’re basically saying that you have the luckiest salvage rate out of pretty much everyone “on average” just to try and maintain your stance.

I don’t particularly need T6 leather and I don’t much care about the state of it right now, but I’m absolutely calling you out on this as an outright lie just to fluff whatever point you think it is that you have.

You didn’t read my post otherwise you would have realized that whatever the drop rate was, didn’t matter. You would also have read that this was from my experience and that I had said I had not done anywhere near the 7700 salvages. Why you’re so focused on this, which has no bearing on my argument, is beyond me.

How does salvage rate not matter when the crux of your argument is that you seemingly gets tons from doing the farm and you apparently get “on average 40 per hour”?

Your so-called experience with making up numbers means absolutely nothing when compared with actual numbers that then force you to change your numbers by half and flail around in your argument just to stubbornly stick to the idea that if several thousand users in the playerbase out of the kindness of their hearts all went out and farmed and stuck it to the man by filling up the TP, would drop the price. In which reality will this ever happen? This isn’t a solution, this is a wild daydream.

You’re epically failing to understand just how big the gap has been in supply and demand for a very long time and that a good deal of people farming it are those that need it and don’t want to pay for it or will simply continue to hoard it, none of which is ever going to see the TP.

Salvage rate doesn’t matter as I have said numerous times to you already. I ever used a salvage rate of 1 per hour in previous posts. I really suggest that you read the posts from when this started.

I didn’t make up numbers as this is what I have been noticing from my experience. Now my sample size is much smaller than 7700 salvages so it could just be that I hit a lucky streak. Regardless, this has zero impact on my argument. Had you known what the argument actually was in the first place then you would have realized this.

I’ll even help you out and point you to where it started. So start from there and read the posts.

https://forum-en.gw2archive.eu/forum/game/gw2/70g-to-make-basic-exotic-insignias/page/2#post6563378

(edited by Ayrilana.1396)

70g to make basic exotic insignias.

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Ayrilana.1396

Had you read my entire post, you would see my claim remained unchanged. I did get 40 per hour as each run last around 20-30 minutes and I was getting 20ish for each. Even then, I used 20, and even just a single drop, and it didn’t disprove what I was saying. So again, read what it was that I was actually arguing.

I read your post, I also believe it’s full of fabrication because you’re basically saying that you have the luckiest salvage rate out of pretty much everyone “on average” just to try and maintain your stance.

I don’t particularly need T6 leather and I don’t much care about the state of it right now, but I’m absolutely calling you out on this as an outright lie just to fluff whatever point you think it is that you have.

You didn’t read my post otherwise you would have realized that whatever the drop rate was, didn’t matter. You would also have read that this was from my experience and that I had said I had not done anywhere near the 7700 salvages. Why you’re so focused on this, which has no bearing on my argument, is beyond me.

70g to make basic exotic insignias.

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Ayrilana.1396

People have done the math Ayrilana, and there’s no way you are obtaining 40 T6 leather sections every hour through this farm.

https://www.reddit.com/r/Guildwars2/comments/63f85n/data_salvage_results_of_7700_bloodstonewarped/

800 T6 leather sections salvaged from 7700 bloodstone warped hides. This averages out to about 25 T6 leather per stack.

https://forum-en.gw2archive.eu/forum/game/lwd/SALVAGE-TEST-Copper-VS-Silver-SPOILER/first#post6537649

This user salvaged 2000 bloodstone warped hides and got 166 T6 leather out of them. That averages out to about 21 T6 leather sections per stack of bloodstone warped hides.

https://www.reddit.com/r/Guildwars2/comments/5t7d1u/possible_spoilers_salvage_rate_research_for/

This user salvaged 2000 bloodstone warped hides, annd received 200 T6 leather sections out of it. Averaging out to 25 T6 leather sections per stack of bloodstone warped hides.

The data is out there. You average about a 10% drop rate on T6 leather from a bloodstone warped hide. So if you are indeed obtaining 40 per hour, then you claim that you are obtaining 400 bloodstone warped hides per hour, every hour, through DR even. I certainly never obtained hides at that rate when I attempted the farm. Do I just have bad luck, or were your numbers inflated?

It’s what I’ve been getting but of course I’ve not done 7700 salvages.

Let so with 20 per hour and redo my numbers.

So basically you’re changing your claim now that actual numbers are being thrown at you? At no time ever did you get 40 T6 leather from this farm per hour, it’s just something you pulled out of nowhere to try and substantiate a claim that we all simply have to take your word on.

I’ve been burning that farm the last 2 weeks to craft elonian squares for Chuka collection and gather some T6 squares and at no point did I get over 30 T6 leather let alone the 40 you claim per hour – this isn’t bad luck or bad rng on my part, it’s you claiming to have the most amazing rng salvage rate compared to the rest of the playerbase and those who tested it, not just a few times, but apparently “on average every hour” just to support your false claim. Adjust your numbers all you like, but you have zero credibility when all we have is your word – which is a completely fabricated claim on salvage rates – vs actual numbers.

Had you read my entire post, you would see my claim remained unchanged. I did get 40 per hour as each run last around 20-30 minutes and I was getting 20ish for each. Even then, I used 20, and even just a single drop, and it didn’t disprove what I was saying. So again, read what it was that I was actually arguing.

70g to make basic exotic insignias.

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Ayrilana.1396

If unbound magic is the lesser part, exactly what are you farming? It’s clearly not winterberries to convert into unbound magic.

I have answered you already – i am going for the berries, but also opening all the icebound chests and killing all mobs on the way. The rate of farming berries (and unbound magic) is slower, but the drops (especially the scraps that salvage into leather) are good enough that it’s okay.

Basically: the common drops from common mobs in new LS maps alone are good enough to offer better return than the centaur leather farm. Chests and berries are just a berry on top of it.

That is why i was saying from the very beginning that the “farm” is a design failure.

Except that it’s not. Recently I’ve been farming that map for the winterberries while killing everything along the way as it helps progress the bars for the hearts. The loot that I got was nowhere near what I got from the centaur farm. What you get from going out of the way for the icebound chests was not all that better. Farming berries themselves yield the higher rate of return.

You then have the leather farm where you get those same drops plus a practically guaranteed Bloodstone warped hide. You said the common drops from the new LS zones are better than the leather farm but where do you think that farm is?

70g to make basic exotic insignias.

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Ayrilana.1396

Analogy would only work if there was only one car model. Like armor tiers, cars come in a variety of tiers too. It’d be like the difference between a Ford > Kia > Audi > Mercedes > Porsche as the difference between blues, greens, rares, exotics, and ascended. Even then, car features may be a better thing to use as that’s closer to stat combos of armor.

Honestly you bring up a good point. Now that leather is in everything from gossamar patches to guild halls, the better analogy would have been Government said “cars need to be gold plated but so must all homes as well”.

To your point on different models etc, think about crafting any medium armor without leather. Even a green level 60 armor, still needs leather. I’m not just talking about the hardened leather crisis, I’m talking about all leather. Then we also have to use leather for ascended items that aren’t even medium.

Cars and homes are not comparable as leather and cloth armor are. To be honest, I think this talk about the analogy is deviating from the topic.

And I don’t think there’s much more that can be said on either side without repeating what’s already been said. This is one of those topics where the sides are fairly divisive and chance are nobody from either side will be able to convince the other that they’re wrong. Whatever that “wrong” may be.

(edited by Ayrilana.1396)

70g to make basic exotic insignias.

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Ayrilana.1396

The problem with the idea that something is ‘too expensive’ is that it makes no sense. Take a car … don’t care what make or model … is it too expensive? For some people, it could be but for some others, it might not. The point … ‘too expensive’ is not an objective assessment of hardened leather price.

Therefore, to make an objective problem statement using it makes no sense whatsoever. If you have to ask WHO it’s too expensive for, and have no target audience, then how can you even implement a sensible solution to that? You can’t. The whole approach that everyone takes to complain about this simply demonstrates exactly what I’m saying here.

Anet has done exactly the correct thing here; allow players to take more control of the market by introducing more bandwidth to farm. The market will dictate the price all goods in it; it’s completely self-regulating. In otherwords, Anet has washed their hands and put the pricing in control of the players. Appealing to ’it’s too expensive’ has no impact on an entity that WANTS a self-regulating market to exist.

I love analogies. Let’s try this one out. Car market is OK, if anything cars are “too affordable” but who knows what that means right because it’s all objective. But the government looks and says “wow, this is way too affordable, every car needs to be gold plated from now on”. Prices for cars sky rocket. Now the government says “you know what, we are going to be ‘hands off’ on the economy, let’s just see what happens to car prices”. Car prices continue to sky rocket because they need to be gold plated.

Finally the government steps in and says “we’ve mostly been hands off but we’re going to open up a gold mine on government land, feel free to come here and mine gold, it only costs $1500/oz and you can take out as much as you want”. A lot of people say “I’m not doing that, I can get it for $1271/oz from China”. Some people use the gold mine though because they just like to mine their own gold. Car prices continue to skyrocket.

But don’t worry, the Government is “hands off” now. It will definitely equalize… right?

Analogy would only work if there was only one car model. Like armor tiers, cars come in a variety of tiers too. It’d be like the difference between a Ford > Kia > Audi > Mercedes > Porsche as the difference between blues, greens, rares, exotics, and ascended. Even then, car features may be a better thing to use as that’s closer to stat combos of armor.

(edited by Ayrilana.1396)

Episode 5 soon ?

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Ayrilana.1396

They will probably will in the gap with misc content such as a festival. They could always bring back Queen’s Gauntlet. Or they could do another WvW tournament (j/k).

[spoiler] told you

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Ayrilana.1396

Maybe the Kasmeer that we saw is her clone like we saw Jennah do several years ago in LS1 or like Anise did during one of the LS2 episodes.

A quick question

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Ayrilana.1396

You could do that. You could also buy an external SSD too.

70g to make basic exotic insignias.

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Ayrilana.1396

People have done the math Ayrilana, and there’s no way you are obtaining 40 T6 leather sections every hour through this farm.

https://www.reddit.com/r/Guildwars2/comments/63f85n/data_salvage_results_of_7700_bloodstonewarped/

800 T6 leather sections salvaged from 7700 bloodstone warped hides. This averages out to about 25 T6 leather per stack.

https://forum-en.gw2archive.eu/forum/game/lwd/SALVAGE-TEST-Copper-VS-Silver-SPOILER/first#post6537649

This user salvaged 2000 bloodstone warped hides and got 166 T6 leather out of them. That averages out to about 21 T6 leather sections per stack of bloodstone warped hides.

https://www.reddit.com/r/Guildwars2/comments/5t7d1u/possible_spoilers_salvage_rate_research_for/

This user salvaged 2000 bloodstone warped hides, annd received 200 T6 leather sections out of it. Averaging out to 25 T6 leather sections per stack of bloodstone warped hides.

The data is out there. You average about a 10% drop rate on T6 leather from a bloodstone warped hide. So if you are indeed obtaining 40 per hour, then you claim that you are obtaining 400 bloodstone warped hides per hour, every hour, through DR even. I certainly never obtained hides at that rate when I attempted the farm. Do I just have bad luck, or were your numbers inflated?

It’s what I’ve been getting but of course I’ve not done 7700 salvages.

Let so with 20 per hour and redo my numbers.

I’ve been averaging 20 an hour. There’s 24 hours in a day so that’s 480. Assume that there’s 10,000 players so that’s 4,800,000 hardened leather. Obviously you can’t expect players to farm for the entire 24 hours but there’s most definitely more than 10,000.

Buy listing volume is at 180K rounded up. If there’s 10,000 players farming, they’d only have to obtain 18 leather the entire day to fill all existing buy orders. If there were 5,000 players then they’d have to only obtain 36. If there’s only 2,500 then they’d only have to obtain 72 the entire day. So it is VERY much possible.

Actually, it didn’t really affect the second paragraph. So you didn’t really disprove what I said. I can go a step further with the first paragraph and assume that a player only earns 1 hard leather per hour and farmed for 24 hours. With 10,000 players doing this, that’s 240K which is more than what’s currently showing for buy order volume. You’d only need 7,500 players doing it to break even.

lol @ “only”

says we’d need 3/4ths of 10,000 ppl to do something and then uses the word “only”

There a reason to pick out that word when it doesn’t impact what I said?

I’m getting the whole “I’m not going to refute what you said but instead pick out a word and argue against its usage” vibe.

(edited by Ayrilana.1396)

70g to make basic exotic insignias.

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Ayrilana.1396

People have done the math Ayrilana, and there’s no way you are obtaining 40 T6 leather sections every hour through this farm.

https://www.reddit.com/r/Guildwars2/comments/63f85n/data_salvage_results_of_7700_bloodstonewarped/

800 T6 leather sections salvaged from 7700 bloodstone warped hides. This averages out to about 25 T6 leather per stack.

https://forum-en.gw2archive.eu/forum/game/lwd/SALVAGE-TEST-Copper-VS-Silver-SPOILER/first#post6537649

This user salvaged 2000 bloodstone warped hides and got 166 T6 leather out of them. That averages out to about 21 T6 leather sections per stack of bloodstone warped hides.

https://www.reddit.com/r/Guildwars2/comments/5t7d1u/possible_spoilers_salvage_rate_research_for/

This user salvaged 2000 bloodstone warped hides, annd received 200 T6 leather sections out of it. Averaging out to 25 T6 leather sections per stack of bloodstone warped hides.

The data is out there. You average about a 10% drop rate on T6 leather from a bloodstone warped hide. So if you are indeed obtaining 40 per hour, then you claim that you are obtaining 400 bloodstone warped hides per hour, every hour, through DR even. I certainly never obtained hides at that rate when I attempted the farm. Do I just have bad luck, or were your numbers inflated?

It’s what I’ve been getting but of course I’ve not done 7700 salvages.

Let so with 20 per hour and redo my numbers.

I’ve been averaging 20 an hour. There’s 24 hours in a day so that’s 480. Assume that there’s 10,000 players so that’s 4,800,000 hardened leather. Obviously you can’t expect players to farm for the entire 24 hours but there’s most definitely more than 10,000.

Buy listing volume is at 180K rounded up. If there’s 10,000 players farming, they’d only have to obtain 18 leather the entire day to fill all existing buy orders. If there were 5,000 players then they’d have to only obtain 36. If there’s only 2,500 then they’d only have to obtain 72 the entire day. So it is VERY much possible.

Actually, it didn’t really affect the second paragraph. So you didn’t really disprove what I said. I can go a step further with the first paragraph and assume that a player only earns 1 hard leather per hour and farmed for 24 hours. With 10,000 players doing this, that’s 240K which is more than what’s currently showing for buy order volume. You’d only need 7,500 players doing it to break even.

lol @ “only”

says we’d need 3/4ths of 10,000 ppl to do something and then uses the word “only”

Not to mention, this doesn’t factor in DR that affect the farm at all. So you can expect the first hour to go fairly well for players, and then the amounts of leather collected will drop dramatically.

You hit DR at about 4 hours. It can easily be reset by hopping to another map and doing a few events.

(edited by Ayrilana.1396)

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Ayrilana.1396

Perhaps the other materials should be given other sinks so that their prices go up and become more comparable. Materials don’t exist in a vacuum and they quite often have uses outside of crafting one specific thing.

The winner of the Worst Suggestion of 2017 award is… I’m having a little trouble with the envelope…

Materials don’t exist solely for exotic armor crafting. You were complaining about how they were not the same when it comes to cost. Adding more sinks to those that have relatively little use fixes that. On the plus side, this would mean you can sell any excess of the others if you need more of a specific one.

Oh. I thought you were being facetious. You seem to have missed that I was complaining not so much that was a different price but rather that one was so much more expensive than the other T6 common mats, that is the actual issue I’m complaining about. That it’s ridiculously expensive compared to the other T6 common mats.

I mean surely even the most cursory glance over my posts in this thread would tell you that. You know, the ones where I mentioned how expensive it is to craft armour instead of obtaining it through other means? The ones where I mentioned that the high price of leather was the problem?

I suspect that you actually knew that though. Hopefully, you’re still being facetious.

And if the other materials were given comparable sinks, that difference would change. It would no longer be more expensive than the other T6 materials.

What I bolded are all pretty much the same thing.

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Ayrilana.1396

Perhaps the other materials should be given other sinks so that their prices go up and become more comparable. Materials don’t exist in a vacuum and they quite often have uses outside of crafting one specific thing.

The winner of the Worst Suggestion of 2017 award is… I’m having a little trouble with the envelope…

Materials don’t exist solely for exotic armor crafting. You were complaining about how they were not the same when it comes to cost. Adding more sinks to those that have relatively little use fixes that. On the plus side, this would mean you can sell any excess of the others if you need more of a specific one.

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Ayrilana.1396

Perhaps the other materials should be given other sinks so that their prices go up and become more comparable. Materials don’t exist in a vacuum and they quite often have uses outside of crafting one specific thing.

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Ayrilana.1396

I did bitterfrost farming while back. It didn’t provide any better loot. You get on average about 2,000 unbound magic per character. I can do all the hearts and nodes in about 20 minutes so that’s 6,000 per hour. According to a Reddit article from last year, profits from packets were going for 0.6440 and bundles were going for 1.2182 ignoring mystic clovers.

Packets cost 250 UB magic and 50 silver while bundles cost 500 UB and 1G. You can buy a total of 24 packets at a cost of 12G or you can buy 12 bundles for 12G. This yields a profit of 15.456G for packets and 14.6184 for bundles.

Seems on par with the leather farm and possibly worse considering that reddit post was from last summer.

Yes… when you count unbound magic alone. Which is actually the lesser part of what you get. When you total in drops (and salvageable scraps, which have better tier ratio rates than hides) you end up far ahead.

Well, if there is no reason to craft one, should we complain about the high crafting costs?

…considering that high crafting costs are a large reason of why crafting is useless? Definitely.

If you see it as a problem, that crafting exotic armor isnt the best way to obtain it, it was fixed for the HoT Exotics, where crafting is the only viable source.

And it costs so much that it’s better to go straight for ascended with stat change in forge. So again, useless at exotic tier.

You get maybe a couple more gold at most. When farming, you’re primarily going for winterberries. Some people ignore the hearts completely and just go for the nodes. Players are also limited by the number of characters they have that can run that map.

If unbound magic is the lesser part, exactly what are you farming? It’s clearly not winterberries to convert into unbound magic.

(edited by Ayrilana.1396)

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Ayrilana.1396

People have done the math Ayrilana, and there’s no way you are obtaining 40 T6 leather sections every hour through this farm.

https://www.reddit.com/r/Guildwars2/comments/63f85n/data_salvage_results_of_7700_bloodstonewarped/

800 T6 leather sections salvaged from 7700 bloodstone warped hides. This averages out to about 25 T6 leather per stack.

https://forum-en.gw2archive.eu/forum/game/lwd/SALVAGE-TEST-Copper-VS-Silver-SPOILER/first#post6537649

This user salvaged 2000 bloodstone warped hides and got 166 T6 leather out of them. That averages out to about 21 T6 leather sections per stack of bloodstone warped hides.

https://www.reddit.com/r/Guildwars2/comments/5t7d1u/possible_spoilers_salvage_rate_research_for/

This user salvaged 2000 bloodstone warped hides, annd received 200 T6 leather sections out of it. Averaging out to 25 T6 leather sections per stack of bloodstone warped hides.

The data is out there. You average about a 10% drop rate on T6 leather from a bloodstone warped hide. So if you are indeed obtaining 40 per hour, then you claim that you are obtaining 400 bloodstone warped hides per hour, every hour, through DR even. I certainly never obtained hides at that rate when I attempted the farm. Do I just have bad luck, or were your numbers inflated?

It’s what I’ve been getting but of course I’ve not done 7700 salvages.

Let so with 20 per hour and redo my numbers.

I’ve been averaging 20 an hour. There’s 24 hours in a day so that’s 480. Assume that there’s 10,000 players so that’s 4,800,000 hardened leather. Obviously you can’t expect players to farm for the entire 24 hours but there’s most definitely more than 10,000.

Buy listing volume is at 180K rounded up. If there’s 10,000 players farming, they’d only have to obtain 18 leather the entire day to fill all existing buy orders. If there were 5,000 players then they’d have to only obtain 36. If there’s only 2,500 then they’d only have to obtain 72 the entire day. So it is VERY much possible.

Actually, it didn’t really affect the second paragraph. So you didn’t really disprove what I said. I can go a step further with the first paragraph and assume that a player only earns 1 hard leather per hour and farmed for 24 hours. With 10,000 players doing this, that’s 240K which is more than what’s currently showing for buy order volume. You’d only need 7,500 players doing it to break even.

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The output of the farm isn’t enough because people are not doing it as they’d rather do other farms that give them 30G+/hr and just buy them off the TP.

Yep. Because players aren’t running a charity. Considering that the drops from that farm are subpar, doing it is actually a loss compared to the option you mentioned.

Yes, if players, out of goodness of their hearts (because there’s no other reson to do so) decided to work to fix economic problems Anet caused, everything would be well. I have no idea however why would anyone want to do that.

The drops are pretty good if you’re looking to get leather. I’ve also been getting T6 fine materials too. It’s fairly close to what you’d get from SW and everyone seems to praise that farm.

I never said that people would farm it for charity. I was just pointing out that it takes a larger number of players than what we have for it to make a difference. to the price. Players have other priorities so we’re not going to see anything.

It’s RNG among the tiers of leather. Much better than what we have elsewhere.

That’s actually not true. The salvageable drops from normal mobs from all the LS3 maps are a far better source per effort both in quality and quantity.

I’d do the farm and see for yourself. I can get around 150-200 of the blood-warped hides an hour depending on the quality of the commander. Even more if we didn’t waste time taking breaks. This yields more leather than you can get elsewhere on the maps. If you feel differently then name the location that yields more.

Supply is coming from drops like it always has been. We don’t know how much is being generated on a daily basis

We do know however that the drops from this farm were not enough to impact the market.

Of course as not enough were doing it.

Players do have control. Do the farm. Get for leather. List it on the TP. The more that do this, the lower prices will go.

That would be a community service. You can’t expect players to work so that other players (not them) will have it better.

What I said had nothing to do about charity. It was stated that players did not have control. I stated that they did and this was by farming. Again, this had absolutely nothing to do with charity so I don’t know why you even brought that up.

You’re telling me that you get more leather consistently from playing other areas of the game than you do from the leather farm?

Yes. A bitterfrost farming run (berries, chests, and killing all mobs on the way) gives me better returns, for example. And it doesn’t require waiting for a zerg to gather (which may or may not happen).

I did bitterfrost farming while back. It didn’t provide any better loot. You get on average about 2,000 unbound magic per character. I can do all the hearts and nodes in about 20 minutes so that’s 6,000 per hour. According to a Reddit article from last year, profits from packets were going for 0.6440 and bundles were going for 1.2182 ignoring mystic clovers.

Packets cost 250 UB magic and 50 silver while bundles cost 500 UB and 1G. You can buy a total of 24 packets at a cost of 12G or you can buy 12 bundles for 12G. This yields a profit of 15.456G for packets and 14.6184 for bundles.

Seems on par with the leather farm and possibly worse considering that reddit post was from last summer.

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If you truly believe players have no control over the leather price, what would happen if the entire pkayerbase spent a day and did the farm? How much supply do you think would enter the TP? What do you think the price might end up at?

Given the recorded drop rates for T6 leather from the farm, even if every player participated in the farm for a day, it wouldn’t even generate enough T6 leather to meet the current buy orders on the TP, so even this monumental effort by literally every player wouldn’t be enough to meet just the current demand.

I’ve been averaging 40 an hour. There’s 24 hours in a day so that’s 960. Assume that there’s 10,000 players so that’s 9,600,000 hardened leather. Obviosuly you can’t expect players to farm for the entire 24 hours but there’s most definitely more than 10,000.

Buy listing volume is at 180K rounded up. If there’s 10,000 players farming, they’d only have to obtain 18 leather the entire day to fill all existing buy orders. If there were 5,000 players then they’d have to only obtain 36. If there’s only 2,500 then they’d only have to obtain 72 the entire day. So it is VERY much possible.

So yeah… if you’re going to say that I’m wrong, please at least run some math first.

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T5 shot up because of the marks.

I wasn’t saying that everyone was making 30G/hr. It was just the prevalent reason that people were giving as to why they wouldn’t do the farm. They could simply go elsewhere and earn more gold in the same amount of time and then buy the leather off the TP.

Anet intended for the farm to be a way for players to more consistently get gold. It does just that. It affecting prices was clearly stated to be dependent on players actually doing the farm. If players don’t do it then of course nothing is going to happen.

If you truly believe players have no control over the leather price, what would happen if the entire pkayerbase spent a day and did the farm? How much supply do you think would enter the TP? What do you think the price might end up at?

Episode 5 soon ?

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Ayrilana.1396

As Soon As Possible™

My guess is we’ll get the announcement tomorrow or next week.

Login Issues / Region Load Crashing!!!

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Ayrilana.1396

I have this problem too and last week also. They’ve had a login server down for awile. You can check mmo status website for details. I got mine to work by adding a command line argument with a server IP that had low ping. To be an issue for this long, hmmmm. Further signs of a dead/dying game…

Yeah. To troubleshoot an issue that doesn’t seem to be impacting the entire base, and has been ongoing for maybe a day, means the game is dying.

/s

I had this issue last night but the more frequent attempts I made, the quicker it was to get on.

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They’ve stated that they’re not going to add nodes though out in the open world.

And so mistakes will continue to be made with RNG loot becoming the entirety of a major supply.

All the complaints have pretty much been centered around that it’s for efficient to farm gold and buy the leather off the TP than to farm it. Coincidentally, that’s actually true for pretty much all of the mats on the TP too. It may actually be debatable as to whether it’s on par with Orichalcum and Ancient wood nodes.

Except that it’s not true of the other materials. I know plenty of spots to find Ori and Ancient. Meanwhile, Gossamer is not used that often, and leather is overused.

As for it being “efficient” to farm gold and buy leather… where is the supply coming from? It’s almost non-existent in comparison to demand, and prices are still rising. With such a garbage market, players are going to hoard instead of sell, because it’s not meeting their anticipated/actual demand.

A way was provided for players to directly get leather and to collectively have more control over the prices. Based on how many that I have been getting, and how difficult it was in the past, I consider it fairly successful.

Except we haven’t had control. The impact has been negligible. I get more useful material playing the game regularly and not visiting the stability-denying, excessive-damage-dealing “group farm,” for which I can’t even remember the last time I’ve seen Lake Doric organize for it.

It’s RNG among the tiers of leather. Much better than what we have elsewhere. The salvageable items are also one of the primary drops from the mobs too.

I know spots to get Ori and Ancient logs too as I used to farm them years ago. Perhaps Anet should add more uses for gossamer?

Supply is coming from drops like it always has been. We don’t know how much is being generated on a daily basis so you can’t really state there would be an issue with supply if people bought it. Supply has shown any signs of having a downward trend.

Players do have control. Do the farm. Get for leather. List it on the TP. The more that do this, the lower prices will go. It’s only been negligible because, like I’ve said several times, the farm doesn’t yield a high gold/hour ratio like other farms so players prefer to do those and just buy the leather.

You’re telling me that you get more leather consistently from playing other areas of the game than you do from the leather farm?

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The output of the farm isn’t enough because people are not doing it as they’d rather do other farms that give them 30G+/hr and just buy them off the TP. You also have those that do the farm to get leather themselves so that leather won’t make it to the TP.

Using buy orders by itself can be misleading as you’re not accounting for when they were placed and if those who placed them are still actively playing. I could out 1M buy orders for leather at 1 silver each but would you consider that realistic demand? How about if it had done so a year or so ago when prices were lower but then have already quit the game?

The best way to see demand, imo, is to analyze how much is being consumed along with how many new buy orders are being created with the intention of getting full. Unfortunately, only Anet has access to this data.

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Anet did add a way to farm leather except some people also want it to be on par with other gold† farming methods otherwise they feel that it’s just a “waste” of their time.

†and silver and mithril and orichalcum and elder wood and ancient wood

They’ve stated that they’re not going to add nodes though out in the open world. All the complaints have pretty much been centered around that it’s for efficient to farm gold and buy the leather off the TP than to farm it. Coincidentally, that’s actually true for pretty much all of the mats on the TP too. It may actually be debatable as to whether it’s on par with Orichalcum and Ancient wood nodes.

A way was provided for players to directly get leather and to collectively have more control over the prices. Based on how many that I have been getting, and how difficult it was in the past, I consider it fairly successful.

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Anet did add a way to farm leather except some people also want it to be on par with other gold farming methods otherwise they feel that it’s just a “waste” of their time.