Hardly anyone posted there and not very often.
Google search “gw2 tagotl grounds” and watch the YouTube video that shows up in the results.
We’ll likely get one next year for the WvW Tournament after the next LS break.
They also take less time to do too.
Time to do the dailies now: 0-10 minutes.
Time to do the dailies after update: 10-30-… minutes.
Exactly where are you getting those numbers? All of the avhuevement now require less work.
Ascalon Forager requires you to scavenge 4 times unlike the 20 times you currently have to do. Vista Viewer takes less that 20 seconds as there are some by a WP. Kill 3 players in WvW takes less time than killing 10. I do not see a complete list of all of the modified achievements including the new oneS.
1) Yes but only because he’s the figurehead in charge of the Pact even though it’s really the player.
2) I haven’t found many issues and it’s better than what I saw in GW1.
3) Yes, the mechanics are interesting.
4) Some characters could be fleshed out more but overall, they’re pretty good. I can see they have improved since the first game.
5) It all depends on what rewards you are looking at and how quickly you expect to have them. If you’re part of the “I want it right now” group then you’ll be disappointed at some of the rewards.
6) It’s anyone’s guess but they have stated in the past that they currently had no intentions at that time to do expansions and were focusing on the living story expansion model.
7) Yes.
Excellent analysis and summation of the problem. Anet doesn’t seem to realize that this game is already too grindy and we really don’t need any more busy work; we need fun and meaningful content to make the game worth playing!
lol it’s not more busy work….it’s the same exact kitten dailies, it just has to be in A CERTAIN ZONE and you have to do LESS OF THEM and it’s no even for the same kitten REWARDS…it’s for AP and some special rewards for going out of your way to the certain zone
you kitteners are just trolling now
They also take less time to do too.
The good news is the new underground jumping puzzel is sick
Did I miss something? Where is this underground jumping puzzle??
By the new WP.
This games is built around the living story model and was announced before the game was released. Everyone knew this before they bought the game. If you really have an issue with it, why did you buy the game in the first place?
That is simply not true at all, in fact living story as a premise didn’t come to be until October prior to the launch of the Halloween event. The game was not marketed as never going to have expansions or solely with the living story concept, in fact I don’t think they specified any direction at all prior to release. This is the earliest information I’ve found on LS; https://www.guildwars2.com/en/news/colin-johanson-outlines-guild-wars-2-live-game-development/
I could’ve swore that I remember them talking about that before the game launched but perhaps I mixed up that article you posted and them describing GW2 as having a living world.
Edit: Found one article although I don’t believe it was the one I had read years ago.
http://news.mmosite.com/content/2011-06-14/guild_wars_2_won_t_have_standalone_expansion.shtml
(edited by Ayrilana.1396)
~snip~
Nope. For reasons stated previously. All you’re doing is saying everything is about a certain race because one of the prominent characters happen to be of that race in each story. You do realize that there are other races, right? Please get past looking at just race.
I like it fine so far.
I can understand the complaints about Sylvari and Asura taking over, though. We should get some more Charr storylines.
We probably will with Rytlock.
I’m worried that he’s been “put on a bus”.
Better than under the bus.
I like it fine so far.
I can understand the complaints about Sylvari and Asura taking over, though. We should get some more Charr storylines.
We probably will with Rytlock.
Players can only join at the start. Whether you’ve completed them or not doesn’t affect whether someone else can get them.
Yep. The rest of Destiny’s Edge, Destiny’s Edge 2.0, your character, the three factions, leadership across Tyria, Risen, and etc all took a backseat to the Sylvari.
Hey hey. The bad guy in TMNT was human so obviously the entire series an movies were about humans. One of the many enemies in Star Wars was Darth Vader so obviously the entire original trilogy was about him and people who dress in black.
That’s funny because according to George Lucas, The 6 Star Wars movies as we have seen so far ARE the saga of Anakin Skywalker/Darth Vader. He is the central character of all 6 movies. He’s the “chosen one” after all.
If you ask random GW2 players what Season 1 of Living Story was about the top answer I’m betting will be “Scarlet”
People might differ on their answers on personal story, but the 4 top answers would be “You”, “Zhaitan”, “Trahearne” and “The Pact”
For Season 2 it’ll likely be “Mordremoth” “The Pale Tree” and “Caithe”
Probably a bad example as I don’t count the prequels as part of Star Wars. Kind of like how the 4th Indiana Jones doesn’t exist to me.
It’s difficult for me to think of fictional examples. I can easily name real life ones but they run the risk of coming off as offensive if taken the wrong way which they likely would be as someone would go there.
In the personal story, Traherne had such a minor role. He did almost nothing while the player did most of the work. His only accomplishment was a figurehead position as the Pact leader and cleansing Orr. He was useless other than that.
Season 1, Scarlet had relatively minimal presence. For most of the season, she was just in the background. Season 2 is understands as we’re getting more into the dragon and it’s impact on the Silvari. I do disagree that it’s all about Caithe.
What disturbs me is how people will say an entire story/season is based on a race because one prominent character is of that race. Do people use that same logic in real life? Maybe everyone making complaints in the news have a point and are on to something? One prominent character being of a certain race does not mean that the everything is about them.
They may also be available for laurels too.
They probably did it based on how many people used it.
They’re crafted, not forged.
I don’t mind the cliffhangers but I do hate the constant breaks.
Oh the cliffhangers in themselves don’t bother me as much as they seem to bother other people on this forum, it’s really the combination with the break that does it for me.
Yeah. Cliffhangers thought the season are okay so long as you don’t have long breaks during that season. I’m thinking that a lot of the complaibts about thee cliffhangers would not have existed had the entire season been released at once.
There are ways to conduct servers to reduce the effects of the errors that could occur. This was not done for that survey. The subscriber size of the reddit page you mentioned doesn’t matter. How many of those subscribers took the poll? How many of those subscribers still play the game? What percentage of those subscribers represent the entire player population?
You are aware of the idea in statistics that as the sample size increases the sample mean looks more and more like the population mean, right? Unless you have solid evidence that this poll is heavily manipulated, contains severe errors, or was given to a community with only a single viewpoint, it will remain true for this poll. This is why things like margins of error, confidence intervals, etc, exist.
Additionally, your questions/concerns are arbitrary and would only serve to add ambiguity rather than reduce it. I could add dozens of questions based on this question alone:
How many of those subscribers still play the game?
How many players quit the game due to busyness with general life?
How many players are planning to come back regardless of the state of the game?
How many players quit for reason X?
How many players quit for reason Y?
How many players that quit played the game enough to pass a judgment based on content amount?
How many people quit because they believe to completed all of the non-cosmetic content?You cannot answer these questions.
And the question is pretty pointless because the game was designed: a player that quits today and restarts next month is on the same page as a player who never quit at all, current and ex-players are equal.
Can you provide a source to back your claims that online polls in terrible? Because all I’m finding is that in many cases they’re better at reducing error, they’re generally the same, or are not that different.
I’m only going to address this part of your post, because the remaining three paragraphs are nothing but your opinion on the entire expansion debate. I did not ask for your opinion on the debate, nor do I care for it.
I’m fully aware of the measures such as margin of error and confidence level. My questions were just examples of some of the issues that could come up.. My statement about online polls was a generalized one regarding all online polls. Most polls that I see have been conducted using a highly biased population sample towards a particular side of an issue. You see these in polarized news websites.
I addressed the survey itself with the rest of my post. I don’t deny the results (they’re for the most part what I expected from that question) but I was surprised that the percentage that said no was as high as it was.
I don’t mind the cliffhangers but I do hate the constant breaks.
So will the new daily cap be 15k then? If its still 10k gonna be kind of mad losing all my monthly ap
It’d likely either be added with the existing daily AP or be retired but you’ll still keep them. They will not take away AP.
+1 for account bound.
Account bound precursors from this would crash the market and cause all of the other ingredients for legend arises to skyrocket.
Do you really think that 1 precursor on a year worth of daily logins (which might very well be more than 1 year in actual terms, for most people) would alter the market so much? I… don’t really think so.
About the “let’s get something for doing nothing” reply: yeah we’re getting that already, so why not something that a lot of people would actually go for? :P
What happens when a large percentage of the player base starts getting their precursors a year or so from now?
Whilst I don’t give a rat’s kitten about the precursor “market” (as I think it needs a good hard crash :P), still, a precursor for just logging in, no matter for how long, isn’t a good idea.
It would affect much more than the precursor market.
Online polls are very unreliable as they are very prone to issues such as sampling bias, sample size, and so on. Any results that either side of the issue present should not be taken as accurate.
This is true for any survey conducted using any method. However, they all still show the same general trend.
An example using wine.There’s also no reason to believe that this poll has been ‘bombarded’ by one side.
I can post a survey in the dungeon forum about whether there should or shouldn’t be more difficult dungeons. If most of the people say yes, does this represent the entire player base?
Except, this wasn’t a poll conducted on a “give us an expansion pack” or a pro-expansion forum, or any of that kind of bias which you seem to believe exists. It was a poll conducted on a forum of 98,000 subscribers all of whom play Guild Wars 2 in a different style and have very different opinions.
The best way to collect results would be a poll conducted in-game by ArenaNet. A poll that would be IP limited to one vote to prevent users with multiple accounts voting multiple times.
There are ways to conduct servers to reduce the effects of the errors that could occur. This was not done for that survey. The subscriber size of the reddit page you mentioned doesn’t matter. How many of those subscribers took the poll? How many of those subscribers still play the game? What percentage of those subscribers represent the entire player population?
Also, the pro-expansion people are making false, inaccurate assumptions about those that oppose them. I really doubt that anyone is against additional content in this game whether it be expansions or more frequent and larger living story updates that encompass more than just a story.
What I see a lot of the people labeled as “anti-expansion” is not that they don’t want the expansion but that it won’t change anything. People will still blast through that content and demand more months later. Do you also believe that Anet is capable of doing an expansion? Since March, we’ve only had 7 living story releases. Unless there’s a team doing an expansion in the background like some have speculated, I doubt it’s probable.
There’s also a lot of suggested to be considered an expansion that really is feasible given the framework Anet has created for this game. How could they had additional classes which don’t overlap the ones in this game? What skills could they add that don’t overlap what’s already existing right now?
Account bound precursors from this would crash the market and cause all of the other ingredients for legend arises to skyrocket.
Yep. The rest of Destiny’s Edge, Destiny’s Edge 2.0, your character, the three factions, leadership across Tyria, Risen, and etc all took a backseat to the Sylvari.
Hey hey. The bad guy in TMNT was human so obviously the entire series an movies were about humans. One of the many enemies in Star Wars was Darth Vader so obviously the entire original trilogy was about him and people who dress in black.
(edited by Ayrilana.1396)
Actually, there was already a poll regarding Guild Wars 2 expansion pack:
The anti-expansion pack people seem to be a very loud minority.
Online polls are very unreliable as they are very prone to issues such as sampling bias, sample size, and so on. Any results that either side of the issue present should not be taken as accurate.
I can post a survey in the dungeon forum about whether there should or shouldn’t be more difficult dungeons. If most of the people say yes, does this represent the entire player base?
Based on what I read, we’ll now have a cap of 15K. All current daily and month AP will be lumped together and applied towards that cap.
I’m so sick of the personal story and living story focusing on humans.
Personal Story: Humans
LS Season 1: Humans
LS Season 2: HumansIn all seriousness, if Traherne was a Norn then people would complain that the personal story was focusing on the Norn too much. If Scarlet was a Norn, they’d complain that season 1 was focusing on the Norn too much.
Uh, you’re out of your gourd. The central characters for all story in GW2 since launch have been Sylvari. Humans and other races have only been supporting cast. Central figure of PS was Trahearne, central figure of LS Season 1 was Scarlet, central figure of LS Season 2 now is Caithe.
Traherne was not introduced into the personal story until claw island unless you were Sylvari. Scarlet was the antagonist in season one but not revealed until the Crown Pavillion. Caithe did not come into season two until episode 6. This was where she had a more prominent role rather than simply being present.
My argument earlier was that just because one of the prominent characters happens to be of a certain race, doesn’t mean that the entire story revolves around that race.
In all 3 cases they are the dominant character in the story, no matter when they were introduced backstory reveals that it was always about them and they were the most important character in the story even if they weren’t overtly shown until later.
Yeah maybe you don’t meet Trahearne until later but his entire life has been about finding a way to cleanse Orr which becomes the main focus of the story once all the branches merge into the pact storyline.
Yeah maybe you don’t meet Scarlet until after the Queen’s Jubilee, but she was behind all the various alliances and havok being done all around the world for the past several months, even if she was never named she was shown to be responsible for everything like a bad (and I do mean bad) Scooby Doo villain.
Dominant? Really,,,? You’ve got to be kidding. All you’re trying to do is grasp at whatever fits with your belief that Sylvari have been the focal point in the entire game. You base your entire premise in that one of the prominent figures in each of the stories happens to be of a certain race.
Pretty much all of the LS has been about sylvari, though not necessarily a specific sylvari character.
Its not just those three that he mentioned. Lets also not forget that it was a SYLVARI that was the cause of the zephyrites crashing, and chasing after the lead zephyrite. Or that other Sylvari that caused problems on southsun.
That’s season two and Sylvari haven’t been very prominent enough as of yet to overshadow the other races. Just because you had a couple prominent characters of a certain race in a story does not mean that race is what the story is all about. I must say that people are getting very creative in their ways to find things to complain about.
The areas introduced in Factions and Nightfall were relatively small when compared to GW2 maps. All of those maps had little going on in them. Some maps you never had a reason to go to unless trying to get elites or for vanquishing.
The maps in GW1 were also very less complex than those in GW2. They were essentially hallways and rooms with textures that gave the illusion of them being open (very few were an exception). Whereas the majority of GW2 maps are open. GW2 maps also have events which require additional programming and testing.
Using the number of maps released in GW1 is misleading.
That’s not bad if you consider that the general consensus is that a year has ~200 days usable for work in it. 75% of them dedicated to LS.
Workable days isn’t relevant. This is about the duration of the releases, not the time spent developing them. Season One also had well over 200 days.
We’ve had 11 Living Story releases this year. I’m not counting regurgitated content such as holiday releases. At two weeks a piece, that’s about 154 days dedicated to a release. This comes out as roughly 42% of the year that we were doing living story content. The rest of the time we were either on break or doing filler content (WvW Tournaments).
1/21/14 thru 2/4/14 → Marionette LS
2/4/14 thru 2/18/14 → EotM
2/18/14 thru 3/4/14 → Escape from LA
3/4/14 thru 3/18/14 → Battle in LA
7/1/14 thru 7/15/14 → Season 2: Episode 1
7/15/14 thru 7/29/14 → Season 2: Episode 2
7/29/14 thru 8/12/14 → Season 2: Episode 3
8/12/14 thru 8/26/14 → Season 2: Episode 4
11/4/14 thru 11/18/14 → Season 2: Episode 5
11/18/14 thru 12/2/14 → Season 2: Episode 6
12/2/14 thru 12/16/14 → Season 2: Episode 7
(edited by Ayrilana.1396)
So you’re assuming that creating 10-15 new maps will not take much time? You’re expecting new races, classes, traits, utilities, etc to not take much time either? I’m not saying it’ll take the entire length that it took to create GW2 but to expect all of this within a year or two timeframe doesn’t make much sense.
Then tell me why other companies are able to produce expansions in about a year? All with new classes and skills and big new maps, along with dungeons and raids? (and often small updates in between?) And you think I don’t make any sense. Thanks for the laugh.
Maybe other companies have a bigger budget, more team members dedicated to producing additional content, or so on. Also, a large number of the games have expansions towards every two years and the content inbetween is relatively small. You also forgt that perhaps Anet doesn’t want to add new races and classes. Everyone has a specific list of what encompasses an expansion and it always seems to fall back to WoW.
This games is built around the living story model and was announced before the game was released. Everyone knew this before they bought the game. If you really have an issue with it, why did you buy the game in the first place?
For the last two years, people have complained that new content every 2 weeks is too tight a schedule, too grindy, too fast.
I feel this isn’t true..
It’s a cherry picked representation only partially reflecting the complaints of yore. People repeatedly kept saying the two week schedule was too tight because every Living Story update was buggy as hell.
For just one of many examples: anyone else remember when the Assault on the Breach was released, except when you killed the Watchwork Knights they didn’t drop their attunement, which meant no one could get to the Breachmaker and fight Scarlet?
That’s right, for the first 5 to 7 hours of the patch the core mechanic, the entire point and purpose of that whole update was non-functional. An entire LS update literally did not workJust one of a huge number of examples of the kitten poor QA (quality assurance) that plagued nearly all of Season 1. That’s what people were complaining about.
This, btw, does not reflect my stance on this latest break in the season. I just get really, really irked when people misrepresent history (intentionally or otherwise) to make their own point look better.
I thought it was that the three bosses were a DPS race which failed a lot at one point or how one of the achievements was bugged.
Edit: Looked at threads in the archive section and saw one about attunement circles not showing up.
I also do remember people complaining that the releases were too many, too fast. This primarily came from those wanting to gain every achievement or those starting very late into the release. I want to say that the aetherblade dungeon (not the TA one) had people complaining because of the boss achievements and how difficukt they were to complete when the content was temporary.
So they were complaining they were temporary NOT there were too many, too fast.
There being too many, too fast was because Anet was on a two week schedule of sorts which limited how long people had to do the content and achievements. Temporary was just one of the complaints caused by their release schedule. That’s just my take on it and this could turn into a chicken/egg argument.
Exactly, it was a complaint about the TIME for achievements – if you have infinite time for them you wouldn’t be upset about there being so much so often. So they were all complaints about the content being temporary not there was too much content. (think about it – who the hell complains about too much content, thats just insane)
Glad thats been put to bed.
Would everything being permanent have fixed that? Sure.
Glad we agree, don’t know why you’re writing so much when this sums it up.
Not really. You’re just cherry picking parts of my post out of context and stating that I’m agreeing with you when I’m not.
I’m so sick of the personal story and living story focusing on humans.
Personal Story: Humans
LS Season 1: Humans
LS Season 2: HumansIn all seriousness, if Traherne was a Norn then people would complain that the personal story was focusing on the Norn too much. If Scarlet was a Norn, they’d complain that season 1 was focusing on the Norn too much.
Uh, you’re out of your gourd. The central characters for all story in GW2 since launch have been Sylvari. Humans and other races have only been supporting cast. Central figure of PS was Trahearne, central figure of LS Season 1 was Scarlet, central figure of LS Season 2 now is Caithe.
Traherne was not introduced into the personal story until claw island unless you were Sylvari. Scarlet was the antagonist in season one but not revealed until the Crown Pavillion. Caithe did not come into season two until episode 6. This was where she had a more prominent role rather than simply being present.
My argument earlier was that just because one of the prominent characters happens to be of a certain race, doesn’t mean that the entire story revolves around that race.
In all 3 cases they are the dominant character in the story, no matter when they were introduced backstory reveals that it was always about them and they were the most important character in the story even if they weren’t overtly shown until later.
Yeah maybe you don’t meet Trahearne until later but his entire life has been about finding a way to cleanse Orr which becomes the main focus of the story once all the branches merge into the pact storyline.
Yeah maybe you don’t meet Scarlet until after the Queen’s Jubilee, but she was behind all the various alliances and havok being done all around the world for the past several months, even if she was never named she was shown to be responsible for everything like a bad (and I do mean bad) Scooby Doo villain.
Dominant? Really,,,? You’ve got to be kidding. All you’re trying to do is grasp at whatever fits with your belief that Sylvari have been the focal point in the entire game. You base your entire premise in that one of the prominent figures in each of the stories happens to be of a certain race.
No, Ayrilana is talking about keeping the BAGS you get from the Mordrem champs with the Extractor. (The ones named “Mordrem Thrasher Parts Bag”.) Their loot table gets updated with each new LS chapter, even though it’s the same bag. So by saving them all up and opening them after Chapter 8 is released, you decrease the chance of getting “wasted” parts that you already have.
Of course, if you’re someone like me and you’re partly farming the Champs in order to get parts which you then turn in for extra Bandit Crests, then no parts are really “wasted”.
I know exactly which bags she was talking about, and yes, the loot table may be updated, which would only activate when you open the bags. I get it, if that’s how it works, suppose it doesn’t work that way, and it works on some other method we aren’t aware of and the part is already assigned to the bag, then it would not matter whether you wait or not. I’m more like you, I just turn then in for the crests, though I honestly can’t fathom why since I’m not really trying for the Luminescent armor parts(I’ll probably end up with 9/10 items for all of them except two, presuming they allow you to buy one of the Ascended items like this last bunch).
It works as it’s been tested on bags from the episode before this one. The bag would also likely have a different item code than the others if there was a different loot table.
Then.. suddenly.. Arenanet decides to lower the droprates and add more RNG during the last LS.
Speculation even if its marginal, is still speculation.
Well the drop rates will be lower as now you’d be trying to get two new parts instead of the already existing four parts. This was the basis of why I was suggesting to just save the parts bags until the next episode. The effect of RNG can be increased by requiring more pieces like they did with the bladder. However, this doesn’t mean that hoarding parts bags is a waste of time as you’d have to open them anyway after the next episode is released.
For the last two years, people have complained that new content every 2 weeks is too tight a schedule, too grindy, too fast.
I feel this isn’t true..
It’s a cherry picked representation only partially reflecting the complaints of yore. People repeatedly kept saying the two week schedule was too tight because every Living Story update was buggy as hell.
For just one of many examples: anyone else remember when the Assault on the Breach was released, except when you killed the Watchwork Knights they didn’t drop their attunement, which meant no one could get to the Breachmaker and fight Scarlet?
That’s right, for the first 5 to 7 hours of the patch the core mechanic, the entire point and purpose of that whole update was non-functional. An entire LS update literally did not workJust one of a huge number of examples of the kitten poor QA (quality assurance) that plagued nearly all of Season 1. That’s what people were complaining about.
This, btw, does not reflect my stance on this latest break in the season. I just get really, really irked when people misrepresent history (intentionally or otherwise) to make their own point look better.
I thought it was that the three bosses were a DPS race which failed a lot at one point or how one of the achievements was bugged.
Edit: Looked at threads in the archive section and saw one about attunement circles not showing up.
I also do remember people complaining that the releases were too many, too fast. This primarily came from those wanting to gain every achievement or those starting very late into the release. I want to say that the aetherblade dungeon (not the TA one) had people complaining because of the boss achievements and how difficukt they were to complete when the content was temporary.
So they were complaining they were temporary NOT there were too many, too fast.
There being too many, too fast was because Anet was on a two week schedule of sorts which limited how long people had to do the content and achievements. Temporary was just one of the complaints caused by their release schedule. That’s just my take on it and this could turn into a chicken/egg argument.
Exactly, it was a complaint about the TIME for achievements – if you have infinite time for them you wouldn’t be upset about there being so much so often. So they were all complaints about the content being temporary not there was too much content. (think about it – who the hell complains about too much content, thats just insane)
Glad thats been put to bed.
Yes and no.
The content from season one was quite often complained about because you couldn’t come back later to do it as the majority of it was inherently temporary. This was one of the major complaints about season one. However, this doesn’t mean that all of their arguments were about it being temporary.
I had no issues with the content from season one being temporary. However, if I didn’t have much time to play some given period of time, I could make an argument that the releases were occurring too quickly for me to keep up. I didn’t have enough time to experience everything because the 2-week release schedule was too fast. There was also another argument about the schedule being too tight due to the bugs that kept cropping up giving the impression that they didn’t have enough time to test everything.
Would everything being permanent have fixed that? Sure. It doesn’t mean that my arguments were because it was temporary though as I had said I had no issue with that. Just because something is related or can even resolve someone’s complaints, doesn’t mean that their argument is about that.
As far as the post earlier that you quotes where you disagreed that people have complained that new content every 2 weeks is too tight a schedule, too grindy, too fast; you’re wrong as people did complain about those things. Nowhere in her post though did she say those were the only things that people complained about.
I went ahead and farmed so that I had 25 of each, saved 8k crests, plus I saved all of the nightmare keys that I got for successful completion. This should be more than enough to eliminate any further grinding next episode.
Depends how many “pieces” the mordrem item for the Chest piece will be broken down into!
True. Hopefully they won’t try to make it any worse than needing two pieces to complete a part.
You’ll likely have to wait.
For the last two years, people have complained that new content every 2 weeks is too tight a schedule, too grindy, too fast.
I feel this isn’t true..
It’s a cherry picked representation only partially reflecting the complaints of yore. People repeatedly kept saying the two week schedule was too tight because every Living Story update was buggy as hell.
For just one of many examples: anyone else remember when the Assault on the Breach was released, except when you killed the Watchwork Knights they didn’t drop their attunement, which meant no one could get to the Breachmaker and fight Scarlet?
That’s right, for the first 5 to 7 hours of the patch the core mechanic, the entire point and purpose of that whole update was non-functional. An entire LS update literally did not workJust one of a huge number of examples of the kitten poor QA (quality assurance) that plagued nearly all of Season 1. That’s what people were complaining about.
This, btw, does not reflect my stance on this latest break in the season. I just get really, really irked when people misrepresent history (intentionally or otherwise) to make their own point look better.
I thought it was that the three bosses were a DPS race which failed a lot at one point or how one of the achievements was bugged.
Edit: Looked at threads in the archive section and saw one about attunement circles not showing up.
I also do remember people complaining that the releases were too many, too fast. This primarily came from those wanting to gain every achievement or those starting very late into the release. I want to say that the aetherblade dungeon (not the TA one) had people complaining because of the boss achievements and how difficukt they were to complete when the content was temporary.
So they were complaining they were temporary NOT there were too many, too fast.
There being too many, too fast was because Anet was on a two week schedule of sorts which limited how long people had to do the content and achievements. Temporary was just one of the complaints caused by their release schedule. That’s just my take on it and this could turn into a chicken/egg argument.
You all do realize that the more events you complete the faster you get to a breach? I’ve seen a full map get to a Breach in 20 minutes. Also, for those that say the mobs don’t drop loot, I have news for you, they do, just not every single mob. Doing a defense of Red Bastion yesterday I looted a half dozen Mordrem that I killed during a defense event, divided half between crafting mats(venom, fangs, etc.) and half junk. Now that’s out of how many mobs maybe 5% of the total Mordrem involved in the attack, but they do drop loot.
As for them not being fun, make them fun, do something different, try fighting from different locations or using different tactics…anything can be made to be fun, even repetitive tasks.
The primary way I have seen the progress bar move is by completion of the defend events. No other events seemed to progress it.
Bumping since the topic of stickies and the difficulty in finding answered questions came up…
Like this?
Well, I appreciate the feedback.
Sticky? Nah, no can do because there are half a dozen or more posts that would call out for the same thing, and stickies push down current topics so we’re trying to keep them few in number. (I’m actually asking team members for a review of stickies to see if we can have fewer.)
Official answer? I don’t see the value of that unless we had the post stickied (see above) or if we had a working #%^&#^ search engine.
Since we don’t have a functional search engine, an official post would just slide onto Pg 3 or Pg 4 and we’d see another “Hey, let’s have mounts!” thread.
Perhaps more importantly, I don’t believe there is an official answer on the subject, although sure, I’ll ask about it and see if there’s a way to take advantage of any info on the subject that may be available.
How about a sticky of commonly asked topics, such as this one, with links to where many of the discussions occurred? I believe one already exists:
Would this be worth creating as a sticky?
For the last two years, people have complained that new content every 2 weeks is too tight a schedule, too grindy, too fast.
I feel this isn’t true..
It’s a cherry picked representation only partially reflecting the complaints of yore. People repeatedly kept saying the two week schedule was too tight because every Living Story update was buggy as hell.
For just one of many examples: anyone else remember when the Assault on the Breach was released, except when you killed the Watchwork Knights they didn’t drop their attunement, which meant no one could get to the Breachmaker and fight Scarlet?
That’s right, for the first 5 to 7 hours of the patch the core mechanic, the entire point and purpose of that whole update was non-functional. An entire LS update literally did not workJust one of a huge number of examples of the kitten poor QA (quality assurance) that plagued nearly all of Season 1. That’s what people were complaining about.
This, btw, does not reflect my stance on this latest break in the season. I just get really, really irked when people misrepresent history (intentionally or otherwise) to make their own point look better.
I thought it was that the three bosses were a DPS race which failed a lot at one point or how one of the achievements was bugged.
Edit: Looked at threads in the archive section and saw one about attunement circles not showing up.
I also do remember people complaining that the releases were too many, too fast. This primarily came from those wanting to gain every achievement or those starting very late into the release. I want to say that the aetherblade dungeon (not the TA one) had people complaining because of the boss achievements and how difficukt they were to complete when the content was temporary.
(edited by Ayrilana.1396)
I’ve gotten bladders from a few extra part bags when I farmed them. It’s just RNG which unfortunately isn’t favoring you at the moment.
Bowls of vegetable stock still yield profit when crafted although it’s only about a silver now. When I used to key farm after that update, I relied on these and low cost items to craft to level 10 at no loss. I’m not sure if it’s still viable though.
Yeah, but you know, we didn’t force them to choose this schedule. They chose it themselves, and they could’ve started the living story 2 weeks earlier, and thus avoided this problem in the first place.
Or combined the last two updates like someone suggested.
I’m so sick of the personal story and living story focusing on humans.
Personal Story: Humans
LS Season 1: Humans
LS Season 2: HumansIn all seriousness, if Traherne was a Norn then people would complain that the personal story was focusing on the Norn too much. If Scarlet was a Norn, they’d complain that season 1 was focusing on the Norn too much.
Uh, you’re out of your gourd. The central characters for all story in GW2 since launch have been Sylvari. Humans and other races have only been supporting cast. Central figure of PS was Trahearne, central figure of LS Season 1 was Scarlet, central figure of LS Season 2 now is Caithe.
Traherne was not introduced into the personal story until claw island unless you were Sylvari. Scarlet was the antagonist in season one but not revealed until the Crown Pavillion. Caithe did not come into season two until episode 6. This was where she had a more prominent role rather than simply being present.
My argument earlier was that just because one of the prominent characters happens to be of a certain race, doesn’t mean that the entire story revolves around that race.
There’s also a subset of the players that hop between maps near breach that roam around tagging all of the bosses. That’s currently those most efficient way to get parts and crests.

