Okay so perhaps you can clarify this for me.
I am already maxed at 10k for dailies.
I bevel the new cap to be 15k. So when I did my 3 dailies did I receive any AP? My aily cap still says 10k. The monthly cap is still there and does not appear to have changed?
Have i missed something?
Maybe it doesn’t take effect until reset in under an hour? Did you already complete the daily before the patch?
It’s RNG. You can probably do EotM to increase the frequency of chances to get one.
You should get them automatically. A large percentage of us have to wait until after reset in an hour though.
Do the Wintersday dailies count towards your regular daily AP cap like the Halloween ones did?
No. They also don’t count towards the meta, which I welcome.
Now when you say meta, are you referring towards the daily completion where you need to complete 3 achievement for 10 AP or the pool of daily (temporary) AP which now has a cap of 15K? The latter was what I was referring to.
Also worth noting that you get an extra month of rewards through the daily login system than the old.
Is it possible we can get a use all button for things like the magic find consumables? Having to click over 1000 things of it is reaaaallly tiring.
Were these the 200 luck ones?
You can use the artificer craft to upgrade the others to the exotic 200 luck ones.
Do the Wintersday dailies count towards your regular daily AP cap like the Halloween ones did?
You get 29 laurels through the login rewards system and however many the laurel chest upon completion of 28 days gives.
You actually get 35 not 29.
Depending on how often you play, you’re probably going to get more laurels and luck, but it doesn’t look good for mystic coins though. TP value of them ought to increase.
Ah. I went off the daily rewards table so I guess I missed one. Looks like it was updated since I first saw it.
Anyway, I want to add the link to the daily rewards table as well as Kaz’s thread about the laurel calculations.
http://wiki.guildwars2.com/wiki/Login_rewards
https://forum-en.gw2archive.eu/forum/game/gw2/Maths-Will-you-lose-laurels-this-next-year
Achievement Points-
Now you only need to do 3, any 3 dailies to get a flat 10apI’m not clear on if that’s any three from one category, or any three taken from all of them? Can I get it with two PvE and one PvP?
That’s my big question at the moment, because I forgot to try it to check, and did the three easy PvE ones right away.
There are 4 dailies For Pve, WvW, PvP you can do any of them for the 10 ap, if you want you can do every daily for extra chest rewards, you can do any combo of achieves. I will add this to my original post.
Thank you. Now, I just need to see a better sample of what kinds of tasks we’ll get for our dailies, and then I’ll be able to decide if I really like this or not. So far, I’m liking it.
If I remember correctly, today’s dailies are:
PVE:
-Use the Mystic Forge one time
-Do 4 events in Queensdale
-Harvest 4 plants in Maguma
-Defeat the Great Jungle WormPVP:
-Play 1 match as a thief
-Play 1 match as an Engi
-Conquer one Point
-Defend one PointWVW:
-Conquer a fortress
-Conquer a camp
-Conquer one of these areas defended by one guard
-Conquer one ruinAny three of these count towards the 10AP daily.
PvP is win as those classes, not play. Just to clarify.
Has anyone figured out if the laurel/mystic coin situation is consistent with the previous rewards? Aside from this, my take on the system is largely positive, for how I play. Got my daily done for the first time in a week today, and the reward chests are nifty.
You get 29 laurels through the login rewards system and however many the laurel chest upon completion of 28 days gives.
Now I have to carve out time each day to do this 28 days or no reward? Why not lower the threshhold to 15 days? I’m busy sometimes.
You don’t have to do it 28 days consecutively. You can miss a day, a week, or a month and still retain your progress.
Yeah, but if you don’t then you aren’t getting your full mothly reward for the year. That means you are getting the reward less frequnetly.
True. Getting the full rewards would be pushed back for however many days that you were not on. Would you really be so busy that you cannot login even for a minute?
Also, here’s a bit of math. There are 365 days in a year. The achievement is based on 28 days which is 336 days. This gives you a buffer if 29 days or an extra month compared to the old monthly system.
No, I disagree with you.I like the new direction and 100% support it.
The old system had 2 PvP, 2WvW and 6 PvE ones.
Now it’s 4 of each.
PvE players had a lot more choices… People in PvP and WvW had none.Now it’s 4 of each which brings the different mode on more equal footing.So, the ones from PVE, such as daily kills, events, gathering, reviving, or recycling didn’t apply to any activities in WvW or PvP? I know there is gathering, events, reviving, and recycling in WvW, but not sure about PvP – (Did both enough a couple of years ago to satisfy any urge to do so again, plus I’m old and forgetful <g>)
There’s also applying/removing conditions and interrupting. These were also able to be done in PvP.
No new extractors.
Thank you! But boo… back to rng farming until January. Oh, husk spleen… How you evade me…
I’d personally hold onto the unopened parts bags since we’re going to have to do this all over again for the next two collections when episode 8 is released. This would save you from doubling the work/effort to complete the collections.
I’m glad I got my weapon masteries long ago, this was a great spot for focus/torch/warhorn.
The vigil story part with rats might be the new spot now.
I always did the one in the LA sewers. It’s not part of the Vigil line unless this is what you meant.
I think the problem is I can’t even see the new system.
I’m still under the old system since I login at sometime yesterday?
Yeah. It seems those of us who had logged in since reset yesterday have to wait until today’s reset. Or are you talking about the new interface?
The daily today had 5 PVE catagories:
1) do 4 queensdale events
2) kill jungle worm
3) collect 4 plants in maguma jungle.
4) create something in the mystic forge
5) finish 3/4 daily catagoriesProblems with each:
1) queensdale became a laggy. Too many people at each event who were basically one hitting enemies. I was at an escort event i got no credit for, becuase the mobs all died before my skills could activate. Bad idea packing a specific starter zone like that.
2) I just missed it. So now i have to wait for specific bosses to spawn? What a pain!
3)This one was Okay.
4) I don’t normally use the forge but since I missed the worm, I had to do it. it wasn’t difficult. However, it isn’t PVE, its crafting.
5) finish 3 catagories? You only need three. Not really helpful getting it when your done.
This is way more restrictive than the old system. Likewise for the monthy. When i have time to play I could get the monthly reward. Now I have to carve out time each day to do this 28 days or no reward? Why not lower the threshhold to 15 days? I’m busy sometimes.
The monthly is based on simply logging in. You don’t need to complete the daily assuming I understood you correctly. You don’t lose progress on the login rewards system.
Under the new daily system, you get more rewards and only have to do three achievements to get 10 AP. Before, you would only get 3 AP. The only reason to do daily achievements are for the avhuevement specific rewards or for the 10 AP. Those going for the AP are much better off now than they were before the update.
Well their was a lot of screaming in Queensdale looking for events. And since most take about 10 minutes each, that’s 40 minutes of play time in a zone I normally don’t go to anymore.
Which ones take that long? What I would do is do enough to get credit and then move on to the next. This is because the events scale up a lot and especially with the collection ones. For example, the skale egg collection event is where I’d get all of the eggs, turn them in, and leave since there’s nothing else I can do. I’d do the same with the grub event as me being there just scales it up further.
I did two escort missions, stopping poisoning the pump station and the stopping the skritt and the logging camp. Last two are on timers. And since there isn’t any indication that you’ve done enough to get the event completion, unless you have a lot of experience at that event, it seems most players just waited until the timer ran out or the escort was complete.
Yeah. The skritt one does have a long timer. Maybe a better solution to alleviate everyone going to do the same achievements at the same time would be to randomize them across players or create achievement groups where players are assigned to a group and that group alternates between sets of achievements.
From another thread but seems fitting.
Thank you. That’s what I had read in the blog post and seen.
So the only incentive to do the daily is for the 10 AP. You only have to do 3 daily achievements now to get 10 AP compared to before where you had to do 10. I can tell you from experience that getting all of the daily achievements before the update took between 30-60 minutes depending on your luck with a few.
It seems like all players benefit from this. If they want AP, they can do the daily achievements and get 10 AP from doing only 3 of the daily achievements across the three format types. Seems like a pretty great deal. You also get various rewards specifically for doing each daily achievement which we didn’t get before. On top of this, many of the existing daily achievements were shortened such as gatherer allowing for them to be completed quicker than before.
Laurels are now rewards through the login reward system by simply logging in. Unlike before where you had to do 5 achievements, you can simply spend under a minute of your day just logging in just to get credit. If you don’t care for AP, you no longer have to bother doing the daily achievements. Over the course of the month, you get 29 laurels and various other rewards. At the end of the month, you get a choice of rewards where laurels is an option. Very nice! If you can’t login at all for a period? No worries! Your progress is saved.
Okay, so I spent 25 minutes doing dailies for AP and experience for alts instead of playing the new patch.
What should I like again about that change?
At least experience is bottled and can be passed…
You got 10 AP instead of 3 AP and in less time than it would have taken to get 10 AP.
Well their was a lot of screaming in Queensdale looking for events. And since most take about 10 minutes each, that’s 40 minutes of play time in a zone I normally don’t go to anymore.
Which ones take that long? What I would do is do enough to get credit and then move on to the next. This is because the events scale up a lot and especially with the collection ones. For example, the skale egg collection event is where I’d get all of the eggs, turn them in, and leave since there’s nothing else I can do. I’d do the same with the grub event as me being there just scales it up further.
Their intent is to get players to try new things. Unfortunately this means they likely won’t make changes that conflict with this.
I’ve tried every class as is xD
The main issue I see with this is it hampers players like me who are trying to get really good on a specific class.
You can login, do that achievement, and then swap to your preferred class. If I understand correctly, the PvP achievements (like many of the others) are now easier and quicker to do on an individual level than before.
Thank you. That’s what I had read in the blog post and seen.
So the only incentive to do the daily is for the 10 AP. You only have to do 3 daily achievements now to get 10 AP compared to before where you had to do 10. I can tell you from experience that getting all of the daily achievements before the update took between 30-60 minutes depending on your luck with a few.
It seems like all players benefit from this. If they want AP, they can do the daily achievements and get 10 AP from doing only 3 of the daily achievements across the three format types. Seems like a pretty great deal. You also get various rewards specifically for doing each daily achievement which we didn’t get before. On top of this, many of the existing daily achievements were shortened such as gatherer allowing for them to be completed quicker than before.
Laurels are now rewards through the login reward system by simply logging in. Unlike before where you had to do 5 achievements, you can simply spend under a minute of your day just logging in just to get credit. If you don’t care for AP, you no longer have to bother doing the daily achievements. Over the course of the month, you get 29 laurels and various other rewards. At the end of the month, you get a choice of rewards where laurels is an option. Very nice! If you can’t login at all for a period? No worries! Your progress is saved.
Their intent is to get players to try new things. Unfortunately this means they likely won’t make changes that conflict with this.
So doing the achievements to complete the daily rewards what exactly?
The events scale up pretty quickly that you should be able to.
Yeah. I requested this when they released the wardrobe system. Hopefully now it’ll gain more traction as we’re getting so many more tonics.
Also don’t forget that these daily achievements are now quicker to complete individually than they were before.
Just did Queensdale Events. Took about 20 minutes, mostly because I got to a couple of events too late and didn’t find a chain (Other than SB, I don;t remember any chains in QD. I’ve done 5 of the old dailies faster than that. I don’t think the new ones will be faster in all cases.
There are many individual events that you can do in QD. There’s the grub, fish, troll, defend/take farm, beehive, skale egg, escort guard at fort, ruined grapes, multiple centaur events on the easy side of the map, and many more.
Also, when I said faster, I was referring to the individual achievements. The gathering one is quicker to do as well as many of the WvW ones.
And my point was that I’ve done 5 of the old ones faster than I did QD events today. For the record, QD events is the same requirement as the old Kryta Events, just restricted to one zone. That’s the same, not faster.
A lot of the other achievements required not much effort. I’m pretty sure the laurel daily achievement is quicker than the QD event sail achievement. My point is that the individual daily achievement are much quicker to complete than they were before the update.
Also don’t forget that these daily achievements are now quicker to complete individually than they were before.
I’m still waiting for the wurm to pop up, so i’d say you are incorrect.
Bolded the part that you missed.
Yes, that one achievement individually can take up to 2 hours. Waiting till the event pops counts as well, you know. In 2 hours i’d have completed all 12 previous dailies, with a time to spare.
That particular achievement did not exist before the patch so what I said doesn’t apply to it.
Seemed pretty straightforward to me. They said AP from the individual daily achievements was removed but they added a new achievement that is completed upon finishing any 3 of the individual daily avhuevement. Completion of this new achievement award 10 AP.
Also don’t forget that these daily achievements are now quicker to complete individually than they were before.
I’m still waiting for the wurm to pop up, so i’d say you are incorrect.
Bolded the part that you missed.
Also don’t forget that these daily achievements are now quicker to complete individually than they were before.
Just did Queensdale Events. Took about 20 minutes, mostly because I got to a couple of events too late and didn’t find a chain (Other than SB, I don;t remember any chains in QD. I’ve done 5 of the old dailies faster than that. I don’t think the new ones will be faster in all cases.
There are many individual events that you can do in QD. There’s the grub, fish, troll, defend/take farm, beehive, skale egg, escort guard at fort, ruined grapes, multiple centaur events on the easy side of the map, and many more.
Also, when I said faster, I was referring to the individual achievements. The gathering one is quicker to do as well as many of the WvW ones.
Also don’t forget that these daily achievements are now quicker to complete individually than they were before.
I guess they’ll have to go out into Tyria like a lot of people have been doing.
Taken from the release notes:
Completing daily achievements no longer awards players with achievement points.
A new Daily Completionist achievement has been added and is earned by completing any combination of daily achievements from the three categories.
Completing the Daily Completionist achievement rewards players with 10 achievement points.So do we get achievement points or not?
Read the last bit.
If it’s like last year, you exchange the random articles of clothing to vendors.
Wow people are really defending this change… I didn’t realize the game had sunk so low that something like this is actually defensible….
Same could be said about those against the change.
Yeah… Just no…
This update is highly subjective and depends on the personal preference of the individual player. Just because you don’t like it doesn’t mean others cannot.
Wow people are really defending this change… I didn’t realize the game had sunk so low that something like this is actually defensible….
Same could be said about those against the change.
Stability is removed through boon removal.
Boons/conditions are removed in reverse order to when they were placed. If I apply bleeding then poison, when you remove a condition, poison would be first to go.
Honestly, this should tell ANet about the state of some achievements and attempts to get to badges with some of the jumping requirements.
Badge #7 & 30 anyone?
You’d see this exact same thing if something similar was possible for Liadri where players could get help. Some players will take the easy way but that doesn’t mean that there’s anything wrong with the content.
It looks like this thread has been largely focused on endgame stuff, but I was stunned the other night when I went to upgrade to level 35 greens and saw the price.
http://www.gw2spidy.com/item/10939
I don’t remember leveling greens running anything near that expensive when I leveled my first batch of characters.
Think about what they salvage into.
But that’s still way overprice on the low sale price side. Cotton scrapes are 5s a piece and a coat gives you 3-4 on average so 15-20s. Promoting to Linen isn’t profitable currently.
Yeah I saw that after I made the post. Something else along may be happening on top of it being salvageable for cloth scraps.
Do people even do that JP frequency enough to be worth camping it?
I always wondered, wouldn’t doing this also benefit the defenders as the sentry turrets act as additional targets for the attackers limiting their AoE and targeting?
I’m confused. What does your /age have to do with precursors or is this all just anecdotal and you’re just curious?
Again you do not read properly. I specificaly state i’m giving an example, to make my point more clear. Nowhere did I state those are the actual chances.
And you just admit in your post ‘Yes, someone who spends more in one sitting will typically have better probability of getting the results that they want’
Which is exactly the point of the thread and the point im trying to make.
OP asks about exotics vs rares for forging. Implying he aims to get his desired precursor through forging rather than buying or hoping it drops. Therefore I give him the best possible advice. Go for rares, and forge a whole bunch of them at a time, rather than little or one at a time. This makes it more likely to get what he wants. If he instead goes for small 10-20 forges it is very likely he will not get what he wants. This is how it is. English isn’t my native language so maybe I mix up the terms or words and you misunderstand me because of that but the what I just said is the way it is.Me and some other ‘richer’ guildies take this approach daily and it provides us with profit on par with the projected 20k/48 pre or 500/1.2 pre every single time. In fact, it is my main method of acquiring gold in this game. Yet, all the other guildies who do not have these amounts of gold to spend also very regurlary put stuff in the forge (like with dungeon tokens or small amounts of gold) and they never get precursors and never make back the money they spend.
Nowhere did I state that you said they were the actual chances. I was arguing that your example was wrong.
You don’t understand probability. You make the assumption that someone who does X amount of forges over time will experience worse results than someone who does the same number of attempts in the same sitting. You argued variance when the variance would be the same. None of this is true.
You’re essentually arguing that me flipping a coin 5 times, while waiting for 5 minutes between each flip, will present worse results than flipping the coins 5 times without stopping.
Just to make it clear to everyoneand not you in particular if you work and have a partner and kids then devote time to them not daft amounts of time in a video game. I have a friend who loves video games but because he works and has a wife and a child his time is nearly all taken. He has a little time to play casually some less demanding games on occasion but its few and far between and his work and family do take most of his time. He also has his priorities right.
If you and your partner have no children and both play the game then you have advantages over lots of other people whose partners dont play and rightly want them to spend their time in the real world with them. The problem with most people is a huge amount of ignorance. If you enjoy playing a game to spend crazy time in it “working” fine but it deserves no reward. Just like if you like sky diving into a bucket of water you dont desreve a reward either just a padded cell.
There are people who are always willing to go to outrageous lengths to do many things in life. That doesn’t mean its either sensible or advisable. Every danger sport player who dies for his sport I feel no sympathy for but for his poor family and friends who he has left mourning. Just because there are people who have devoted their lives to collecting every stamp in the whole wide planet and universe and finds it relatively easy doesnt mean a stamp collector who hasnt done so is lazy or wants his stamps for no effort.
If someone wants to spend stupid amounts of time in a video game thats fine but the game should not be building itself around this.
DO the right thing Anet and increase exotics to the stat levels of legendaries and ascended. Lets see who begin to whine about the difference in stats being unimportant.
So ANet is not supposed to have any content designed for the hard core player who does play the game for several hours a day?!
That’s what the legendary weapons are for.
Ascended gear is not required for the level of content that casuals with low amount of time in the game are likely to do. They aren’t likely to be roaming in WvW (they’ll be more protected in the zerg from the imbalance in stats), they aren’t likely to be doing high level fractals where the AR ability of Ascended kicks in.
In my opinion, you just want everyone to get everything in the game at launch because that’s the ONLY way to make things balanced between those who play for several hours a day and those who can only manage a few hours a week.
Ascended gear was DESIGNED to take time to obtain. Because ANet felt that EXOTIC gear was obtained TOO QUICKLY. But they realized that there were casual players who didn’t have the time to really dedicate to getting Ascended gear. So they designed it such that it would not affect those players too much.
Legendary weapons are designed to be a LONG TERM goal. Not something obtained quickly. Now, could precursors use some work to make them more easily obtained, yes. But not to the degree that everyone and their mother has one or has a legendary or two or three.
I don’t think an MMO is the type of game for him. He’d probably find it more enjoyable to play games like Skyrim or Dragon Age which are less demanding for those with little time to play.
I don’t believe that you really understand what’s going on. What players perceive doesn’t matter as doing one million forges over time is no different than doing one million forges in one sitting. Not everyone will get the same exact result but that difference would be experienced between two people who do one million forges in one sitting as well.
You haven’t seemed to grasp yet that doing X number of forges over time will yield the same results of doing the same X number of forges in one sitting. You appear to be implying that doing them all at once somehow gives you a statistical advantage which it doesn’t. There’s variances between everything but that same variance would be the same. The variance range between forging X over time would be the same as forging at once just as it would be the same for two people forging X at once.
Yes, someone who spends more in one sitting will typically have better pribability of getting the results that they want but that’s irrelavent to the argument that I have made. What people perceive as they’re doing the forges is irrelevant as it’s subjective. The calculations for the probability is not.
Edit: Also, your example you edited in is very wrong. Nothing is 100% unless it is hard-coded into the game to bypass the laws of probability. That percentage calculated for spending 500G is derived from the calculations of the forges up to that amount. The gap of time between forges doesn’t matter.
I highly suggest you do the calculations. I really wish this thread was in the general sub forum and more visible to those that are much better explaining this than I.
(edited by Ayrilana.1396)
Who need to dodge in world bosses , is just to press 1 for 2 mins
You can have the same issue if dungeons. If doing this would help the player base become better at actively avoiding damage by dodging, I’m all for it.
It looks like this thread has been largely focused on endgame stuff, but I was stunned the other night when I went to upgrade to level 35 greens and saw the price.
http://www.gw2spidy.com/item/10939
I don’t remember leveling greens running anything near that expensive when I leveled my first batch of characters.
Think about what they salvage into.
How would achievement points really be an achievement if you could buy them by farming EotM all day? This would also diminish the prestige of having the various armor skins.
I’m putting in a refund request for the endless continue coin I bought. No point in owning such kitteneless item. I feel cheated.
Your request will be turned down. Others have tried already.
