While “Nothing But Broken Toys” (survive 50 waves of toy assaults) counts toward the festival meta, I don’t think “Toypocalypse Survivor” (30 total rounds) does. Is that correct?
No. Infinite achievements haven’t counted towards the meta in the past.
Last year I had an argument with a friend. It went
“come play toypocalypse with us”
“No dungeon defenders is a better game i’d rather play that”
“It’s not about whats better. It’s about fooling around and bashing things with candy canes and holidays.”This year I have to agree with him. Why would we play winters day when we can log off and ACTUALLY play a co-op tower defense game? There is a reason Mario Kart, Mario Party and Smash Bros are so successful. Imagine running GW2 dungeons completely with randoms every time.
What I want is a statement from anet that sympathizes and indicates that they understand why we’re upset.
If toypocalypse can’t be co-op because of the game mode, then it SHOULD NOT be in that game mode. And as I said before. Letting parties play together gives no advantage because toypocalypse is NOT competitive. I cannot see activities surviving without a co-op option
I will add something else. If someone hits 500 points before the entire activity completes, it fails and you have to start over.
It was still time consuming to get a group last year after a week or two into the release. I ended up having to solo two sessions.
So if lack of attendance is the issue, how will the current system, in its current state, help affairs? I don’t know ANYONE who does Toypoc now that we can’t do it with friends.
Longer requirement to complete the achievement and insta-join (once fixed).
To those who still cling to their whiny ways, I’d like for you to think about something:
Think about the various groups of players, what they enjoy and so on. I’ll give you some examples: PvPers, WvWers, Puzzle Jumpers!, Sit-around-LA-and-chatters, Dungeon Runners, and of course, yourselves, casual wander-around-the-mappers. How did these various groups fair under the old system? How do they fair under the new system?
Once you’ve given that some thought, is the tiny (and yes, requiring a 5 minute investment of your time is TINY) possible rise in the effort required of you not worth the massive benefit towards the more marginalized groups?
I think you (and some white knights blindly defending this) miss the issue. People could come in in before and get their dailies done with very little effort by doing what they wanted to do. Now they are being forced into other maps and get forced to do things they otherwise wouldn’t. It was enjoyable before/ now it isn’t.
Which people?
AP Hunters? Nope.
PvPers? Nope.
WvWers? Nope.
Puzzle Jumpers? Nope.
La-Chatters? Nope.
Dungeon Runners? Nope.
There was only one group of people doing what you describe, the casual wander around the map aimlessly people. And for those people, it’s just a 5 minute or so increase on their time doing other things if they are unwilling to try new things. For all the other groups, they were already having to wander outside of their preferred zones, sometimes for several hours (In the case of AP hunters).
Untrue, Some people don’t like to go outside of PVE. I’m in that catagory. I’ve leveled 10 toons myself doing plenty of content. Would you call that casual? ) Perhaps I am compared to some hardcore players)
I go all over the map. However, i don’t like being directed around here or there. I wanna play how I want. I want options and I don’t want to do what i don’t want to do. remember play how you like. It’s about choice. I doubt I’ll change your mind, so I’ll leave it at that.
Well luckily all of the rewards from before, other than AP, are tied to simply logging in. You can still play how you want.
It was still time consuming to get a group last year after a week or two into the release. I ended up having to solo two sessions.
It’s not the best solution but it’s worked for me so far.
Keep going in and out of the instance. If you don’t see the event in the top right, leave and re-enter.
They likely changed it because last year it was difficult to find a group for it after a week or so. This is also probably why they made it so you need to do 15 full runs to max the achievement.
I’ll also add that doing the Wintersday daily gives out a laurel and someone also mentioned that sometimes individual daily achievements may give out a laurel as well.
I don’t believe the infinite achievements count towards the meta but all of the others are fairly easy to do.
Yes. It’s an issue but likely will not be resolved as it has existed since the game’s launch.
I prefer to start off with having them in the center to protect the yaks. After there’s enough coverage, I then place them near where they drop.
Before: 10 achievements = 10 AP
Now: 3 achievements = 10 APWhich one is better? Hmmm….
The achievements take 10 minutes at most to do enough for your daily. The only reward now for doing the daily is AP. If you didn’t care enough to go out of your way (even just a little) to get the other AP before the update, then why does the AP even matter now?
You completely miss the point. The point is that BEFORE the change, we got our Dailys done from normally playing the game. Gathering resources wherever we wanted, in whatever zone we wanted, completing events in whatever area we happened to be in. They weren’t a Checklist A,B,C,D that forced us to hop-skip and jump all over the frickn’ map. If I choose to gather resources, what should it matter that I do it in areas A,B and C and not in ANet’s chosen area X?
I could give a frick whether or not it takes me 2 minutes to get the new Daylie’s done. It’s forcing me out of what had been an organic, natural way to play to jump through ANet’s arbitrary approved checklist.
You’re missing the point that the intention of the dailies was to get players to experience other areas of the game. If you want rewards for simply playing the game as normal well you’re in luck because you get rewards for simply logging in. If you want AP, you only have to do 3 easy and quick achievements and you get 10 AP. That’s all that you get from daily achievements other than the specific rewards tied to each.
You get them from the rewards for simply logging in. After 28 days, you get an option to choose a chest that has a rumored 20 laurels. This means you can get 55 laurels every 28 days which is much better than before.
Oh. I just did the daily (3 achievements) and finished it in 2.5 minutes. Such a grind and out of my way.
I did:
- Ascalon Vista
- Krytan Gatherer
- Badge of Honor Spender
I’m sure there may have been quicker ones. The PvP point capturer one would probably have been quicker than the lumber/gather one.
Good for you. Some people do not do WvW or PvP, so now they are supposed to feel like less of a player than you because they don’t want to do those areas? New players can get to (and survive) in Silverwastes to get the PvE daily for that to make their 3? No come back? Oh wait, that’s right, they don’t count because they have a different view than you do.
That, and new players might not have all of the areas explored where they can get to all the needed areas or even know how to get to the needed areas for that, while before, just doing the personal story stuff, or exploring the starter map their char is on now, they could have done the 5 dailies before without even knowing about it.
Why confine yourself to one area simply because they’re labeled as PvE achievements? You want more options when the other modes of the game have plenty. The focal point of the daily system was to get people to try new things. Many non-PvE achievements actually require less effort and time than the PvE achievements. If you want to pigeon-hole yourself to just PvE achievements then that’s your own prerogative but you can’t blame anyone else but yourself for being stubborn and not trying out the other achievements.
I have no interest in the other areas of the game, and I know that limits my choices, but that is my choice to make for myself. Once again, trying to force someone into another area of the game they do not want to play is not “more options” when taking away the options they did have in their chosen area of play is being done, it is still less options. I am not blaming anyone else but me for me not choosing to try other areas of the game I have no interest in, I am blaming Anet for totally kittening up what was the available options before in an effort to force people into other areas of the game.
Why should there be more option? The intent of the daily system was to get people to experience other areas of the game. What kind of achievement would it be if you got it simply by doing nothing than before. The dailies in GW1 had you go out of your way to do them. Others games are the same as well. Dailies were not intended for you to get simply by logging on and playing. That’s what the login rewards are for now.
https://www.guildwars2.com/en/news/colin-johanson-on-guild-wars-2-in-the-months-ahead/
Exactly what would you lose if you did not do the daily achievement period? It takes much less time to get 10 AP than it did before the update. AP is the only reward now for doing the 3 dailies as the laurels and random gem store items got moved to the daily login reward system. If you did not go out of your way before to get all of the AP prior to the update, it’s reasonable safe to assume that AP is not really that important to you. Especially that it seems a lot of people liked to casually play the game doing their own thing and get the AP as they played rather than do tasks that directly rewarded the AP.
If don’t care about the AP you get from doing the daily, why are you doing it? If you do care about the AP from the daily, why didn’t you farm them all before the update?
Doing the daily before the update would reward 5 AP as you did 5 achievements that awarded 1 AP each. Now, you can do 3 achievements and get 10 AP. You do a fraction of the achievements that you had to do before and quite a number of those achievements are actually easier and quicker to do than they were before.
That’s some pretty ridiculous black-and-white strawman you’ve got.
He got 5-8 with his “normal play”, and now that same normal play gets him 0. Are you really trying to tell him he has no right to complain about grind since he didn’t grind beyond his normal play before?
I think their complaint is basically “why don’t you see things the same way I do?” and “you are stupid for not seeing it my way”. I do not have anything against how they want to play, it is fine for them, not for me is all.
No. The intention of the daily system was to get players to experience other areas of the game. It’s certain players that refuse to move away from PvE even for achievements where you’d never have to fight another player.
https://www.guildwars2.com/en/news/colin-johanson-on-guild-wars-2-in-the-months-ahead/
Wow people are really defending this change… I didn’t realize the game had sunk so low that something like this is actually defensible….
Same could be said about those against the change.
Yea, except I think the common sense view says that taking away options (which Anet has now done twice to the daily achievements) is usually less desirable than adding more options, or in some cases leaving the available options alone. So the “same thing could be said about those against the change” part really doesn’t hold up.
Oh, that and the fact that people are in here spending so much time complaining about the kittenup Anet did to the dailies instead of working on those dailies, because they now suck, should tell you something. And yes I did try the new dailies system.
The only part about the opposition to the new system that I agree with is that it took away options. However, I believe that the 10 AP by doing just 3 achievements, and that they’re quicker to do, more than make up for it.
People complain for various reasons. Many people have complained without even trying it. Other people complain just to complain. Just because people complain doesn’t mean that it’s inherently a bad update. People are more likely to complain than praise.
Quicker to do, like getting to level 80 to get to be able to survive Silverwastes? That’s quicker how again?
I am not complaining just to complain, I am complaining with specific points listed, and just because some people are defending this doesn’t automatically make it a good update either.
Also, as far as the less likely to praise, as I posted elsewhere, if you see something wrong and don’t say anything, that mus mean that you are OK with it. If I see something worthy of praise, I will do so, and have done here and in map chat. Some of the improvements they have done were actual improvements. Wardrobe skins and acct wide dyes are a portion, though even things with that need to still be fixed.
I’m not talking about new players. Only a small percentage of the player base doesn’t have at least one level 80.
How about this change just for the PvE-only players that want to opt to the older system.
You get 10 achievements that award 1 AP each. All of the instant completion achievements are removed such as the karma and laurel ones.
I was okay up to this point.
Those really aren’t PvE anyway since you just talk to an NPC. If you do all 10 of these achievements through your normal play then okay but if not, you’re SOL.
…annnnnnd now you’re back at it again with your black-and-white, all-or-nothing BS.
Why should you get the same benefits as those willing to try other areas of the game? What you’re getting is exactly the old system. The only things you’re not getting is the completion for doing 5 daily achievements which were moved to the login reward system.
Besides, in the old system there was only 8 PvE achievements so you’re actually benefiting with the additional 2 PvE achievements.
Before: 10 achievements = 10 AP
Now: 3 achievements = 10 APBefore: Normal gameplay = 5-8AP
Now: Normal gameplay = 0 AP (unless you enjoy PvP/WvW)Which one is better? Hmmm….
Some players seem to prefer the old system without much/any enforced grind.
The achievements take 10 minutes at most to do enough for your daily.
0 minutes of grind > 10 minutes of grind
The rest of your continued post is acknowledged as repeated efforts to make the situation black-and-white, and ignoring it as it merits no further reply.
PS: I’m not much of a PvE person anymore so I’ll just preemptively shut down any attempt to call out bias from my end.
Grind? Really? I’ll keep asking this. Does AP really matter to you? That’s all the daily achievement system gives you.
How about this change just for the PvE-only players that want to opt to the older system.
You get 10 achievements that award 1 AP each. All of the instant completion achievements are removed such as the karma and laurel ones. Those really aren’t PvE anyway since you just talk to an NPC. If you do all 10 of these achievements through your normal play then okay but if not, you’re SOL.
Edit: I’ll also add that all of the individual achievements are back to how they were. For example, gatherer is back to 20 rather than 10 in a specific region.
(edited by Ayrilana.1396)
Exactly what would you lose if you did not do the daily achievement period? It takes much less time to get 10 AP than it did before the update. AP is the only reward now for doing the 3 dailies as the laurels and random gem store items got moved to the daily login reward system. If you did not go out of your way before to get all of the AP prior to the update, it’s reasonable safe to assume that AP is not really that important to you. Especially that it seems a lot of people liked to casually play the game doing their own thing and get the AP as they played rather than do tasks that directly rewarded the AP.
If don’t care about the AP you get from doing the daily, why are you doing it? If you do care about the AP from the daily, why didn’t you farm them all before the update?
Doing the daily before the update would reward 5 AP as you did 5 achievements that awarded 1 AP each. Now, you can do 3 achievements and get 10 AP. You do a fraction of the achievements that you had to do before and quite a number of those achievements are actually easier and quicker to do than they were before.
That’s some pretty ridiculous black-and-white strawman you’ve got.
He got 5-8 with his “normal play”, and now that same normal play gets him 0. Are you really trying to tell him he has no right to complain about grind since he didn’t grind beyond his normal play before?
Before: 10 achievements = 10 AP
Now: 3 achievements = 10 AP
Which one is better? Hmmm….
The achievements take 10 minutes at most to do enough for your daily. The only reward now for doing the daily is AP. If you didn’t care enough to go out of your way (even just a little) to get the other AP before the update, then why does the AP even matter now?
Oh. I just did the daily (3 achievements) and finished it in 2.5 minutes. Such a grind and out of my way.
I did:
- Ascalon Vista
- Krytan Gatherer
- Badge of Honor Spender
I’m sure there may have been quicker ones. The PvP point capturer one would probably have been quicker than the lumber/gather one.
Good for you. Some people do not do WvW or PvP, so now they are supposed to feel like less of a player than you because they don’t want to do those areas? New players can get to (and survive) in Silverwastes to get the PvE daily for that to make their 3? No come back? Oh wait, that’s right, they don’t count because they have a different view than you do.
That, and new players might not have all of the areas explored where they can get to all the needed areas or even know how to get to the needed areas for that, while before, just doing the personal story stuff, or exploring the starter map their char is on now, they could have done the 5 dailies before without even knowing about it.
Why confine yourself to one area simply because they’re labeled as PvE achievements? You want more options when the other modes of the game have plenty. The focal point of the daily system was to get people to try new things. Many non-PvE achievements actually require less effort and time than the PvE achievements. If you want to pigeon-hole yourself to just PvE achievements then that’s your own prerogative but you can’t blame anyone else but yourself for being stubborn and not trying out the other achievements.
If you’re intent on only doing PvE, then you’ve got a self-imposed restriction that is making it more difficult than it needs to be for you.
I’m not going to speak against this new system until I tried it. However, I never agree with the content cross references.
It’s a bit like telling a MYST player to go play Call of Duty because it builds character.
Not everyone feels like doing competitive things every day. I personally enjoy PvP more when I don’t have to do it.
The thing is though, the entire point of dailies is to incentivize players to participate in different content. They weren’t very good at doing that before, so this change improves their ability to perform their purpose at the cost of removing the ease at which they were formerly completed (the ease which was the main reason they didn’t achieve their purpose).
Sorry but having to go to Queensdale and follow/ protect the pack bull or gathing plants in the jungle(for example)are nothing but forced manipulation by Anet to complete mediocre activites that that take you away from the game you wish to play.
Of course they are optional, but thats not the point.Then don’t do them? All you’re losing out on is AP and if AP mattered to you then I’d be surprised that you wouldn’t jump at the fact you get 10 AP for much less work than what was required before.
Let’s see. Doing dailies as an added benefit of doing the game how we wanted to, and now have to go through all this hassle to do them, and because you have no valid refute to it, you pull out the AP argument as if that were the only issue. Once again you miss the point, and I am tempted to think you couldn’t hit a cow with a barn.
The issue is that Anet is taking away choices in an attempt to force people into other things. The same method is used all the time other places, make one thing such a hassle or so expensive (as the case may be) that people who previously would have done that thing will either go do another option that you are trying to force them into, or stop doing anything whatsoever related.
Simple solution that, even though you might refuse to see it, is restore the options and let the players decide what they want to do. If Anet feels the need to cap the awarded achievement points for dailies and monthlies, they can do so. This solution not only doesn’t hurt you, but can benefit even you as well.
Exactly what would you lose if you did not do the daily achievement period? It takes much less time to get 10 AP than it did before the update. AP is the only reward now for doing the 3 dailies as the laurels and random gem store items got moved to the daily login reward system. If you did not go out of your way before to get all of the AP prior to the update, it’s reasonable safe to assume that AP is not really that important to you. Especially that it seems a lot of people liked to casually play the game doing their own thing and get the AP as they played rather than do tasks that directly rewarded the AP.
If don’t care about the AP you get from doing the daily, why are you doing it? If you do care about the AP from the daily, why didn’t you farm them all before the update?
Doing the daily before the update would reward 5 AP as you did 5 achievements that awarded 1 AP each. Now, you can do 3 achievements and get 10 AP. You do a fraction of the achievements that you had to do before and quite a number of those achievements are actually easier and quicker to do than they were before.
One word: Catapults
This can be done solo but gets incredibly easier the more people that you have. All you do is spam catapults around the center platform. Do not upgrade them. Once there’s a lot of catapults around the center platform, put them in key places where enemies spawn. Catapults deal a lot of AoE damage and 3-4 of them can easily wipe a group of mobs.
You can use the snowmen to act as distractions. Do not upgrade these.
There’s really no reason to use rifle or the repair gun for the majority of the activity. Rifle can be used against Toxx but that’s pretty much it. Kite Toxx away from the center platform with the rifle. This may require you to do enough damage to grab his attention or to cut him off before he gets to the platform.
There are also skritt that can help out but they’re not really necessary.
(edited by Ayrilana.1396)
Wow people are really defending this change… I didn’t realize the game had sunk so low that something like this is actually defensible….
Same could be said about those against the change.
Yeah… Just no…
This update is highly subjective and depends on the personal preference of the individual player. Just because you don’t like it doesn’t mean others cannot.
That is true, and yet somehow people think that forcing everyone to have less options just because they think it is a good idea is somehow a good thing, while having more options benefits more people, including those that think there should be less options. No one is forcing you to do more. And yet here this is trying to force people to do more with less.
So like was said before, Yeah… Just no…
I’m not against more options. I’m just saying that so far the achievements are not as bad as people are making them out to be. Yes, some are more time-consuming as others but there’s plenty from other categories that take little time. Today’s daily had 5 achievements that you could do within minutes with a 6th one being debatable depending on your luck/timing.
Wow people are really defending this change… I didn’t realize the game had sunk so low that something like this is actually defensible….
Same could be said about those against the change.
Yea, except I think the common sense view says that taking away options (which Anet has now done twice to the daily achievements) is usually less desirable than adding more options, or in some cases leaving the available options alone. So the “same thing could be said about those against the change” part really doesn’t hold up.
Oh, that and the fact that people are in here spending so much time complaining about the kittenup Anet did to the dailies instead of working on those dailies, because they now suck, should tell you something. And yes I did try the new dailies system.
The only part about the opposition to the new system that I agree with is that it took away options. However, I believe that the 10 AP by doing just 3 achievements, and that they’re quicker to do, more than make up for it.
People complain for various reasons. Many people have complained without even trying it. Other people complain just to complain. Just because people complain doesn’t mean that it’s inherently a bad update. People are more likely to complain than praise.
Nothing seems different with the exception that I’m more consistently hitting that fall bug while running down the candy cane after the presents.
Which fall bug is that?
The one you normally see if you jump down a hill and take fall damage as you walk down it. I think the one in the JP is tied to if you dodge roll down the candy cane.
This is a video of the bug:
Prize for the worst one so far: complete a level 11-20 fractals. The sheer terrible thought process that decided that should get anywhere near a list shows how out of touch whoever thought of it is.
People who say ‘collecting x in y’ is easy are assuming players have even unlocked that area, whereas many people haven’t, as they tend to only play the bits they want to, especially if they are no longer playing their first toon.
The new system isn’t completely terrible as far as dailies go, but the choice needs to be expanded so players aren’t forced into doing things they don’t want to do- which leads to resentment and eventually some players quitting.
Do other achievements. Five of them take no time at all with the 50 rank points one (not counted as one of the 5) dependent on how quickly you can get into a near completed match and stil have enough time to get at least 50 points.
Nothing seems different with the exception that I’m more consistently hitting that fall bug while running down the candy cane after the presents.
Oh. I just did the daily (3 achievements) and finished it in 2.5 minutes. Such a grind and out of my way.
I did:
- Ascalon Vista
- Krytan Gatherer
- Badge of Honor Spender
I’m sure there may have been quicker ones. The PvP point capturer one would probably have been quicker than the lumber/gather one.
(edited by Ayrilana.1396)
Okay so perhaps you can clarify this for me.
I am already maxed at 10k for dailies.
I bevel the new cap to be 15k. So when I did my 3 dailies did I receive any AP? My aily cap still says 10k. The monthly cap is still there and does not appear to have changed?
Have i missed something?
Maybe it doesn’t take effect until reset in under an hour? Did you already complete the daily before the patch?
They said they will introduce cap merge “early in the next year”. I kind of remember that the April feature pack was also to happen “early in the year”, so it can be anything from 16th january (first ls patch), to april.
Before that happens, my guess is you lose those AP’s.
Oh well. I already hit the cap last night so no really loss.
Also, unless you farmed all of the available AP every day, the loss of monthly AP is moot.
I was consistently getting 8 ap daily, without the need to go out of my way, just playing as i would have been playing if dailies didn’t exist. Sometimes i hit 2 more, if i felt like doing WvW, but we can ignore those for the sake of simplicity. The same with the monthlies. I didn’t farm them. Farming is what the new change tries to make me do.
So if you hit 8 AP daily then that mean that you missed out on 4 AP per day. At 365 days a year that’s 1,460 AP you lost out on whereas monthly AP only rewarded 1,200 per year.
…yes, your point? It’s still more than in new system.
No. Unless you farmed AP, you’re not really losing out in the new system, even with the loss of monthly AP.
Also, unless you farmed all of the available AP every day, the loss of monthly AP is moot.
I was consistently getting 8 ap daily, without the need to go out of my way, just playing as i would have been playing if dailies didn’t exist. Sometimes i hit 2 more, if i felt like doing WvW, but we can ignore those for the sake of simplicity. The same with the monthlies. I didn’t farm them. Farming is what the new change tries to make me do.
So if you hit 8 AP daily then that mean that you missed out on 4 AP per day. At 365 days a year that’s 1,460 AP you lost out on whereas monthly AP only rewarded 1,200 per year.
It takes about 10-15 minutes to get the three achievements needed for the daily, and it gives a free 10 AP, instead of grinding 10 achievements to get the 10 daily AP. Are we seriously kittening about simplified dailies that take less time?
They don’t take less time. That’s the point. Every minute of doing them is a minute playing content i wouldn’t have been doing otherwise, while the previous dailies (excluding WvW/PvP specific) all could have been done doing things that I wanted. And i still got more AP on monthly basis than i will get now.
So you’re saying it takes more time to do 3 achievements compared to 5? You’re also saying it takes more time to do achievement that now require you to do less than they used to such as gathered?
The time that it takes out of your personal time is a matter of personal preference and does not dispute that doing the daily now takes less time and even less time to get 10 AP than before.
It’s 20-30 minutes dedicated to doing stuff i don’t care about, as compared to doing 0 minutes doing stuff i don’t care about. See the difference?
Pretty much this. The new system sucks purely because of this change.
Then AP likely wasn’t an important factor for you when doing dailies. All of the rewards such as laurels and been move into the login reward system.
Let’s see:
4 events in Silverwastes = maybe 8-10 minutes or so, since there’s always an event happening
Vista in Ascalon = Maybe 2 minutes at the most / more likely 30 seconds
Gathering wood = Probably around 5 minutes worst case scenario
Keep in mind that those three could be done at the same time.
Thank you. That’s what I had read in the blog post and seen.
So the only incentive to do the daily is for the 10 AP. You only have to do 3 daily achievements now to get 10 AP compared to before where you had to do 10. I can tell you from experience that getting all of the daily achievements before the update took between 30-60 minutes depending on your luck with a few.
Calling you out on that one—-30 – 60 minutes? Maybe 5- 10 minutes on some days sometime a bit more but NEVER EVER 60 minutes unless you weren’t actively trying.
There is no luck with the old daily system—only the ability/skill to complete them is a timly manner.
I was talking about all available daily achievements. I bolded the part you missed.
It takes about 10-15 minutes to get the three achievements needed for the daily, and it gives a free 10 AP, instead of grinding 10 achievements to get the 10 daily AP. Are we seriously kittening about simplified dailies that take less time?
They don’t take less time. That’s the point. Every minute of doing them is a minute playing content i wouldn’t have been doing otherwise, while the previous dailies (excluding WvW/PvP specific) all could have been done doing things that I wanted. And i still got more AP on monthly basis than i will get now.
So you’re saying it takes more time to do 3 achievements compared to 5? You’re also saying it takes more time to do achievement that now require you to do less than they used to such as gathered?
The time that it takes out of your personal time is a matter of personal preference and does not dispute that doing the daily now takes less time and even less time to get 10 AP than before.
It’s 20-30 minutes dedicated to doing stuff i don’t care about, as compared to doing 0 minutes doing stuff i don’t care about. See the difference?
Again, that’s your personal preferencd on how you allocate your play time. It holds no bearing on the fact that you can complete the daily much quicker than before and also get more AP than before.
Also, unless you farmed all of the available AP every day, the loss of monthly AP is moot.
If you’re intent on only doing PvE, then you’ve got a self-imposed restriction that is making it more difficult than it needs to be for you.
I’m not going to speak against this new system until I tried it. However, I never agree with the content cross references.
It’s a bit like telling a MYST player to go play Call of Duty because it builds character.
Not everyone feels like doing competitive things every day. I personally enjoy PvP more when I don’t have to do it.
The thing is though, the entire point of dailies is to incentivize players to participate in different content. They weren’t very good at doing that before, so this change improves their ability to perform their purpose at the cost of removing the ease at which they were formerly completed (the ease which was the main reason they didn’t achieve their purpose).
Sorry but having to go to Queensdale and follow/ protect the pack bull or gathing plants in the jungle(for example)are nothing but forced manipulation by Anet to complete mediocre activites that that take you away from the game you wish to play.
Of course they are optional, but thats not the point.
Then don’t do them? All you’re losing out on is AP and if AP mattered to you then I’d be surprised that you wouldn’t jump at the fact you get 10 AP for much less work than what was required before.
It takes about 10-15 minutes to get the three achievements needed for the daily, and it gives a free 10 AP, instead of grinding 10 achievements to get the 10 daily AP. Are we seriously kittening about simplified dailies that take less time?
They don’t take less time. That’s the point. Every minute of doing them is a minute playing content i wouldn’t have been doing otherwise, while the previous dailies (excluding WvW/PvP specific) all could have been done doing things that I wanted. And i still got more AP on monthly basis than i will get now.
So you’re saying it takes more time to do 3 achievements compared to 5? You’re also saying it takes more time to do achievement that now require you to do less than they used to such as gathered?
The time that it takes out of your personal time is a matter of personal preference and does not dispute that doing the daily now takes less time and even less time to get 10 AP than before.
You mean Guitar Hero, not Tetris?
What’s Guitar Hero?
It’s what the Choir Bell ripped off assuming Guitar Hero didn’t rip it off from someone else. Google it and watch one of the videos. You’ll see what I mean. I personally don’t see how Tetris has lines that link to a specific finger since all you do is rotate various shames to fit into slots at the bottom while removing a row when you complete it.
I’ll have to run it again and see if there’s anything I can say to help you. All I remember is that you could get hit by the Boulder once and still be able to make it.
It’s not vertical gameplay. You also only have to do 3 achievements while getting 10 AP. All you get from dailies are the new rewards tied to specific dailies and the 10 AP from completing any three. If you cared about AP, you’d likely be excited that you can get 10 now for very little effort compared to before the update.
I am actually not only slightly losing on APs on monthly basis (due to loss of monthlies), but, in order for it to be only a slight loss, i need to dedicate time specifically for those dailies – which i didn’t need to do before. So, either i need to play more (sacrificing RL time – generally not a good idea), or dedicate less playtime to things i like. Or lose the AP completely.
On all three counts i lose compared to the previous system. And the rewards are not good enough to compensate for that.
The cap was raised so monthly AP and daily AP are pooled together. You may lose out on some AP now but it’ll even out later when you would have gotten 10K daily AP under the old system. Getting the 3 dailies is relatively quick as people have reported doing it in under 10 minutes. Getting the 10 AP in the old system often required you to go out of your way and took much more time.
I just did it again. More and more often I can successfully make it past the stupid presents, only to have my health tick off so fast that it’s impossible to complete the puzzle. I’m doing everything right… The snowman didn’t blast me with ice, so idk what happened.
Super annoying.
Are you constantly moving or taking breaks between jumps?
So, to get the wintersday meta, you have to grind out 500 correct notes in the choir.
Took me about 90 minutes total and I got the 30 songs in the next round, but I can totally understand that people don’t get it.
Anyone who has re-mapped their skills, utes and elite to something else will not be able to do this easily. First of all, write down your current key map. Then, go back to 1 – 0 for all skills and be glad that you don’t have hand reach of 1.5 octaves on a piano. For me, that’s a crowded computer keyboard.
Next, turn off the volume completely, select the lower part to play and re-position your view to look down on your part of the circle. Off-notes will put you off, so don’t listen to them at all. Other players notes (balls of light) will put you off, so don’t look at them. The lower part has fewer notes than the other section, so it’s generally easier to play.
In short, play this like a game of Tetris where each line leading to your character becomes a mental link to a finger. Put one finger each on the keys from 1 to 4, and 6 to 8, and then push the proper key just as the ball hits the edge of your space.
It wont take long to get good at it and you can move up to the middle part, where there are more notes and you progress much more quickly.
You mean Guitar Hero, not Tetris?
Icy blasts follow a pattern and you can dodge through them. I don’t remember having issues with the attacks from the skritt unless I was moving too slow. Most of it followed specific timing with the snowballs.
Well you have a 29 day buffer between the rewards under this system and the only one.
Likely from the tree.
Don’t you have to log in every day for that?
Yes but that’s only a minute out of your day. I’m assuming most people should be able to do that at the very least. There will of course be people who can’t for various reasons (loss of power, out of town, wife grounded you, etc).
There’s a pattern to it. The best tip I can give is jump immediately after they have all re spawned and be quick about getting to the top. There are certain paths to climbing up which make it easier to do so.
Likely obsidian, clovers, and maybe the icy runestones. There may even be more included.