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All the complaints

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Posted by: Ayrilana.1396

Ayrilana.1396

From the looks of this: http://www.glassdoor.com/Reviews/ArenaNet-Reviews-E255820.htm , It is pretty bad over at ArenaNet. They seemed to be doing everything that that video has described. I don’t blame the devs anymore. I wish I never called them lazy. I do, however, blame the incompetent management.

People are more likely to complains/flame than praise. You’ll see the same things at many companies profile pages on that site.

Even if people are more likely to complain, how does that affect the veracity of their criticisms? I am talking about the content of their criticisms, not the quantity of bad reviews.

Just take them with caution. A lot of people complain when they were let go for valid reasons and sometimes when it was completely their own fault. People also exaggerate as I have caught the same on several reviews on a professor off one of those rate your professor websites. Not exactly the same but there’s still the general idea.

Also, be very careful about watching these type of videoa which may or may not have an agenda. Before coming to any conclusions, always research and double check the facts. All too often people view something from a single source, believe it must be accurate as why would someone lie or mislead, and then propagate it to others. You see this often on social websites.

I’m not saying that this video is correct or incorrect in any way. Just proceed with caution. The same regarding review websites.

All the complaints

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Posted by: Ayrilana.1396

Ayrilana.1396

From the looks of this: http://www.glassdoor.com/Reviews/ArenaNet-Reviews-E255820.htm , It is pretty bad over at ArenaNet. They seemed to be doing everything that that video has described. I don’t blame the devs anymore. I wish I never called them lazy. I do, however, blame the incompetent management.

People are more likely to complains/flame than praise. You’ll see the same things at many companies profile pages on that site.

Wintersday dailies and meta

in Bugs: Game, Forum, Website

Posted by: Ayrilana.1396

Ayrilana.1396

the problem is the daily 5/5 isn’t counting to the meta of wintersday which makes getting the wintersday meta impossible.

It’s not impossible. Many players got it the first night and it’s even easier now that Toypocalypse is fixed. The infinite achievements do not count. The others can easily be done.

SNOOOOWROOOOOLL

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Posted by: Ayrilana.1396

Ayrilana.1396

I think the dragonball arena was my favorite so far.

Hall Of Monuments

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Posted by: Ayrilana.1396

Ayrilana.1396

Yes. Points are tied to your GW2 account if you have it linked or used the same email.

The New Dailies -- Feedback welcome

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Posted by: Ayrilana.1396

Ayrilana.1396

Why are the WvW dailies not as ridiculously specific as the PvE and PvP ones?

Play WvW and you’ll see why.

I have played it in the past, and I don‘t see why. WvW dailies are more or less automatically completed by just having a bit of a go at the game mode. This used to be true for PvE, but isn‘t anymore. It‘s a baffling discrepancy. And then there’s the profession-specific ones in PvP that also restrict easy completion a lot.

It seems to me like a stealthy attempt to promote WvW.

Look at the size of WvW compared to PvE. There’s really not much variation in avhievements that you can do. Look at PvP and how little variation they can have with the daily achievements.

World bosses in daily

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

No one has said that dailie achievements were a challenge. In fact, the game had very little challenge. The purpose of the daily achievements was to get players to experience other areas of the game and reward them for doing so.

The storyline

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Posted by: Ayrilana.1396

Ayrilana.1396

The story is much better than it was in Guild Wars and you actually have a story compared to a lot of Season 1. They are making progress in improving the story but it will not be instantaneous.

The New Dailies -- Feedback welcome

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Posted by: Ayrilana.1396

Ayrilana.1396

Why are the WvW dailies not as ridiculously specific as the PvE and PvP ones?

Play WvW and you’ll see why.

Best way to level right now?

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Posted by: Ayrilana.1396

Ayrilana.1396

Crafting and tomes from PvP are the fastest. Aside from those, EotM is the best. You playing won’t change their metrics.

Solution to the new dailies

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Posted by: Ayrilana.1396

Ayrilana.1396

I didn’t play GW1, and don’t care what GW1 did or did not do.

It matters though as this game is based off of it. What they did there has relevance here.

Only the lore has relevance. In case you haven’t noticed, it’s no longer GW1, and we no longer play in instanced areas.

Maybe you should read the other posts of mine. GW1 was made by the same company as GW2. It’s safe to say that a lot of systems from the first game made it into the second in one way or another. GW1 had dailies where you did have to go out of your way to do if you wanted the reward for doing them. It’s the same with these dailies. All of these dailies you did by choice. You did not have to do them in order to progress.

ANet, Let's Talk Achievements

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Ayrilana.1396

I take objection to this “You’re not being forced” it’s a lame duck argument of escapism of the issue, the problem is in its issuance its totally correct 100% your not being force, but then no one is forcing you to play the game in its entirety or even have it installed either! so why do I find objection, because we like the game and we’re tired of it being ruined.

It’s exactly the argument that people are making when they say that the cannot play how they want. They’re essentially saying that Anet is forcing them to not be able to play how they want. Blowing it up into an argument that “well the game is optional too” serves no purpose as it’s not a really argument and doesn’t change the fact that people do not have to do the achievements if they go against their given play styles.

ANet, Let's Talk Achievements

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Posted by: Ayrilana.1396

Ayrilana.1396

I think it’s really less about “play how I want” and more like “reward me how I want”. Players want the rewards worked around to fit their particular play styles. Anet has achievement for doing specific things if you choose to do them. You’re not being forced. The infinite achievements are optional and only really if you’re farming AP. The daily achievements are for if you’re farming AP. You can do three of the daily achievements within 10 minutes.

The New Dailies -- Feedback welcome

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Posted by: Ayrilana.1396

Ayrilana.1396

Maybe just makes them regional events rather than a specific zone

I think this is what everyone wants. I’d go a step further and reintroduce the general do-anywhere tasks like gatherer/event completer/veteran killer. That way if people want to go to Ascalon for a vista, they can, or they can still get the daily through their run of play.

But this defeats exactly what they were trying to accomplish. What they were trying to accomplish is anyone’s guess. Apparently the new player base likes it when they’re told exactly what to do and when to do it.

They’re no more told what to do than every other achievement in the game.

The New Dailies -- Feedback welcome

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Posted by: Ayrilana.1396

Ayrilana.1396

Maybe just makes them regional events rather than a specific zone

Is Edge of the Mists WvW or PvE?

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Ayrilana.1396

It’s PvE where you occasionally attack other karma trains mashing your skills.

"Play How I Want" Is Gone

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Posted by: Ayrilana.1396

Ayrilana.1396

“I want to get a legendary by just farming Queensdale. Anet will not allow me to do this. How dare they not let me play how I want.”

But getting legendary by just farming Queensdale is possible. Might take a while though.

“But I want it now!”
“I should not have to grind to get what I want!”

The point being that certain players pigeon-hole themselves to only certain content and then are upset when they are not rewarded like those that are willing to experience all content.

Seriously what is up with you people who take “I want choice” and twist it into “I want everything handed to me just for logging on”. It’s dishonest. You know that’s not what people are saying so stop trying to make it seem like they are.

Please read my post again. I bolded the part you missed. There are 12 daily avhuevement options and people only have to do 3. The people complaining about the lack of choices are for the most part the group who focus solely on PvE achievements only and flat out refuse to do any other type. They’re the ones limiting their choices.

I might agree with this assessment if the game itself hadn’t changed to be more restrictive. See, what they’re actually complaining about is that previously, there were more options, and now there are fewer. Why is there this constant need to take stuff away? Nobody is saying, “Hey, hand me a precursor” or “I shouldn’t have to grind for a precursor!” they’re saying, “I got handed a precursor for over two years and now that’s not happening anymore, and why is that?” No, this is not a literal statement. Nobody got handed a precursor. I’m just trying to explain it as clearly and unambiguously as possible. And I’m not sure why I’m bothering, because people will still straw man this argument into something it’s not.

Except they moved the rewards from the daily completion chest to the login reward system leaving only the AP which was them lumped as a daily reward by doing just 3 achievements instead of 5. Nothing was really taken away unless you wanted a checklist to make you feel like you accomplished something but then you don’t need the game to create one for you.

I’m not going to get into the precursor although people have actually they shouldn’t have to grind for them and that they should be widely available.

You are changing the argument. I’m not talking about rewards. I’m talking about everything. I’m talking about choice.

Also, am I misunderstanding you here? You’re saying that the daily system isn’t something that should be engaging to me as a player? That is some terribly shoddy game design, if that’s the end result.

The intent of the daily system was to get players to experience other areas of the game. Why did people do the dailies? For the rewards or for the accomplishment? If it’s for the rewards, they’ve been moved. If it’s for the accomplishment, you don’t really need the came to track that for you. This goes to my question that I continually ask which is why people really do the daily. With the rewards gone, why would it matter if there are less PvE choices?

In fact, why play the game at all?

Okay, but seriously. Your argument is that the change is fine because now there’s literally no reason (rewards or accomplishment- unless there’s another reason you didn’t list) for anyone to do the dailies? I hope anet is reading this thread.

If they actually want the AP, the individual rewards, or a reason to experience other content.

New monthlies - will they still reward AP's?

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Posted by: Ayrilana.1396

Ayrilana.1396

Unless you did all of the achievements it’s not nearly as large of a nerf. I’d have to run the math to determine how many AP you would have had to earn daily with the monthlies before the update to break even with how it is now. By initial guesstimate is you’d have to have earned over 8 on average.

Solution to the new dailies

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Posted by: Ayrilana.1396

Ayrilana.1396

I didn’t say anything about anything being forced upon me. That was your language. Maybe you’d rather just have a conversation with yourself?

You didn’t say it but it’s one of the general complaints that people are making.

"Play How I Want" Is Gone

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Posted by: Ayrilana.1396

Ayrilana.1396

“I want to get a legendary by just farming Queensdale. Anet will not allow me to do this. How dare they not let me play how I want.”

But getting legendary by just farming Queensdale is possible. Might take a while though.

“But I want it now!”
“I should not have to grind to get what I want!”

The point being that certain players pigeon-hole themselves to only certain content and then are upset when they are not rewarded like those that are willing to experience all content.

Seriously what is up with you people who take “I want choice” and twist it into “I want everything handed to me just for logging on”. It’s dishonest. You know that’s not what people are saying so stop trying to make it seem like they are.

Please read my post again. I bolded the part you missed. There are 12 daily avhuevement options and people only have to do 3. The people complaining about the lack of choices are for the most part the group who focus solely on PvE achievements only and flat out refuse to do any other type. They’re the ones limiting their choices.

I might agree with this assessment if the game itself hadn’t changed to be more restrictive. See, what they’re actually complaining about is that previously, there were more options, and now there are fewer. Why is there this constant need to take stuff away? Nobody is saying, “Hey, hand me a precursor” or “I shouldn’t have to grind for a precursor!” they’re saying, “I got handed a precursor for over two years and now that’s not happening anymore, and why is that?” No, this is not a literal statement. Nobody got handed a precursor. I’m just trying to explain it as clearly and unambiguously as possible. And I’m not sure why I’m bothering, because people will still straw man this argument into something it’s not.

Except they moved the rewards from the daily completion chest to the login reward system leaving only the AP which was them lumped as a daily reward by doing just 3 achievements instead of 5. Nothing was really taken away unless you wanted a checklist to make you feel like you accomplished something but then you don’t need the game to create one for you.

I’m not going to get into the precursor although people have actually they shouldn’t have to grind for them and that they should be widely available.

You are changing the argument. I’m not talking about rewards. I’m talking about everything. I’m talking about choice.

Also, am I misunderstanding you here? You’re saying that the daily system isn’t something that should be engaging to me as a player? That is some terribly shoddy game design, if that’s the end result.

The intent of the daily system was to get players to experience other areas of the game. Why did people do the dailies? For the rewards or for the accomplishment? If it’s for the rewards, they’ve been moved. If it’s for the accomplishment, you don’t really need the came to track that for you. This goes to my question that I continually ask which is why people really do the daily. With the rewards gone, why would it matter if there are less PvE choices?

Wintersday daily doesn't count for meta?

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Ayrilana.1396

’#10 is easy and quick with a staff guardian

Monthly Completionist

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Ayrilana.1396

Probably has to do with the way the new daily completion is recorded.

"Play How I Want" Is Gone

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Posted by: Ayrilana.1396

Ayrilana.1396

“I want to get a legendary by just farming Queensdale. Anet will not allow me to do this. How dare they not let me play how I want.”

But getting legendary by just farming Queensdale is possible. Might take a while though.

“But I want it now!”
“I should not have to grind to get what I want!”

The point being that certain players pigeon-hole themselves to only certain content and then are upset when they are not rewarded like those that are willing to experience all content.

Seriously what is up with you people who take “I want choice” and twist it into “I want everything handed to me just for logging on”. It’s dishonest. You know that’s not what people are saying so stop trying to make it seem like they are.

Please read my post again. I bolded the part you missed. There are 12 daily avhuevement options and people only have to do 3. The people complaining about the lack of choices are for the most part the group who focus solely on PvE achievements only and flat out refuse to do any other type. They’re the ones limiting their choices.

I might agree with this assessment if the game itself hadn’t changed to be more restrictive. See, what they’re actually complaining about is that previously, there were more options, and now there are fewer. Why is there this constant need to take stuff away? Nobody is saying, “Hey, hand me a precursor” or “I shouldn’t have to grind for a precursor!” they’re saying, “I got handed a precursor for over two years and now that’s not happening anymore, and why is that?” No, this is not a literal statement. Nobody got handed a precursor. I’m just trying to explain it as clearly and unambiguously as possible. And I’m not sure why I’m bothering, because people will still straw man this argument into something it’s not.

Except they moved the rewards from the daily completion chest to the login reward system leaving only the AP which was them lumped as a daily reward by doing just 3 achievements instead of 5. Nothing was really taken away unless you wanted a checklist to make you feel like you accomplished something but then you don’t need the game to create one for you.

I’m not going to get into the precursor although people have actually they shouldn’t have to grind for them and that they should be widely available.

Good& free recording software?

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Posted by: Ayrilana.1396

Ayrilana.1396

That’s free? I remember the free version only recorded for like 30 seconds and you had to pay like $10 or so for the full version.

Solution to the new dailies

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Posted by: Ayrilana.1396

Ayrilana.1396

Just because two games are different and may have different systems, does not mean you cannot compare related systems. So please tell me why the daily system in GW1 is not comparable (I’m not saying exact) to the daily system in GW2?

It can be compared, but it’s not really relevant. You can say “GW1 did things differently,” but that doesn’t mean anything about what GW2 should be doing. Basically, if GW1 jumped off a bridge, that doesn’t mean GW2 should as well.

Well explain how these dailies are forced upon you?

Toypocalypse: How to Easy Mode It

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Ayrilana.1396

How much of a damage increase over the tier 1 ones? Normally 4 tier 1 catas are enough to wipe most of a spawn group so I’m curious if it’d be worth it more to actually upgrade them.

The New Dailies -- Feedback welcome

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Ayrilana.1396

You know what would’ve helped this thread to stop growing and solved most of the problems?

  • A 5AP, no extra rewards “Completionist” with 2 generic dailies.
  • Everything else is extra and gives you the full 10 AP and extra loot.

Both worlds are happy, yay!

Or just eliminate the daily system altogether and attach the AP to the daily login reward system.

"Play How I Want" Is Gone

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Posted by: Ayrilana.1396

Ayrilana.1396

“I want to get a legendary by just farming Queensdale. Anet will not allow me to do this. How dare they not let me play how I want.”

But getting legendary by just farming Queensdale is possible. Might take a while though.

“But I want it now!”
“I should not have to grind to get what I want!”

The point being that certain players pigeon-hole themselves to only certain content and then are upset when they are not rewarded like those that are willing to experience all content.

Seriously what is up with you people who take “I want choice” and twist it into “I want everything handed to me just for logging on”. It’s dishonest. You know that’s not what people are saying so stop trying to make it seem like they are.

Please read my post again. I bolded the part you missed. There are 12 daily avhuevement options and people only have to do 3. The people complaining about the lack of choices are for the most part the group who focus solely on PvE achievements only and flat out refuse to do any other type. They’re the ones limiting their choices.

"Play How I Want" Is Gone

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Posted by: Ayrilana.1396

Ayrilana.1396

“I want to get a legendary by just farming Queensdale. Anet will not allow me to do this. How dare they not let me play how I want.”

But getting legendary by just farming Queensdale is possible. Might take a while though.

“But I want it now!”
“I should not have to grind to get what I want!”

The point being that certain players pigeon-hole themselves to only certain content and then are upset when they are not rewarded like those that are willing to experience all content.

How does “experiencing it all” improve your chances? The almighty RNGods have spoken and said you’re just as likely to get Dusk from a Queensdale centaur as you are from TA P3.

There’s no congruence with your own statements.

The Queensdale example was just an example in that post. The subsequent post you see above was not referencing that example.

Same application, no different premise.

Not really.

Why do Dailies?

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Posted by: Ayrilana.1396

Ayrilana.1396

I started doing them when they released the armor skins back in 2013. They allow be to experience various facets of the game while earning AP to progress towards the skins that I want. The extra bonus awards for hitting each chest along the way are nice as well.

"Play How I Want" Is Gone

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Posted by: Ayrilana.1396

Ayrilana.1396

It’s gone? I log in, I do what I want, I log out.

. . . how is it gone?

Because you don’t get the rewards like how you want.

You mean you need to get a reward in a specific way that you want?

Exactly!

"Play How I Want" Is Gone

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Posted by: Ayrilana.1396

Ayrilana.1396

It’s gone? I log in, I do what I want, I log out.

. . . how is it gone?

Because you don’t get the rewards like how you want.

No more AP for individual dailies? Really?

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Posted by: Ayrilana.1396

Ayrilana.1396

The problem the OP is having is it will muddle the use of AP as a filter for speedruns and uberboss team formation.

Got to keep those unwashed masses out of elite AP club.

(In case you aren’t joking, here’s a serious response)
I suck at most dungeons, but people think I’m good because I have 6,500 AP and a mini Liadri. Heck, my Guild members were shocked that I had never run any Arah path aside from story. AP was never a good way of measuring someone’s skill, and I’m a prime example of that.

It was never supposed to be used to measure skill level in the way that you’re thinking. All it was meant for was to measure the likelihood of someone having a general grasp of the basics of the game. Would they be a pro and know the map like the back of their hand? Not necessarily. Should they be able to know how to dodge, basic party tactics, know about blast fields, etc? Yes.

The New Dailies -- Feedback welcome

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Ayrilana.1396

People interested in purchasing this game will look here in the forums and see not only displeasure with the games direction but how the horribly rude comments from the fanboi’s goes undealt with.

Change brings concern and questions, many unrealized yet.
Did your smart answers in this thread say “come play with us”, or “keep looking”?

Only rude comments I see are from the ones using terms such as white knight and fanboi as derogatory terms against those who feel the update was great.

"Play How I Want" Is Gone

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Posted by: Ayrilana.1396

Ayrilana.1396

“I want to get a legendary by just farming Queensdale. Anet will not allow me to do this. How dare they not let me play how I want.”

But getting legendary by just farming Queensdale is possible. Might take a while though.

“But I want it now!”
“I should not have to grind to get what I want!”

The point being that certain players pigeon-hole themselves to only certain content and then are upset when they are not rewarded like those that are willing to experience all content.

How does “experiencing it all” improve your chances? The almighty RNGods have spoken and said you’re just as likely to get Dusk from a Queensdale centaur as you are from TA P3.

There’s no congruence with your own statements.

The Queensdale example was just an example in that post. The subsequent post you see above was not referencing that example.

The New Dailies -- Feedback welcome

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Ayrilana.1396

Create your own dailies then and track them on a piece of paper. If you use the dailies from before the update, it’d be as if nothing has changed for you.

Or maybe find a game that does the game design for me, so I don’t have to and can just play, hmm?

That too if you absolutely need a game to have some system to track accomplishments specifically to your style of gameplay rather than feeling accomplished for what you accomplished and enjoying any enjoyment from said accomplishments.

No more AP for individual dailies? Really?

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Ayrilana.1396

So does anyone know how we get the Zenith and Hellfire AP reward skins now?

You get AP?

The New Dailies -- Feedback welcome

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Ayrilana.1396

Create your own dailies then and track them on a piece of paper. If you use the dailies from before the update, it’d be as if nothing has changed for you.

The New Dailies -- Feedback welcome

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Ayrilana.1396

PvE-only players: i hate this system
all around players: there is nothing to hate

you see the problem here?

I do both PvE and sPvP and I hate this change because it completely changes the philosophy behind dailies. So try again?

What philosophy would that be? Please link where specifically Anet has stated what you believe to be their philosophy.

Charged Quartz Crystal

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Ayrilana.1396

I haven’t seen any but I’ve only opened two stacks. I doubt they’re going to allow a repeat of last year.

The New Dailies -- Feedback welcome

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Ayrilana.1396

the design philosophy behind the previous dailies was that you get them as you play, playing whatever you want… as long as youre playing for like an hour, youll get enough of them to get your laurel.

the design philosophy behind this iteration of dailies seems to be to get us to do things we might happen to do, but normally probably wouldnt. so completing the new dailies means i have to go out of my way in order to get them at all, much less in a timely manner that doesnt feel onerous. there is no concurrency, because each piece requires gameplay that does not coincide with any of the others, so we cant even work on several at once by doing a single run of something.

overall, i dislike this iteration because of the isolation of each daily. i think its a good paradigm to offer only a set amount of cheevo points upon completion as opposed to 1 for each piece. i think its really really good to offer tomes of knowledge for some of them. i think its really good to add in more variety to the pool of dailies that exist, but that there are too few options available each day. i liked being able to just play how i want and get my dailies. now i cant do that as much. i have to try for them.

Are you sure that was the intent of their design philosophy?

This is from near release where they stated their intent of the daily system.

https://www.guildwars2.com/en/news/colin-johanson-on-guild-wars-2-in-the-months-ahead/

Please show me where they said that their intention had changed as I do not remember it.

(edited by Ayrilana.1396)

Solution to the new dailies

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Ayrilana.1396

Just because two games are different and may have different systems, does not mean you cannot compare related systems. So please tell me why the daily system in GW1 is not comparable (I’m not saying exact) to the daily system in GW2?

The New Dailies -- Feedback welcome

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Ayrilana.1396

mtpelion
“You don’t HAVE to do anything you don’t want to, these are just a carrot on a stick for people who are willing to do something they wouldn’t normally do.”

If people wouldn’t normally do something it is because they don’t like doing that thing. Forcing them to do what they don’t like will definitely not make them want to stick around for a long time.

It’s not rocket science.

How are you being forced?

Bad choice of word, i admit. But the core of the argument remains unchanged – the new dailies are there to make players do the content they normally wouldn’t do. So, to do content they don’t consider fun.
If people are not enticed by it, then the new dailies failed in their goal. But if they do make people change their routines, it’s not good either – because for lot of those people it will make the game as a whole less fun. How can this be a good thing?

Again, I ask, why do you do those achievements if you do not find them fun? The achievements are to get players to experience other content and they are rewarded for it. Sometimes this content may be things that they normally do anyway and other times not. Sometimes these may be things they end up enjoying and other times not. However, players have a choice as to whether they want to go for these achievements or not.

Solution to the new dailies

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Ayrilana.1396

I didn’t play GW1, and don’t care what GW1 did or did not do.

It matters though as this game is based off of it. What they did there has relevance here.

The New Dailies -- Feedback welcome

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Ayrilana.1396

mtpelion
“You don’t HAVE to do anything you don’t want to, these are just a carrot on a stick for people who are willing to do something they wouldn’t normally do.”

If people wouldn’t normally do something it is because they don’t like doing that thing. Forcing them to do what they don’t like will definitely not make them want to stick around for a long time.

It’s not rocket science.

How are you being forced?

Solution to the new dailies

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Play GW1. Which dailies could you do that were not forced upon you?

What do you gain now from doing the dailies? Why do you do them?

Where was it stated that the dailies were meant to be obtained by everyone by just casually playing and doing anything they want? Was it not stated that their intent was to get players to experience other content?

wintersday jp bug

in Bugs: Game, Forum, Website

Posted by: Ayrilana.1396

Ayrilana.1396

Yes. It’s an issue but likely will not be resolved as it has existed since the game’s launch.

It shouldn’t exist in the JP though, since I believe fall damage is disabled in the JP. And I’ve never seen it happen before except for one time when I was running it last night, so I’m almost tempted to believe its a new issue.

In the JP it is new. I was referring to the issue of the fall damage bug itself.

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

I agree I think these are worse then before. I used to be able to jump into EOTM for half an hour and actual enjoy myself while getting my events, leveler, gatherer, defender or kills, and use my bags for the recycler.

Yesterday I had to way point to two different spots to grab a vista and then gather some plants.

EOTM is pretty much the only thing I enjoy in this game anymore so taking that away from the daily rewards just encourages me to stop playing all together which means no log in, which means no store viewing, which means no purchases which I know is ANETs ultimate goal.

What rewards are you losing out on though? Everything but AP is now tied to simply logging in. You can still play in EotM and get your rewards.

"Play How I Want" Is Gone

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

“I want to get a legendary by just farming Queensdale. Anet will not allow me to do this. How dare they not let me play how I want.”

But getting legendary by just farming Queensdale is possible. Might take a while though.

“But I want it now!”
“I should not have to grind to get what I want!”

The point being that certain players pigeon-hole themselves to only certain content and then are upset when they are not rewarded like those that are willing to experience all content.

"Play How I Want" Is Gone

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

You can still play how you want in this game. Some people are just taking the “play how I want” statement originally made and blowing it out into something that was not the intention.

“I want to get a legendary by just farming Queensdale. Anet will not allow me to do this. How dare they not let me play how I want.”

(edited by Ayrilana.1396)